gcunit

gcunit

In a perpetual state of wanting to

Comments 5,508

Re: Review: Atelier Yumia: The Alchemist Of Memories & The Envisioned Land (Switch) - A Bold New Direction That Strains The Switch

gcunit

I'ma try the demo, but look forward to @Princess_Lilly's review.

I will be getting this game, but I want to hear from Nintendo about how the Switch 2 will handle Switch games. I'd rather buy this on Switch and it just get a modest boost of some sort on Switch 2, than wait and buy a Switch 2 version that will probably be more expensive. I'm prioritising my cherished Switch collection over ultimate performance here.

Re: Poll: What's The Best Xenoblade Game? Rate Your Favourite For Our Upcoming Ranking

gcunit

My first taste was the Wii version of XC. Tended to ignore most of the side quests and couldn't really be bothered with upgrading gear, gems etc. This resulted in me finding each miniboss fight an unpleasant difficulty spike that frustrated my progress and forced me to grind. Never finished it.

Then got XC:DE on Switch, which seemed to streamline the side quest tracking and, armed with the experience of my struggles first time round, I was much more thorough about completing virtually all side quests and upgrading as I went along. Beat the game this time, really loving certain parts of it (e.g. discovering a huge part of Makna Forest I'd unknowingly skipped right by on the Wii). Developed a real bond with the game, but still found the later game a slog, going from difficulty spike to difficulty spike on the bosses, which will always put me off playing again (not saying I won't, but...). And that Affinity mechanic? Just no.

Re: Talking Point: What Are You Playing This Weekend? (8th March)

gcunit

I've made a fresh start on Ori and the Blind Forest this week, having started it many years ago on Steam. Still a beautiful game and gets me wondering why not a lot has come along since to rival it. I guess the genre just doesn't do big enough numbers to justify the effort, which is sad.

Also working on picking up tickets in Tetris 99, and have a hankering to play some Bowser's Fury, which I'm yet to spend much time with.

Peace, love and pixels to all.

Re: Feature: These Past 8 Years Have Been A Privilege

gcunit

My only regret is not having more time to spend on my Switch. A blessed 8 years with my best ever purchase. And so glad that Switch was there for Shiryu when he needed it.

Me talking to my Switch whenever anyone suggests its time is up:

Untitled

Re: Final Minecraft Movie Trailer Still Hasn't Convinced Us On The Big-Screen Adaptation

gcunit

@TomSupreme There was no need for a Super Mario Bros movie, but that turned out fairly well for producers, and viewers. Something about the 300+ million copies of Minecraft tells me there's a fanbase worth experimenting with.

@HotGoomba Don't worry, I'm with you. It seems most readers here are expecting Welles, Scorsese or Nolan levels of a filmmaking here. To me it looks like it could be a fun movie.

Re: Pokémon Legends: Z-A Trailer Confirms Starters And Mega Evolutions, Coming Late 2025

gcunit

I don't find modern urban environments particularly interesting to explore, especially with this kind of art style, unless you can interact/free-roam inside the buildings more than them just being resource shops and base locations. I need to be able to run through the library, the supermarket, the bank, the museum, catching Pokémon as I go. I'm not expecting this game to enable that, so I'm less hyped than for the setting we got for Arceus.

And the whole parkour thing? One minute TPC is hoping to teach kids to brush their teeth, the next they're inspiring rooftop running and jumping. While I get the idea adds an element of fun and excitement, but I think I prefer Pokémon when it takes the more wholesome approach.

Re: Nintendo Highlights Four Brand New Games "Coming Soon" To Switch

gcunit

That Carmen Sandiego trailer did a great job of putting me right off the game. Look at the clip at 45 seconds, it shows Carmen at what I assume is the start of a scene. She slowly gets into a running animation, then stops after about two steps because she's hit the next cutscene trigger (presumably). I absolutely despise when games handover control and immediately take it away again - tells me (rightly or wrongly) that the devs don't understand what good gameplay is, especially if it's making it into the trailer.

I'll be getting the Suikoden release though. On the fence about Xenoblade Chronicles X cos I'm part way through a Wii U run, plus there's a host of other games dropping in the next few months, e.g. Atelier Yumia, Rune Factory, Lunar, Fantasy Life i.

Re: 'Fantasy Life i' Commericals Showcase Comfortingly Familiar Gameplay

gcunit

While I generally prefer shorter trailers over the 5 minute plus type, these seem a bit of an unexpected snippet in that they don't really make the game stand out - the whole harvesting, mining, crafting, fighting loop is, well, nothing new, so I'd have thought they'd be trying to push some unique selling points a bit more. My hopes for the game are not dented, but out of interest in the game's success, I hope it's marketing doesn't miss any tricks.

Re: Review: Blade Chimera (Switch) - A Ridiculously Fun, Combat-First Metroidvania

gcunit

Inspired to revisit these comments to reflect my experience with the game.

I was thinking I would score this 70-75 out of 100. The soundtrack and sound design is nothing special, the environment is mostly samey, the enemies, while visually interesting, generally move stiffly and don't offer much fun. The game just felt 'fine' rather than anything special. And it felt like this reviewer was doing someone a favour.

As I got deeper into the game and had unlocked the movement power-ups and weapons, I was starting to think I could be leaning to maybe scoring it as much as an 80 - it had gotten a bit more satisfying to play.

But then, I reached a point where the game nerfed all the enjoyable movement power-ups (e.g. dash and double-jump gone) and made me traipse across half the map slowly and tediously. I was 75% of the way to the destination when I reached a door that needed smashing, but instead of smashing it, my character froze and the game crashed. So not only does the developer think forcing tedious navigation on the player is fun, they can't be arsed to at least make sure it all goes smoothly, and I'll have to repeat the tedious trek if I want to finish the game.

6/10. At best.

Re: Opinion: Miiverse Was Fine, But Does Anybody Really Want It Back In 2025?

gcunit

Now that twitter is well and truly flushed down the toilet, now would be a great time for Miiverse to return. I don't even think moderation is that necessary - just make it a 12+ or 16+ environment and give us an Ignore option that doesn't tell the ignored person and doesn't let others re-post it. A ringfenced place to quickly upload screenshots, fanart and comments... a happy place. Please.

Re: Nintendo's Latest Patent Hints At Joy-Con Mouse Support For OG Switch

gcunit

@StewdaMegaManNerd It's not about whether those ideas are true or not, it's a question as to why this site takes the opportunity to remind everyone that they think they are true whenever they can. Just seems a bit incongruous and not something I enjoy reading. Both the Wii U and the joy-cons have a lot of positive features and provided me with a lot of great times, so I'd just prefer to be spared the constant pile-on.

Re: Metroidvania 'Chronicles Of The Wolf" Takes A Few Cues From Castlevania II

gcunit

Could be a metroidvania too far for me. The way that main character minces around as they walk does not meet my minimum standards of animation. Unless the game really plays on the theme of the character being really camp in other ways to match, it's just plain bad and signals to me that the developers and I will not see eye to eye on things.

Re: Nintendo's Latest Patent Hints At Joy-Con Mouse Support For OG Switch

gcunit

It intrigues me how often this site takes the opportunity to throw shade on Nintendo products. It can't seem to mention the Wii U without the word 'fail' in close proximity, and it can't seem to mention joy-con without the words 'drift' or 'small' close by.

As a person who's 6ft tall and been described by others as 'ripped' and 'buff' in recent times, the joy-con are not too small for me. They are my favourite form of controller so far, and the fact they're getting bigger for Switch 2 is not something I particularly welcome.

Re: Feature: Nintendo Life eShop Selects (January 2025)

gcunit

Only game I've played on those lists is Blade Chimera, and that seems overrated to me. Decent, but nothing more.

But that didn't stop me voting anyway. I went for Laika for its novelty factor and Animal Well over Marvel vs. Capcom because it's a new game.