gcunit

gcunit

In a perpetual state of wanting to

Comments 5,507

Re: Gorgeous Pixel Art Metroidvania 'Kraino ReBirth' Secures A Switch Release

gcunit

Like the art; suspicious about the choppiness of the editing in that video - too much cutting away before enough time has passed to really judge what's going on, obviously done on purpose, so either they're teasing us because they want us to get a proper taste of its full majesty once we've bought it, or they're trying to cover deficiencies that exist because it's a kickstarter.

Re: New Zelda: Echoes Of Wisdom Animation Short Is So Very, Very Boring

gcunit

I'm fine with the use of 'boring' here, and feel it is only really a reflection on the game itself. I've not finished the game, so won't commit to final conclusions yet, but so far I wouldn't score it as highly as 9/10 and one of the reasons for that is that i have just found it a bit boring, repetitive, flat & monotonous. I don't dislike it, but it's the least interested I've been in a Zelda game so far, I think.

Re: NES-Inspired Platformer 'Everdeep Aurora' Is Bringing Wholesome Vibes In 2025

gcunit

At first I was taken by the art style, but as it went I was getting distracted by how all the characters in the game are bobbing up and down incessantly. I appreciate I've mentioned this before, and I appreciate animators have to do something that minimises resource use but shows the player that it is a character you can interact with rather than an inanimate piece of the background. But if they could do something other than the bobbing, that might be nice.

Re: The Results Of Our 2024 Switch Summer Survey Are In

gcunit

I've never licked a cartridge, but I do find the bitter coating transfers to my fingers when handling a cartridge, so I have experienced the taste on more than one occasion.

Good job @Nintendolife - presenting survey results always feels like a ballache of a task to me, but you've done a good job with this.

I will feedback that I pulled out of completing the survey when being asked how many kids were in the household and what their ages were, kinda felt a bit too personal and that was just a few questions in, so I decided to cut my losses and bail, not knowing how the rest of the survey was going to turn out.

Re: 'Switch Pro' Dongle Is Making A Comeback With New 'RGB Collection'

gcunit

For the amount of difference this makes, and the amount I play handheld or tabletop, this isn't worth more than £10 to me. The people behind this were dreaming when they thought £100 was a realistic price point. You're selling to a very small number of people who would entertain the idea of this at full price. What do the parts cost? Take off that silly m and it would be even less.

Re: Level-5 CEO Reconfirms Three Switch Game Releases For 2025

gcunit

Well, better to confirm the 2025 releases than to announce more delays, but I'll believe it when I see it. Not sure about the release strategy for Inazuma Eleven, what with the demo already having been available for so long - maybe they were just testing the interest levels before committing more resource to development...

Re: Review: Core Keeper (Switch) - Mysterious, Addictive & Beautifully Presented Sandbox Survival

gcunit

OMG, not only does this sound right up my street, but there's a physical available Day 1!?! At a pretty attractive price too!?!?!

Bought. £23.99 from Argos is the cheapest I've seen it.

PS. Thanks for the tip about avoiding content that might demystify the game. I tend to do that anyway, but it's nice to read it should be rewarded in this game.

Shame about co-op being online only. Would be nice to try with the kids but don't really wanna shell out for another copy. Fingers crossed for a fire sale on the eshop.

Edit: Oooo... it's under £9 from the Mexican eshop. That does technically meet my 'No digital purchases over £10' requirement. Could be a Day 1 double-dip coming up for gcunit...

Update (10hrs later): So I have indeed double-dipped and begun playing immediately. I knew nothing of this game before and only skimmed a few snippets of this review, but my gut instinct on it is proving justified so far. Despite spending the first couple of minutes running round feeling stuck because the game doesn't introduce you to the most fundamental mechanic, and it was the last button I tried that turned out to be the one you need to get anywhere, I'm totally diggin' it. It feels a lot like a SteamWorld Dig X Stardew Valley (minus the NPCs) experience, but without that feeling of slog from SV - things just seem to continuously open up to you; it just flows and let's you go. And the UI seems more intuitive than the SV version, so no issues for me there.

Delighted with my purchase(s). This one's a real... keeper 😏

Re: Nintendo's Switch Online Playtest Is Already Being Streamed, Unsurprisingly

gcunit

Having avoided all articles, comments etc. about the Playtest so far, to remain spoiler-free, I'm lol-ing at the continued 'not meant to talk about it' fauxtroversy.

Free Advertising 101: Tell everyone it's a secret.

Very fun and exciting getting to playtest something like this. Looking forward to whenever it's realised as a published title. Just imagine all the internet points I'll be creaming in the future from "I was there..."

Re: Round Up: The Reviews Are In For Neva

gcunit

I'll remain cautiously optimistic about it. A few turns of phrase in those review snippets let on that we're still in the 'lite' territory that Gris came from. Understandable, but as someone who doesn't particularly buy into the idea of a tear-jerking video game, I think I'm perhaps still not within the target audience.