I've never looked at a NL walkthrough before. Interesting to see PJ promoting not rushing to get a Skell in the review and then providing a guide to get a Skell as fast as possible 😝
OMG, the addition of the Countdown Clock has made it that much more real. While I'm obviously very interested in Switch 2, I'm good with my current Switch lineup, so this past week or so I hadn't noticed too much hype building up inside me about April 2nd. But now that the Countdown is officially on...
UNCONTROLLABLE HYPE IS HERE BABEEEE!
Petition to start the Countdown Clock for Switch 3 on April 3rd where?
It's remarkable how long it's been, given that the reveal trailer showed so much - you wouldn't think that the game was going to take so long to finish after watching that. I hope there's some decent behind-the-scenes documentary to come about why it's taken so long. They must have had some internal disagreements or major personal obstacles to overcome. Unless... unless they've just been on the razz this entire time, rinsing the Hollow Knight income?
I have to hold up my hands and apologise, I was not expecting this. Admittedly, I haven't had the time to put much, if any, thought into how this would review, but I feel bad for letting you all down by not having my world-famous 10/10 gif ready for this day.
It's the type of open world I just can't help exploring, so I am prepared to let this one-sided review push me off the fence into getting this sooner rather later to play on Switch.
The Wii U version is great, but I've never finished it or really got into the mining stuff on the map, so if that aspect has been made clearer too then I've really got no excuse - it's the perfect type of game for hybrid gaming.
Got myself the XCX theme in Tetris 99 earlier today, then went on the eshop and browsed games with demos - gonna try me some Rusty Rabbit, Dog Man and Conquistadorio. Thought Atelier Yumia was meant to have a demo too but couldn't find anything [Edit: just scanned the homepage again - demo due to release on 17th March]. Going to carry on with Ori and the Blind Forest too.
Peace, love and pixels to all.
Edit 2: Ok, small update on Rusty Rabbit. Seems playable enough (barely started though), and they've got this guy doing a decent-sounding voiceover, but he talks so damn slowly that I'm compelled to skip it all. Tip to all devs: if you're gonna spend money on a voiceover, don't waste it by making the speech intolerably slow.
Edit 3:
Rusty Rabbit was just too slow, not only in narration but also just the game. Deleted in three minutes.
Dog Man probably lasted even less time, just didn't seem worth my time - overly simplistic platformer that involves having to swap between one of three characters every other second almost. Just annoying.
I have about 20-25 GameCube controllers. I have 7 GameCubes. I have about 6 Wii and Wii Us that I can play GameCube games on. Does it look like I need more smegging GameCube stuff in my life?
I'ma try the demo, but look forward to @Princess_Lilly's review.
I will be getting this game, but I want to hear from Nintendo about how the Switch 2 will handle Switch games. I'd rather buy this on Switch and it just get a modest boost of some sort on Switch 2, than wait and buy a Switch 2 version that will probably be more expensive. I'm prioritising my cherished Switch collection over ultimate performance here.
My first taste was the Wii version of XC. Tended to ignore most of the side quests and couldn't really be bothered with upgrading gear, gems etc. This resulted in me finding each miniboss fight an unpleasant difficulty spike that frustrated my progress and forced me to grind. Never finished it.
Then got XC:DE on Switch, which seemed to streamline the side quest tracking and, armed with the experience of my struggles first time round, I was much more thorough about completing virtually all side quests and upgrading as I went along. Beat the game this time, really loving certain parts of it (e.g. discovering a huge part of Makna Forest I'd unknowingly skipped right by on the Wii). Developed a real bond with the game, but still found the later game a slog, going from difficulty spike to difficulty spike on the bosses, which will always put me off playing again (not saying I won't, but...). And that Affinity mechanic? Just no.
What's the betting they're not making missed special themes available because they're going to release Tetris 99 Deluxe in the next year or so with all the themes included?
I've made a fresh start on Ori and the Blind Forest this week, having started it many years ago on Steam. Still a beautiful game and gets me wondering why not a lot has come along since to rival it. I guess the genre just doesn't do big enough numbers to justify the effort, which is sad.
Also working on picking up tickets in Tetris 99, and have a hankering to play some Bowser's Fury, which I'm yet to spend much time with.
My only regret is not having more time to spend on my Switch. A blessed 8 years with my best ever purchase. And so glad that Switch was there for Shiryu when he needed it.
Me talking to my Switch whenever anyone suggests its time is up:
@TomSupreme There was no need for a Super Mario Bros movie, but that turned out fairly well for producers, and viewers. Something about the 300+ million copies of Minecraft tells me there's a fanbase worth experimenting with.
@HotGoomba Don't worry, I'm with you. It seems most readers here are expecting Welles, Scorsese or Nolan levels of a filmmaking here. To me it looks like it could be a fun movie.
I don't find modern urban environments particularly interesting to explore, especially with this kind of art style, unless you can interact/free-roam inside the buildings more than them just being resource shops and base locations. I need to be able to run through the library, the supermarket, the bank, the museum, catching Pokémon as I go. I'm not expecting this game to enable that, so I'm less hyped than for the setting we got for Arceus.
And the whole parkour thing? One minute TPC is hoping to teach kids to brush their teeth, the next they're inspiring rooftop running and jumping. While I get the idea adds an element of fun and excitement, but I think I prefer Pokémon when it takes the more wholesome approach.
That Carmen Sandiego trailer did a great job of putting me right off the game. Look at the clip at 45 seconds, it shows Carmen at what I assume is the start of a scene. She slowly gets into a running animation, then stops after about two steps because she's hit the next cutscene trigger (presumably). I absolutely despise when games handover control and immediately take it away again - tells me (rightly or wrongly) that the devs don't understand what good gameplay is, especially if it's making it into the trailer.
I'll be getting the Suikoden release though. On the fence about Xenoblade Chronicles X cos I'm part way through a Wii U run, plus there's a host of other games dropping in the next few months, e.g. Atelier Yumia, Rune Factory, Lunar, Fantasy Life i.
While I generally prefer shorter trailers over the 5 minute plus type, these seem a bit of an unexpected snippet in that they don't really make the game stand out - the whole harvesting, mining, crafting, fighting loop is, well, nothing new, so I'd have thought they'd be trying to push some unique selling points a bit more. My hopes for the game are not dented, but out of interest in the game's success, I hope it's marketing doesn't miss any tricks.
I wish those involved well, but I'm not sure how well the gaming scene, which is beyond abundant in backlogs and 'too many games, not enough time!', mirrors the dating scene. People don't resort to Tinder because they're tired of batting away IRL admirers.
This is the kind of release I'd love to find resonance with, but it means nothing to me. I know nothing of Yu-Gi-Oh! other than the name, and I've only known that since hanging out here. Totally passed me by. But I'm pleased for the fans that this exists.
Seems a bit odd to skew so heavily towards any one or two Pokémon. Makes it an easy pass for me at least, as I don't have particularly strong feelings towards those they've gone with. 'Chu got a problem with that?!
Oh boy, the Review Consistency Police are gonna have a ball with that matching joy & con.
I have this on my Deku wishlist. Not sure why, I guess I must have come across it somehow and liked the idea of it, but not sure I'll keep it on the list now. Not like I don't have others to get to.
I can't understand how Suicide Squad has had so much money thrown at it. I'd never heard of the franchise until that film came out. The film didn't seem like it was particularly successful, and yet I keep seeing more Suicide Squad projects happening, flopping, happening, flopping etc.
Inspired to revisit these comments to reflect my experience with the game.
I was thinking I would score this 70-75 out of 100. The soundtrack and sound design is nothing special, the environment is mostly samey, the enemies, while visually interesting, generally move stiffly and don't offer much fun. The game just felt 'fine' rather than anything special. And it felt like this reviewer was doing someone a favour.
As I got deeper into the game and had unlocked the movement power-ups and weapons, I was starting to think I could be leaning to maybe scoring it as much as an 80 - it had gotten a bit more satisfying to play.
But then, I reached a point where the game nerfed all the enjoyable movement power-ups (e.g. dash and double-jump gone) and made me traipse across half the map slowly and tediously. I was 75% of the way to the destination when I reached a door that needed smashing, but instead of smashing it, my character froze and the game crashed. So not only does the developer think forcing tedious navigation on the player is fun, they can't be arsed to at least make sure it all goes smoothly, and I'll have to repeat the tedious trek if I want to finish the game.
Now that twitter is well and truly flushed down the toilet, now would be a great time for Miiverse to return. I don't even think moderation is that necessary - just make it a 12+ or 16+ environment and give us an Ignore option that doesn't tell the ignored person and doesn't let others re-post it. A ringfenced place to quickly upload screenshots, fanart and comments... a happy place. Please.
Comments 5,371
Re: Nintendo Alarmo Update Adds Multiple Highly-Requested Features
Can you only set one alarm per day, or can you schedule multiple per day?
Re: Talking Point: What Are You Playing This Weekend? (22nd March)
XCXDE
The gear lists need a filter, but otherwise it's 🥰🥰🥰
You guys, meet Gina. She and I are gonna be spending a lorra time together:
Peace, love and Mira to all xxx
Re: Random: Sega Surprises Sonic The Hedgehog Fans With Official Timeline
Number of versions of Sonic games I own: circa 50-100
Number of Sonic games I've beaten: circa 0
Sonic lore means nothing to me. Guess I've got some catching up to do. I watched the first movie, does that count?
Re: Random: Hang On, Sony Vet Ken Kutaragi Has A 'SNES PlayStation' Sitting In His Cupboard
The old artificial scarcity ruse, eh? It's a classic. Where's the other 500,000 hiding?
Re: Xenoblade Chronicles X: Definitive Edition Walkthrough
I've never looked at a NL walkthrough before. Interesting to see PJ promoting not rushing to get a Skell in the review and then providing a guide to get a Skell as fast as possible 😝
Re: Where To Buy Xenoblade Chronicles X: Definitive Edition On Switch
Currys did their 10% code, plus I can get another 6%, so I've ordered it there for about £37.
Re: Nintendo Direct April 2025: Time, Where To Watch, What To Expect On Switch 2
OMG, the addition of the Countdown Clock has made it that much more real. While I'm obviously very interested in Switch 2, I'm good with my current Switch lineup, so this past week or so I hadn't noticed too much hype building up inside me about April 2nd. But now that the Countdown is officially on...
UNCONTROLLABLE HYPE IS HERE BABEEEE!
Petition to start the Countdown Clock for Switch 3 on April 3rd where?
Re: Hollow Knight: Silksong Gets Surprise Mention By Xbox, Will It Finally Release This Year?
It's remarkable how long it's been, given that the reveal trailer showed so much - you wouldn't think that the game was going to take so long to finish after watching that. I hope there's some decent behind-the-scenes documentary to come about why it's taken so long. They must have had some internal disagreements or major personal obstacles to overcome. Unless... unless they've just been on the razz this entire time, rinsing the Hollow Knight income?
Re: Review: Xenoblade Chronicles X: Definitive Edition (Switch) - An Underrated Gem Transforms Into The Series' Best
I have to hold up my hands and apologise, I was not expecting this. Admittedly, I haven't had the time to put much, if any, thought into how this would review, but I feel bad for letting you all down by not having my world-famous 10/10 gif ready for this day.
It's the type of open world I just can't help exploring, so I am prepared to let this one-sided review push me off the fence into getting this sooner rather later to play on Switch.
The Wii U version is great, but I've never finished it or really got into the mining stuff on the map, so if that aspect has been made clearer too then I've really got no excuse - it's the perfect type of game for hybrid gaming.
Enjoy everyone 😃
Re: AI Upscaling On Nintendo Switch 2 Is Basically Real Thanks To Updated Patent
The dreams of Hollywood movie 'Enhance' commands are almost in our hands...
I can't wait for the endless YouTube videos scrutinising these AI upscales to find miniscule irregularities.
Re: Talking Point: What Are You Playing This Weekend? (15th March)
Got myself the XCX theme in Tetris 99 earlier today, then went on the eshop and browsed games with demos - gonna try me some Rusty Rabbit, Dog Man and Conquistadorio. Thought Atelier Yumia was meant to have a demo too but couldn't find anything [Edit: just scanned the homepage again - demo due to release on 17th March]. Going to carry on with Ori and the Blind Forest too.
Peace, love and pixels to all.
Edit 2: Ok, small update on Rusty Rabbit. Seems playable enough (barely started though), and they've got this guy doing a decent-sounding voiceover, but he talks so damn slowly that I'm compelled to skip it all. Tip to all devs: if you're gonna spend money on a voiceover, don't waste it by making the speech intolerably slow.
Edit 3:
Rusty Rabbit was just too slow, not only in narration but also just the game. Deleted in three minutes.
Dog Man probably lasted even less time, just didn't seem worth my time - overly simplistic platformer that involves having to swap between one of three characters every other second almost. Just annoying.
Re: Switch 2 GameCube Controller Rumours Resurface Following New Nintendo Filing
I have about 20-25 GameCube controllers. I have 7 GameCubes. I have about 6 Wii and Wii Us that I can play GameCube games on. Does it look like I need more smegging GameCube stuff in my life?
Where do I pre-order?
Re: Review: Atelier Yumia: The Alchemist Of Memories & The Envisioned Land (Switch) - A Bold New Direction That Strains The Switch
@Ryu_Niiyama Yeh, I saw those and immediately thought, 'Heel size slider customisation when?'
Re: Review: Atelier Yumia: The Alchemist Of Memories & The Envisioned Land (Switch) - A Bold New Direction That Strains The Switch
@Mirage-5x5 Waaaaat!?!? Source of that bomb?
Re: Review: Atelier Yumia: The Alchemist Of Memories & The Envisioned Land (Switch) - A Bold New Direction That Strains The Switch
I'ma try the demo, but look forward to @Princess_Lilly's review.
I will be getting this game, but I want to hear from Nintendo about how the Switch 2 will handle Switch games. I'd rather buy this on Switch and it just get a modest boost of some sort on Switch 2, than wait and buy a Switch 2 version that will probably be more expensive. I'm prioritising my cherished Switch collection over ultimate performance here.
Re: Rumour: Nintendo May Have Already Shipped A Boatload Of Switch 2 Units To North America
This is an obvious fake. Nobody buys charging grips, do they? Why would they ship 41,000 of them?
I'm joking, btw, but who here has a charging grip?
Re: Poll: What's The Best Xenoblade Game? Rate Your Favourite For Our Upcoming Ranking
My first taste was the Wii version of XC. Tended to ignore most of the side quests and couldn't really be bothered with upgrading gear, gems etc. This resulted in me finding each miniboss fight an unpleasant difficulty spike that frustrated my progress and forced me to grind. Never finished it.
Then got XC:DE on Switch, which seemed to streamline the side quest tracking and, armed with the experience of my struggles first time round, I was much more thorough about completing virtually all side quests and upgrading as I went along. Beat the game this time, really loving certain parts of it (e.g. discovering a huge part of Makna Forest I'd unknowingly skipped right by on the Wii). Developed a real bond with the game, but still found the later game a slog, going from difficulty spike to difficulty spike on the bosses, which will always put me off playing again (not saying I won't, but...). And that Affinity mechanic? Just no.
Re: Xenoblade Chronicles X: Definitive Edition Builds Hype With New Tetris 99 Crossover
What's the betting they're not making missed special themes available because they're going to release Tetris 99 Deluxe in the next year or so with all the themes included?
Re: Talking Point: What Are You Playing This Weekend? (8th March)
I've made a fresh start on Ori and the Blind Forest this week, having started it many years ago on Steam. Still a beautiful game and gets me wondering why not a lot has come along since to rival it. I guess the genre just doesn't do big enough numbers to justify the effort, which is sad.
Also working on picking up tickets in Tetris 99, and have a hankering to play some Bowser's Fury, which I'm yet to spend much time with.
Peace, love and pixels to all.
Re: Review: Sorry We're Closed (Switch) - An Ethereal, Colourful Survival Horror Like No Other
First-person combat is a joy with gyro
Straight off Page 1 of 'How to Turn gcunit's Head'.
I rarely naturally lean towards survival horror, but Ollie's certainly making it sound worth taking a look at.
Re: Samsung Shows Off Its Switch-Inspired Foldable Handheld
How long before someone's hospitalised with a body part stuck inside one of those holes?
Re: 20 Years After Its Demise, Publisher 'Acclaim' Is Being Resurrected
So, basically, Burnout1&2SwitchPortsWhen?
Re: Feature: These Past 8 Years Have Been A Privilege
My only regret is not having more time to spend on my Switch. A blessed 8 years with my best ever purchase. And so glad that Switch was there for Shiryu when he needed it.
Me talking to my Switch whenever anyone suggests its time is up:
Re: Anniversary: Nintendo Switch Launched On This Day Eight Years Ago
What a day. What a generation. What a guy.

Re: Feature: Nintendo Life eShop Selects (February 2025)
Some interesting looking games that I wasn't aware of in the comments, thanks @The_Spanner @sketchturner & @silver-crescent 👍
Re: Final Minecraft Movie Trailer Still Hasn't Convinced Us On The Big-Screen Adaptation
@TomSupreme There was no need for a Super Mario Bros movie, but that turned out fairly well for producers, and viewers. Something about the 300+ million copies of Minecraft tells me there's a fanbase worth experimenting with.
@HotGoomba Don't worry, I'm with you. It seems most readers here are expecting Welles, Scorsese or Nolan levels of a filmmaking here. To me it looks like it could be a fun movie.
Re: Pokémon Legends: Z-A Trailer Confirms Starters And Mega Evolutions, Coming Late 2025
I don't find modern urban environments particularly interesting to explore, especially with this kind of art style, unless you can interact/free-roam inside the buildings more than them just being resource shops and base locations. I need to be able to run through the library, the supermarket, the bank, the museum, catching Pokémon as I go. I'm not expecting this game to enable that, so I'm less hyped than for the setting we got for Arceus.
And the whole parkour thing? One minute TPC is hoping to teach kids to brush their teeth, the next they're inspiring rooftop running and jumping. While I get the idea adds an element of fun and excitement, but I think I prefer Pokémon when it takes the more wholesome approach.
Re: Nintendo Switch 2 Doesn't Need To Worry About Steam Deck Sales
If Valve made a smaller, lighter, Steam Deck then I'd be tempted, but until then I'm not interested.
Re: New Xenoblade Chronicles X: Definitive Edition Trailer Is Our Best Look Yet At The Upcoming Remaster
"If you plan to play as a male character..."
This is the only trailer anybody needs...
https://youtu.be/APWTJMyM4qg?si=CtIEiYtFoCSs94WK
Re: Nintendo Highlights Four Brand New Games "Coming Soon" To Switch
That Carmen Sandiego trailer did a great job of putting me right off the game. Look at the clip at 45 seconds, it shows Carmen at what I assume is the start of a scene. She slowly gets into a running animation, then stops after about two steps because she's hit the next cutscene trigger (presumably). I absolutely despise when games handover control and immediately take it away again - tells me (rightly or wrongly) that the devs don't understand what good gameplay is, especially if it's making it into the trailer.
I'll be getting the Suikoden release though. On the fence about Xenoblade Chronicles X cos I'm part way through a Wii U run, plus there's a host of other games dropping in the next few months, e.g. Atelier Yumia, Rune Factory, Lunar, Fantasy Life i.
Re: Talking Point: Can Nintendo Keep Up The One-Game-A-Month Release Pace On Switch 2?
I hope not. They shouldn't need to either. Enough ports.
Re: 'Fantasy Life i' Commericals Showcase Comfortingly Familiar Gameplay
While I generally prefer shorter trailers over the 5 minute plus type, these seem a bit of an unexpected snippet in that they don't really make the game stand out - the whole harvesting, mining, crafting, fighting loop is, well, nothing new, so I'd have thought they'd be trying to push some unique selling points a bit more. My hopes for the game are not dented, but out of interest in the game's success, I hope it's marketing doesn't miss any tricks.
Re: Looks Like Kirby's Epic Yarn And Princess Peach: Showtime! Dev Good-Feel Is Hiring
How about we encourage developing follow-up games rather than an nth port of Epic Yarn?
Re: Round Up: Every Switch Game Featured At Xbox's Indie Showcase (February 2025)
They all look like there's a basis of quality about them; nothing giving me the 'steer clear' vibes.
Re: New 'Dating App For Games' Tool Looks To Leverage Human Expertise Over AI
@Not_Soos Nice profile, but you forgot to add the most important detail: do you vaccinate or not?
Re: New 'Dating App For Games' Tool Looks To Leverage Human Expertise Over AI
I wish those involved well, but I'm not sure how well the gaming scene, which is beyond abundant in backlogs and 'too many games, not enough time!', mirrors the dating scene. People don't resort to Tinder because they're tired of batting away IRL admirers.
Re: Review: Yu-Gi-Oh! Early Days Collection (Switch) - A Comprehensive Round-Up With A Few Real Winners
This is the kind of release I'd love to find resonance with, but it means nothing to me. I know nothing of Yu-Gi-Oh! other than the name, and I've only known that since hanging out here. Totally passed me by. But I'm pleased for the fans that this exists.
Re: Gallery: Here's A Closer Look At The London Pop-Up Pokémon Center's Exclusive Merch
Seems a bit odd to skew so heavily towards any one or two Pokémon. Makes it an easy pass for me at least, as I don't have particularly strong feelings towards those they've gone with. 'Chu got a problem with that?!
Re: Review: Sid Meier's Civilization VII (Switch) - An Incredible Game That's Not Quite Ready
It's almost as if they've rushed it out to sell to Switch 1 owners, and will release a more definitive Switch 2 version somewhere down the line.
Re: Sonic Racing: CrossWorlds Trailer Released, Speeding Onto Switch "Soon"
This looks like a hi-res version of an old game. There was not a lot in there to get me excited.
Re: Review: Afterlove EP (Switch) – Music-Themed Visual Novel That Hits Mostly The Right Notes
Oh boy, the Review Consistency Police are gonna have a ball with that matching joy & con.
I have this on my Deku wishlist. Not sure why, I guess I must have come across it somehow and liked the idea of it, but not sure I'll keep it on the list now. Not like I don't have others to get to.
Re: We're Getting Some Strong 'Inside' Vibes From Konami's Upcoming Octopus Platformer
Looks fantastic. I love Inside. Octopuses are dope. Whats not to go effin nuts for?
Re: Rocksteady Reportedly Working On A New Batman After Suicide Squad Disaster
@SmaggTheSmug Thanks for that. I've never really followed the DC/Marvel scene so had no eyes on that situation.
Re: Random: Someone's Created A Motorised Mario Kart LEGO Set
Perhaps might get a bit more samey than MK8D after three or four hundred hours, but not a bad effort at all ♥️
Re: Level-5 CEO Reveals Fresh 'Fantasy Life i' Screenshots, Teases More Info Coming Soon
Will be pleasantly surprised if it's been optimised for Switch 1, but it's looking good, fo-sure.
Re: Rocksteady Reportedly Working On A New Batman After Suicide Squad Disaster
I can't understand how Suicide Squad has had so much money thrown at it. I'd never heard of the franchise until that film came out. The film didn't seem like it was particularly successful, and yet I keep seeing more Suicide Squad projects happening, flopping, happening, flopping etc.
Re: Review: Blade Chimera (Switch) - A Ridiculously Fun, Combat-First Metroidvania
Inspired to revisit these comments to reflect my experience with the game.
I was thinking I would score this 70-75 out of 100. The soundtrack and sound design is nothing special, the environment is mostly samey, the enemies, while visually interesting, generally move stiffly and don't offer much fun. The game just felt 'fine' rather than anything special. And it felt like this reviewer was doing someone a favour.
As I got deeper into the game and had unlocked the movement power-ups and weapons, I was starting to think I could be leaning to maybe scoring it as much as an 80 - it had gotten a bit more satisfying to play.
But then, I reached a point where the game nerfed all the enjoyable movement power-ups (e.g. dash and double-jump gone) and made me traipse across half the map slowly and tediously. I was 75% of the way to the destination when I reached a door that needed smashing, but instead of smashing it, my character froze and the game crashed. So not only does the developer think forcing tedious navigation on the player is fun, they can't be arsed to at least make sure it all goes smoothly, and I'll have to repeat the tedious trek if I want to finish the game.
6/10. At best.
Re: Opinion: Miiverse Was Fine, But Does Anybody Really Want It Back In 2025?
Now that twitter is well and truly flushed down the toilet, now would be a great time for Miiverse to return. I don't even think moderation is that necessary - just make it a 12+ or 16+ environment and give us an Ignore option that doesn't tell the ignored person and doesn't let others re-post it. A ringfenced place to quickly upload screenshots, fanart and comments... a happy place. Please.
Re: Phoenotopia Devs Reveal Its Next Gorgeous-Looking Metroidvania
A pretty minimalist trailer... and yet I'm totally sold already.
Re: Review: The Legend Of Heroes: Trails Through Daybreak II (Switch) - Does The Job, But Not A Series High
Oh boy, when I finally get to play this series... I'm gonna have to find a spare gajillion hours.