Hironobu Sakaguchi needs no introduction. The “father of Final Fantasy” is an industry titan, arguably untouchable in the video game pantheon. But, since 2004, Sakaguchi has been at the helm at Mistwalker, his development studio which has a knack for slightly twisting the traditional turn-based RPG affair. Over the years, we’ve seen that in Blue Dragon, Lost Odyssey, and The Last Story.
Fantasian, the studio’s latest game, fits that mould, but it also feels slightly different. Sakaguchi admits that he was inspired to make Fantasian after replaying Final Fantasy VI on stream, reminding him how much he loved the genre. We’ve waited over three years since the two-part Apple Arcade release, but now console gamers can experience Sakaguchi’s ambitious project with FANTASIAN Neo Dimension, a game with flashes of brilliance – including a beautiful world and rewarding combat – held back by uneven pacing, brutally long encounters, and a lacklustre story.
Sakaguchi may be the lead writer, and Nobuo Uematsu may be the composer, but Fantasian is, crucially, not Final Fantasy. While there are structural and thematic similarities (particularly to FFVI), this really is a culmination of Sakaguchi’s work up until now, and a love letter to the classic RPG genre.
Neo Dimension is pretty much the same as the Apple Arcade release – the visuals have been touched up slightly, full English (and Japanese) voice acting has been added, you can swap battle tracks to various Final Fantasy tunes (from some Pixel Remasters and more modern entries), and there’s a new ‘Normal Mode’ difficulty. The Apple Arcade version was notoriously difficult, particularly Part 2, and Normal Mode helps soften the blow a little bit.
Narratively, the game is fairly uneven: Leo, the protagonist, has amnesia. You start your adventure trying to piece together Leo’s memories while attempting to get rid of Mechteria, a mechanical infection spreading across the land. Eventually, it becomes a dimension-hopping adventure that tackles themes of family, power, and godhood.
One of the biggest problems is a consequence of that original two-part split – the first 20 hours of Fantasian might be steady, but events propel you between locations and towns at a fairly rapid pace, meeting new characters at almost every location. The remaining 40-50 hours blow that structure apart in favour of a 'Searching for Friends' set-up, where you can revisit locations in any order to reunite the party and gain new allies. This means you can stumble into quests and areas that are extremely out of your depth and, as a result of the open structure, the plot grinds to a halt and certain characters get swept aside – including Leo.
What helps elevate the story is the Memory system, short narrative stories that tell you about a character’s past in the form of text and images – if you’ve played Lost Odyssey, they’re identical to Kaim’s 'A Thousand Years of Dreams'. While not of the same writing quality as those, they’re still beautifully presented, and some have real emotional weight.
Where the narrative missteps, however, the world does not. Fantasian Neo Dimension isn’t a visual powerhouse but it is absolutely gorgeous, largely thanks to the world design. Made up of over 160 hand-crafted dioramas, which were then photographed and converted into 3D models, you can see the painstaking amount of work that’s gone into each building or object – glass looks fragile to the touch, and leaves glisten delicately in the sunlight. Coupled with the 3D character models, it captures the essence of those pre-rendered backdrops we all remember from the PlayStation days and, aside from some wonky controls every time the camera angle shifts, it makes for a truly magical world to explore.
You’ll noodle around every nook and cranny and easily get lost in the visuals, and Umeatsu’s soundtrack is the perfect accompaniment. It’s not his best work by any stretch — the main battle theme is pretty repetitive — but there are some true highlights, such as the water town Vence’s theme, the beautiful vocal tracks, and the techno-style robot boss music.
The game looks and runs great – for the most part. When the camera zooms in, some backgrounds look incredibly blurry up close, which is a holdover of the Apple Arcade version. Luckily, things run at a smooth 60fps, with CGI cutscenes and special attack animations capped at 30fps. There are a few more isolated, and significant, dips in performance however – one early section focusing on the cruise ship and sandstorm chugs, and later when you get to control the ship on the world map, controls and animations are choppy.
This being a classic-style RPG, you can bet there are random encounters. Combat in Fantasian is turn-based, with your typical list of attacks and skills that consume MP and a turn-order indicating which character or enemy will go next. You can swap characters in and out for free, too. All attacks have different areas of effects – some spells can be curved around the area to hit a line of enemies at the back, while other attacks target all enemies in a small circle area. Almost all enemies have an elemental weakness or status susceptibility, meaning every single encounter has a level of strategy to it.
Random encounters are only part of the story, as once you’ve fought an enemy in an area, if you run into them again, they’ll be transported inside the Dimengeon, a device that stores monsters. Instead of fighting groups of four or five enemies, you can store up to 30 (later, up to 50) enemies and fight them all at the same time. It’s incredibly satisfying – and addictive – to wipe out huge groups of enemies in waves like this rather than deal with slower encounters one by one.
While we largely love the combat, we did find ourselves getting frustrated in the latter hours because there’s a distinct lack of variety in normal enemy encounters and character skills. You do eventually unlock skill trees – called Growth Maps – which allow you to spend skill points to increase stats, teach your party new attacks, and make abilities more powerful. But a few characters have overlapping abilities and most spells and skills are just variants of other skills.
The Dimengeon, too, suffers from repetition, largely because it just fills up way too fast in the late game, even if you fully expand it. And while you can turn it off (or empty it at a dedicated machine, for a price), that means you’ll be dealing with smaller, less-rewarding fights, also hampered by the fact that, above level 35, the experience you gain is drastically decreased if you fight monsters at a lower level than you.
The strategic combat all comes to a head in the game’s boss battles – and there are lots of them. Every single boss, particularly in the 'Part 2' sections, is like a puzzle, each requiring a specific strategy (or variation of a strategy) to defeat. Sometimes, you’re nudged towards these by the game, while other times, you’ll have to die over and over again to figure out whether you’re missing a skill, elemental attack, or an element-resistant piece of equipment to help you get through it. Fortunately, you can respec your Growth Map at any time, but not being able to change equipment and gems during a fight feels unnecessary.
It’s here where the difficulty comes into play, particularly in the optional fights. Make no mistake, there are some fights you’ll encounter in side quests that are flagged at level 47, but unless you play perfectly you’ll absolutely need to be at a higher level to take them out. We even played half of the game in Hard Mode, and bosses that would normally be simply dangerous would one-shot us if we made a single mistake.
This is absolutely a combat-oriented RPG before a story one, and those who love a challenge will probably love Fantasian, but even the easier solutions can require patience and practice. If that sounds like your bag, then Fantasian Neo Dimension is an extremely rewarding adventure.
Conclusion
Fantasian Neo Dimension is Hironobu Sakaguchi and Mistwalker at their boldest and bravest, culminating in a JRPG love letter that both delights and frustrates. The stunning world and exploration are a true highlight, and the challenging and rewarding combat will enchant some, but it lacks some of the magic that the game is aiming for and the pacing is uneven. Normal difficulty makes things more accessible for the curious, but make no mistake, this is an RPG for those who want to lose themselves in the mechanics.
Comments 46
A bit lower than expected but I'm still hyped and have it preordered.
Love challenging combat so probably hard difficulty for me.
Thanks for the review, overall still looking forward to giving this a try (particularly interested in the Memory system other than the indeed gorgeous game world) when my physical copy arrives and I have the time to play it!
"Isolated performance hiccups"
Yikes...
Well, another reason for me to get the PS5 version instead for better 60 fps performance.
Bummer about those cons, but I think I'm going to be regrettably coerced by the attractive visuals and then curse the shortcomings about plot and extended combat later.
Yeah seems like what I expected. I do not want to play middling jrpgs, not even the music was good. Well I can replay Final Fantasy 7-10, Blue Dragon and Lost Odyssey anytime or I can play a classic I missed.
Sounds like it’s not for me. Bummer.
It seems like if they did some balancing, had a story mode option, this could be bigger. But JRPG competition is stiff now and this would be low on my list.
In fairness, 7/10 is not middling.
Nonetheless, Nlife seems to be the outlier on this one as other outlets so far have been scoring 80-90% across all platforms so it’s reviewing pretty well.
I have quite a big number of rpgs in my backlog and time has been a sensitive aspect of my life recently. Even if this one reviewed great, it wouldn't go to the top of my to play list. I'll play it in the future, but I have no idea when
Thanks for the review, Alana. Although I was already intent on purchasing a copy on general principle. Appreciation for the father of Final Fantasy.
I keep getting this confused with Refantazio Phantasma something or another.
Thank you for the review. I've been genuinely interested in this game. I might wait on it a little but I still want to play it someday
Uhmmm sounds like this is my cup of tea, but I'm worried about those technical issues on Switch... I think I'll wait for a patch, meanwhile I still have to finish Mario & Luigi Brothersip, and play Ys X and Dragon Quest 3, so I can wait haha.
Those late game boss battle puzzles are no joke; I definitely took my sweet time in the second half just out of sheer frustration (which was also levied at the massive decrease in EXP earned even through late-game Dimengeon grinding). Still, regardless of any other perceived shortcomings, I loved this game on Apple Arcade for what it is, and am so excited to finally see it on a Nintendo console (and on a cart, too, thank goodness). It absolutely succeeds in conveying that feeling of playing a modern SNES/PSX-era classic RPG. Thanks for the in-depth review!
@Sonicka PS also gave it a 7, but that review reads like a 3, written by someone who really doesn’t seem to like JRPG.
https://www.pushsquare.com/reviews/ps5/fantasian-neo-dimension
This was a great review. Doesn’t make me want to play it but I really do appreciate all the back story, and the reminder once again that I really do need to play both Blue Dragon and Lost Odyssey one of these days.
Seems like people overrated this game, lol.
I mean the ones who portbegged it.
I wanted this but I'm not a huge fan of difficult, confusing, and grind heavy rpgs to overcome battles. It looks beautiful though, too bad. I'll probably grab DQIII instead.
Honestly 7/10 is what I kinda expected but that's not a bad score and based off what I've seen this is right up my alley since I love old school type JRPGs.
Even though I'm a big fan of the game, I believe this is a fair review. My impression plus what I've seen from others' comments over the years is that there is definitely a niche audience for Fantasian's difficulty spike in its second half. I was a big fan of this aspect even though I've never pushed myself that far for a JRPG before. I think the final boss, probably the most difficult boss I've ever fought, took me anywhere from 4-8 tries, but it felt so good when I won.
@NintendoByNature Having played the game, I found that it was difficult but not confusing nor grindy. The difficulty spike in the second half of the game comes from the fact that the game basically blocks you from grinding and instead expects you to succeed by discovering the best strategy for its bosses.
And that was the polarizing aspect of it because you have different personas of JRPG players (neither better than the other). Some like just earning their victory through time invested in leveling their characters. If they hit a boss that wipes them, they'll just put in the time to grind and return at a higher level. But then you have others who want to make the most of all of the available options that their party has and respeccing their characters. The original game rewarded the latter JRPG fans but hindered the former.
@Anti-Matter is this even a game you would play? Seems like the opposite thing you would normally be interested in. There are much better JRPG’s out there.
I feel like modern Square tries too hard with newer franchises and entries, this seems to follow that trend. It looks like a beautiful game, but the battle system and world traversal seem hit or miss. I'll skip this one for now and play other games in the backlog.
@moodymcsorley definitely appreciate the feedback. I get what you're saying. I just have a feeling I'd be struggling with this game unfortunately.
I’m still torn on whether to get this on PS5 or Switch. I guess there’s no way of knowing how much the performance dips suck without trying it myself.
Sounds like it'll recreate the fun I had with a few throwback rpg's. Focus on combat challenges where I really wasn't invested in story or characters that much. I've been playing the Final Fantasy games and I blow through those bosses like they're paper! So the normal mode seems great for me!
Removed - disrespecting others
Removed - flaming/arguing
@the_beaver
Same technical issues on PS5. It's kinda excusable on the Switch (even though it is a mobile game to begin with), definitely not on the PS5.
People are not prepared for how difficult this game's later half is. Easily the most difficult turn-based RPG I've ever played in my life. And I've been playing them since Dragon Warrior on the NES. That said, I loved the challenge! You seriously need to prepare for and strategize for each boss fight in the later parts of the game. Which is a refreshing change of pace compared to other RPGs that allow you to reuse the same tactics for each boss.
I'll wait for a sale, there are so many Square enix classic-like turn-based JRPGs being released that a 7/10 or 8/10 is no longer a priority.
Yeah everyone I know who played it on Apple Arcade said about the same, visually beautiful but otherwise a very middle of the road sort of game. The overhype definitely seeped out of the exclusivity as it usually does. I'll check out the visuals on a playthrough and check out the soundtrack but I have no patience for grinding through a meh RPG anymore regardless of pedigree.
I do want to experience the graphics and soundtrack in their natural state...but it sounds like a game that isn't for me. I like strategizing for fights as much as the next guy, but this sounds a bit much.
By the way, this version has an easy mode.
Is it better than The Last Story?
Please make sure to read other reviews as this game is really really good imo. Check out rpgsite for another take.
Mmm. Not bad. I have so many other games I'd rather play first. I can circle back, but I'm good for now.
I'm curious about the problem with the two-part split, which is similar to the 'searching for friends' part in FFVI, as you say. That part of the game is often considered a strength of FFVI. Does it not work as well in this game?
@Purgatorium It's a strength of the game, but only if you like it. The second half and its difficulty was my favorite part of the game. Definitely polarizing.
Loved what I played on mobile but the difficulty spikes were too much and drove me away from finishing it. I wish they’d go back and add an easy difficulty for the AA version. That’s the only thing tempting me to get this.
Has anybody been able to find a physical copy of this in NA or Europe?
GameStop, Target, and Best Buy all have no entry for the Switch version of the game.
I just ordered a copy directly from Square Enix.
The combat system doesn't tickle my fancy despite being interesting. Also the RPG overall reads decent but doesn't stand out in the eShop sea enough. Maybe a bargain basement purchase. Good to have another decent RPG on the Switch tbf
Got my copy! Played just a few minutes and I will say: the English voice acting is absolute garbage. It’s the usual thing where the actors were clearly handed lines one at a time with zero context, so they’re constantly putting emphasis on the wrong words. Do better, Square! Give VAs a sensical script!
I’m about 5 hours in and I’m loving it! Some slight performance hiccups, notably as the camera pans around scenes but otherwise it’s a smooth 60 on switch.
I really want to try/play DQIII too but there’s no way I have time for both. 😫
@hel105 I’m curious what system you ultimately decided to buy this on? I’m still wavering bw the PS5 and Switch. Portability isn’t an issue for me as I never play anything but docked on tv. So it kinda comes down to which system just plays better and part of me just kinda thinks this “feels” like a PlayStation game.
@Ks123 I ended up going with the Switch version! Though, true to form, I haven't played it yet. I watched a few video reviews for the game and the Switch performance issues seemed pretty negligible for me, so the portability factor won out.
There is no universe in which this is a 7/10 game and Echoes of Wisdom is a 9/10 🤣
I love the music and gameplay... but I feel like I'm missing something in regards to the graphics. People are saying it's beautiful, but I feel like my copy must be broken, lol. Like, there are so many times where it looks extremely low res, like a bad PS1 title. I'm not a graphics snob by any means, not into FPS counting or anything like that, I just wonder if something is wrong. On handheld it looks nice, but in a TV it can really take me out of the game.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...