Comments 374

Re: Review: Blue Fire - A Superb Action-Platformer That Puts Gameplay First

Yodalovesu

Finished with 99% completion recently and loved every second of my twenty-ish hours with it. This is my favorite indie of the last two years. If it looks interesting to you, give it a try!

@sketchturner after finishing the game, I'm pretty sure the range of scores is because of the high old school challenge (no checkpoints on long platforming sequences) and lack of hand holding (no map and no objective markers). Some people will enjoy that and others will be driven absolutely mad by it. Some of the void stages are HARD. Like "put the controller down and give it another try tomorrow" hard

Re: Rumour: Zelda's 35th Anniversary Will See The Return Of Wind Waker And Twilight Princess

Yodalovesu

Nintendo is squandering the Switch's potential just to make a quick buck and to maximize their profits.

Sure, they're a business and gotta make money, but I worry a little for their long-term viability as a company with strong brand loyalty if they keep up this trend of low-effort / high-cost ports, remasters, and half-sequels.

At least in my world that's been the case, but maybe not for others. In just three years time, I've gone from being a huge Nintendo devotee to just kinda indifferent to most of their output

Re: UK Charts: Super Mario 3D World + Bowser's Fury Launch Sales Are 190% More Than The Wii U Version

Yodalovesu

I'm still wondering what Nintendo's employees have been doing all this time? Surely it doesn't take as many people or as much time to port old games from a weaker console. Then also consider that 3DS development is no longer a thing, presumably freeing up even more people to focus on Switch. Nintendo should hypothetically be capable of pumping out new games at an unheard of pace

Re: Video: Immortals Fenyx Rising - Switch VS PlayStation 5 Graphical Comparison

Yodalovesu

Nintendolife, did Ubisoft provide the Switch v PS5 video? Or did they request that you run a story comparing the game to the PS5 version? Because you're not the only site to do this, and it seems like such an odd comparison to make. I'm not sure I see what a Nintendo-focused website has to gain by showing its readers how much worse a Switch version of a game looks compared to a version that is running on a vastly more powerful console

Re: Review: The Last Campfire - A Refreshingly Freeform Puzzle Adventure Packed With Ideas

Yodalovesu

The story was my favorite part of the game, for any who are interested. The narration during puzzles can be extremely insightful and poignant. Narration only comes when you have made a correct move towards solving the puzzle, as well, so it'll never speak when you're just wandering looking for a solution.

Also for any concerned about the "performance issues" mentioned in the comments, it's a total non-issue. Stuttering does happen when transitioning from the overworld to the puzzle maps, but you don't have any control over your character in those moments and neither is there any story happening. It's basically a seconds-long loading screen in disguise. And seeing how the game never needs to load at any other moment when exploring around, I think it's a pretty good tradeoff

Re: Paper Mario Producer Says Team Is "No Longer Able To Graphically Represent Individual Characteristics" In Toad NPCs

Yodalovesu

@doctorhino over a period of many years, continuing to take a "creative look" at an established property would require a constant stream of new characters and possibly more and more creative and outlandish designs. It makes sense to impose SOME sort of rules

Read both my comments carefully before getting upset, though. I'm not trying to justify these exact restrictions (which seem absurdly strict), just saying that some sort of rules make sense at this point

Re: Paper Mario Producer Says Team Is "No Longer Able To Graphically Represent Individual Characteristics" In Toad NPCs

Yodalovesu

It makes sense for a decades old series to start to impose some rules on what is and what isn't allowed in the universe. Add too many "creative" characters and new designs and over time you could have a bit of a mess on your hands.

But part of me also feels like this is a subtle sign of a stifling and unhealthy development environment at Nintendo where a few old hands hold all the power and lower-level minds and ideas are suppressed. Nintendo used to be known for doing new exciting things with their games and single handedly pulling the entire industry deeper into the future... Now it seems like they're more focused on preserving a decaying image of who they once were

Re: Review: Ageless - Not Quite The Next Celeste, But Worth A Look All The Same

Yodalovesu

Ugh... I stopped reading at "The story follows Kiara, a 20-something woman who’s struggling to find purpose in her life." Not because I don't like serious narratives in my platformers, but because a game that rips off Celeste in its visuals AND features a serious story about a young girl struggling with adult life just comes across as really phony and a shameless attempt to cash in on Celeste's rightfully-earned success