The burrowing "mechanic" looks like it's the default movement animation for the MC, so not quite like Lucky. I'm getting strong 3D world vibes from the level design
Finished with 99% completion recently and loved every second of my twenty-ish hours with it. This is my favorite indie of the last two years. If it looks interesting to you, give it a try!
@sketchturner after finishing the game, I'm pretty sure the range of scores is because of the high old school challenge (no checkpoints on long platforming sequences) and lack of hand holding (no map and no objective markers). Some people will enjoy that and others will be driven absolutely mad by it. Some of the void stages are HARD. Like "put the controller down and give it another try tomorrow" hard
Nintendo is squandering the Switch's potential just to make a quick buck and to maximize their profits.
Sure, they're a business and gotta make money, but I worry a little for their long-term viability as a company with strong brand loyalty if they keep up this trend of low-effort / high-cost ports, remasters, and half-sequels.
At least in my world that's been the case, but maybe not for others. In just three years time, I've gone from being a huge Nintendo devotee to just kinda indifferent to most of their output
@electrolite77 sure, and that makes total sense. But it even further begs the question of what all their employees are spending their time doing these days. I haven't heard of a mass layoff of Nintendo employees in the news. Maybe Alpha Dream shutting down is the closest I have heard about
I'm still wondering what Nintendo's employees have been doing all this time? Surely it doesn't take as many people or as much time to port old games from a weaker console. Then also consider that 3DS development is no longer a thing, presumably freeing up even more people to focus on Switch. Nintendo should hypothetically be capable of pumping out new games at an unheard of pace
@Clyde_Radcliffe thanks for that legible translation. I'm glad to hear the controls are improved over Wii U. I've never heard anybody else talk on this before, but I've always thought there was something not quite right with the controls on this game. Precision platforming just wasnt possible like it was in other Mario games.
Gears for Breakfast's Twitter says that they are only co-producers on this game FYI. Frog Vibes seems to be taking the lead development role on this one
Nintendolife, did Ubisoft provide the Switch v PS5 video? Or did they request that you run a story comparing the game to the PS5 version? Because you're not the only site to do this, and it seems like such an odd comparison to make. I'm not sure I see what a Nintendo-focused website has to gain by showing its readers how much worse a Switch version of a game looks compared to a version that is running on a vastly more powerful console
@Krull it went on sale once for the first time about three weeks ago. It was a random flash sale that started Friday and ended Sunday. It was bizarre. I stumbled upon it by accident. 50% off too
This game is for children.... Because the puzzles are too hard for adults. The puzzles never get too difficult... but trying to solve them will infuriate you. Can't tell if it was just poor word choice or if I'm misreading the review or what, but the messaging is kind of all over the place
If you're planning to play the game and finish within a year or two of purchase, then it's absolutely stupid to value holding on to a thing for all eternity over actually getting to play and experience a game at all. So what if you can't "own" it till you die? You're paying for the experience of playing and enjoying the game. Why isn't that worth $40?
People bought the game at 90% off because it was cheap and people like good deals. Not because they had been looking for this game and couldn't find it until it went on deep-discount.
Also $24.99 for a niche indie pixel art game is a hard pill for the average consumer to swallow.
The story was my favorite part of the game, for any who are interested. The narration during puzzles can be extremely insightful and poignant. Narration only comes when you have made a correct move towards solving the puzzle, as well, so it'll never speak when you're just wandering looking for a solution.
Also for any concerned about the "performance issues" mentioned in the comments, it's a total non-issue. Stuttering does happen when transitioning from the overworld to the puzzle maps, but you don't have any control over your character in those moments and neither is there any story happening. It's basically a seconds-long loading screen in disguise. And seeing how the game never needs to load at any other moment when exploring around, I think it's a pretty good tradeoff
@olliereynolds @tobiasamaranth did you also play A Knight's Quest? Cuz I thought that game was extremely buggy and had some really poor design in areas. But I still enjoyed it all the same. How does this game compare in terms of bugs and polish? About the same or worse?
If indie devs are capable of taking extra time to polish up their ambitious games, I'm all for waiting a little longer. Always hate to see games with a lot of promise get a rush release and then immediately crash and burn due to bugs and bad press (like recently happened with Ary)
@doctorhino yeah it does seem like a double standard, huh? That dark and realistic dragon boss from Odyssey seems like a good example as well. Or the fact that 3D World created an entirely brand new property by dressing up a Toad as an explorer and giving him a name
@doctorhino over a period of many years, continuing to take a "creative look" at an established property would require a constant stream of new characters and possibly more and more creative and outlandish designs. It makes sense to impose SOME sort of rules
Read both my comments carefully before getting upset, though. I'm not trying to justify these exact restrictions (which seem absurdly strict), just saying that some sort of rules make sense at this point
It makes sense for a decades old series to start to impose some rules on what is and what isn't allowed in the universe. Add too many "creative" characters and new designs and over time you could have a bit of a mess on your hands.
But part of me also feels like this is a subtle sign of a stifling and unhealthy development environment at Nintendo where a few old hands hold all the power and lower-level minds and ideas are suppressed. Nintendo used to be known for doing new exciting things with their games and single handedly pulling the entire industry deeper into the future... Now it seems like they're more focused on preserving a decaying image of who they once were
Ugh... I stopped reading at "The story follows Kiara, a 20-something woman who’s struggling to find purpose in her life." Not because I don't like serious narratives in my platformers, but because a game that rips off Celeste in its visuals AND features a serious story about a young girl struggling with adult life just comes across as really phony and a shameless attempt to cash in on Celeste's rightfully-earned success
What's the harm in tweaking existing Mario-universe designs with new character traits? Honestly that seems less harmful to the lore than creating brand new characters
Comments 374
Re: 3D Platformer Mail Mole Burrows Onto Switch Next Month
The burrowing "mechanic" looks like it's the default movement animation for the MC, so not quite like Lucky. I'm getting strong 3D world vibes from the level design
Re: Review: Blue Fire - A Superb Action-Platformer That Puts Gameplay First
Finished with 99% completion recently and loved every second of my twenty-ish hours with it. This is my favorite indie of the last two years. If it looks interesting to you, give it a try!
@sketchturner after finishing the game, I'm pretty sure the range of scores is because of the high old school challenge (no checkpoints on long platforming sequences) and lack of hand holding (no map and no objective markers). Some people will enjoy that and others will be driven absolutely mad by it. Some of the void stages are HARD. Like "put the controller down and give it another try tomorrow" hard
Re: Rumour: Zelda's 35th Anniversary Will See The Return Of Wind Waker And Twilight Princess
Nintendo is squandering the Switch's potential just to make a quick buck and to maximize their profits.
Sure, they're a business and gotta make money, but I worry a little for their long-term viability as a company with strong brand loyalty if they keep up this trend of low-effort / high-cost ports, remasters, and half-sequels.
At least in my world that's been the case, but maybe not for others. In just three years time, I've gone from being a huge Nintendo devotee to just kinda indifferent to most of their output
Re: UK Charts: Super Mario 3D World + Bowser's Fury Launch Sales Are 190% More Than The Wii U Version
@electrolite77 sure, and that makes total sense. But it even further begs the question of what all their employees are spending their time doing these days. I haven't heard of a mass layoff of Nintendo employees in the news. Maybe Alpha Dream shutting down is the closest I have heard about
Re: UK Charts: Super Mario 3D World + Bowser's Fury Launch Sales Are 190% More Than The Wii U Version
I'm still wondering what Nintendo's employees have been doing all this time? Surely it doesn't take as many people or as much time to port old games from a weaker console. Then also consider that 3DS development is no longer a thing, presumably freeing up even more people to focus on Switch. Nintendo should hypothetically be capable of pumping out new games at an unheard of pace
Re: Yooka-Laylee Developer Playtonic Games Teases New Reveal Coming "Soon"
I would throw my money at another Yooka Laylee without any second thought.
But I'm also willing to try out another new project from them. I think they've proven themselves enough by this point
Re: The First Review For Super Mario 3D World + Bowser's Fury Is Now In
Famitsu has the worst reviews. They're like five words long and tell you nothing about the game
Re: How Much Faster Is Super Mario 3D World On Switch Compared To The Wii U Original? This Much
@Clyde_Radcliffe thanks for that legible translation. I'm glad to hear the controls are improved over Wii U. I've never heard anybody else talk on this before, but I've always thought there was something not quite right with the controls on this game. Precision platforming just wasnt possible like it was in other Mario games.
Re: Super Nintendo World New Commercial And Yoshi's Adventure Ride Revealed
Goodness. The thought of one day visiting that park excites me way more than I want it to
Re: Hat In Time Dev Is Bringing "Cozy" 3D Platformer Here Comes Niko! To Switch
Gears for Breakfast's Twitter says that they are only co-producers on this game FYI. Frog Vibes seems to be taking the lead development role on this one
Re: Re-Release Of N64 Classic Glover Appears To Be Taking Shape, Kickstarter Teased
The word "classic" is thrown around awfully loosely these days
Re: Video: Immortals Fenyx Rising - Switch VS PlayStation 5 Graphical Comparison
Nintendolife, did Ubisoft provide the Switch v PS5 video? Or did they request that you run a story comparing the game to the PS5 version? Because you're not the only site to do this, and it seems like such an odd comparison to make. I'm not sure I see what a Nintendo-focused website has to gain by showing its readers how much worse a Switch version of a game looks compared to a version that is running on a vastly more powerful console
Re: Nintendo Announces Huge Cyber Deals Sale For Europe, Up To 75% Off Top Games
@Krull it went on sale once for the first time about three weeks ago. It was a random flash sale that started Friday and ended Sunday. It was bizarre. I stumbled upon it by accident. 50% off too
Re: Review: Serious Sam Collection - Two-Thirds Enormous Fun, One-Third Crushing Disappointment
Wait... So is the third one "far from unplayable" or "barely playable"? Those two descriptions are pretty different...
Re: Rumour: Has Nintendo Accidentally Leaked Metroid: Samus Returns For Switch?
I want NEW GAMES
Re: Review: Carto - A Beautifully-Rendered Puzzler That Loses Its Way Too Quickly
This game is for children.... Because the puzzles are too hard for adults. The puzzles never get too difficult... but trying to solve them will infuriate you. Can't tell if it was just poor word choice or if I'm misreading the review or what, but the messaging is kind of all over the place
Re: Good-Feel's Twin-Stick Shooter Monkey Barrels Is Getting A Physical Switch Release
This game was excellent! Simple and a tad short... But excellent
Re: Sam & Max Save The World Is Being Remastered For Nintendo Switch
The original Lucasart game is an all time classic. I've been fond of the characters ever since.
So, to confirm, is this just a re-release of Telltale's Season One, repackaged as "...Save the World"?
Re: Feature: Best Point And Click Adventure Games For Nintendo Switch
Broken Age needs to be on this list
Re: '90s-Style 3D Platformer Clive ‘N’ Wrench Gets Brand New Trailer, Now Launching 2021
I have high hopes for this one. That handheld footage looked really good, too
Re: Control's eShop Page Reminds Us About Harsh Realities Of A Cloud-Based Future
If you're planning to play the game and finish within a year or two of purchase, then it's absolutely stupid to value holding on to a thing for all eternity over actually getting to play and experience a game at all. So what if you can't "own" it till you die? You're paying for the experience of playing and enjoying the game. Why isn't that worth $40?
Re: Azure Striker Gunvolt 3 To Be Shown To The Public For The First Time Next Month
Japan is holding in-person conventions already?
Re: Review: MindSeize - Slick Mega Man Zero-Style Action Jammed Into A Metroidvania
Sounds a bit like Kunai - great action crammed into poor Metroidvania design
Re: Review: Horace - A Heart-Warming Nostalgia Trip And Must-Play Masterpiece
You trippin, boo
Re: Switch Has Now Been The Best-Selling Console In The US For 22 Consecutive Months - That's A New Record
How the heck did the 360 pull THAT off??
Re: Feature: No More Robots Boss On How Switch eShop Is Pushing Publishers To Game The System
People bought the game at 90% off because it was cheap and people like good deals. Not because they had been looking for this game and couldn't find it until it went on deep-discount.
Also $24.99 for a niche indie pixel art game is a hard pill for the average consumer to swallow.
E-shop is not the problem here
Re: Macbat 64 Brings N64-Inspired 3D Platforming To Switch Later This Week
I've played enough games and watched enough trailers to know that this looks exactly like what a $2 game is supposed to
Re: Random: Switch Owners Are Discovering Just How Frustrating Super Mario Sunshine Can Be
What's these "wonky physics" everyone talks about? Can anyone explain exactly what is so bad?
Re: Review: The Last Campfire - A Refreshingly Freeform Puzzle Adventure Packed With Ideas
The story was my favorite part of the game, for any who are interested. The narration during puzzles can be extremely insightful and poignant. Narration only comes when you have made a correct move towards solving the puzzle, as well, so it'll never speak when you're just wandering looking for a solution.
Also for any concerned about the "performance issues" mentioned in the comments, it's a total non-issue. Stuttering does happen when transitioning from the overworld to the puzzle maps, but you don't have any control over your character in those moments and neither is there any story happening. It's basically a seconds-long loading screen in disguise. And seeing how the game never needs to load at any other moment when exploring around, I think it's a pretty good tradeoff
Re: Mini Review: OkunoKA Madness - A Fine Rival To Super Meat Boy
I bought Okunoka over a year ago from the Switch E-shop. What does this new version have that is different from the original release?
Re: Mini Review: Ary And The Secret Of Seasons - A Cut-Price Zelda With A Unique Mechanic
@olliereynolds @tobiasamaranth did you also play A Knight's Quest? Cuz I thought that game was extremely buggy and had some really poor design in areas. But I still enjoyed it all the same. How does this game compare in terms of bugs and polish? About the same or worse?
Re: Baldo's Release Date Has Changed From This Summer To 'TBD'
If indie devs are capable of taking extra time to polish up their ambitious games, I'm all for waiting a little longer. Always hate to see games with a lot of promise get a rush release and then immediately crash and burn due to bugs and bad press (like recently happened with Ary)
Re: Lair Of The Clockwork God Blends Point-And-Click And Platforming On Switch Next Week
@danthat awesome, thanks for the response. The game looks really quite incredible! Wish you success with your Switch launch
Re: Lair Of The Clockwork God Blends Point-And-Click And Platforming On Switch Next Week
Anyone know why this game is rated M?
Re: Nintendo Reveals The Top 15 Most-Downloaded Switch Games In July 2020 (Europe)
Where are these mass quantities of people that are still buying Minecraft?
Re: Has The Chibi-Robo Studio Skip Pulled The Plug On Development?
I'd like to be a Chibi Robo fan but I missed the game on Gamecube and haven't been given a way to play the game since.
Re: Paper Mario Producer Says Team Is "No Longer Able To Graphically Represent Individual Characteristics" In Toad NPCs
@doctorhino yeah it does seem like a double standard, huh? That dark and realistic dragon boss from Odyssey seems like a good example as well. Or the fact that 3D World created an entirely brand new property by dressing up a Toad as an explorer and giving him a name
Re: Paper Mario Producer Says Team Is "No Longer Able To Graphically Represent Individual Characteristics" In Toad NPCs
@doctorhino over a period of many years, continuing to take a "creative look" at an established property would require a constant stream of new characters and possibly more and more creative and outlandish designs. It makes sense to impose SOME sort of rules
Read both my comments carefully before getting upset, though. I'm not trying to justify these exact restrictions (which seem absurdly strict), just saying that some sort of rules make sense at this point
Re: Paper Mario Producer Says Team Is "No Longer Able To Graphically Represent Individual Characteristics" In Toad NPCs
It makes sense for a decades old series to start to impose some rules on what is and what isn't allowed in the universe. Add too many "creative" characters and new designs and over time you could have a bit of a mess on your hands.
But part of me also feels like this is a subtle sign of a stifling and unhealthy development environment at Nintendo where a few old hands hold all the power and lower-level minds and ideas are suppressed. Nintendo used to be known for doing new exciting things with their games and single handedly pulling the entire industry deeper into the future... Now it seems like they're more focused on preserving a decaying image of who they once were
Re: Review: Ageless - Not Quite The Next Celeste, But Worth A Look All The Same
Ugh... I stopped reading at "The story follows Kiara, a 20-something woman who’s struggling to find purpose in her life." Not because I don't like serious narratives in my platformers, but because a game that rips off Celeste in its visuals AND features a serious story about a young girl struggling with adult life just comes across as really phony and a shameless attempt to cash in on Celeste's rightfully-earned success
Re: Paper Mario Producer Says It's No Longer Possible To Modify Mario Characters
What's the harm in tweaking existing Mario-universe designs with new character traits? Honestly that seems less harmful to the lore than creating brand new characters
Re: Feature: How Do Switch eShop Discounts Impact Game Sales?
Cool feature and an interesting read. Nice work!
Re: WayForward's New Switch Game Is Bakugan Champions Of Vestroia, Coming In November
Wow, what a sucky announcement.
Nintendo knew it too ! That's why they did the preventative damage control with that tweet saying not to get your hopes up haha
Re: Guide: The Escapist Indie Showcase 2020 - Every Nintendo Switch Game Featured
Nice work, thanks for putting this together
Re: Tony Hawk's Pro Skater 1 And 2 Remasters Officially Revealed, But They're Skipping Switch
Why does Activision hate money?
Re: Feature: Nintendo Life eShop Selects - April 2020
Where is this 8/10 review of Itta again?
Re: Mini Review: Wandersong - This One Can Really Hold A Tune
Wow this is really late.
Awesome game though. One of the best from the last couple years. It deserves to be mentioned among all the other indie greats
Re: Airhead Brings New Metroidvania-Style Platforming To Switch In 2021
I love Metroidvanias and I'm even I'm a little sick of seeing the term attached to every new indie game that comes out.
Still though, this looks pretty awesome. Hope they can deliver with the gameplay
Re: PlatinumGames Is Revealing Its Fourth And Final Surprise On 1st April
Everything they've announced so far has just been a big joke?
Re: The Project AM2R Creator Now Designs Levels For The Ori Developer Moon Studios
Good for him. Can we now stop complaining about Nintendo protecting their IPs?