@nessisonett exactly, that's what I meant, essentially.
Some sort of "perfect route" through a game that a player could activate/speed up/slow down/and then drop off of and regain control again at any point they wished.
Nice piece. I agree. If you're not having fun anymore, just move on.
Your bit about not being able to skip parts of videogames like you can with movies or books is intriguing tho. Would it be so bad if the games of the future allow players to skip to any section of the game at will? Kind of like the rewind feature that's on the SNES Mini... but in reverse!
@Ganner yeah man. I agree. Digital Foundry seem genuinely interest in what they report on. And they do a great job at it. I can't fault them for that.
The "perfection or else!" narrative you referred to is just an unfortunate by-product of what they do. And I guess that's what I really take issue with. Not DF themselves
Digital Foundry is a scourge on this industry. Human eyes are perfectly capable of determining if a game is attractive or not. DF, on the other hand, encourages people to judge how attractive something is based on a list of numbers and tech jargon.
If it looks good to you, play it and enjoy it. You'll likely never be concerned about any of these things that DF brings to your attention. If it doesn't look good to you, you don't need a third party to tell you that anyway
I love the last sentence. It captures exactly why the indie scene has become my new hangout for all things gaming. "The weird and the wonderful" are there for sure. But also the original, the honest, the raw, the quiet, the creative, the personal, the flawed, the restrained, the pure genius... the Indie scene is the most likely place to find any of things in video games these days
Riptide Renegade is a good game - ignore the haters. I'd be willing to give this game a try if there's been improvements made from the first Beach Buggy Racing.
@BloodNinja hey man, you're absolutely right. If we could have more games available on the Switch that would be pure awesomeness. Ideally, we would have access to as many old games as possible on the console. I think you'd be hard pressed to find anyone that's actually opposed to the idea of getting more games on the system.
The problem is that there's a growing suspicion among some fans that the ability to port old games to Switch is being abused by Nintendo to save costs and maximize profits. The suspicion is that old games are not only being repackaged as "new" games, but they are even replacing actual new development. And there's a little bit of data to support that. Nintendolife even ran an article showing that Nintendo's output since the Switch started has been lower than with the Wii U when you account for these ports.
Now that those Wii U ports are finally drying up, there is a bit of hope but also anxious uncertainty... Will Nintendo finally devote all their efforts to new development, or will they reach even further into their backlog to continue re-selling us old games at full price, while simultaneously being selective and stingy with the games they decide to give us access to? With Skyward Sword and Miitopia being recently announced, it seems like the former could actually be the answer. That's not a future for the Switch or for Nintendo that I want to support, and I think there's lots of others that feel the same way
Booo. I believe that a delay is always the right decision, but still it sucks this game won't actually be releasing in the next couple weeks. I just discovered its trailer recently and think it looks great.
Seems much darker than Adventure Time as well, even if the art style might share some similarities
Looks fun! And having Devolver Digital involved guarantees at least a certain level of quality. Actually, the high-flying movement and graphics reminded me a bit of a Blue Fire, which just released on Switch
The burrowing "mechanic" looks like it's the default movement animation for the MC, so not quite like Lucky. I'm getting strong 3D world vibes from the level design
Finished with 99% completion recently and loved every second of my twenty-ish hours with it. This is my favorite indie of the last two years. If it looks interesting to you, give it a try!
@sketchturner after finishing the game, I'm pretty sure the range of scores is because of the high old school challenge (no checkpoints on long platforming sequences) and lack of hand holding (no map and no objective markers). Some people will enjoy that and others will be driven absolutely mad by it. Some of the void stages are HARD. Like "put the controller down and give it another try tomorrow" hard
Nintendo is squandering the Switch's potential just to make a quick buck and to maximize their profits.
Sure, they're a business and gotta make money, but I worry a little for their long-term viability as a company with strong brand loyalty if they keep up this trend of low-effort / high-cost ports, remasters, and half-sequels.
At least in my world that's been the case, but maybe not for others. In just three years time, I've gone from being a huge Nintendo devotee to just kinda indifferent to most of their output
@electrolite77 sure, and that makes total sense. But it even further begs the question of what all their employees are spending their time doing these days. I haven't heard of a mass layoff of Nintendo employees in the news. Maybe Alpha Dream shutting down is the closest I have heard about
I'm still wondering what Nintendo's employees have been doing all this time? Surely it doesn't take as many people or as much time to port old games from a weaker console. Then also consider that 3DS development is no longer a thing, presumably freeing up even more people to focus on Switch. Nintendo should hypothetically be capable of pumping out new games at an unheard of pace
@Clyde_Radcliffe thanks for that legible translation. I'm glad to hear the controls are improved over Wii U. I've never heard anybody else talk on this before, but I've always thought there was something not quite right with the controls on this game. Precision platforming just wasnt possible like it was in other Mario games.
Gears for Breakfast's Twitter says that they are only co-producers on this game FYI. Frog Vibes seems to be taking the lead development role on this one
Nintendolife, did Ubisoft provide the Switch v PS5 video? Or did they request that you run a story comparing the game to the PS5 version? Because you're not the only site to do this, and it seems like such an odd comparison to make. I'm not sure I see what a Nintendo-focused website has to gain by showing its readers how much worse a Switch version of a game looks compared to a version that is running on a vastly more powerful console
@Krull it went on sale once for the first time about three weeks ago. It was a random flash sale that started Friday and ended Sunday. It was bizarre. I stumbled upon it by accident. 50% off too
This game is for children.... Because the puzzles are too hard for adults. The puzzles never get too difficult... but trying to solve them will infuriate you. Can't tell if it was just poor word choice or if I'm misreading the review or what, but the messaging is kind of all over the place
If you're planning to play the game and finish within a year or two of purchase, then it's absolutely stupid to value holding on to a thing for all eternity over actually getting to play and experience a game at all. So what if you can't "own" it till you die? You're paying for the experience of playing and enjoying the game. Why isn't that worth $40?
People bought the game at 90% off because it was cheap and people like good deals. Not because they had been looking for this game and couldn't find it until it went on deep-discount.
Also $24.99 for a niche indie pixel art game is a hard pill for the average consumer to swallow.
The story was my favorite part of the game, for any who are interested. The narration during puzzles can be extremely insightful and poignant. Narration only comes when you have made a correct move towards solving the puzzle, as well, so it'll never speak when you're just wandering looking for a solution.
Also for any concerned about the "performance issues" mentioned in the comments, it's a total non-issue. Stuttering does happen when transitioning from the overworld to the puzzle maps, but you don't have any control over your character in those moments and neither is there any story happening. It's basically a seconds-long loading screen in disguise. And seeing how the game never needs to load at any other moment when exploring around, I think it's a pretty good tradeoff
@olliereynolds @tobiasamaranth did you also play A Knight's Quest? Cuz I thought that game was extremely buggy and had some really poor design in areas. But I still enjoyed it all the same. How does this game compare in terms of bugs and polish? About the same or worse?
If indie devs are capable of taking extra time to polish up their ambitious games, I'm all for waiting a little longer. Always hate to see games with a lot of promise get a rush release and then immediately crash and burn due to bugs and bad press (like recently happened with Ary)
Comments 391
Re: Random: Fan-Made App Helps You Track Down Super Mario Sunshine's Pesky Blue Coins
Pro-tip: you don't have to collect any of them
Re: Review: Beach Buggy Racing 2: Island Adventure - A Surprisingly Decent Alternative To Mario Kart
@beazlen1 don't forget F-zero
Re: Video: 2021 Is A Huge Year For Major Nintendo Anniversaries
I hate to be the bearer of bad news but... Nothing's going to happen
Re: Close To 190 Employees Have Reportedly Been Laid Off By Activision Blizzard, Due To Impact Of The Pandemic
@BloodNinja I thought the same thing. 90 days severance is a big help, same with the medical benefits
Re: Soapbox: It's Time To Normalise Giving Up On Games Early
@nessisonett exactly, that's what I meant, essentially.
Some sort of "perfect route" through a game that a player could activate/speed up/slow down/and then drop off of and regain control again at any point they wished.
Re: Soapbox: It's Time To Normalise Giving Up On Games Early
Nice piece. I agree. If you're not having fun anymore, just move on.
Your bit about not being able to skip parts of videogames like you can with movies or books is intriguing tho. Would it be so bad if the games of the future allow players to skip to any section of the game at will? Kind of like the rewind feature that's on the SNES Mini... but in reverse!
Re: Video: Here's Digital Foundry's Technical Analysis Of Crash Bandicoot 4 On Switch
@Ganner yeah man. I agree. Digital Foundry seem genuinely interest in what they report on. And they do a great job at it. I can't fault them for that.
The "perfection or else!" narrative you referred to is just an unfortunate by-product of what they do. And I guess that's what I really take issue with. Not DF themselves
Re: Video: Here's Digital Foundry's Technical Analysis Of Crash Bandicoot 4 On Switch
Digital Foundry is a scourge on this industry. Human eyes are perfectly capable of determining if a game is attractive or not. DF, on the other hand, encourages people to judge how attractive something is based on a list of numbers and tech jargon.
If it looks good to you, play it and enjoy it. You'll likely never be concerned about any of these things that DF brings to your attention. If it doesn't look good to you, you don't need a third party to tell you that anyway
Re: Immortals Fenyx Rising's Second DLC Expansion Launches Later This Month
This DLC is supposed to take place in a brand new world as well. It sounds like a high effort update. I'm looking forward to it!
Re: Soapbox: I'm Tired Of Ports And Remakes - Where Are All Nintendo's New Ideas?
I love the last sentence. It captures exactly why the indie scene has become my new hangout for all things gaming. "The weird and the wonderful" are there for sure. But also the original, the honest, the raw, the quiet, the creative, the personal, the flawed, the restrained, the pure genius... the Indie scene is the most likely place to find any of things in video games these days
Re: Beach Buggy Racing 2: Island Adventure Speeds Onto Switch Next Week
Riptide Renegade is a good game - ignore the haters. I'd be willing to give this game a try if there's been improvements made from the first Beach Buggy Racing.
Re: Feature: People Are Sharing Their First Four Zelda Screenshots On Switch, And We Wanted To Join In
Crazy how BotW hasn't lost any of its luster. 4 years later and it's still the most next-gen game available on Switch.
Re: Video: Ten 3DS Exclusives That Could Be Better On Nintendo Switch
@BloodNinja hey man, you're absolutely right. If we could have more games available on the Switch that would be pure awesomeness. Ideally, we would have access to as many old games as possible on the console. I think you'd be hard pressed to find anyone that's actually opposed to the idea of getting more games on the system.
The problem is that there's a growing suspicion among some fans that the ability to port old games to Switch is being abused by Nintendo to save costs and maximize profits. The suspicion is that old games are not only being repackaged as "new" games, but they are even replacing actual new development. And there's a little bit of data to support that. Nintendolife even ran an article showing that Nintendo's output since the Switch started has been lower than with the Wii U when you account for these ports.
Now that those Wii U ports are finally drying up, there is a bit of hope but also anxious uncertainty... Will Nintendo finally devote all their efforts to new development, or will they reach even further into their backlog to continue re-selling us old games at full price, while simultaneously being selective and stingy with the games they decide to give us access to? With Skyward Sword and Miitopia being recently announced, it seems like the former could actually be the answer. That's not a future for the Switch or for Nintendo that I want to support, and I think there's lots of others that feel the same way
Re: Video: Ten 3DS Exclusives That Could Be Better On Nintendo Switch
Ugh... No. Don't encourage them, guys
Re: Minute Of Islands, The Adventure Time-Like Adventure Game, Gets Delayed
Booo. I believe that a delay is always the right decision, but still it sucks this game won't actually be releasing in the next couple weeks. I just discovered its trailer recently and think it looks great.
Seems much darker than Adventure Time as well, even if the art style might share some similarities
Re: Chilled-Out Mech Adventure Stonefly Soars Onto Switch This Summer
Creature in the Well was a flawed indie gem, well worth your time for the right price (but it may not hold your attention through to the end).
This one has my attention!
Re: Devolver Digital Is Throwing Boomerang X Onto Switch This Spring
Looks fun! And having Devolver Digital involved guarantees at least a certain level of quality. Actually, the high-flying movement and graphics reminded me a bit of a Blue Fire, which just released on Switch
Re: 3D Platformer Mail Mole Burrows Onto Switch Next Month
The burrowing "mechanic" looks like it's the default movement animation for the MC, so not quite like Lucky. I'm getting strong 3D world vibes from the level design
Re: Review: Blue Fire - A Superb Action-Platformer That Puts Gameplay First
Finished with 99% completion recently and loved every second of my twenty-ish hours with it. This is my favorite indie of the last two years. If it looks interesting to you, give it a try!
@sketchturner after finishing the game, I'm pretty sure the range of scores is because of the high old school challenge (no checkpoints on long platforming sequences) and lack of hand holding (no map and no objective markers). Some people will enjoy that and others will be driven absolutely mad by it. Some of the void stages are HARD. Like "put the controller down and give it another try tomorrow" hard
Re: Rumour: Zelda's 35th Anniversary Will See The Return Of Wind Waker And Twilight Princess
Nintendo is squandering the Switch's potential just to make a quick buck and to maximize their profits.
Sure, they're a business and gotta make money, but I worry a little for their long-term viability as a company with strong brand loyalty if they keep up this trend of low-effort / high-cost ports, remasters, and half-sequels.
At least in my world that's been the case, but maybe not for others. In just three years time, I've gone from being a huge Nintendo devotee to just kinda indifferent to most of their output
Re: UK Charts: Super Mario 3D World + Bowser's Fury Launch Sales Are 190% More Than The Wii U Version
@electrolite77 sure, and that makes total sense. But it even further begs the question of what all their employees are spending their time doing these days. I haven't heard of a mass layoff of Nintendo employees in the news. Maybe Alpha Dream shutting down is the closest I have heard about
Re: UK Charts: Super Mario 3D World + Bowser's Fury Launch Sales Are 190% More Than The Wii U Version
I'm still wondering what Nintendo's employees have been doing all this time? Surely it doesn't take as many people or as much time to port old games from a weaker console. Then also consider that 3DS development is no longer a thing, presumably freeing up even more people to focus on Switch. Nintendo should hypothetically be capable of pumping out new games at an unheard of pace
Re: Yooka-Laylee Developer Playtonic Games Teases New Reveal Coming "Soon"
I would throw my money at another Yooka Laylee without any second thought.
But I'm also willing to try out another new project from them. I think they've proven themselves enough by this point
Re: The First Review For Super Mario 3D World + Bowser's Fury Is Now In
Famitsu has the worst reviews. They're like five words long and tell you nothing about the game
Re: How Much Faster Is Super Mario 3D World On Switch Compared To The Wii U Original? This Much
@Clyde_Radcliffe thanks for that legible translation. I'm glad to hear the controls are improved over Wii U. I've never heard anybody else talk on this before, but I've always thought there was something not quite right with the controls on this game. Precision platforming just wasnt possible like it was in other Mario games.
Re: Super Nintendo World New Commercial And Yoshi's Adventure Ride Revealed
Goodness. The thought of one day visiting that park excites me way more than I want it to
Re: Hat In Time Dev Is Bringing "Cozy" 3D Platformer Here Comes Niko! To Switch
Gears for Breakfast's Twitter says that they are only co-producers on this game FYI. Frog Vibes seems to be taking the lead development role on this one
Re: Re-Release Of N64 Classic Glover Appears To Be Taking Shape, Kickstarter Teased
The word "classic" is thrown around awfully loosely these days
Re: Video: Immortals Fenyx Rising - Switch VS PlayStation 5 Graphical Comparison
Nintendolife, did Ubisoft provide the Switch v PS5 video? Or did they request that you run a story comparing the game to the PS5 version? Because you're not the only site to do this, and it seems like such an odd comparison to make. I'm not sure I see what a Nintendo-focused website has to gain by showing its readers how much worse a Switch version of a game looks compared to a version that is running on a vastly more powerful console
Re: Nintendo Announces Huge Cyber Deals Sale For Europe, Up To 75% Off Top Games
@Krull it went on sale once for the first time about three weeks ago. It was a random flash sale that started Friday and ended Sunday. It was bizarre. I stumbled upon it by accident. 50% off too
Re: Review: Serious Sam Collection - Two-Thirds Enormous Fun, One-Third Crushing Disappointment
Wait... So is the third one "far from unplayable" or "barely playable"? Those two descriptions are pretty different...
Re: Rumour: Has Nintendo Accidentally Leaked Metroid: Samus Returns For Switch?
I want NEW GAMES
Re: Review: Carto - A Beautifully-Rendered Puzzler That Loses Its Way Too Quickly
This game is for children.... Because the puzzles are too hard for adults. The puzzles never get too difficult... but trying to solve them will infuriate you. Can't tell if it was just poor word choice or if I'm misreading the review or what, but the messaging is kind of all over the place
Re: Good-Feel's Twin-Stick Shooter Monkey Barrels Is Getting A Physical Switch Release
This game was excellent! Simple and a tad short... But excellent
Re: Sam & Max Save The World Is Being Remastered For Nintendo Switch
The original Lucasart game is an all time classic. I've been fond of the characters ever since.
So, to confirm, is this just a re-release of Telltale's Season One, repackaged as "...Save the World"?
Re: Feature: Best Point And Click Adventure Games For Nintendo Switch
Broken Age needs to be on this list
Re: '90s-Style 3D Platformer Clive ‘N’ Wrench Gets Brand New Trailer, Now Launching 2021
I have high hopes for this one. That handheld footage looked really good, too
Re: Control's eShop Page Reminds Us About Harsh Realities Of A Cloud-Based Future
If you're planning to play the game and finish within a year or two of purchase, then it's absolutely stupid to value holding on to a thing for all eternity over actually getting to play and experience a game at all. So what if you can't "own" it till you die? You're paying for the experience of playing and enjoying the game. Why isn't that worth $40?
Re: Azure Striker Gunvolt 3 To Be Shown To The Public For The First Time Next Month
Japan is holding in-person conventions already?
Re: Review: MindSeize - Slick Mega Man Zero-Style Action Jammed Into A Metroidvania
Sounds a bit like Kunai - great action crammed into poor Metroidvania design
Re: Review: Horace - A Heart-Warming Nostalgia Trip And Must-Play Masterpiece
You trippin, boo
Re: Switch Has Now Been The Best-Selling Console In The US For 22 Consecutive Months - That's A New Record
How the heck did the 360 pull THAT off??
Re: Feature: No More Robots Boss On How Switch eShop Is Pushing Publishers To Game The System
People bought the game at 90% off because it was cheap and people like good deals. Not because they had been looking for this game and couldn't find it until it went on deep-discount.
Also $24.99 for a niche indie pixel art game is a hard pill for the average consumer to swallow.
E-shop is not the problem here
Re: Macbat 64 Brings N64-Inspired 3D Platforming To Switch Later This Week
I've played enough games and watched enough trailers to know that this looks exactly like what a $2 game is supposed to
Re: Random: Switch Owners Are Discovering Just How Frustrating Super Mario Sunshine Can Be
What's these "wonky physics" everyone talks about? Can anyone explain exactly what is so bad?
Re: Review: The Last Campfire - A Refreshingly Freeform Puzzle Adventure Packed With Ideas
The story was my favorite part of the game, for any who are interested. The narration during puzzles can be extremely insightful and poignant. Narration only comes when you have made a correct move towards solving the puzzle, as well, so it'll never speak when you're just wandering looking for a solution.
Also for any concerned about the "performance issues" mentioned in the comments, it's a total non-issue. Stuttering does happen when transitioning from the overworld to the puzzle maps, but you don't have any control over your character in those moments and neither is there any story happening. It's basically a seconds-long loading screen in disguise. And seeing how the game never needs to load at any other moment when exploring around, I think it's a pretty good tradeoff
Re: Mini Review: OkunoKA Madness - A Fine Rival To Super Meat Boy
I bought Okunoka over a year ago from the Switch E-shop. What does this new version have that is different from the original release?
Re: Mini Review: Ary And The Secret Of Seasons - A Cut-Price Zelda With A Unique Mechanic
@olliereynolds @tobiasamaranth did you also play A Knight's Quest? Cuz I thought that game was extremely buggy and had some really poor design in areas. But I still enjoyed it all the same. How does this game compare in terms of bugs and polish? About the same or worse?
Re: Baldo's Release Date Has Changed From This Summer To 'TBD'
If indie devs are capable of taking extra time to polish up their ambitious games, I'm all for waiting a little longer. Always hate to see games with a lot of promise get a rush release and then immediately crash and burn due to bugs and bad press (like recently happened with Ary)
Re: Lair Of The Clockwork God Blends Point-And-Click And Platforming On Switch Next Week
@danthat awesome, thanks for the response. The game looks really quite incredible! Wish you success with your Switch launch