Back in the day, a single video game would set you back a decent chunk of change. Most people would get just a couple a year, like Charlie Bucket and his single birthday chocolate bar, and they'd have a grand old time rinsing those games of content. I'm not here to say "games these days just aren't as good as they used to be" - if you want to read something grumpy, read me complaining about how I'm sick of ports and remakes - but, instead, I'm here to say that it's okay to forgive yourself for not getting to the end of games.
Now we all have jobs, disposable incomes, and don't have to schlep over to the nearest sweaty Blockbuster to pick up new releases, it's easier than ever to build up a huge Pile of Shame - the unplayed, unopened games that sit in our Steam libraries and our Switch homepages, never getting more than "zero hours played" on their record. We're all too busy working through the slow beginning of The Witcher 3, because someone told us that the Bloody Baron quest is unmissable, and we don't want to get zeitgeist FOMO.
It's absolutely okay to give up. It's a good quest, but you'll be fine without it. Plus, the rest of the game has fantastic moments, but it can drag, too - there's a lot of foraging for items, opening a billion chests, and villagers who'll pay you five money if you can rescue their dog from a well (spoilers: the dog is always a monster). Go play Hades for the fifth time instead.
I have a lot of experience with not finishing games. I wrote about not finishing Breath of the Wild back in January, and guess what? I still haven't finished it. I've been playing new games - and not finishing those, either. Nyahaha!
A few of the responses to that Breath of the Wild piece were shocked - shocked - that I could consider myself a Tru Gaemr without having actually completed the game. Never mind that I spent hundreds of hours roaming wartorn Hyrule, or that I unlocked every weapon, photo, memory, location, and outfit available in the game - the only way to properly play a game, for many people, is to see the credits.
Sure, I get that. And yes, if we're being literal, you're right. Many of the critics in the comments (and on social media) said things along the lines of, "it would be weird to stop reading a book or watching a film before the end" - but, you see, the difference is that a film only lasts about two hours, and you can tell how much time you have left with a book by literally holding it and looking at how many pages are left. A game, on the other hand, can slurp up tens of hours quite easily, sometimes with a big, boring bit at the start or in the middle, and you can't skip past it.
Also, I have definitely stopped watching a film before the end, and I once read a series of Twilight spin-off books that were so mind-numbingly awful that I quit reading them when the protagonist proclaimed, for the fifty millionth time, that she was just so darn special and hot that all her teachers kept falling in love with her. Ew.
There just isn't enough time in the day for me to be bothered with things I don't want to do in a game I choose to play. Other people can tell me it's fantastic, if I just push past that one bit that sucks, and often, I'll follow their advice - Dragon Age Inquisition wouldn't be one of my favourite games if I hadn't, after all. I used to be one of those people who would say that, too. Now, I'm more likely to tell my friends that it might not be worth the effort or boredom, and that they should pick up something that clicks with them instead.
It's okay to quit a game before it's through. In my opinion, at least, it doesn't mean you didn't play it, or that your play time doesn't count. I never finished Skyrim, but Skyrim is about so much more than killing this one dragon (which I assume is what the ending is about). For me, it was a game about exploration, dungeon-diving, accidentally losing Lydia in a cave, and learning how to climb a mountain by jumping. Likewise, I never finished Fallout 4, the game where you're supposed to find your son, because the game didn't really make me want to rescue my son. I wanted to kiss mutants. So I did.
This isn't an effort to discount the work of developers, though. The framework of a game's narrative is a useful thing, even when you're choosing to ignore it. While playing Skyrim, I would dabble in the plot from time to time, when I felt like advancing things; otherwise, I was content to live a live of being an overpowered thief, living in a house stuffed to the brim with stolen cheeses. In fact, if anything, appreciating a game for what it offers before its ending shows that you do really love it. Perhaps - like my Breath of the Wild run - you never finished it precisely because you never wanted it to end.
But I'm going to hop back on the grumpy train for just a second here, because a lot of the time, I quit games early because I tire of them. Too many games these days are inflated with grinding, fetch quests, and other tedious stuff that just ends up dragging the experience out into a poorly-paced design that doesn't respect your time. I don't always mind the grind - after all, I'm a Harvest Moon fan - but I'd love the option to just be good at the game without punching a billion slimes, too.
But you don't even need an excuse to just.... never finish a game. You don't need to tell people that you grew tired of the wonky combat, or that the game became an exhausting search for things in a quest to 100% it, or that your ever-growing Pile of Shame was glaring at you, begging to be completed or at least booted up after you had that wild night of spending on the latest Steam sale. You can just put a game down, and it's okay. Really!
Check out the thread above for some examples of people who loved games, despite never finishing them.
Seems obvious, I know. It's like telling people they don't have to like Marvel, or that they don't need to have an iPhone. Everyone knows this stuff! The real issue is telling yourself that it's okay to quit. Let yourself off the hook. Don't force yourself through an experience if you're not having fun, just because your friend told you that you haven't got to the good part yet. Who, in the Year Of Our Luigi 2021, has time for hours of misery in the hope that the misery will turn into joy? Not I.
As fellow games journalist Imran Khan wrote on Twitter, while I was writing this piece: A game is done when I'm finished playing it. I'm the player, after all - when I turn off the console, Hyrule, The Mushroom Kingdom, and egg (my Animal Crossing: New Horizons town) cease to exist. They are mine to summon and dismiss as I wish. I am the Queen of Games, and no one else can tell me how to rule my kingdom.
Do you let yourself give up on games, or are you a die-hard credits-seeker? Let us know in the comments!
I’ve never finished Paper Mario: The Thousand Year Door. Got to the final boss when I was about 6 and got destroyed. Got my Wii a bit later and just never went back! I’d still say it was one of my favourite games though as it was incredible up until that point. Same as Wind Waker, never finished it even on Wii U but it’s a great game.
Not a Nintendo property but I would consider Ghost of Tsuhisma one of my favourite games of all time without actually finishing it.
I think forcing yourself to finish a game can actually ruin the experience. I forced myself to finally finish Skyrim before Christmas and it just became a dull grind. People game in different ways and that should be okay.
All joking aside, some games aren't worth finishing or even spending too much time on. Be it the mechanics don't click, or the story is meandering or simply something else comes out that grabs your interest more.
Okami I said I love it I really do but the game drags for a really really long time, so i haven't beaten it (Yet), It like what @tanaka2687 said. Edit: BOTW to.
also know one thing about me, I will all ways come back to it sooner or later.
@Rika_Yoshitake I started playing hades and ended up forget about FF. (Yes I still need to finish it)
My Luigi's Mansion 3 sits at about 75% complete. It's a good game, gorgeous, but there's something about it that makes it hard to jump back in. I got a New 3DS XL just to play Luigi's Mansion Dark Moon, but it I have yet to play the final bit & final boss. I'm kinda over it, I guess.
I did play Luigi's Mansion 1 to completion, though, circa 2012.
I’ve never even played Danganronpa. Still my favorite game though.
I hardly finish any game. If I do finish it, that means I loved it and it didn’t take to long to beat.
There are no real life consequences for not finishing a game. Also, there are no real life rewards for finishing a game. So, like, who cares?
Also, when do I finish Galaga? It's one of my all time favorites but I'm pretty sure I've never finished it.
Yes, games are supposed to be fun. We only have limited hours to play. If I don't gel with a game, it's time to move on. I must admit that this is where the Gamepass model is both a blessing and a curse. It's wonderful having huge amount of choices, but it's also easy to get overwhelmed or trundle from game to game never really fully completing any. Admittedly though, I still prefer this to forking out $60 for a title and being disappointed.
I usually need to commit pretty early with a game. If I don't I'll usually abandon it between the 6-8 hour mark, and then I find it hard to go back to.
It's annoying because you're already a decent way into it, but starting from the beginning would feel too much like backtracking.
...but these aren't real problems, so I'll survive. Luckily the Switch menu hides a backlog pretty well
I’m on the other end of the spectrum: I prefer to only buy games I think I’ll play more than once. This is because I find more satisfaction when I know what to expect and I can play better.
Lol. Yeah. I think I only saw the first 5-10 minutes from 95% of the games in my cloud.
Intellectually I know you're right, but I just can't do it. There are tons of games I started but haven't finished and somewhere in the back of my mind I still think I'll finish them one day.
Ya coulda just finished BOTW in the time it took to write this article though... seriously it's like 10 minutes tops...
There's a lot of games I have played and enjoyed but ending up not competing them, on the switch I've played astral chain, three houses, Botw and xenoblade chronicles 2 without completing them. Usually I get a game and because I work full time I only play a couple hours a night and around 10 hours on the weekend, so whilst I'm slowly making progress a new game will release and il drop the games I'm currently playing to play the new game.
But this year I decided to try and complete 20 games across the switch and ps4 and so far I'm on track lol I've completed snack world, atelier ryza 2, little nightmares 2, Oceanhorn 2 and cyberdimension
I agree and I hope to be like you when I'm older (turn 39 on Sunday, by the way). But now I still force myself to finish games that I don't really like, NES Metroid for instance. I just want to end it with the help of a map and move on to the series' entries that came later. I can't help it, I feel the need to finish it first.
If I start a game I need to finish it. There are exceptions but sooner or later I finish them.
But then again I never buy games I did not research before that. If I buy a game it must be appealing to me so reviews and videos are a must before purchase.
Normalizing "quitters" is not ok, at least for me.
@Zuljaras I do the same thing LOL.
I think this is a good practice. Time is limited, we don’t know how much time we have left. Best to spend it on experiences we like, rather than forcing ourselves to finish games we dislike.
Something of a tip for those with huge backlogs.
Go through and label each game as A, B, C, or D.
A = absolutely must play before I die
B = super interesting, but A games look more appealing
C = can wait for a rainy day
D = delete
That helped me sort my backlog, cause I recognized over the years I was just hoarding games because it sounded interesting at the time.
If after trying a game for a bit and it didn’t click with me, I put it in C. If I come back to it later and I still didn’t like it, it went to D.
NINJA TIME MANAGEMENT APPROVED
@BloodNinja You know what this actually sounds like a good idea and actually going through my 200+ ps4 games and over 50 switch games sounds like it will keep me entertained for an hour.
Very much approved 👍
I have games that that are among my favorites that I have not completed but I doubt I could ever consider a game my favorite without getting everything I could out of it.
Slay the Spire is one of my most played games, I really like it but it will never be a top contender for me because there is too much randomness and I got bored at getting further.
I no longer feel bad about unfinished games. I look at them as a potential treasure trove of gaming whenever I get to retire.
@kategray you should play the half life series, you’d be the world’s only satisfied fan!
Haven't finished the Link's Awakening Remaster or Yonder: The Cloud Catcher Chronicles. . .yet. Haven't touched them in months, don't feel bad about it.
I've started books and movies that I didn't end up caring for. With as many books, games, and movies as there are in the world, it seems silly to slog through them if you aren't enjoying them.
For the most part I’ve rolled credits on my favorite games. I’ve found that a lot of games are really there just to tide me over until the next big release. Plus games are just freaking huge now. I spent a ton of time on sWitcher but feel like I barely scratched the surface. Meanwhile I’ve beaten games like Luigi’s Mansion 3 and Outer Worlds which were somewhat criticized for being short.
Persona 1 is the only game in the series I just haven't finished once at all
The confusing map, onslaught of random encounters and weird grid-based battle system made playing through that game a test of my patience
I like to start games with the intention of finishing them. I do tend to play shorter games mostly these days, which helps. While I have forced myself to finish games I was no longer enjoying, I try to avoid that. I'm not driven by novelty so much, so I'd rather go back to shorter games I always enjoy, such as Turtles in Time, than keep playing a game I consider to be padded. Someone else mentioned Okami. I played the PS2 version and it disappointed me so much. There's the nearly 20-minute opening sequence I couldn't skip, and the extremely slow pace. I remember someone saying Okami doesn't get good for about 20 hours. In that case, I'm going to play some Battle Circuit. I know Okami has lots of big fans and I know they've updated the game in some ways to improve quality of life. I'm not saying it is a bad game, as it clearly resonated with many, but it is for me an example of a game that I did not feel compelled to stick with.
It's gotten very easy for me to give up on a game with one simple thing;
If I am ACTUALLY noticing the hours go by; that's when I know I'm bored and not enjoying the game. If you are loving a game you turn it on and OOPS it's bedtime, that's how you know it has its hooks in you, no matter what kind of game it is.
At that point i just uninstall it, maybe i will try it again one day, maybe my tastes will change but not right now. And if its a physical i will 100 percent know if it's not my thing because i will instinctively want to trade it in or sell it to get something else, but if i have my reservations, i keep it.
Sometimes it's not even the game's fault, or the need to grind or git gud I love harvest moon/story of seasons too as well as rpgs yet with rune factory 4 special i just couldn't get past the 50 hours mark no matter how desperately I wanted to and i still don't have a good reason why, all i can put it down to is I think games being so cheap to get in sales now leads to a lot of neverending backlogs and when all those gems are competing with your time its hard to justify wasting your time on a game when you would be having more fun elsewhere. In THE 90'S sure even if you hated it you (or probably your parents) paid top dollar for that game and you are gonna enjoy it son, whether you like it or not. But we have so much more choice and freedom now.
So after reading this I've come to the conclusion that you are not a gamer, FYI.
If a game has not hooked me in 30mins to an hour then it ends being shelved or sold.
Sadly most useless tutorials or a “need” to tell a story ruins most games for me.
“The bad guy is Bowser, he kidnapped the Princess, rescue her, go right and push A to jump.”
Are we getting a Kate soapbox everyday from now on? I’m all for it if so!
Nice piece. I agree. If you're not having fun anymore, just move on.
Your bit about not being able to skip parts of videogames like you can with movies or books is intriguing tho. Would it be so bad if the games of the future allow players to skip to any section of the game at will? Kind of like the rewind feature that's on the SNES Mini... but in reverse!
Erm, if you find it hard to quit (especially if you don't like a game) then you may have an addiction.
And don't worry, if you stop playing a game in favour of playing something else, you are still a gamer (if that tag is important to you.)
OMG, I just can't normalize it for the life of me. If I don't 100% complete a game it remains somewhere in my mind as a constantly bickering thought, like a chore I fear I'd forget to take care of.
I mean you technically can't finish Animal Crossing so I'd be a wild hypocrite to disagree.
I'm of the opinion that if you don't really finish the game, you don't really have the grounds to say that it's your favorite game in the series, or favorite game. Especially with how some games get better or worse as you play them. However, jumping around games, or quitting after the first hour or so is perfectly understandable. If you don't like how the game plays, then you shouldn't have to waste your time with it.
This is a lesson I'm slowly learning.
Oftentimes, I find myself bored with a game I've been wanting to play for a while.
I'll force myself through for the simple reason of crossing it off my list.
I've also felt some FOMO, as though being unable to finish the game will block me from joining in the excitement as well as have a better perceived opinion on what I've played.
Truth is, nobody cares about that except for me, so why waste my time on something I should be enjoying.
Take the risk with a new game, take some time with it. If it doesn't grab you, recognise that and move on.
@ecco6t9 Honestly, you're missing out on some really good games. JRPG's especially. A lot of games take at least an hour or more to hook people or to get good, and story based games are no exception.
I sometimes force myself to beat a game that I'm not really having the most fun with, mainly because I spent the money to get it so now I'm basically just stuck with it, due to not being one to resell games, or one to buy digitally.
I’m usually pretty positive but I’m going to be grumpy Ryu today.
Who cares? Why does not beating a game have to be normalized? What validation are you looking for? Many of us are working adults with backlogs from heck, but does that need validation or special attention? You didn’t beat a game I did? Ok, all that tells me is there is no point in discussing that game story with you but I am happy to give you tips if you need them. But beyond that what does it matter? Should we now also seek validation for games we never play? I have games still in the cellophane and I hate FPS games so I never finished halo; where’s my parade? I’m focusing on that because I can’t see how not beating a game you don’t like is a bad thing or something one would get called out for.
The point I am making is just play games. Period. Sure, if you don’t finish something you will be left out of the convo, but that isn’t elitism or gatekeeping (for once in gaming) because you are not going to find a cosmic twin that has the same game history as yourself. And that is normal. So if you get left out of one convo, you can engage in others. That is how all human endeavors work. You have to find others that match your interests/skillset/life situation and build those convos.
Not beating a game doesn’t take away your gamer card but it isn’t wrong for others to want to engage with others that got to those end credits. I don’t watch tv; do people now need normalization/validation when they don’t watch or bail on a tv show? Don’t finish a book? Start and stop playing an instrument? No one should bully anyone for that, but other than that why should someone that has seen the end credits twist themselves to make sure the person that moved on feels like they put in the same time? There is a line between gatekeeping (which is bad) and envy/shaming (which is also bad). Don’t let your choices in games or completion become a yoke you hang on someone else’s neck. Play what you want. Let others play what they want. Find some common ground in conversation.
If you are beating yourself up over not finishing a game that is a whole other problem that is still solely your own. Stop looking for validation in arbitrary things. Gaming should be fun.
I never think a game I played has a boring middle or start. Also almost never think a game is too long, most of the time I'm surprised it's already over.
Maybe it's because of the kinds of games I play.
But if you don't like a game ofcourse you should stop playing. I get giving it a chance up to a certain time, but if you really don't want to keep playing then why would you.
@Ryu_Niiyama Dam you weren't kidding.
No. Only if it’s because you find out it’s not they good. I will never advocate wasting time on a subpar experience, but I will also never think highly of someone who quits all their games... even if that someone is me. 😛
I do recognize that as a public figure in gaming, a game journalist gets a whole lot of armchair comments, however I feel that is all the more reason to just enjoy the games you want to enjoy. If you spend your time seeking some validation for something left undone especially when you are demanding it from the folks that have completed that thing, you are a) looking for validation in the worst places, b) implying that someone that completes something can’t be proud/enjoy that achievement nor should they be allowed to seek shared experiences in those that have as well. That is still just as condescending as the person that condemns some for not beating a game.
Also we live in the world of let’s plays and speed runners. You can get the story beats if you just wanna talk with friends about a game they are excited about (or even see story paths you don’t want to play). Oh and gamepass helps with that as well. (I use it to decide what indie games I am buying for my switch).
@UltimateOtaku91 You bet! I use a similar priority system for life stuff, it translates nicely into other areas. There’s just too many games, and if you look at them, a lot are duplicating the experience. Why play Blazing Chrome, when you can play Contra Hard Corps or Contra 3, for example. And it all works both ways, for some people they don’t feel the need to play Contra after Blazing Chrome. Stuff like that.
Uh, but if you look at my catalogue of shoot em ups you’ll think I’m a massive hypocrite lmfao!!
I justify those because they are all very short, and they really do mean a lot to me as I visit them frequently.
Another thing I might do is pick the absolute best experience for similar games. I have Dark Souls (series) and after trying Lords of Fallen, Hell Point, and several other clones, I realized I don’t need those experiences because Dark Souls really fits me. Anyway, NINJA APPROVED lol
To add what I said earlier, there are some games I wasn't able to complete for whatever reason, but still loved anyway. When I got Metroid Prime, I got distracted by something, probably exams, near the end of the game and did not finish it, but I loved the game anyway. I finished it several times since. I played Langrisser 4 on Saturn with a partial printed translation and maybe got halfway, but I still think fondly of the game. Same with Shining Force 3, without needing an internet translation, but I was only able to get so far. I'm sure there are lots more examples. While I intend to finish games, it's not something I require from myself. The most important thing is to have fun.
@Yodalovesu Technically it would be impossible to fast-forward a game. Games rely on input and if the player never feeds the game with an input, it won’t ever progress. Whereas you can take your input back and input something else (rewind). I think it would be more likely to be something like the Aladdin remaster, a perfect game or TAS you can jump into at any time.
I’d like to feel less guilty about giving up on Dark Souls. Great game but I’ll never git gud
@Ryu_Niiyama A ‘pubic figure’ is one of the grossest typos I’ve seen in a while 😂😂😂
"Completing a game" has always struck me as a strange construct. It makes sense for linear games with an end point, but what about games like Tetris? Or Street Fighter? When are they done? My perspective is a game is done when it stops being fun.....well..... That's what I would believe if I didn't have a horrible compulsion to finish things I don't even like.
There's nothing to normalize. People already don't finish 90% of their games.
No. One should be disciplined and committed to finishing what they start unless there is a truly detrimental roadblock keeping one from doing so. I will not support the slothfulness of today’s “self-care” culture.
You mean you never turned left with double+ ships at the level 99 base in galaga?
That’s the end path FYI
Easy to miss I guess~~ just like that trick in bubble bobble.
I'm not sure what this is actually saying. Really. Is it a controversial issue to not finish a game you don't like?
But this idea that games are a cheap thing and it's no big deal to waste that money just because one has a job...?
Like no, we shouldn't normalize wasting money, even if we technically can.
But sometimes we buy something expecting certain things from it and it turns out it was a waste of our money. It is okay to say "this was a mistake and a waste of my money, I'm not also going to waste my time now"
@SmaggTheSmug your comment made me remember something:
I just started Bloodborne recently and there's a trophy you earn for beating the first boss. The % displayed of players who also earned that trophy was less than 50%. I was shocked. For a game as popular as that, less than half the people even played far enough to finish the first boss encounter.
@nessisonett fixed. I’m talking on the phone and typing with one hand. Only human.
@BloodNinja for me it's rpgs which I'd consider the worse time consuming games of the lot such as dragon quest 11, persona 5 and the witcher 3 etc easily hundred hours per game yet in that time I could of completed a lot of first person shooters or games like God of war etc
And I get what you mean about dark souls as pretty much nothing can top it but curiousity get the better of us, as soon as a game gets compared to a game we love then we can't help but see for ourselves if it lives up to hype
No issue here finishing a game, cause i juggle 4-5 constantly.
Usually different genre's alltogether
Busy on xenoblade def ed, disgaea 1 complete.
Juggling some twewy to 100% on lvl 1 ultimate difficulty. Some relaxation with splatoon 2 and crypt of the necrodancer.
I usually juggle games between 3 category's to do what most ppl complain about, repetition.
From ongoing and replayable. To 100%ing a game(doing 2 in short bursts)
And playing through xenoblade.
When i finish on our get bored with a game ripe with replayability, i'll juggle those around.
I never just played 1 genre but i play every genre.
Kart to smash
Skyrim, fallout, doom
Diablo, rhythm games and srpgs in general
mario, zelda and Metroid both 2d and 3d
Donkey to dark souls to yoshi, some kirby.
Story driven, gameplay driven, idc rly. As long as its fun i'll play it.
I never played a ***** game btw. Always managed to dodge the superman 64's and early ps1 batman's as famously mentioned.
But yh. Just try and juggle a few games and mix it up between finishing a story to 100% it later on and start a new game.
Even challenge yourself by setting limitations and play on the hardest settings for each game.
Legendary setting for skyrim is so much fun.
But but that is optional as not everyone wants to be challenged
I hold more of an issue of not finishing a game that you love, when you are literally right at the end of it. I get it if the game is terrible and not worth it, or if the final boss is impossible and makes you rage quit. But if you're willing to put over 100 hours into doing everything else in BOTW, and not do the last 30 minutes because you 'don't want it to end', well...you just technically ended it anyway. Without a conclusion. Just seems like a bit of a waste. But like I said, its your call.
Personally, I've gotten a lot of joy and accomplishment from seeing my backlog through, but I literally chose to go on a little journey with it since 2009, and have come close to beating 650 games since. I will admit that there were a few games that I wish I didnt finish and bang my head against a wall due to rage inducing final bosses, but on the whole, I enjoy getting a sense of closure to the games I choose to see through to the end (I have dropped and sold quite a bit of games over the years too).
Luckily, I'm at the end of my backlog with only a handful of new single player games left to play, and after this, I'm just going to focus on arcade/multiplayer titles, and just replaying games every once in awhile (and possibly getting a new game every once in a blue moon as a gift or something). Upon replay, I may do what you're doing and drop some things halfway through, but only because I've already finished them at least once.
I adore Dragon Quest XI.
I think it's one of the top 3 games on Switch.
But I did not beat the endboss cause doing that would mean a ton of grinding to become strong enough. And that is something not worth my time (even if I miss out on a spectacular ending). The rest of the game was so wonderful I really feel I got enough (and even more) out of it.
@Ryu_Niiyama Amen to that!
@Ryu_Niiyama Hahaha no big deal, just thought it was a particularly interesting typo 😅
I absolutely agree with the idea of abandoning a game you aren't enjoying or got stuck on.
I don't agree that's the same thing as having a backlog of never played games. That's a form of addiction - and I can say this as someone who has a significant backlog of never played games. I personally think it's comparable to gambling because as much as I kid myself into believing one day I will play them all, the reality is my Switch will have packed in, and eShop access to my downloadable games long since ended by the time I ever even get close to half of these games!
So yea, it's a very thoughtful and well written article but I do believe these are very different things and grouping them together is seriously playing down the massive elephant in the room... our backlogs of unplayed games.
To be honest, quitting games is pretty normalized. People fall short of goals, lose interest, or just get distracted.
Just...don't fake it. If you don't like something, didn't get around to it, or couldn't get past a boss it's fine to just say so. Most gamers don't beat games. There's way too much to play and everything is a damn service now (lol). I feel like there's less of a stigma toward "incompletionests" and more toward gamer frauds faking their way through convos.
@UltimateOtaku91 TOTALLY relate on the RPG thing. A lot of those were good for their time, but holy lord they have way too much grinding.
Personally, I believe that not seeing a game through to its credits is like going to an art museum and only being able to view and judge 3/4 of each painting. You get the general idea of what something is like, but maybe that one 1/4 of the painting would have had something very affecting that would have changed your entire perspective of the artwork. I've been given this feeling by a game's end portion many times and it's taught me to always gain the full picture before giving my verdict.
I know this doesn't quite apply to this article, but thought it was somewhat relevant and wanted to share my opinion anyway.
@nessisonett exactly, that's what I meant, essentially.
Some sort of "perfect route" through a game that a player could activate/speed up/slow down/and then drop off of and regain control again at any point they wished.
@nessisonett apparently my phone has its CPU in the gutter.
When I was younger I used to have loads of incomplete games but these days I complete everything unless 1) I really don't like the game or 2) It gets too insanely hard. And 2 very rarely happens because I usually don't buy super hard games in the first place.
It's about quality over quantity for me now. 😃 I don't want a huge backlog of unfinished games.. I focus on a handful of games that I love at a time and get as much entertainment as I can out of them, working my way through them all until completion.
I also have a rule not to play two similar games at a time, for instance I'd have to complete one 2D platformer to move on to the next. This stops me getting overwhelmed and keeps me focused!
Having said that I'm not fussed about 100%ing in most cases. Once I've seen the ending I allow myself to move on, unless I want to keep playing as in Mario 3D World.
@nessisonett It's so easy to watch someone else play a game and experience it with them. I opt to do that for all sorts of games. I don't even need to play a game to enjoy it. I don't need to hold a controller like a kid watching their parent play.
I had to force myself to complete Trails of Cold Steel last month. The last hour of the game was amazing, but the 60+ hours of mediocrity that you have to go through to reach the ending was definitely not worth it.
Next time I won't feel bad about quitting midway through.
Regarding considering a game I didn't finish being a favourite I would have to say no I don't. I finish my favourite games, maybe not 100% them but I get to the main end goal. I can see a game is great without finishing it but I can't classify it as a favourite.
Bottom line is today there are so many games vying for our attention it is hard to make the time to play them all, and if a game doesn't click with you right away it can be easier to just drop it and move on.
Then you have the online aspect of games extending their length almost indefinitely. There are plenty of times I could start one of the many single player games in my backlog like Luigi's Mansion 3, Horizon, Spiderman, Axiom Verge, Mario All Stars but instead I want to put a few more hours into Street Fighter V ranked online to add to the hundreds I have already put in (still rubbish at it mind).
I think the main take away from all this is not to care what anyone else thinks about how you play your own games.
My BOTW is literally abandoned for 4 years. I thought i bought wrong game for me.
@WoomyNNYes LM3 almost captures the magic of the original but it's just so repetitive IMO. Each floor is unique but the formula is the same. I played it with my wife when it came out and we made it about halfway before stopping. We plan to finish it someday.
I think Chuckie Egg is real hot stuff but I've never made it past level 7 lmao
Kate has quickly become the best writer in this house, and that's coming from an editor. Who is with me?
@Blooper987 how can it be your favorite if you haven't played it lol
@Heavyarms55 if games were cheap I'd buy a ton. Just play the games you have it will save you SO much money. And when you beat the story games play online until you find another. That's how I roll. Not buying a new game until I beat fire emblem for the 3rd time yes I have no life
Coming off the back of years worth of Steam/Humble Bundle sales, as well as Epic freebies, and then a stack of console games too... I've got SO MANY games I've played for maybe 10-20 minutes, and then never touched again. We all have busy lives and time is finite - and I have enough experience gaming that I have a good idea whether I'm going to like something or not, I'm not going to grind it out just because it's 'worthy' in some way.
Equally, there's a bunch of games I've put a lot of time into but a boss/the final boss has been so ballachingly difficult that I've just declared myself done (mainly RPGs that would like you to grind for a few more hours, or twitchy platformers that require the skills/patience of someone who isn't me). F that. I'm happy being done with them.
Back in the old days when I was gaming on the Amiga, I played every game and every demo disk I had to absolute death. Lots of time, reasonably little to play. Now the opposite is completely true.
I've really loved some games I've put tens and hundreds of hours into, but equally some of my favourite recent games have been those indie games that you're done within a couple of hours and, like a good film, leave you feeling a bit sad it's over but glad you experienced it. A Short Hike and Grow Home are good recent examples for me.
Hollow Knight stands out for me. Brilliant game, happy to buy the sequel but will probably never finish the game.
@TheFrenchiestFry I bought Revelations: Persona on the day of release (1999) and upon playing it I was immediately turned off by how damned monochromatic the game was. All shades of gray with a splash of red every now and then and the characters all look the damn same, etc. My boredom and spite caused me to spew a scathing review on rec.games.video.sony.playstation ("back in the dayyyyy!!!") Although I got absolutely roasted in flames for such an unpopular opinion, I stand by it and recommend not bothering with P1. There are far too many other great games, including those in the same series, BTW, that you could be playing.
Perhaps we really are creatures of our past. The older I get, the more I want video games that offer pick-up-and-play experiences similar to how I grew up with all of Nintendo's handhelds; I prefer being able to save quickly and exactly where you are in the game, with the gameplay loop short and sweet, like the handheld games of old.
As the years drag on I can't help but become more choosy towards lengthy RPG's, and only invest large amounts of my time when it is exactly the experience I want. As @TheFullAndy said, the industry is so very saturated with content that it is easier to feel pressured to move on quickly when it does not tick every single box on your personal list.
To the point of this article, one of my favorite games of all time, BOTW, has yet to be completed fully. I still run around the world completing shrines and discovering new things as I hesitate to confront Ganon, knowing the game will be over once I do. Despite that, I already know that it has become one of the most impactful gaming experiences of my life.
It... doesn't have to be normalized. It's a literally meaningless luxury hobby. Play however you like. No serious person is going to judge you for not finishing games.
With that said, in general, I'm going to trust someone with extensive experience with a game over someone without extensive experience. A person who just messes around on the Great Plateau in BotW might have had their personal fill of the game, and that's fine, but they're not really in a position to discuss the wider game design.
Of course, it's going to depend on the game as well. Some games aren't designed to be 'beaten.' Some are tightly structured, narrative-driven experiences.
Interestingly, one of my favorite games of all time is Final Fantasy VII. I've played through it countless times over the years. But, for some reason, until... 2011... or so, I never technically beat it, and would stop at the Northern Cave, which is the final area of the game. No idea why.
I actually didn't beat most of my games when I was younger.
Since I got back into the hobby a little over a decade ago, though, I've tried to beat games if I'm at all interested in them. Granted, some stuff is just a drag, and yeah, I'll drop those games, but if I really like it, I figure it's best for everyone involved to see it through at least to the end credits. Oftentimes I'll go the extra mile and do as much as stuff as I possibly can in the game, which can also change my appreciation for the game design.
Nah, it’s time to stop making impuslvie purchases. Enjoy what you have, play, replay, try to get good at them, (most) good videogames aren’t movies you’re supposed to finish in 2-3h and move on to the next. You’re wasting a lot of great experiences if you give up at the first difficulty spike.
Maybe I'm getting too old for this world. The idea that people agonize that much about how they voluntarily spend their free time is so bizarre.
I give up on games that are boring, tedious, and grindy. The latest to that list is Bravely Default. Even if it's just one of the three I can stick it out, but BD definitely did me in.
Yeah I am about the same. There are several games that I think are terrific games, but for one reason or another I just never finished them: BoTW, Dragon Quest XI S, Octopath, Civilization 5 (doesn't really have an ending, but I have always had a hard time going back it it despite really enjoying it), Splatoon 2 and Forza Horizon 4 just to name a few.
I agree with both sides here. If a game is just completely not clicking, then yeah don't force yourself to play it. However, if I changed game every time part of it bored me slightly, I'd probably never finish any games, and I'd worry that it would rot away my attention span.
So it's definitely a case-by-case basis for me.
I totally agree with the sentiment of this piece, but I also would highlight that it's time for most games to get significantly better with their pacing. I have a ton of unfinished games that I like and would like to play more of that I tire out of due to horrible bloat and pacing issues.
I know I personally have that feeling where I need to roll credits on most games, even though it's kind of an arbitrary mile post. I think my favorite games of recent memory I never finished would be Sekiro (couldn't beat the last boss), Hollow Knight (couldn't beat a boss) and Hades (it's on my PC which I almost never use). Or basically every rogue-like I start!!!!!
For me personally I always feel like I'm wasting my money if I don't finish a game I bought. Sometimes I also feel bad for buying a new game when I have so many unfinished ones lol. There's been times when I thought I disliked a game but then for some reason it picked up immensely after pushing myself a bit further, so I don't want to give up on games entirely. Now frankly if I'm not enjoying it I usually try to take a break but I make sure to give it another shot. Right now that's kinda happening with me and FF12. I loved it at first but after 20 hours it felt like it was dragging. I'm currently taking a break but I will go back to it 😅.
We had quitters during the war too; we called them Kentuckians!
I have a few of games I didn't beat, but they were modern games that just didn't appeal to me, so I wasted my money buying them (I admit), and uninstalled them appropriately, so I don't feel bad about "not beating them". Back in my hey day of gaming, no game would be unbeaten, whether I had to put it down and come back, or had to resort to FAQs/Walkthroughs/Cheats. Even now. I don't commit, unless I intend to beat-- It's like a personal code of mine. I have a friend that spent infinite amounts of money on systems and games, invested hours of play time just to knock on the door of the final boss to just quit-- I'll never understand, but I won't judge. It just ain't my style, but to each their own. My money and time is too valuable.
It's time to remove the word "normalize" from the modern English vocabulary
I will play or no play, yes?
My (not so) hidden shame...never finishing “Final Fantasy VII.” I have original copy of the 1997 release collecting dust. I made it near the end, but I was at friend’s house who also owned a copy and he completed it before I had the chance. I lost the incentive and have moved on. One day...
way ahead of you. I don't care if I finish a game ever.
@VoidofLight RPG’s are the exception.
I should of clarified that I find it insulting that most video games act like we have never played a video game before.
I've plugged at least a hundred hours of my life into every Elder Scrolls game since Morrowind. I have not even come close to completing the main quest in any of them. I don't feel like I'm missing anything.
I had this with Undertale recently, I get that many people love it and I get why, It's the reason I decided to play it, but after 40-ish minutes I realized I would never be able to finish it because the gameplay was just not fun to me, I would end up hating it if I continued.
This was such a fun read and I agree with mostly all of it. In an attempt to try and reconcile my backlog and keep track of my games in the process, I created this massive spreadsheet with all these stats like.... date started, date completed, type of battery, if any (that’s right there’s original Gameboy games on it), digital or physical.... yeah. It’s nerdy but it’s nice being able to go to a place and see what I have or how long things took to beat.
I know, the site Backloggery is a thing but it’s sort of a slog to add everything on there.
Anyway, thanks for the fun Friday read. I’m off to shower and whip out my Gameboy for some Pokémon Gold. I’ll probably never finish it though 😂
if the game sucks sure (define sucks though, maybe you won't know till you get to the heart of the game), if its difficult, no, the difficulty of games makes them compelling, obviously there is a sweet spot for difficulty but modern games fall far short of it, delayed gratification will always be more profound than cheaply dispensed endorphin hits
There is also stopping a game, but with the possibility of getting back to it.
My youngest and I finished off the 1st two Skylanders games. But never finished the 3rd.
We kinda got into other games, like Lego games, a lot of the Kirby and Yoshi games.
But . . . down the road, if we are feeling nostalgic . . . I still have those old games and our save points. We could also go back to them down the road.
@kategray I love your articles, they're always spot on.
Real question....who cares? I literally could not care less if someone else finishes or quits a game. I really don't get the point of this rant.
This story is gold. And hilarious!
Yeah I have a 30+ year trove of games I played but never finished. A lot of FF games in that list. DX Human Revolution, i never did get to Panchaea, though I kind of regretted that since it played a big role in Mankind Divided. The list is endless.
Beyond that, I do have to ask, why were you reading any Twilight books at all?? Did Konami deprive you of sufficient sparky vampires or something? It's like playing an EA Sports game on a nintendo console. You already know it's trash before you pick it up.
@ecco6t9 It does get frustrating, but most of the time they put the tutorials for those who might be playing that as their first game. I feel like they should probably make the tutorials optional though. For example, pokemon games are notorious for tutorial after tutorial. One thing I enjoy about Sword and Shield however, is that they finally made said tutorials optional.
I’ve tried to play through hollow knight 3 times. Each time I get a little further and quit.
I don't...🤔"give up" per se, insofar as I put a game on the shelf, til it can be properly appreciated. Finishing a game at your leisure and not others, is one of the joys of gaming. I have 300+ games across 360/xbo/ps4/switch/android. I've maybe finished a handful. But one day...one day..
As I have gotten older and play less, I feel like I’ve played a lot of these games already, so I only see a game completely to the end if it’s really worth my time. Other then that, gaming is more about collecting stars with my kids, hours of smash, or our 5th run of dark souls then it is about putting 100 hours into every rpg I come across. It’s nice to play Witcher, cyberpunk, and right now, outer worlds, but I don’t finish them anymore.
@KateGray Normalize giving up on games early? Our favorite game that we never finished?
Miss Gray, you've just described the ARCADE! Us old farts who grew up playing games we couldn't finish because we didn't have enough quarters or we had to go when the operator shooed us out to go do our homework instead, or we just weren't very good at games designed to burn through our pocket change.
For this very reason, by the way, is why I have started loving indie games that have very short playtimes like Minnit, and have basically turned most of my digital library on the Switch into almost all Roguelites. No need to worry about finishing the game, happy to unlock more and more each time--it's like having an arcade experience without needing to give up my quarters I was using to do my laundry.
All those heavy-hitting games like Breath of the Wild are physical masterpieces that I haven't finished, but are a reminder that I need to finish them...and then it feels like work for some games. So back to the roguelite arcade in my pocket!
I'm the epitome of buying games and not finishing them...it's why I'm kind of glad I haven't had any interest so far in this new generation. Gives me more space to actually work on the games I do have.
I'm old enough that I no longer have the luxury to play every game to completion like I used to as a kid in the PS1 era and I've been ok with it for a long time. Between 3 jobs and a family of 5, I have to make sure EVERY minute of gaming is valuable and enjoyable. Ill drop any game like its hot if it fails to impress me quickly. Haha
I think I would simply shrug about this entire article and about this entire tendency in people, if the author didn't feel the need to use terms like "Gaemrz". I sense the humour and sarcasm, but it feels like you're pre-emptively dismissing contrary opinions - I'm kind of disappointed, @KateGray. I at least am not going to attack you, and you don't need to defend yourself from my opinion by any means.
I was absent from this hobby twice, for over a decade each time. I'm not sure that many of you who had the luck, luxury or determination to remain "plugged in" all the way from, say, the N64 to the present, can understand where I'm coming from when I say that "finishing" certain things means a great deal to me. I want to play all the DQ games. I want to see when or how or if FF really declined as people say. I want to see the flowering of the genres that was already occurring when I ceased having the mental bandwidth even to play the SNES.
I had to overcome a lot to return to this hobby. I've lived through enough to know what it means when I leave my plate half-full - at least, what it means when I do it. I've always found it rewarding to understand why I stop and why I resume things, and I've found nearly always that finishing is rewarding. Enough said, perhaps...
This is one of the dumbest takes I've seen from Nintendo Life.
Like, if you don't finish a game, it's all good, but there's no need to "normalize" quitting games early.
You guys are sending a poor message just for clicks lol!
Yes, “normalize” should be left to the professionals as it is getting used so loosely goosey. Science Girl will help clear it up: normalizing is a way to rescale to a dimensionless magnitude e.g the normal vector, which has direction but no change in magnitude or dimension (units etc.)
2020 made me think about this topic more, actually. It made me renew my appreciation for the collection of games I already own, going back to replay more of them before jumping to purchase a bunch of new games for the sake of FOMO.
Per your time management... you are an A+ to science Girl.
Stump talk made me consider something: The soldier series had one with the best music of all shump-dom.. I think it was number 3 super star blade soldier??? Hope you know it.
So I have the “let’s play” vid running whenever I bring the labs high-vac helium cryostat down to operating conditions...
Point being, listening to a game’s music is another example that the “ending” is a component of a composite structure as much as the music is. On the other side, every time I stop the music I “end” there too.
Oh no everybody is right
I wholeheartedly disagree with this.
Ps1 - 3404 games (1994)
SNES - 1757 games (1991)
Game boy - 1046 games (1989)
Literally thousands of games in an era where people actually had a greater disposable income than today for games at a cheaper price point.
You think people didn't feel fomo back then? No not in the least bit. Rather they had the patience to enjoy every single game that they played. All this paper does is justify society's inability to be patient with games anymore. We are so quick to hop on to the next thing that we don't even know how to finish 1 before we get to the next. And that's just sad.
Back in the 80s playing 8 bit games on cassette, I finished nothing except Dan Dare and The Bards Tale and a bunch of text adventures
@Dr_G_Lemaitre Super Star Soldier? Soldier Blade? Music to my ears!
Gee whiz, we need more scientists like you in my area! Seriously! LOL
Good article as I can relate. I play video games, they don’t play me. Plenty of unfinished favs! Some Switch carts I haven’t even fired up yet. It’s perfectly fine. When they’re no longer fun it’s time to move on.
Is that a Monster Hunter palico reference? 😂
Yeah I was confused by this at first too. I think our dear author equates having more disposable income due to personal circumstances with a societal shift.
I can’t afford a switch and I’ve gladly played the same games over and over. Watchout... this backlog stuff looks scary
No....no it's no time.😐
I've played plenty of games that were so good I just couldn't put them down no matter what life demanded of me, and plenty of games that were trash and I put down after an hour or so.
Maybe we need to quit blaming gamers for not finishing games and instead blame developers for not making a game interesting enough.
Couldn’t agree more with you, there are some games that simply show not respect for your time ( I am looking at you Assasins Creed ) It’s been a while since I don’t feel ashamed of quitting on games, time is scarce and it is way more valuable than the 60 bucks you pay for a game , my last quit was the Witcher 3 , I was just not interested in the story as much as I would like to, gameplaywise it was ok but did not live to the hype I was expecting ( maybe because it is an “old” game ), in a few words : a good game Is the one that respects your time, a game that doesn’t feel as if it is throwing repetitive and unnecessary work at you, a game that leaves you wanting more after beating it. Games I love: Botw, Horizon zero Dawn, Spider-Man .
Can't speak for everyone, but i think that piece about not finishing BotW was surprising because iirc you said you were literally right there at the entrance to the final boss and you just didn't fight it? It was just odd cause you were already there lol. And not really about it being not normal to finish games. And there shouldn't be any need to "normalize" it anyway. You paid with your money so do whatever you want with the game. Play it for 1 hour, finish the whole game or just keep it sealed on your shelf for all i care
Personally i try to do everything possible in a game to get my money's worth. Most times i can chug through tedious parts and do everything possible. But if not, I'm satisfied with at least finishing the main game. I dont think I've ever played a game so bad that i couldn't bring myself to play it anymore. Any game i stopped playing was most likely just cause another game caught my interest at the time
I can't get through the dlc on Zelda. I got the motorcycle but not unlocked the sword. It is too hard for me. Most other unfinished games are due to boredom but not this one.
@Willmercade You don't finish Galaga. Galaga finishes you. o_o
Got to the final world on mario 3d world & can't do champions road or mystery house marathon
Awe gee! so Image Fight II making the flight-sim (aka game) within a game aspect would also fit for the metaphor but only a refined ninja like you would understand
Also @BloodNinja: Sad to inform you... I feel like such a bad scientist girl...
That whole throwing star thing has hit major setbacks. My grad student was not reading the data right.
I determined a workaround. Looks like at best:
For all throwing items use all caps
Throwing stars: use a “ * “
Throwing knife: use underline
I can send you relevant journal articles on making matter form from high energy density physics and photonics, but this is a reach...
@Dr_G_Lemaitre I may have to settle for * and ___ hahaha!
I think I crashed google when I searched for all the high density physics stuff, though! No really, I DID search for some of that because my expertise lies in physical science and not what you study, and I want to know what you are talking about. I looked up spectroscopy and I'm kinda getting it but I'm sure the explanations on wikipedia are not sufficient!
Good mention for Image Fight II, you're the first real human I've met that has mentioned THAT LOL
"It's time to normalize-"
No. Bruh, you just posted cringe. Who the F doesn't quit games before finishing them? It's literally the norm. No one finished all their games, not unless they have a grand total of seven games in their library.
The only thing I wanna normalize is embracing tradition, rejecting modernity! Also Minish Cap is like six hours long, I once beat it in one sitting. Felt like 2-4 hours, I didn't skip a buncha content.
I always finished games. There are only few exceptions that I couldn't finish them and that's because of either I got bored of it or that I can't beat it due to its terrible difficulty(Super Meat Boy)
Other than that, I've always have the habit of atleast beating the main game and extra content is only something I do for platformers in general. However, Ni No Kuni is one of the exceptions where I want to do all the Errands due to it being very satisfying.
I have a recent weird habit of getting right up to the end of a game and then losing all interest. It happened with 3000th Duel, Mark of the Ninja, Tales of Berseria, Torchlight 2, and many others I could name. I thought at first it was being distracted by the shiny--having more money than I used to as a youth means buying way more games than I could as a kid, but now I know it also comes from not needing/wanting to devote myself to one game when something new and interesting comes out (or goes on sale).
I'm definitely a reader, even though I didn't finish this article. She lost me completely when she said that Dragon Age: Inquisition was one her favorite games. Ew.
You think people didn't feel fomo back then? No not in the least bit. Rather they had the patience to enjoy every single game that they played. All this paper does is justify society's inability to be patient with games anymore. We are so quick to hop on to the next thing that we don't even know how to finish 1 before we get to the next.
@X-blades In the author's case, though (and I'm not defending her position per se), she is a games critic. It is understandable that people in that role might feel as she does.
I feel like you've correctly described ONE of the societal shifts that have occurred in the last two decades, which would underlie our gaming habits. There is more to it, of course. I think that, for those of us who experienced some of the early times of home console gaming, it was only natural to enjoy and to try and finish each game; we didn't think about being "completionist" or anything like that. Home electronics were still so new that even the most jaded of us could not have been that blasé about the matter.
I myself have felt the shift in my enjoyment of and orientation to gaming. Sometimes, though, stepping back helps us appreciate the value of our hobbies...
Now this is an article I can totally relate to. This is pretty much how I have always played video games, it's very rare for me to play a game the way I was meant to from beginning to end. To me one of the best aspects of gaming is the way you can just do whatever you want, how you don't need to adhere to anything specific which makes it a new experience all the time. That is probably why I always got so bored with linear games that just expect me to always go with the motions, cinematic games are just the worst for me.
My wife is like 🤨 every time I want to buy a new game - so while I don’t 100% my games, I always get to the credit roll.
@Diogmites While I found your trolling remark somewhat obvious, it was skillfully crafted and made me grin, so I offer compliments instead of complaints. 😊
Are we getting a Kate soapbox everyday from now on? I’m all for it if so!
@BongoBongo Yes. I find both the articles and comment sections on these reflective themes illuminating.
me vigorously nodding the entire time reading this piece
But you didn't finish Minish Cap?! It's okay, I don't remember the ending so same difference?
Hmm for me it's about finishing games that we buy with our hard-earned money.. games in my country are very expensive (25% from minimum wage) unlike those at EU/US.
Too many games on library? Don't be greedy and buy so many games. That's what people should normalise for. We will lack focus and motivation to finish or even start a new game.
That being said, I regretted finishing I Am Setsuna.. should follow my heart and stop after the final boss..
First of all, I like completing a game. I actually do. It presses a certain button in my brain that makes me feel good. But still, there are games I do not finish, some of which are awesome and some are not. The best of the former is Death Stranding. It's so lovingly weird, it's beautiful, it's well executed,its very immersive - playing it did feel magical to me. It's also long and repetitive, where it, to me, got past the point when I don't want to spend anymore time on. But I do not regret any second spent with it, I cherish it.
This is an interesting debate.
Firstly, I agree with most of the sentiments of this editorial. People should not feel pressured to complete games and the individuals that try to gate keep or diminish others' experiences just because they do not conform to some twisted "core gamer" ideology just need to get on with their lives.
Where I might disagree is with the idea that a game can be experienced without necessarily completing it. Yes, there are plenty of games where I whole-heartedly approve of this message. While I enjoy most Bethesda games I would not say that a person who completes a Bethesda game has gained any additional insight with the game or has fundamentally achieved something that could not be had by playing around in a Bethesda sandbox for several hours before throwing in the towel. However, this is not the case with all games; especially not games like Nier: Automata or Undertale. Someone who picked up Nier and played it for 10 hours only to put it down and never touch it again did not actually enjoy the same game as the person who saw the game through to 100% completion. Not even close.
The Switch has a feast of games, while the Wii U had a bit of a famine (with support from the 3DS). And even on the Wii U I had a backlog of games. The Switch is so much worse!
Is this meant to be some mutation of ‘woke’ culture in gaming? That we have the right to not finish games? Not the most timely piece also as many people currently don’t have a disposable income, so that renders that point instantly moot. And you’re the Queen of Games with no one telling you how to play them...sorry but when was this ever an issue? To be pressured to finish a game? If you’re speaking for the people than this a completely facile and cringe-inducing argument as people can do as they please with no sense of judgement.
What confounds me more than anything is that as a games journalist you instantly lost all sense of credibility by proudly stating not to finish games. That’s totally fine, you don’t need to finish a game to review it, but to have the audacity to write an article about making a strong stance against this is a tad concerning. Skyrim and BOTW are the only two games you really delve into and yes, I agree, they are vast open exploration based games that might not necessarily need completing to be reviewed. However this is my main issue: you have only focused on these type of games.
I believe as a games journalist you should be finishing games as much as possible, understanding that there are time constraints. Just play a bit of Super Mario 3D World? Okay great, wait there’s a whole after-game that’s another 20+ hours worth of gameplay. So then all of a sudden your credibility is questioned. And this is my point - if you have this attitude towards all types of games then I really have little reason to trust your opinion.
I can do what I please in my free time and if I want to finish a game or not. I’m not a games journalist - you are, however.
Haven't finished Dark Souls, but what I've played of it has been 10/10. Might go back one day, but I'm afraid I have to start all over again, as I've probably forgot how to play, it's a game that takes time getting used to and finding the right rhythm to.
Serendipitous timing for this piece. About 6hrs ago I closed and archived Hollow Knight for good. It stopped being fun about 5 days ago and it took strength to stop. Feels amazing to have done so.
Funnily, the game I started was the Witcher 3. The start really is a slog but I’m excited to see how much fun can be had. If it’s not, I’ll drop that too and maybe do some more Hades runs before the next one!
Weirdly I have found that if I play a game for an hour or so and I’m not into it I leave it. But that same game in 2 months time or whatever mite really appeal and will get into it. But play for fun always xxx
Tried to complete this comment thread. Could not.
All my fav games I have completed and replayed countless times. The ones I don't finish are ones I didn't enjoy and thus stopped.
People can game how they like but when I love a game I want to complete it (even though I feel sadness/trepidation when its near the end).
BOTW- I completed on normal and then Hero mode... was hard restarting from scratch but the feelings/frustrations/successes that Id forgotten I was able to relive. It was really enjoyable to cimplete and then replay.
For all 3 save files in Link to past, Between worlds, spirit tracks, phantom hourglass and minish cap, I have completed saves. Does anyone else do that? I love these games and am currently replaying Spirit tracks this month.
Bravo Kate! Now I admit I will probably not finish the FF7 port on the Switch, DBZ Fighterz storyline (only like multiplayer), and a bunch of others. I'm currently stuck on a second replay of Curse of the Moon 2 because of the difficulty level to get the true ending, but it's easily one of my favorite action platformers of 2020. Anyway, totally agree with your points here. Just have fun or stop playing depending on the game's vibe! (Althougj sometimes you gotta force a playthrough for whatever reasons)
I prefer shorter games these days. I would love to try Mario Oddessy, or the Yoshi switch game, but then I read about there being a bazillion things to collect, and that stresses me out a bit. I know that you don't NEED them at all....but the unfinished nature bugs me, and I feel that I have to play that game before I can really move onto the next. Like you say, this was fine when I wanted games to last a long time and get the most out of them,. I think I like games with a start and end point that is reachable in not a silly amount of time, but the game itself is one you want to play over and over again. ToeJam and Earl Back in The Groove takes like an hour to beat the normal world, but I have played almost 100 hours of that game. It is one of my fav switch games. That I think is a perfect example. The other game that I have over 100 hours of Switch gameplay on is Collection of Mana, as I just keep going back and replaying the 3 adventures
Is this really a thing? Maybe it's because i quit social media for the digital brain rot that it is, but in the real world, i've yet to encounter a single issue with not finishing games...
I love the Yakuza series to bits, but lacked the time to fully embrace the series. A friend of mine gobbled the series up in one go. With the help of popculture osmosis, wikis and youtube, we're still able to enjoy it together.
I've given up on most games, i've returned on the majority of them as well. And yet, no one really cared so far.
Not me, not everyone else.
Maybe it's time to "normalize" not giving a darn about the opinions of some circles on the internet or even RL people who think nonsense like this is even remotely important...
Manage your own time, do what makes you happy and cut things out of your life that bring toxicity into it.
@Einherjar yup, it’s really a non-article personally. You play in your own time and no-one will ever judge you for that. In fact in all my years of playing games I have yet to see this topic even remotely debated. Just enjoy what you have. However you better finish Yakuza 🤣🤣
Okami, Metroid Prime 3, Hades... All played to death, some of my favourite games of all time and yet never finished any of them.
I haven’t finished BOTW.. playing it is very fun. And I got to Ganon, decided I was underpowered and needed more hearts and master sword so continued to play around. Never went back to Ganon and haven’t touched the game in ages. I think it’s not a strong enough story that I’m so desperate to see to a conclusion.
@ghostsoundjosh yeah it's kind of strange how much it gets hammered home, at times sounded more like a self esteem or personal issue more than a gaming one. If a friend started going on like this to me I would question how much stock i should put into their opinion on games (among other things) in general. Plus like you said, its troubling it's coming from a gaming journalist, and I'll keep this one in mind on her next article/review.
I was like 99% done with Xenoblade on Wii and never finished it because I wasn't good enough to kill the one optional superboss (despite all the help I got from the internet). Years later, I was like 99% done with Xenoblade X, and although I finished the story, I wasn't good enough to kill the one optional superboss (despite all the help I got from the internet)(also, I totally copied and pasted that). Then later my Wii broke and I'll probably never get to finish it. I never finished Xenoblade on my 3DS, either, and I'm pretty sure my 3DS is dying, so I probably won't. I've also only made it like 30% through Xenoblade on Switch before I got distracted by other things. Despite all that, the original Xenoblade is easily in my top 5 favorite games of all time, and I have very fond memories of X and would love to play it again. The good news is that I DID finish Xenoblade 2 to 100% in pretty much every way possible... except for the DLC. I'll finish that right after I finish all those other games I just mentioned, I swear!
Just git gud, nerd. EZ.
Back in the day, Crash magazine had a page where readers could list how far they had got in games / which ones they had completed.
It quickly descended into a joke where each submission consisted of a series of 100% for stacks of really hard games.
Obviously games back then were less sophisticated, but it was a nice bit of mockery at achievements.
At the risk of repeating other comments that I have not read, games are meant to be experienced, not conquered.
It's the journey not the destination, blah, blah.
Anyway, that's my excuse for giving up Twilight Princess at the second-final Final Boss fight.
And only clocking Super Ghouls n Ghosts once, not twice.
(But I did clock R-Type on the Gameboy)
For me this is simple: A game should be fun, if it's not or not anymore, it's overstaying it's welcome. You way with your time for playing games, thus making it the most expenive price to pay, that's why I switched to being a casual gamer since a few years.
One of my pet hates in gaming is getting to like the last boss at a fairly steady difficulty rate that is manageable then the final boss or level is way way overpowered and is so difficult. That can really ruin the experience for me xx
I thought it was normal to stop playing a game your not enjoying while completing games you are still enjoying.
Sometimes I play to many at once and leave one behind with the intention to play it again in the future.
@ghostsoundjosh Yeah yeah, i'm on it
Well, this is a very interesting article. It surely feels right not to finish/complete a game (two different concepts, IMHO, because I can tell I have finished SM Odyssey, watching the credits go by after 20 hours of game play, but I'm far from completing it) but there can be very different motivations for that, apart from those suggested in the article.
One of them is that the contemporary audience really dislikes endings. This is partly due to the death taboo our society is facing after the destruction of the religious sense. The perspective of an infinite nothingness waiting for each of us when life comes to an end is far from pleasant, and should be avoided at all costs, by removing it, not naming it, denying it. That's why we hate endings so much, because we can't accept that things end. But they do, even when we try to avert the idea by avoiding to enter that final dungeon on purpose (something I did with Okami, one of my most-loved games ever).
Yeah, I guess on one hand, it is kinda easy to develop OCD like symptoms over one's "pile of shame" and just the idea and the guilty conscience that you should play the stuff you bought and finish it can be anxiety inducing.. On the other hand, I think that the "Hero's Journey" that most narratives in contemporary entertainment rely upon, is inherently a part of the meta story of every video game: it is not like TV, it is not as relaxing or free of any obvious effort and in that sense, actually finishing a game can be a very satisfying expierence, much more than the short Dopamine burst is when you buy the next disposable game with your disposable income
Dragon Age is great Though, all the faff is what I didn't like, but this article is about choosing not to take part in what you don't want to, I'm a completion freak, though. Compulsive xD I'm a little surprised you didn't finish the story of BotW but chose to do a lot of the other stuff haha Each to their own, though.
Its hard to not play stuff when you only buy physical games like me. Mybacklog is staring me in the face about 2ft away from me on the shelf and i WILL play them all and sell if i don't like.
I'm so sick of 40+h-long games, most of which end up feeling dull. The Witcher, Ghost of Tsushima, God of War... Beautiful games which could have benefited from being a more compacted experience.
On top of that, game/level design seems to have been tossed away by most AAA companies.
The only thing they seem to care about lately is showing muscle with their graphics, performance, loading times and whatnot. Designing a game where things still feel fresh after the 10th hour seems to be mostly a thing of Nintendo, indie games and the past and it saddens me.
Maybe it's time for game designers to start implementing length options to games. Do you want the main story and to avoid grinding or super lengthy combat sections? Here's a 15h-long game for you. Do you want to breathe every last inch of this game? Here's a 70h-long game for you.
@BloodNinja good idea but how can i delete my physical games? the bin?
I couldn't care less if someone thinks I am a real gamer or not. I couldn't care less what anyone on the internet thinks...
Because everything has to be "normalised" these days. God knows why. If you find a game too hard, who cares, if you don't like a game, who cares, if you haven't got time to finish a game who cares.
We don't need someone patting us on the head and saying "its OK" every time we do or don't do something. We don't "need to talk" about everything that someone struggles with or doesn't like. We don't need every game to portray every gender, race etc in a way that speaks to our own complex experiences.
Games should be fun, challenging, relaxing, frustrating, hard, easy and everything else. Thats the beauty of games. You don't have to like them, you don't have to play them, you don't have to relate to them. There are so many of them that regardless of what you enjoy you will find games for you.
My partner likes the most mind numbing mobile games that hold 0 appeal for me but its her way to switch off after a hard day at work. She doesn't want involved or story. She wants to swipe on her phone screen a bit and the points to go up.
@Brummieendo90 Hahaha, you stare at them intensely while pressing delete on the keyboard. Takes 1200 presses to delete a physical game. Count exactly or it doesn’t work. Takes a rate of 33 presses per second. Good luck.
Sorry, I quit the article part way thru & never finished it...
This warmed my gamer heart.
Who finishes Skyrim? I'm master thief and have a vampire companion. Happy me. Also about 30 hours each with another few character builds. I think I won.
I have a tendency of playing 40 hours of a game I like and then I seem to get bored. Repetitive quests and tedious resource gathering are definitely the culprit. Or maybe ADD.
Great read. I'll return to my 60th Hades run.
I absolutely love the Monster Hunter franchise. I have never reached G rank.
I never finished this article. I did not have time on my break to finish it and I had to let every one now I forgot I was supposed to find my son in Fallout 4.
I STOPPED PLAYING BATTLE FOR BIKINI BOTTOM REHYDRATED AND I'M PROUD!
I got all the way to the checkpoint in the middle of the final level of Super Meat Boy. I stopped because the level was taking too long and I had to be somewhere. I could never work up the energy to tackle the first half again so I just gave up.
Pretty dumb editorial, I dont see the point in feeling pride over how much you dont play a game or how you get bored of it. Do sports fans brag to each other about how they shut off the tv halfway through watching the game?
Just play how you play, this article seems like it comes from insecurity.
Daniel Ahmed's twitter comment is just mental masturbation. You finish a game when you beat the final boss and see the end credits.
Nothing wrong with giving up on a game early, but don't call it your favorite. That's just posing as someone that beat the game. If you call it your favorite, people are rightly going to assume you beat it. Seeing the end of a game, TV Show, or book is likely to change your opinion of it. I know plenty of people that call Game of Thrones their favorite TV show, without seeing the final season.
Let's get real. You can't say that Steak and Brussell sprouts is your favorite meal, if you only ever eat the steak.
I've never finished
A link between worlds
And you cant make me
Developers could do themselves a huge favor by cutting out the bloat. It's just useless fillerb anyways, or at least giving the option to. I'm sick of gathering, crafting, fetching and earning money. That's all i do in RL. I just want the damn game and the story.
@avictorao that’s a ridiculous idea, a lot of people like a blockbuster experience so I expect a game like The Last of Us to be around 15-20 hour mark. How could you possibly cut the game for different audiences, game designers put so much energy into the overall gameplay, helps you build your inventory sufficiently, get you used to combat more so the build up is gradual and most importantly the flow of the story! How can you cut that out?? Imagine cutting out major parts of the world in Breath of the Wild! That would be insane.
Also God of War and Ghost of Tsushima are both 20 hours long, I finished them both around that time and thought they were both the perfect length! Am I going mad here? To see a 5 hour version of these games? Jeez.
@GameCollector84 brilliant analogy my friend, all my favourite games I have finished 100%. And I finish them multiple times. Why? Because they’re my favourite games.
I thought this was normal already?
@LEGEND_MARIOID it's a Quitters Anonymous speech
“Now we all have...disposable incomes”. Lol yeah sure ok.
Most gamers don't see the end of most games (easier to observe that with player percentage trackers on achievement/trophies on rival consoles™).
Dropping an experience cause you're not enjoying it is entirely sensible but seeing a game to the end should be normal practice generally, I feel. Not that I do that.
Personally I swore never to quit any film ever again when I managed to get to the end of a particularly lousy one a few years back so I wish I had the gaming equivalent of, um checks notes The Human Centipede.
I don't know why you would like a game and not finish it.
I quit playing Ghosts of Tsushima last year because I got super bored with it as it's just a feudal japan HZD clone. I was excited for it, but now I don't consider it a game I like.
@Jashin yeah I feel that. I had a go at defeating Calasmos and got my butt kicked and left it alone for a bit, but now I've just gone back out into the world to mop up side quests, and if you go chat with Gemma in Cobblestone she puts you onto a few new fun quests. I'm enjoying it again, and there's no real pressure to do anything. Calasmos can wait until I'm ready to deal with him.
An excellent article. I shy away from difficult games bc I am not a particularly skilled player to begin with. Even games that are moderately difficult are challenging for me and would take a long time for me to hone my skills to master. So I tend to look for games that have adjustable difficulty or can allow you to grind your way through.
I can count on both hands, the games I've "finished". The games I've not finished is probably 100 times that number 😆
I sometimes wish I could get into the mindset that the author writes about. Unfortunately(?) for me, a lot of my drive to finish a game comes from the simple desire to know what happens next. Sure, I could predict the general line of events, but I always find myself wanting to find out exactly how the developers make it come to life.
So quitting a game partway, even if I'm not enjoying it at the moment, often leaves me feeling unaccomplished if it has a story to follow.
Interesting article. I am not 100% sure why you wouldn't finish a game if you do enjoy it. That just seems baffling to me, but eh, whatever. I do agree however that you're fine to stop playing a game if you are not enjoying it.
"Other people can tell me (the game is) fantastic, if I just push past that one bit that sucks..."
I never get this. I have heard numerous times from people that you should give this or that game x amount of hours so it gets good, but my logic is if I already have played a game for lets say 10 hours and the game still hasn't drawn me in, I don't think it is worth dedicating any more time to it. Just move on at that point.
@Patendo Yes, I also do the 3 Save Files for my Zelda games... But I replay TLoZ, ALttP, and ALBW.
Anyway, that's my excuse for giving up Twilight Princess at the second-final Final Boss fight.
@Rambler You borrow Midna's crowned head and dare to say that?!?! You are the reason the Fused Shadows were broken.
[Points, gesturing angrily] To the Twilight Realm with you!
Seriously, this is one of the most dispiriting comments I've read here. The lack of éliteness is terminal.
so many comments haha awesome - hopefully someone reads this lol
i think it's important to differentiate between quitting without properly experiencing and simply not finishing/completing
1. Play though BOTW for hours on end and completing nearly all the main missions but simply not being able to or wanting to fight through Hyrule Castle
2. quit because you can't solve a puzzle before even facing the first divine beast
or giving up on a game that is otherwise very mechanically and narratively (is that a word?) good because it is too difficult for beginners. sometimes overcoming and mastering a game is part of the enjoyment and feeling of fulfilment
at the end of the day everyone has different ideas of fun, so just do you but don't forget to come back to those great games when you're in the mood to tackle it again, usually makes for good times when you overcome
1.I was talking mainly about extremely long games.
2. I said Nintendo is pretty much immune to this problem.
3. I am happy that you enjoyed them, but where is the lvl design in those games? In my case, after the 10th h I felt they had nothing new whatsoever to offer.
4. I am just asking for options. Your position is perfectly respectable, but your way of playing games is not the only one. Just look at the numbers pf how many people actually complete games. The industry certainly needs a change.
Or just don't buy a game unless you know you're going to play it right away. With most games being digital these days, it doesn't matter when you buy it.
Of course, that doesn't make sense for physical game collectors but there's no shame in having a massive backlog if your collection runs from NES all the way to the modern day.
@GameCollector84 I don't think anyone is talking about shame. I just shared some organization info for people who feel they need to trim their collection. If you don't feel you need to do that...then don't lol. But nobody is saying you're bad for owning a lot of games, so not sure where the shame stuff is coming from.
@avictorao okay...so what about games that just loop on endlessly like puzzle games? Or simulation based games like The Sims orAnimal Crossing? You don’t really finish those type of games. And there’s a little Nintendo bias there about them being immune to it, that’s a bit subjective as I personally found GOW just gripping from start to finish.
I understand what you’re saying, I’m not having a go but I actually feel it’s an achievement for a lot of people to finish a game but also they want to see through it to the end. If you’re talking about change it’s really to do with the quality of the game surely? And for £50-60 I sure as hell wouldn’t be happy with a 5 hour game I can tell you that! Especially if I’ve been waiting for it for a long time. Again your idea of having options, I understand it...but it would never work for the types of games implied. Like it works for games like Streets of Rage for example, but not a AAA game. But that’s just me.
Anyway I’m a tad fatigued now, just had to pop on here and unleash myself for a moment. Interesting article and opinion piece, but one I don’t agree on.
Kate Gray, Kate Gray, oh how I enjoy your pieces on here. I grew up in the NES days, not finishing games was basically the way we played, unless you were a weenie and got a Game Genie, or just used level choice passcodes, or spent 100's of hours just finding the perfect system for getting through Ninja Gaiden's final level (cause if you die you get sent back like 4 levels). In my day, most people didn't finish games, cause they were ported from arcades built on an insatiable money-licking system of kill-the-player-fast-so-he-pumps-another-quarter-in. I must've played Castlevania's opening 3 levels 50 times. People hated Simon's Quest but at least you could beat that one!
Now the system is pump-as-many-useless-micro-transactions-into-rushed-and-unfinished-games-so-the-player-pays-150-dollars-for-a-game-that-wasn't-even-finished-when-it-came-out. Honestly, the industry is doomed. Greed holds illimitable dominion over all.
At least your posts are here for a while.
As I grow older, I realized the games of my youth allowed me to infuse my own childhood imagination into them. Super Mario 64 was literally just a playground to do wacky jumps and dances, to shoot myself randomly out of the cannons on Bob-bomb battlefield, and otherwise create zany plots and narratives for its characters and many worlds. The subsequent sequels came close to that but somehow lacked that original simplistic magic. Odyssey was similar but of course, that is a very polished game which easily feeds into the instant gratification of today's world with the nabbing of a nigh-endless amount of collectible moons.
64 on the other hand was a delicate and difficult adventure. My dad cleared the way for me so I could romp around on the sunny and cheery levels while he gradually worked his way to the final Bowser fight. However, my constant wailing on Bowser in the first underworld fight had given me enough confidence and nerve to oust the king of the koopas and beat the game while my dad made dinner in the adjacent room. I whooped and screamed with joy, and he too was proud. I watched him religiously play older titles like The Lion King on Sega Genesis while I was much younger and too much of a novice to get Simba through the beginner levels, so it was an honor to finally achieve such an accomplishment, especially in this, the flagship game of the N64.
As I grew up, I slowly worked my way through games like the Wind Waker and Super Mario Sunshine, games which took years to finish due to their moderate difficulty and because the ghost ship freaked me out on Wind Waker.
Nowadays, I still do my homework and research games before buying them with the slight intent of eventually finishing them. I took a year to finish Breath of the Wild's main story, completing it close to the first anniversary. So yes, there's some element of beating games that is satisfactory. I also just mindlessly run around in Animal Crossing because that's relaxing to me and mimics the same carefree mentality of Mario 64.
And then there's Octopath Traveler, a game I will most likely never finish. But that's a tale for another day.
@BigDong420 That's because their journalist, they play games as their job, we play them as a form of entertainment. This article is just a way for them to feel good about not finishing every game they play. Plain and simple - Their sellouts.
For me personally, I can't stand all the silly side quests/missions. Its just developers padding out games unnecessarily. Maybe I'm just to old to understand, I've been gaming since Atari right through. Retro games are more fun because of there simplicity, they ooze gameplay they were designed that way. I still love today's games but sometimes they become a chore.
This is me right now. I got Witcher 3 to play while I have a week to myself. I put it down on the Bloody Baron quest and find myself playing Tokyo Mirage Sessions. I'm a true gamer, I like playing games.
Just finish BotW for goodness sake! If you’ve spent hundreds of hours on it and gotten every outfit and memory etc, why not finish the actual narrative and get to the credits? I can’t fathom this attitude 😆
@ghostsoundjosh "I believe as a games journalist you should be finishing games as much as possible, understanding that there are time constraints."
Well, you're incorrect, then. As a games journalist, it's far more valuable to have knowledge of a wide range of games than it is to have a deep knowledge of four games that you've put 300 hours apiece into. Unless you only write about those four games, of course.
You might be asked to write about Monster Energy Supercross one day, Stardew Valley the next, Dance Dance Revolution the next, and then have to review an indie game that is a spiritual successor to Teleroboxer. You get more frames of reference from playing 20 games for 6 hours apiece than you do by playing Assassin's Creed: Valhalla for 120 hours because somebody on the internet - who let everybody know who they are by dropping 'woke' into the first sentence of their attempted takedown - decided that you should.
To call the author's credibility into question because she plays more games than most people is just bizarre.
@arabiansanchez You don't need to fathom the attitude.
People don't need to enjoy their games the way YOU expect them to enjoy them. That's kinda the point of the whole article.
I like games where the fun lies in the different ways you can finish the game. Chrono Trigger is an excellent example. It has like a dozen different endings I think?
@SuperKMx Hey, I’m glad she’s happy. I’m merely baffled by that particular example 😆.
Just to clear a couple of things up:
1. I'm mostly talking about games I play for fun! I don't quit games I'm reviewing because I'm not enjoying them, because that's... the point of reviewing them 😅
2. When I say I "don't always finish games", that doesn't usually mean I just put them down before even getting to the story. I play a lot of games right up to the end boss, and other games I'll put in 80+ hours, but never finish the main storyline. I think it's pretty easy to tell if you love a game from 80+ hours, and there's not much chance that the ending will change that! I think a lot of people here are assuming I just throw games away after 20 minutes, which is definitely not what I meant - I usually give games around 5 hours before I can tell if I enjoy it or not
@WoomyNNYes haha, same here with Luigi's mansion 3. Though with me it's more that I played this in coop with my kids and then there interest waned once they discovered other coop switch games. I'm sure we'll get back to it someday.
Personally I do find it a bad habit not to finish a story focused single player game. There were stats a few years ago showing how many people never finished uncharted's campaign and back then many publishers interpreted that as a lack of interest in SP games. If you don't complete Doom or hallow knight... who cares, but follow through with a great story driven game.
I gave up on immortals fynix rising. That game was TERRIBLE.
Thanks! Upon looking it was “Final soldier” that I was thinking of- but I like super/blade just about as much (musically) too. The naming of those games confuses me so I just throw words at a search engine.
~~I couldn’t check out the link before, very thoughtful though thanks~~
The music sounds different in a let’s play- with all the f x. Etc. but I’m glad to know clean tracks exist!
The defined bass line Like in Rondo of blood with ..?16-bit drums? And sythin melody is great for mentally demanding flow-focusing.
Super star soldier’s older sound makes the layers easier to parse, although more 8-bit/?? pixel-ish (for better or worse)
For more mindless tasks (e.g. barefoot preg sci-girl in the kitchen making sauce or series solution separable linear differential equations )music like Shostakovich, Satie, Beethoven is great (when not relaxing with sweet saxophone heavy jazz )
Hope any other readers also checkout these games available in a number of places! ~Sadly Image Fight II has been removed from the VC... sad yoshi sounds.
@Dr_G_Lemaitre All excellent taste!
Ever heard of Michael Brecker?
Holy crap, I think now I just peed LOL
I'm very fortunate that I got to see him live at the Hollywood Bowl before his passing. What a freaking legend his playing was.
But you don't understand - I never "borrowed" it; I stole it
(It took me until the Wii to get to the final boss, and I just couldn't get on with motion controls for that bit.)
I haven't commented on an NL piece in years, but I've enjoyed enough of Kate's work at this point that I really want to say what a breath of fresh air her writing is. I have been thinking about this topic so much lately now that I'm getting older. For me, recreational time is just too limited to spend on something that feels like an obligation. So nice to read your thoughts, Kate. Keep it up. ☺️
Majority of the games I played, I have not finished. However, the games that I play a ton, are games like Monster Hunter, wherein you have a main campaign to "finish" (but totally optional), but tons more to do to 100% the game.
Finishing Dark Souls once is one of my personal gaming achievements and Shiren The Wanderer Final Dungeon. Feels great to finish them. Many other games I lose the drive to finish them since they are no longer fun to finish to the end.
I do not think i have ever finished a JRPG ever or any RPG. I tend to gravitate to strategy games like Starcraft or Dota 2, that are session based and not story based. More a kin to fighting games or sports games. Now that I recall, I was very into Tekken and street fighter, and Command and Conquer and many other RTS games.
My personal goal is to 1cc Crimzon Clover (a shmup). I am hoping it happens within the year lol.
I started to really bite into games and finish them since 2014. As I was the type of gamer who would easily give up on games this routine was necessary to gain a sense of completion and aquire more skill. I also played games that were a drag but it also tought me that there are games that take a few hours to be fun or to understand the mechanics. I guess the truth is somewhere in between and everyone has to have their own playstile.
Sorry, long post. I used to be the king of unfinished games. I would always get distracted and buy a new one only to either play part or none of it. But, I made a goal for myself at the beginning of the pandemic to finish games and I'm really glad I did. Since the pandemic began, I have finished: The Last of Us, The Last of Us Part 2, Jedi Fallen Order, God of War, Owlboy, Hue, Kinoki, Donkey Kong Country, Ghost of Tsushima (my first platinum trophy), Ni No Kuni, Donut County, Nier: Automata, Detroit Become Human, Sayonara Wild Hearts, Uncharted 4, Sonic 2, A Hat in Time, Ratchet and Clank, Concrete Genie, and I just started Hollow Knight. Some of these games (like The Last of Us series and GoT) are now in my list of best games I have ever played in my life, and I never would have experienced them if I hadn't kept my goal.
However, I didn't finish Horizon Zero Dawn and The Last Campfire because I was bored, and Resident Evil 2 Remake because I was too stressed out. I, too, haven't finished BotW yet for the same reason; I don't want it to end.
I think people should play however they would like, but I can't begin to tell you the experiences that I have had because I did finish the games I chose to play.
I really love Kate's articles, always fun to read!
I personally didn't finish ANY Etrian Odyssey, except Untold the millennium Girl. I didn't finish untold 2, the fourth or the fifth, OR nexus! I love these games, I discovered dungeon crawler because of them when I bought the first Etrian odyssey on the DS on a sale, and I often replay them BUT!
They are long, they are difficult, they take a lot of time. I remember, I was so happy when untold introduced the possibility to lower the difficulty : I can beat the game in its normal difficulty, we all can, but when you want to enjoy the most of it with little time.? A lot of fellow gamers where sometimes shaming people for not playing it at the highest difficulty, like it will have ever lasting consequences in your life if you did
I just wanted to lost myself in labyrinths, which were pretty difficult even on "normal" mode if you were not careful, and most of all, I wanted to draw maps. Lots of maps. Looking at my completed map, especially when it will have been a long journey through this particular floor, was really satisfying.
I’m a parent of a 2 year old. My wife and I work full time and between running the house, working, looking after our child (and dog) there isn’t as much time to play games nowadays.
I squeeze in some game time when I can - but have to accept that a 60hr JRPG is something I may never finish (which still didn't stop me buying Persona 5 Royale - doh!)
I started BOTW in March 2020. I’m still playing it now a year later (done 3 of the 4 divine beasts if you're wondering).
But while my time is limited (and my Switch/PS4 backlog is bigger than ever) that doesn't mean I don't enjoy myself when I do get to play. I love gaming as much as I ever did, I just have to make good use of my time.
And best of all my 2.5 year old daughter is now starting to show an interest in some of the games. She loves to sit on my laps and watch colourful platformers like Ori or grab the stylus and create some chaos on Mario Maker (she placed so many Boos on one level that we reached the limit for number of enemies - I didn't even know that was possible!)
There are plenty of games I may now never finish, but that hasn’t stopped me enjoying the time I put into them (and really isn't that all that matters?)
@nessisonett Lol, I never finished TYD either. I got stuck trying to beat that 100 floor tower and just never went back to finish the game. It was a good game though like you said.
@MeloMan, @Shadowthrone, @COVIDberry, @JuiceMan_V, @X-Blades, @Facelord, @Muh-ario, @GameCollector84
Top Comments: well done! My thoughts and opinions, and so much more! Like many on here, I have a 60+ backlog of games that I intend on finishing (credits roll...), and take pride in whittling it down as best I can (70% completion ain't bad!). Not judging others who jump in and out of games for their various reasons, that's just...NEVER how I roll! I read reviews, I wait for sales, I buy physical, I rarely sell; it's both a collection and a hobby, and I strive to give each of my purchases it's due (time, patience, blood, tears, sweat, etc.).
Most of the time the only reason I grind games out is because I feel guilty for spending the money on said game and try to justify the purchase and end up miserable playing them. Ever Oasis is my latest one- I'm gonna give up on it today I think and start Kid Icarus Uprising
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