The release of Super Mario 3D All-Stars serves as the perfect opportunity for younger gaming fans to experience classic Mario games for the first time, while also giving us older folk a chance to revisit some of our favourite titles. All three games in the release - Super Mario 64, Super Mario Sunshine and Super Mario Galaxy – are wonderful, but Sunshine is perhaps the most divisive.
Indeed, speaking to various Nintendo Life team members reveals that the game is by far the least enticing of the three to some, while others consider it to be a nostalgia-filled wonder. Even its biggest fans on the team can admit that it can be a frustrating, buggy mess at times, however, and plenty of players old and new are now discovering that for themselves.
A number of tweets from Sunshine players have found their way into our timeline over the past couple of days – sometimes owing to a pesky bug being on show, and other times thanks to players venting their frustrations at the game's occasionally wonky physics or unfair moments. We'd argue that these quirks make up part of Sunshine's charm, but that doesn't mean we haven't shouted at the screen on occasion.
Take a look through some of our favourites:
Have you been playing through Super Mario Sunshine? Have you encountered any frustrating moments? Let us know whether you love it or hate it in the comments below.
Comments (255)
Hahaha, these are classic though!
Kinda like how Skyrim is a buggy mess but that somehow enhances gameplay... somehow.
"MIYAMOTO RETIRE" yeah retire cause an 18 year old game isn't perfect
like skyrim , the bugs are part of the charm
It is without a doubt the worst mainline Mario game. I love so much about it, but it was basically stapled together and rushed out the door way too soon, and it really shows. Still have a soft spot for it, buts it's a 6.
I played it some this weekend and I remember why I rarely go back to it. When you make a mistake it takes forever to get back to where you were. It's not fun to fall off the rafters in Ricco Harbor and have to work your way back up time and time again, for example.
Oh, definitely... Cause the internet is ALWAYS right lol. Sunshine may not be the best Mario game, but it's a fine good game. Gamers wanted a challenge, it was given to them. And then they complain about it...
@ferroreo Gamers wanted a challenge, it was given to them. And then they complain about it...
Was there a poll somewhere about this?
Sunshine’s my favourite one. The rage is worse with 64 to be honest. FLUDD is perfect for correcting jumps.
I actually enjoy Sunshine more than most other entries. It's a step up in creativity and challenge. Git Gud
This game was made in a time long before people were deliberately trying to break the game to show on their twitter feeds. It is what it is.
The fun and challenging parts of this game far outways the frustrating times for me .
I guess I'm in a small minority here, but I've tried probably 10 times in my life to get into Mario 64 and have never enjoyed it. I'm playing Sunshine for the first time ever and am loving it.
I loved this game as a kid, warts and all. Still love it to this day.
@Crockin wooow! do you really think it's a 6? even considering it's many flaws, I've always thought the game is at least a pretty solid 8.
I really do think its frustrating bits are the rare exception to an amazing adventure
@Crono1973 dude if you know nearly anything about the game (no offense) you get up to the top rafter of ricco harbor in seconds.
@avictorao couldn't have said it better myself! Nice profile image that is a solid movie
@Crono1973 I had exactly the same thing, spent ages climbing up to the top only to have one of those random wispy things smack me all the way back down into the water. I thought I'd give the game another chance after I abandoned it not long after getting it on the GameCube but I've decided to move on to Galaxy.
In fairness if it's anything like the Mario 64 port the controls are probably hampering the enjoyment.
Sunshine is still about a thousand times less rage-inducing than Mario 64 is for me. I got on rather well with the game, aside from a few infamous levels.
@secondshot Me either. I'm beating 64 now just to be able to say I've fully experienced it (because I always quit playing it before), but it really tries my patience.
Some of those clips are quite amusing.
@Ghostchip dude if you know nearly anything about the game (no offense) you get up to the top rafter of ricco harbor in seconds.
Didn't you anticipate that someone would ask 'how'? Why not just answer it in your first post?
@secondshot as someone that played SM64 when it came out, I can see why some will find it difficult to get into.
As for Sunshine, the game has always been frustrating, but its part of the charm.
I did get 120 Shines back in the day but it's not worth doing it again.
Lol idk, Super Mario Sunshine, with its apparent rushed development, is still extremely fun. It translates extremely well on the Switch. As I continue to play the 3DAS version, I consistently have a massive grin plastered on my face (except when I'm playing those FLUDD-less levels... yeah, those ones are still broken as all hell) and am continually reminded why Sunshine is without a doubt my best game on the GameCube.
But yeah, I always kept on saying the game was janky on the GameCube, and its just as janky on the Switch. God help me if I break my Switch due to those FLUDD-less levels.....
@BulkSlash I feel you guys just need to learn his moveset I've never found a place that is extra frustrating to climb up to if you fall down because a spin jump to wall jump and then hover nozzle. And most levels that have especially hard areas like this have rocket nozzle right there. Like for instance the ricco harbor example. In the shine that really involves the rafters and the other shines right after getting on the rafters you get the rocket nozzle. Right when you get on! You can literally rocket right back up from the water and if you didn't make it to the nozzle than you don't have much ground to cover if you fall. Most levels have shortcuts like this get creative instead of backtracking and I'm sure you will enjoy the game more than you have.
Bugs are there, that’s a fact but come on! Remember you love this franchise. Also, kind of in the same line I’m experiencing Mario 64 for the first time and I would like to recognize all the pioneers and brave gamers that conquered the game back then. Today, enhanced and with such a tip of the line tools as joycons and pad Pro are, I’m find it extremely difficult to succeed in this jewel of game. My respect to all of them.
I haven't bought the game yet but at this moment even if i buy the game quickly, i might play only for a while and probably my hype changed again on another games.
I'm not in the mood to play 3D platformer yet as i still have other 3D platformer games (New Super Lucky Tale, Poi Explorer Edition) that still unfinished.
@veeflames I disagree with best game on the gamecube just because wind waker and maybe twilight princess or path of radiance, but I agree with most other things man this is one good game. I just love fludd and his mechanics and the fun tropical theme of the game. Although just looking at the melon level and the sheer amount of coin shines shows you its rushed, but in my opinion this does not destroy the game due to them making the controls fun enough to make even finding blue coins fun (although it really should say how many are in each episode left to find).
The game has its bugs. I hope everyone makes it to corona mountain
Sunshine is awesome. People dont like it because its hard. There's some jank and a couple brutal shines but for me it's creativity and challenge make it the best of the open world Mario games.
@Crono1973 I dunno wasn't thinking and to be honest I didn't care enough until a second person said that. Figured that you guys should now there is shortcuts intended by dev's with the fludd and other things.
A recently released "did you know" gaming video spoke about how sunshine was rushed out to sell gamecubes when it first launched. It is indeed a wibbly wobbly kind of game.
@Ralizah as much as I love it, you are absolutely right. If it wasn't for the fond memories I have from when I played it on my N64 as a kid, there's no way I would have completed it this weekend. The games is unfair as hell :'D
It is sad Nintendo didn't take this opportunity to,"fix" these issues. Never played Sunshine or the first Galaxy. So I bought it anyways. Really makes me want to tell people to lay off Ubisoft...at least they're willing to patch their games.😉
Oh yeah, that does remind me of a jank moment I had with Sunshine. I'll try and post a video of it here when I got the time, but basically I literally got trapped within one of those red spiked stalks at the windmill in Bianco Hills and watched Mario hopelessly lose a life (from full health) with absolutely nothing I can do about it. It was funny because while his life meter slowly kept on depleting, I tried as much as I could to break free from the stalk but to no avail (my "SUNSHINE NO DON'T DO THIS TO ME" screams as I try to break free didn't help, that's for sure). I could've been mad about it, but it was actually just low-key funny.
Ah, Sunshine. Never change...
EDIT: Here it is:
https://twitter.com/tweets_vee/status/1308054638663352321?s=20
I find Mario 64 extremely frustrating at times as well.
95 stars in and I wrestled more with the controls than any enemy on screen.
@Kevlar44 I'm not saying your wrong or anything (I don't agree but I love sunshine as well) this is just a question wound you call galaxy open world? I wouldn't. It's my favorite game ever made so just curious what you think.
I already beat my playthrough, only died about 35 times lol, I did stop at 92 shines though because blue coins are strait from the depths of hell.
@veeflames the one with stars everywhere happened to me too lol
Funny that in all my time playing sunshine so far I have not encountered anything this severe
Bought whole collection to play Sunshine on switch. Not sorry.
Did they really need to say “Too bad!” when you die? It’s like making fun of players!
@Crono1973 no, but general consensus about Nintendo games is that they are made for kids. The fact is they are not just meant for kids. I agree with it having some bugs, but I also remember having completed it 100% multiple times and never being frustrated about anything beyond having to try some challenges multiple times because I wasn't good enough in previous attempts.
The person who said, "Miyamoto retire" should maybe do something with his or her own life other than complaining about games.
I bought Hades and the new Ori game over this and thank god I did, the whole collection just shouts laziness.
When the box has a Nintendo logo on it, they call this "charm"
Better just keep this as a memory. If I play it again will probably ruin it by realizing how broken it was.
Hey, at least Sunshine has a functional camera cough 64 cough and doesn't have the trash minigame from galaxy.
@Rodan2000 same here, and I've heard great things about Hades how is it?
@avictorao still love it! The flaws sometimes are just so glaring compared to most other Mario games. I guess I could bump it to a 7. It's really off the wall, which for better or worse is what I like most about Nintendo's software.
@avictorao That's probably what's missing for me. I didn't play Mario 64 until 2010 or so, lol. And even then, every other run has been terminated 20 stars in or so, so I never got too awful far.
I'm that way with FFVII. I ABSOLUTELY love the game, since it was my first JRPG back in the 90s, but I'm noticing new players I talk to are often struggling to get into it with the recent remastered version, and I totally understand why. It's janky and weird and the characters look like they're made out of legos.
@nessisonett I beat 64 this weekend all 120 stars and hated every minute of it from star 80 on.
I know why it was praised back in the day but it really is the worst of the 3d mario games just due to design alone.
@Crockin I don't know if it was rushed, or rather changed a lot from it's initial form. I remember the first trailer being quite different, with the giant Pianta running running around as an example. To my knowledge this is the only 3D Mario game that underwent such noticeable changes. I've always thought the less polished parts of Sunshine when compared to other Mario games were likely due to these changes.
@Crono1973
When you make a mistake going back for 15 minutes is not a biggie. That's 2002.
Love Sunshine, with all of it's faults, camera issues and laggy controls... Don't know why, but I just do. Love going back there and getting mad all over again. Because of the camera, bugs or whatever.
@Ghostchip I don't consider Galaxy open world but rather a course clear game. I do prefer Sunshine but Galaxy is great. IMO the only open world ones are 64, Sunshine, and Odyssey. Galaxy for me slots behind 3D World and Sunshine as the 3rd best 3D game.
@GrandScribe it’s amazing, one of those games that even when you’re not playing it, you’re still thinking about playing it!
Sunshine was the first game I played in the collection and decided to beat it before moving on. Sunshine has higher highs than I remember , but also lower lows. It can be the funnest 3D Mario game and can be the most frustrating. The secret level episodes were the most frustrating for me and the game's lowest points for the most part. I don't know if it's the game or how the Pro controller is, but Mario felt way too touchy to control and FLUDD wasn't there to correct.
I honestly don't remember encountering any of these bugs or anything like this when I originally played it on the Cube.
Did I remember wrong, or is it rare to see these?
I was a big fan of Sunshine when it came out. GameCube was my first Nintendo console and Sunshine was 1 of my first Mario games.
A few years later I played Mario 64 on Wii VC for $10 and basically hated it. I know it's a classic and deserves the respect it gets for being 1 of the first 3D platformer, but I really didn't like it at all.
All of these Sunshine glitches though, Nintendo maybe should have worked on this port a bit more. Oh well, I guess that's what we pay for GameCube VC $20 a game, $30 for Wii VC, $10 for N64. Being a Nintendo gamer has never been cheap.
@Crono1973 Completely agree - had the same thing in Ricco Harbour. Even worse - I made it halfway and when I tried to break open the boxes to release the shortcut... I glitched right through them and into the sewers!
The game just does not respect your time.
Still. If having Sunshine on the cart is the price we pay for having Galaxy in HD it's worth it.
@torne Sorry to be pedantic, but you're complaining about the "design" of the game that pretty much invented how 3D platforming would work for most games going forward, when almost no one else came even close at the time? I get that some aspects of 64 these days are harder to stomach compared to more modern games, but to say the "design" in 64 was wrong feels like saying SMB1 was bad because you couldn't scroll back in levels.
All I remember about this game is Jackhammer edge-clips. "Ooooooooohdddddddddddddd"
Good, good times.
I played sunshine for the first time last night. I had a gamecube but never played it. The controls felt very frustrating right off the bat, worse than 64 in my opinion (I think those levels are just simpler so the dated controls don't feel as bad).
So far my goal was to play them in order but I couldn't do it. Galaxy is just such a better game. It really stinks they couldn't figure out how to get sunshine and 64 at 60 FPS as that would have really helped, but regardless galaxy feels like it hasn't aged a day, and the other two feel like they are from a different time and place.
@Ghostchip Oh no, don't get me wrong, the other games you listed are fantastic (WW is incidentally my top Zelda game... I think, haha), but there's something about Sunshine that's just very fun to play. Actually, it's not "something," it's EXACTLY what you said: running around with FLUDD and zipping through levels is quite thrilling and reminds me of how I zip around kingdoms in Odyssey (one of the best games on Switch, by the way). I'm usually not the biggest fan of water-themed games or levels, but Sunshine is a rare exception just because of how fun it is to collect Shines and explore its many levels. I do think the controls are a little bit loose though, which is rather obvious if you come from Galaxy/2 or Odyssey. They're tight and responsive 92% of the time, but with the remaining 8% I'd swear Mario's momentum is either too little or too much and I end up unintentionally hitting some object or something along the lines.
I'm liking the blue coin hunt so far, but I'd imagine I'll treat it just like I treated the Korok seeds in BOTW; find as much as I can, but not be bothered enough to find all of them. Keeps a lot of pressure off my shoulders that way, haha!
@I-U the FLUDD less levels are some of my favourite moments in the game. Lol. I always wished there was more of them.
@Ghostchip I'm sure I tried to rocket out of the water and it just seemed to charge up and not do anything. Plus I wasn't sure where to rocket up to, the ledges up there are so narrow that landing in the right place seemed more like luck.
I'll try and give it another shot, I was quite enjoying the previous level and had collected all the Shines there.
I'm probably just spoiled from Odyssey with its handy checkpoints that let you warp back to places quickly.
I have this for Gamecube, and maybe it was just the time when it came out, but I totally blocked out of my memory how bad this game controls. I played a bit on Friday, and I turned it off because I was so frustrated. Even though I know Galaxy is much better, I'm kinda just turned off from picking this game up again.
Umm, Sunshine, can I please have my Long Jump and Backflips back......pleeease.
@Don I'm not what is worse, the possibly-sarcastic "Too Bad" you get here, or the smugly delivered "You need some practice" from Gradius 2.
That looks annoying. I don't remember Sunshine being as buggy as that... maybe it was during a time when we were used to that kind of treatment from even the best of games so I didn't notice it too much...
some people just cant handle the difficulty of this game even with a few glitches even though its not game breaking ones and i would agree controls of this game needs some work.
can these issues be fixed with a patch?
@delt75 most likely yes.
@nab1 it was indeed rushed to bail out the GameCube. The fact is, all Mario games change radically from their initial concepts. Mario sunshine is like 3/4s of the way to something that would have been more polished. It's still an ok game, but it's pretty well documented that it was rushed out the door much earlier than usual for a Mario game
Just the lack of Gamecube controller support for the game that's driving me nuts, no biggie. Can use it but not the original game controls (or even ground pound for that matter...)
@nab1 im not faulting it for its design. I even went so far as to say I see why it was praises so much. The problem is playing it today it does not hold up.
I got all 120 stars, it was the most rage inducing 3 days of my life and I will never go back to it for the sheer fact that the design does not hold up.
I imagine it's awful with modified and inferior contols that don't work like the game was originally designed for.
I had a few laughs from some of the videos. I'm reminded of my own experience with Sunshine on the Gamecube. I was so excited to play it after enjoying some of Nintendo's other games for the system, but my experience was mostly fighting against the camera and controls and it stopped being fun for me pretty quickly. Obviously, some people love the game and good for them, but it's not for me.
Ironically, that's the reaction many people have when revisiting Sunshine. It's all shining nostalgia and good childhood memories until you're confronted with it's completely borked physics in a day and age where 3D platforming has come a long way ^^
@Menchi
The only difference is that Fludd now uses two separate buttons instead of the two-stage one on the GC controller.
Everything else is just the same janky and slippery mess it has always been ^^
It is without a doubt the best mainline Mario game. Rather than the levels feeling like the obstacle courses of the 2D and linear 3D games, or the sandboxes of 64 and Odyssey, Sunshine's maps feel like giant, interconnected jungle gyms, with a few dozen different points of interest and a dozen ways to get between any two of them. The fact that they all make up a cohesive world map rather than being a mishmash of every kind of environment on a bunch of floating platforms is also a huge improvement over the other games. I'll admit some of the hidden levels can be a bit punishing, but even those know how difficult they are and give you plenty of bonus lives. I've already rolled credits on it and am planning to 100% it for the first time. Just have to grab all the blue coins and a few more hidden shine sprites before I'm done.
P.S. Alright fine, yeah, the collision detection's a little wonky, but that was only a problem twice in my entire playthrough.
P.P.S. And the music's just fantastic. I don't care how much you like Galaxy's orchestral score. It'll never touch Sunshine as far as I'm concerned.
I have two words for these poor babies, (ahem)...
GIT GUD
@mariomaster96...they did have plenty of time to fix it!
I actually agree that Shigeru Miyamoto should retire. Many of his early works were great, but later on, he became more of a pest.
There is no shortage of maddening segments and/or razor-thin margins in Sunshine. Blooper Surfing, last Chuckster, Pachinko stage having the wonkiest physics ever, on and on and on, all exacerbated by an absolutely abhorrent camera.
Glad this was a tropical-themed game in a series that never does theming for its main games, or it'd have been complete garbage. Playing this and Galaxy really make me appreciate how tight Odyssey is.
@Pojos98 That is so ridiculously true nowadays! Good point!
@dkxcalibur I'm with you. Granted, it's been 16, 17 years since playing the game. But I do t necessarily remember bugs like these being the problem. I just remember the controls not being as tight as 64 and some really wacky level designs that, to be honest, I'm being generous by using the term wacky.
I also agree with someone else that I seem to recall there being more good to Sunshine than negative. Though as I said before, it's probably my least favorite of the Mario 3D games.
As for Mario 64 and it's flaws, I find I'm okay with those because Mario 64 is a game, at this point, that I can play with my eyes closed. I've learned how to compensate for it's issues and quirks. So those aren't a big deal to me. And like how I remember Sunshine, 64 did a heck of ton more right that outweigh it's issues
I started with Sunshine, actually. Surprised by the difficulty level. Right at the first level, getting these ten blue coins is an utter pain.
@mariomaster96
Also because the last 3 paper mario fiascos, and the galaxy 2 backstage mess, and his opinions on games not having story, and because his views on the industry are dated while not recognizing his fans have grown up as well.
Ah yeah, but about that stage in sunshine alone? That guy is overreacting. 8 bit luigi in galaxy is way worse
It certainly controls better than it used to. Can still be frustrating though, but still a great game.
Miyamoto’s infamous "A delayed game is eventually good, but a rushed game is forever bad." applies to this game so hard.
Origami King is far from a "fiasco." Battle system isn't great, but it's a fun game.
@Francema Conquering Mario 64 when it first released is a experience that will never be replicated again. To be a part of such a historical generation defining game that changed everything from then on pumped me full of adrenaline each time I played as a kid. That was how I got through that game collecting every star. I'm sure those from that era like me would agree at least a little.
It's unfortunate you missed that but kudos to you for playing through it and recognizing us old timers
The controls in sunshine are horrendous!
They need to do a full update on the controls.
It clearly shows, they don't give a shoot about sunshine.
Loved this game, the controls were always a bit wonky but on the switch, terrible.
Fix it Nintendo.
@Kevlar44 the only problem with 3d mario games is they are all so damn good they are impossible to rank lol. Man can't wait for 3d world on switch love playing it with friends.
@Burning_Spear
1st off I want to say you are right. Miyamoto can do whatever the hell he wants!!!
2nd off love me some Burning Spear!!! Jah provides!!
I literally stopped playing this game after an tutorial scene. I have no nerves for this game
But I thought Mario games are absolutely perfect in every way?!
What's these "wonky physics" everyone talks about? Can anyone explain exactly what is so bad?
Lots of older gamers discovering that nostalgia is blinding.
Lots of younger gamers discovering that games were less forgiving and/or optimised back in the day.
Both discovering that straight ports are rarely as good as the original.
It's just a harder Mario game.
You have to judge a game on the merits of its time.
@Jokerwolf I'm about 30 shines in and I've been getting the same vibe about what you said in regards to the blue coins...
I never liked it... couldn't get into it.
Back when it came to the Gamecube, I beat the game. I am playing through this on my Switch. I am surprised by how much I have forgotten. I don't remember where to go. How did I beat this 18 years ago as a kid?
@torne Judging the game in today's gaming era is totally unfair though. I'm going to assume that you didn't play the game when first released? It was a different era and it was the first game of its kind.
However having said that I do agree with you playing it now I can completely understand the way you feel. Back then collecting all 120 stars was the greatest experience ever. If you told me to do it again now I'd rather call Mike Tyson a sissy and have a ultra quick @$$ beating.
The auto boot out system is archaic, but thankfully that was my Era of gaming and I can cope lol
@RustedHero Excellent!! Unfortunately, I was not near an N64, or Cube or Wii U that´s why I´m very grateful to have this opportunity. My son y lucky enough to share a Switch with me and we play together all the 8 and 16 bits classics plus SMO, Mario Kar 8 and others! We are disvering these 3Ds one together!
And of course I preordered Land!!!
Thank you for your gaming services, my friend!
@nessisonett it really is. Many hold 64 dear strictly to nostalgia, but its directional and camera controls have not aged well. They make the simplest task extremely frustrating.
@RustedHero Basically I just get the obvious ones and any I found by accident. Not going to scour the game for them all just to have a slightly different ending and nothing else special lol.
Super Mario Sunshine can be loved a bit more now that's closer to the Mario elements it wanted so desperately to depart from.
Or it could be just as much of an eyesore and make the other games stand out more. Either way, it's a win-win for Nintendo. Until it sells enough for the Big N to realise it'd be stupid to take the game off the eShop from April onwards, anyway.
Pretty much a well-known fact that Sunshine was rushed out. I mean, even if you aren't aware of the game's development, the fact they replaced so many Shines with blue coins should be a dead giveaway. There's also some really frustrating shines in the game that basically require luck over skill.
Despite that, I've been enjoying my return to it immensely due to the controls being improved and the screen space no longer being so cluttered. While I enjoyed returning to Mario 64 and getting all the stars again, I actually found Mario 64 to be the more frustrating of the two games at least so far. My opinion may change when I get to the pachinko shine but getting 100 coins in Tick Tock Clock and Rainbow Ride were by far the hardest things I've done in a Mario game to date. I don't think Sunshine's BS Shines are going to even remotely compare to that.
Sunshine is the main game for me
@RustedHero you are right. I didnt have an n64 or a snes growing up. I had a sega and a playstation. So I missed a lot of the hype with Mario 64.
I did try playing it on virtual console on the wii and quit. With this collection I decided I am going to play all 3 start to finish. It took me 3 days to beat 64 and it was filled with rage.
I did have a gamecube and sunshine and LOVED galaxy. I started sunshine yesterday and so far so good it is what I remember, but I am sure that it will have its moments.
That being said I am 100% with you to not judge an old game by today's standards and I maintain that I do see the greatness that would have been there originally. BUT it would be hard to say it hasn't aged poorly.
I got all 120 stars, that was a first for me with 64, but i think it will also be one of those things that never happens for me again for fear of my controller going through a wall.
@mariomaster96 I like to think they were just joking when they said that xD
Now you feel our struggle with this game in the past...
@Onion I HATED tik tok clock... it was by far the worst level in the game
I'm finding Sunshine's quirks generally less frustrating than 64's horribly dated controls...but I admit I'm not very far into the former yet.
@Ralizah The fact of the matter with classic games and especially generation defining classic games (like Mario 64 & FFVII) is they're best full experience is limited. Meaning they're limited to that specific time frame and generation of players for the first time. As generations advance, new games that take those innovative ideas, and new generations of players come about etc, that world first experience diminishes to a high degree in some cases.
I had the same experience as you with FFVII. It was such a era defining moment for me to play through it. Just holding the big 3 disc case used to give me jittery feelings as a youngster because I knew every time I sat down to fire up the game I knew I was about to embark further into another world. As that game has been re-released across multiple platforms and now the Switch it makes me bonkers when I know of individuals that try to get into it and "just don't understand" what all the fuss is about. It depresses me but I usually just say you had to actually have been there and lived through those times in order to understand. Mario 64 is in the same boat I believe.
@veeflames you know what dude, I think I phrased it wrong in my comment. Sunshine is a contender for best gamecube game, it just is preference. Wind waker was my first 3d zelda title so of course I like it more lol and sunshine is so good that it is kind of goes in and out of being my favorite on the system. Although path of radiance is great it costs like 600 dollars so I just emulate it. Yeah I enjoy the coins as well but they are obviously the result of rushed development but I absolutely love this game.
I think we absolutely must judge classic games by today's standards. Because they're the only standards we have. Anything else is historical revisionism. Fact is, 64 has been rage-inducing since it was released. We're not just now realizing this. I bounced off it when I was a kid. I'll be trying again as an adult.
You can, of course, play an old game while being aware of its innovations and forgiving of certain technical faults. But that's not the same thing.
I am simply against treating games like museum pieces.
@Inc LOL you are so correct. This comment section alone really shows the generational gap its crazy
Sunshine is my least favourite 3D Mario by a distance but it isn't THAT bad! It's still say 8/10 level which is good. Especially the 3D all stars version which is significantly more fun.
@RustedHero
Some games are technically innovative but fundamentally flawed. I think we over-value innovation in videogames, and this skews our perspective of both the past and the present.
I understand where the "you must have been there" argument comes from, but I suspect it does more harm than good. It's ultimately a death sentence for the videogames we love. It mummifies them.
A more profitable argument would be to point out how a game's dated aspects actually make it interesting or valuable.
Every time I sit down with a retro game I missed back in the day — Doom, The Legend of Zelda, Dark Forces, Half Life, Halo --, I'm always keenly aware of how old they are. But, if they're truly great, that's also what makes them interesting, because they do things modern games don't do anymore.
Sunshine is a game I skipped even though I had a Gamecube so I dived into that one first. I can completely understand why many even back then were turned off some by it. Being the first game to follow the generation defining Mario 64 it had some really big shoes to fill. Unlike Mario 64 that right off the bat throws you into the action and is just a blast Sunshine to me has a really slow start. It took me awhile to get the controls and also for the game to "click".
I always defended this game because I like plot in Mario games and I love the setting of Isle Delfino. However I have to admit I'd never played it (not the best place to be making an argument from I know). I got to Rico Habour mission 1 before I decided to just move on to Galaxy.
@BulkSlash I am starting to realize that I just played this game a lot as a kid so I know the ins and outs of it so I must just be more used to it maybe I should have remembered for a lot of people this is their first time and it's normal to not understand the weirdness of sunshine my bad...
@Jimmy_G_Buckets Right, the difficulty of this game is what makes it fun for me. Modern 3D Mario games make it too easy for the players imo
@Beaucine You made some very strong points and I agree. Especially the "mummified" analogy. Very well said.
I whole heartily agree about what you said in regards to classic games that even though are old but they do what a lot of modern games don't do. Doom and Doom 64 is the perfect example. About 2 months ago for the first time (I played them back in the day but didn't get very far) I played and beaten on the Switch classic Doom and Doom 64. Yes they're old but holy crap I had such a BLAST playing them. There was something about the simplicity of just blasting everything in sight and fetching keys I almost forgot that's really all you need. Those aged almost too well it's voodoo magic.
ahhhhhhhhhhhhhhhhhhhhhhhhhhhh, classic F#%&ery....
@okeribok yeah but is this miyamotos fault? I mean he doesn't develop games anymore, he just supervises them
some interesting glitches. my favorite one is the one with the time stamp of 7:12 AM · Sep 21, 2020.
hopefully, Nintendo will fix these glitches. as well as giving us a way to turn them back on for fun. just imagine a ton of speed runs of the game with all of the glitches running along side the game working as it should.
I hope the people tweeting "Miyamoto retire" will tweet a "nevermind" response once they get around to Galaxy.
Sunshine is a buggy, hot mess of a game. I've said that for years despite how en vogue it became to call it "the best 3D Mario game." It's not even the best 3D platforming game on the Gamecube.
Galaxy, however, is sublime and continues to hold up to this day.
@HobbitGamer Ah, The Super Mario Sunshine Defence Force™ in full effect I see 😅
Well, it's bad forever.
Sunshine deserves a proper remaster, or sequel. I’m loving this collection but it is buggy, just as it always was. But the concept and the creativity are super solid and wonderful!
I'm pretty sure the only people who like it were children when it came out so played it a lot and have nostalgia for it. I don't know anyone who likes it who was an adult when it came out.
people are bad at games,
@beuiz i played it in 2019, it might be the best Mario game, if not for some rough spots
Ah patience, young padawans. I completed as a young teenager and I'm nailing it again as an adult.
People need to learn how to get better at playing the games. This is true for both 64 and Sunshine.
@bigpale "It's not even the best 3D platforming game on the Gamecube."
Then what is?
I kinda feel bad for a lot of people playing it for the first time after hearing everyone online rave about how great the game was in recent years. It's a rough game, collision and physics are weird, the camera can be pretty bad, many shines can be really frustrating. It's a good, but flawed game, it just seems like a lot of people have forgotten about its flaws over the years.
I will never understand the hate for sunshine. It gets old, honestly.
Amazing setting, fantastic music, and a real challenge for seasoned gamers. Love the FLUDD mechanic, and I’ll defend this game forever. Far better than Mario 64.
Yep it’s definitely a buggy mess with lots of control issues.
Sunshine just made me realize how empty and linear Galaxy games were.
@Kalmaro I’d say some of Skyrim’s bugs enhance the gameplay, such as being able to side-jump up mountains, but when you can’t complete a quest because the vital item spawned outside the area player characters can access, that doesn’t enhance anything.
Its soooooooooooooooooooooooooo Hard (That what she said)
Mario 64 has been way more frustrating and without any bugs. Galaxy has been good but a bit underwhelming until now. Honestly, Sunshine has been my favourite without much competition. This is coming from someone who has no attachment to the games.
@mariomaster96 “Miyamoto retire” is a dumb reaction to Sunshine, assuming it’s sincere - but I suspect it’s tongue-in-cheek. Acknowledging Sunshine’s flaws is totally reasonable, though. It’s long been known that it was rushed in order to ensure that it came out during the GameCube’s second year, and it shows. While it’s still a good game in the grand scheme of things, it’s much less polished most main-series Mario installments.
@Ghostchip No worries, I’m like that with Mario 64, I’ve beaten it so many times over the years that I’ve forgotten all the difficulties I had that first time through the game. I clearly remember my brother and I just couldn’t work out how to get “Stand Tall on the Four Pillars” to work, these days I can’t understand why we couldn’t! 😂
Haha, those out of bounds wall/floor clipping glitches have never happened to me, but the physics can be frustrating especially on the special courses!
@Tchunga uh, sure.
newer generations should play the classics before playing anything newer so they can show some respect lol
Hahahahah way too funny!!! The speed track "retire miyamoto" i felt it 🤣
I was playing 64 all weekend, so I haven't revisited this yet, but I'm gonna be upset if this version doesn't say "SHINE GET!".
@Dog Donkey Kong Jungle Beat is better than Mario Sunshine.
Obscure pick, sure. But I will defend that bongo game till I die.
TBH that “RETIRE” tweet is like every Mario game with a sequence of jumps ever. The underground joints in the back half of Mario 1 are infamous, as are the “GIANT MURDER DRILLS FROM THE CEILING” in the Wii days
There are frustrating parts on Mario 64 especially fiddling with the camera and completing Tick Tock Clock.
@Shadowmask the best ever Elder Scrolls bug was if you told the Kajiit Thieves Guild captain you weren’t ready for a job at the moment that was it, the questline can not ever be resumed (Oblivion)
@Beaucine I agree for the most part but do think some games, you DID have to be there.
Lost Levels was crazy cool when All-Stars came out because it was a new Mario built like SMB with weird mushrooms and crazy difficulty. Nowadays it’s less fun for the exact same reason, I can pick between 50 different Mario games so why pick an obscenely hard rehash?
Body Harvest was a crazy game where you could run around a sandbox and drive different cars who all handled differently! WOW! Now it’s been done way better by way more games that don’t look like duke nukem 2 and have long, silent, unskippable arduous cutscenes.
In hindsight, those negative aspects were present years ago but were outweighed by the uniqueness of the package.
To use a metaphor: I’m sure I thought breast milk was delicious when I was a baby and it helped with my growth and development, but I’d balk and refuse if you tried to serve me some for dinner now haha
Just shows how unpolished (by Nintendo standards) Super Mario Sunshine is. That said, I've played this game through at least twice, and I've never encountered any of these glitches.
@Crono1973 When you make a mistake it takes forever to get back to where you were.
Is good this way. Many trainings to make ultimate mario jumper. You will get better at this in time. Knowing is half the battle.
@GannonBanned
Sure, but that's the effect of novelty. I mean, that also happens in the worlds of more established arts, like books and movies. We go back and reassess. It's just that with videogames, sophisticated reassessment is more difficult. Much of the language we use to describe them is tied to the concept of technical innovation, not artistic merit. We judge a game negatively when it no longer seems modern instead of asking if it works within its internal logic.
On the subject of Body Harvest, though... Well, I mean, I loved that game, but I was never under any illusion that it wasn't horribly flawed. I mean, the draw distance, the awful graphics, the jankiness of it all, the buggy environments and collission detection, the floaty physics... I don't exactly need to go back to play it to remember all that.
And yet it's still the best 3D Mario. Fite me.
Oh, but most of these are because of glitches, I was expecting, watermelon guiding, pachinko, boat waiting levels of frustration.
I like Sunshine, I think it's fun but I would not hesitate to bring it up to defend 3d Sonic games (before they were boost to win games of course), it's the player not the game.
I've played Sonic DX more than Sunshine but I know I've never clipped through the ground on any of them.
@Crono1973 Maybe...don't suck so much?
@BulkSlash dude 64 was my first game got stuck on the same thing lol. Great way to get into video games lol
@Snakesglowcaps A claim was made that 'people wanted harder games and then they complain', that was obviously a straw man.
@Crono1973 wrong person
@HobbitGamer I guess we aren’t all as good at this game as you are. Should we turn in our ‘gamer card’? /s
On a serious note, I did get 120 Shines back in the day and I am just not as good as I was back then.
@Crono1973 Nah, I'm trash at games. But I still love 'em
@Lindhardt I just finished this minigame and did it first time, but admittedly I do remember absolutely raging at this one when I was younger.
I've been playing Sunshine on my Switch, GameCube and PC. While I love finally having it on Switch with a wireless controller, it plays better on PC. Plus PC allows 60fps which is a huge bonus.
All in all, I'm happy and satisfied with the Switch version. I like how the nozzle uses different triggers for walking and spraying or standing and spraying. 30fps can be hard to look past but it still looks good.
Ah yes, the Nintendo Polish.
I would have given it another chance, but they ruines it by not even giving an option for the original (inverted y-axis) controls.
Now i'll just stick to 64 and Galaxy, which were always much better games anyway.
I would have enjoyed this game so much more if the water pack was a power up you would get sometimes instead of the main part about the game.
I haven't played it since the gamecube was new so I am looking forward to playing it again just to see if my opinion has changed.
No joke. I always wanted to play Sunshine, the one Mario I never played. But ohhh boy these controls are a total mess, the camera is a mess, arguably worse than 64. 64 has charm, but this game just has, at times, unplayable physics and angles.
And yet something about it is making me love it, as well. 64's camera infuriates me, but the feels bring me back to my 5 minutes of play time in Toys R Us in 1996...... And looking across the asile at the sad looking console from a VCR company that plays CDs....
I've been playing Sunshine the most out of the 3. While I do still love it, I'm remembering how difficult the controls made it. Especially those sections without FLUDD. Going from Sunshine to Galaxy feels like such a huge upgrade to the movement accuracy.
It's crazy that I think that 64 controls better than Sunshine.
I remember the first game I played on the Gamecube, Luigi's Mansion. I still suck at the controls of that game.
Sunshine is definitely buggy but at the same time, you get a lot of people who try to blame the controls, camera or game design because they're just bad at the game. Same with Mario 64 at times. It's definitely one of the more challenging Mario titles though!
I remember being really disappointed with Sunshine back when it was originally released on the Gamecube all those years ago. It has never been a highlight Mario game for me but I always thought it had some charm. That is basically why I was so happy about how Odyssey turned out though, I always looked back at Mario 64 as the best 3D Mario game and it's the only one that felt like a continuation of that style of game.
Sunshine has always been a divisive game though. For every person like me there is someone who considers it the best Mario game. Personally I could never understand what they were going on about, and even after trying to get into it again years later I still find myself preferring Mario 64 and having a lot more fun with that.
@AlienX Dreamcast Sonic Adventure had lots of bugs. I consider Mario Sunshine to be the Sonic Adventure of the Mario series (not just cause of bugs, but the hub world, the FMV cut scenes with voice acting, the shadow Mario story etc) Nintendo was definitely influenced by it. Both games glitches at to their charm in a way... they're rough around the edges but have a lot of heart. I don't think I'd enjoy them so much if they got remastered and were super polished. They just wouldn't be Sonic Adventure and Mario Sunshine anymore.
@Tchunga A bad workman always blames his tools.
Ya’ll leave my game alone.
That headline was a joke, in uppercase!
Now I realize, words don't sound too much like a joke when in lowercase.
And I thought Super Mario 64 was really frustrating when I first played it, I never got the chance to play Sunshine, but who knows how difficult it could've been even with the F.L.U.D.D.!
https://www.youtube.com/watch?v=3P4wiTaUSo0
@secondshot I played 64 a few weeks ago and had to force myself to 100% it. I was on Wii U with save states so that helped at least. It's a good game at its core, but there's just something...inherently unenjoyable about it to me. Could be the broken camera...
Ok so like, I agree with a lot of people about certain levels being nightmares. many get repetitive and Mario slides a lot, making some parkour hard, but WHY does everyone find the sand bird so bad?!?! Even back when I was little and unable to beat the game, the sand bird has never given me any trouble.
@JayJ I'd like 64 more if the camera wasn't such a motion sickness-inducing nightmare
now i remember how frustatred i was in the Pachinko
@Pojos98 uh, no. I’ve been playing it normally and it’s been breaking for me too. Managed to clip through a wall in Noki bay just by trying to stop myself falling to the bottom. Eventually got ejected out the bottom of the map.
now i remember how frustatred i was in the Pachinko level, that level make me so frustatred that i nearly destroyed my Controller out of frustation of this stupid/cursed level, if i see the reponsible for the Packinko level, that person is gonna have a very serious talk with me.
So I’ve had more than a few deaths where I’ve simply tried to drop from a ledge to the platform below, and somehow overshot? Eh?
It’s a good game, and I’m new to it... but boy, it’s frustrating.
Oddly enough the pachinko level was one of the less annoying stages I’ve come across.
Almost all the fludless levels have been painful though.
NO, I DID NOT ASK YOU TO SIDE FLIP!
OH Now you don’t do it... when in really needed you too!
I’m just trying to stand on this nail! How did that make me fall off?
@Christofu I don't get motion sickness from it, pretty much the only thing that does that for me when it comes to gaming is VR. Still the camera is without a doubt the weak point of Mario 64. It would have been nice if they updated the camera to a modern twin stick control but it's understandable how the game remains as it was on the N64 for the most part. Back then games had to be designed for single analog stick.
@ProudGrimleal why? I’ve seen plenty of comments here complaining about some of my favourite games. But they usually aren’t Mario ones, so they’re free real estate.
Hey. We could 100% then, I don’t see what the problem is. Yes it can be hard. That’s why you tray again. As for the clipping, never had that happen in many playthroghs on the cube.
I love this game Never found a glitch on the cube, gonna try this one ASAP
Can understand the frustration. I never played sunshine and galaxy back then, but started sunshine last saturday. And its....quite horrible. Its buggy, the controls are ass, and some shines are just NOT fun at all. Like the pinball 8 red coins. Man what a mess.
@mariomaster96 It wasn't perfect when it was brand new. Its not because its old. Its because is (and was) a mess.
Never played any 3D Mario game. Seeing this makes me want to though.
@Crockin Its the only good 3D Mario.
Some of those aren't even bugs. The Noki Bay one is an actual enemy in the game that punches you out of certain areas, and the box breaking mini game clip seems to be an unfortunate case of the time running out a split second before he broke the last box.
This game desperately needs a proper remake...
One of my least favorite Mario games, but I still love it and it’s a great game. Very challenging to get every shine.
64 and Sunshine really should have gotten a full remake.
@ferroreo i love a challenge too but to meet a challenge the controls have to be well executed .. and they are not. I beat super ghouls n ghosts all the time because the controls work and its a good challenge. I do like the idea of sunshine with the fludd however and the aesthetics are great but it really is flawed and will still finish the game because i want to
Child's play compared to the watermelon festival and pachinko levels. Those are true nightmares.
Probably the most unpolished Mario ever yet still one of the most fun.
I watched all the videos this morning, laughing at how ridiculous it looked.
I played it for four hours this evening.
I f$&#-$ing hate this game. I have 12 stars, I read you only need 50 to beat it. I'm aiming for the bare minimum for this one.
I think people have more issues with the difficulty, in parts, of the game rather than any glitches. I've always enjoyed sunshine - can say it's by far my favourite mario game out there. I can see why people struggle with it, never really understood the hate though. I also find it interesting how highly praised galaxy is, whilst galaxy and 2 are good in their own rights, I always hated the controls of them - I still feel that way. Having said all that it would be pretty boring if we all enjoyed the same things.
As for the people crying and telling others to retire - games are really made for everyone and no one at the same time... what I mean by this is that their design is based around something they think people are going to generally like - at the same time they're not trying to cater to any particular person.
There's nothing at all wrong with disliking something, trying to get someone to stop because you didn't have the experience you wanted is pretty ridiculous though.
Nooooooooo, really? Who'd've guessed that a game with atrocious voice acting, as well as the two most notorious Mario levels to ever exist would EVER be THIS frustrating?
LOL, I was getting tilted at this game LONG before it EVER was NintendoLife-worthy news. Smh.
Maybe people should find an old PS1 and play Croc, before playing Mario 64.
Read all these comments and we can know why nintendo is so lazy
So either these players just suck or encounter glitches... well aside from Noki Bay, that indeed be a frustrating level...if it weren't for the delightful music
@Ratking Can't wait for 2021 when people discover that things didn't go the way they hope it be
It's still my least favorite of the 3D games largely due to the insanely frustrating moments and those dumb blue coins.
this is the reason Super Mario Odyssey is considered the best Mario game even if it is so bloody easy with no real challenge ......now, eat it you dumb players!
It took me 5 attempts to do the Pachinko level yesterday, had to walk away from the game for 10 minutes to cool down haha. Those physics....damn...
Honestly I’ve never run into collision bugs or any bugs that I remember. Though I can oddly say that for a lot of games I just never run into bugs. Even with thousands of hours in fallout 3 NV fo4 oblivion and Skyrim I can say I’ve seen little through normal gameplay. It’s weird even the infamous fly through the sky from giants glitch.
Or the mammoths floating in the sky at launch. Never saw them.
Starting to wonder if this game on its own is even worth 20 bucks...
@Jmjfrank Just giving you a heads up incase you don't know, the bare minimum is clearing the episode 7 shine in each area which isn't that bad of a task compared to getting 100%.
@PipeGuy64Bit so is it like Mario 64 where you can skip stars in a world and go straight to the 7th, or do I have to slog through the first six? Because there's already a couple worlds I have no desire to return to.
(I could just swallow my pride and skip the game, despite my "I bought this I'm beating it" mentality)
@Crockin a 6 + 4
@secondshot YES
@mariomaster96
Yeah, like both vids from Dave is Bald were basically "get good" tweets wtf.
Not that the game doesn't seem glitchy, but those examples were terrible.
Miyamoto retire because you jump off too late, and not sure what the problem is when you straight up jump off a platform.
Haters gonna hate. Sunshine is a good game. And for those complaining about the camera, go back and play Mario 64 and you'll see that game had a bad camera
@mariomaster96 Or it’s because it was a rushed game they didn’t bother to enhance.
On my latest playthrough, I aced the toxic river challenge using only the lilypad on my first try.
I remember when Mario sunshine came out on the GameCube
And every one said it was the worst Mario game ever
Nothing changed then lol
I love mario sunshine and attest to how fun it can be HOWEVER, the only way to play it is with an emulator, save states make all the absurdly broken stages (looking at you pachinko) actually playable you can easily get it running at 60fps also and all platformers benefit from a smoother framerate
@V_Va yeah but is it miyamotos fault that it was rushed or it didn't get improved?
"It's okay if you don't finish Sunshine because Nintendo didn't either."- Brian Altano, IGN.
@ferroreo So Sonic '06 should be viewed as merely a challenging game? Frustrating means of artificial difficulty such as unpolished physics and excessive bugs are not a good way to be challenged.
@Jmjfrank You unfortunately can only skip episode 1 in Bianco Hills and go straight towards the top of the windmill to fight Petey for the episode 2 shine. The only other skip in the game is a difficult to learn glitch in Gelato Beach that allows you to skip episodes 1-6 which includes the infamous sand bird level.
@Jmjfrank If you're curious what the glitch is it's called the "Gelato Beach Skip" which involves clipping into an area to collect the episode 8 shine. The episode select will have 1-7 available upon completing the glitch and you simply select episode 7 to get the required shine from Gelato Beach.
@PipeGuy64Bit I think I'm just going to skip Sunshine lol. Thank you though for pointing this out and saving me the hassle! I beat Galaxy years ago but that's my next stop anyway
@BulbasaurusRex in my experience, I'd say sunshine has less than 5% the amount of bugs Sonic 06 has, so I do not see why you are comparing the two, not to mention sunshine has zero game breaking bugs, and nothing, NOTHING remotely close to bugs as distracting as Sonic 06's.
@ferroreo Sure, Sonic '06 is much worse in that regard, but the point is still valid that increasing a game's difficulty level by such artificial means is never a good thing, and I'm talking about the wonky physics just as much as the actual bugs.
Also, I've seen gameplay footage of that infamous pachinko stage, which does indeed look just as distracting as anything in Sonic '06 save for the bugs that flat-out crash the game.
@BulbasaurusRex I doubt you should be bashing the level so harshly if you haven't even played it yourself. Of course it is not perfect, but it is not as bad as most people make it sound. The only thing I can agree on is that that particular section of the game is not up to regular Mario standards of fluid movement, but it is not broken either.
A great game, I don’t know what people are moaning about
@Jmjfrank That's fair. Galaxy is subjectively the better game anyways.
Galaxy is without a shred of a doubt the best of the three. And I'd argue the best 3D Mario game in general, including Odyssey and 3D World.
Honestly - I haven't experienced a ton of glitches. I absolutely loved this game as a kid and I took off a day of work to play it when it came out.
What I don't remember is how freaking FRUSTRATING it is just to play and I think I was spoiled by Odyssey.
Ok so you die, in a level. You get to go back to not just the beginning of the level, but the island where you entered.. To then have to go back into M warp thing, then select your level again, then try again. Repeat. then if you run out of lives, you're taken back to the center of the plaza.
Being taken back to the plaza after you run out of lives, whatever. It's annoying but I can deal. HAVING TO REENTER THE ENTIRE LEVEL INSTEAD OF BEING TAKEN BACK TO THE BEGINNING OF THE LEVEL IS INFURIATING!
How did I enjoy this game so much as a kid? But yes I will still absolutely be playing through the entire game because I love it as much as I hate it. I just play in 10-minute increments because my patience is so low. So I'll let you know how I like it in 10 years when I finish.
@Crono1973 ..... I don't think a glitchy game is a challenge gamers are looking for.
@Minish-Cap lol I was thinking the same thing. But years ago I was a kid with 3 video games and not a ton of options so I think that was particularly motivating.
Omg..the game was made in 2002. This is the same old Game Cube game running on an emulator. Smh.
Nintendo will patch it eventually.
At 109 stars so far, and the worst I've encountered is when Mario can't decide if he landed on a platform or just missed it, so he dry humps it for a few seconds before either falling off or grabbing the edge. Waiting to see if any Baby Mario platforms come from this! <3
Its an awesome game! It can be challenging but that is a good thing for me. And if you want to go out of your way to find glitches to tweet don't complain! Lol, If you love the franchise you will love Sunshine even if it is 18 years old!!
I grew up playing Mario 64 in diapers. Sure it started out challenging but imo Odyssey is way too easy. I never encountered any bugs of this magnitude (or remember any really) on Sunshine either. The Mantis invasion level at the haunted mansion was the hardest one for me and maybe the one at the village where you don't get to use FLUDD. As someone who has played mario since the NES days, it seems people hate difficulty anymore. They want to just breeze through. Completing something really difficult is the best part of a game and having to learn how to beat the enemies and bosses is the fun part (in Odyssey every boss fight felt nearly identical).
How the actual f are people getting frustrated by Sunshine but not 64? Sunshine is remarkably easy. The only real frustration the game has is collecting blue coins.
It's called a video game. Have these people ever played one? There's bound to be problems in a simulated environment you'd never encounter in real life. Good gods.
I actually think Sunshine fares better in this compilation than the original GC release. The controls seem less frustrating- removing the inverted controls while in close mode helps a ton- and the widescreen/higher res display allows the game to look better than ever. Plus in retrospect I'm able to appreciate the different level styles than what we usually see from Mario games (desert, ice, fire, snow, forest, etc.).
The game is still far from perfect- the platforming can be frustrating at times and some of the missions still aren't very fun- but I definitely like the game overall more now than when I first played it.
The thing is is that this is a significant improvement on the original!
I feel these ppls' pain though from the Gamecube era. Became one of the most non-fun Mario experiences ever back then.
I came in knowing about all the quirks and the improved camera (though still a tad flawed) helped a load. So this time, it was better for me.
cant relate i never played sunshine before and im loving it on 3d all stars i have 41 shines so far
Can't say that I've ever fallen out of bounds in Sunshine, on GC or Switch. But some of the oddities like getting stuck on the edge of a platform and stuff, yeah, that happens. The Pachinko level is one of my least favourites in the game, it just "feels" wrong. That and the lilypad red coin thingie where you need Yoshi to ride on boats just to reach it. Those are the stuff that nightmares are made of.
Meanwhile however, I got a glitch in SM64 I had never seen before where in Tick Tock clock Mario died from seemingly just touching the air. https://www.twitch.tv/rudycthree/clip/SpunkyInterestingTroutOSfrog
Thats the point of mario games there not always easy..
@ferroreo I don't think gamers have that much of a problem with hard games like Cuphead, Bloodstained, or Deadcells I just think they like games that are a little(or a lot I quit the game half-way through to play galaxy) buggy and tedious like sunshine
@MegaMari0 “A delayed game will eventually be good. A rushed game will forever be bad”
Some hypocrite from Nintendo.
@PipeGuy64Bit Wow.. isn’t it fun how players would rather skip chunks of a MARIO game rather than play it. Nintendo seriously F-Ed up with this one.
The first one is really scary. Better not save after that. And I love Mario throwing a tantrum for no reason in video 5.
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