The Last Campfire is a delightful puzzle-stuffed adventure from the core creative team behind WiiWare favourite LostWinds. Where that game was made at Frontier, home to the universe builders of the Elite series, this new adventure was nurtured at Hello Games, home to the universe builders of No Man’s Sky. There’s something endearing about these galaxy factories finding room for something delicate and hand-crafted. Perhaps they act as a place for their other teams to decompress after another day spent staring into the infinite.
Certainly, it’s a relaxing jaunt – the video game equivalent of one of those bumper books of puzzles printed on toilet-grade paper. You control a pillow-like pilgrim, Ember, who animates the petrified remains of fellow travellers by hopping in their heads and solving their inner turmoil. Think Inception, with more pressure switches. Actually, that’s unfair. While it does start with the obligatory blocks and levers, it’s soon racing through more novel ideas: fire, wind, mirrors, telekinesis and, er, crabbing. And even if some of those sound like basic parts from your Puzzle Design Starter Kit, they are often smashed together to form slightly fresher ideas.
What jumps out (aside from the aforementioned crab) is how loose and limber the journey is. Puzzle games traditionally follow a strict throughline, taking a single mechanic and extrapolating on it with ever more complex setups. But The Last Campfire is straight pick-and-mix. Greedy handfuls of ideas are thrown at the screen, stump you for a few minutes and then make way for something else. In this way, The Last Campfire has more in common with Breath of the Wild’s parade of puzzle shrines. It feels less like a cold logic exercise, and more like wading through a dreamy soup.
And puzzles aren’t just confined to the heads of those frozen ‘forlorn’. Where The Last Campfire could have had you ticking self-contained levels off a list – like a Pullblox or a BoxBoy! – its world is instead a tangle of riddles and ancient machinery that needs to be mastered before you pass. It might be as simple as luring pigs to eat brambles blocking your path or heaving blocks to fill broken paths to hidden glades. But in its best moments, the world plays grand tricks: there’s a fantastic segment set on a living map that borrows an idea from one of Skyward Sword’s best dungeons. A bit later, and it’s doing a gentle Wind Waker impression. It borrows from the best.
All these nods and detours have a lovely cumulative effect. As different types of conundrums begin to pile up, The Last Campfire begins to resemble a love letter to puzzle gaming of all kinds. There’s even a bit of light point-and-clickery in the mix as Ember carts inventory items across the map to help troubled chefs or fill a pig’s endless belly. None of this will vex seasoned LucasArts veterans, but it’s great to see ingredients from so many corners of the puzzle genre thrown into the stew.
The downside to the magpie approach is that you’ll inevitably encounter puzzles you’d like more of, and the constant forward march means few obstacles offer much bite. It’s as if the designers are so desperate to show you Ember’s whole journey that they daren’t risk holding you up. It gives The Last Campfire an adorable puppyish energy, but a few more 'eureka' moments wouldn’t go amiss. Weirdly, some of the harder puzzles came in the first chapter of the game, while the final stretch is home to some real pushovers. A scattering of hidden chests adds a few sneaky gotcha moments, but you’ll easily uncover them all on your six-hour trip through the story.
The tale’s delivery is also uneven. While much is conveyed with wordless animation, there’s a constant narration from a slightly elfin voice. It sounds a bit like Bjork, which is a tad distracting, but more awkward is the way it narrates puzzles to try and paint the solutions as metaphors for each forlorn’s troubles. Often you’re so focused on solving the puzzle that the voiceover blurs into the background and the point is totally lost. It’s like when someone talks to you while you’re checking your phone; the human brain can only compute so many things and the next thing you know your wife has gone ballistic because you didn’t buy potatoes. (Or is that just us?) Either way, it’s a rare misstep in execution.
In other regards, this is a handsome Switch version of a game originally conceived with iOS in mind. This means full touch controls in handheld mode should you desire them, with some pleasingly chunky interactions as you rotate keys in locks and tug at scenery using a magical telekinesis trumpet. That said, button controls are still our preferred choice, especially when navigating more fiddly environments. Its simple, chunky art style doesn’t trouble the Switch in either handheld or docked mode, though there are some jarring hitches when the action transitions to forlorn puzzle chambers. It’s relatively small potatoes. (Again, apologies to the wife.)
That our major complaint is that there could be a bit more of it is more a testament to what is here than any major dealbreaker. This is a very unusual world to spend a lazy Sunday afternoon or two, untangling a knot of puzzles and marvelling at what the game serves up in the next, surprising five minutes. It may not contain the entirety of the universe, but the little corner it has carved for itself is very pleasant indeed.
Conclusion
The Last Campfire is an unusually freeform puzzle adventure that stuffs its six-hour playtime with conundrums of every kind. While a few puzzle designs deserve more time in the spotlight – or could support whole games by themselves – the game's commitment to new ideas makes for a refreshing change of pace. This is proof that Hello Games don’t have to build a universe from scratch to entertain. More of this, please.
Comments 28
Been way too many indie games I'm interested in releasing lately, struggling to keep up. Might have to wait for a sale with this one as a result but I'd like to check it out eventually.
Been thinking about picking this up and wasn't sure whether to go Switch or PS4 - glad to hear it runs well on Switch, think I'll get it there for some handheld puzzling this weekend!
In the last month, we've either had amazing indie game, or absolute trash indie games. Funny.
Hello Games has way past redeemed themselves. The amount of support they gave No Man's Sky post launch to fully realize the vision we were promised was astounding, and this game in particular looks extremely solid.
I love this game. My only criticism would be that it’s not an entirely Smooth experience. Must watch a patch to iron a few bugs out.
I can always use a few more one-and-done type of games in my catalogue between the longer titles, and this always looked incredibly charming. Will keep my eye on it.
I have bought this game on Switch and love it. I am surprised though that you didn't call out the performance issues though. At certain moments (especially when entering the forlorn puzzles) the performance is surprisingly bad.
@jamesRainbowBoy Hello! "Though there are some jarring hitches when the action transitions to forlorn puzzle chambers."
Looks great id rather get it on playstation though for the trophies.
The story was my favorite part of the game, for any who are interested. The narration during puzzles can be extremely insightful and poignant. Narration only comes when you have made a correct move towards solving the puzzle, as well, so it'll never speak when you're just wandering looking for a solution.
Also for any concerned about the "performance issues" mentioned in the comments, it's a total non-issue. Stuttering does happen when transitioning from the overworld to the puzzle maps, but you don't have any control over your character in those moments and neither is there any story happening. It's basically a seconds-long loading screen in disguise. And seeing how the game never needs to load at any other moment when exploring around, I think it's a pretty good tradeoff
can't wait to get stuck into this one soon!
Mild Spoilers I deeply appreciate this game, as someone who suffers from severe depression I felt an attachment to this game, bringing hope to characters though they were at their journeys end. I dunno, obviously not many will see that but I definitely felt a connection to this game.
This one is on my wishlist! Glad it reviewed well- I’ll be picking this up eventually!
Seen this got poor reviews because it's too depressing..
On the backlog. Glad to have downloaded it. Another quality indie it would seem. Thanks you for the revw.
I believe this releases on Apple Arcade not too long ago. I wish Nintendo would fund indie devs and add to their online service.
@Yodalovesu agreed, the actual narrative is beautiful, it’s worth playing for that alone. The narrator’s voice is so lovely too ❤️ Yes there are dips in performance but they are so fleeting it doesn’t really impact on the lovely experience in my opinion.
Nice to know this game didn't lie up the bum with what it would look and play like unlike No Man's Sky (can't even try to be subtle with this)
@Luna-Harmony this is why I wish the switch had a trophy/achievement system, there's been quite a few cross plat games that I decided to get on the ps4 instead due to the trophies
Yes me too i just get switch exclusive games indy or 1st party as when they are multi platform i would rather get trophies.
It's such a shame nintendo didn't go with trophies or something like in mario kart tour an xp level or badges just something by your gamer tag to show you have completed games.
Also on the Nintendo eshop when you look at a game there is no ( People have also bought these games similar to the one you are looking at ) So as you look though the eshop its not until the sale that you really see new games you've never seen before and never knew about.
Also home screen themes !
The last Campfire = €15, 3.5GB; no physical (yet); gorgeous atmosphere a la Hob. Gameplay seems tedious https://youtu.be/TkjhUa9IA3c
"Anyone who has posted a positive review has not played through the game. I can say this confidently, because the game is literally impossible to complete with the myriad of game-breaking bugs that force you to either start over from scratch or rage quit and move on. I've run into two of these bugs myself, and if you check out any forum devoted to this game you will find post after post of the form "How do I fix [major bug blocking progress]?" This game is 100% what anyone should expect from a new Hello Games release. They learned nothing from the ****storm that was No Man's Sky, and once again they've decided to prioritize an ambitious release date over anything resembling testing or dev-completion." -
check this: https://youtu.be/64eWsQiVg4o?list=TLPQMTIwOTIwMjBwXqlv2B9Ryg ->
Utter garbage.
For a playthrough watch this. https://youtu.be/2BrqNCRvNJQ?list=TLPQMTIwOTIwMjBwXqlv2B9Ryg
Utter garbage.
Hmm $14.99 on the eshop or included as part of Apple Arcade. That’s a no-brainer.
Looks lovely. I might download someday.
I too, couldn't recommend this game enough. It's so charming, with some unexpected whackiness! My partner and I played it and we both teared up at the end. It made for a great afternoon together! This wholesome, interesting game is what video games are supposed to be.
I bought this in the eshop sale for a few quid. It was a fun short game. I wouldn’t have minded more challenging puzzles. Definitely had a BOTW shrine type feeling. But like others I was a little surprised that such a simple-seeming game had so many jerks and stutters. They weren’t game-breaking but certainly not as smooth running as the NL review suggests.
Picked this up for a couple of quid in a Switch sale recently and absolutely loved it. The puzzles, the atmosphere, the Bjorkalike narration, it's just such a nice, relaxing game. Would recommend to anyone, but if you see it in a sale it's really a must have purchase. Haven't really seen any talk of this game online since it was released which is a shame, because it's an absolute gem and deserved more attention than it seemed to get.
@kosterix Possibly the worst comment I've seen on this site, and given the utter dross most comment sections are full of, that's saying something. Assuming nobody who enjoyed the game actually played it? Well I did. You're just what the internet needs less of: arrogant, sneering toxicity.
@Alex79uk
Get a life. You'll be miserable if you get angry when life disagrees with you.
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