The name “Horace” has cultural cachet in the world of British retrogaming, and we can’t help but believe that the evocation thereof is very, very intentional on the Horace developers’ part. After all, their game is steeped in nostalgia; the pop culture of days past infuses Horace from its opening nod to Thames TV’s iconic ident, and doesn’t let up. This is no reference-fest, though. The wistful longing for what came before and the comfort of familiarity are crucial to its extended setup; a meaningfully protracted prologue to a much grander adventure.
Horace himself is an automaton of initially ambiguous purpose, recruited into a wealthy family for mysterious reasons and ultimately being accepted as one of them. It’s a cosy, friendly introduction, impeccably paced and choreographed for the emotional moments of the storytelling to have a powerful impact when they need to. There’s surprisingly little gameplay in the first hour, but everything that’s there is well-written, charming as you like and ceaselessly entertaining. The story fosters intrigue without being unnecessarily cryptic, is humorous without being crass or desperate, and portions out its emotional beats so skilfully that its moments of gravitas feel entirely earned and all the more powerful. The extensive and masterful use of classical music doesn't hurt.
We’ve talked a fair amount about the storytelling, but not the gameplay, which may raise red flags for some of you. Don’t worry. Horace plays like a dream to match its frankly majestic use of extremely expressive sprite art. It's a platformer, but such a smooth, intuitive one that it's a joy to play. The physics feel great - there's a weight to Horace that gives his movement something of a timeless feel. Level design is strong, with platforms and obstacles that are clear and distinct. Initial areas are fairly straightforward, but it doesn't take long before Horace acquires the ability to run on walls and ceilings, transforming the way you navigate the terrain - the way you see it, even.
Revealing much about the way Horace expands outward — and outward — would be delving into spoiler territory, but rest assured that his life of domestic bliss can't last. Heading out into the big, wide world, the game takes on more of a Metroidvania angle, with enormous, ram-packed areas with a brace of secret rooms full of junk to collect. And we mean that literally — Horace's stated purpose in life is to clean one million things, and this trash forms the bulk of the collectables. It's not an exhaustive, all-consuming mission — there's way more to collect than you actually need — and it's a neat little gag on collectathon gameplay while also scratching the itch for people who enjoy it. That sort of biting-the-hand comedy is something the game revels in, but never at the expense of its tone; there's none of the Bard's Tale style "doesn't this trope suck? Ah well, here it is anyway" pointlessness here, just genuine laughs woven into a genuine story.

On its initial release, Horace's fairly demanding platforming gameplay was compared to masocore-style titles such as Super Meat Boy, but we think that's a little wide of the mark. It's challenging, but only in the sense that dying sees you restart from a checkpoint, rather than exactly where you left off. You've got infinite lives, too, and respawns are effectively instant, so we never found ourselves frustrated. As you progress you're able to protect yourself more than your usual one-hit-kill allows, but the game (naturally) gets trickier and busier as these second chances stack up.
Besides the extensive 2D jump and run stuff, there are also a brace of mini-games that we are absolutely loath to spoil but often take inspiration from classics of yore such as Pong, Out Run and even a quick and surprisingly moving take on Pilotwings. Despite this genre-hopping, it never feels piecemeal or anything besides coherent. Everything meshes brilliantly and serves the game's broad but resonant themes. What good is nostalgia if you can't wallow in it?
It's a challenging game to review, because the story-heavy side of things might not be everyone's cup of tea and Horace's debt to gaming's past could be mistaken for slavish imitation and lazy ha-ha-I-recognise-that humour that it absolutely isn't. Some stories are worth telling, and Horace's will stay with you. If it doesn't put a lump in your throat, we'd recommend checking yourself for a throat. Its expert sprite-work makes you care about these flat 2D characters and their relationships in ways that AAA tent-pole games often can't even begin to muster, mentioning no names.
Conclusion
Horace is something very special — the only vaguely negative thing we can say about it is the fact that there are so many spectacularly brilliant indie games on Switch already vying for your attention that we fear Horace may fall somewhat by the wayside. If you have any interest in superb level design, excellent storytelling, terrific art, evocative music, great characters, hilarious situations and emotional gut-punches, Horace is a no-brainer. It's moving without being manipulative, clever without being smug, and nostalgic without being a lazy rehash.
So yes, Horace is another indie masterpiece, and every gamer who enjoys quality experiences should play it; a masterpiece that owes so much to its medium, but has the strength, creativity and identity to stand alone as something very, very special. Buy this.
Comments 66
Wow. A 10/10 always gets my attention. This would likely have been a game I scrolled past, now I'll at least give it a look.
MJ Popcorn gif intensifies
This is not a dig but I will seek out other opinions for this one, as it's not the first time an upcoming game has been given a 'feature' article and then been followed by a particularly high-score.
But assuming it's deserved... congrats to the devs; I look forward to playing it.
You trippin, boo
The pixel art in this game is beautiful. Do you guys think it's better on Switch or PC?
I asked for this review! I will absolutely jump on this. Looks fantastic. Update Pre-order discount pushed me over the edge, notwithstanding my backlog. Can’t wait to try this out.
1 check the name. Horace ok I’m intrigued. 2 platformer that gets a 10.! Damn how much does this cost? 10 pounds ok I’m in! 4 checks file size about 5 gig ok I can work with that. I’m sold! Xxx hope it’s good I didn’t even read the words ! Xx
Brilliant, an even better review than I was expecting. Please don’t have a hissy fit about this getting a 10, the reviewer clearly has their reasons and they shouldn’t dock points for it ‘being an indie’ or ‘not being a Nintendo game’.
So this has nothing to do with the blue guy from the Spectrum?
Wasn't expecting that, will have to add this to the wishlist!
Has hissy fits when games get 10s. Has hissy fits when games get 9s.
I'll have a look and see and save my hissy fit for a later date.
@gcunit Just out of interest — and I'm not trying to be combative, I'm genuinely interested here! — what other games do you perceive to have got higher-than-expected scores following an interview feature?
I only ask because I caught a comment the other day that mentioned the exact opposite pattern!
I mean I had a feeling it was going to be good from previous articles and features.....but 10/10?! Woah....!
Dang, 10/10s are not given lightly on this website, especially on non-Nintendo published games. Definitely going to check Horace out.
@Roam85 yeah im old and disapointed as well.
Saw the trailer for Horace the other day and was intrigued. Definitely getting this one now.
Well a 10/10 seems great... I am just afraid that nintendolife gives this scores out to easy... while I enjoyed Celeste a lot it never was a 10 for me a good 9 or 9.5 but the 10 must be for something tuely special....
Better get this on the wishlist then!
[EDIT] I totally caved.. BOUGHT!
@zocker-hias Celeste I would definitely give a 10 - but honestly, can anyone really objectively say what makes a 9.5 vs a 10? I mean, they're both outstanding scores. Celeste in particular, I believe to be the pinnacle of the genre.
Regarding Horace, I wouldn't say it is a 10, but it is quite easily an 8 or 9. It's hard to pin down a genre, because they game is bonkers and does a bit of everything. But even then, I don't have a problem with someone else personally rating the game a 10. It's a great game - whether the numerical score someone assigns it is a 9 or 10 is of little relevance and is easily attributed to personal preference.
What's going on with indies' scores lately? This game, Hades, A Shot Hike... So many 10/10 seems suspicious to me. I mean, I don't remember having seen a perfect score for an indie game up until now, not even with brilliant games such as Hollow Knight (arguably one of the best games on Switch, in general). What on Earth is going on? XD
@Roam85 : I think it is supposed to be the blue guy, it has a skiing level.. and iirc the developers went after some youtubers for using the old guy
@Lindhardt : personally I’m getting pc version, as where I live it’s half price than the one with the Nintendo tax applied
The only thing i can think about is the main guy looking like a roblox dude
@dartmonkey Whoa whoa whoa! Don't go getting all "Where's your empirical evidence for that?" on me 😁
Off the top of my head I can't remember previous examples that have given me this perception, but my frame of reference is years rather than months. If you'll allow me some time I'll give it some thought, but given the amount of reviews you guys knock out it might take some searching.
It's funny that someone else recently posted an opposite observation - do you remember what triggered that one?
Fantastic review! I love how you said "mentioning no names" and then didn't actually mention any names. I sincerely hope that that last "con" is not referring to T-Bag from that horrible old show with the scarecrow ("ohhh T-Shirt, you're so kind!")
I've been intrigued by this one for a long time but this review has convinced me to pull the trigger on another indie gem.
@the_beaver A short hike was amazing
Not tried the others yet but soon...
@zocker-hias Reviews are subjective at the end of the day. A 9 can be a game that is technically perfect or thereabouts that you didn’t personally love. A 10 can sometimes surpass issues because you personally loved it.
@roadrunner343 who cares what the difference is between a 9.5 and a 10? In the scheme of things they both mean a spectacular game.
Ok the reviewer really liked this game. Good for them.
@N64-ROX Not sure if you meant to @me or the person I replied to, but that was exactly the point I stated.
I would check this out if it wasn't for the fact that I'm bored of pixel games now, like I genuinely don't see why indie devs are incapable of doing something original, idk man
I saw this on the eShop yesterday and literally thought it was a Lego rip-off so I scrolled past.
This review, the price plus "like a British Earthbound" just made me pre-order my first Switch game!
@gcunit https://www.nintendolife.com/news/2020/10/exclusive_torchlight_iii_character_class_guide_-_best_builds_and_tips_straight_from_the_devs#comment5906365
Realistic cons for anyone interested.
1)Intro can be long for some trying to get into good platforming.
2)Few have stressed that the difficulty in some of the later levels are pretty challenging, putting off maybe someone looking for a casual experience throughout.
so this is a decidedly very european (heck, just british it seems) game, is there something missed/lost if playing it through a north american lens?
@Roam85
It certainly has: look at the way Horace's eyes are stylized. Don't they remind you the eyes of the Spectrum character? Also, there is a minigame that looks totally like "Horace Goes Skiing" (check the previous "feature" art in NL).
@dartmonkey any violence to animals amidst the emotional content of the game?
Gave it a shot when it was part of a humble bundle on PC and i have to say, i quit it a couple of hours in.
The story and the way it was presented really missed the mark with me.
The gameplay is pretty solid from what i've played (People aren't kidding when they say the opening is long...) and the artstyle, while certainly not reinventing the wheel in regards to pixelart, has some really neat tricks up its sleeve.
One of the earlier segments presents you with some basic platforming on a cliffside.
All platforms there are paralaxed subtly, making them seem three dimensional. It's a neat touch and looks pretty impressive.
But yeah, the overall drawn out, monotone and somewhat stiff presentation lost me pretty quick, and the overall Pinochio-esque story didn't manage to grab me either.
There might be a really good platformer in there eventually, but it was buried unter things that never managed to entice me to dig for it.
Can the story be skipped because if not that's an automatic -2 off any score in my book!?
Thought it would just be your typical indie pixel game but the art style is actually better than I thought it would be. With a 10/10 I might just have to check this one out.
@zocker-hias For me if Celeste isn't a 10/10 then nothing is a 10/10. It's about as close to a perfect game that I've played in any given genre. If you disagree then fair enough but I don't think that's a great example of this site giving our 10s easily. It got plenty more of them where that came from.
The screenshots gives no clue as to what the playable sections actually look like. This would mean I would have to read the article and use my imagination. Ohh lord
@gcunit For what it's worth, I completed my review before the interview feature dropped and I had no idea said feature existed until it went live.
Thanks for putting this on my radar, NL! I likely dismissed it because I'm not a fan of the art-style, but everything else sounds like my kind of thing.
@Nabbit01 You mean John Wick-style unfortunate events? There's violence to robots, certainly — you'll have to ask @StuartGipp about animals, though.
I should have waited for that instead of getting the very disappointing Cloudpunk.
For goodness sake. The story is awful. This game is no more then a 7/10. It's a VIDEO GAME... Not a damn book! Not a damn movie! I want game play, not boring dialogue.
Thanks @dartmonkey, that's exactly what I meant. @StuartGipp, does any of the sad stuff in this game involve animals?
Obviously the reviewer likes the game, but I'm not feeling it at this point. A demo would help.
@Nabbit01 Not that I can recall, overtly or otherwise.
@Roam85 what do you mean it has nothing to do with the blue guy from the spectrum?
i will definetley play this i really liked the one's on the zx spectrum
@harrystein yes, you can skip cutscenes but need to enable it in the options
I’ve added to my wish list but this week is all about The Crown Tundra.
@nessisonett you are absolutely right... maybe over the hype my expectations where to high... was a great game but just not one of those where you can't lay it down... and soak it up like you favorite squishy.
For those on the fence, buy this game. This review was amazing because it explained the game perfectly without giving anything away. There is so much love put into this game and admittedly it may cater more for English folk as there are English pop culture references everywhere but that aside, it's in the running for my favourite game of the year.
@StuartGipp Thank you!
Nice to know there are logo & ident fans in the Nintendo Life team. The Thames skyline ident is legendary.
This completely passed me by - hadn’t even seen the review till the “best of October” feature. Still not sure I’m convinced, but I believe the reviewer sees it as a 10/10 game. These things are always going to be subjective: Celeste is an 8/10 for me, but completely understand why someone else may give it 10. Hollow Knight is a clear 10/10 for me - and I struggle to see how anyone could give it less! But that’s because taste is subjective...
Regardless, Horace gets to go on my wishlist!
Alright I’m like 2 hours into this game, and feels more like a 5-6 out of 10...does it get better? The platforming is fine, but it’s not addictive or anything, definitely not as satisfying as say, Celeste. The story parts are intriguing for sure, but that robot voice is so grating when it’s the only voice. The emotional stuff is all really great, but I just don’t know if the gameplay itself is compelling enough to keep going. Especially since I heard the game is actually pretty lengthy
@Crockin I just got to chapter 9 about 7 hours in. It has been kind of up and down for me. Early on I was intrigued by where it was going to go with the story aspects. The platforming early on was definitely not great. I found some of the platforming in chapter 6 especially annoying. There are some things that reach out and kill you if you pass by too close which is annoying. In chapter 7 or 8 the platforming started to feel a lot better. I found the boss in chapter 8 quite annoying though. Platformers are probably my favorite genre. Celeste and DKC Tropical Freeze would be 10/10 for me (and Hollow Knight is another 10/10 for a metroidvania style).
Horace doesn’t compare to any of those as far as the platforming, but I don’t think that is what it is trying to be. I’ve enjoyed playing it but I am not yet sure if I will finish it. If Feb 12 and Mario 3D World comes before I am done chances are I won’t get back into it.
Update: 1 day later and I am starting chapter 12. I seem to keep picking it back up anyway.
Decent. Nice pixel art (way too reliant on zooming in repeatedly kills the cutscenes for me - really unnecessary) , charming character but a 10/10? A modern classic up there with Odyssey, Breath, Hollow Knight? Um.... No. Its OK. Sure lots will find it boring and will give up by chapter 5. I've not laughed out loud once and never found it particularly emotional at all. 7/10 seems fair.
Wanted to love it. Just can’t. It annoys me too much. But more power to those that do love it 🙂
What a game. Mainly made by 2 guys, 2 genius. I loved the gameplay, the music, the crazy story. Best game for a long time
Finished this last night after 16 hours. Really, really enjoyed it. I found it challenging throughout, but with the instant respawns and generally pretty regular checkpoints it never felt like I got too bogged down, even if I did have to replay sections dozens of times. There's also often a way to kinda cheat through some of the trickiest sections by ploughing through obstacles during the brief period of invincibility after losing a life. I did that a fair bit, but because of the satisfying level of challenge throughout, I didn't feel like I was cheating - just finding a clever way through a hard part. Also on difficulty, normally I HATE boss fights, they just make me stressed. Although I died loads on the bosses in Horace, I actually quite enjoyed them. Because you don't lose all your progress when you die, its never too long before you make some headway, so even when challenging I didn't get stuck. So yeah, it can be a tough game, but it also feels like it helps you through the tough bits so it wasn't frustrating. Just really really satisfying. Funny too.
Bought this when it was on sale a long time ago, but wanted it because of this review. I started playing last week, and although I'm only on the 5th Chapter, but already see it as a 10 out of 10. If I stopped playing now, I would feel like I got my money's worth, and I'm sure there is a lot more mechanics that I have to unlock.
I'm not really into a lot of "pixel art" games. But the charm of this one has grabbed me. The writing is superb, and I genuinely connect with the characters. I feel like I can see a plot twist coming from a mile away, but will wait until I've finished to see if I'm correct.
Thanks for the review NL, this has been my favorite game I started this year.
I bought this game finally after Super Rare published a physical copy. I certainly get the appeal and there was more than one emotional gut punch. I had to quit at the TV station though, it's just too hard. I know I'm not the best game player anyhow but I cannot overstate how thoroughly this game kicked my butt.
Lovely story though, great music to boot
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...