If you're planning to play the game and finish within a year or two of purchase, then it's absolutely stupid to value holding on to a thing for all eternity over actually getting to play and experience a game at all. So what if you can't "own" it till you die? You're paying for the experience of playing and enjoying the game. Why isn't that worth $40?
People bought the game at 90% off because it was cheap and people like good deals. Not because they had been looking for this game and couldn't find it until it went on deep-discount.
Also $24.99 for a niche indie pixel art game is a hard pill for the average consumer to swallow.
The story was my favorite part of the game, for any who are interested. The narration during puzzles can be extremely insightful and poignant. Narration only comes when you have made a correct move towards solving the puzzle, as well, so it'll never speak when you're just wandering looking for a solution.
Also for any concerned about the "performance issues" mentioned in the comments, it's a total non-issue. Stuttering does happen when transitioning from the overworld to the puzzle maps, but you don't have any control over your character in those moments and neither is there any story happening. It's basically a seconds-long loading screen in disguise. And seeing how the game never needs to load at any other moment when exploring around, I think it's a pretty good tradeoff
@olliereynolds @tobiasamaranth did you also play A Knight's Quest? Cuz I thought that game was extremely buggy and had some really poor design in areas. But I still enjoyed it all the same. How does this game compare in terms of bugs and polish? About the same or worse?
If indie devs are capable of taking extra time to polish up their ambitious games, I'm all for waiting a little longer. Always hate to see games with a lot of promise get a rush release and then immediately crash and burn due to bugs and bad press (like recently happened with Ary)
@doctorhino yeah it does seem like a double standard, huh? That dark and realistic dragon boss from Odyssey seems like a good example as well. Or the fact that 3D World created an entirely brand new property by dressing up a Toad as an explorer and giving him a name
@doctorhino over a period of many years, continuing to take a "creative look" at an established property would require a constant stream of new characters and possibly more and more creative and outlandish designs. It makes sense to impose SOME sort of rules
Read both my comments carefully before getting upset, though. I'm not trying to justify these exact restrictions (which seem absurdly strict), just saying that some sort of rules make sense at this point
It makes sense for a decades old series to start to impose some rules on what is and what isn't allowed in the universe. Add too many "creative" characters and new designs and over time you could have a bit of a mess on your hands.
But part of me also feels like this is a subtle sign of a stifling and unhealthy development environment at Nintendo where a few old hands hold all the power and lower-level minds and ideas are suppressed. Nintendo used to be known for doing new exciting things with their games and single handedly pulling the entire industry deeper into the future... Now it seems like they're more focused on preserving a decaying image of who they once were
Ugh... I stopped reading at "The story follows Kiara, a 20-something woman who’s struggling to find purpose in her life." Not because I don't like serious narratives in my platformers, but because a game that rips off Celeste in its visuals AND features a serious story about a young girl struggling with adult life just comes across as really phony and a shameless attempt to cash in on Celeste's rightfully-earned success
What's the harm in tweaking existing Mario-universe designs with new character traits? Honestly that seems less harmful to the lore than creating brand new characters
You Pokemon fans are too much. Move on to something you actually enjoy if you hate this game so much. And if you WANT to enjoy it but are just feeling pissy and whiny for reasons, then spend the pocket change they're charging for this DLC, shut up and enjoy the additional time you're getting with the brand new installment in one of your favorite series
Looks good, but did they make any updates to the game design as well? Because reviews when the game first launched said the glitches were only the tip of the game's issues
Also, WHY CANT Gamefreak employees fight back? These guys aren't our spiritual or moral leaders and I dont hold them to the standards that might come with such a position. They are video game developers and their only responsibility to the world is to deliver a video game, which is exactly what they are going to do in just a few short days. If they want to curse out a few jerks online while keeping at their work, I think they have every right to do so
"It's not the best look" for Nintendolife to have written this article and villified a single Gamefreak employee for saying "Thanks" to the one tweet that was defending him out of the many many others personally attacking him over the last few months.
Anyway, can we just remember two things:
1) These "fans" hated the game from the very first trailer when we didn't know a single thing about the game and they also hated Little Town Hero, a game most of them never played nor have any interest in
2) None of them have EVEN PLAYED THE GAME YET. Like imagine if before Metroid Prime came out, Metroid fans were personally attacking Retro Studios for having changed the perspective of Metroid and insisting they weren't going to buy the final product. How stupid such a statement would look in hindsight
The character creation bit looks sort of like what Nuts and Bolts should have been / wanted to be. Overall this looks pretty crappy, but I'm having a good enough time with A Knight's Quest right now (which also looked crappy in its trailers) so maybe this could be a surprise too
This admittedly looks pretty decent, but it's unlikely anyone looking for a 3D platformer today is gonna pick this up instead of A Hat in Time, especially with a price tag that's ten dollars more
@rhaydeo I'm with you. One thing I didn't like about the demo is that occasionally the game just won't let you pick certain dialog options, forcing you down the path the developers want you to go. What fun is conversation-based gameplay and dialog choices if you're not actually allowed to choose what to say?
Also, it bugs me that not a single review has mentioned how your passengers slide in and out of the car like a cardboard cutout. It's super ugly and really breaks immersion
"the Switch is full to the brim with similar titles that provide superior experiences."
What other titles would those be? I actually feel like this type of game is currently relatively lacking on Switch, especially if we're talking about brand new games released this generation
@JayMac83 Metroidvania is one of my favorite genres. What I dont like is that every other indie these days calls itself a Metroidvania. It takes more than a single connected map to make a game a true Metroidvania
Comments 404
Re: Control's eShop Page Reminds Us About Harsh Realities Of A Cloud-Based Future
If you're planning to play the game and finish within a year or two of purchase, then it's absolutely stupid to value holding on to a thing for all eternity over actually getting to play and experience a game at all. So what if you can't "own" it till you die? You're paying for the experience of playing and enjoying the game. Why isn't that worth $40?
Re: Azure Striker Gunvolt 3 To Be Shown To The Public For The First Time Next Month
Japan is holding in-person conventions already?
Re: Review: MindSeize - Slick Mega Man Zero-Style Action Jammed Into A Metroidvania
Sounds a bit like Kunai - great action crammed into poor Metroidvania design
Re: Review: Horace - A Heart-Warming Nostalgia Trip And Must-Play Masterpiece
You trippin, boo
Re: Switch Has Now Been The Best-Selling Console In The US For 22 Consecutive Months - That's A New Record
How the heck did the 360 pull THAT off??
Re: Feature: No More Robots Boss On How Switch eShop Is Pushing Publishers To Game The System
People bought the game at 90% off because it was cheap and people like good deals. Not because they had been looking for this game and couldn't find it until it went on deep-discount.
Also $24.99 for a niche indie pixel art game is a hard pill for the average consumer to swallow.
E-shop is not the problem here
Re: Macbat 64 Brings N64-Inspired 3D Platforming To Switch Later This Week
I've played enough games and watched enough trailers to know that this looks exactly like what a $2 game is supposed to
Re: Random: Switch Owners Are Discovering Just How Frustrating Super Mario Sunshine Can Be
What's these "wonky physics" everyone talks about? Can anyone explain exactly what is so bad?
Re: Review: The Last Campfire - A Refreshingly Freeform Puzzle Adventure Packed With Ideas
The story was my favorite part of the game, for any who are interested. The narration during puzzles can be extremely insightful and poignant. Narration only comes when you have made a correct move towards solving the puzzle, as well, so it'll never speak when you're just wandering looking for a solution.
Also for any concerned about the "performance issues" mentioned in the comments, it's a total non-issue. Stuttering does happen when transitioning from the overworld to the puzzle maps, but you don't have any control over your character in those moments and neither is there any story happening. It's basically a seconds-long loading screen in disguise. And seeing how the game never needs to load at any other moment when exploring around, I think it's a pretty good tradeoff
Re: Mini Review: OkunoKA Madness - A Fine Rival To Super Meat Boy
I bought Okunoka over a year ago from the Switch E-shop. What does this new version have that is different from the original release?
Re: Mini Review: Ary And The Secret Of Seasons - A Cut-Price Zelda With A Unique Mechanic
@olliereynolds @tobiasamaranth did you also play A Knight's Quest? Cuz I thought that game was extremely buggy and had some really poor design in areas. But I still enjoyed it all the same. How does this game compare in terms of bugs and polish? About the same or worse?
Re: Baldo's Release Date Has Changed From This Summer To 'TBD'
If indie devs are capable of taking extra time to polish up their ambitious games, I'm all for waiting a little longer. Always hate to see games with a lot of promise get a rush release and then immediately crash and burn due to bugs and bad press (like recently happened with Ary)
Re: Lair Of The Clockwork God Blends Point-And-Click And Platforming On Switch Next Week
@danthat awesome, thanks for the response. The game looks really quite incredible! Wish you success with your Switch launch
Re: Lair Of The Clockwork God Blends Point-And-Click And Platforming On Switch Next Week
Anyone know why this game is rated M?
Re: Nintendo Reveals The Top 15 Most-Downloaded Switch Games In July 2020 (Europe)
Where are these mass quantities of people that are still buying Minecraft?
Re: Has The Chibi-Robo Studio Skip Pulled The Plug On Development?
I'd like to be a Chibi Robo fan but I missed the game on Gamecube and haven't been given a way to play the game since.
Re: Paper Mario Producer Says Team Is "No Longer Able To Graphically Represent Individual Characteristics" In Toad NPCs
@doctorhino yeah it does seem like a double standard, huh? That dark and realistic dragon boss from Odyssey seems like a good example as well. Or the fact that 3D World created an entirely brand new property by dressing up a Toad as an explorer and giving him a name
Re: Paper Mario Producer Says Team Is "No Longer Able To Graphically Represent Individual Characteristics" In Toad NPCs
@doctorhino over a period of many years, continuing to take a "creative look" at an established property would require a constant stream of new characters and possibly more and more creative and outlandish designs. It makes sense to impose SOME sort of rules
Read both my comments carefully before getting upset, though. I'm not trying to justify these exact restrictions (which seem absurdly strict), just saying that some sort of rules make sense at this point
Re: Paper Mario Producer Says Team Is "No Longer Able To Graphically Represent Individual Characteristics" In Toad NPCs
It makes sense for a decades old series to start to impose some rules on what is and what isn't allowed in the universe. Add too many "creative" characters and new designs and over time you could have a bit of a mess on your hands.
But part of me also feels like this is a subtle sign of a stifling and unhealthy development environment at Nintendo where a few old hands hold all the power and lower-level minds and ideas are suppressed. Nintendo used to be known for doing new exciting things with their games and single handedly pulling the entire industry deeper into the future... Now it seems like they're more focused on preserving a decaying image of who they once were
Re: Review: Ageless - Not Quite The Next Celeste, But Worth A Look All The Same
Ugh... I stopped reading at "The story follows Kiara, a 20-something woman who’s struggling to find purpose in her life." Not because I don't like serious narratives in my platformers, but because a game that rips off Celeste in its visuals AND features a serious story about a young girl struggling with adult life just comes across as really phony and a shameless attempt to cash in on Celeste's rightfully-earned success
Re: Paper Mario Producer Says It's No Longer Possible To Modify Mario Characters
What's the harm in tweaking existing Mario-universe designs with new character traits? Honestly that seems less harmful to the lore than creating brand new characters
Re: Feature: How Do Switch eShop Discounts Impact Game Sales?
Cool feature and an interesting read. Nice work!
Re: WayForward's New Switch Game Is Bakugan Champions Of Vestroia, Coming In November
Wow, what a sucky announcement.
Nintendo knew it too ! That's why they did the preventative damage control with that tweet saying not to get your hopes up haha
Re: Guide: The Escapist Indie Showcase 2020 - Every Nintendo Switch Game Featured
Nice work, thanks for putting this together
Re: Tony Hawk's Pro Skater 1 And 2 Remasters Officially Revealed, But They're Skipping Switch
Why does Activision hate money?
Re: Feature: Nintendo Life eShop Selects - April 2020
Where is this 8/10 review of Itta again?
Re: Mini Review: Wandersong - This One Can Really Hold A Tune
Wow this is really late.
Awesome game though. One of the best from the last couple years. It deserves to be mentioned among all the other indie greats
Re: Airhead Brings New Metroidvania-Style Platforming To Switch In 2021
I love Metroidvanias and I'm even I'm a little sick of seeing the term attached to every new indie game that comes out.
Still though, this looks pretty awesome. Hope they can deliver with the gameplay
Re: PlatinumGames Is Revealing Its Fourth And Final Surprise On 1st April
Everything they've announced so far has just been a big joke?
Re: The Project AM2R Creator Now Designs Levels For The Ori Developer Moon Studios
Good for him. Can we now stop complaining about Nintendo protecting their IPs?
Re: Review: Kunai - Pacing Problems Undermine This Otherwise Likeable Roguelike
"The unique weapon combinations can make each run different and interesting"
Each run? Do the words in that sentence even vaguely resemble the actual gameplay of Kunai?
Re: Square Enix Collective Reveals First-Person Puzzle-Shooter The Turing Test For Nintendo Switch
Why do all these Portal-inspired games feel the need to copy Portal's world design almost exactly by placing square white panels over all the walls?
Re: New Super Lucky's Tale Dev Playful Studios "Significantly" Reduces Full-Time Staff
Well now I feel like a jerk for not buying Super Lucky's Tale at full price...
Re: Pokémon Sword And Shield Is Getting An Expansion Pass, And It Looks Mighty
You Pokemon fans are too much. Move on to something you actually enjoy if you hate this game so much. And if you WANT to enjoy it but are just feeling pissy and whiny for reasons, then spend the pocket change they're charging for this DLC, shut up and enjoy the additional time you're getting with the brand new installment in one of your favorite series
Re: Review: The Talos Principle: Deluxe Edition - Still A Fine First-Person Puzzler Five Years On
This review makes it sound really similar to The Witness, which I thought was great
Re: Feature: FAST RMX And Nano Assault Dev Shin'en On What Exactly The Touryst Is All About
This looks sooo goooooood
Re: Decay Of Logos' Delayed Switch Launch Date Revealed, New Trailer Released
Looks good, but did they make any updates to the game design as well? Because reviews when the game first launched said the glitches were only the tip of the game's issues
Re: Video: Oh Boy, Sonic's Movie Redesign Is Revealed In Brand New Trailer
Was that first trailer even real?? This one is so much better
Re: Soapbox: Attacking Pokémon Creator Game Freak Isn't Cool, But Biting Back Isn't The Answer
Also, WHY CANT Gamefreak employees fight back? These guys aren't our spiritual or moral leaders and I dont hold them to the standards that might come with such a position. They are video game developers and their only responsibility to the world is to deliver a video game, which is exactly what they are going to do in just a few short days. If they want to curse out a few jerks online while keeping at their work, I think they have every right to do so
Re: Soapbox: Attacking Pokémon Creator Game Freak Isn't Cool, But Biting Back Isn't The Answer
"It's not the best look" for Nintendolife to have written this article and villified a single Gamefreak employee for saying "Thanks" to the one tweet that was defending him out of the many many others personally attacking him over the last few months.
Anyway, can we just remember two things:
1) These "fans" hated the game from the very first trailer when we didn't know a single thing about the game and they also hated Little Town Hero, a game most of them never played nor have any interest in
2) None of them have EVEN PLAYED THE GAME YET. Like imagine if before Metroid Prime came out, Metroid fans were personally attacking Retro Studios for having changed the perspective of Metroid and insisting they weren't going to buy the final product. How stupid such a statement would look in hindsight
Re: Nintendo Releases The Stretchers, A New Co-Op Rescue Game For Switch
Whoa this looks great! Why wouldn't they have been talking this up in a Direct before now?
Re: Pokémon Sword And Shield Gets Treated To A Brand New Five-Minute Trailer
This is the most interesting looking first-party-developed exclusive for 2019! And Pokemon generally doesn't interest me.
Re: Feature: Nintendo Life eShop Selects - October 2019
Umm... Yooka Laylee?
Re: Step Aside Yoshi - Woven Is Bringing A Different Woolly World To Switch This November
The character creation bit looks sort of like what Nuts and Bolts should have been / wanted to be. Overall this looks pretty crappy, but I'm having a good enough time with A Knight's Quest right now (which also looked crappy in its trailers) so maybe this could be a surprise too
Re: Ice Age: Scrat’s Nutty Adventure Launches Today On Nintendo Switch
This admittedly looks pretty decent, but it's unlikely anyone looking for a 3D platformer today is gonna pick this up instead of A Hat in Time, especially with a price tag that's ten dollars more
Re: Review: Neo Cab - A Memorable, Emotional Ride
@rhaydeo I'm with you. One thing I didn't like about the demo is that occasionally the game just won't let you pick certain dialog options, forcing you down the path the developers want you to go. What fun is conversation-based gameplay and dialog choices if you're not actually allowed to choose what to say?
Also, it bugs me that not a single review has mentioned how your passengers slide in and out of the car like a cardboard cutout. It's super ugly and really breaks immersion
Re: Review: A Knight's Quest - A Pale Imitation Of Zelda, But At Least It Has A Sense Of Humour
"the Switch is full to the brim with similar titles that provide superior experiences."
What other titles would those be? I actually feel like this type of game is currently relatively lacking on Switch, especially if we're talking about brand new games released this generation
Re: The Studios Behind Monster Boy Are Teaming Up Once More For An "Even More Ambitious Project"
These guys are talented. I'm on board for whatever they're working on next!
Re: Walmart Breaks Street Date For The Witcher 3: Wild Hunt - Complete Edition
So uh... how does it play?
Re: SuperEpic Is A Comical Metroidvania Where You Destroy Evil Microtransactions
@JayMac83 Metroidvania is one of my favorite genres. What I dont like is that every other indie these days calls itself a Metroidvania. It takes more than a single connected map to make a game a true Metroidvania