@doctorhino yeah it does seem like a double standard, huh? That dark and realistic dragon boss from Odyssey seems like a good example as well. Or the fact that 3D World created an entirely brand new property by dressing up a Toad as an explorer and giving him a name
@doctorhino over a period of many years, continuing to take a "creative look" at an established property would require a constant stream of new characters and possibly more and more creative and outlandish designs. It makes sense to impose SOME sort of rules
Read both my comments carefully before getting upset, though. I'm not trying to justify these exact restrictions (which seem absurdly strict), just saying that some sort of rules make sense at this point
It makes sense for a decades old series to start to impose some rules on what is and what isn't allowed in the universe. Add too many "creative" characters and new designs and over time you could have a bit of a mess on your hands.
But part of me also feels like this is a subtle sign of a stifling and unhealthy development environment at Nintendo where a few old hands hold all the power and lower-level minds and ideas are suppressed. Nintendo used to be known for doing new exciting things with their games and single handedly pulling the entire industry deeper into the future... Now it seems like they're more focused on preserving a decaying image of who they once were
Ugh... I stopped reading at "The story follows Kiara, a 20-something woman who’s struggling to find purpose in her life." Not because I don't like serious narratives in my platformers, but because a game that rips off Celeste in its visuals AND features a serious story about a young girl struggling with adult life just comes across as really phony and a shameless attempt to cash in on Celeste's rightfully-earned success
What's the harm in tweaking existing Mario-universe designs with new character traits? Honestly that seems less harmful to the lore than creating brand new characters
You Pokemon fans are too much. Move on to something you actually enjoy if you hate this game so much. And if you WANT to enjoy it but are just feeling pissy and whiny for reasons, then spend the pocket change they're charging for this DLC, shut up and enjoy the additional time you're getting with the brand new installment in one of your favorite series
Looks good, but did they make any updates to the game design as well? Because reviews when the game first launched said the glitches were only the tip of the game's issues
Also, WHY CANT Gamefreak employees fight back? These guys aren't our spiritual or moral leaders and I dont hold them to the standards that might come with such a position. They are video game developers and their only responsibility to the world is to deliver a video game, which is exactly what they are going to do in just a few short days. If they want to curse out a few jerks online while keeping at their work, I think they have every right to do so
"It's not the best look" for Nintendolife to have written this article and villified a single Gamefreak employee for saying "Thanks" to the one tweet that was defending him out of the many many others personally attacking him over the last few months.
Anyway, can we just remember two things:
1) These "fans" hated the game from the very first trailer when we didn't know a single thing about the game and they also hated Little Town Hero, a game most of them never played nor have any interest in
2) None of them have EVEN PLAYED THE GAME YET. Like imagine if before Metroid Prime came out, Metroid fans were personally attacking Retro Studios for having changed the perspective of Metroid and insisting they weren't going to buy the final product. How stupid such a statement would look in hindsight
The character creation bit looks sort of like what Nuts and Bolts should have been / wanted to be. Overall this looks pretty crappy, but I'm having a good enough time with A Knight's Quest right now (which also looked crappy in its trailers) so maybe this could be a surprise too
This admittedly looks pretty decent, but it's unlikely anyone looking for a 3D platformer today is gonna pick this up instead of A Hat in Time, especially with a price tag that's ten dollars more
@rhaydeo I'm with you. One thing I didn't like about the demo is that occasionally the game just won't let you pick certain dialog options, forcing you down the path the developers want you to go. What fun is conversation-based gameplay and dialog choices if you're not actually allowed to choose what to say?
Also, it bugs me that not a single review has mentioned how your passengers slide in and out of the car like a cardboard cutout. It's super ugly and really breaks immersion
"the Switch is full to the brim with similar titles that provide superior experiences."
What other titles would those be? I actually feel like this type of game is currently relatively lacking on Switch, especially if we're talking about brand new games released this generation
@JayMac83 Metroidvania is one of my favorite genres. What I dont like is that every other indie these days calls itself a Metroidvania. It takes more than a single connected map to make a game a true Metroidvania
That trailer doesn't do much for me (kind of hard to make a thoughtful walking simulator look exciting), but the developers seem to have talent. Could be good! October didn't really need another surprise release though :/
Judging by all trailers to this point (including the original E3 reveal), this apparently features two monsters the entire game, and you will be allowed to attack them with only a single spinning jump flame punch.
Seriously, I was interested in this game at first, but now it's really glaring and odd that they have recycled the same handful of gameplay snippets for every single trailer
This review perfectly sums up why the 10 point review scale for video games is such a joke. Transposed to a 4 star scale, this review would be the equivalent of a 3 or 3 and 1/2 star game - in other words, a game that is almost the very best you can get. Are you really saying Mario Kart World Tour is one of the best uses of our time compared to the hundreds of other games that have released this year?
@Kobeskillz Or! Let's say they reduced that deep discount sale price to $1.00 and they only sold 30% of the sales they did when priced at 9 cents. That's a massive increase in profit.
My point here is just that I feel kind of bad for the developer having sold 100K copies and not making much money.
@Silly_G good point, I didn't think about that. All the more reason to not drop the price so much. I mean, let's say it was 25 cents... People would still have bought it up like mad and the developer would have made a lot more $$.
Btw I'm totally in the same boat as you when it comes to these bargain games. Even if a game is practically free, it's usually not worth the time that would be needed to play through it.
So, wait, the Membrane developer only made $9,000 from his 100,000+ sales? Is it REALLY worth it to reduce your game so drastically for such paltry profits?
This was already on my radar, but I'm way more interested in the game now after reading this interview. Thanks for bringing attention to these developers and the work they've been doing!
Comments 391
Re: Lair Of The Clockwork God Blends Point-And-Click And Platforming On Switch Next Week
Anyone know why this game is rated M?
Re: Nintendo Reveals The Top 15 Most-Downloaded Switch Games In July 2020 (Europe)
Where are these mass quantities of people that are still buying Minecraft?
Re: Has The Chibi-Robo Studio Skip Pulled The Plug On Development?
I'd like to be a Chibi Robo fan but I missed the game on Gamecube and haven't been given a way to play the game since.
Re: Paper Mario Producer Says Team Is "No Longer Able To Graphically Represent Individual Characteristics" In Toad NPCs
@doctorhino yeah it does seem like a double standard, huh? That dark and realistic dragon boss from Odyssey seems like a good example as well. Or the fact that 3D World created an entirely brand new property by dressing up a Toad as an explorer and giving him a name
Re: Paper Mario Producer Says Team Is "No Longer Able To Graphically Represent Individual Characteristics" In Toad NPCs
@doctorhino over a period of many years, continuing to take a "creative look" at an established property would require a constant stream of new characters and possibly more and more creative and outlandish designs. It makes sense to impose SOME sort of rules
Read both my comments carefully before getting upset, though. I'm not trying to justify these exact restrictions (which seem absurdly strict), just saying that some sort of rules make sense at this point
Re: Paper Mario Producer Says Team Is "No Longer Able To Graphically Represent Individual Characteristics" In Toad NPCs
It makes sense for a decades old series to start to impose some rules on what is and what isn't allowed in the universe. Add too many "creative" characters and new designs and over time you could have a bit of a mess on your hands.
But part of me also feels like this is a subtle sign of a stifling and unhealthy development environment at Nintendo where a few old hands hold all the power and lower-level minds and ideas are suppressed. Nintendo used to be known for doing new exciting things with their games and single handedly pulling the entire industry deeper into the future... Now it seems like they're more focused on preserving a decaying image of who they once were
Re: Review: Ageless - Not Quite The Next Celeste, But Worth A Look All The Same
Ugh... I stopped reading at "The story follows Kiara, a 20-something woman who’s struggling to find purpose in her life." Not because I don't like serious narratives in my platformers, but because a game that rips off Celeste in its visuals AND features a serious story about a young girl struggling with adult life just comes across as really phony and a shameless attempt to cash in on Celeste's rightfully-earned success
Re: Paper Mario Producer Says It's No Longer Possible To Modify Mario Characters
What's the harm in tweaking existing Mario-universe designs with new character traits? Honestly that seems less harmful to the lore than creating brand new characters
Re: Feature: How Do Switch eShop Discounts Impact Game Sales?
Cool feature and an interesting read. Nice work!
Re: WayForward's New Switch Game Is Bakugan Champions Of Vestroia, Coming In November
Wow, what a sucky announcement.
Nintendo knew it too ! That's why they did the preventative damage control with that tweet saying not to get your hopes up haha
Re: Guide: The Escapist Indie Showcase 2020 - Every Nintendo Switch Game Featured
Nice work, thanks for putting this together
Re: Tony Hawk's Pro Skater 1 And 2 Remasters Officially Revealed, But They're Skipping Switch
Why does Activision hate money?
Re: Feature: Nintendo Life eShop Selects - April 2020
Where is this 8/10 review of Itta again?
Re: Mini Review: Wandersong - This One Can Really Hold A Tune
Wow this is really late.
Awesome game though. One of the best from the last couple years. It deserves to be mentioned among all the other indie greats
Re: Airhead Brings New Metroidvania-Style Platforming To Switch In 2021
I love Metroidvanias and I'm even I'm a little sick of seeing the term attached to every new indie game that comes out.
Still though, this looks pretty awesome. Hope they can deliver with the gameplay
Re: PlatinumGames Is Revealing Its Fourth And Final Surprise On 1st April
Everything they've announced so far has just been a big joke?
Re: The Project AM2R Creator Now Designs Levels For The Ori Developer Moon Studios
Good for him. Can we now stop complaining about Nintendo protecting their IPs?
Re: Review: Kunai - Pacing Problems Undermine This Otherwise Likeable Roguelike
"The unique weapon combinations can make each run different and interesting"
Each run? Do the words in that sentence even vaguely resemble the actual gameplay of Kunai?
Re: Square Enix Collective Reveals First-Person Puzzle-Shooter The Turing Test For Nintendo Switch
Why do all these Portal-inspired games feel the need to copy Portal's world design almost exactly by placing square white panels over all the walls?
Re: New Super Lucky's Tale Dev Playful Studios "Significantly" Reduces Full-Time Staff
Well now I feel like a jerk for not buying Super Lucky's Tale at full price...
Re: Pokémon Sword And Shield Is Getting An Expansion Pass, And It Looks Mighty
You Pokemon fans are too much. Move on to something you actually enjoy if you hate this game so much. And if you WANT to enjoy it but are just feeling pissy and whiny for reasons, then spend the pocket change they're charging for this DLC, shut up and enjoy the additional time you're getting with the brand new installment in one of your favorite series
Re: Review: The Talos Principle: Deluxe Edition - Still A Fine First-Person Puzzler Five Years On
This review makes it sound really similar to The Witness, which I thought was great
Re: Feature: FAST RMX And Nano Assault Dev Shin'en On What Exactly The Touryst Is All About
This looks sooo goooooood
Re: Decay Of Logos' Delayed Switch Launch Date Revealed, New Trailer Released
Looks good, but did they make any updates to the game design as well? Because reviews when the game first launched said the glitches were only the tip of the game's issues
Re: Video: Oh Boy, Sonic's Movie Redesign Is Revealed In Brand New Trailer
Was that first trailer even real?? This one is so much better
Re: Soapbox: Attacking Pokémon Creator Game Freak Isn't Cool, But Biting Back Isn't The Answer
Also, WHY CANT Gamefreak employees fight back? These guys aren't our spiritual or moral leaders and I dont hold them to the standards that might come with such a position. They are video game developers and their only responsibility to the world is to deliver a video game, which is exactly what they are going to do in just a few short days. If they want to curse out a few jerks online while keeping at their work, I think they have every right to do so
Re: Soapbox: Attacking Pokémon Creator Game Freak Isn't Cool, But Biting Back Isn't The Answer
"It's not the best look" for Nintendolife to have written this article and villified a single Gamefreak employee for saying "Thanks" to the one tweet that was defending him out of the many many others personally attacking him over the last few months.
Anyway, can we just remember two things:
1) These "fans" hated the game from the very first trailer when we didn't know a single thing about the game and they also hated Little Town Hero, a game most of them never played nor have any interest in
2) None of them have EVEN PLAYED THE GAME YET. Like imagine if before Metroid Prime came out, Metroid fans were personally attacking Retro Studios for having changed the perspective of Metroid and insisting they weren't going to buy the final product. How stupid such a statement would look in hindsight
Re: Nintendo Releases The Stretchers, A New Co-Op Rescue Game For Switch
Whoa this looks great! Why wouldn't they have been talking this up in a Direct before now?
Re: Pokémon Sword And Shield Gets Treated To A Brand New Five-Minute Trailer
This is the most interesting looking first-party-developed exclusive for 2019! And Pokemon generally doesn't interest me.
Re: Feature: Nintendo Life eShop Selects - October 2019
Umm... Yooka Laylee?
Re: Step Aside Yoshi - Woven Is Bringing A Different Woolly World To Switch This November
The character creation bit looks sort of like what Nuts and Bolts should have been / wanted to be. Overall this looks pretty crappy, but I'm having a good enough time with A Knight's Quest right now (which also looked crappy in its trailers) so maybe this could be a surprise too
Re: Ice Age: Scrat’s Nutty Adventure Launches Today On Nintendo Switch
This admittedly looks pretty decent, but it's unlikely anyone looking for a 3D platformer today is gonna pick this up instead of A Hat in Time, especially with a price tag that's ten dollars more
Re: Review: Neo Cab - A Memorable, Emotional Ride
@rhaydeo I'm with you. One thing I didn't like about the demo is that occasionally the game just won't let you pick certain dialog options, forcing you down the path the developers want you to go. What fun is conversation-based gameplay and dialog choices if you're not actually allowed to choose what to say?
Also, it bugs me that not a single review has mentioned how your passengers slide in and out of the car like a cardboard cutout. It's super ugly and really breaks immersion
Re: Review: A Knight's Quest - A Pale Imitation Of Zelda, But At Least It Has A Sense Of Humour
"the Switch is full to the brim with similar titles that provide superior experiences."
What other titles would those be? I actually feel like this type of game is currently relatively lacking on Switch, especially if we're talking about brand new games released this generation
Re: The Studios Behind Monster Boy Are Teaming Up Once More For An "Even More Ambitious Project"
These guys are talented. I'm on board for whatever they're working on next!
Re: Walmart Breaks Street Date For The Witcher 3: Wild Hunt - Complete Edition
So uh... how does it play?
Re: SuperEpic Is A Comical Metroidvania Where You Destroy Evil Microtransactions
@JayMac83 Metroidvania is one of my favorite genres. What I dont like is that every other indie these days calls itself a Metroidvania. It takes more than a single connected map to make a game a true Metroidvania
Re: This Scrapped Version Of The Zelda: Link's Awakening Theme Is Absolutely Brilliant
This sounds a bit like the degenerate "music" we've been subjected to in Yoshi games for the last decade
Re: SuperEpic Is A Comical Metroidvania Where You Destroy Evil Microtransactions
No more Metroidvanias please
Re: Set A Date To Uncover The Bradwell Conspiracy, Out Next Week On Switch
That trailer doesn't do much for me (kind of hard to make a thoughtful walking simulator look exciting), but the developers seem to have talent. Could be good! October didn't really need another surprise release though :/
Re: Video: Game Freak Introduces The Characters Of Little Town Hero
@MysticX OK, I guess you're right. The character names and descriptions are definitely new info exclusive to this trailer
Re: Video: Game Freak Introduces The Characters Of Little Town Hero
Judging by all trailers to this point (including the original E3 reveal), this apparently features two monsters the entire game, and you will be allowed to attack them with only a single spinning jump flame punch.
Seriously, I was interested in this game at first, but
now it's really glaring and odd that they have recycled the same handful of gameplay snippets for every single trailer
Re: Review: Mario Kart Tour - Steer Around The Gacha For A Fun, Free Take On The Series
This review perfectly sums up why the 10 point review scale for video games is such a joke. Transposed to a 4 star scale, this review would be the equivalent of a 3 or 3 and 1/2 star game - in other words, a game that is almost the very best you can get. Are you really saying Mario Kart World Tour is one of the best uses of our time compared to the hundreds of other games that have released this year?
Re: Video: Game Freak's Little Town Hero Gets Treated To A New Trailer
@Galenmereth you must not be a busy gamer, then!
Re: Video: Game Freak's Little Town Hero Gets Treated To A New Trailer
I was really confused about how the game will play before this new trailer, but now I know you will use your eureka to battle foes
Re: Devs Make Big Bucks On The Switch eShop By Drastically Reducing Game Prices
@Kobeskillz Or! Let's say they reduced that deep discount sale price to $1.00 and they only sold 30% of the sales they did when priced at 9 cents. That's a massive increase in profit.
My point here is just that I feel kind of bad for the developer having sold 100K copies and not making much money.
Re: Devs Make Big Bucks On The Switch eShop By Drastically Reducing Game Prices
@Silly_G good point, I didn't think about that. All the more reason to not drop the price so much. I mean, let's say it was 25 cents... People would still have bought it up like mad and the developer would have made a lot more $$.
Btw I'm totally in the same boat as you when it comes to these bargain games. Even if a game is practically free, it's usually not worth the time that would be needed to play through it.
Re: Devs Make Big Bucks On The Switch eShop By Drastically Reducing Game Prices
So, wait, the Membrane developer only made $9,000 from his 100,000+ sales? Is it REALLY worth it to reduce your game so drastically for such paltry profits?
Re: Mega Man Producer Reconfirms The Next Major Entry In The Series Is On The Way
I don't want to let myself get too excited, but can you even imagine how good a new Legends game could be on modern HD consoles???
Re: Feature: Twirlbound On Pine's Open World And The Inevitable Zelda Comparisons
This was already on my radar, but I'm way more interested in the game now after reading this interview. Thanks for bringing attention to these developers and the work they've been doing!