
Here comes a ball – a great big wrecking ball, ready to smash down the headquarters of productivity that might otherwise control your life. Kenny Sun Studios’ Ball x Pit is a mercilessly addictive mix of, well, a lot of stuff.
First, take a big dollop of Vampire Survivors and a healthy scoop of Breakout – then just mix in little pinches of almost whatever you feel like: Puzzle Bobble, Balatro, Space Invaders… and maybe even a tiny sprinkle of Stardew Valley for good measure.
But if this roguelite concoction sounds like a pure distillation of all the addictive gameplay ideas from history — and if that puts you off — just hang around a little longer. Ball x Pit definitely brings enough structure and variety, and demands enough creative thinking, to be well worth the time it will inevitably eat up.
You start as a knight at the bottom of a vertical channel. Up top, a small horde of skeletons drops in and starts clomping slowly downwards. They need smashing, and for that, you have a collection of balls. Here’s where the Breakout-ness comes in: bounce the balls to gradually smash the skeletons. Unlike Breakout, you don’t need to stop the balls from falling off the bottom of the screen (although you can catch them if dexterous enough): they’ll just bounce back into your hands, ready for another throw.

The super-satisfying strat in Breakout is to get the ball on top of the blocks, so that it ricochets about, wreaking havoc without you having to do anything. That’s a killer move in Ball x Pit, too, but there’s a catch. If you’ve got your balls bouncing about up above the enemies, then the enemies on the front line are marching in untouched.
You need to balance the high damage-per-second latticework of rapid bounces with route-one attacks on the clear and present danger edging towards screen bottom. Any beastie that gets there will make a final lunge and bite off a chunk of your health meter. That’s where you’ll frequently meet your demise – drowned in swathes of enemies, pinned to the bottom edge.
Now, where do the Survivors ideas come in? Well, you start with a handful of “baby balls” that deal minimal damage, plus one special ball that delivers greater damage of different kinds depending on the ball. These include burn, poison, freeze, various area-of-effect attacks, and more. Pressing 'X' toggles auto-fire. I pressed it exactly once, turning it on, then concentrated only on moving in two dimensions with the left stick while aiming with the right.
As enemies are dispatched, they drop crystals, which can be collected to get new special balls, help items, or buffs. You can hold up to four special balls at once, but once you reach capacity, rainbow collectibles allow you to fuse or evolve balls to combine two into one, presenting you with a spare slot to pick another. Each special ball can also be levelled up twice, enhancing its power.
The result of all this is total chaos. Enemies are launching projectiles, you’re launching projectiles, your projectiles are launching projectiles, and even little golems or turrets you can pick are launching projectiles. In summary, there are a lot of projectiles.
Reading the action is confusing at first, but soon becomes clear as you learn what you need to dodge and what you can collect. Consistently fluid performance helps no end in enabling this flow state that is the powerful hook of the game.
To assist in finding that flow, the soundtrack offers a haunting, trancelike electronic beat, with enough drive to pump the adrenaline as bosses arrive and enough dreaminess to drift off into ball heaven when a rare safe patch arrives. The sounds are wonderfully moreish rattles and bounces, clicks, pops, growls, and grunts: rhythmical and tight, firing happy feelings in the brain.

So far, so compelling. But how does this formula avoid getting samey? If we zoom out a bit, there is actually a narrative setting for the game. The city of Ballbylon (yes) has been destroyed, leaving behind a vast pit. Descending into the pit via an enormous lift is what takes you to ever deeper levels, each new one unlocked by completing an earlier one with two different characters and gaining special cogs. This overworld provides a space to gain those new characters and to buff them, and it’s managed, remarkably enough, through a base-building mechanic.
You gather gold while playing the main game, then can use it to purchase a wheat field. Harvesting wheat lets you buy a forest and harvest wood, and so on. Harvesting is done by firing your characters across the base like balls themselves. They ricochet off things and collect resources from the tiles they touch.
Among all this, you can build. Blueprints collected in the pit enable construction of homes for new characters (more play variety and more harvesters) and other buildings that increase stats or improve the rate at which characters develop.

The base building is a different flavour of addictive; it keeps you wanting more, but gives you a break at the same time. A round of building and harvesting clears the mind and sets up the next run in the pit. Jumping back in is satisfying, but it’s also a good time to turn off, knowing your next go is ready to take you even further than before. A built-in reality check is a welcome addition to such a compulsive genre.
Conclusion
Ball x Pit is a tremendous brew of so many ideas it ought to collapse under the confusion. However, it operates in such perfect balance that it appeals both to the one-more-go instinct and to more cerebral planning and creativity. Kenny Sun Studios set itself a heck of a challenge but, fortunately, hasn’t dropped the ball.





Comments 53
Looks right up my alley!
I've been really keen for this one since its annoucement so I'm glad it turned out as good as it looks. Downloading it on Steam as I type this.
Crap... I don't think I can take another addictive game. FINE! I'll get it when it comes out.
Forgot all about this game, easy purchase for me.
It's funny... games that are designed to be addictive time sinks never are for me. Games like this, Vampire Survivors, Stardew Valley, Pokémon, etc just tend to put me off. I did like Balatro, but only enough to play for 6 hours or so.
Anyway, this game seems really cool for those interested. I'm just intrigued by the way different games psychologically click (or don't) for different gamers.
Looks rad! Wizorb but Demon Crush? Somefin' like that.
...also Wizorb is cool. Its from Tribute, so should be assumed.
Devolver recently (finally!) confirmed that the Switch 2 version will be a free upgrade when it eventually arrives, so I’m buying.
@sketchturner
While they are both addictive, I don't think Pokemon or Stardew Valley would fit under the category of "designed to be addictive time sinks".
Thanks for the review, definitely interested in giving this a try at some point - not anytime sure though considering all the games I'm currently playing and upcoming ones I want to start as soon as possible (and even more so considering how much time this might eat up)!
@JackieCMarlow I'm curious what makes you think that? Both are games that frequently have players sink hundreds of hours into them. I've heard fans of both talking consistently about losing sleep because they can't stop playing. Sounds like addictive time sinks to me.
Kenny Sun? The guy behind the absolutely wonderful (and criminally under-rated) Mr Sun's Hatbox? Cripes... I will download this right now.
I don’t love the name but this game looks really fantastic
@sketchturner A lot of games could be addictive to someone, but I would not put a time-sink game in the same category as something like Vampire Survivors. I dropped Vampire Survivors very quickly because the gameplay was so one-dimensional and just bored me. I immediately saw how it's designed to drip in gradual progression in a potentially-addicting way but offered me nothing else. Games like Pokémon and Stardew Valley are time-sinks because there's much more going on in them.
I haven't looked at Ball x Pit closely yet, but it looks more involved and fun than Vampire Survivors, so I've put it on my wishlist.
Can’t wait to check it out tho am generally averse to mega addicting games I gotta give it a whirl. Heard the musics awesome too — same guy behind Citizen Sleeper, and many more cool indies.
pretty please stop with the Dumb x Names
@LikelySatan wizorb is so cool! Just recently picked up the switch version, after having it on my laptop for ever.
Will get this asap it looks rad
i remember seeing this in the direct and thinking "yeah this game looks perfect for me" so this is def going on the wishlist
@Robokku Playing this on GamePass and loving it but may double dip. Does it have Tate mode by any chance? That would seal the deal.
Another roguelite? Aren't developers themselves tired of making roguelites/roguelikes/metroidvanias all over again?
Just make a replayable ARPG or twin-stick shooter... Sigh
@awp69 no tate mode in the settings that I can see, sorry! Nice idea though
Excellent (Mr Burns voice) .....that's one to insta-download off the wishlist!
Cheers for the review. "My kinda thang" this!
@Gavintendo thanks, yeah I was wondering on that one
Sounds like some ActRaiser inspiration, too. It seems great! I'm glad this actually turned out to be cool; not everything people get excited about from Directs always does. This feels like a game that would do well with a demo. Thanks for the review!
Ughhhh I just escaped Vampire Survivors for a few days, I can't handle another addiction so soon!
@The_Nintendo_Pedant How do you pronounce that? Dumb "ex" Names? Dumb "cross" Names? Is it silent?
I played 15 hours of the demo, so it's plenty addicting.
Seem like i made a good choise. Bought the game just 30min ago before reading this. Gonna play it tonight on my nightshift. 😃
On my wishlist this game goes. If this game goes on sell i'll get it.
Performance/graphics are a pretty important part of the experience, and not word in this review. How does it run? Does it hold up on hectic end content? And on Switch 2, does it look good?
@sketchturner I wish I could say I only played Balatro for 6 hours. I'm usually not into these types of games either but probably put about 100 into that one. I eventually stopped because winning on the harder levels seems impossible for me. One bad boss blind ruins a run and I hate starting over after that.
@AussieMcBucket It’s just pronounced “Ball Pit.” Like the anime series Spy X Family or Hunter X Hunter. Xs are used in weird ways.
@DashKappei performance is consistently fluid.
There’s a built-in fps counter that says it’s running at 60
I reviewed it on Switch OLED but have also tested it on Switch 2 and it’s a thumbs-up.
It's no Odama or Cosmic Smash but it's fair for what it is.
I think I've seen a similar game on Switch eshop that's bowling like this but a bit more to it/arcadey.
But this one seems to have a bit more to it.
This game got its hooks in me quickly
Surprise Goty contender?
...Forgot about this game. lol
@imgrowinglegs Haha, I appreciate you telling me. I was just teasing them about their comment.
I noticed "addictive" comes up a lot here to describe engaging gameplay. As someone who's seen what clinical addiction actually does to people's minds, bodies, and families, it strikes me how casually we use that word for something we enjoy. Words like "compelling" or "absorbing" feel more accurate for good game design, while reserving "addictive" for actual harm seems far more appropriate, informative, and respectful.
@DashKappei I have both switches but played on switch 1 today and it ran great no issues all up through the first boss. Graphics kinda simple but effective and charming.
Great game I meant to play just a bit but ended up playing 2hrs. Definitely a new crack game.
I may pick this up once it reach the right price for me but for now I'm good with the other horde shooting games that I already had and still playing.
@sketchturner I agree with @JackieCMarlow , not sure what their reasons might be, but I'll try to explain mine:
I believe there are games which are very engaging (stardew valley), vast (BotW), grindy (pokemon, for competitive play) for intance, and can absolutely have people over-extending their play time, but it's less common cause the dopamine hits are less intense, more spread out, or the time investment is more of a job (for grinding) than for pleasure.
The "addictive" (and I'll insist on using it here, even though I agree with @hisownsidekick for the most part) term is usually more related to games that have extremely high dopamine hits, that involves repetition and the "just one more time" feeling. These can be hurtful, and I find roguelites to be some kinda middle ground, cause they are still limited in scope.
The real addiction comes on live service online games (LoL, Overwatch), it works pretty much like a drug/gambling addiction, and the updates and new features make it never ending.
You're probably someone with very low tendencies to addiction, but as someone who's been there before, I try to stay away from those lol
@bransby You missed the chance to say Alleyway
This game was one of the surprises in that Nintendo Direct a while back. I think it was the Indie one? I'm glad to see it score so high. This game's definitely on my wishlist and I might get it as soon as I finish some other games I'm currently playing. My backlog is swamped at the moment, so I am not allowing myself any new games until I finish at least three I am currently playing...
Good god this is good. I’m totally hooked already.
@Gaymer90 That was a great explanation. Thanks!
You just made me think of a game that is super addictive for me, and that is the original Steamworld Dig. Thankfully it's a short game that probably only takes me 3-4 hours, but every time I play it, I'm completely locked in and can't stop until it's over.
@sketchturner not so low addiction tendencies then... hahaha jk
I'm very intrigued by this review. I'm going to check it out in action to see if it's for me.
@Serpenterror not to try to sway you to get it now while you already have a ton to play but it is kinda the best price I could expect at only $15. Very worth it!
Excellent game! The best time waster since Balatro for me! I really love the randomness of it but also the fun rogue light elements keep you on your toes. The village building mechanic is sort of dull for me, but it’s thankfully short. I spend about 3 minutes on it between runs. If you like slay the spire, play this! Great bang for your buck.
@hisownsidekick no one cares. Not everything is about you. I’m addicted to nicotine and Ball X Pit and I’m not boo booing.
I am having a blast with Strikey sisters on my Lite and will totally buy this gem
I'm confused how this game could have been in beta or early access or whatever and they still ended up on these hard to see font colors and extremely tiny lettering on some menus. Fun game with almost nothing in the UI done even slightly well. Even the level select is not clear
I knew this game would be amazing when the guy announcing it had the courage to do so w an apple on his head....I was not expecting...
1 To love the farm Sim aspect SO much....
2. Live the sound effects...
3. LOVE the soundtrack!
What a gift...
Removed - unconstructive
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