I admit it. When this review came along, my gaming patience was being tested to its limit by Silksong’s brutal difficulty. So I rolled pretty enthusiastically towards an alternative I hoped would be more relaxing. (I genuinely regret the hours I spent defeating The Last Judge.)
Pac-Man World 2: Re-Pac seemed the ideal pellet-shaped breath mint to freshen things up. But while this ground-up remake will likely please fans of the 2002 original, it’s ironic that I found myself haunted by similar frustrations that I was experiencing elsewhere – including bosses that crossed the line from being challenging to becoming a bit of a chore. For newcomers more generally, you’ll have to decide whether the price point of £34.99 at launch fits your budget for what is, at its core, a six-to-seven-hour experience in a genre where there are so many other options.

First, let’s address the concerns of those primarily interested in the quality of this refresh. For the most part, the new additions are incredibly positive. The inclusion of a landing target as you jump — a circle that shows you where you’re heading and makes platforming pain-free — is extremely welcome and gets rid of some of the frustration a game with its heart in the early noughties might give its players.
The graphical upgrade impresses, too. This is no ‘sharper’ re-release like we’re getting elsewhere with certain galactic competitors. In comparison, the older version now looks a little primitive, with some garish shadows. Finally, Pac-Man and the inhabitants of Pac-Land have been brought to life in a way that more lives up to the franchise’s promise, longevity, and sense of fun. From the sun-drenched town that serves as the level hub (and gives access to retro-inspired challenge mazes), to the longer draw distances, everything looks good. Only some moments of retro game design — camera frustrations, mostly — undermine the overall impression.
Performance on Switch 2, except for two very brief stutters, is 30fps in 'Quality' 4K docked mode, or 60fps at 1080p (docked or handheld). I didn’t have the chance to play on the original Switch, but 30fps is the max there in any mode. A word of caution, though: anyone planning to play this game on Switch Lite might find the presentation too small. I’m not sure it would be comfortable. The presentation here doesn’t suit small screens quite like other platformers.

This second ‘Re-Pac’ (the previous Pac-Man World: Re-Pac came out in 2022) has a decent amount of other new features. Now a second player can join in as a ‘Pac-Drone’ – ideal for a young child or anyone else happy to limit their gaming to shooting pellets at boxes and enemies. Changes to cut scenes and the level design also show up. The final boss, for example, is noticeably different to the original; the battle takes place in a slightly remixed arena with new enemies and attacks, and a more ambitious sheen to the presentation.
Then there are additions like the new mission mode. Here, the game asks you to fulfil three optional challenges on every stage, usually to pick up all the fruit (over 20 items – there’s a lot of fruit) and to achieve a medal on the time trial, plus one more random task.
For me, the levels were just too long to make going back and collecting such a high number of items actually fun, especially when the collectables reset every time you play, so there’s no chance of diving back in for a solitary melon or a strawberry. But there are scenarios (playing with your children, maybe) where the extra content will be appreciated, I’m sure. Gather all the collectibles and you’ll end up unlocking new mazes, costumes, and figurines to display around your home village.

During its stronger moments, Pac-Man World 2: Re-Pac really is a lot of fun. I enjoyed the submarine and swimming levels. I enjoyed skating away from a giant snowball. I enjoyed all the moments when Pac-Man gulped down a giant pellet and turned into a chomping head, reminiscent of his classic games, and turned the tables on the otherwise invincible ghosts. I liked the sense of momentum and the surprise that the platforming was much more challenging than I expected (one famously difficult lava level used up over 20 lives). I had my work cut out for me at times, and that was fine.
At a lower price, I might recommend the game more readily, but even then I would still lean into framing the review as assessing a slice of gaming history that’s been refreshed and renovated, rather than a game that truly earns its place alongside contemporary heavy hitters like Donkey Kong Bananza. There’s no shame in that, but let’s be clear – at its heart this is a much better-looking and smoother-playing version of a 23-year-old game. This story of the demonic Spooky stealing all of Pac-Land’s golden fruit, and the short little adventure that ensues, is a little old-school.

And, via moments of cumbersome difficulty reminiscent of a game from 2002, that’s my cue to tie this review back to the opening, specifically my self-indulgent use of Silksong as a reference. Let me say that I was grossly mistaken: I might have thought I was escaping frustration by playing a colourful Pac-Man game – surely it would be easy, right? But boy was I wrong during the finale. And not necessarily in a ‘fair’ kind of way.
I’d already had a little trouble with one of the bosses in the middle of the game, where I fell off the arena multiple times via a camera quirk that a modern platformer wouldn’t allow. I felt the same kind of unfairness here, too. Principally with some jumps I had to make rapidly in order to damage the boss – they erred on the side of being frustrating more than challenging and came after a sequence of attacks that were difficult to avoid and left me with barely any life left.
In a yellow-tinged irony, this boss had more than a passing resemblance to the Last Judge – and here’s the thing, I literally couldn’t kill it. I could not complete this game.

I don’t know what I was doing wrong. After 30 attempts, dying every time, having to go through the three stages of the boss fight over and over again, losing all my lives, suffering eight Game Overs, switching in desperation to the kid-friendly ‘fairy mode’ (that makes you invincible), and somehow still failing to succeed (I made the sequence of jumps once, then died at the top by flying off the arena), I was thrown back to the very start once again.
And I just had to stop. Honestly, maybe it’s time to go back to Silksong.
Conclusion
I don’t want to let my moan about the final boss overshadow the review. There’s still a fun game here, and a lovely remaster of a well-loved platformer. The things it does well — the personality of Pac-Man, friends, and enemies in the cut scenes, the variety in the gameplay — shine brightly. For those with nostalgia for the original, I’m sure you’ll enjoy your ‘Re-Pac’-aged version. It’s been made with love. For non-fans, however, this is a more difficult purchase to justify.
Arguably, the price is a little steep for what’s on offer, and some lingering retro-frustrations in the execution of the 3D platforming and boss fights might sit badly with an audience expecting a game with the finesse of more modern alternatives. Sure, even Donkey Kong Bananza has its share of cheap deaths, but the truth is Pac-Man World 2: Re-Pac isn’t in the same league. Short, sweet, prettified, retro, and not for everybody; those are the keywords here.





Comments 43
Would have taken a punt on this if the GKC had been available in Europe. As it is I’ll wait for a deep sale on the digital or go back and play the original on GameCube.
I'm not gonna pretend like this deserved any more than a 8/10 max in a perfect world. It's a deeply nostalgic game for me I can't wait to play personally. But the vibes in the review feel like some deep gaming burnout. I hope you find a chill game to play next or a good break from games whacking you endlessly.
I loved this game on GameCube, no interest since its game key card. I don't plan on buying any version, because it doesn't seem like they care about this game at all.
It's a shame since this is the first and only 3rd party game I've been really interested in.
@electrolite77 Same here, I would've got it launch and exchanged it for another game or credit after completing it it was getting a Game Key Card like it was in the US. Thanks Game Key Card haters... :-/
Thanks for the review, personally I'm glad that this game got rereleased first and foremost and even more so considering that overall the changes seem to be for the best so I'm happy to have preordered the Switch version as that's the only one available here in Europe physically (again, don't get the insistence with starting prices when people could and should just look/wait for discounts, even more so in this particular case considering that at this point the remake of the first game is €7,99 on sale digitally) - looking forward to giving it a try when my copy arrives and I have the time for it, fingers crossed I'll be able to finish it this time unlike when I was a kid... and I won't hesitate to use fairy mode if the final boss proves to be too much for me after some tries without it, so glad that there's such an option!
I remember raging so hard at the snow world. Constantly falling off those ice platforms into the water. Plus I'm one of those completionist types so I wasn't satisfied unless I collected everything. This game was better than the first but surely had it's problems.
Gutted that this isn't getting a proper physical release on Switch 2. The cart's got so much room, that even if both platforms had completely different builds (as opposed to a Switch 1 compatible "Nintendo Switch 2 Edition"), they could have included both to maximise compatibility/value.
At this point, springing for a cart-complete Switch 1 release is like being stuck with a DVD-only option (with no Blu-ray release) all over again.
@BeefCatStudios Thanks! I'm a bit overdramatic when I get going, really. But I'm genuinely interested to see how other people get on with the final boss here in Pac-Man
Having just beat the last judge last night I feel your pain. I fought him for 3 nights straight after work lol. And then I finally did beat him…and he killed me with his death explosion…and somewhere in the wind I could hear the game developers laughing…
@Suketoudara
Sadly yes this is what will happen if GKCs disappear. Digital only.
@Emacster I have no words other than a sympathetic "Dude"
Why are we comparing a game from 2002 to Silksong? That's pretty silly
"My PTSD flashbacks to The Last Judge" Was it THAT hard? I might have to look this up. Edit: As I was typing in the search bar, Silksong and "bench" came up so the reviewer was saying there's some BS in the game. Gotcha.
This sounds exactly like my experience with the Pac-Man World 1 remake: a fun, light platformer most of the way through, but the terrible camera made it so that I just could not beat the final boss, and so I quit once I realized I just wasn't having fun anymore.
I'll probably get this too because it's relatively inexpensive and the first one was fun up until the end, but it sounds like I'll just give up on this final boss as well (I will at least give it a try, though).
This is a pick up eventually kind of game for me.
Regarding the reviewers Silksong comment: Lol, the last judge was very doable for me. Moorwing and Savage beastfly where much harder in my opinion. Then again I struggled more with the Dancing cogworkers then expected. Everyone is different. Besides the Pacman world 1 repac endboss was also pretty frustrating.
GVG's review was the first to inform me that there's a second campaign with remixed, harder levels after beating the game once. Figured I should shout that out to those interested since this review never made it to the end
I'm sort of relieved they didn't pave over the difficulty. At least not all of it.
Played the original. Forgot what the last judge is. All the same sounds like a real solid redo. See if it stands alongside the Kirby's which this game seem to parallel and the Donkey Kongs.
So even here we're talking about Silksong's difficulty?? 🤪😜🤣 I didn't think that Last Judge was the hardest boss of Act 1.
I loved this game back in the day. I don't think I'd enjoy it as much today after living through Super Mario Galaxy, Odyssey, AstroBot and others.
This is pretty much the same game from the GC era, except with Ms. Pac-Man cut from the arcade.
@Mz3player Is that new?
My main takeaway from this is: not as good as DK Bananza. Got it.
@gcunit Odd. My main takeaway from this is: absolutely as good as Silksong.
Good review! Thanks for the word of caution towards Lite owners, it's always a shame when games just don't scale well to the smaller screen.
@MirrorFate2 Yep. I may be wrong, but from the look of it, it may even have additional plot, which would be kinda neat
More 4K 30fps goodness. I never thought they would be able to get Pac-Man in 4k. I’m so amazed I don’t even care about the frame rate.
I have this game for Gamecube. I kept it because you can unlock the old Pac-Man games including Ms. Pac-Man... but it's the hardest one to unlock.
@fesworks Keep it, Ms. Pac-Man was cut from the remake.
I always loved the music from Pac-Man World 2's opening cutscene. I do want this, as the original game is nostalgic for me, but I'll wait for a sale.
Having just started, I've had a huge smile on my face since the opening music and I just beat the first boss. I still love this game and I hope this review hasn't scared anyone off. It's an excellent time.
@DennyCrane I appreciate it lol!
But at that moment I knew he was done. I defeated him for good after a few more tries 😊
Fair review, some parts I wouldn't say 'age' but it is just what they decided to keep consistent or not is hit and miss.
But it varies per person really.
Retro frustrations I think is hit and miss. They want to keep the old feel and not take too much away with a modern feel.
I mean I thought Front Mission Remake could have had a modern combat 'pick what limps to attack/defend' option but nope. So I can see reason in some things to be modern.
Not just like with racing games more arcade feel or sim feel, how the difficulty, enemies, platforming, etc. can be for lives or health or hits or gaps or so.
But i think the same with games with puzzles but they have '1 puzzle' and a hint or spoiler, rather then '4 puzzles' and offering easy to hard level range because that's too much level design and testing to offer.
That or like the old days just skillful players areas, as everything has to be accessible to players so we get boring difficulty values nowadays so the games are more boring.
Filler I mean, could be I don't know for sure. Sometimes they can be but I mean they are "OPTIONAL". If a player wants to play it all sure but that's why skilled or yes particular design was back then. Sometimes it was bad, sometimes it was achieved, it varied how they developed it back then and how players overcame it or it was yes badly designed not just to the dev's preferences and others couldn't beat it and not tweaked.
From what I remember of a review of the old one yeah the bosses aren't great. They could tweak them.
I'm importing the physical, should arrive for my birthday next week
Plain ‘ol reasonably-priced Switch physical for me! I’ll be picking up my copy tonight.
It’ll sit on the shelf next to the first Re-Pac for a while, but someday when I don’t have as much on my plate to play, I’ll have a good go at it. I can have a lot of fun with 7-rated games.
@MirrorFate2 Damn you AtGames.
Adding to this a day after: I've just completed the game, and the reviewer really sold short the amount of content this game has to offer. There is post-game content that's basically an epilogue of 6 levels and remixed bossfights, with a story attached, AND a post-post game challenge that also has a story AND a callback to World 1. There's so much to do in this, please don't let this review scare you off. There's easily 13+ hours of content, and that's WITHOUT 100% the game.
Stuttering on the 1st game is pretty bad due to the all the side scrolling.
They need to update the 1st game to be unlocked FPS in Graphics mode.
This would allow the 1st game to run at 1080p/60 on Switch 2.
2nd game seems to run pretty well in Graphics mode already (Switch 1 version).
@PikminMarioKirby I finished the game and for what it's worth I thought they put a ton of effort into it and think it's definitely worth picking up.
@CrazyCaps No I totally agree this game is great (at least from what I've played of the original, and it's probably about the same gameplay wise), but I don't think any game is worth picking up at all if they choose game key card.
These Pac Man World games are fun to pick up & play. Ill be checking this out.
I finished this last night (on PC). Spooky can get in the bin. Seriously, I've had less trouble with FromSoftware bosses.
I was so excited for the first one but couldn’t get into it. Shame, because I really like pac man
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