Comments 493

Re: Twilight Princess HD Nearly Had Wii Remote Controls

PLATINUM7

Honestly, I never looked at the map on the gamepad. I found leaving the item menu up at all times more useful so I just looked at the map on the TV.
Wii remote controls would have been good for me. My gamepad started playing up awhile ago, so it loses connection to the console whenever it's more than 2 metres away and whenever it's moved a lot. Sure I could still use the gyro controls but it kept dropping out.

Re: Zelda Fans Vent Anger At Nintendo of America Over Doge Memes In Tri Force Heroes

PLATINUM7

I can't understand the hate this has generated. I like when Nintendo puts memes like this in. It makes me chuckle and its not like they're oversaturated in the game.
The only thing I hate about it, is that people find the need to complain about it online and make it seem like a massive problem.
People were fine when Pokemon X and Y used memes. SSB4 used memes. But when Zelda uses them, Nintendo's crossed the line?

Re: First Impressions: Trying to Believe in Devil's Third

PLATINUM7

Sounds disappointing. I saw a fair amount of people displaying interest in the game for the purposefully silly action it offered. It's just a shame any fun with switching between mindless melee combat and intense firefights is hindered by the fact nothing in the game operates smoothly or functionally.

Re: Review: Yoshi's Island DS (Wii U eShop / DS)

PLATINUM7

Man I loved this game. I spent a lot of hours playing it because of how difficult it can be (like the bonus and secret levels, and then getting 100% on all levels) and how fun I found it. I still ocasionally go back and play through it! I also like this a lot more than the first game audible gasps.
I don't think I'll get the VC version though. My DS version still works fine.

Re: Interview: Choice Provisions on the Nindie Scene, Future Plans and Why CommanderVideo Should Be in Smash Bros. 

PLATINUM7

There's some really childish hate for those characters. It was painful to read. Like comments about the trophy section being tainted by CommanderVideo. WTF is up with that? Bit.Trip was almost synonymous with WiiWare. All his games are available on Nintendo consoles as well.
I really like Bit.Trip and CommanderVideo, so I'd love to see him playable in Smash. Shovel Knight on the other hand, he has one game. It might be good but still, Bit.Trip is at least a more prolific series.

Anyway this was a nice interview to read. It's cool to see an indie developer try publishing other's games. Normally you see developers talk about jumping into game design, you hardly see them talk about jumping into publishing.

Re: Poll: Do Video Game Reviews Need To Have A Score?

PLATINUM7

I honestly find numbered scores really insightful. I don't see the point in moving to labels because all that really does is change the number to a word and limit the space you have to rate games. I know what a 10/10 game is and I can see how it is different to a 9/10, whereas just saying it is 'vital' or some other synonym gives me less indication. At least with numbers I have a scale to compare games to.

Another thing is, amongst my friends we always ask each other what would we rate things out of 10. It's something I'm use to. I never have trouble gaining meaning from the number.

I personally wouldn't like a buy/try/ignore system because the 'try' label I feel defeats the point of a review. It's essentially the reviewer saying they can't help me in informing my decision. Plus the smaller scale makes it a lot harder to compare games.