Devil's Third seduced us in 2014, trumpeted as a mature exclusive that would change the way we think about action shooters, promising to be a system seller. Tomonobu Itagaki prepared us for a game changer, an experience to thrill - after spending some time behind the curtain, however, we're left sorely in need of a boost in confidence that, to be blunt, probably won't be found within this title.
Devil's Third is a game that's had a difficult history, of course. It's the first title from Valhalla Game Studios but has been over five years in the making, apparently changing game engine three times and originally being planned for publication by THQ on PS3 and Xbox 360. THQ went bust, it's now running on Unreal Engine 3 despite that engine's lack of formal support on Wii U, and Nintendo surprised everyone by picking up the publishing slack in 2014.
Having spent time with the final retail build of the game we are, at this stage, talking only of the single player campaign. That's an intriguing caveat, as with any shooter the inclination is to dive into the online play and ignore the campaign that sits lonely on the front menu, yet here it's our focus. The variety of modes and customisation promised in the online segment will need to wait for a later day.
To the story, then. You play as Ivan, a muscle-bound tattoo-lover with a Russian accent that has us baffled, unsure of whether it's accurate or a parody. In any case, he was formerly part of a deadly crew of mercenaries but is now carrying out operations with the U.S. of A. Naturally we have macho posturing that turns to respect with a US special ops crew, a feisty communications lady with an old man in a suit as her boss, and an ongoing terrorist plot to do something bad to the world.
It's full of cliché and ripe for a spot of '80s action movie script bingo, and that's fine by us. It's utterly dumb - early on Ivan shoots a target with a 'tracking bullet', and then there's some surprise when it's removed (though it's helped the mission's cause a little) because nobody's supposed to remove bullets from wounds. The silliness is part of the charm and fits the gameplay - it's goofy, brainless action designed to entertain.
The mindless approach plays into the general design, too, with stages - those we've tackled so far, in any case - being constructed of linear paths, regular checkpoints and oodles of combat. It's in that combat that Valhalla Game Studios believes it has its hook - standard FPS gunplay is combined with brutal melee combat.
The melee is designed to be simple and, ultimately, a vehicle for gory and stylised death moves. Using standard swords or limited use weapons that are lying around - a favourite of ours is the sledgehammer - you can dish out light or heavy attacks with X and Y, while blocking and evading with the L button. You can also charge the 'Enbaku Gauge', a limited time power up that makes you faster and more powerful for a brief period. It sort of works but is painfully lacking in fluidity, while the transition from melee to gunplay is awkward at best. Fiddling with settings makes it easier to effectively lock onto an enemy, ignoring the wonky camera to land hits more frequently. It feels particularly rough, though, and as a result becomes awkward and frustrating button mashing.
The problems bleed into the entire gameplay, due to surprising and extremely disappointing performance issues. The aiming crosshair with the gun is stiff and unreliable, with tweaked settings doing little to resolve the problem, forcing us to ramp up aim assist and drop to 'Casual' difficulty. Those won't be options online, of course.
The sad thing is that, actually, the combat - melee and gunplay - could be enjoyable, but the concept is betrayed by shoddy technical execution. A key sinner is the woefully erratic framerate, which dives in outside areas or in the presence of explosions, while ticking along bearably in less intensive sections. Even when performance is tolerable the animation, transitions and general gameplay are scruffy and frustrating, making us feel like we're battling the mechanics in addition to hopelessly dim enemies.
Shooters and action games thrive on solid performance, and what makes the issues here even more frustrating are the low-level visuals, which would feel at home on the Wii if they were running at 480p. We're not obsessed with visuals when playing on Nintendo systems, but with only basic graphical fidelity we reasonably expect rock solid performance; considering what some games have achieved on the Wii U, this is a poor effort.
In fact, we think Tomonobu Itagaki has an entertaining game crying to get out here, but Valhalla Game Studios is clearly lacking in technical expertise, money or possibly both. When playing the campaign this feels like an earnest Indie title rather than a retail release - the effort, ingredients and intention are in place (hats off to music that keeps the adrenaline pumping, for example) but it falls down with rookie errors and programming issues.
Not that the levels and mechanical design aren't without flaws; they contribute to the struggles of Devil's Third too. So far we've encountered a 'boss' that involved dodging maniacally in a locked off area with around 20 minions (one with a rocket launcher) and a cowboy-hat-wearing idiot shooting at us, which was pure button mashing nonsense. We've been locked in an area with a tank, running around looking for another rocket launcher as our original disappeared when we accidentally dropped it. Too many times 'lots of enemies' is the answer when increasing the challenge; combine that with the problems mentioned above and we were driven to the easy difficulty and auto-locking just to make progress.
We still have a little way to go in the campaign, but so far it's been a messy, frustrating experience. There's a place in the world for dumb and linear action games that try to recreate an '80s action movie vibe - our complaints aren't about the superficiality of the experience. We enjoy some mindless fun, but it still needs to be well designed, polished and a pleasure to play. We don't feel like a modern day bad-ass Dolph Lundgren when playing Devil's Third - it doesn't draw us in. We feel like an irritated gamer who realises they could do something more productive with their time.
Perhaps the multiplayer will be the saviour here, or the campaign will suddenly be well optimised and enjoyable in its latter stages. We're doubtful on both counts and, to answer the inevitable GamePad question, it just offers Off-TV play and nothing else in single player. The controller seems to do a lot more in multiplayer, to be fair, and we'll see whether the allure of score chasing and rankings will add more lustre to the solo experience.
Back when we played Bayonetta 2, we thought we could get used to exciting and exclusive action games. That was good. This isn't but, hey, at least it's on Wii U.
Sigh... What could've been.
See? I wasn't lying. I was trying to help.
Sounds disappointing. I saw a fair amount of people displaying interest in the game for the purposefully silly action it offered. It's just a shame any fun with switching between mindless melee combat and intense firefights is hindered by the fact nothing in the game operates smoothly or functionally.
So this is why Nintendo stopped promoting the game...
And yet again the WiiU lack of power is going to cause issues and most likely get this remade for PS4, XB1.
Seriously hope NX has some real power.
@LiamR why don't you tell us a few details on NX now that you've been proved right? I, my dog and even Detective Gumshoe and his dog knew this game was bad from a long way away, didnt really need some 'inside info' for that.
@TheLastLugia I would love to tell everyone what I heard
I'm not too bothered about this game being disappointing because I was never interested in playing it, but that's unfortunate for anybody who was looking forward to it.
@LiamR ....O...K then... I'll be sure to hear whenever you decide to tell us, but just take this experience in mind, I knew you were telling the truth, but don't but your neck on the line about this unless you're 100% sure, as from where I am it still looks 50/50 as to whether or not NOA are publishing this or not.
I remember hearing similar criticism about MadWorld (except for awkward gunplay, since it didn't feature any), so I'm still undecided on the game...
@SneakyStyle No, Valhalla Studios simply didn't do it well. Don't twist this, mate.
Just delay it a few months/half a year and sort out the framerate and performance issues. It sounds like this game could be salvaged with more time, so just do it!
They should've delayed the game until the performance issues had been sorted out.
Whatever, still looks good and I'm still gonna get it when it comes out.
I'll stick to bayonetta and hyrule warriors I think
I've bought a lot of games for Wii U but this was never going to be one of them. By the end of the year there will be Mario Maker, Star Fox Zero, Xenoblade Chronicles X and Fatal Frame 5 and that's more than enough games for me to play for the end of 2016.
A huge shame, seems to be another case of the Wii U's lack of power causing problems. I'd expect this game would run smoothly on XB1 and PS4.
Really I feel bad the most for NA who didn't receive Yoshi to break up the mega summer of Splatoon.
@TheLastLugia Here's what really, honestly happened, as bizarre as the truth is:
When I reported it last week, it was as I said; Nintendo of America was NOT publishing it. Officially, the publisher is XSEED. NoA passed on it due to quality issues, as evidenced by today's previews.
Now, NoA is moving to reacquire the publishing rights. It's not just myself saying this. Here's NintendoWorldReport's article: http://www.nintendoworldreport.com/rumor/40743/nintendo-of-america-reconsidering-stance-on-devils-third
And NintendoEnthusiast: http://nintendoenthusiast.com/news/rumor-fan-outcry-prompted-nintendo-of-america-to-reconsider-devils-third/?utm_source=twitterfeed&utm_medium=twitter
And NintendoEverything: http://nintendoeverything.com/the-strange-situation-surrounding-devils-third-in-north-america/
This sounds like an Itagaki thing. So it seems it was true.
"trumpeted as a mature exclusive that would change the way we think about action shooters, promising to be a system seller"
Where the hell did anyone get this idea from?
The game always looked, at best, like a decent action game. Nothing more.
That sucks about the performance issues though.
@A01 I said that was the hype coming from Itagaki-san, not that we believed it.
@bitleman I played a bit of it, yeah, but that doesn't my opinion!
You're right. I skimmed through the article a bit too quickly.
Now that you mention it, I do remember him saying something about the multiplayer being unlike anything else.
@SneakyStyle and yet again idiotic comments from fans betray a level of ignorance far removed from the facts of the situation.
Bayonetta is also an off-the-wall action game and it suffers from none of the control or performances issues of Devil's Third, meaning DT problems have everything to do with how it was developed and not the system it's running on.
Maybe it's Youtube, or maybe it's because I haven't played a lot of 'realistic' stylized games, but it seemed like the game ran well in the video. I still think it looks kind of fun, though I don't know if I can drop $60 on this.
People forget that the main thing with this game is the online part with level editor + level sharing.
1 player have never been interresting in this game.
I thought it ran fine in the trailers and the treehouse session too.
But perhaps it was suffering from Ubisoft syndrome. Not running on the actual Wii U hardware.
@Grumblevolcano Most likely poor programming, and the fact it was stuck in development hell for so long.
(This game's engine doesn't look very technically demanding.)
Can't say I was ever interested in this, but was kinda wondering why people were even hyped about this, when the whole game looks kinda generic. But than I play my shooters on the PC anyway.
I'll make up make up my own mind about this game when I buy it.
Don't ever rely on reviews because my taste is waaaay different to other people's.
I always thought this would be a there's better words to describe a bad game. Working 5 years on something this crappy should be an instant death sentence to Valhalla Game Studios.
I hope Nintendo realises that it's not that we don't wont mature games. We just won't settle for crap like this and ZombieU. Where the hell is that sequel to Eternal Darkness?
@SneakyStyle lol this has to be trolling. It's not running like garbage because of the Wii U. It's running like garbage because it IS garbage.
Can't wait to buy this for $5 like I did Ninja Gaiden 3
Based on that, I'll be holding off until the price is heavily slashed.
It isn't trolling to speak the truth. However it can also be stated that the game might just have been poorly optimized.
@Mogster It's been five years. 4 more months might not make much of a difference...
Wow and yeah @SupremeAllah, I think optimization is part of the problem. I mean, how can a title have bad graphics AND low framerate at the same time? I guess it's due to the Unreal Engine 3 not being supported (and I ask myself: why is that?).
I'm still hoping that the multiplayer part will be somehow better, but if after five years they didn't even manage to polish the singleplayer campaign, it really seems like this won't be a good title...
@Kaze_Memaryu: What, really? I never heard or read of criticism about Madworld. What where the issues? I mean, the framerate wasn't one. And the game was lots of fun (although I didn't play it trough).
No; not Bill! Anyone but Bill! He was my favourite character!
Anyway, so I've just been watching the video, and seeing that one guy get stuck on top of Ivan's head was pretty hilarious. The voice acting is indeed fairly poor... and I absolutely love it.
As for the framerate issues, I didn't notice them at first. During the prison stage, they seemed fine, and the only issue I saw was the cutscene wherein that one enemy started blowing up the basement. That third segment though, the one with the explosions and tanks, that was just terrible. It looked awful, and it's bad when even I manage to notice framerate issues.
It's a shame this game looks to be of poor mechanical quality, though it was never going to affect myself. Despite my love of DOA, I've never been too fond of Itagaki, and with an already loaded list of games I want this year (Hatsune Miku: Project Mirai DX, Rodea the Sky Soldier, Yoshi's Wooly World, Legend of Kay Anniversary, Star Fox Zero, Mario Tennis Ultra Smash, and Project Zero: Maiden of Black Water), this was unlikely to ever be a planned purchase of mine. Still, it is a shame for those looking forward to this game.
@SupremeAllah Opyimisation is a more likely problem. The engine has been changed multiple times so the assets and code are probably really old and inefficient.
Hmm... I will still pick it up because it's the only Mature title for the Wii U in the foreseeable future so it will be a welcome addition to my collection. Nintendo needs to work more "Bayonetta 2" style games being released on my current home console of choice. So the biggest mystery continues to be the wacky online multiplayer mode... I have to admit I'm rather looking forward to that one, sure spraying Ink is fun and all, bu t so is running around with a Minigun and a katana.
@SneakyStyle Um have you seen or played Bayonetta 2? this is not the Wii U, it's bad programming.
On another note, the clipping and explosions bothers me the most. The explosions are ps2ish. The framerate while not great is not as bad as they make it out in the article. Its playable. I cant tell about the controls till i play it because people complained about W101 which to me controlled very well.
This needs tweaking for sure.
I'm disappointed to read that the game didn't play well (couldn't care less about graphics) but it still managed to look fun to me so will give it a chance as think the multiplayer could be really good. There's plenty of videos on youtube of new gameplay footage and they seem to run smooth enough to me (I'm on my mobile) Here is a link to a guy that has posted a few http://youtu.be/LMMfnDI_TkY
Yet another reason why nintendo should improve tech specs of their next hardware. Its ridiculous to see graphics like that during eight generation. Gamers need both good gameplay and good visuals
@KillScottKill Ninja Gaiden 3 on the wii u version was decent at least. They improved it a lot over the ps3 360 game. It was better than this looks.
And this went down to a maybe sub £10 purchase, I remember commenting about the visuals when this was first shown on Wii U and people kept saying wait they have time to improve well that didn't happen clearly also the framerate problems just seem off putting.
@Nintend0ro this has nothing to do with wii u's power. Let me point you to Bayonetta 2:
BTW all real time
I do agree they need to boost specs though. But that is not the reason for this.
@Souldin Yeah, the frame rate issues kicked in with a vengeance on stage two, though one of the worst examples isn't in that vid (we had to trim down). Generally outdoor and busy segments with explosions show it at its worst.
@Nintend0ro These visuals are more to do with a troubled development cycle then the Wii U, that should be pretty obvious.
Well, another "Ninja Gaiden 3" situatoion.
Maybe well get an enhanced edition later down the line
But yeah, the upcomming lineup seems to be pretty disappointing all across the board...
In other news, why the heck is there no vaulting option to boost over cover. This seems elementary in 3rd person shooters today.
Too bad. In theory it was interesting and/or funny.
The game is broken and people still blame the hardware the game is on. With the graphics this game has, it shouldn't struggle to do 50-60 fps. People in denial still won't trust Unseen64. NOA have dropped the game and publishing rights are handed to XSEED. the embargo was lifted on the day they stated, too.
I watched the gameplay footage, and it looks like a hell of a fun time to me.
I plan to buy it.
It's pretty much what i expected it to be.
Feels kinda like batman mixed with some streets of rage, and plenty of blood splattering and gore.
I can't f*cking wait to buy it!
Devils Third looks like a last gen game. I was always hoping that the final build would actually look far better than this, espacially as the WiiU can handle better visuals. And now that the gameplay seems to be suffering too just makes the situation worse.
I was mildly interested in this, but now I'm not so sure. It just seems a real shame as the WiiU could do with more FPS games other than CoD.
Also, both CoD games on the WiiU show that the WiiU is capable of doing better visuals, and Blops 2 was a launch window game, so there really is no argument to say the WiiU can't put out better looking games.
Also, try playing Need for Speed most wanted, or Tekken Tag Tournament 2, they're also games that came out early in the WiiU life span, and show they look far better than what's been shown so far of Devils Third.
People are always complaining that Nintendo doesn't back many third party games, sometimes I can understand why. It's not always going to work out in Nintendo's favour to do so.
Now we now why nintendo didnt want to publish it
Oh no, please no...
Not going ro pay the full retail price for a game with so many technical isues. I'm disappointed of the legend he... was.
What a shame. Was looking forward to this...
A game with average visuals and low performance is completely unacceptable to me especially when it is coupled with the fact that it has shoddy controls. This is a real shame since I was really looking forward to getting my hands on this one. It's starting to look like I'm going to pass on this game.
Shame. Probably still going to buy it, just to support it. But darn, the game seems unplayable.
BTW, why are some users blaming the poor performance of the game due to the Wii U's lack of power? Whatever, though. Lots of users have already proved that thesis wrong.
Ok, I've seen the movie and... damn, I enjoyed it a heck of a lot more than I (or any sane person) probably should. It is definitely not a game for everyone, especially the main Nintendo target audience, but I it feels right at home for me. Looks like I will go home and put some more time into "Ninja Gaiden 3".
To me this seems like an abandoned game 80% done that has been converted to run on a Wii U. The truth is most ports to the Wii U (and it could be said a lot of multiplats in general) have deep issues, whereas a lot of games built from the ground up (Bayonetta 2, Mario Kart 8, Mario 3D World) are regularly described as 'looking too good to be Wii U games'. Perhaps this does betray the idea of power being the solution to all graphical problems with games. I'm guessing the controls and aiming are likely to be linked to the issues with the graphics.
Personally for me beyond its performance issues, the games could easily be mistaken for a number of vanilla FPS with a bald bloke with tattoos. Not the sort of game I play, and no real selling point to tempt me into doing so.
The signs for this game never seemed that good did they? Especially in recent light of NOA not (possibly) publishing the game as it is of low quality...
I don't think the power has anything to do with it. And the visuals are low level and still has issues. We've seen better looking games at 60fps on Wii U.
I don't understand why they won't just delay the game and try to make it better. Put it on the NX if they have to. There's no point to releasing a game that isn't fun to play and has technical issues
The graphics are... Wow
Even in the youtube video you can see the huge frame rate dips, this looks like a PS2 game...
Even though the gameplay looks fun lol
Thank god Nintendo has never made/published a game before that suffers from horrible frame rate issues
Looks like it could be good mindless fun....too bad they seem to have production issues. Matbe they should have started over on another engine when Nintendo took over
@JaredFogle Wind Waker HD had some minor frame rate issues, but that's it. Besides, it was still VERY playable, unlike what seems to be the case here. What's your point?
Can't say I didn't see this coming.
Nintendo took this road at N64 and GC times. They failed. However only wii was successful despite the fact it was underpowered. Along with Iwata's death which was a great programmer I don't know what's next.
Maybe a console which is much easier to develop with some power will bring success.
The point is that any time you were in combat or a storm in Windwaker HD, the game suffered horrendous frame rate slowdown. How this managed to slip under Nintendo's radar without being fixed is beyond me.
The begin of the video looked great, old style beat'em up 3D in all its glory XD
Given that those kind of games rarely got appreciated, but I loved them on older console and this really remember them a lot (even up to the glitches and graphic quality >.>;;; ). It's a shame that the game is mainly a third person shooter and reading that the controls are awful not make the deal sweeter.
I really want to know more about this game anyway, it could be a dissapointing title, but I still see the potential for be a guilty pleasure for some of us, me included maybe.
Boy I sure miss THQ, they published quality licensed games, unlike Activision. I still might get this game.
sounds like this game would have been better on 3DS where definitions and framerates aren't so scrutinised.
I've been replaying WW HD and only once I've noticed a slight framerate drop. Never had "horrendous frame rate slowdown" in the game!
@locky-mavo I'm still thinking the same way as you. Once this hits retailers or the eshop I'm getting it.
They better delay this till it's finished fixed and polished. Wii u owners will be much angrier if it comes out looking bad than if it comes later next year.
Can't say I'm surprised, but it's disappointing nonetheless.
This was never going to be my kind of game, but I was eager to support it and give it a try. Now I guess it will depend on when it's released, or whether it gets discounted in the near future.
Then you aren't very perceptive. Hop in the boat and try battling enemies or sail through a storm and the frame rate drops by half. It's horrible, and it happens often.
That's too bad, but like I said before, I was never really looking forward to this.
It's neither 1080p (it's 720p) nor is it locked at 60fps (it's 40fps much of the time).
Stop exaggerating the "visuals" talk.
@Maybe its you who is picky about every little detail? My copy runs fine, maybe yours is scratched? If you're so concerned about framedrops, get a PC! You won't worry about those again.
i'll have consider something else... until at least a price drop goes down,
maybe it's just me (and i only seen Nintendo Life's video) but atleast it not super bad as Sonic Boom was with its Glitches and stuff
That bit at 4 minutes 15 seconds was cringeworthy. Still watching the video for full impressions.
So far the visuals don't look all that bad to me overall, but if the gameplay is wonky then that's very disappointing.
So it's trying to be cool without being thought about too heavily. That can be fine as long as you are aware beforehand so you can switch off the part of the brain that picks out all those little errors.
This game always looked like crap to me.
Too bad.. I was really looking forward to a "Devil's Fourth"
didn't really appeal to me anyway but it's sad that the game couldn't be optimized for the wiiU
Watch the Windwaker video I posted. The frame rate was 20fps at sea. It's undeniable.
It's not my copy, it's all copies. If you can't see the difference, maybe you wouldn't notice any problems with Devil's Third either.
Nothing that was ever shown for this game suggested even remotely that it was going to be a good game. I'm curious as to why Nintendo picked it up, since they could have gone for so many different things. Maybe it's one those so-trashy-it's-cult kind of efforts ... but honestly I doubt it.
Wasn't going to get it anyways. Guess I still must wait until September...
@shani The framerate wasn't stable, but also not as bad as DT seems to be. The big problem was the repetitive and, later on, very unresponsive combat system (partially due to subpar motion controls), which became outright frustrating near the end. Also, quite the number of critics stated that while the dumb story worked well for excusing the gorefest, it didn't convey anything interesting. There were also complaints about the visuals, stating that the stylish comic-book monochrome theme worked well, but suffered from awful anti-aliasing and really boring environments.
It's not quite the same case, but I'm ready to view Devil's Third just like I saw MadWorld: a cool game that is only fun when you look past the flaws - and the game doesn't always try to hide them very well.
Well I'm still interested in the game. It's not like Nintendo gamers have a surplus of this type of gameplay, reminds me of the Wii's Madworld, and I'm not a high maintenance gamer. As long as it's fun and playable (which is questionable at the moment) I'm happy.
Also holding out the online multiplayer will be good since most times the focus is there instead of a solid single player experience.
Am I correct in assuming those tutorial button prompts are able to be turned off?
@Kaze_Memaryu: Intersting! To be honest, I didn't see any of those flaws.
Framerate was absolutely fine by me (although I'm not a framerate-freak who necessarily needs his 60fps) and what story? That game had a story?! I don't know those critics, but to me a game like Madworld doesn't need story elements or otherwise interesting elements. Not having to think about a story and instead just slashing and making cool moves/combos was what made the game fun to me. Actually I rarely play this kind of games (because they are dull), but Madworld was a rare entry that got my attention. I think I know what they meant with the AA and other Wii games in fact did manage that part better, but still it didn't bother me at all. Maybe even because of the black-white-red pattern.
Sure, they could have added Motionplus support, that would've been nice. But a friend of mine - as I said, I didn't play the game trough - who actually isn't such a Wii gamer at all, finished the game and although he admitted that it got harder at the end, he didn't have too many problems with the controls.
To cut a long story short: I second you, if DT is anything like MW in that matter, I think I could still be buying it, although maybe not at full price.
Day one purchase for me.
And now Nintendo will think twice before trying their hand at mature games in the future I fear, which will be bad news.
Still at least Fatal Frame looks promising... right? I haven't seen any previous for it yet so I hope thats a good thing.
I consider myself perceptive (I do own a gaming PC where framerates are usually expected to be at LEAST 60 FPS) and I never recall having issues in WW HD. Even if it did somehow go that low, it must've not bothered me. I 100%'d the game (sans Nintendo Gallery).
Oh boy...I wasn't even that interested in it before (the only reason I found the idea of NoA not publishing it questionable was because it kinda seemed like a kick to the face for third-party devs...well, what few the Wii U has, anyways), and after reading this, my interest stays low.
Disappointing. But I saw this coming.
Somehow it reminds me of Red Steel.
Kind of what I expected. I'll still pick up the game, to support Nintendo publishing M-rated titles. This might be the second game for Wii U that I have to rad-in (a rarity compared to my trade rate on the PS4).
I can imagine what a mess the code for this game must be after so many time and changes on the works ... just let it die
@JaredFogle cherry picking, thats nice.
Well this is a mess.
Reading the preview and then watching the video with Ivan doing his drum solo made me laugh so hard lol.
I love going against the grain with you people and your overwhelmingly nagging negativity. If graphics really bother you that much then go ahead and jump ship with all of the other Sony Ponys. I'm still picking this up day one...two copies in fact, one for my brother and I. Thing about LP's and reviews is that more often than not the reviewers specialize in only certain types of games or lack the know-how to tackle a game even though a tutorial is provided for them...no offense to the NL crew. I was just addressing IGN in general.
Well, that certainly isn't true: it's actually somewhat of a requirement in order for the victim of the wound to be able to heal and a pretty standard medical procedure. Granted, not just anyone should remove a bullet (unless your name is either Chuck Norris or John Rambo) but leaving it in is definitely not an option in most cases...
Sounds a lot like Ninja Gaiden 2 or 3. Horrible controls for firefight, button smashing melee and difficulty is made by dropping more and more enemies in linear stages.
Merely making the point that some people are willing to overlook frame rate slowdown, depending on the game
This sounds dreadful.
Look at around 8:30-8:36 to see an enemy just floating in midair. Must be a glitch.
@Bowser908 Did I say I gave a damn what anyone else thought? I didn't invite anyone's opinion on the matter, let alone yours...whoever you are. If I wanted another tired statement about the hype train or any criticism about whether or not I like the game, I'll ask for it. Until that time, go pester someone else, you knapsack of redundancies.
That's not being very festive.
Not true at all.
Many people have either fragments or entire bullets left in their bodies after getting shot. Sometimes removing them is more risky and can cause more damage than just leaving them in there. Ideally it's something that you would rather not have left in your body if you had the choice, but leaving them in, depending on the situation, isn't always a bad choice.
@JaredFogle although I agree that a drop in frame rate isn't a good thing in general, I honestly think that it is not that noticeable in Wind Waker when you're at sea because of the nature of the movement on the water and the "indirectness" of motion when using a boat. In battles it is more noticeable but on average I feel it's really not as bothersome as you make it out to be. And on land there is no frame rate drop at all, so the average frame rate drop in the entire game is only around 5 fps, which isn't even close to being "horrible". A horrible or horrendous frame rate would make a game totally unplayable, like as if you were playing a slideshow instead of a game, and Wind Waker is not that bad.
I do think it depends on the game and the nature of the environment/vehicle/situation if a drop is either more noticeable or irritating, because there are some tricks available to make the player either unaware or less aware of it and apparently in Devil's Third it is way more pronounced than in any previous (Wii U) game with frame rate issues, so you have a point, but now you have people comparing this games issues to those of Wind Waker, and that is not a good comparison at all.
@luke17 that somehow makes me think of Need for Speed Most Wanted U...
That voice acting makes me laugh so hard, and the glitches are equally entertaining. I've seen worse single player campaigns...much worse. People seem to be forgetting just how broken Battlefield 4 was. I haven't, and I never will. Devil's Third trumps it by a long shot, and for a game using an engine that's been in use for the better half of a decade it's not bad at all. Mass Effect 3 on the Wii U still has the glitch on the Citadel where you can fall off the rails in the embassy sector (Can't remember what it was called, I've just been playing multiplayer), so air-suspended guards are the least of my concern. It's not as broken or dumbed-down as SOCOM 4, at least.
@JaredFogle That's why I specifically said "in most cases". Provided that the bullet hasn't damaged any vital parts, it's better to remove it entirely. I personally know someone that has some bullet fragments in his skull and the doctor has explained to him that they left them in because the procedure to remove them could do more harm than good, so that's a good example of an exception. In general though, bullets are removed.
@JaredFogle Festive? I laud Devil's Third, just not the ramblings of some nobody who thinks they know what a good game is and thinks they know my preferences, that's all. Anyway, until Devil's Third comes to the US, I'll keep busy with my backlog. I've still yet to beat NSMBU and DKCTF.
I had no interest in this game until these bad previews came out. They remind me of reviews of Disaster: Day of Crisis and especially the first Red Steel, both games I had a great time with.
Not to say that I don't believe the criticisms, but just that I might not care, and that I've come to realise that I might have some strange tastes.
It,s worse than Battle Field 4 campaing mode? talking about glitches...
"Devil's Third seduced us in 2014, trumpeted as a mature exclusive that would change the way we think about action shooters, promising to be a system seller. "
Thomas...come on, man.
It's okay to trash this game, but don't pretend there has been any other major reaction to it other then "it look like a PS2 Game" from gaming media and the internet.
This hype you speak of...where was it?
Huh that sneaker guy got a lot of people, nintendo paid for the development of the game they're not letting it go on the ps4 or xbox.
The game definitely isn't the best looking on Wii U and I know that Nintendo fans are the absolute least capable of having solid judgement on technical graphical fidelity, but people need to stop comparing these graphics to 6th gen level graphics. The Wii would explode trying to run with models, lighting, and textures of this level, as would any consoles before it. The shading on characters like Ivan look fine as well. At least he looks much less like a plastic Barbie doll than Bayonetta did. These graphics are serviceable and do not look out of place on 7th gen consoles and Wii U.
Now with framerate and gameplay...They need to put more work into those. Is Itagaki listening to fans and Nintendo's debugging group at all?
As for gameplay
@SneakyStyle Action games are not on Wii U for lack of power. Did you ever play TomClancy's Splintercell blacklist? That game was fine on the Wii U, mulitiple enemies, bullet spray, rocket attacks, explosions and all.
I hope the multiplayer is still good, but I doubt it.
@kensredemption "If graphics really bother you that much then go ahead and jump ship with all of the other Sony Ponys" Didn't you say you have all the consoles? So that means you just called yourself a sony pony genius.(ugh i just wrote that,now i'm one of you idiots thinking it's cute to insult other people for liking something) What am i saying i'm just a stupid brony,who makes more sense then you.
@JaredFogle The only frame rate drop I can remember clearly is during the time you fight the second boss, but it happens at a time when you're just supposed to move forward, and nothing else.
I get your point, but it's like you're saying Wind Waker HD had horrendous frame rates, which would lead to an unplayable game, which is simply not true.
You might be the King of Butts, but your ability to visually determine the resolution and frame rate of games is lacking when compared to the facts Digital Foundry lays out. You were proven wrong. Deal with it.
This is a rather rough review of a game that seems to run and play fairly well in the video. It is amazing that Valhalla was able to get that performance from UE3 on what is essentially a Macbook. If anyone tried to get Borderlands to run on a Mac compared to PC then you know how poorly optimized the engine is for PowerPC architecture. The graphics are on the higher end of last gen. It's not Uncharted, but I find that a good thing because a 10 hour action platformer that is more casual than Flappybird isn't worth $60. If I want amazing visuals I will watch a movie. Saying this was at home on SD is a low blow. The textures are higher than Saints Row 2 or Mercenaries 2 and are on part with Dragon's Dogma without the annoying model issues. Framerate issues aren't anything I haven't dealt with when playing other UE3 games. For some reason Explosions and fast movement make UE3 chug in anything that isn't a traditional Microsoft PC. All in all the game reminds me of Dark Sector, which wasn't incredibly well received despite being a decent game. For some reason I feel that if the game was "open-world" or had rpg elements then the review would be more generous because Western gamers seem to prefer those mechanics. I would be willing to bet that opinions will change when Multiplayer is released. Western players have quite an affair with competitive multiplayer games. They are willing to forgive the weakest single player experience if multiplayer delivers cheap thrills, even if they are horribly imbalanced and expensive DLC driven experiences.
The video I posted shows the framerate was running at 20fps during sea battles/sailing, which make up a large portion of the game. Sure it's still playable, but it is jarring and annoying (especially when many people on here mock PS4/Xbox games for sometimes being locked to 30fps).
Devils Third has slowdown as well apparently, but people seem unwilling to overlook this fact when it comes to this game though. The game still looks playable (frame rate wise at least) during those firefights which slow the action on screen though.
@Bowser908 You kind of missed the point of my post.
If you read through, others were saying that Devils Third looks terrible because of the WiiU being under powered. I suggested that there are games on the WiiU that look far better than what's being shown.
And no, I'm not wasting money on either an XBOX or a gaming PC, I can get most of the games I want on my WiiU.
@Action51 I saw users hype this game up on this very site all the time.
I'm still going to pick it up to give it a shot (and support what few mature titles the Wii U gets), but this is extremely disappointing. The problems, though, are not Wii U hardware; there are games that look just as good and better that run flawlessly. The problem is that the developers clearly don't know how to program well for Wii U and (I suspect) didn't work hard enough with Nintendo to resolve performance issues.
Not sure what I expected. I had a glimmer of hope that this game would live up to its potential. Nintendo needs games in this genre to satisfy the portion of their demographic who are older than 25. After reading the hands on impressions I'm disappointed and no longer want nintendo to publish this game. They should only publish games that meet their quality standards or risk tarnishing everything they've built over the years. I don't blame them for going back on wanting to publish. However, they should be more diligent and careful in releasing public info to begin with so as to avoid the backlash they're receiving over this game.
Most Nintendo fans will say how having fun playing a game is far more important than graphics and frame rate.
Then we get a look at this and people complain about graphics and frame rate even though the game looks fun.
I personally like think due to the lack of this type of game on wii u it will find a kind of niche community and provide hours of fun play online (crosses fingers) and be like some sort of cult cheesy horror film that people speak about being not a good horror film but more of a comedy if you don't take it too seriously.
I guess I'm trying to say as long as your not expecting battlefield, COD, gears etc it could be fun and perhaps hold passing final judgment till we have had a look at the multiplayer which apparently a lot focus was placed upon.
For the record this is a game i have been looking forward too and I have not been put off a purchase yet but if the multiplayer does not review well then that may change, frame rate or general graphical issues wont be the deciding factor for me though.
I could tell just by looking at it that this game wasn't going to be good.
Whatever! I'll still give it a chance.
Just delay it like whoever made smash bros said, a delayed game is better than a broken game that's not ready to be released(or something like that). Also again this is the problem with the Wii U. Not enough power. Which most likely due to gimmicks, which when the NX comes out need to be gone, or optional. Also, how come this game is having problems on the Wii U, yet Black ops 2, and ghost ran perfectly fine on it?
@Aneira ZombiU was a very good game. Just too hard for the Nintendo crowd, and too hard for me.
Difficulty has nothing to do with it. On the contrary difficult games tends to be good. You like poopy games? It was donkey.
A shame that a rare Wii U exclusive is getting poor reviews. Not that it isn't deserving of poor reviews, just that it would be nice to have some more third party blockbusters.
Don't even care. Day One buy for me, trying to prove a point to Nintendo of America.
@Technosphile What point? :/
That subpar games deserve publishing?
I was loking forward to this. I do hope multiplayer redeems i as that was my focus to begin with. The problems however seem irrepairable which is most unfortunate.
switching engines is a MASSIVE pain but doing it more than once? I dont blame them.
@Aromaiden that if they actually listen to their fans, they will be rewarded with sales. The same reason I will not buy "Metroid" Federation Force, any more Amiibo, and any Nintendo games with regional censorship.
That's a real shame. I was hoping for something goofy and over-the-top on Wii U like Devil May Cry or God Hand, but it ended up falling into mediocrity. Oh well, I might still pick this up under the Monkey Island rule.
@Technosphile Yeah...good luck with that. Also, what do you mean by "regional censorship"? You do realize that while some things might be okay certain areas, they aren't in others, right?
@NintendoFan64 good luck with what? Spending my own money how I want to? I think I'll be fine.
If you need regional censorship explained to you I would suggest using Google. And you do realize grown adults should be able to decide what is "okay" or offensive, or not, on their own without having some corporate ethic decide that for them, right? I mean you do realize that?
@Technosphile So you'd rather they'd leave in something that could potentially be found offensive?
That's disappointing. I wasn't really interested in this game, but having lots of different types of games to choose from is always good.
@Technosphile As noble as that seems to you, I think it's a bit ridiculous
Pre order CANCELED. 😢😩
@NintendoFan64 I think it's mostly been too far like for example the Summer Scramble DLC in FE:A and there's bound to be huge censorship in Fates.
@Technosphile That is exactly how capitalism works. Good for you and vote with your wallet. I am going to wait for a review. I must admit I am still tempted with this title. If a game scores 1/10 and you manage to have a right laugh on it for whatever reason...can it personally still be a 1/10? Nah!
@Technosphile First of all, "listening to their fans" is nothing but a severely narrow-minded, cherry-picking argument that usually serves no constructive purpose in any argument. You are implying that they don't listen to any fans, but in fact they don't listen to a select group of fans (i.e. you) in a very specific situation, which in turn you go around and generalize it to make a false point.
Second, "more sales"? Really? They have "listened to fans" in the past and have gotten very little more in return. "I want a new IP" Nintendo releases new IP "This isn't what I want! Why don't you listen to fans, Nintendo?!"
For what reason are you not buying amiibo? They have restocked amiibo left and right just like the fans want.
You are certainly free to vote with your wallet, so more power to you.
Getting this mainly for its online features, so im still getting this. Didnt look to bad in the video to be honest. Still looks like a Wii game but ah well. And the tank shooting at the chairs and nothing happening just made me cringe abit.
Well I think I'll still give it a shot. There are plenty of games that don't review well that still give an enjoyable time and it is my style of over the top madness that I can't resist.
EDIT: After seeing more game play video I know I'm getting this day one. This is what I miss with gaming now, the C and B rank games that filled out libraries with flawed but very enjoyable experiences. Games like Way of the Samurai (I have all of them), God Hand, Enslaved or Madworld...games that don't have that AAA budget but they have that unique personality that promises a fun romp either way.
On topic, I never had interest in this game, but it's a shame for it to be trashy
@NintendoFan64 if content is included in one version but cut from another, then it was never truly offensive enough to warrant being cut at all. Regional differences in video games are often based on a perceived cultural attitude about violence or sex--and I am much more offended by someone deciding that I can't handle seeing Tharja's panties than just, you know, seeing Tharja's panties.
Looks fun to me. But hey, I even enjoyed 007 Legends.
In any case, I do feel like the rhetoric is going a bit beyond what I'm seeing the video. It just doesn't look as bad as the descriptions are suggesting at all.
@Grumblevolcano ...Good point.
@LztheQuack What are you even trying to say in this post? The rumor, true or not, was that NoA wasn't going to publish the game in the US because reasons. Fan uproar, and lo and behold, they are publishing the game in the US. There is even precedent for them doing this with Xenoblade Chronicles, which they stubbornly drew out for a long while before caving. They actually listened to their fans and I will buy Devil's Third for them doing so. What problem can you possibly have with this?
The game looks absolutely terrible. There's plenty of other outstanding games available on Wii U, so why even bother with this? I know Wii U-only gamers are starved for third-party games, but don't settle on garbage like this just because nothing else is available on the console.
Wow... That sucks.
@Technosphile So what you're doing is basically treating NoA like a dog? You're giving them a doggie treat for doing a trick basically.
I think Lz's point is that he finds it ridiculous to spend your money on a sup-par game just to prove a point. I'm inclined to agree.
To be completely honest, Nintendo's critics have been more baffling with the Devil's Third situation than Nintendo's fanboys. When the rumors first came out that NoA dropped publishing duties, Nintendo's critics said that they were going to buy the game anyways, despite knowing full well that the game was sub-par, only to prove a point that people wanted the game and that NoA was foolish for dropping it (even though no such point would come across). Now that NoA is doing a u-turn and will be publishing it, these same critics are now still going to pick up this sub-par game to "reward" NoA and prove a point, despite the fact that no such point actually comes across and it's just sales to them.
You're free to spend your money as you please, of course.
@Grumblevolcano Gonna be harder to censor Fates. Most of the stuff that they'd censor requires full-on removing content, rather than simply covering up Tharja's panties and adding more to swimsuits.
One thing's for sure though, NoA will come under fire regardless if they censor it or not.
Kinda interested to see if certain things are censored in Xenoblade X, though the biggest thing is easy enough - just boost the age a little bit. The character with the Monado hair clips, specifically.
@Technosphile Because your message to Nintendo is meaningless?
My points are as follows:
1. "Nintendo doesn't listen to fans" arguments are narrow-minded and serve no purpose
2. Buying a game to send a message won't accomplish said message unless you give more meaningful feedback
3. Not buying a game for a message will also not accomplish said message unless you give more meaningful feedback.
Is it me or does the black dude look like Forest Whittaker!?!
I don't know..,.from the clip it looks like a lot of fun.
@Grumblevolcano Did you even read the article? The Wii U's power has nothing to do with the game's poor quality.
How about we stay on topic instead?
@LztheQuack look I hate to go here, but can you read? They are listening to fans, that's all I ever said about Devil's Third. You keep using quotes as if I said something that your scroll wheel will prove I didn't.
What's "meaningful feedback"? Club Nintendo surveys?
@Technosphile As Club Nintendo is now closed, no. You can always contact them directly via Customer Service and give meaningful feedback there (just be polite to the CS reps).
Also, buying a bad game just to "support the team" doesn't really help the cause. Just buy a game because you like it and want to play it, not out of some sense of guilt or duty.
The video Nintendo Life posted actually got me interested in the game. This game isn't as awful as this site has made it look to be. I knew nothing about Devil's Third but I kept reading how it would be absolute garbage. I watched the video NL posted and it doesn't look bad at all. It looks like it could be fun. It looks fun and I'll be probably getting it day 1 now. Thanks whoever posted that video to the NL YouTube channel.
I'm sure if Valhalla built this game w/ Wii U in mind to begin with it would run better. I was only vaguely interested in this game anyway.
Hhhm, the article made it sound way worse than the video looks. But that being said you can clearly see it has some issues. Might wait for it to drop in price, by which time they might have patched things
Still waiting for more information on this , it was the multiplayer options that piqued my interest in the first place. However , if the game has got frame rate issues in the single player mode then that doesn't bode well for the online experience. Itagaki is still talking the games multiplayer options up , and it sounds like it may have some form of voice chat :
“There are things like diplomacy chat that only clan leaders can use, so you can have conferences with other clans. I’m a military enthusiast so there are also many political elements in the game.”
Oh well , it seems even Nintendo cannot polish a Devil's Third.
@HollywoodHogan Yeah I agree with that last part. I'd rather buy a game because I want to play that game.
Still going to buy this because as other people have pointed out the game is going to be all about the online and stage builder.
@Boidoh Well I didn't have much fun capturing the footage
Alex did the honours editing and did a great job.
But yeah, like all write ups of all games, we all ultimately have to make our own minds up in the end.
I can't explain why but all this negativity makes me want to buy and play this game even more.
@whodatninja Duke Nukem syndrome
@Kage_88 I noticed mentioning about poor graphics and/or framerate so power is still a factor. I see it as the situation of the Wii U being very difficult to program for so the overall power being a letdown for 3rd parties unless the game is built from scratch as a Wii U title. This is where Bayonetta 2 succeeded and Devil's Third (and most other 3rd party games) failed, the former was always a Wii U title whereas the latter was meant for Xbox 360 and PS3 but cancelled.
Programming friendly and PS4 power for NX would do wonders for 3rd parties.
@Akira_1975 It's the Sonic '06 effect!
I still play the he'll out of my dreamcast and cube so maybe my perception is being blurred but this game didn't look bad at all other than the guy stuck in the wall.
I expected as much. This is not a stylish, violent (and fun) game like Bayonetta 2. This is just dumb, violent stuff!
It's a shame since its an exclusive for the console.
Oh well, it'll be a decent bargain purchase in the not too distant future at least but still....
anyone else seen that Itagaki is saying that this will be a "breakthrough for the industry"? http://nintendoeverything.com/itagaki-on-why-he-didnt-give-up-on-the-development-of-devils-third-and-more/#more-210205
The preview made me more interested in the game, but in my most played games from last gen I have deadly premonitions, alpha protocol and disaster day of crisis and theses games are amazing in my opinion. I rather make my own opinion. I don't think I'll buy it day one since disney infinity 3.0 is released the same week.
There you go. Not picking up this game. Being mature and bloody is not enough to get a game if its broken and stupid.
And there is a difficult named "casual"?! are you fing kidding me?! MUCH more reason to not picking this garbage and support the idiotic "kazualHRDKR" mentality. Screw it.
I guess this was inevitable considering how many times the engine for the game was changed during development. I can't say that I know of a game in which that ended well. Still, this is disappointing but predictable.
I couldn't agree with you more. It just seems like brain dead violence without any fun or style factors.
This wouldn't sell on the PS or Xbox, even their fanboys have too much class for this game.... and that's saying a lot.
Then again if it was good eye candy they probably would buy it.
The only thing I would consider getting this game at a bargain basement price for would be the multiplayer, but then I don't expect to find a full and healthy lobby so it's probably not even worth that either.
I would be very surprise if this game breaks even. Then again some Wii u only owners are desperate for 18+ games on the system so would buy any old rubbish.
Even the most supportive and bias Nintendo fan sites reports that this game is a horrible mess.
What is being glossed over/ignored here is the true blame that Nintendo deserves for going after this game vs. countless other 3rd party titles. It's almost as if somebody high up at Nintendo are good friends with this guy and decided to do his game a solid. Full blame goes to Nintendo on this blunder of an exclusive.
Oh, also, blame the Wii U hardware for this game performing like straight a$$ from a technical standpoint; I still can't believe how many fans are in denial about the Wii Us lack of power. There's a reason the Plaza in Splatoon runs at half the frames as the rest of the game.
@gatorboi352 The Splatoon Plaza does runs at 60fps, that was fix like one month after launch. And don't blame Nintendo for this game running like absolute crap, because Bayonetta 2 graphics and frame rate is twice as good as this. The Wii U maybe a vastly underpowered console for this gen, but it sure as hell isn't reason for this game looking like a complete and utter mess. The Wii could probably run this if the textures weren't as high res.
Anyway, I lost every bit of hope I had for this game. The combat just look boring and as clunky as all hell. The graphics look completely bland and lifeless, and there is barely anything exciting or frighting going on. I seen better shooters in my day.
@gatorboi352 Well, yeah of course it's Nintendo's fault for choosing the game. Who elses fault could it be but theirs, since they made the decision.
Sure the Wii U is underpowered and it's not as powerful as the XBoxOne or PS4, but on the other hand, the main reason the game functions as bad as it does is because it went through "development hell". It was due to this that the game was constantly changed and altered, and is the main culprit for the game's condition. As far as I'm aware no game that goes through that comes out okay. So in this case the main problem was the development for the game itself, not the console.
By the way, the Splatoon issue was patched up a while ago.
The video doesn't look that bad, actually looks exactly like I'd expect.
Still getting it day one ~
Multiplayer is all i really was interested in hopefully that holds up ~
Sorry, but taking multiplayer as the last chance for a game to succeed is the ultimate reason to avoid it. Not everyone likes (or even play) multiplayer, regardless of being local or online. If a game doesn't have enough effort put on single-player content, you better be avoiding it because... servers won't last forever! Specially Nintendo servers. Specially third-party servers running Nintendo games. Take Wii and DS as the best examples.
I see a major fail and a rushed migration to PS4 and XOne when sales don't reach expectations. It's a shame because this one had a lot of potential. It would sit nice next to my Bayonetta 2 discs, but oh well, I might throw my money on something else.
Can't wait for the review.
I remembered a while back this is what devils third was supposed to look like, I was waiting for this for my Xboc 360 hahahaha
It really bothers me that everyone and their mother cried for this game to come to NA, pre maturely bashed Nintendo for something (Believing Rumors before Nintendo of America even commented on the issue) they have no clue about. Now that Nintendo says they're bringing the game west everyone and their mother is going to crucify it before it even comes out; after that everyone's going to say nintendo dropped the ball and should have never released the game because it's popular to bash nintendo in 2015.
Dude... these comments are way more chaotically interesting than what this medicorce-looking game could ever hope to deliver. Holy cow.
No loss- we have Bayonetta 2, I don't need another action game for at least another two years
Still gonna try it. Hopefully the multipayer is more impressive.
I love rubbish games, ill make up my own mind thanks
Really? Are you trolling? Have you not seen the Wii U Zelda? Hell, how about Mario Kart 8? The Wii U is plenty powerful enough to produce stunning graphics with good framerates.
This game looks and runs like crap because of the developer. It has nothing to do with the Wii U's supposed lack of power.
Still looks fun to me.
It's our choice if it is a bad game, not Nintendo of America.
@vio Did you even read my comment? What I was getting at is the Wii U being hard to program for means Nintendo are one of the very few developers who can maximize usage of the Wii U's power which is why you see all those fantastic looking first party titles. More Wii U power and/or advice from Nintendo would've made Devil's Third run better. Platinum nailed Wii U development with Bayonetta 2 because it was a Wii U title from the start and they had already made a Wii U game before (Wonderful 101). We can continue seeing them shine with Star Fox Zero.
That was a tough read. Guess I'm not picking this up then.
Too bad, was really looking forward to another Ninja Gaiden, but with guns.
Good show, Nintendo Life, this comment section has been a great /popcorn. Thanks for playing, everyone!
@Aromaiden and @Chaoz
Except that Splatoon's Plaza does not run at 60fps like the rest of the game does. I own it and play regularly.
Woah that's disappointing and shocking!
If Nintendo used similar coding to PS4/XB1 then maybe it could be easier for developers to develop for Wii U. Possibly developers are finding it too different. That's just completely my guess though as I know nothing about programming for anything whatsoever although I'm quite smart when it comes to technology.
@Dakt That is an incredibly rude and condescending way to look at that, especially given that you have zero evidence to back it up, just the mental gymnastics you just went through to come to that baseless theory.
On the other hand, sites like Nintendo Life and NWR, plus reliable sources like Emily Rogers have backed up everything I've said thus far; people who actually talk to NoA sources too.
You're welcome to believe what you want, but for what possibly reason would all of these different sites lie about this nonsense? What would that possibly achieve? Think about it. I am trying to help. You know nothing of my sources or my contacts and stop pretending like you do. Anyone who has worked with me on the past will tell you that I am 100% on the level. Even the editors of Nintendo Life themselves will tell you this. Look at this story, with input from none other than Alex Ward, which NL themselves ran: https://www.nintendolife.com/news/2015/06/exclusive_we_almost_got_a_wii_u_f-zero_created_by_burnout_studio_criterion
looks like a game that might have been better if it had been made from the ground up for wii U rather than being ported from PS360 development
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