If the full game was on the cart, it might have done ok at retail but as a GameKey release, it will likely disappear from the charts after the first week.
Watching this comparison video between the PS5 Pro version and Switch 2 , my first impression was, the Switch 2 version looks much better, with a much sharper and more colourful image. It's quite striking the difference between the 2. After watching more of the footage, it becomes apparent the PS5 version has some extra effects going on and probably is better looking overall. But in screenshots, most folks would assume the S2 screens are from the PS5 Pro.
I loved Danger Mouse back in the day.. From the screenshots, this looks like it could be decent. If it is and does well, I'd love them to do a Duckula or Banaman game, so much potential.
On another note, why is there not a decent He-Man or Thundercats beat em up. Just think of the possibilities.
@BaldB3lper78 I think it's a fine idea for smaller games that come in under 10 or even 20gb that would otherwise not have had a retail release. It's a better option than codes in a box, despite still needing to insert the cart. What Nintendo shouldn't have allowed is major publishers like Sega and Capcom getting away with putting their 40 or 50gb+ games on Keycards.
I imagine this will be an evergreen title that sells well throughout the Switch 2's life, like Witcher 3. If it had been a GameKey release though, I doubt that would be the case.
I wonder if low sales of their 3 GameKey launch titles influenced this decision? I would guess that it has. Sonic Generations at the least, would likely have sold much better as a launch title if it had been on the cart. Perhaps them offering an upgrade option for Crossworlds is influenced too by the negative backlash to Generations not offering it.
@DonkeyKongBigBoy I would say the biggest reason for me is, to save storage space. I went almost entirely digital on Switch but on Switch 2, space is at a premium so I'll be looking to save it wherever possible.
For the first year or so after Switch released, the Eshop was enjoyable to browse. I remember reading that weekly releases were being curated, before they eventually opened up to everyone. How true that was I'm not sure but it certainly seemed to be. Browsing the Eshop was fun and I used to look forward to opening it every Thursday as the overall quality was fairly high. With terrible games like Vroom in the Night Sky standing out, to the point I can still remember its name all these years later. Nowadays, multiple games of far lower quality than Vroom are released twice weekly.
I am happy I bought this digitally when I did. Mario Galaxy looks fantastic. The image quality is very nice. It all looks so clean, with no jaggy edges or flickering lines. I go back to it every now and again. One of Nintendo's very best games, looking the best it ever has.
I was never really a fan of Sunshine and that hasn't changed. But it too is looking the best it ever has. 64 though is a disappointment, with little extra effort put into it. It should really have been updated to widescreen, 60fps and optimised for playing on modern controllers. I find it very difficult to play nowadays. Which is a shame, considering how much nostalgia I have for it. A game as important as Mario 64 deserves better. If someone.who loved the game 28 years ago struggles to play the game on a Pro controller, I can't imagine how it must feel to someome who grew up with the last 2 or 3 gens. Same goes for Goldeneye, it's a nightmare to play with a Pro.
@OctolingKing13 Glad to see some still keeping the tradition going. Most have given up. I think I've been calling for themes since update 1.1 or whatever it was. For a good while I clung to the hope 20.0 was going to be the one... They never arrived... Now here we are, a brand new generation, into the firmware 20's and still nothing has changed.
@Max_the_German They will go with the cheapest option initially but if GameKey sales are much lower than anticipated, they will surely reconsider. Sega were the worst offenders. Yakuza 0 at 53gb as a GameKey release is inexcusable. But it seems that and Sonic haven't done too well in the charts. Same goes for Street Fighter 6. At almost 50gb, it needed to be on cart. A company as big as Capcom has no excuse. Especially when it's a game as popular as SF. They've probably cost it many tens of thousands of sales by going the GameKey route. Cyberpunk meanwhile will likely sell well throughout the Switch 2's life.
The publisher's who've put out GameKey releases, should have experimented by releasing a physical version alongside it for an extra tenner, to see which option is more popular. I think it's obvious the physical versions would do better but the GameKey versions would still sell ok to those wanting to save some cash. It gives consumers an option. By just limiting it to GameKey versions, they will absolutely be losing out on a lot of sales. If it's true Nintendo are only offering 64gb cards, they've got to take a lot of the blame. But that doesn't excuse Sega, especially with Yakuza 0 at 53gb. It's seems their GameKey releases haven't done too well so far.
@Shwing While true the PS5 still has a few years left yet, its weekly numbers suggest it's lost its momentum. Its weekly numbers are fairly consistent. Certain games will offer a slight boost here or there but I think it's fair to say it won't be reaching PS3 numbers. It's at 7 million now, so another couple of million sales is probably the best it can hope for.
PS5 has only sold around 7 million between the 3 SKU's. The PS3 sold 10.7, PS4 9.7m I would say PS5 will likely finish short of that number. Sony are surely concerned with these numbers.
I wish NBA Jam would make a comeback. It doesn't need to be a reimagining with tons of modes to warrant a full price tag, just keep it simple arcade style with better graphics, good online and a budget price. Provided it plays as good as the originals, it would surely be successful.
Rayman 2 is such a great game. I never played the 64 version, I had it on Dreamcast. It's been over 20 years since I played it though. I wonder if it's as good today as I remember it being.
Basically, it's poor management that created the messy structure and it's the workers who'll be punished for it. While the management that created the mess will be rewarded for streamlining things.
@Sambuc I never knew that. I can still remember playing the opening stage of Double Dragon on the Master System for the first time. It was a great port and very impressive at the time.
I have Arcade Archives Double Dragon and I find it tough to play nowadays. I actually just played it again a few weeks ago. I didn't mind it when I first bought it for Switch and played it right through to the end, spamming countless credits but I hadn't really played many beat em ups in over 20 years. Now I've got a fairly large collection of them and Double Dragon ranks among the worst.
That's not to take anything away from its significance though. It set a new standard and was the best of its kind at the time.
@Expa0 I expect the next Smash will be a deluxe version of Ultimate. Better graphics, all past DLC, some new content and roll back net code. Would they get away with that? They probably would. And it'll be $80 as well.
Out of all the games I own, I'd say Grid Autosport and Alien Isolation are the 2 most impressive ports on Switch. And they're both by Feral Interactive. With Alien, it's hard to believe you're playing a Switch game.
@Medic_alert I had a Minidisk Walkman and a hifi that had the most amazing sound quality. I was still using my Walkman for years after everyone had moved on to MP3 players. I loved the thing.
It's time for that Final Fight remake to finally be announced. Pretty sure that's the only game from the big Capcom leak a few years ago that has yet to be announced. There was a Power Stone remake in the leak too but that may have just been the recent Fighting Collection.
The game looks absolutely superb. It's like the Odyssey team were tasked with making their biggest, most ambitious game yet.
With the Odyssey team working on this, I wonder if that means the next 3D Mario is being developed by a different team? A new direction for 3D Mario perhaps?
It's like Cyberpunk 2077 out there. A society where even a Raidoo of a truck carrying a Switch 2 Bananza has become the norm. We need a Yakuza to sort out the bad guys, 0 tolerance.
It's all about Survival, Kids. Learn to be a Street Fighter by 6 if you want to make it. If you're not FAST, you're last.
The A button on my M30 pad is sticking. Gutted. I have not had much luck with controllers through the Switch's life , except with 8bitdo pads. I felt confident they would serve me well for years to come and said as much on here the other week. Seems I spoke too soon.
It will be interesting to see how well these Switch 2 Editions do over the next few years. Will BOTW/ TOTK and Mario Party Jamboree be evergreen titles throughout the Switch 2's lifespan, adding many millions onto their Switch lifetime sales? Or will their sales drop off once the Switch 2 library has filled out, with overall sales being relatively modest compared to the originals.
I would go absolutely ballistic if I caught someone delivering my Switch 2 like that. Not a chance in hell he gets away with that. I would be out for revenge.
If Nintendo can supply enough consoles, it will likely pass Wii U lifetime sales by the end of this year.
After the huge success of Switch, it was always going to sell well in its first year. Even without the 3D Mario and Zelda the Switch needed to ensure its success, after the Wii U years. I reckon Nintendo are keeping those for next year, which ensures the momentum never slows. Then those games will ensure strong sales into the third year. Which is when they roll out Animal.Crossing.and hope for another pandemic.
I haven't played it yet, next 2 or 3 weeks hopefully. I hope it gets DLC, based on other IP. Little islands or distant lands based on other Nintendo IP. A mini Inkopolis or Hyrule, with an explorable world, its own cup and a handful of characters, would be amazing. Or perhaps a story mode that makes proper use of the world.
@FishyS I was meaning for the weekly or monthly charts. I could have worded it better.
The UK charts for example, Switch games usually do alright but with digital sales excluded, it doesn't really paint an accurate picture. I'm not sure Nintendo really cares about the UK charts though.
@JohnnyMind It will be interesting to compare GameKey sales to Eshop sales in a few months. If that data is ever released... Perhaps digital sales will be lower than expected, as some opt for the GameKey version instead. Or perhaps it'll go the other way and those who would have preferred a proper physical release, decide to just buy it from the Eshop instead and save some cash.
@Spaceman44 Many were saying the Switch wouldn't do well for a variety of reasons, from its reveal up till a few months after it launched. Many tech sites were predicting the same. Just have to go back and look at the comments under NL articles from 2017. Then the end of year sales come through and it was clear the Switch was going to be a success. And it never let up from there.
I just can't see how Switch 2 will be anything but a success. It may not sell as much as the original but it will sell enough to be regarded a success. Switch sales have dipped slightly over the last few months but they've remained strong right through its life. OLED sales were also strong. All their 1st games sell in the millions. And with Switch, they've found a formula of publishing at least 1 game a month. This will likely continue on Switch 2.
Nintendo are at the top of their game right now. The Zelda and Mario brands have never been bigger. Their movies are successful, they have a theme park. Again, I just can't see how they can fail.
@Jack_Goetz It was a terrible decision by Sega. Still, it's surprising that it's charted so low. A top quality Sonic game at launch with no Nintendo platformers to compete with it, should have been a winner. I bet a good few decided not to buy it as a matter of principle.
This was the first game I ever played. It was a Xmas morning sometime around 81 and my uncle had just got an Atari 2600. I am pretty sure the game was built in or came on a cartridge with other games. But I may be misremembering that part. Either way, Adventure blew my mind and started my love affair with gaming
@WiltonRoots I did the worst thing one can do with an RPG, took a break from it with the intentions of going back to it but that day has yet to arrive. Some things came up at the time, forcing my hand. I'll make it a goal to finish it up before I get my Switch 2 in a few weeks. Have you got a Switch 2 yet?
@speed_loafer Prior to 2023, none of the TV's I played Switch on had a YouTube app. I have it on my phone of course but I only really watch Shorts on that. I like watching YouTube on the big screen as I don't watch any normal TV or Netflix or anything like that. I have a smart TV now so it's not needed, unless I'm back in Scotland visiting my parents but for 6 years it served me well.
If the Switch version has a physical edition but is GameKey on Switch 2, it makes sense to buy it for Switch and pay for the upgrade. That means you'll get to play it earlier too, then get the benefit of a major upgrade later. Probably be cheaper this way too, especially if wait a few months for the Switch version to go on sale.
I say this as someone who was all digital on Switch. From now on, I'll be looking to save storage wherever possible. I will likely buy most 1st party games on cart.
I never played this in the arcade. I don't think I've even seen a Ridge Racer cabinet before. I did use to play it on my friends Playstation though.
This will be one of the first games I buy when I get my Switch 2. The high score leaderboards will keep me occupied for many hours. I can't wait to see what the AA2 line will bring. Hopefully they're weekly releases too.
I have the SF-30 and M-30, both superb premium-feeling controllers. The latter is an all time favourite, I use it all the time for retro and certain indie games, just not for fighting games, which is ironic because it was for fighting games that I bought it. I was sure the rolling pad would make inputs easier but I struggle to pull off a Shoryuken on demand. With the SF-30 I can pull them with ease.
And the best thing, unlike all my other Switch controllers, they lasted the generation and I expect they'll survive the Switch 2 generation as well.
Comments 7,477
Re: Random: DK Enthusiast Breaks Switch 2 In Bananas Spray Painting Job Gone Wrong
What a Diddyot!
Re: Ubisoft's Yves Guillemot Is Hopeful That Upcoming Switch 2 Port Can Revive Star Wars Outlaws
If the full game was on the cart, it might have done ok at retail but as a GameKey release, it will likely disappear from the charts after the first week.
Re: ICYMI: Koei Tecmo Has Released A 'Wild Hearts S' Demo On Switch 2
Watching this comparison video between the PS5 Pro version and Switch 2 , my first impression was, the Switch 2 version looks much better, with a much sharper and more colourful image. It's quite striking the difference between the 2. After watching more of the footage, it becomes apparent the PS5 version has some extra effects going on and probably is better looking overall. But in screenshots, most folks would assume the S2 screens are from the PS5 Pro.
Re: Mini Review: WaterField Designs CitySlicker For Switch 2 - A Classic Design Lives On
Switch 2 & Mario Kart - $499,
Pro controller - $85
1tb SD Express - $199
Couple of games - $150
Eshop credit - $50
Waterfield carry case - $129
"That will be $1112 for today , please"
Re: Danger Mouse Is Back With A New Game Tie-In For The Switch
I loved Danger Mouse back in the day.. From the screenshots, this looks like it could be decent. If it is and does well, I'd love them to do a Duckula or Banaman game, so much potential.
On another note, why is there not a decent He-Man or Thundercats beat em up. Just think of the possibilities.
Re: Sonic Racing: Crossworlds On Switch 2 Will Feature The Full Base Game On Cartridge
@BaldB3lper78 I think it's a fine idea for smaller games that come in under 10 or even 20gb that would otherwise not have had a retail release. It's a better option than codes in a box, despite still needing to insert the cart. What Nintendo shouldn't have allowed is major publishers like Sega and Capcom getting away with putting their 40 or 50gb+ games on Keycards.
Re: Cyberpunk 2077 Update Announced For Switch 2, Here Are The Full Patch Notes
I imagine this will be an evergreen title that sells well throughout the Switch 2's life, like Witcher 3. If it had been a GameKey release though, I doubt that would be the case.
Re: Sonic Racing: Crossworlds On Switch 2 Will Feature The Full Base Game On Cartridge
I wonder if low sales of their 3 GameKey launch titles influenced this decision? I would guess that it has. Sonic Generations at the least, would likely have sold much better as a launch title if it had been on the cart. Perhaps them offering an upgrade option for Crossworlds is influenced too by the negative backlash to Generations not offering it.
Re: Sonic Racing: Crossworlds On Switch 2 Will Feature The Full Base Game On Cartridge
@DonkeyKongBigBoy I would say the biggest reason for me is, to save storage space. I went almost entirely digital on Switch but on Switch 2, space is at a premium so I'll be looking to save it wherever possible.
Re: Nintendo Has Seemingly Taken Further Steps To Combat 'eSlop' On Switch 2
@nusco That's unreal. 93 versions of the same thing. I had no idea it was that bad.
Re: Nintendo Has Seemingly Taken Further Steps To Combat 'eSlop' On Switch 2
For the first year or so after Switch released, the Eshop was enjoyable to browse. I remember reading that weekly releases were being curated, before they eventually opened up to everyone. How true that was I'm not sure but it certainly seemed to be. Browsing the Eshop was fun and I used to look forward to opening it every Thursday as the overall quality was fairly high. With terrible games like Vroom in the Night Sky standing out, to the point I can still remember its name all these years later. Nowadays, multiple games of far lower quality than Vroom are released twice weekly.
Re: Super Mario 3D All-Stars Updated To Version 1.1.3, "Improves Gameplay" On Switch 2
I am happy I bought this digitally when I did. Mario Galaxy looks fantastic. The image quality is very nice. It all looks so clean, with no jaggy edges or flickering lines. I go back to it every now and again. One of Nintendo's very best games, looking the best it ever has.
I was never really a fan of Sunshine and that hasn't changed. But it too is looking the best it ever has. 64 though is a disappointment, with little extra effort put into it. It should really have been updated to widescreen, 60fps and optimised for playing on modern controllers. I find it very difficult to play nowadays. Which is a shame, considering how much nostalgia I have for it. A game as important as Mario 64 deserves better. If someone.who loved the game 28 years ago struggles to play the game on a Pro controller, I can't imagine how it must feel to someome who grew up with the last 2 or 3 gens. Same goes for Goldeneye, it's a nightmare to play with a Pro.
Re: Nintendo Switch 2 System Update 20.2.0 Is Now Live, Here Are The Full Patch Notes
@OctolingKing13 Glad to see some still keeping the tradition going. Most have given up. I think I've been calling for themes since update 1.1 or whatever it was. For a good while I clung to the hope 20.0 was going to be the one... They never arrived... Now here we are, a brand new generation, into the firmware 20's and still nothing has changed.
Maybe update 30.0 will be the one.
Re: Nintendo Is Seeking Player Feedback On Game-Key Cards In Japan
@Max_the_German They will go with the cheapest option initially but if GameKey sales are much lower than anticipated, they will surely reconsider. Sega were the worst offenders. Yakuza 0 at 53gb as a GameKey release is inexcusable. But it seems that and Sonic haven't done too well in the charts. Same goes for Street Fighter 6. At almost 50gb, it needed to be on cart. A company as big as Capcom has no excuse. Especially when it's a game as popular as SF. They've probably cost it many tens of thousands of sales by going the GameKey route. Cyberpunk meanwhile will likely sell well throughout the Switch 2's life.
Re: UK Charts: Tony Hawk Puts Up A Gnarly Debut, But There's No Catching Mario Kart World
The publisher's who've put out GameKey releases, should have experimented by releasing a physical version alongside it for an extra tenner, to see which option is more popular. I think it's obvious the physical versions would do better but the GameKey versions would still sell ok to those wanting to save some cash. It gives consumers an option. By just limiting it to GameKey versions, they will absolutely be losing out on a lot of sales. If it's true Nintendo are only offering 64gb cards, they've got to take a lot of the blame. But that doesn't excuse Sega, especially with Yakuza 0 at 53gb. It's seems their GameKey releases haven't done too well so far.
Re: Japanese Charts: Switch 2 Storms Past 1.5 Million Units Sold
@Shwing While true the PS5 still has a few years left yet, its weekly numbers suggest it's lost its momentum. Its weekly numbers are fairly consistent. Certain games will offer a slight boost here or there but I think it's fair to say it won't be reaching PS3 numbers. It's at 7 million now, so another couple of million sales is probably the best it can hope for.
Re: Japanese Charts: Switch 2 Storms Past 1.5 Million Units Sold
PS5 has only sold around 7 million between the 3 SKU's. The PS3 sold 10.7, PS4 9.7m
I would say PS5 will likely finish short of that number. Sony are surely concerned with these numbers.
Re: NBA 2K26 Shoots Some Hoops On Switch 2 "This Fall"
I wish NBA Jam would make a comeback. It doesn't need to be a reimagining with tons of modes to warrant a full price tag, just keep it simple arcade style with better graphics, good online and a budget price. Provided it plays as good as the originals, it would surely be successful.
Re: Blurred Art In Nintendo's N64 Switch Online Trailer Suggests Exciting Upcoming Additions
Rayman 2 is such a great game. I never played the 64 version, I had it on Dreamcast. It's been over 20 years since I played it though. I wonder if it's as good today as I remember it being.
Re: Microsoft Announces Second Wave Of Layoffs, Over 9,000 Jobs Affected
@spiderman0616 Gamepass is certainly good for the consumer. Whether it's been good for the industry is another thing.
Re: Microsoft Announces Second Wave Of Layoffs, Over 9,000 Jobs Affected
Basically, it's poor management that created the messy structure and it's the workers who'll be punished for it. While the management that created the mess will be rewarded for streamlining things.
Re: Beat 'Em Up Classic Double Dragon Gets A Modern Revival On Switch This October
@Sambuc I never knew that. I can still remember playing the opening stage of Double Dragon on the Master System for the first time. It was a great port and very impressive at the time.
I have Arcade Archives Double Dragon and I find it tough to play nowadays. I actually just played it again a few weeks ago. I didn't mind it when I first bought it for Switch and played it right through to the end, spamming countless credits but I hadn't really played many beat em ups in over 20 years. Now I've got a fairly large collection of them and Double Dragon ranks among the worst.
That's not to take anything away from its significance though. It set a new standard and was the best of its kind at the time.
Re: A Nintendo Subsidiary Helped Out On The Development Of Death Stranding 2
I hope DS2 comes to Switch 2 at some point. The game looks absolutely superb.
Re: Former Nintendo Execs Fear We Might Be Waiting A While For A 3D Mario On Switch 2, Thanks To Donkey Kong
@Expa0 I expect the next Smash will be a deluxe version of Ultimate. Better graphics, all past DLC, some new content and roll back net code. Would they get away with that? They probably would. And it'll be $80 as well.
Re: Former Nintendo Execs Fear We Might Be Waiting A While For A 3D Mario On Switch 2, Thanks To Donkey Kong
Perhaps 3D Mario is going in a new direction and is being developed by a different team.
Re: GRID Autosport Ready To Race On Switch 2 Thanks To Latest Firmware Update
Out of all the games I own, I'd say Grid Autosport and Alien Isolation are the 2 most impressive ports on Switch. And they're both by Feral Interactive. With Alien, it's hard to believe you're playing a Switch game.
Re: Random: Don't Like Switch 2's Physical Game Cases? Try Some Cool Cassette-Styled Ones Instead
@Medic_alert I had a Minidisk Walkman and a hifi that had the most amazing sound quality. I was still using my Walkman for years after everyone had moved on to MP3 players. I loved the thing.
Re: Capcom Spotlight Announced For Next Week, Here's A Teaser Trailer
It's time for that Final Fight remake to finally be announced. Pretty sure that's the only game from the big Capcom leak a few years ago that has yet to be announced. There was a Power Stone remake in the leak too but that may have just been the recent Fighting Collection.
Re: Donkey Kong Bananza Features Two-Player Co-Op, And You Can Even GameShare To Switch 1
The game looks absolutely superb. It's like the Odyssey team were tasked with making their biggest, most ambitious game yet.
With the Odyssey team working on this, I wonder if that means the next 3D Mario is being developed by a different team? A new direction for 3D Mario perhaps?
Re: More Than 2,800 Switch 2 Consoles Have Been Stolen From A Semi-Truck
It's like Cyberpunk 2077 out there. A society where even a Raidoo of a truck carrying a Switch 2 Bananza has become the norm. We need a Yakuza to sort out the bad guys, 0 tolerance.
It's all about Survival, Kids. Learn to be a Street Fighter by 6 if you want to make it. If you're not FAST, you're last.
Re: Best Nintendo Switch 2 Controllers
@SalvorHardin Thanks for the tips. I'll do that.
Re: Best Nintendo Switch 2 Controllers
The A button on my M30 pad is sticking. Gutted. I have not had much luck with controllers through the Switch's life , except with 8bitdo pads. I felt confident they would serve me well for years to come and said as much on here the other week. Seems I spoke too soon.
Re: Switch 2's Best-Selling eShop Games So Far
It will be interesting to see how well these Switch 2 Editions do over the next few years. Will BOTW/ TOTK and Mario Party Jamboree be evergreen titles throughout the Switch 2's lifespan, adding many millions onto their Switch lifetime sales? Or will their sales drop off once the Switch 2 library has filled out, with overall sales being relatively modest compared to the originals.
I won't be surprised if it's the former.
Re: Random: Watch The Moment A Delivery Man Apparently Chucks A Switch 2 Up A Customer's Path
I would go absolutely ballistic if I caught someone delivering my Switch 2 like that. Not a chance in hell he gets away with that. I would be out for revenge.
Re: Street Fighter 6's Switch 2 Version Declared Tournament Legal By Capcom
@anoyonmus I'm most hoping for Dragons Dogma 2. I'd say the RE games are inevitable. At least 7,8 and the remakes.
Re: Switch 2 Is Officially The "Fastest-Selling Nintendo Hardware" Ever In The US
If Nintendo can supply enough consoles, it will likely pass Wii U lifetime sales by the end of this year.
After the huge success of Switch, it was always going to sell well in its first year. Even without the 3D Mario and Zelda the Switch needed to ensure its success, after the Wii U years. I reckon Nintendo are keeping those for next year, which ensures the momentum never slows. Then those games will ensure strong sales into the third year. Which is when they roll out Animal.Crossing.and hope for another pandemic.
Re: Review: Mario Kart World (Switch 2) - The Perfect Introduction To A New Console Generation
I haven't played it yet, next 2 or 3 weeks hopefully. I hope it gets DLC, based on other IP. Little islands or distant lands based on other Nintendo IP. A mini Inkopolis or Hyrule, with an explorable world, its own cup and a handful of characters, would be amazing. Or perhaps a story mode that makes proper use of the world.
Re: Capcom Is Recording Switch 2 Game-Key Card Purchases As "Digital Sales"
@FishyS I was meaning for the weekly or monthly charts. I could have worded it better.
The UK charts for example, Switch games usually do alright but with digital sales excluded, it doesn't really paint an accurate picture. I'm not sure Nintendo really cares about the UK charts though.
Re: Capcom Is Recording Switch 2 Game-Key Card Purchases As "Digital Sales"
It would surely do Nintendo no harm if they started including digital sales. Playstation and Xbox do, so why not Nintendo?
Re: UK Charts: Nintendo Switch 2 Annihilates The Competition In Its Debut Week
@JohnnyMind It will be interesting to compare GameKey sales to Eshop sales in a few months. If that data is ever released... Perhaps digital sales will be lower than expected, as some opt for the GameKey version instead. Or perhaps it'll go the other way and those who would have preferred a proper physical release, decide to just buy it from the Eshop instead and save some cash.
I suspect it'll be the latter.
Re: UK Charts: Nintendo Switch 2 Annihilates The Competition In Its Debut Week
@Spaceman44 Many were saying the Switch wouldn't do well for a variety of reasons, from its reveal up till a few months after it launched. Many tech sites were predicting the same. Just have to go back and look at the comments under NL articles from 2017. Then the end of year sales come through and it was clear the Switch was going to be a success. And it never let up from there.
I just can't see how Switch 2 will be anything but a success. It may not sell as much as the original but it will sell enough to be regarded a success. Switch sales have dipped slightly over the last few months but they've remained strong right through its life. OLED sales were also strong. All their 1st games sell in the millions. And with Switch, they've found a formula of publishing at least 1 game a month. This will likely continue on Switch 2.
Nintendo are at the top of their game right now. The Zelda and Mario brands have never been bigger. Their movies are successful, they have a theme park. Again, I just can't see how they can fail.
Re: UK Charts: Nintendo Switch 2 Annihilates The Competition In Its Debut Week
@Jack_Goetz It was a terrible decision by Sega. Still, it's surprising that it's charted so low. A top quality Sonic game at launch with no Nintendo platformers to compete with it, should have been a winner. I bet a good few decided not to buy it as a matter of principle.
Re: Classic Atari 2600 Title 'Adventure' Is Being Revived As A Metroidvania
This was the first game I ever played. It was a Xmas morning sometime around 81 and my uncle had just got an Atari 2600. I am pretty sure the game was built in or came on a cartridge with other games. But I may be misremembering that part. Either way, Adventure blew my mind and started my love affair with gaming
Re: YouTube Is Working With Nintendo To Make Its App Available On Switch 2
@WiltonRoots I did the worst thing one can do with an RPG, took a break from it with the intentions of going back to it but that day has yet to arrive. Some things came up at the time, forcing my hand. I'll make it a goal to finish it up before I get my Switch 2 in a few weeks. Have you got a Switch 2 yet?
Re: Review: Puyo Puyo Tetris 2S (Switch 2) - A Disappointing Update For A Modern Puzzle Classic
@Lord If it's true that Nintendo are only offering 64gb cards, I'd say the blame lays with Nintendo.
Re: YouTube Is Working With Nintendo To Make Its App Available On Switch 2
@speed_loafer Prior to 2023, none of the TV's I played Switch on had a YouTube app.
I have it on my phone of course but I only really watch Shorts on that. I like watching YouTube on the big screen as I don't watch any normal TV or Netflix or anything like that. I have a smart TV now so it's not needed, unless I'm back in Scotland visiting my parents but for 6 years it served me well.
Re: Sonic Racing: CrossWorlds Switch 2 Version Announced Alongside "Paid Upgrade" For Switch
If the Switch version has a physical edition but is GameKey on Switch 2, it makes sense to buy it for Switch and pay for the upgrade. That means you'll get to play it earlier too, then get the benefit of a major upgrade later. Probably be cheaper this way too, especially if wait a few months for the Switch version to go on sale.
I say this as someone who was all digital on Switch. From now on, I'll be looking to save storage wherever possible. I will likely buy most 1st party games on cart.
Re: Review: Arcade Archives 2: Ridge Racer (Switch 2) - Still A Thrill, More Than 30 Years Later
I never played this in the arcade. I don't think I've even seen a Ridge Racer cabinet before. I did use to play it on my friends Playstation though.
This will be one of the first games I buy when I get my Switch 2. The high score leaderboards will keep me occupied for many hours. I can't wait to see what the AA2 line will bring. Hopefully they're weekly releases too.
Re: Switch 2 eShop "Top-Selling" Games At Launch Revealed
Watch Welcome Tour go on to become a multi-million evergreen title, encouraging other companies to monetise instruction manuals.
Re: PSA: 8BitDo Controllers Require A Firmware Update To Work On Switch 2
I have the SF-30 and M-30, both superb premium-feeling controllers. The latter is an all time favourite, I use it all the time for retro and certain indie games, just not for fighting games, which is ironic because it was for fighting games that I bought it. I was sure the rolling pad would make inputs easier but I struggle to pull off a Shoryuken on demand. With the SF-30 I can pull them with ease.
And the best thing, unlike all my other Switch controllers, they lasted the generation and I expect they'll survive the Switch 2 generation as well.