Comments 3,569

Re: Looks Like Paradox Pokémon Are Coming To Pokémon GO

Ogbert

@demiurgesays except the future ones are all machines and they are either from the future or a parallel timeline. Either way they somehow became full robot and swapped eyes for LED displays and necks for springs and such.

I think the whole game would have been better just leaning into the prehistoric Pokémon, which is already a thing with fossils.

Re: Feature: Three Laps, Two Players, One Vegas Jumpsuit - 10 Things We'd Love To See Added To Mario Kart World

Ogbert

Really don’t care for the idea of teen Mario cast. But I would like to see more costumes and maybe more characters. The Koopalings return would be welcome, as would long forgotten Para Koopa. But on that note I’m more wanting to see new costumes for those who have scant few or none at all.

Classic Cup would be very welcome. Something more to do with stickers too. I really like them!

Then, and probably most importantly, just a way to join friends when going online. If a friend is already racing, give me an option to join them, or to queue to join them. The thing that puts you in a small group of just your friends is weak.

Or if that’s all there already then please make it more obvious and give Para Biddybud some costumes!

Re: "That's Some Real Coward S***" - Hideki Kamiya Discusses The Fallout From The Bayonetta 3 Voiceover Controversy

Ogbert

@VeganH she was replaced and she went online and said that Platinum was crappy to her and replaced her. Lots of people got up in arms at the injustice of this. Platinum then came out and said they offered her the same amount as before and she declined, asking for more. They said no, so she said no and they hired a different actor.

The internet was enraged because how could they possibly not just give a voice actor of all people more money?? How dare they! Voice actors are apparently the only important factor in the creation of any given character.

People then found out how much she was offered and asked for, demanded she be given an ever higher six figure sum for her work. She deserved it and royalties! She made Bayonetta with her voice!! Now obviously the character designers, 3D modellers, animators, programmers etc, etc did not deserve these too because A- they hadn't bothered to learn their names and B- they weren't a voice actor they had formed a parasocial relationship with.

Some more people searched about and found how she had previously bragged about how the last Bayo game took her I think 4 weeks to record the lines for. They then pointed out at this rate the offered pay was actually very reasonable and above comparative rates for much more in demand voice actors.

People still demanded that she deserved more and royalties. Basically her 4 weeks of work should have granted her a years wage and then she should get royalties on sales and retroactive ones on the past 2 games. Also Bayonetta 3, Kamiya, Platinum and Nintendo should all, ironically rather counter-actively for their royalties plea, be boycotted. Oh and in the meantime Jennifer Hale, the replacement voice actor was getting a torrent of hate online for accepting a job offer. That voice actor did not deserve the wage or royalties because...reasons?

Then after the two sides fought for a while others slowly uncovered that she had said some really heinous stuff on social media and proudly supported some, let's say questionable and very right-wing groups. I believe it also came out that she had done this sort of thing in the past and had a rep for lying and trying to rally internet fury. Then people supporting her promptly stopped and so did her career and nobody apologised for their rude behaviour or learnt any lessons.

Re: Looks Like Paradox Pokémon Are Coming To Pokémon GO

Ogbert

Some of the prehistoric ones were fun. The future ones were stupid though. Oh so they all evolve to be machines instead of organic beings? I know there are more machine-like Pokémon like Magnemite and Varoom but they all felt more organic than the Paradox Pokémon. Future Delibird’s head was on a spring and kept popping off!? Plus they all become made entirely of metal but none of them are Steel type as a result? It was all really poorly thought out.

Re: Furukawa's Defence Of Game-Key Cards Ain't All That Convincing

Ogbert

@WhiteTrashGuy Ok, you are entitled to buy digital only and wait for a sale. that's fine.

I'm just saying key card is an option that gives you a bit more flexibility than a digital download. You don't have to choose it, but they are an option and that's all they are.

People are loosing their heads over this getting upset that they even exist because they want a fourth option that isn't available, never will be and wouldn't be even if this option wasn't there. It's just silly.

Re: Furukawa's Defence Of Game-Key Cards Ain't All That Convincing

Ogbert

@ktej75 All consoles have a storage problem, it's very expensive and the reality is the average consumer probably wont fill it, so why waste money and resources there?

But equally I'd say a bit part of the issue is a lot of these games have overly bloated file sizes because taking the time once the game is made to optimise and reduce the size is a thing not many studios are afforded the time to do. Nintendo do it but that's likely out of necessity from having to work on more limited systems.

Re: Furukawa's Defence Of Game-Key Cards Ain't All That Convincing

Ogbert

@Rayquaza2510 Nah I get what you're saying but it's just not a valid point.

Your whole "but I don't want it" doesn't mean it's not an option, it is still very much an option it's just one you are choosing to ignore because you want something that doesn't exist and likely never would have existed.

It's moot. It's a pointless thing to keep arguing for because it's fictional. It's like going into a McDonalds and yelling that the menu is blank because you wanted spaghetti which is a thing they don't serve and therefore all the burger options are simply not there!

Re: Furukawa's Defence Of Game-Key Cards Ain't All That Convincing

Ogbert

@LastFootnote I don't think nintendo are in the position to bargain like that though. I think the key cards are the bargaining chip to get these third parties on board.

The last time they had big third party games like this at launch was the WiiU where we got Assassin's Creed, Arkham, Madden, Call of Duty, Darksiders and Tekken. And we all know how that went down. I don't know how well the streaming games have gone on Switch, but they are inherently limited by their reliance on fast, stable internet.

Nintendo do their own thing but they still want the big third party developers to show up. more so than ever with the Steam Deck being a thing. But why would they all pay for their games to be on cards if their track record with Nintendo systems is bad? Nintendo needs to entice them and this is a better deal for them, plus it could help smaller studios AND it does give the consumer more rights, the same as a physical copy really.

They could have maybe done deals where they paid for the first run or took on half the cost, but why take those extra burdens and risks if you have this system that solves things for you?

Besides, you play a game on Xbox sX or PS5 these days, you have to download half the game anyway. It's unfortunately very normal elsewhere.

Re: Furukawa's Defence Of Game-Key Cards Ain't All That Convincing

Ogbert

@Rayquaza2510 respectfully, what on earth are you talking about?

If you want to play a game that is only available digitally but don't want to buy digital then you've got to cave in on one of those. It's not rocket science, you either stick to your 'no digital purchases' guns and play something else you can buy a physical copy of, or you give in and buy the game digitally. Nothing involves you selling your Switch. What a ridiculously massive leap of logic to make and then say.

Key cards are just providing you another option. Them not existing doesn't suddenly magic into existence the full game on a card. They exist as an interim for those developers/publishers who are not paying to put their game on a full card. If this cheaper option wasn't available to them, they'd just make it digital only and you're back to your initial dilemma.

Printing games to a card is expensive, many smaller games may not be able to afford to do it. Some bigger games might not fit on a standard card and then a custom card gets even more expensive. Then there are third parties who don't have a good track record with selling on Nintendo who don't want to invest heavily into printing full cards. Whatever the reason, it's moot. They wouldn't be putting the full game on a card for the same reason they have opted to go for the key card.

At least the key card gives you more automony over what you then do with the game. A digitial download, or a code in a box, don't give you that, even with Nintendo's virtual card system.

Sure in an ideal world all games would get full physical releases, but that hasn't ever been the reality. It's just before if a developer couldn't afford to put their game on a, say N64 cartridge, we just didn't get the game on N64. Or they'd have to sell all the rights to a bigger publisher that was willing to pay for it, which is why there are several older IPs that have never come back because they are in legal ownership hell.

So again. If you don't like the key card. Don't buy it. If you don't like digital only games, don't buy them. There are plenty of other games to play and you don't need to throw away any consoles to play them.

Re: Furukawa's Defence Of Game-Key Cards Ain't All That Convincing

Ogbert

@Davesy22 If they have zero incentive, why are they doing it?

Don't confuse your own personal purchasing practices for those of the average consumer. Don't confuse the purchasing practices of those here for that of the average consumer.

And don't ignore the benefits the key card gives over the digital download, because there are some and to pretend their isn't makes any valid points you may have feel biased and not valid. They key card allows you to sell on the game after, or to lend it to a friend or swap key cards with friends. And yes you can now do that to a limited extent with virtual cards on Switch and Switch2, but the key card allows you to do it without any restrictions.

Re: Furukawa's Defence Of Game-Key Cards Ain't All That Convincing

Ogbert

@Raifteiri Yes.

All games have a digital option, so if there is a key card print, then that is an option for you to take or leave as you please.

Devs that are using key cards were likely never going to pay for the full card. Whatever their reason for it, be it they can't afford it, their game wont fit on one, they're not willing to invest in an unproven market for them. Whatever the reason is, it's irrelevant because the same reason is why a full cart release wouldn't happen.

So you got the choice:

  • buy the game digitally
  • buy the key card and have a digital copy you can sell on, trade etc
  • don't buy it at all and play something else.

It's an option. For you and for the publishers. Don't like it, don't use it.

Re: Round Up: The Final Previews Are In For Donkey Kong Bananza

Ogbert

@HalBailman don’t forget Arms! It was a great experimental launch title.

But yeah people seem to forget BotW was cross gen and that MK8D wasn’t really new. People complaining about the amount of content in World forget that MK8 actually launched with less content. The MK8D they are thinking of is the original WiiU title plus it’s DLC plus several additional DLC packs. At launch, to those of us who enjoyed the WiiU, MK8D wasn’t anything new at all and BotW didn’t necessitate a new console.

Not that it was a bad launch period, more just that the Switch 2 is I would say on par at least.

Re: Of Course Mario Kart World Is Being Review Bombed

Ogbert

It’s interesting that people are saying this is a 6-7/10 scoring game. In some ways I get it, but I also think there’s a strong case of needing to temper expectations.

This isn’t MK8D2 and it’s not intended to be. It was never going to have that amount of content because that’s content that was built up over years. But equally, it’s trying to mix things up from the standard formula and keep things fresh whilst maintaining the core soul of the franchise. If you want 8D, it’s still there.

I’d love an option to do a classic cup that skips the joining tracks, online and offline. But also I know that’s not the point here. And it’s also a relatively easy patch to add later.

So compared to MK8D at the end of it’s life, yeah this lacks content and maybe it is a 6-7/10. But on it’s own merits as an entry doing it’s own thing, I still think it’s a solid 9/10. And equally as a WiiU MK8 player, the state of this MK compared to MK8D when it launched, it’s miles better. That gave me nothing new outside of battle mode and holding 2 items. It took a long time to become what is ended up as.

Re: EA Worker Pay Continues To Dwindle As CEO Picks Up $5 Million Bonus, Thus Creating Amusingly Tall Financial Graph

Ogbert

@Maxz thank you, I appreciate you commenting here as you are right it’s not my intention.

Honestly it’s ok to be wrong so if I am wrong I would like to know so I can learn and move on. I don’t know why I am being met with this aggression? It feels like a big accusation to put on these devs, I don’t think it’s bad of me to ask for evidence and examples? Especially when to my knowledge it’s incorrect for the majority of the people I believe they are referring too.

But If my comment reads aggro or rude, it was not my intent and I apologise for it.

Re: EA Worker Pay Continues To Dwindle As CEO Picks Up $5 Million Bonus, Thus Creating Amusingly Tall Financial Graph

Ogbert

@BoomingEchoes I’m not at all asking for someone to say I’m right, I’m trying to make sense of your initial statement. I apologise it any f it came of as aggro that was not my intention. And it’s not a small part of what you said it’s the crux of your statement, that these indie devs saved the industry but then immediately sold out and condemned it again. It’s quite an accusation whether you say they meant to do any of it or not.

I’m trying to understand why you are making that statement because to my knowledge it isn’t true. So either I am missing a huge piece of the puzzle in which case I am genuinely asking you what that is. Or, as it is sadly seemingly more likely, it was a false claim and now you are unable to back it up and are choosing to be aggressive instead of bringing receipts or admitting you were wrong.

So please, I ask you nicely and politely, tell me what indie devs from the late 2000’s indie boom that were credited as helping to save the industry then immediately sold out? Because I am not cherry picking my examples I am listing the top, most notable indie devs of that period to my knowledge.

If I am wrong I will gladly admit it, I would rather learn and move on than continue to spread a falsehood. But all you are currently giving is anger over someone daring to question you and trying to flip that back on to me being the unreasonable one.

Edit:
Actually I just thought I missed a few:

  • Tommorow Corporation / 2D Boy with World of Goo remain independent
  • Shin’en with Fast Racing remain independent
  • Mojang with Minecraft DID sell to Xbox much later though
  • Mossmouth with Spelunky who remain independent
  • Supergiant with Bastion who remain independent

So again, most remain on dependant and didn’t “sell out” bar Mojang who did it way later, famously holding out for an insane amount.

Re: EA Worker Pay Continues To Dwindle As CEO Picks Up $5 Million Bonus, Thus Creating Amusingly Tall Financial Graph

Ogbert

@BoomingEchoes Which devs are you referring too? As I remember it the big ones were:

  • Jonathan Blow / Number None with Braid, remaining independent.
  • Team Meat with Super Meat Boy who were initially MS exclusive but remain independent.
  • Phil Fish with Fez who is not really around anymore.
  • The Behemoth with Castle Crashers who remain independent.
  • Mike Bithell with Thomas Was Alone who remains independent.
  • Playdead with Limbo who remain independant.
  • Twisted Pixel with 'Splosion Man who sold to Xbox and then later rebought their independence.
  • Southend Interactive with IloMilo who I don't think are around anymore.
  • That Game Company with Journey who were funded by Sony but remained independent.
  • Giant Sparrow with The Unfinished Swan who were also Sony funded but I believe are still independent
  • Image & Form with Steamworld Dig who joined Thunderful much later with indie dev Zoink and indie publisher Rising Star.
  • Choice Provisions (formerly Gaijin Games) with the Bit.Trip games who remain independent
  • Chair Entertainment who, with Epic, made Shadow Complex and did sell to Epic later.

Those are the guys I remember being the big hitters in the indie boom that people credit for saving the industry. As far as I'm aware one was bought by Xbox and then left again, one joined Epic and the rest remained independent to this day or their closure.

Who are you referring too?

Re: EA Worker Pay Continues To Dwindle As CEO Picks Up $5 Million Bonus, Thus Creating Amusingly Tall Financial Graph

Ogbert

@BoomingEchoes I'm curious how the indie devs "promptly handed the reigns right back"?

Indie devs were just doing what they do, making fun, experimental games. It just happened that consoles finally had a way to support them with digital storefronts and downloads. Previously they'd have to sell to a publisher to afford the cost of printing and distributing physical media, which meant most didn't or couldn't and so stuck to PC.

Because of that, people saw these small games doing much more interesting things and bought them, which boosted the industry and widened the audience again who, after a little indie palette cleanser or two, then bought the big company games again.

You talk as if it were all planned by indies to save the industry, and as if they then gave up? Which I'm really confused by. There was no onus on them to do or not do anything, they were just making cool games and continue to do so.

Re: Fans Reckon Nintendo Has "Killed" Mario Kart World With Its Latest Update

Ogbert

Whilst disappointing, this is an overreaction. Anecdotally I never went into a race where the majority picked 'random', I didn't know it picked a standard 3-lap track. This does feel like a vocal minority complaining about a relatively logical fix.

I do hope that one day they add a 'classic cup' rules that excludes the intermission tracks though. Sometimes I just want to enjoy the track itself.

Re: Drag X Drive Switch 2 eShop Price Revealed

Ogbert

Unless reviews are glowing, I still can’t see this taking off. Actually even if reviews are glowing I think it will struggle.

It’s a shame they didn’t make it more visually interesting as I think the current look is not helping at all.

Re: Poll: Box Art Brawl - Donkey Konga 2

Ogbert

The “2” in the NA one looks like it’s about DK going on a second blood-soaked revenge. Combined with that awful render of DK just put through a Photoshop ‘posterise’ filter I cannot understand how it has so many votes.

EU one basically just repeats the same content for some reason? It’s bad.

Japan wins by default for me.

Re: The DK Rap Is Back In Donkey Kong Bananza, But Nobody Told Its Composer

Ogbert

@Fiergala How is he contributing when he did nothing? He made the DK Rap over a decade ago and was credited for it then.

How about instead of being upset that a man who was sat at home oblivious to the development of this game is shockingly not being credited as part of development. How about instead we pay attention to the talented musicians who DID work on it? You know, respect them?

Because like I keep saying, nobody seems to give a hoot about all the other people who are not being credited despite their character designs or environments or gameplay mechanics still being used. You all don';t respect them enough to even learn their names let alone fight for their inclusions in the almighty credits. That's just hypocrisy plain and simple. You just know Kirkhope's name and he felt entitled enough to publicly complain. If he'd never said anything, if NL never posted this, very few would notice or care.

He has an amazing legacy, he doesn't need us fighting for him to get a credit for doing something a decade ago that he's already reaped in much fame and reward from. If he feels he does, he needs to go to therapy.

Miyamoto isn't going around upset that he couldn't show his family his name in the MKW credits. Oh no! How will anyone ever know he made Mario?? Does nobody respect him?? Of course we do, but he knows it's time to move on and give credit to those doing the work now, because that's what credits are for. The clue is in the name.

Re: The DK Rap Is Back In Donkey Kong Bananza, But Nobody Told Its Composer

Ogbert

@larryisaman Ray Parker Junior was also sued by Huey Lewis for plagiarism for that same theme song.

Music, musical artists and music labels, have all this credits stuff in tight contracts. There's a whole separate legal system for it. You pay a licence fee for the music, and part of that licence is you must credit it properly. Unless you're an advert, then you just pay lots of money. We want every advert to have a credits now?

Game devs sign a totally different, much more standard contract. One that says any work you do for us during working hours using our equipment belongs to us and we can do what we want with it but also we give you secure and steady employment and benefits in return.

Had Kirkhope recorded his DK Rap with a music label, Nintendo would be having to credit it every time they used it. Had Ray Parker Junior recorded the Ghostbusters theme as an employee of Rare, he'd have been fired for plagiarism.

Legally distinct apples and oranges.

Re: The DK Rap Is Back In Donkey Kong Bananza, But Nobody Told Its Composer

Ogbert

@Fiergala when I say it doesn’t hurt anyone, I mean in ways that actually have any effect. As in people here are saying “what about people’s future careers?”, it doesn’t hurt that things like that. Yeah it can hurt his feelings or his ego and yeah he is welcome to feel that way but that doesn’t mean Nintendo need to act.

Why should Kirkhope get special treatment? He’s already had the very rare (no pun intended) privilege of becoming a known name in gaming, something very few people do and not due to any lack of talent or work. He should be happy we all still recognise his work and know his name despite him not constantly being credited for it, that’s amazing! He has so much to be proud if with his work! That doesn’t mean he’s entitled to constant validation from us and Nintendo. He should get that from the achievements and work alone.

But fact is he did not work on this game. He did not actively contribute to it. He didn’t know it was even being made until it was revealed to the world. How can he deserve to be credited on something he didn’t know existed? That’s just ego talking. And frankly, I do not care if a middle aged white man’s ego is slightly hurt by a video game, even if it’s one I respect and enjoy the work of. There are far bigger injustices in the world than this and I’m tired of the hypocrisy of it all.

Go and find every single name for all the people that have contributed to legacy elements of the brand that are being used in Bananza. You’ll be able to find them all in their original game’s credits. Go and find all those people’s names and bring them all forward and fight for all of them to be added or none at all. Otherwise you don’t really care like you pretend too.

Oh and never, ever leave a film before the credits are over or skip a games credits etc.

Re: The DK Rap Is Back In Donkey Kong Bananza, But Nobody Told Its Composer

Ogbert

@The_Nintend_Pedant I wasn't advocating for not crediting work. I'm saying people are being hypocritical because they know Grant Kirkhope's name so they're getting up in arms about him not being included but not caring at all about others.

Here's the fact: Grant Kirkhope didn't work on this game. He made that rap a long time ago for a different game for which he was credited at the time. Nintendo now own that rap, and do not need his permission to use it again, nor do they need to credit him if they don't feel it necessary.

Those who have worked directly on the game ARE credited and SHOULD BE credited. I do not know if Nintendo does it, but I do not agree with the not uncommon practice amongst largely Western game dev studios of not crediting people who left before launch. I think that's immoral and just a way to try and stop people from leaving with FOMO rather than by treating them respectfully. Nor do I think the other not uncommon practice of not crediting outsource and co-dev is fair, but that one is largely on the consumers and ignorant internet outrage they create at not understanding how game development works and thinking using outsource surmounts to "lazy devs" and such.

But as far as I'm aware, Nintendo are not excluding people who worked on this game from the credits, composers included. They are not crediting a guy who made legacy content over a decade ago that they are reusing here via someone else remastering it (who will be credited for their work). In much the way they do not credit anyone who worked on an enemy or character or powerup or or environment being brought back from previous games, if they did not work on this new game directly as well. They don't need too and all it would serve to do is massively extend the credits and all the works and legals involved in that, for the sake of stroking a few egos.

TL:DR - You worked directly on this specific game, you get credited as you should. You didn't work directly on this game but made legacy content Nintendo are reusing, you don't get credited and that seems crappy but actually it's fine and doesn't hurt anyone.

Re: The DK Rap Is Back In Donkey Kong Bananza, But Nobody Told Its Composer

Ogbert

@AnnoyingFrenzy I believe the new composers who worked on the project are credited. It’s legacy work that isn’t having it’s creators credited, because they didn’t technically work on the game.

Also, game credits are not used to get jobs in the industry. That is to say you don’t take screenshots of your name in the credits to prove you worked on it. It’s like any other job, you add it to your CV and the company you’re applying too will do their checks to ensure that’s true. Even if a studio didn’t add you to the credits of a game you worked on, they cannot deny that you worked for them should someone else require proof for potential future employment.

Re: The DK Rap Is Back In Donkey Kong Bananza, But Nobody Told Its Composer

Ogbert

I swear I see this article every single time a new game is released.

I know, it feels crappy to not give original composers and creators a credit, but equally I bet more than half of you skip credits anyway. Nintendo owns this track now, they can use it when and where they see fit. That's just an unfortunate aspect of working for any big company, the creative things you do there for them, are owned by them. They don't need to credit you every time they use them.

But I'll also throw this into the mix. We all know and love Grant Kirkhope because he was the main composer of a banging DK score. Mario Kart world brought back the Tokotoko from Super Mario Land....anybody checked to see if their original creator is credited as such? There's a high chance not, but nobody is complaining because we don't know their name in the first place. It's hypocritical to complain and call Nintendo names because of not including the name we know, when there are tons of names we don't know excluded equally.

Re: Digital Foundry Delivers Its Tech Review For Pokémon Scarlet & Violet On Switch 2

Ogbert

I really don't think we should be praising this game for being "fixed" by way of the user buying a £450 new console nearly 3 years after release.

It's also still plagued with bad design, unfinished areas and sub-par art direction. "You can't polish a poop but you can roll it in glitter" never felt more appropriate.

Did they update it so that you can actually go in the buildings now? Did they add finished versions of all those painfully placeholder cutscenes? Did they add in the lore that was clearly missing to explain the Chinese influenced legendaries? Did they all the basic functions like search back into the Pokedex? Did they fix the sandwich minigame so that the things you do actually have any effect? And did they do any of it remotely near launch or did they focus on DLC to sell instead?

Re: Random: Do You Remember This Utterly Insane Marketing Stunt For Super Mario Sunshine?

Ogbert

"Ok so we have this new game to promote... Mario...Sunshine? Anyone know what that's about?"

"Well it's about this guy called Mario..."

"Mario Sunshine?"

"No Mario of the Super Mario Bros..."

"He has a brother?"

"Yes, Luigi..."

"Ah they're Italian!"

"They're from Brooklyn but Italian descent yeah"

"Ok I know what to do"

"and Luigi isn't in this game..."

"We're gonna need a giant bowl of spaghetti!"

"But that's not..."

"Thanks I can take it from here..... And some giant meatballs!"

Re: Talking Point: How Are You Finding Mario Kart's Open World?

Ogbert

I'm enjoying Free Roam and finding the P Switch challenges mostly. The open world of connected tracks is very cool and I really like the knockout tournaments. But I do wish there was an additional 'classic' Grand Prix mode where I didn't have to drive between the courses and I could just enjoy multiple laps of them.

Aside.from that though this is a great new Mario Kart, trying something different with mostly success.