When Harold Ryan, former Bungie CEO and president, formed his new studio ProbablyMonsters in 2016, he remarked how that the aim was to transform how AAA games are developed, hoping to create a more sustainable environment for creators to, well, create in.
Now, the fledgling studio has announced its first two games, one of which is coming to Nintendo Switch. And indeed, it's specifically for Switch. Storm Lancers is a side-scrolling roguelike that's due to hit Nintendo's console "this fall" and, as Ryan himself explains in the game's official press release:
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“These games represent the first public expression of the approach we’ve been shaping behind the scenes...We’ve always believed there’s a better way to make games, one that supports original IP, empowers developers, and delivers memorable experiences to players. How we bring games to life has evolved. We’ve had to adapt, and these first two titles reflect a model that’s more focused, flexible, and sustainable. This is just the start, and we’re excited to finally share them with the world.”
This all sounds great, and Ryan also points out that, in order to fit the remit, Storm Lancers' run time comes in at a very manageable 10 hours. Music to our ears, to be quite honest.
A quick look around the game's official webpage shows a cartoonish and very colourful-styled adventure that puts us in mind of a side-scrolling Borderlands in a few of the screenshots, and the launch trailer, which you can see above, really does show off some very moreish looking two-player action.
Co-op is where it's at, and judging by how many upgrades and weapons we see in that brief launch trailer, folk who like tinkering their gear and setups before diving into co-operative runs, may well be in for a very good time. Here's some further info from ye olde PR:
Storm Lancers is a rogue-like game inspired by 1980s anime and cartoons that features combo-focused fights and couch co-op. Led by industry veterans Jim Veevaert (Microsoft, Zynga) and Seth Thompson (Blizzard), Storm Lancers combines fluid combat with unstoppable momentum. Designed to keep the heart racing and reflexes sharpened, the game gives players a sense of adventure constantly on the move. Set in the world of Cryptica, players crash land on a living planet built around a powerful source of reality magic. As they traverse five ever-shifting biomes, each leap, slash, and dash propels them deeper into a vibrant world, only to be met by enemies that adapt to their every move.
While Storm Lancers can be played solo, the press release really is super keen to point out that it really is designed to shine in couch co-op where, "Two players can team up to explore the alien world together, developing complementary playstyles as they battle through merciless enemies and terrifying bosses.
Along the way, players collect items that transform and define their approach to combat, making each run unique and replayable." So, just like a standard Saturday night out in Glasgow, then.
We'll leave you with some screenshots.
Interested in Storm Lancers? Let us know in the comments.
[source probablymonsters.com]





Comments 18
That's a great objective, wish the best to Ryan and co. - as for this game of theirs, it looks pretty cool based on the trailer, definitely interested in at least giving it a try at some point (on my own for sure although I hope I'll be able to play it in co-op as well so it really shines)!
Looks good, here's hoping it delivers when it does release!
Another roguelike, huh... Every 1st indie game is roguelike, while every 2nd indie game is metroidvania.
Sigh
@Vyacheslav333 What would you like to see instead of rouguelikes/metroidvanias?
@Boogaloo_Jenkins Vehicular combat (Carmageddon, Twisted Metal), fighting games, visual novels, survival horror games like old Silent Hill/ObsCure/D's Dinner/Overblood, FMV, ARPG, RTS, action horror (The Suffering, Clive Barker's Jericho), demolition derby like games...
Quite a plenty of options are available.
@Vyacheslav333 interestingly, there are roguelikes of at least a few of those genres, when you think about roguelike more of a structure than an actual genre. But yeah, in general it's cheaper and easier to make that kind of game, so many smaller publishers and developers kinda default to it, even more so after Hades and, in the case of metroidvanias, Hollow Knight
Doesn't visually look anything like Borderlands to me? It's much more colourful and it's cell shaded, it looks more Hi-Fi Rush in terms of palette and rendering to me. Though with a much saturday-morning adventure cartoon, setting and tone.
The rogue-like element has me out, I've tried enough and I can't get into them, bar Balatro. But I like what they're doing in every other aspect so I hope this is a success for them!
Looks fun and I love roguelikes and coop games, so colour me interested!
@Vyacheslav333 As someone else who would generally take more fighting games over roguelites, it would help if fighting games in general had better playing and written singleplayer campaigns so people could play them for more than the sparsely populated online servers of an indie fighting game. I suggest light RPGs with maybe some beat-em-up sections.
@Boogaloo_Jenkins I want more style action games. Such an underrated genre that never gets its love outside of devil may cry
It looks good, but not exactly… special. Just isn’t wowing me from the video alone. I’m probably need to play it, and probably with someone else.
Also, while couch co-op is the best, it’s not always exactly feasible. If they made it compatible with the Switch 2 Online chat and camera support, that might be good way to get a bit of the feel of couch co-op with online, but they might not be working on online at all? But these days many of us live alone, and the chance for couch co-op meet-ups are few and far between.
That looks like a 2D roguelite alright.
...nine years???
@Vyacheslav333 Have you checked out Fumes? Looks cool.
First instinct was that its a Dead Cells clone, it getting to the end of the trailer the gameplay seems like a cross between Contra and 20XX/30XX.
I liked the trailer, graphics, style and animation look good. Lost interest as soon as I saw the word roguelike.
Kinda gives me some WayForward vibes, which is definitely a compliment. My attention is had.
@Fiergala Well, I love and play FGs for their single-player content alone.
Some of them features little to nothing of single-player, however. Fighting EX Layer: Another Dash and Virtua Fighter 5 R.E.V.O. easily comes to mind. SVC Chaos rerelease doesn't feature Survival Mode nor VS CPU Mode.
@LikelySatan Hmm, looks interesting.
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