
Pac-Man, as iconic as he is, has felt like he’s been in a bit of a rut in recent years. The rather delightful PAC-MAN 99 aside, there’s an undeniable sense that the series has simply been unable to break away from its core concepts. So, regardless of what gimmicks are chucked in to justify a new entry — Battle Royale in Chomp Champs, endless runner in Pac-Man 256, co-op in Championship Edition 2 Plus — I often come away thinking, 'Yep, it’s definitely Pac-Man.' This might be enough for some, but more than 40 years after its arcade debut, many are hoping for a bit of a shake-up.
Enter Shadow Labyrinth. Developed at Bandai Namco Studios, this side-scrolling adventure is worlds apart from what you’ve likely come to expect from the pill-muncher. Set in a quiet, foreboding landscape with various biomes, the closest comparison that came to mind was Hollow Knight. Indeed, Shadow Labyrinth takes many cues from Team Cherry’s masterpiece, including the precise way that currency scatters on the ground from fallen enemies, hot springs to recover health, an eccentric merchant lurking underground, and a stylish, almost hand-crafted art style.

Yet to call Shadow Labyrinth a straight-up Metroidvania would be slightly misleading. Yes, there are multiple areas with a few branching pathways, and you do have the ability to teleport to locations you’ve already visited, but it mostly feels like you’re being driven down a fairly linear path; pushed from checkpoint to checkpoint. This isn’t necessarily a bad thing, it’s just something to keep in mind. It has much in common with Hollow Knight, but that sense of being lost in a dense, complex world isn’t one of them.
You play as Swordsman No. 8, who at the start of the game discovers PUCK (an entirely unsubtle reference to Pac-Man’s original name, Puck-Man), a mysterious yellow orb who enlists No. 8 to accompany it on a mission. PUCK is — as well it should be — the star of the show, and while it is your companion throughout the game, its motivations and personality left me feeling somewhat uneasy. It’s very much a character laser-focused on its goal, and it doesn’t care who or what stands in its way.
And so, with the power to attack enemies granted, you set off on your adventure. At first, you have a basic three-hit combo at your disposal, but by defeating certain boss characters, PUCK can transform into a hideous beast and gobble them up, thus providing new abilities. You’ll gain an extra, more powerful hit to your combo, a parry move, the ability to dodge in mid-air, and more. It’s all pretty standard stuff, but there’s a good sense of progression as you slowly become more powerful throughout the game.

Yet the most interesting power is the ability to transform into GAIA, a ferocious mech that provides temporary invincibility while you eviscerate your enemies. It only lasts for about 30 seconds, so it’s best left for moments where you might feel outnumbered or overpowered. It’s particularly useful during boss fights, during which you can usually chip away about a quarter of a boss’ health meter while in GAIA form, provided you’re aggressive enough with your attacks.
GAIA can also gobble up the bodies of your fallen foes, even while you’re in standard Swordsman form. By clicking the right stick while standing in front of a body, a disembodied version will grab the body and shove it in its mouth while emitting the same sound that classic Pac-Man makes when eating a ghost. This does two things: firstly, it lets you build up more energy to unleash GAIA in its full form; and secondly, it grants you specific ingredients based on the enemy type. These ingredients can then be used to boost your abilities at certain save points.

So far, so very not Pac-Man, right? Well, there are moments in the game that feel a bit more familiar if you’re after a more traditional ghost-gobbling experience. Every now and then, you’ll come across blue surfaces that, in your regular Swordsman form, are inaccessible. Once you touch it, however, you’ll turn into PUCK and race across the surface, with your mouth opening and closing rapidly, just like the old-school games.
In this form, you can travel up vertical walls and even on ceilings, and PUCK will gobble up any collectible currency along the way, with the classic sound effect present and correct. You can also jump from different surfaces, and your attack in this form is a really neat circular motion with the sword. My only criticism of this mechanic is that it doesn’t show up half as much as it should – it’s really cool.
But then you’ve also got the hidden maze sections, too. Accessed via stone sculptures that almost look like gravestones, these provide the quintessential Pac-Man experience, albeit with PUCK’s specific new abilities. It’s a nice little throwback to the classic arcade approach for Pac-Man, and those who are not keen on Shadow Labyrinth’s new direction will find some comfort here.

Overall, however, the best way I can describe Shadow Labyrinth’s gameplay is 'good enough'. It’s perfectly serviceable and enjoyable, but there’s very little here that hasn’t been done elsewhere and better. The Hollow Knight comparison in particular is unavoidable and I have a hard time believing that it wasn't Bandai Namco's primary influence. You can understand why a team would want to borrow elements from such a stellar game, but goodness, it’s such a high bar, and Shadow Labyrinth unfortunately never manages to reach it.
That said, the environments are consistently enjoyable, with plenty to differentiate one biome from another. I particularly enjoyed the sci-fi-focused Giant Black Tower area, with music that almost reminded me of the Xenoblade Chronicles series – pretty wild stuff.
A lot of the same enemy types can crop up, though, almost to the point where I’d shake my head and exclaim, “Really, you guys again?!” The boss characters are a highlight, though, and often provide hefty challenges. I’d prefer the checkpoints to be a little more generous in these instances, but it’s not a major issue. Perhaps a simple ‘Retry’ option would be helpful in a future update.

Performance on Switch 2 is pretty decent for the most part, and anybody who buys the Switch 1 version can get a free upgrade on the newer console. Within the majority of major areas, you’re looking at a solid 60fps with strong image quality. Some areas, particularly those set outside, can stutter occasionally, but I didn’t find it to be distracting. Given the aesthetic and the overall lack of visual effects, I would have expected the frame rate to be consistent throughout, so it’s a little disappointing that it’s not. Still, like the gameplay itself, it’s good enough.
Conclusion
If you're intrigued by Shadow Labyrinth's fresh approach to Pac-Man, I recommend giving it a shot on Switch 2. It provides an intriguing narrative in a foreboding world with varied environments throughout, and PUCK proves to be a compelling character. The short bursts of Pac-Man-style gameplay help mix up the experience, and this is very welcome since the game never really delivers a 'wow' moment. Much of it has been done better elsewhere, but this is nevertheless a promising new direction for an ageing franchise; one I hope to see continue in the future.





Comments 89
Still interested I think, and only £24.99 in the UK for a physical copy. Reasonable.
This is what I was waiting for.
I just wish Bananza and this didn’t release in the same week! Glad to see this isn’t a buggy mess, the total lack of reviews ANYWHERE this close to release was starting to worry me.
I was a big fan of the Pac-Man World games and really want to see that style of gameplay evolve while maintaining series staples. I’m not sure that Re-Pac did well enough that anyone is ready to take a risk and throw a bunch of money at the IP though.
Removed - trolling/baiting
I think it's a shame that Pac-Man has gone in a "grimdark" direction. I would love to see a return to Pac-Land!
Looks great. Love seeing weird stuff like this. Hollow Knight was great, but this looks interesting too Probably not the greatest metroidvania of all time, but not everything needs to be the greatest :L
@harrystein " it's not garbage like the very overrated Hollow Knight "please dont. We know what you are trying to do.
Do we know how it performs on Switch 1? It looks interesting, but not gonna lie, still feel hesitant about the game
@Olliemar28 About how long is this one? I’m definitely sandwiched between the fine artisanal bread of Death Stranding 2 and DK Bananza, but hey I want more games for Switch 2 and I’m a sucker for the Dig Dug references, so I’m wondering if this may be a palette cleanser after the other two games.
Looks like a really interesting idea! Not one for me since I'm busy with other games, but hopefully anyone who plays it enjoys it!
Still sounds worth my time especially since Amazon JP is selling a "Nintendo Switch 2 Edition" in physical form for the same cost in USD as the digital or the Switch 1 physical version. No game-key nonsense.
The fact that performance is still spotty on the Switch 2 is pretty embarrassing. How much worse is the performance on Switch 1?
Worse is that the Switch 2 performance updates haven't been baked into the cartridge for good measure. I don't understand why publishers aren't doing this if they aren't going to issue a dedicated Switch 2 physical release. Not every game would need the faster read speeds or higher capacity Switch 2 cartridge, and this game is so small that they could have fit both the Switch 1 and 2 versions separately on a single 16GB cartridge and still have room to breathe.
I get that it's a "free update", but why do we need to waste storage space on what should have been included on the cartridge in the first place? And why pay for a physical copy with an inferior build on the cart when it released day and date with the superior version? Considering that Namco had also released Tamagotchi Plaza on Switch 2 in Japan/Asia with absolutely everything on the cart (and also cross-compatible with the Switch 1), I don't understand why they opted to screw Shadow Labyrinth up so badly, especially as Pac-Man should have broader appeal on a hugely popular new console with very few physical releases to its name so far.
@kuu_nousee : The Japanese Switch 2 physical version is even worse. It's a code-in-a-case. Not even a key card. There's a tiny blurb on the cover reminiscent of the "Download Required" disclaimer on the case of some Switch 1 games.
I'm looking forward to this. Edgy Pac-Man is so silly, I have to give it a try, lol. From the review I'd say it's safe to assume it's not a super long game? How many hours did you clock, Ollie?
This is a weird one, I was curious about it, but I might wait until it's on sale and wait patiently for a "PAC-MAN Championship Edition DX+" port to Switch 2. I don't know why the lesser sequel is on Switch but the most perfect version of Pac-Man ever made is still stuck on my PS3?
The world needed another Bomberman: Act Zero. Glad Pac-Man answered the call.
Removed - discussing moderation
@SillyG Not to defend it, but it takes a while to get the game printed and distributed, so the patch was likely being developed as that happened and didn't exist until after the fact.
There are many aspects of this game that Namco has strangely not decided to put at the forefront of the marketing that I don't understand why they didn't. Namely that the staff includes designers from Samurai Showdown, Xenoasaga (they didn't ALL go to Monolithsoft), and Kirby and the Amazing Mirror specifically.
Also, this is the first Pac-Man game to be cannon to the "main" Namco continuity that all their sci-fi games (mostly Ace Combat) take place in
Removed - trolling/baiting
"Surprising frame rate drops in certain areas"
I was really hoping we were leaving this refrain in the last movement. 🎶
If you’re interested in this game, check out the short on Amazon Prime’s “Secret Level” show. It’s pretty wicked.
@N00BiSH
LOL I was thinking the same. Are there other examples of this? I find it kind of fascinating.
Does "bad fur day" count?
@somnambulance It's quite hefty. At least 20 hours or so, I'd say.
@The_Nintend_Pedant I don't think Conker really counts. It was always known for being pretty edgy
@Ogbert : I understand that, but publishers too often keep putting deadlines ahead of the quality of the products they produce because they want to start profiteering as soon as possible.
And given the slightly more horror-like elements of Shadow Labyrinth, perhaps it might not have been the worst idea to release the game closer to Halloween (though it shouldn't have taken quite that long to get the complete game on shelves).
I've got this inbound for Switch. Nothing quite piques my interest like a novel twist on a classic IP. And while I haven't read this review in detail, to see Hollow Knight referred to, even if not particularly flatteringly, only increases my interest.
Wouldn't surprise me if the slight framerate issues mentioned are just because this game was built for Switch and has had no Switch 2 optimisation built-in.
@N00BiSH
Actually it wasn't! Are you aware of Conker's first release on GBA?
It was firmly E rated, and everyone was expecting more of the same but in 3D for the 64 followup...
then, when "Bad Fur Day's" announcement was covered in magazines in April of that year (2000 maybe?) everyone thought it was an April Fool's joke! including 14 y.o. me. 😅
At least that's how I remember it! IIRC The real EGM April fools day joke was a fake Intellivision followup whose name spelled S.H.I.T. as an acronym, and nobody caught it that year because of the BFD reveal 😂 actually really funny thinking back on it now, with the Amico fiasco and what not. ✌️
@The_Nintend_Pedant I'm aware of Pocket Tales(the GBC title), but that was only one game - it wasn't long before Bad Fur Day became the conversation stealer. I'd say the tonal shift there was a lot less abrupt and jarring than what happened with Bomber and Pac-Man.
@N00BiSH
I see what you are saying: pacman and bomberman were LONG established before they "went mature," and obv it didn't stick or isn't going to most likely. 👍
Conker had arguably one "misstep" before becoming what it really is with BFD ✌️
EDIT - MegaMan X is kind of an example. Obv it doesn't fit neatly into the category we've established with pac and bomber (holy **** "Pac + Bomber," what a crossover! 😲)
but it is an example of an established "cute" franchise going relatively "dark," and maybe the most successful one I can think of! ✌️
I'm still quite interested in this game since it's a different, darker take on a classic video game character. Hopefully it isn't as difficult as Hollow Knight, which is one I've skipped due to what I've seen/read about it. I like challenging gameplay at times, but I certainly have a threshold as well. A good gauge of my limits are some levels from Shovel Knight: Shovel of Hope and the final boss of Metroid Dread. I did finish both games.
In any case, this isn't a day one buy, but I'll get it somewhere down the line.
@kuu_nousee Really? The S2 edition in Japan is a full release on a cart? Interesting!
Edit - Just seen on the Amazon JP listing - 'The package version of the Nintendo Switch 2 includes a flyer with a code that can download Shadow Labyrinth Nintendo Switch 2 Edition, not a game card.'
A little odd it's just the Switch 1 data with a code to download the S2 update, when the S2 update is free anyway.
@dskatter True, the two biggest heroes of the first golden age of the arcade getting reinventions in the same week is quite the angle that I haven't seen stated yet.
Excited to pick this one up! I'll be playing on Switch 1, probably will share some thoughts on its performance if NL doesn't beat me to it
Well you see I haven't played very many games in the genre, and all of them are Metroid games: Fusion, Zero Mission, and Dread. And a linear experience would be very welcomed, so I'm interested.
To me that is good enough for a Hybrid Console....
How is repetitive enemy types a con? There is strength in repetition after all. 😉
My biggest issue with the games journalism these days is the need to constantly find a comparison to everything. Obviously this takes some from Hollow Knight, which i don't enjoy in the least, but can't we just see it as it's own thing. Kinda evil PacMan sounds fun and interesting. It doesn't NEED to redefine a genre or be ground breaking. It just needs to be a good game. Whilst I don't have a switch 2 yet I'll certainly pick this up when I get one!
It's probably me, but man these sidescrolling games look so alike and generic these days. Like they've been made with the same engine. That's it, they look like "engine". I was hoping for something original, but 3 seconds into the trailer I knew it was just another modern sidescroller.
Thanks for the review, considering the positives mentioned (and that I don't particularly mind the negatives except for the checkpoints/retry) I'm looking forward to giving it a try myself even more than I already was - of course on Switch 2, so glad that there's an upgrade and even more so since it's free!
I guessed right! This review read like this was a “7” game. Good enough! 😁
I’ve loved “7” ranked games in the past and I’m sure Shadow Labyrinth will be fun for me. I’ve enjoyed a few modern reimaginings of classic games on Switch lately - mainly Atari games like Yar’s Rising and Lunar Lander Beyond - and doubtless this Pac-Man homage will be a happy addition to my game shelf.
Hmmmmm.... Was hopeful for this but review suggests wait for a sale
@kuu_nousee @Ellie-Moo
Confirmed - I just checked Amazon JP’s listing, and Shadow Labyrinth S2 edition is simply a CODE IN A BOX. Buyer beware!
Removed - flaming/arguing
@SillyG I guess when you have a physical release planned it’s a lot harder and probably very expensive to move deadlines around. You’ll have to put factories on hold for which they’ll want compensation and you’ll need to store what is done. Those things are very pricey.
Easier for digital releases though it still could cost a lot and mess up marketing campaigns and strategies. And as much as it sucks those sort of things can make or break a game these days.
Wish it had a demo so I could compare Switch 2 and Steam Deck performance before buying. Oh well, many people will do it for me soon enough.
Adding to wishlist cause I'm not sure on this one, the graphics look a little washed out but thats OK. Im more concerned about flow and movement...time to find some youtube videos
Removed - flaming/arguing
Cheers for the review. The review content is kinda of as I expected it. Another decent vania-ish game but there are large number of them on the eShop already. Shame about the frame drops. The genre is kind of lower on the genre tier list so unfortunately not for me.
@The_Nintend_Pedant There was also a cancelled Mega Man game called Maverick Hunter which was going to be a dark FPS. I don't normally like the idea of taking a colourful game series and making it dark and edgy, but something about Shadow Labyrinth is intriguing me and I'm strongly considering buying it right away even if it is only 'good enough'!
@harrystein trolling is supposed to take effort
@harrystein stay on target, is there a metroidvania you like that may be comparable to this?
@Ogbert : Hence why I have no objections to delayed physical releases if that is what it takes to put out a complete, quality product (and publishers occasionally take that route, but frankly not often enough).
And by all means, they can issue an early digital release to capitalise on the game immediately if that is what the publisher wants. Everybody wins.
@Dogorilla
The thought of a "MegaMan Prime" really gets my blood pumping! I really wish we had gotten to see this.
I have to admit I'm a little interested in this game, mostly because I like "weird" and this is definitely "weird" for the character. (Namco used to be so good at weird! While still being somehow satisfyingly generic in a SEGA kind of way✌️)
Removed - flaming/arguing
I pre ordered this one. A dark and gritty take on Pac-Man sounds pretty fun, imo.
And guys — this looks leagues better than Bomberman: Act Zero. 😅
@rvcolem1 These are my favorite types of games. This one looks more like Ender Lillies and Magnolia, and the 2 Ori games. These are 4 great games! I honestly think Hollow Knight is the worst. It was so dull, long, and boring to look at.
I'm glad this has reviewed just well enough for me to remain interested. It's got a wide spread (I've seen 5/10s and 9/10s), but settling around 74-75 as the aggregate is about what I expected, and the premise, low price, and Switch 2 release were more than enough to sway me in light of that.
Removed - flaming/arguing
@Tyranexx If you beat Metroid Dread and Shovel Knight, you’ll be fine with Hollow Knight. The really hard bits are mostly optional. I do recommend giving it a go if you’ve ever been tempted, as it’s a superb metroidvania and costs only about a tenner I think, so you’ve nothing to lose.
I’ll be getting this on Switch 1 so need to check how it runs in there. Very very excited for this!
I really don't like this. If I want Pac-Man, I got enough with Pac-Man Museum + on Switch, Championship DX on Steam and Championship 2 on Switch. Ms. Pac-Man on Steam.
@SillyG That’s why you buy digital nowadays. You’ll never have the full/up-to-date copy on a cartridge. There will always be updates & DLC that won’t be on the original cartridge release. If you really think about it, it’s actually wonderful that developers can breathe life into games past their release date. Physical is a dead format. People will start to learn this as they are inconvenienced with. Updates/DLC each passing day.
This gives me strong Bomberman Zero vibes. I'm not writing it off though. Still looks fun. Just a bit edgy.
@kuu_nousee on playasia it shows the switch 2 version is a code in the box. I dont think its a physical copy you are getting.
@JokerCK whhhhhoooooa. Treason. I got HK for $12 and felt like I was getting away with a crime. I played it for like 125 hours. That game is magical.
Despite it not being perfect, I hope enough people give this a chance. Are we signalling that an average game can be released and is accepted, or that something a little different, at least for Pac Man and Bandai Namco, is what people appreciate and want more of?
I'm in the latter camp!
@Jpw035 sucks gonna have to cancel. Since when did Nintendo make two different versions of "Nintendo Switch 2 Edition" of games? Getting more confusing by the day.
I kinda loved the circle short for the absurdity and I’m sure this will be more of the same. Will be my next get after Bananza is finished.
@kuu_nousee as far as I know Shadow Labrynth is only getting a physical release in the US on Switch 1 but the game upgrade to switch 2 is free. I plan on getting the physical copy but only Japan is getting a box for it on the switch 2 which is a shame that it's a box in a code for that version.
Thanks for the review. I will try Shadow Labyrinth at a later point, my backlog of games is too full right now.
While a "darker" take is obviously not my personal cup of tea when it comes to classic, family-friendly IPs like Pac-Man, I can appreciate Bamco trying to do something new here. And atleast Shadow Labyrinth hasn't (to my knowledge) been explicitly confirmed to be directly canon to the "main" Pac-Man settning. Its just canon to Bamco's shared sci-fi universe (the game is also the only Pac-Man title included in there from what I seen).
Going to buy this on the premise alone, I mean a 2D metroidvania and dark pac-man? There's no way I'm not gonna be intrigued 😃
@Olliemar28 I'm trying to decide whether to get it on Switch or PS5 physically, so I just want to clarify, you weren't that put off by the frame dips when they happened, and secondly, did you try it docked? If you did, how did it look blown up on a bigger screen?
I have a 65-inch OLED and if it looks a bit blurry or soft I would probably go for PS5.
Thank you.
@Ellie-Moo The frame rate dips were very minor; not particularly distracting but worth a mention in the review.
Officially, the game is advertised at 4K/60 on Switch 2, and I'd say that's probably accurate. I have a 65-inch LG C3 and it looks lovely.
@Olliemar28 Thank you!
Looking forward to this. Looks all kinds of excellent.
As someone who generally loves Metroidvania games but didn't enjoy Hollow Knight at all, this sounds like a pass for me. Bonus pass points for being a "darker and edgier" take on a classic IP.
After playing some today, it’s definitely a 7/10. It’s fun for what it is, and I think it’s an interesting take on Pac-Man. I don’t know if I’d call it edgy, but definitely edgy for Pac-Man standards.
@HingryHuppo Interesting....In that case, I might give Hollow Knight a chance when it's on sale and my backlog is less robust. I found Raven Beak in Dread tough but fair on Normal difficulty. He's arguably the hardest final boss I've dealt with in a Metroid game, and I've played almost all of them (I've heard GCN Prime 2 is supposedly harder; I've only played the Wii version via MPT). I nearly dropped Shovel Knight due to Tinker Knight's stage in the third area - the first one I tackled - but found the others manageable. I haven't played the other Shovel Knight games and expansions however.
I appreciate the feedback!
I think this game looks good enough for me. Metroidvanias are one of my favorite genres, although, like some here, while I played & beat Hollow Knight, I don't really get what all the fuss was about. It was an ok game. I liked it well enough, but I didn't think it was anything 'magical' or 'special'. I'd rate it 7/10. I liked the atmosphere & aesthetic, but it WAS a little too long, I thought. And the first Hornet fight was rage-inducing — took me forever to beat her, but once I did, the game opened up for me more, & became much more entertaining. I'm kind of excited a bit for Silk Song, but there's no massive appeal (at least not yet).
I also felt the same with PoP: The Lost Crown. I just completed it on PS5 last night, & again, it was a 7/10 for me.
Mm hm, I see... 7/10. I got a "good enough" vibe from the trailers, so I'm not entirely fussed about it. I'm glad it's at least a competent play for the most part. The rest will be the intrigue of this playbook tear up of Pac-Man. What (and why) is this world? Is this a manifestation of what Pac-Man "really" is? Has Pac-Man been the bad guy this whole time for 40+ years? I simply have to play this game, and it still sounds worth my time.
I decided to watch some footage of this instead of going in completely blind. Still getting it, but the animation looks a bit odd on the main character you control, like it's stiff and missing some frames. Is it just me that thinks that?
Ooyah wrote:
Yeah, this feels like Christopher Nolan's Pac-Man; I'd love to see a modern-day sequel/reboot of Pacland with lush hand drawn cartoon graphics - hell even a HD remake in the style of Dragon's Trap would be sweet.
Definitely putting it on my wishlist! I'm not buying any games right now due to my budget hedging been gobbled up by the Switch 2 release (and Mario Kart World and DK Bananza), but this game had my attention ever since I saw its first trailer in that Direct back then, and this review only makes me more interested in it 👍🏼. A 7/10 can be a fantastic experience still.
I expected as much. Might still be worth it someday, at a discount.
I'm honestly shocked that you're not doing reviews of the Switch 1 versions of Namco's "Switch 2 Edition" releases. Literally nobody else reviews the Switch 1 versions of any multiplatform game except for this very website. (Also it would be nice if the "leave a comment" box was placed above the whole column of comments and stuff)
@Bellemorte79 heads up, it is on Switch 1 as well!
@FrowardCoast440 pro tip: hit Reply on another comment. That will scroll you to the bottom. Then just backspace the @/username and type your thoughts!
As kid I disliked most 2D games..
Even Isometric I preferred.
And as adult, nothing changed (aside CV:OoE and MMZ )
This game won't change it.
Left. 2. Right
Yay
@Henmii
I read that comment SO often.
But tbh, considering how *undercooked most games release...
=╹ㅅ╹=
(Might just be the prequel to Overcooked! we never knew we needed. Serve people terrible food lol.)
Good review. It's pretty much how I feel about the game, playing it now. They made some tweaks to address common complaints like checkpoints. I'm having fun, so what more can you ask?
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...