Comments 3,569

Re: Kirby Air Riders Direct: Every Announcement - How Would You Rate It?

Ogbert

Game looks great but honestly this Direct gets a 10/10 from me for Sakurai’s incredibly dry humour alone.

Opening the Direct with “making games is haaard!” Was hilarious. The animated infographic of putting the rider on the vehicle was laugh out loud funny! “We’ve added a second button. Unfortunately” is comedic genius. But the best was Sakurai being like “Yeah I guess it is a lot like Mario Kart” as he smiles at his own joke toward the camera.

I’ve not laughed at a Direct like this since the days where they got the likes of Robot Chicken to make them. Even then this was much funnier.

Exactly what I wanted, exactly what I needed in my life right now and the cherry on top - the game looks ace!

Re: Mailbox: Game-Key Cards, Slacker Sakurai, Shapes & Beats - Nintendo Life Letters

Ogbert

@BardSkittle Oh yeah I totally appreciate that. To be fair that one didn't make me grumpy, I was grumpy from the entitlement of the others. Then the assumption that something they do, watching this youtuber, was something everyone must have done but for some reason they didn't pay attention to them and buy the game, just got to me.

I'm just sick of all the comments that assume everyone is exactly the same as them. This is was by far the least egregious to be fair. But I see it in the comments so much "this isn't useful to me why would anyone want this?" "I wanted something else therefore this shouldn't exist even for those that want it" "I don't do this thing, therefore nobody must do this thing". That and all the "why aren't these developer's working harder for me" stuff, even as a joke, it's grating.

I think I just need a break from the internet. But I'm sure Blaster Master Zero is great if you like that type of game, I have a couple friends who've played at least the first one and enjoyed it.

Re: Mattel Adds Special Edition Pauline To Its Mario Kart Hot Wheels Line

Ogbert

I can accept the lumpen sculpt given the size and toy-first nature of these. But that box is dumb and the price is ridiculous.

Also…why Pauline? Because of Bananza? Ok it’s nice to see Pauline getting her time in the spotlight but we all know if this was Cow nobody would be questioning anything about it.

There’s enough new racers in World they could have just done a new series or two. Just throw in a costume version or two of the old racers so it’s not all weird enemies and you’re good to go!

Re: Poll: So, Will You Be Getting The Switch 2's Next Exclusive 'Drag x Drive'?

Ogbert

I missed the event as was busy that weekend and apparently that was it so I don’t get another chance to give it a go.

Reception seems positive but I really don’t care for mouse controls and can’t see myself sat there rubbing joy cons on my legs for this one. Maybe if it was more visually exciting I’d let myself be taken in but as it stands I’m not fussed.

I hope it does well though!

Re: Best Pokémon Spin-Off Games Of All Time

Ogbert

I completed Pokemon Picross without paying anything. I remember it just had an energy system so I just played a few puzzles and when that ran out I just switched to Pokemon Shuffle, then Pokemon Rumble World then Nintendo Badge Arcade!

Re: Former Bungie CEO's Studio ProbablyMonsters Announces 'Storm Lancers' For Switch

Ogbert

Doesn't visually look anything like Borderlands to me? It's much more colourful and it's cell shaded, it looks more Hi-Fi Rush in terms of palette and rendering to me. Though with a much saturday-morning adventure cartoon, setting and tone.

The rogue-like element has me out, I've tried enough and I can't get into them, bar Balatro. But I like what they're doing in every other aspect so I hope this is a success for them!

Re: Pilotwings SNES, N64 And 3DS Albums Soar Onto 'Nintendo Music' In New Update

Ogbert

So many fun characters Nintendo just left behind!

The 3DS one with Miis was fun, but I'd love to see this cast return in a new entry. It really doesn't need to be anything groundbreaking or huge, I'd take a smaller download title that was basically the same as before but HD. I mean let's be honest it won't sell amazingly well, but I think it could sell enough if made on a sensible budget.

Re: Feature: Nintendo Life eShop Selects (July 2025)

Ogbert

All three sat on my wish-list until I finish Banaza and a couple other smaller games.

I've played Patapon 1 & 2 back on the PSP but I'm definitely wanting to go back to them. A 2D, side-scrolling, turn-based, rhythm, RPG? It's such a unique concept and the only other game I've seen try to match it is Ratatan, made by the remnants of the original Patapon team! I miss the days of this Sony.

Time flies also looks wonderfully odd and unique, and Monument Valley is just a no-brainer. It's a great trio of selects this month!

Re: Animal Well Is Getting A Gorgeous New Physical From Lost In Cult

Ogbert

This is lovely box art, thought I wonder why not a reversible cover?

Sadly just played through it recently so no reason to buy the physical, but I did pre-order the design works.

It's a lovely game, really clever. I've only done the second layer and don't know if I'll do the third (got some of it already so maybe) but even just knowing it's there is really cool.

Re: Ubisoft's Yves Guillemot Is Hopeful That Upcoming Switch 2 Port Can Revive Star Wars Outlaws

Ogbert

Honestly, a little bit yeah (Though Andor s2 and Skeleton Crew have reignited the franchise for me), but mostly it's because I just don't want another big open world Ubisoft game.

I really just want a nice tightly scripted, linear story at the moment. In the veins of Uncharted and the like, I feel like we're missing them at the moment. And honestly Star Wars feels a perfect fit for that sort of thing.

Re: Poll: What Review Score Would You Give Donkey Kong Bananza?

Ogbert

I think it took a little bit to get going for me, but once it did it's an absolute blast!

My only criticism...I don't like Pauline. I might be in the minority there but she's constantly talking at DK, commenting on things, I really want to turn her dialog off. And she doesn't really add anything to the gameplay, DK whistled the barriers away before she sung them away and DK could shout the words (or ape noises) in multiplayer mode. Maybe she's essential to the story but...I ain't here for that. DK getting his bananas back is enough story for me.

The visuals are stunning though and the enemy designs are some of the most unique and weird things I've seen for some time, I love them! It's all just a little bit silly, and that's great.

Re: Poll: Box Art Brawl - Duel: Weaponlord (SNES)

Ogbert

NA is hard to read but the illustration is very cool. It’s the winner for me even though it’s far from perfect.

EU could have been better if they’d maybe just removed the banner and had just the clearer logo, larger on a black background. I don’t think you need characters and gameplay to set the tone (look at the NA and EU covers for Heavy Rain for a perfect example) and a logo like that on a clearer background would have drawn me in for sure.

Re: Donkey Kong Bananza Credits Confirm The Voice Actors Behind DK And Pauline

Ogbert

@Orwellian87 How do you feel about the artists, animators and programmers who have worked on these characters and come and gone over the years?

Good voice acting is important, and certainly a real-life human voice actor. But we seem obsessed with it, like they are more important than anyone else? I kinda get it, it's the most tangibly human connection in the whole thing, the art, the animation these are made by a human hand but we don't witness the human behind it but the VO we hear their own voice, so the para-social connection is just that bit easier. But games are made by a team and members of that team come and go and none of them get a 'proper send off', not publicly at least, so why do the voice actors deserve it more?

Re: Review: Shadow Labyrinth - Nintendo Switch 2 Edition - Sometimes 'Good Enough' Is Just That

Ogbert

@SillyG I guess when you have a physical release planned it’s a lot harder and probably very expensive to move deadlines around. You’ll have to put factories on hold for which they’ll want compensation and you’ll need to store what is done. Those things are very pricey.

Easier for digital releases though it still could cost a lot and mess up marketing campaigns and strategies. And as much as it sucks those sort of things can make or break a game these days.

Re: Danger Mouse Is Back With A New Game Tie-In For The Switch

Ogbert

Oooh very excited! I loved Danger Mouse growing up but re-watching the originals was a bit shocking, quite a lot of problematic stuff. So when they rebooted it, and the reboot was actually really good I was very pleased!

This is definitely based on the reboot (c'mon NL!), and that's no bad thing! 15 levels doesn't sound much but that depends on the length and quality of the levels really.

Re: PSA: You Only Have A Few Days To Buy This Bithell Games Title Before It's Gone

Ogbert

@Old-Red Not meant to be aggressive, but it was steeped in sarcasm for the first part. But to be frank, I did not like your initial tone and the implication that this was an easy, simple and obvious oversight on the experienced and praised game designer's part. Coming from someone who, from the context of their message, clearly has no idea how making games or licensing works.

You can't make a game under a licensed IP and when that IP is taken away for whatever reason "just patch" it to a different game entirely. For one there are so many legalities involved in making licensed products and who owns what, it's not necessarily just Bithell's thing to do with as he pleases, it will be in part owned by the IP holder and each contract is different, there is no standardisation in any of this.

Secondly, for game preservation and customers who bought the game, you can't just completely overhaul the theme because the IP rights to keep selling are gone. Imagine if you bought a TMNT brawler, excited to play as your favourite turtles and then a week later suddenly the game is now anime cat-women instead of turtles and Shredder has been replaced with a robot Lion and it's now called "Big Cat Battle Girls" or something. You'd be upset because that's not what you bought if not very confused as to what this game you didn't buy was and where your TMNT game went. That's an insane thing to do to a customer and you're just wiping the existing of your previous game off the face of the planet. Why would you do that?

Lastly, even if you were legally ok to do it and didn't give a damn about your existing player-base, it's not a small job. Mike Tyson's Punch Out was made in 1987, 4 decades ago, it's a much simpler game to edit and was far less themed around the licence and licenses were very different as video games were very new. Tyson was just one character in the game. JWH is a much more complicated game built on the lore and characters of the film franchise. You'd have to rewrite the entire story, change all the locations and characters, adjust UI themes and graphics and probably change a bunch of the fighting as it was specifically built around the fights in the films. You talk as if you can just change the colour of his hair and suit, call him 'Steve Wick' and be done, which to anyone who knows the slightest thing about game dev, is incredibly ignorant. You also don't know if that IP will be taken away, so why do all that extra work on a 'just in case' basis?

So I apologise if it came off aggressive. Aggression was not my intention. But your initial post was incredibly rude and ignorant and I was trying to point that out.

What Bithell may be able to do, depending on what the contract says he does and doesn't own, is use the designs and systems he created for the game to start and entirely new IP game in a similar vein. If that's what he even wants to do. But it's basically making a new game from scratch, and then publishing and marketing said game. None of it is easy.

Re: PSA: You Only Have A Few Days To Buy This Bithell Games Title Before It's Gone

Ogbert

@Old-Red Yes because that is definitely how that works with licences and not at all a huge chunk of work. Also not something that would at all upset everyone that bought the John Wick themed game, for it to now suddenly be a completely different theme.

Hopefully Bithell has the rights to the gameplay mechanics and is able to make his own IP based on it later with updates and improvements.