@Zidentia Epic had, and from I hear from friends still has those issues. They tried their best to predict, but of course no one can really do that. They aren't holden to stock holders, so they at least didn't struggle with that as much. They definitely became more corporate as they grew, which is understandable and natural as a company grows in size. One of the reasons I left was it lost its family feel, I think I was like employee 113 or something.
What do you do in the industry? Programmer, art, design or something else?
@demacho No Argument taken. I can't divulge all of the initiatives since some of them are still en route. But an example would be the musical events, where the leads and the team both collectively wanted to do something amazing but burned themselves out and needed help the next time. I say this to clarify that a lot of internal Epic employees are highly motivated and driven to deliver the next big thing. Topping every experience wasn't something coming from above as much a within the teams pushing themselves and then realizing they couldn't do it without more help.
Additionally, there were several projects that they tried to spin up internally but didn't work out. Epic hired to make good on the vision and in the process got overstaffed when the projects fell through. This is no different than a lot of companies that staff up to make a product or game and the game ends up failing, resulting in studio closures. In this case, they had several of these that occured internally without announcement. Until this round of layoffs, Epic generally shifted people to other internal projects (mostly Fortnite) when the side initiatives fell through.
One final part would be Fortnite as a whole became so much bigger than the team could have the manpower to maintain. The content production couldn't keep up with demand. There were a lot of contract workers, but over time conversions would happen. A lot of times the bulk hires came in the form of support for teams like: QA, CS, more producers hired to manage the organization.
I should also clarify that I don't take greed enitrely off the table, I just don't think it was a factor in the layoffs necessarily. But it isn't a blanket application. There were a lot of employees that came on after Fortnite's success that wanted a bite of that pile of gold. Conversely there were a lot of people that wanted to be part of something big and different. I do take caution at leveling the criticism at Tim, specifically. Greed and Tim aren't really adjacent. He is far more concerned with technology and making technology that is accessible to the masses. It is difficult to explain but, he is not cut and dry. A lot of folks saw his attack on Apple as greed vs greed. It was more like Don Quixote. While at Epic, I couldn't talk about it, so it is weird to be able to now. Tim wasn't a teddy bear, but he tried to do right by his company, that are very much his family, and right by the future. I could go into more details but I hope this adds more nuance...???
@tanasten yeah it bums me out. I just found out a couple of friends got hit from it.
For context we were at about 700 employees when Fortnite launched and about 5 to six years later they grew to over 5000. It just couldn't sustain itself under the weight. It was a tough situation because all the departments were always wanting more help, while they took on more initiatives. Trying to make hay while the sun shined.
From Tim's email to the company, it sounds like they found some equilibrium. I hope so. It's really rough out there now.
@LadyCharlie I just want to clarify something. I understand that a lot of companies do what you are talking about. But that is not Epic. They got rid of past board members, because those board members wanted to take larger portions of bonus pools (50% and divvy them amongst the board). I will not name names but they were jerks.
Tim Sweeney on several occasions went to the mat with the board saying that all profits needed to be split evenly between the devs. He was only talked down because the rest of the board said that they needed to keep money in the bank for a rainy day. Tim consistently gave as much bonus money and stock options that he could without compromising the security of the company (and by extension everyone's jobs).
In the games industry there are a lot of jerks, misogynists, shady people, greedy shysters and everyone else you sense there are. That was not my experience at Epic. To my surprise any time a bad actor would show up in management, they had only a little amount of time before they were escorted out of the company.
Tim is a lot of things, like all humans, he is multifaceted and complicated. But he is not Mr. Burns, or any caricature of devious tycoons.
@Not_Soos @Not_Soos That is a great question. I left because: 1. My kids were getting older and I wanted to spend more time with them. 2. I lost my mom to cancer and went through a pretty dark time, Epic was very supportive in that time, but I reviewed a lot of what I valued in life then. 3. I wanted to do something besides Fortnite, and their vision of the metaverse. As an artist I wanted to explore new places.
Before more people spout off about what is happening. I was in senior Leadership for more than a decade Epic before I left this last January. This has nothing to do with corporate greed or shady business deals. Epic was very charitable to all of it's employees. Their benefits were bar none the best.
What really happened... they grew too fast and brought on lots of people. They started a lot of initiatives that pulled them too thin. Tim Sweeney's email to the company explains a lot. They are providing generous severence packages to all people leaving. I love Epic and they always treated me and my teams great. It is devastating to see realized, but a lot of us internally were feeling this coming a long time ago.
The games industry is in a really brutal time right now from big to little company's. Any speculation like the one above couldn't be further from the truth about Sweeney. You have no clue about what goes on inside. You just have conjured narratives.
It is sad. That said, their game didn't sell well or get great reviews. I'm surprised they are keeping them open considering how the bottom fell out of all game invested. It is down 85% since last March. I hate to be the bearer of bad news but we will probably see more stories like this. The industry is really tough across the board. Especially for startups and investing firms. A lot of startups have shuttered already.
Mario Kart is the gift that keeps giving to Nintendo. Remarkable how many copies the series has sold. I would love to see the data on how much that series has netted Nintendo.
There is a great documentary on YT about how they developed the first one.
More meaningful interaction with the Depths. Maybe tree chopping or something exciting and unique about going into the underworld. It is just as big as the overworld but feels sparse and devoid of activities by comparison. I just go to harvest Zonaite and Miniboss Ingredients.
@Anachronism @AstroTheGamosian That is exactly the same story I have heard from so many of my friends. People who couldn't get into BOTW but loved Genshin, and vice versa. I am more of the latter. I tried but just didn't feel Genshin. So, I think people that dish out the hate, saying Genshin is a clone really don't know what they are talking about. I think Mihoyo has really done their homework and established themselves as a top tier developer. Star Rail only proves Genshin wasn't a fluke.... respect to Mihoyo where credit is due.
This looks awesome! No way it coming out on the switch unless Nintendo goes all in on the Apple/Sony model of retro-compatibility. Would be brilliant if they did.
After doing a little more research, the ties of SNK to the Saudi government, makes this a head scratcher. I respect people either buying or not buying this game based on their moral position. It's a tough one: giving money to an authoritarian government or punishing the devs amd IP that are stuck in the middle.
BOTW's DLC was literally like Nintendo read my mind on what the game needed. For TOTK, I'm really not sure, all I can think of is bringing Guardians back, or making it feel like the depths aren't just giant wastelands of boredom. As for a Master Quest, I honestly don't care. TOTK already feels a little more tedious than BOTW. I would hate for the enemies to become damage sponges.
@F_Destroyer Agreed, I'm all for legible game play but this looks overly simplistic. And in some cases I can't tell what the context is...? Are they running around in a pastel kitchen sink or dump? I had to remind myself that it is supposed to be an "island". Even then, it's kind of a stretch.
This list is a travesty that completely undermines my fragile opinion of what games I personally enjoy most..... (sarcasm)
It's just a list folks, a data point, a curiosity. It is kind of like arguing over what the best flavor of ice cream is, when everyone knows it's Pistachio
BTW If the list were mine, there wouldn't be a single JRPG. (grenade thrown, and runs away)
I don't know really anything about the case, but it seems like a lot of people are focused on COD. It seems like this has just as big implications on the PC side with Battlenet and Blizzard going to Microsoft.
Ultra on Switch and SF4 on 3ds all the way. Removing nostalgia as a factor, those two are excellent.
If they ever released 4 on a Nintendo console again it would be bonkers. Alpha 3 Max is probably my favorite of all of them but I think Sony has the rights to it..... and this article is only about SF2... so Ultra.
If it was PVP I would understand, but this seems a little overcontrolling. If people want to "break" the intended curve, let them, if they hate it after that is their prerogative. It is not like there are microtrans they are circumnavigation.
Just so we're clear, I have never used a dupe glitch, couldn't care less if others do. It seems almost obsessive/compulsive to go after them all.
@LikelySatan it's all good. Different strokes for different folks. I always felt like an odd man out for not getting into Odyssey or 64. Variety is the spice of life and what have you. I loved the Galaxy games but that's why Nintendo changes it up, so there something for everyone with each new game of ideas. I'm sure everyone has "sacred" games that they hate.
I am asking a sincere question. How fun is Xenoblade if you like purely action based combat? Jrpgs are not my thing, I've tried a bunch but never latched on. I didn't like KOTOR or any FF. I love Zelda and Kingdom Hearts. Where does Xenoblade fit in? Any insight is appreciated.
@Maxz @DwaynesGames I worked on Fortnite for years and that is a FTP game. Even with no financial barrier to create games on the platform, we found that a very small, small, minority of players made games. Even fewer published those games to the masses.
Given that experience, I wouldn't be surprised if Game Garage has a similar problem of a vast percentage of players haven't even made one game let alone publish them. And then you take that small proportion and only a minute amount of those are even fun.
It is a hard problem to solve, especially when the initial financial barrier limits the audience size.
I guess this a long way of saying we are all in agreement. (high fives all around)
To be honest, they should have just released this for free. And made all the content playable for free and allowed upload to public behind Nintendo Online. We are in a post Roblox, Fortnite and a million other free UGC world. The tools seem too obscure for mass success, they needed to counterbalance that with a massive open gate to play.
So happy for the Movie. Great family film that parents can enjoy with their kids. Was it Shawshank Redemption... No, but it didn't need to be, and I didn't expect it to. I thought it was beautiful and well animated. The cast was spot on too.
There are so many shmups that are considered great on the Switch at this point I think we could use an updated list of "best of". I appreciate the genre but don't know where to start. I have Ikaruga, is that the best of the best?
@AstroTheGamosian a remaster would be incredible. But I definitely would want to keep the "I am error" maybe he (Error) can give you a bunch of self aware quests.
I would buy this in without hesitation..... well as long as they fix the difficulty....And the flow, and the towns folk... and added a couple more dungeons.... but then I'm totally sold.
@Ade117 not a ton of new ideas, if any. But I enjoyed it. It scratches the top down Zelda itch. If you liked the first one, this is more of the same. My brain mixes it up with Rogue Heroes.
Man, I so want to love these games. They are exceptionally gorgeous and the presentation, all around, is top notch. As mentioned above, in other comments, they are sooo slow and damage spongey. They feel like a slog. I will go back to playing SOR4....
Nintendo, once again being ultra protectionist. It is good to a point but these content creators are preaching the word. They are building more diehard fans. Nintendo proving again that they are way too slow to adapt.
Comments 313
Re: Epic Games Is Reportedly Laying Off Nearly 900 Employees
@Zidentia Epic had, and from I hear from friends still has those issues. They tried their best to predict, but of course no one can really do that. They aren't holden to stock holders, so they at least didn't struggle with that as much. They definitely became more corporate as they grew, which is understandable and natural as a company grows in size. One of the reasons I left was it lost its family feel, I think I was like employee 113 or something.
What do you do in the industry? Programmer, art, design or something else?
Re: Epic Games Is Reportedly Laying Off Nearly 900 Employees
@demacho No Argument taken. I can't divulge all of the initiatives since some of them are still en route. But an example would be the musical events, where the leads and the team both collectively wanted to do something amazing but burned themselves out and needed help the next time. I say this to clarify that a lot of internal Epic employees are highly motivated and driven to deliver the next big thing. Topping every experience wasn't something coming from above as much a within the teams pushing themselves and then realizing they couldn't do it without more help.
Additionally, there were several projects that they tried to spin up internally but didn't work out. Epic hired to make good on the vision and in the process got overstaffed when the projects fell through. This is no different than a lot of companies that staff up to make a product or game and the game ends up failing, resulting in studio closures. In this case, they had several of these that occured internally without announcement. Until this round of layoffs, Epic generally shifted people to other internal projects (mostly Fortnite) when the side initiatives fell through.
One final part would be Fortnite as a whole became so much bigger than the team could have the manpower to maintain. The content production couldn't keep up with demand. There were a lot of contract workers, but over time conversions would happen. A lot of times the bulk hires came in the form of support for teams like: QA, CS, more producers hired to manage the organization.
I should also clarify that I don't take greed enitrely off the table, I just don't think it was a factor in the layoffs necessarily. But it isn't a blanket application. There were a lot of employees that came on after Fortnite's success that wanted a bite of that pile of gold. Conversely there were a lot of people that wanted to be part of something big and different. I do take caution at leveling the criticism at Tim, specifically. Greed and Tim aren't really adjacent. He is far more concerned with technology and making technology that is accessible to the masses. It is difficult to explain but, he is not cut and dry. A lot of folks saw his attack on Apple as greed vs greed. It was more like Don Quixote. While at Epic, I couldn't talk about it, so it is weird to be able to now. Tim wasn't a teddy bear, but he tried to do right by his company, that are very much his family, and right by the future. I could go into more details but I hope this adds more nuance...???
Re: Epic Games Is Reportedly Laying Off Nearly 900 Employees
@tanasten yeah it bums me out. I just found out a couple of friends got hit from it.
For context we were at about 700 employees when Fortnite launched and about 5 to six years later they grew to over 5000. It just couldn't sustain itself under the weight. It was a tough situation because all the departments were always wanting more help, while they took on more initiatives. Trying to make hay while the sun shined.
From Tim's email to the company, it sounds like they found some equilibrium. I hope so. It's really rough out there now.
Re: Epic Games Is Reportedly Laying Off Nearly 900 Employees
@LadyCharlie I just want to clarify something. I understand that a lot of companies do what you are talking about. But that is not Epic. They got rid of past board members, because those board members wanted to take larger portions of bonus pools (50% and divvy them amongst the board). I will not name names but they were jerks.
Tim Sweeney on several occasions went to the mat with the board saying that all profits needed to be split evenly between the devs. He was only talked down because the rest of the board said that they needed to keep money in the bank for a rainy day. Tim consistently gave as much bonus money and stock options that he could without compromising the security of the company (and by extension everyone's jobs).
In the games industry there are a lot of jerks, misogynists, shady people, greedy shysters and everyone else you sense there are. That was not my experience at Epic. To my surprise any time a bad actor would show up in management, they had only a little amount of time before they were escorted out of the company.
Tim is a lot of things, like all humans, he is multifaceted and complicated. But he is not Mr. Burns, or any caricature of devious tycoons.
Re: Epic Games Is Reportedly Laying Off About 900 Employees
@Not_Soos @Not_Soos That is a great question. I left because:
1. My kids were getting older and I wanted to spend more time with them.
2. I lost my mom to cancer and went through a pretty dark time, Epic was very supportive in that time, but I reviewed a lot of what I valued in life then.
3. I wanted to do something besides Fortnite, and their vision of the metaverse. As an artist I wanted to explore new places.
Re: Epic Games Is Reportedly Laying Off About 900 Employees
Before more people spout off about what is happening. I was in senior Leadership for more than a decade Epic before I left this last January. This has nothing to do with corporate greed or shady business deals. Epic was very charitable to all of it's employees. Their benefits were bar none the best.
What really happened... they grew too fast and brought on lots of people. They started a lot of initiatives that pulled them too thin. Tim Sweeney's email to the company explains a lot. They are providing generous severence packages to all people leaving. I love Epic and they always treated me and my teams great. It is devastating to see realized, but a lot of us internally were feeling this coming a long time ago.
The games industry is in a really brutal time right now from big to little company's. Any speculation like the one above couldn't be further from the truth about Sweeney. You have no clue about what goes on inside. You just have conjured narratives.
Re: Mythforce Developer Hit By Layoffs As Embracer Continues To Restructure
It is sad. That said, their game didn't sell well or get great reviews. I'm surprised they are keeping them open considering how the bottom fell out of all game invested. It is down 85% since last March. I hate to be the bearer of bad news but we will probably see more stories like this. The industry is really tough across the board. Especially for startups and investing firms. A lot of startups have shuttered already.
Re: Zelda: Tears Of The Kingdom's Strong Sales Continue Months After Launch (US)
Mario Kart is the gift that keeps giving to Nintendo. Remarkable how many copies the series has sold. I would love to see the data on how much that series has netted Nintendo.
There is a great documentary on YT about how they developed the first one.
Re: Talking Point: Which Classic Cartoons Deserve The Shredder's Revenge Treatment?
Thundercats all the way. I also thought Big Trouble in Little China ( not a cartoon) would be an awesome Beat Em Up.
Disney's Gummi Bears would be rad.
Re: Talking Point: Zelda: Tears Of The Kingdom DLC - What Would You Have Liked To See?
More meaningful interaction with the Depths. Maybe tree chopping or something exciting and unique about going into the underworld. It is just as big as the overworld but feels sparse and devoid of activities by comparison. I just go to harvest Zonaite and Miniboss Ingredients.
Re: Hands On: Super Mario Bros. Wonder Lives Up To Its Name In The First Hour
Hopefully, it doesn't get run into the ground like the New series.
Re: G.I. Joe Gets The Streets Of Rage Treatment In Brand New Arcade-Style Brawler
Awesome IP... check!
Awesome Idea.... check!
Execution.... uuuuuuuhhh...?
Re: Ubisoft's Cancelled 'Immortals 2' Project Reportedly Took Inspiration From Elden Ring
I still need to play the first one.
Re: Genshin Impact Zelda "Clone" Accusations Had Dev Team In Tears
@Anachronism @AstroTheGamosian That is exactly the same story I have heard from so many of my friends. People who couldn't get into BOTW but loved Genshin, and vice versa. I am more of the latter. I tried but just didn't feel Genshin. So, I think people that dish out the hate, saying Genshin is a clone really don't know what they are talking about. I think Mihoyo has really done their homework and established themselves as a top tier developer. Star Rail only proves Genshin wasn't a fluke.... respect to Mihoyo where credit is due.
Re: SNK Shares First Look At Fatal Fury: City Of The Wolves
This looks awesome! No way it coming out on the switch unless Nintendo goes all in on the Apple/Sony model of retro-compatibility. Would be brilliant if they did.
After doing a little more research, the ties of SNK to the Saudi government, makes this a head scratcher. I respect people either buying or not buying this game based on their moral position. It's a tough one: giving money to an authoritarian government or punishing the devs amd IP that are stuck in the middle.
Re: 2D Retro-Inspired Fighter Pocket Bravery "Coming Soon" To Switch
Looks pretty awesome, gameplay, art and all!
Re: Video: What Would A 'Master Mode' In Zelda: Tears Of The Kingdom Be Like?
BOTW's DLC was literally like Nintendo read my mind on what the game needed. For TOTK, I'm really not sure, all I can think of is bringing Guardians back, or making it feel like the depths aren't just giant wastelands of boredom. As for a Master Quest, I honestly don't care. TOTK already feels a little more tedious than BOTW. I would hate for the enemies to become damage sponges.
Re: Review: Disney Illusion Island - Mickey Mouse's Metroidvania Is Magical
@F_Destroyer Agreed, I'm all for legible game play but this looks overly simplistic. And in some cases I can't tell what the context is...? Are they running around in a pastel kitchen sink or dump? I had to remind myself that it is supposed to be an "island". Even then, it's kind of a stretch.
Re: Get A Closer Look At 'The Legend Of Nayuta' Ahead Of September Launch
This looks simultaneously super fun and really ugly.
Re: Poll: Which Dormant Nintendo Franchise Would You Most Like To See Return?
NES games that could be reimagined could be:
Pro Wrestling
Kung Fu
Urban Champion
Re: Poll: Which Dormant Nintendo Franchise Would You Most Like To See Return?
The original format to Kid Icarus was interesting: platforming, then labyrinth, then shmup.
I think something could be done with Battalion Wars also.
Re: Top 100 Best Nintendo Games Of All Time
This list is a travesty that completely undermines my fragile opinion of what games I personally enjoy most..... (sarcasm)
It's just a list folks, a data point, a curiosity. It is kind of like arguing over what the best flavor of ice cream is, when everyone knows it's Pistachio
BTW If the list were mine, there wouldn't be a single JRPG. (grenade thrown, and runs away)
Re: Microsoft Given All-Clear In The US To Acquire Activision Blizzard
I don't know really anything about the case, but it seems like a lot of people are focused on COD. It seems like this has just as big implications on the PC side with Battlenet and Blizzard going to Microsoft.
Re: Feature: What's The Best Version Of Street Fighter II On Nintendo Systems?
Ultra on Switch and SF4 on 3ds all the way. Removing nostalgia as a factor, those two are excellent.
If they ever released 4 on a Nintendo console again it would be bonkers. Alpha 3 Max is probably my favorite of all of them but I think Sony has the rights to it..... and this article is only about SF2... so Ultra.
Re: Zelda: Tears Of The Kingdom's New Update Targets Item Duplication Glitches, Unsurprisingly
If it was PVP I would understand, but this seems a little overcontrolling. If people want to "break" the intended curve, let them, if they hate it after that is their prerogative. It is not like there are microtrans they are circumnavigation.
Just so we're clear, I have never used a dupe glitch, couldn't care less if others do. It seems almost obsessive/compulsive to go after them all.
Re: Feature: 8 Strangest Super Mario Urban Legends - Which Mario Myths Are True?
@LikelySatan it's all good. Different strokes for different folks. I always felt like an odd man out for not getting into Odyssey or 64. Variety is the spice of life and what have you. I loved the Galaxy games but that's why Nintendo changes it up, so there something for everyone with each new game of ideas. I'm sure everyone has "sacred" games that they hate.
Re: Avatar: The Last Airbender: Quest For Balance Is Finally Announced, Coming To Switch This Year
Hmmmm.... love the series. But this looks clunky. Waiting for reviews....
Re: Penny's Big Breakaway Is A Gorgeous 3D Platformer From The Sonic Mania Team
Looks awesome! Definitely waiting for reviews.
Re: Save Up To 50% On Games And DLC In Switch eShop Hyper Max Sale (North America)
@Poodlestargenerica thanks so much for the clarification! Appreciate you taking the time to respond.
Re: Save Up To 50% On Games And DLC In Switch eShop Hyper Max Sale (North America)
@whitemage thanks so much! Really appreciate you taking the time to respond!
Re: Save Up To 50% On Games And DLC In Switch eShop Hyper Max Sale (North America)
I am asking a sincere question. How fun is Xenoblade if you like purely action based combat? Jrpgs are not my thing, I've tried a bunch but never latched on. I didn't like KOTOR or any FF. I love Zelda and Kingdom Hearts. Where does Xenoblade fit in? Any insight is appreciated.
Re: Anniversary: Two Years On, Here Are Some Amazing Game Builder Garage Creations
@Maxz @DwaynesGames I worked on Fortnite for years and that is a FTP game. Even with no financial barrier to create games on the platform, we found that a very small, small, minority of players made games. Even fewer published those games to the masses.
Given that experience, I wouldn't be surprised if Game Garage has a similar problem of a vast percentage of players haven't even made one game let alone publish them. And then you take that small proportion and only a minute amount of those are even fun.
It is a hard problem to solve, especially when the initial financial barrier limits the audience size.
I guess this a long way of saying we are all in agreement. (high fives all around)
Re: Anniversary: Two Years On, Here Are Some Amazing Game Builder Garage Creations
To be honest, they should have just released this for free. And made all the content playable for free and allowed upload to public behind Nintendo Online. We are in a post Roblox, Fortnite and a million other free UGC world. The tools seem too obscure for mass success, they needed to counterbalance that with a massive open gate to play.
Re: Surprise! Eight Classic PolyGame Master Arcade Titles Are Out Now On Switch
This is phenomenal news!!! I love The Gladiator and was wishing that some day it would get a proper and legal release to a wider audience.
Re: Mario Movie Continues To Smash Global Box Office Records In Opening Weekend
So happy for the Movie. Great family film that parents can enjoy with their kids. Was it Shawshank Redemption... No, but it didn't need to be, and I didn't expect it to. I thought it was beautiful and well animated. The cast was spot on too.
Re: Review: Akai Katana Shin - One Of CAVE’s Very Best Horizontal Bullet Hells
There are so many shmups that are considered great on the Switch at this point I think we could use an updated list of "best of". I appreciate the genre but don't know where to start. I have Ikaruga, is that the best of the best?
Re: Exclusive: 'Tiny Thor', A Gorgeous 16-Bit-Style Platformer, Announced For Switch
This looks like a ton of fun!!
Re: Metroidvania 'Curse Of The Sea Rats' Drops Anchor For April Release Date
The character art and animation is so good. I wish the environments got the same love. I look forward to seeing the reviews.
Re: Random: Pixel Artist Reimagines Zelda II For Game Boy Advance
@AstroTheGamosian a remaster would be incredible. But I definitely would want to keep the "I am error" maybe he (Error) can give you a bunch of self aware quests.
Re: Random: Pixel Artist Reimagines Zelda II For Game Boy Advance
I would buy this in without hesitation..... well as long as they fix the difficulty....And the flow, and the towns folk... and added a couple more dungeons.... but then I'm totally sold.
Re: Limited Run Details Blossom Tale II's Deluxe Physical Edition, Pre-Orders Open Next Week
@Ade117 not a ton of new ideas, if any. But I enjoyed it. It scratches the top down Zelda itch. If you liked the first one, this is more of the same. My brain mixes it up with Rogue Heroes.
Re: Random: These AI Images Of The Super Mario Bros. Movie Cast Are Terrifying
This is the perfect storm of strong opinions: AI art and Chris Pratt as Mario..... well played NL, well played!
Re: Konami Supposedly Has Multiple Unannounced Projects In The Works
Bayou Billy Remake, here we go!!! 😉
Re: Backlog Club: Nintendo Life's Games Of Not-This-Year Awards 2022
Still playing SOR4 every day, not ashamed to admit it.
Re: Two New Side-Scrolling Action Platformers Are Coming To Nintendo Switch In 2023
Gravity Circuit looks pretty slick. I think I will watch for this one.
Re: Inti Creates Brings Classic Castlevania-Inspired 'Grim Guardians' To Switch Next February
This looks like a ton of fun but holy cow their environment art is uninspired....
Re: Review: River City Girls 2 - The Girls Are Back With A Strong, Albeit Safe, Sequel
Man, I so want to love these games. They are exceptionally gorgeous and the presentation, all around, is top notch. As mentioned above, in other comments, they are sooo slow and damage spongey. They feel like a slog. I will go back to playing SOR4....
Re: Game Boy Color Game Inspired By Zelda: Link's Awakening Is Live On Kickstarter
I'm excited for them and they are not asking for much.
Re: Popular YouTube Channel 'Did You Know Gaming' Receives Copyright Strike For Heroes Of Hyrule Video
Nintendo, once again being ultra protectionist. It is good to a point but these content creators are preaching the word. They are building more diehard fans. Nintendo proving again that they are way too slow to adapt.
Re: PowerWash Simulator Dev Provides Update On Nintendo Switch Release
@Tempestryke Love it Hey, when being a despot doesn't pay the bills....