@Paullawr Haha! Stick figures are a critical piece to most worthwhile artistic endeavors
It's all in the eye of the beholder imo. I think if there is someone willing to put down money for it, then all the better for the artist and the beholder.
Personally, I'm not too bothered by the style. I am mostly bugged that Axel is pretty fat... But also SOR was never really about the art for me, as much as the feel. If it was all about art, Capcom beat Sega at every turn in the 90's, however SOR2 was a revelation for me because, it was the first time someone beat Capcom at gameplay. I agree with your point, if they had CRMK or Kino do the art for 4, I think the internet would implode. But as it stands, if SOR4 plays well, I'll be happy.
@impurekind I mostly just curious because you made an earlier statement: " I dunno, art: I mean I do have higher art, sixth year studies art, a GSVQ3 in art & design, a college course in advanced design studies, an honors degree in animation and electronic media, I worked for Rare as an artist animator, was lead animator at another game studio, was a production designer at another studio, was a level designer at Rockstar, have released 7 mobile games, got one game Greenlit on Steam, am creating a VR game, etc.
And I clearly just have better artistic taste than a lot of people in here."
You made a lot of qualifications about being an professional artist. Mostly curious. Not diggin' on you or anything. I'm staying out of this discussion.
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Re: Hands On: The More We Play Streets Of Rage 4, The More We Like It
@impurekind LOL! yup!
Re: Hands On: The More We Play Streets Of Rage 4, The More We Like It
@Dualmask Oh i'm not at all. There is some really fun animations on youtube of stick figure animations. They are kind of mindblowing actually.
Re: Hands On: The More We Play Streets Of Rage 4, The More We Like It
@Paullawr Haha! Stick figures are a critical piece to most worthwhile artistic endeavors
It's all in the eye of the beholder imo. I think if there is someone willing to put down money for it, then all the better for the artist and the beholder.
Re: Hands On: The More We Play Streets Of Rage 4, The More We Like It
@impurekind Thanks sir!
Personally, I'm not too bothered by the style. I am mostly bugged that Axel is pretty fat... But also SOR was never really about the art for me, as much as the feel. If it was all about art, Capcom beat Sega at every turn in the 90's, however SOR2 was a revelation for me because, it was the first time someone beat Capcom at gameplay. I agree with your point, if they had CRMK or Kino do the art for 4, I think the internet would implode. But as it stands, if SOR4 plays well, I'll be happy.
Re: Hands On: The More We Play Streets Of Rage 4, The More We Like It
@impurekind I mostly just curious because you made an earlier statement: " I dunno, art: I mean I do have higher art, sixth year studies art, a GSVQ3 in art & design, a college course in advanced design studies, an honors degree in animation and electronic media, I worked for Rare as an artist animator, was lead animator at another game studio, was a production designer at another studio, was a level designer at Rockstar, have released 7 mobile games, got one game Greenlit on Steam, am creating a VR game, etc.
And I clearly just have better artistic taste than a lot of people in here."
You made a lot of qualifications about being an professional artist. Mostly curious. Not diggin' on you or anything. I'm staying out of this discussion.
Here is my link for what it's worth or not worth: https://www.instagram.com/adamford_art/?hl=en
There's even a little sketch of Axel somewhere in there...
Re: Hands On: The More We Play Streets Of Rage 4, The More We Like It
@impurekind Do you have a portfolio somewhere that we can look at your art?