Best Nintendo Games Ever
Image: Nintendo Life

The Famicom launched in 1983. Time, huh? That's four whole decades of 8-bit Nintendo games, many of which defined entire genres and birthed enduring characters and series that would go forth and flourish in future console generations.

In honour of 40 years of quality from our video game purveyors of choice, we're publishing this list of the 100 Best Nintendo Games ever made. We're talking first-party published titles here, most of which Nintendo developed in-house, although you'll see some select second-party gems nestled in amongst all the gold from Kyoto's finest.

As with many of our ranked lists, this selection of the finest Nintendo games available to humanity is governed by each game's User Ratings on our database. Yes, this is a reader-ranked list, and a dynamic one that can change in real-time as individual game scores go up and down. As such, registered Nintendo Life users can click on the stars beside each game below and score them out of 10 and exert your influence on the ranking. If you've rated these games before, good on you! If not, it's never too late!

A couple of notes before we begin. We've excluded a handful of games to prevent repetition. The Wii U version of Breath of the Wild, for example, is incredible, but not enough to warrant having Breath of the Wild occupy two spots in the Top 10 (apologies for the spoiler there, but c'mon!). In cases where we've deemed the two entries to be too similar, we've kept the higher of the two (which, perhaps surprisingly, isn't always the HD or Deluxe Switch version). We've also removed all compilations in order to give more individual games a chance to shine. Complaints to the usual address.

Okay, that's enough prevarication. On with the countdown of the 100 Top Nintendo games of all time, starting with...

100. Mario Kart Wii (Wii)

Following the online exploits of Mario Kart DS, it was almost a given that Mario Kart Wii would follow suit and include the ability to play against the world — thankfully, despite the console's rather anaemic online capabilities, the experience was nothing short of stunning.

From the outside, the Wii entry might have sacrificed some of the kart racing series' personality, but the online multiplayer with support for up to twelve players, optional motion controls (who could forget that plastic wheel accessory?), and additional vehicles and characters helped make it one of the most accessible entries in the series.

Successful, too. It sold a staggering 37.38 million copies.

99. Golden Sun (GBA)

Golden Sun is a fine RPG, perfecting the classic formula whilst introducing unique mechanics of its own.

An intriguing setting, likeable characters, and gripping story are the bread-and-butter of any good RPG, and Camelot doesn't disappoint on those fronts.

The first few hours are a slog, but stick with it and you'll be rewarded with a rich, deep RPG that desperately deserves a modern-day instalment.

98. Pokémon FireRed and LeafGreen (GBA)

Pokémon FireRed and LeafGreen were Game Boy Advance remakes of the classic games that started it all, Pokémon Red & Blue. Yes, the Game Boy originals were known as Red and Green in Japan, because reasons.

Did Pokémon really ever get better than this? That's up for debate, but vastly updated visuals, the ability to connect to various other Pokémon games to collect over 350 of the critters, and an enhanced user interface were just some of the upgrades offered in this 32-bit revamp. For players intimately familiar with the Kanto games, this was the first opportunity (of many to come, of course) to indulge in some nostalgia and catch the original 151 all over again. Who could possibly resist?

Watch out, Metapod. Or should we call you... Metapoo? Ah, the comedy! Happy days.

97. The Legend of Zelda: Skyward Sword (Wii)

Showcasing the sort of swordplay we'd hoped Twilight Princess would contain, The Legend of Zelda: Skyward Sword was a beautiful entry in the series which dared to try some new ideas, something the franchise desperately needed at the time.

It arguably didn't get everything right, and why Nintendo ditched the beautifully accurate IR pointer in favour of a gyro alternative which required constant re-centering — especially when everyone already had the IR sensor hooked up anyway! — is still a source of confusion for us. We found the MotionPlus swordplay itself excellent, though.

Chronologically, this is the very first game in the Zelda timeline, so it's pretty much required reading for series fans. While it has its naysayers, we look back on our time with Skyward Sword very fondly.

96. Pokémon Mystery Dungeon: Explorers of Sky (DS)

The customary 'enhanced' third version of Chunsoft's Explorers of Time / Darkness pair, the meat of the gameplay in Pokémon Mystery Dungeon: Explorers of Sky is found in constantly retreading through material and mechanics, so your mileage will vary and depend entirely upon how much you enjoy grinding in RPGs. If you don't like dungeon crawlers, probably best avoid dungeon crawlers, no?

The great story and charming presentation make this an enjoyable franchise spin-off and, provided you're not the type of player to be put off by a little repetition, this is a deep, fun, colourful adventure featuring everyone's favourite critters.

95. Professor Layton and the Unwound Future (DS)

The third entry of the mystery-solving DS Layton trilogy, Professor Layton and the Unwound Future doesn't stray too far from the winning formula of the first two releases, and instead focuses its attention on offering up what is easily the best storyline of the series on the console, not to mention some of the best minigames.

It's no slouch with the puzzles, either, and it's safe to say — fan of the franchise or not — this is a game you absolutely do not want to miss.

94. The Legend of Zelda: Oracle of Ages (GBC)

Oracle of Ages manages to feel both new and familiar at the same time. Link wields the Harp of Ages, which you could use to travel through time.

Now, he may have already done some time-travelling with his ocarina, but in Oracle of Season's companion piece, it becomes the central aspect of gameplay, primarily used to solve puzzles, by moving a stone in the past to redirect the flow of water in the future, for example, or planting seeds that will grow into trees and vines.

This makes for a puzzle-heavy adventure, one that's enhanced by nuanced, colourful characters, interesting items, and a plot much unlike those previously seen in the franchise.

While many beloved Zelda tropes remain, the game still takes plenty of chances, many of which really pay off. It may have been built on Link's Awakening's engine, but Ages feels like its own game.

93. Fire Emblem: Path of Radiance (GCN)

The first home console Fire Emblem to be released in the West — and only the third to be localised — GameCube's Path of Radiance introduced us to Ike, leader of the Greil Mercenaries and rocker of a blue barnet.

The game was the first in the series to feature fully 3D graphics, and features (in our opinion) the strongest story of any game in the series.

Ike would go on to join the fight in Super Smash Bros. Brawl and gain notoriety there before returning in the Wii sequel to this game, Radiant Dawn. Unfortunately, this luminary pair of home-console Emblems aren't too easy to find physically these days, with both of them still exclusive to their original hardware and fetching eye-watering prices on the secondhand market.

By modern standards, Path of Radiance is lacking somewhat when it comes to presentation, but how we'd love to be able to play it anew without having to crack out the 'Cube! Good news that it'll soon be easily accessible on Switch 2, then. We like Ike.

92. F-Zero X (N64)

Forum wars continue to wage over whether F-Zero X or its successor on GameCube is the superior white-knuckle futuristic racer. Both are essential, of course. The 64-bit entry is metal: pure, simple, guitar-screeching, all-out metal. EAD stripped back extraneous detail to achieve the smoothest, most blistering and nail-bitingly precise racing experience.

At this speed, on these dizzying tracks, even the tiniest prod on the spindly analogue stick matters, and the original N64 pad offers peak precision for micro-adjustments which make the difference between gracefully sweeping through a corner with nary a pixel to spare… or catching said corner and ricocheting between barriers to an explosive, humiliating retirement.

How much more metal could this get? None. None more metal. Flaming skulls and chromed motorcycles would actually reduce the metal content of this game.

91. The Legend of Zelda: Echoes of Wisdom (Switch)

With the titular princess taking a starring role in her namesake series for the first time, The Legend of Zelda: Echoes of Wisdom should be the new standard for top-down Zelda going forward.

Rather than abandoning the classic formula, Zelda has shown that the old and the new can come together and produce wonderful results that reward experimentation and reinforce the joy of play.

In our book, this is easily in contention with A Link to the Past and A Link Between Worlds as one of the best top-down adventures in the series, and we hope we don’t need to wait another 35 years for Zelda to take the lead again.

90. Mario Kart DS (DS)

Whether you can forgive its snaking ways or not, this was still a cracking entry in a series which arguably doesn't have a dud.

If you're unfamiliar, 'snaking' — a technique which involves using power slide boosts — did admittedly dampen the online experience back in the day if you hadn't mastered it, but online (sadly) isn't an option now. So if you're unhappy with how your local competitors are snaking, you can simply lean over and communicate your dissatisfaction in a direct manner. In the ribs, perhaps.

It should also be remembered that Mario Kart DS was the first in the series to offer online play – and that was a real game-changer in 2005. Of course, it's been surpassed since by its sequels, but having a fully 3D Mario Kart in your hands was a special feeling back in the day, and MKDS holds a special place in many a kart-lover's heart, including ours.

89. Golden Sun: The Lost Age (GBA)

Even though Golden Sun: The Lost Age plays much like any standard RPG, there is something special about it. Even with its lack of structure towards the beginning of the campaign, its accessible, engaging nature keeps you wanting to play and experiment.

The Lost Age is very much a 'Part Two' — a continuation of the first adventure — but builds, modestly, on almost everything from the original Golden Sun: a longer campaign, extended Djinn mechanics, greater challenge, clever puzzles, and minor graphical improvements.

Newcomers would do well to start with the first entry, as the game does take for granted that you know the basics, and the plotline will make little to no sense – at least initially. However, for those who've played and enjoyed the first instalment, this concluding chapter is a real no-brainer.

88. Super Smash Bros. (N64)

Bearing in mind how carefully Nintendo began managing its characters and their image after the misfire of the (first) Super Mario Bros. movie in the early '90s, it's remarkable that the original Super Smash Bros. and its inter-franchise scrapping got off the drawing board at HAL Laboratory. Fortunately, Masahiro Sakurai's crossover brawler was permitted to exist.

At the time, the idea of a 'platform' fighting game without health bars was pretty revolutionary. Instead, as you beat up your opponent, they'd become more vulnerable to knockback from your attacks, with the aim being to knock them out of the arena entirely. Catering for up to four players with a simple control scheme (especially compared to other fighting games) and the addition of weapons and power-ups to spice things up, this first Smash was a rock-solid foundation for a series that would become one of the world's biggest fighting franchises.

The number of combatants and complexity of the N64 original may pale in comparison with later rosters, which plucked from the annals of video gaming history, but we still look back fondly on the very first time we had the opportunity to open a can of whoop-ass on Pikachu.

87. F-Zero GX (GCN)

While debate forever rages as to whether the N64 entry or its Sega-developed GameCube sequel is better, we can all agree that both games are rather special in their own right.

F-Zero GX's story mode helps paint a picture of the 'F-universe' and those cutscenes featuring Captain Falcon and the gang sure add some pizzazz. The series also certainly never looked better than on GameCube.

The breakneck speed and brutal difficulty might put some people off, but racing doesn't get much purer than this, and seeing as this was the last full-blown retail entry from the franchise to come to a home console, this is still arguably the hottest take on F-Zero going. Track it down.

86. The Legend of Zelda: Link's Awakening (Switch)

This beautiful Switch remake of the classic Game Boy entry rebuilt everything from the ground up, and would be a good entry point for younger players into the Zelda series.

On top of the beautiful new art style, it added modern conveniences, a dungeon creator, amiibo support, and lots of little quality-of-life improvements whilst infusing every single square inch of Koholint – every secret passage, Piranha, Pokey, and Pig Warrior – with a level of detail and depth that totally reinvigorated both its timeless story and classic Zelda gameplay for a new generation.

If there's anything holding The Legend of Zelda: Link’s Awakening back, frame drops may distract you from the otherwise absorbing gameplay, especially in docked mode. It's a little thing — and something smoothed out on Switch 2, thankfully — but with the heritage of technical wizardry behind the Game Boy original, imperfect performance is a dent in this game's otherwise glistening armour.

85. Animal Crossing (GCN)

It's arguable that this series really came into its own in a portable context with the wonderful Animal Crossing: Wild World on Nintendo DS, but the N64 original nailed most of the systems first time out and this GameCube port of that Japan-only release introduced Animal Crossing's pleasant real-time village antics to the west. 

It's a series that you play a little bit every day and that's much more easily accomplished on a handheld system which you can whip out on the bus or take on your lunch break. It's hard to return to a village tied to a home console these days, but then again it's hard to return to any previous entry once you've become accustomed to the myriad quality-of-life improvements of the next.

 We'll always have the memories, though, and this first taste of village life was sweet.

84. Pokémon Crystal (GBC)

Pokémon Crystal is the perfect swan song to what many fans consider the best generation of Pokémon games and the series' final Game Boy Color entry.

It featured a plethora of welcome new features over the base games — including the ability to play as a female character for the first time — plus more things to do, tweaked graphics and UI, and a slight notch up in the challenge department.

Crystal took what Pokémon Gold and Silver did so marvellously and made Johto worth exploring once more – and Kanto for the umpteenth time, for that matter. It truly proves that nostalgia is far from the sole factor that makes this game so great to pick up again.

83. Mario & Luigi: Bowser's Inside Story (DS)

Alpha Dream created a fantastic take on the Super Mario RPG idea on Game Boy Advance, but they took the concept to new heights with Mario & Luigi: Bowser's Inside Story.

The third title in the series, it would be easy to rave on and on about this one, but the best way to sum everything up is to say Bowser's Inside Story is the kind of game that reminds you why you loved playing video games in the first place.

It's easily one of the best DS releases and although it received a 3DS update that we'd probably take in a straight contest thanks to the added Bowser Jr.'s Journey, you really can't go wrong with either version. If this one passed you by, we recommend you get intimately acquainted with the King of the Koopas, pronto.

82. Eternal Darkness: Sanity's Requiem (GCN)

Eternal Darkness: Sanity's Requiem is a brilliant psychological horror game that blends Resident Evil-style survival horror with Lovecraftian Old World magick and an era-hopping historical narrative to create something quite unique and only available on GameCube.

It may take you a while to get into its spellcasting and unusual mix of styles (and that may be the reason second-hand copies cost mere pennies for so many years), but once it gets under your skin it's a hard game to shake.

The fourth wall-breaking sanity effects always steal the column inches, but the ambitious, dread-soaked story deserves just as much recognition, and whether you're a hardcore horror aficionado or a novice that needs a walkthrough with the lights on, we recommend playing this any which way you can.

81. Pikmin 3 (Wii U)

Beautifully crafted and filled to the brim with exciting gameplay features, Pikmin 3 is a worthy instalment in Nintendo's quirky strategy series.

The core gameplay mechanics remain true to the GameCube originals, but were further enhanced by the unique features of the Wii U GamePad, although you could still use your Wii Remote and Nunchuk (honestly, the 'Deluxe' Switch port offers further proof that the GamePad really was a peripheral option here).

A few minor issues here and there arguably prevented it from reaching the heights of its predecessors, but the Wii U's HD sheen made the fruit hauled by your little plant-based helpers look more delicious than ever.