Comments 313

Re: Metroid Prime Remastered Studio 'Iron Galaxy' Announces More Layoffs

NintendoJunkie

@HalfAWorldAway Haha, that is the exact same thing that happened with me and Pokopia. Leary and then the reviews came out, and I converted.

From my experience at larger companies, reviews play a disproportionate role for players than development. Its more cold and calculating when deciding what games to invest in the future from a company standpoint. This is pure conjecture on my part but I could see a conversation at Nintendo playing out like this: " We listened to a vocal minority on Prime. Spent 10 years on it, when we could have had that team working 2 or 3 Donkey Kongs."

Re: Metroid Prime Remastered Studio 'Iron Galaxy' Announces More Layoffs

NintendoJunkie

@HalfAWorldAway Sorry I didn't explain myself very well. I have worked in the leadership of fairly large companies in the past, and am currently an exec at an Indie studio. I observe the industry from both a fan and a developer. Metroid Beyond sends up huge Dev red flags.

I don't think the problem lies with the fans, or that fans don't have the nuance to understand a single game might be the exception to a rule. I also don't think it has to do with trust. I assume it is far more calculated.

From a company perspective, Nintendo makes very profitable games. Mario Kart, Mario and Zelda make them billions of dollars. When it comes time for them to plan games for the future, I assume a lot of calculations target which games will yield the most for their efforts. Nintendo most precious resource is a combination of IP and more specifically their employee's time, and how those employees support their IP.

If the fans say they want a Metroid Prime game in the future, they will need to weigh that games projected profit, against using their time to make something that is more guaranteed. In this case, would it make more sense to spend resources on the next Mario Kart or the next Metroid?

To a company like Nintendo, a single game is not how much it makes or doesn't. It is more of how much that product takes time and opportunity away from making the next Zelda or Mario. If a 3d Metroid takes a lot of money and time and yields even 2 or 3x the cost of production, and Dread makes 10x with a fraction of the cost, then we might not see another 3D metroid for a while. Even worse for Nintendo is debating spending a dollar on the next Metroid or the next Mario.

All that said Nintendo is very good with their IP. They care a lot more than almost any other company. I think the sole fact we see any sequels to less profitable IP is a testament to their culture. Most companies would just zero in on one or two and call it a day. The fact that Yoshi's Island is getting another game is remarkable.

But I also can see why we don't see a ton of F-Zeros, Star Fox's (even though it sounds like one is coming out), Kid Icarus's or any other number of IP.

Re: Metroid Prime Remastered Studio 'Iron Galaxy' Announces More Layoffs

NintendoJunkie

Love all the armchair quarterbacking here as if anyone here has experience running a company..... SMH

The reality is complicated, I imagine it doesnt help when you get numbers like: the most recent Steam Next Fest had between 3,000 and 4,000 game demos. Combined with the fact that time and money are finite resources. In the end, everything is a competition for time. That effects Indies, AAA studios, film, social media.

Metroid Beyond took years to make and struggles to push units, not only does that bode poorly for the future of Metroid but for the industry as a whole. When gamers are sophisticated enough to pick and choose between games that garner 8s or 9s or whatever, this trend is bound to continue. It points to a hit driven industry.

AI will only complicate it as it democratizes content creation. Sorry to say it folks but this is just the beginning.

Its a big bubble and it looks to pop.

Re: Paramount Makes Rival Bid For Warner Bros. After Netflix's $82 Billion Offer, Includes Game Studios

NintendoJunkie

Not sure this would trigger any anti-trust laws. It is kind of hairy, if you lived somewhere where the only option you had was Netflix, then you might have a case. The truth is even two options, still leaves an option and it is hard to battle in court. Im not saying this is good or bad, just saying that because people are upset by it doesn't make it illegal.

In other related news..... wait Paramount is still around and has money?

Re: "It Is Ever More Likely That Nintendo Will Lose" - Firm Faces Another Setback In Battle Against Palworld

NintendoJunkie

Nintendo should be able to protect their IP, but Palworld is the game at least trying to give fans something they would want. Not a wash, rinse, repeat of the same property for the last 3 decades.

Market demand opened the door for Palworld. Nintendo is just mad that someone ate their lunch while Game Freak was drooling in the corner.

As an artist do some of the pals get dangerously close, absolutely, so Nintendo might have a case there.

Re: Beat 'Em Up Classic Double Dragon Gets A Modern Revival On Switch This October

NintendoJunkie

It is all starting to click. As folks have mentioned, the developer for this also has a history of making WWE games. That is precisely what this looks like. No wonder it is turning people off. Lighting with black and white lights, add an over-glossy fresnel, white rim light and make sure all your ambient light goes to black. Top that off with airbrushed muscular characters with most of their detail deriving from baked ambient occlusion. For an extra level of magic pixie dust, make all your particle effects additive, and repetitive size and shape language. Voila! You now have a recipe for a game that visually feels cheap, old and slightly ghetto.

Re: "I Can't Afford To Give It Away For Free" - Silksong's Low Price Is Causing Devs To Re-Evaluate Their Own Games

NintendoJunkie

Team Cherry are already millionaires several times over. They can charge whatever they want and it really doesn't effect them. Indie companies fail all the time, it's the nature of a free market, and I hope it stays that way. However dont moan and preach about Corporate Greed or whatever imagined demon is convenient when companies shudder or do layoffs.

As for somebodies hot take on Team Cherry taking a hobbiest's pace on shipping this, that is wild. Three people delivering this amount of polish and content in 8 years is impressively fast. Please correct me if im wrong but didn't they also release DLC for HK in that time too?

Re: Double Dragon Gaiden Scores Another Free DLC Character Pack In New Update

NintendoJunkie

@Ellie-Moo I am pretty big into Beat Em Ups. This is easily in my top ten or five beat em ups, definitely my favorite DD. When I first got the game, I swore it off because of the controls, but decided a few months later to dig in, and it was a huge pay off. Be warned the controls take some getting used to. Once you get over how it feels, this has one of the more modern and expressive fighting/combo systems out there. As others have mentioned, the levels can get pretty repetitive.

Im shocked they are still supporting this with free DLC. I would have hoped they would put more work into a sequel.

Re: Sony Acquires 2.5% Stake In Bandai Namco As Part Of New "Strategic Partnership"

NintendoJunkie

It is important to understand that Sony's investment division is generally pretty divorced from their Playstation division. It is impossible to understand the ramifications of this so early on. Could be a diversification in their portfolio, could also be testing waters. I was part of Epic when they invested and it only really served as a fast track for mutual interests, for example playstation store real estate, or getting Kratos in the game faster.

With this particular PR release, it sounds like it's completely tied to linear content strategy.

Re: Shuhei Yoshida On Higher Switch 2 Game Prices: "It Was Going To Happen Eventually"

NintendoJunkie

@Misima You speak as if you know the inner workings of game making, or the industry. Games were waaaaay more expensive last century, you got less out of them and it was a huge risk because all you had was the box art. I would often buy duds, as did all my friends.

Society wants it all: cheaper games, better pay for employees, no indie devs going out of business, no Free to Play games, no layoffs, self interest wiped from all human existence. It's complicated and there will always be opposing opinions. There will still be cheap indie darlings that make runaway successes in the future, and just like today it will be rare. It's rough out there and there is no denying that. But Nintendo raising prices on optional entertainment that will probably get your money's worth out of, stacks low on historical injustices.

Re: Video: Shinobi: Art Of Vengeance 'Stage Introduction' Trailer Released

NintendoJunkie

Reading all the comments on art style for Ben's art makes me wonder if he's an Artist's artist. I've been an artist my whole life and a professional artist for the last 25 years, me and all my artist friends love his work. This is not a diss on people who don't like his work. Art is aesthetic and aesthetics are subjective. It is just a curious phenomenon. When you are familiar with what it takes to do what Ben is doing, it is pretty impeccable.

I saw a similar thing on a YouTube video where people were comparing SNK sprites to Capcom sprites and, everyone commenting loved the SNK sprites more.... I felt like I was taking crazy pills.

Re: "Don't Let Nintendo Ruin The Entire Industry" - Is $80 For Mario Kart World A Bridge Too Far?

NintendoJunkie

@Timppis Right on the nose.

I've worked in the games industry for a quarter of a century. Prices of games have only gone down, while the cost to make a game has only gone up.

A lot of folks have been upset that indie studios have shuddered whilst complaining that prices are going up.

I think in the end the market will correct itself. If developers can't pay bills making games, they will go elsewhere and supply will go down.

Re: Ubisoft Confirms Another Wave Of Layoffs, With 185 Employees Affected

NintendoJunkie

There are a lot of really sound and deep thinking philosophers here. Curious how everyone sees the employees as somehow being chained to their desks. It's not like Ubisoft fate hasn't been stewing for a while now. I'm not saying losing your job is good but if the employees are so incredible they will find other jobs or make other companies themselves. If their ideas are good enough and their business sense is good they will then be successful themselves.

The armchair quarterbacking here is curious. I wonder how many here have actually run a business. Multiple things can be simultaneously true: Ubisoft has made crappy games for the last while now. The employees have been free to leave at any point. Upper management made bad decisions.

Making games is really really hard and takes a lot of things to work out right. With everything being so expensive, taking risks with new IP can lay out a company fast if it doesn't work out. The latest Prince of Persia game was phenomenal from what I understand, but how many people actually bought it. That was a huge bet that Ubi made and it didn't pay out.

Re: Double Dragon Gaiden: Rise Of The Dragons Getting Free DLC Update In April

NintendoJunkie

@likelysatan I got pretty into this in November. At first I was turned off by the controls. It feels clunky compared to SOR4 or Fight N' Rage. But once you wrap your head around the paradigm they are going for, it gets pretty fun. I would put it in a mid tier category of beat em ups. I wish more beat em ups adopted some smart systems they use here. It is cool they are doing a free update.

Re: Electronic Arts Lays Off 5% Of Its Workforce

NintendoJunkie

@Spider-Kev @friendly is correct. Japan's labor laws make it very difficult to lay people off. It is ranked the hardest nation in the world to get fired from. That doesn't mean that Nintendo isn't doing great. It just means you will hear fewer stories like this from Japan.

Re: Electronic Arts Lays Off 5% Of Its Workforce

NintendoJunkie

@locky-mavo Sadly that is not the case. This is industry wide. A lot of indies are shuddering. You just don't hear about it because they aren't big enough to make a news article. This state of affairs has been building for a while. I used to work at Epic, before their layoffs and you could see the writing on the wall there. I joined an indie studio, and sister companies are dropping like flies. This is a multifaceted problem that simple distillations won't suffice. Not sure how long this will go for.