Comments 306

Re: Streets Of Rage 4 Publisher Dotemu Has Been Acquired By Focus Home Interactive

NintendoJunkie

@Tedikuma I think publisher. I just looked up the article about SOR4's beginnings. They clearly have some influence on the end product. Generally speaking, producers usually organize, pay for, manage, test and market. They don't often get into the nuts and bolts of day to day design. That said the makeup of a company is everything. Nintendo produces and gets into the weeds of a lot of stuff they produce. Anyone's guess is as good as mine with Dotemu.

Re: Feature: The History Of Streets Of Rage

NintendoJunkie

@Handsomistic15 SOR Remake is a masterclass fan game. I wish sega would've just bought that and released it to the masses (with a little spit shine on the temp illustrations). More folks needed to see that.. That said SOR4 is now my favorite beat em up of all time. Survival is straight up gaming heroin.

Re: Kazuya From Tekken Is The Next Super Smash Bros. Ultimate DLC Fighter

NintendoJunkie

@Robzilla @Caryslan I could be wrong but I don't think any character made from a company out of Japan has made it in, so I am not sure Sub-Zero would make the cut. My money would be on Goku or Naruto. Hello Kitty would be Epic (but not a gaming character).... Not that Goku or Naruto are gaming characters either, but they have been in games. Soul Caliber or Chun Li could be options??

Re: Nintendo Teases Mario Kart Tour's Brand-New City Course

NintendoJunkie

@1UP_MARIO Thanks for the clarification. I have never played it. I find it curious that people get miffed by this model. I have developed mobile games before and I don't think people understand that paid for apps are kind of a death sentence. And then when a free app shows up that has pay wall content, people lose their minds. Developers have to put food on the table either on the front end or backend. Sofar, front-end payment has proven to be pretty unsuccessful by comparison.

Re: Close To 190 Employees Have Reportedly Been Laid Off By Activision Blizzard, Due To Impact Of The Pandemic

NintendoJunkie

Not saying that this is good news, and I am not defending company presidents or anything. However, after a pretty crazy year, less than 2% cut in force, actually seems like a better outcome than it could have been. Especially when you consider that EA and Microsoft made a general policy of chopping off the bottom 10% annually, in a normal year. Top that off with three months severance and a year of health insurance, this story is kind of a nothing burger.

My suspicion is that a fair percentage of these employees could have already been on the cusp of performance improvement and lower management used this as excuse to cut fat.

Re: Feature: Every 3D Super Mario Game Ranked

NintendoJunkie

@Wavey84 Haha. Sounds like we are spirit animals to each other. Everything you said about SMB2 and SMB3 I 100% agree with. I remember feeling bummed as a kid that they ditched the playable characters in 3. Although, I wouldn't say 3 is my least favorite, 1 is probably that for me.

And for SMWorld, in a funny way that I came to the same conclusion later on, that you did earlier. I was a Genesis kid in the early 90's so I never played World. Decades later with the Wii VC, I came back and revisited the games I missed and was completely blown away by World. Having absolutely no nostalgic connection, it was immediately captivating. I'm a game dev, and I found World to be a master class in design. The Castlevania, and Ninja Gaiden games had a similar positive effect, I had never played them and they held up very well. Sonic had the exact opposite effect. I played Sonic a ton as a kid and now find it nauseating.

Re: Feature: Every 3D Super Mario Game Ranked

NintendoJunkie

@Wavey84 I was around for 64 but wasn't gaming for about a 5 year stretch that spanned the Nintendo 64. I jumped straight from 16 bit to the Gamecube. I'm an old dude, I remember when the original Mario Bros (not Super) came out. Since then, I went back to revisit the games in that gap and I love other of it's contemporaries like Ocarina and MK64, there is just something about Mario 64 that hasn't clicked with me, and it's not for a lack of trying, or that I think M64 is a bad game. Oddly enough, I think my love of the original Super Mario 2 (Doki Doki Panic) is what makes me like 3D world so much.

Re: Feature: Every 3D Super Mario Game Ranked

NintendoJunkie

I'm an odd duck, I've never been able to get into 64, I have tried so many times. I have no nostalgic connection to it. The Galaxies and 3D world hit all the right notes for my tastes. Odyssey is fine and I love Sunshine. I think I am passing on 3D All Stars. I have a million versions of Galaxy and 64 and I am not sure Sunshine justifies $60.

Re: Video: Super Mario 3D All-Stars Gets A New Sunshine-Specific Commercial

NintendoJunkie

@abbyhitter I totally agree. I don't have any nostalgic attachment to the janky original visuals. However, porting the DS version could have been a little more tricky, I am not sure what it would take to do that. As a game dev, I think the ports were a little lazy, there are some low hanging fruit outside of upping the res and fps that could have gone a long way. All that said, I am most likely still getting it, so well played Nintendo, well played.....

Re: Streets Of Rage 4 Dev Has Some Ideas For DLC, But Nothing Is Officially In The Works

NintendoJunkie

Shiva, Estel and Max are obvious choices since their movesets are already fleshed out. I would welcome them with open arms. Roo and Skate are fine, but Skate<Cherry and Roo's moveset is blah. I would love additional levels and even an endless wave mode, even a dummy mode to test combo runs. I will purchase whatever DLC they do. These developers fit in the Yachtclub Games category and need to be supported.