Comments 1,234

Re: Bayonetta 4 When? Stellar Blade Director Confesses His Love For The Umbra Witch

Max_the_German

@Hatori I see your point, and I admit that dressing Bayo as a “Princess of Sarasaland” is not much different to what happens in Stellar Blade.

“But Bayonetta 1 got plenty of criticism for its sexualization when it came out, including from feminists. Only later did the interpretation of Bayonetta as an empowering female character become so dominant.”

Why should I care about the judgement of other people on these games? They might see themselves as ism policy, I don’t see them as authorities on moral, which is highly individualistic.

Re: Countdown: Zelda: Ocarina Of Time Dungeon Crawl #1 - A Tree-mendous Introduction

Max_the_German

This might be one of the best levels of all time. It teaches you practically all controls of the game, is both horizontal and vertical, has a clever puzzle, and it is hard enough to feel like an achievement (especially if this is your first 3D action adventure, which probably was for many players in 1998).

The call of the Deku Tree, entering it and failing to save it, one of the best beginnings in all of video game history! And one of the best games, full stop.

Re: Nintendo Appears To Have Updated The Super Mario Logo

Max_the_German

I asked my friend ChatGPT about the value of different video game franchises. “Super Mario“ is estimated with 30b dollar, and only Pokemon should have a higher value, with 50b dollar.

The other franchises with similar value as Super Mario are Call of Duty, Minecraft and GTA.

But while all of these other IPs could be sold by their owners, Super Mario is the core identity of Nintendo.

Re: I Played Stellar Blade On Switch 2, And Eve's Only Lost A Little Of Her Gloss

Max_the_German

@NintendoWife When I saw the first trailer from the June Direct, I saw that some scenes looked like 60 fps, but others didn’t, but also not like 30 fps. I was irritated.

Now it’s clear to me that frame generation works acceptable for fluent movements, but in hectic scene from a close distance, 30 fps delivers simply not enough information for a convincing interpolation.

Now that I learnt how it looks, I hope we don’t see new games with this setup for a long time (but I’m concerned that the next example is closer than we think).

Re: Diablo IV Switch 2 Performance And Resolution Officially Revealed

Max_the_German

I thought that D4 ran with 60 fps on PS4 and Xbox One, but it was actually only 30 fps, with often and severe dips. 40 fps is not too bad then, but let’s see whether it’s stable of not (especially with many magic attacks simultaneously).

VRR with low framerate compensation, demonstrated by Welcome Tour, would definitely help!

Re: Nintendo Switch 2 System Update 23.0.0 Is Now Live, Here Are The Full Patch Notes

Max_the_German

@Haruki_NLI Digital Foundry should only shut up if this VRR supports low framerate compensation (LFC).

Because the HDMI standard official supports VRR down to 48 Hz. Xbox and Switch 2 support VRR down to 40 Hz. But VRR on Switch 2 is most useful for refresh rates below 40 fps, as PS5 ports will likely work in a framerate range of 25 to 40 fps.

With LFC, Switch 2 could support VRR down to 20 fps. And THAT would be great!

Re: Metroid Ravenous On Switch 2 Will Support 120Hz Output

Max_the_German

No surprise, as Ravenous could be released (and was probably developed) as a Switch 1 title.

Nintendo is really consistent with its quick transistion to Switch 2, ignoring the huge install base of Switch 1 more than I anticipated. The transition from PS4 to PS5 could have been an example how to not doing it.

Re: Nintendo Direct September 2026 - Every Game, Announcement And Trailer

Max_the_German

@Olliemar28 I know you always bring these trailers in the same order as they were shown in the Direct. But this has no extra benefit compared to watching the Direct by myself.

A real service would be to order them by release date. This would really help to get a better impression of what we can expect in the short, medium and far future.

Re: The Legend Of Zelda: Ocarina Of Time Switch 2 Estimated File Size Revealed

Max_the_German

27 GB would neatly fit into a hypothetical 32 GB cartridge, which should offer some 29 GB of storage space.

Nintendo offers only 64 GB cartridges so far, other publishers allegedly pay USD 16 for them. Upcoming 16 and 32 GB are heavily rumoured, and 32 GB instead of 64 could safe 5 dollars.

I wouldn’t be surprised to see OoT being the first game shipped on 32 GB cartridges.

Re: Zelda: Ocarina Of Time Launches On Switch 2 On 5th November 2026

Max_the_German

Visual quality:

  • They seem to use Screen Space Shadows for the grass, therefore it looks very vivid, but also with obvious sudden appearance and disappearance.
  • Very aliased picture, no TAA and especially no DLSS. Nintendo keeps going its own way…
  • Framerate almost flawless 60 fps in the YT trailer. The stream dropped some frames, but the trailer looks very promising in this regard. Only the scene with the big wave (and its heavy alpha effects) seems to struggle.

Switch 2 has a technical performance comparable to PS4 Pro. But I haven’t seen anything remotely impressive on that system.