I played the demo back then on PS5 and was disappointed. It’s a weird middle ground between the fast action of Bloodborne and the slow action of Dark Souls 1. And the lack of Eve’s character was clear after a few minutes.
@Hatori I see your point, and I admit that dressing Bayo as a “Princess of Sarasaland” is not much different to what happens in Stellar Blade.
“But Bayonetta 1 got plenty of criticism for its sexualization when it came out, including from feminists. Only later did the interpretation of Bayonetta as an empowering female character become so dominant.”
Why should I care about the judgement of other people on these games? They might see themselves as ism policy, I don’t see them as authorities on moral, which is highly individualistic.
There is a hugely different understanding of these studios of the respective characters. For Platinum, Bayonetta is a strong, witty and independent woman who dresses to express herself. Shift Up sees Eve as a living sex doll, reacting on what happens around her, who gets dressed by the players.
This might be one of the best levels of all time. It teaches you practically all controls of the game, is both horizontal and vertical, has a clever puzzle, and it is hard enough to feel like an achievement (especially if this is your first 3D action adventure, which probably was for many players in 1998).
The call of the Deku Tree, entering it and failing to save it, one of the best beginnings in all of video game history! And one of the best games, full stop.
I always hoped for RE2 coming to Switch 2. And when it finally arrived, I was so glad that I don’t have to buy it for my PS5, avoiding sales for Sony, which annoys me with its anti-disc policy.
Too bad that we probably won‘t get a physical version (GKC doesn’t count).
A Switch 2 version of Rise would run like a dream, while looking better than the PS4 version.
Too bad that Wilds was already on PS5 before Switch 2 released. Let’s assume that Wilds would have been announced in September 2026. Than Rise could have been a great launch title for Switch 2!
I asked my friend ChatGPT about the value of different video game franchises. “Super Mario“ is estimated with 30b dollar, and only Pokemon should have a higher value, with 50b dollar.
The other franchises with similar value as Super Mario are Call of Duty, Minecraft and GTA.
But while all of these other IPs could be sold by their owners, Super Mario is the core identity of Nintendo.
@Olshmelly The VRR window depends on the implementation. The standard solution allows values down to 40 Hz. But developers can bring the limit further down. Ubi implemented VRR for framerates below 30 fps (the lower limit is presumably 20 fps). And Nintendo goes down to 1 fps with Welcome Tour.
@NintendoWife When I saw the first trailer from the June Direct, I saw that some scenes looked like 60 fps, but others didn’t, but also not like 30 fps. I was irritated.
Now it’s clear to me that frame generation works acceptable for fluent movements, but in hectic scene from a close distance, 30 fps delivers simply not enough information for a convincing interpolation.
Now that I learnt how it looks, I hope we don’t see new games with this setup for a long time (but I’m concerned that the next example is closer than we think).
@get2sammyb Shift Up is doing here the same trick as Game Science did with Black Myth: Wokong for its 60 fps mode on PS5. And some YouTubers showed that with a PC of PS5 level, real 60 fps are possible, with improved graphics and controls.
Frame generation seems to be a great solution to get from 60 or even 40 fps to 120 fps. But 30 to 60 is abusing this tech.
@Daric This frame generation is the AMD version, which worls an all kinds of modern graphics card. Ampere doesn’t support DLSS feame generation (at least not officially).
This game uses a combination of Nvidia DLSS for upscaling and AMD FSR for frame generation.
This is a 30 fps game, with AMD‘s FSR 3 frame generation pushing it to 60 fps. The results are shaky, and the input latency will be significantly increased compared to a real 60 fps version like that of PS5.
@SplatRay001 Even if the games would never drop a frame (which I don’t believe, there are two benefits: 1) Input latency is lower, controls feel snappier. 2) The game can go ABOVE 60 fps! 70-80 fps feel even better. If Nintendo really uses this option without telling the players, I don’t know.
I thought that D4 ran with 60 fps on PS4 and Xbox One, but it was actually only 30 fps, with often and severe dips. 40 fps is not too bad then, but let’s see whether it’s stable of not (especially with many magic attacks simultaneously).
VRR with low framerate compensation, demonstrated by Welcome Tour, would definitely help!
I‘d be surprised if D5 would come to Switch 2. It will probably use heavy raytracing for a great atmosphere, and Switch 2 could be overwhelmed with too many enemies on the screen at once.
But this is only speculation as all the other speculations out there.
@Haruki_NLI Digital Foundry should only shut up if this VRR supports low framerate compensation (LFC).
Because the HDMI standard official supports VRR down to 48 Hz. Xbox and Switch 2 support VRR down to 40 Hz. But VRR on Switch 2 is most useful for refresh rates below 40 fps, as PS5 ports will likely work in a framerate range of 25 to 40 fps.
With LFC, Switch 2 could support VRR down to 20 fps. And THAT would be great!
No surprise, as Ravenous could be released (and was probably developed) as a Switch 1 title.
Nintendo is really consistent with its quick transistion to Switch 2, ignoring the huge install base of Switch 1 more than I anticipated. The transition from PS4 to PS5 could have been an example how to not doing it.
I wanted Pikmin 4 with 60 fps, so I waited for the Switch 2 version. 30 fps is a bad joke, sorry.
I hoped that every Nintendo-published Switch 2 game in the upcoming years will be 60 fps. But Animal Crossing and Pikmin 4 already disappointed, and I‘ve got a very bad feeling about Xenoblade Genesis.
@Olliemar28 I know you always bring these trailers in the same order as they were shown in the Direct. But this has no extra benefit compared to watching the Direct by myself.
A real service would be to order them by release date. This would really help to get a better impression of what we can expect in the short, medium and far future.
27 GB would neatly fit into a hypothetical 32 GB cartridge, which should offer some 29 GB of storage space.
Nintendo offers only 64 GB cartridges so far, other publishers allegedly pay USD 16 for them. Upcoming 16 and 32 GB are heavily rumoured, and 32 GB instead of 64 could safe 5 dollars.
I wouldn’t be surprised to see OoT being the first game shipped on 32 GB cartridges.
I like the nose of adult Link. It is the same ugly nose as in the original (which had it because of technical reasons). And Nintendo kept it for nostalgia and made it even uglier.
@WaveBoy It seems to be far lower than 1440p. Pixel peeping is a job I leave to Oliver McKenzie from Digital Foundry, but with its shimmery look in a 4k trailer, it takes only a few minutes to find out.
But the visuals here are so nice. Great art direction which is tailored to a target platform will always look great!
They seem to use Screen Space Shadows for the grass, therefore it looks very vivid, but also with obvious sudden appearance and disappearance.
Very aliased picture, no TAA and especially no DLSS. Nintendo keeps going its own way…
Framerate almost flawless 60 fps in the YT trailer. The stream dropped some frames, but the trailer looks very promising in this regard. Only the scene with the big wave (and its heavy alpha effects) seems to struggle.
Switch 2 has a technical performance comparable to PS4 Pro. But I haven’t seen anything remotely impressive on that system.
Comments 1,234
Re: Opinion: I Think I'm Missing Something About Stellar Blade On Switch 2
I played the demo back then on PS5 and was disappointed. It’s a weird middle ground between the fast action of Bloodborne and the slow action of Dark Souls 1. And the lack of Eve’s character was clear after a few minutes.
There’s a reason why Edge gave only a 6/10.
Re: Poll: Who's Your Favourite Fire Emblem: Fortune's Weave Character?
@JimNorman Dietrich, not Deitrich.
Re: Review: EA Sports FC 27 (Switch 2) - Still The Best Football Option, Even With Caveats
Both Madden 27 and NBA 2K27 reach and most often hold 60 fps. And the same holds true for FC 27 on PS4. Why don’t we get that version for Switch 2?
Re: Bayonetta 4 When? Stellar Blade Director Confesses His Love For The Umbra Witch
@Hatori I see your point, and I admit that dressing Bayo as a “Princess of Sarasaland” is not much different to what happens in Stellar Blade.
“But Bayonetta 1 got plenty of criticism for its sexualization when it came out, including from feminists. Only later did the interpretation of Bayonetta as an empowering female character become so dominant.”
Why should I care about the judgement of other people on these games? They might see themselves as ism policy, I don’t see them as authorities on moral, which is highly individualistic.
Re: Bayonetta 4 When? Stellar Blade Director Confesses His Love For The Umbra Witch
There is a hugely different understanding of these studios of the respective characters. For Platinum, Bayonetta is a strong, witty and independent woman who dresses to express herself. Shift Up sees Eve as a living sex doll, reacting on what happens around her, who gets dressed by the players.
The difference couldn’t be starker.
Re: Zelda: Ocarina Of Time's Limited Edition Switch 2 Cover Apparently Had One Retailer Trying To Double Its Orders
@Mr_Twinsen They won’t understand. Sony losts its passion, the nitpickers dominate. Products, streamlined to arbitrariness.
Re: Indie Games Survey 2026
„Which of the following have you done to show your interest in an indie game?“
I buy them if I want to play them, simple as that.
Re: Pikachu Spent 67 Days In Space As Part Of Pokémon X ESA Collaboration
Will Samus ever get to space?
Re: UK Charts: Fire Emblem Lights Up The Podium, But It Can't Claw Past Sony's Latest
I know which of these two games will get a successor.
Re: Stellar Blade Gets A Switch 2 eShop Demo Today
I experienced it before that a demo could be downloaded from the eShop on Switch 2, but wasn’t visible on the Nintendo website.
For all the improvements Nintendo made on the eShop over the last 18 months, this is a problem to be solved quickly.
Re: Countdown: Zelda: Ocarina Of Time Dungeon Crawl #1 - A Tree-mendous Introduction
This might be one of the best levels of all time. It teaches you practically all controls of the game, is both horizontal and vertical, has a clever puzzle, and it is hard enough to feel like an achievement (especially if this is your first 3D action adventure, which probably was for many players in 1998).
The call of the Deku Tree, entering it and failing to save it, one of the best beginnings in all of video game history! And one of the best games, full stop.
Re: Round Up: The Switch 2 Games We Played At TGS From 2026's Shoo-In 'Publisher Of The Year'
I always hoped for RE2 coming to Switch 2. And when it finally arrived, I was so glad that I don’t have to buy it for my PS5, avoiding sales for Sony, which annoys me with its anti-disc policy.
Too bad that we probably won‘t get a physical version (GKC doesn’t count).
Re: Monster Hunter World Probably Won't Be Coming To Switch 2
A Switch 2 version of Rise would run like a dream, while looking better than the PS4 version.
Too bad that Wilds was already on PS5 before Switch 2 released. Let’s assume that Wilds would have been announced in September 2026. Than Rise could have been a great launch title for Switch 2!
Re: Nintendo Appears To Have Updated The Super Mario Logo
I asked my friend ChatGPT about the value of different video game franchises. “Super Mario“ is estimated with 30b dollar, and only Pokemon should have a higher value, with 50b dollar.
The other franchises with similar value as Super Mario are Call of Duty, Minecraft and GTA.
But while all of these other IPs could be sold by their owners, Super Mario is the core identity of Nintendo.
Re: Monster Hunter Wilds Switch 2 Performance And Resolution Confirmed
Having a 30 fps “Priotize Framerate“ mode lets me question what the real framerate of the 30 fps “Priotize Resolution“ mode will look like.
Re: Monster Hunter Wilds Switch 2 Performance And Resolution Confirmed
@Olshmelly The VRR window depends on the implementation. The standard solution allows values down to 40 Hz. But developers can bring the limit further down. Ubi implemented VRR for framerates below 30 fps (the lower limit is presumably 20 fps). And Nintendo goes down to 1 fps with Welcome Tour.
Re: I Played Stellar Blade On Switch 2, And Eve's Only Lost A Little Of Her Gloss
@NintendoWife When I saw the first trailer from the June Direct, I saw that some scenes looked like 60 fps, but others didn’t, but also not like 30 fps. I was irritated.
Now it’s clear to me that frame generation works acceptable for fluent movements, but in hectic scene from a close distance, 30 fps delivers simply not enough information for a convincing interpolation.
Now that I learnt how it looks, I hope we don’t see new games with this setup for a long time (but I’m concerned that the next example is closer than we think).
Re: I Played Stellar Blade On Switch 2, And Eve's Only Lost A Little Of Her Gloss
@Raffles Sorry, you’re right, RTX 30 is Ampere. And I guess that native 60 fps wouldn’t be possible on Switch 2, but a 40 fps mode would be nice!
Re: I Played Stellar Blade On Switch 2, And Eve's Only Lost A Little Of Her Gloss
@get2sammyb Shift Up is doing here the same trick as Game Science did with Black Myth: Wokong for its 60 fps mode on PS5. And some YouTubers showed that with a PC of PS5 level, real 60 fps are possible, with improved graphics and controls.
Frame generation seems to be a great solution to get from 60 or even 40 fps to 120 fps. But 30 to 60 is abusing this tech.
Re: I Played Stellar Blade On Switch 2, And Eve's Only Lost A Little Of Her Gloss
@Daric This frame generation is the AMD version, which worls an all kinds of modern graphics card. Ampere doesn’t support DLSS feame generation (at least not officially).
This game uses a combination of Nvidia DLSS for upscaling and AMD FSR for frame generation.
Edit: Ampere, not Ada Lovalace
Re: I Played Stellar Blade On Switch 2, And Eve's Only Lost A Little Of Her Gloss
@ojisan Here is an analysis (starting 58:44):
https://youtu.be/LlCdR9cKPOg?is=7d64T4A-5V_ly-qG
Re: I Played Stellar Blade On Switch 2, And Eve's Only Lost A Little Of Her Gloss
This is a 30 fps game, with AMD‘s FSR 3 frame generation pushing it to 60 fps. The results are shaky, and the input latency will be significantly increased compared to a real 60 fps version like that of PS5.
I’m surprised that Sammy didn’t note that.
Re: Round Up: Capcom Spotlight - TGS 2026 Showcase, Every Switch 2 Announcement And Update
Capcom is on fire. And if I had money to invest, I would buy stocks. Capcom seems underpriced to me.
Re: Zelda: Ocarina Of Time On Switch 2 Will Support VRR In Docked Mode
@Zyph If the games runs with the frequency of the output (60 fps on a TV, set to 60 Hz output), there are no frame pacing issues.
Re: Zelda: Ocarina Of Time On Switch 2 Will Support VRR In Docked Mode
@SplatRay001 Even if the games would never drop a frame (which I don’t believe, there are two benefits:
1) Input latency is lower, controls feel snappier.
2) The game can go ABOVE 60 fps! 70-80 fps feel even better. If Nintendo really uses this option without telling the players, I don’t know.
Re: Review: Fire Emblem: Fortune's Weave (Switch 2) - Dense, Delightful Strategy Overstuffed With Heroes
@RiasGremory I replied on your quote “wasn’t a bad game”. If you are interested in Nintendo Life’s Review Scoring Policy:
https://www.nintendolife.com/scoring
A 9/10 would be an “excellent” game. All what you said it that it’s “not bad”, thus 6/10.
I find Metroid Prime 4 “poor”.
Re: Review: Fire Emblem: Fortune's Weave (Switch 2) - Dense, Delightful Strategy Overstuffed With Heroes
@RiasGremory „not a bad game” is 6/10 by Nintendo Life standards, not 9/10.
Re: Review: Fire Emblem: Fortune's Weave (Switch 2) - Dense, Delightful Strategy Overstuffed With Heroes
@repsahj I am so tired of these “Most outlets give this game a score of xx, why is this website giving it a yy?” postings.
Every reviewer has their own subjective impressions of cultural products like games, and I support that.
Except these embarrassing 9/10 for Metroid Prime 4…
Re: Diablo IV Switch 2 Performance And Resolution Officially Revealed
I thought that D4 ran with 60 fps on PS4 and Xbox One, but it was actually only 30 fps, with often and severe dips. 40 fps is not too bad then, but let’s see whether it’s stable of not (especially with many magic attacks simultaneously).
VRR with low framerate compensation, demonstrated by Welcome Tour, would definitely help!
Re: Box Art Brawl - Duel: Professor Layton And The Spectre's Call
I voted for EU, because it better communicates to parents that this game is suitable for smaller children.
Re: Diablo 5 Is Coming In Spring 2029, Here's The First Teaser Trailer
I‘d be surprised if D5 would come to Switch 2. It will probably use heavy raytracing for a great atmosphere, and Switch 2 could be overwhelmed with too many enemies on the screen at once.
But this is only speculation as all the other speculations out there.
Re: It's Official, Diablo 4: Age Of Hatred Collection Brings Hell To Switch 2 Next Week
Yeah, 70 dollar CitB!
Re: ICYMI: Ocarina Of Time On Switch 2 Enhances Link's Adventure With Jump And Dash Controls
@Atariboy That’s actually a good question I can’t answer either. 😬
Re: Nintendo's Latest System Firmware Update Resolves Switch Vulnerability
@DennisReynolds Switch 1 supports VRR?
Re: Nintendo's Latest System Firmware Update Resolves Switch Vulnerability
Damn! I already updated my Switch Lite. It seems that this vulnerability is an easy access to run unauthorised code.
Re: Our Most Anticipated Nintendo Switch 1 & 2 Games In 2026
@AlanaHagues RE2 and COD MW4 on cartridge?
And I‘d prefer
> Physical?
> Game-Key Card
instead of
> Physical
> Yes (Game-Key Card)
Re: Nintendo Switch 2 System Update 23.0.0 Is Now Live, Here Are The Full Patch Notes
@Haruki_NLI Digital Foundry should only shut up if this VRR supports low framerate compensation (LFC).
Because the HDMI standard official supports VRR down to 48 Hz. Xbox and Switch 2 support VRR down to 40 Hz. But VRR on Switch 2 is most useful for refresh rates below 40 fps, as PS5 ports will likely work in a framerate range of 25 to 40 fps.
With LFC, Switch 2 could support VRR down to 20 fps. And THAT would be great!
Re: Nintendo Switch 2 System Update 23.0.0 Is Now Live, Here Are The Full Patch Notes
VRR on TV is huge. This will hopefully increase the number of games with VRR support.
Re: Metroid Ravenous On Switch 2 Will Support 120Hz Output
No surprise, as Ravenous could be released (and was probably developed) as a Switch 1 title.
Nintendo is really consistent with its quick transistion to Switch 2, ignoring the huge install base of Switch 1 more than I anticipated. The transition from PS4 to PS5 could have been an example how to not doing it.
Re: Pikmin 4 Finally Gets The 'Switch 2 Edition' It Deserves This November
I wanted Pikmin 4 with 60 fps, so I waited for the Switch 2 version. 30 fps is a bad joke, sorry.
I hoped that every Nintendo-published Switch 2 game in the upcoming years will be 60 fps. But Animal Crossing and Pikmin 4 already disappointed, and I‘ve got a very bad feeling about Xenoblade Genesis.
Re: Nintendo Direct September 2026 - Every Game, Announcement And Trailer
@Olliemar28 I know you always bring these trailers in the same order as they were shown in the Direct. But this has no extra benefit compared to watching the Direct by myself.
A real service would be to order them by release date. This would really help to get a better impression of what we can expect in the short, medium and far future.
Re: A Trio Of Resident Evil Remakes Hit Switch 2 In October
I always waited with RE2, because I wanted to play it on Switch 2 and not on PS5.
I am happy that I don’t have to give my money to Sony!
Re: Metroid Ravenous Announced For Switch 2, Release Date Confirmed
Now I‘m hungry.
And Nintendo could have served an Amuse-Gueule today with Metroid Prime 2 on NSO. Missed chance!
Re: The Legend Of Zelda: Ocarina Of Time Switch 2 Estimated File Size Revealed
27 GB would neatly fit into a hypothetical 32 GB cartridge, which should offer some 29 GB of storage space.
Nintendo offers only 64 GB cartridges so far, other publishers allegedly pay USD 16 for them. Upcoming 16 and 32 GB are heavily rumoured, and 32 GB instead of 64 could safe 5 dollars.
I wouldn’t be surprised to see OoT being the first game shipped on 32 GB cartridges.
Re: ICYMI: Ocarina Of Time On Switch 2 Enhances Link's Adventure With Jump And Dash Controls
@Atariboy The old system wasn’t pointless, it was flawless and easy to use.
This release also aims on kids and other people who have never played a more complex game. I think that it will have the option for auto-jump.
Re: Gallery: Here's A Closer Look At Zelda: Ocarina Of Time On Switch 2
I like the nose of adult Link. It is the same ugly nose as in the original (which had it because of technical reasons). And Nintendo kept it for nostalgia and made it even uglier.
Re: Zelda 40th Anniversary Direct - Every Announcement and Trailer
This trailer is already a stone cold classic.
My backlog is huge. I‘ve played the original countless times since 1998. And I thought that I wouldn‘t get attracted by the remake.
THAT‘S how to sell stuff full price in an oversaturated market. Take note, Sony!
Re: Zelda: Ocarina Of Time Switch 2 Box Art Revealed, And It's A Stunner
Looking forward to the ugly couple of USK and PEGI logos.
Maybe the non-German versions in Europe lack the USK logo, I would prefer that. And imports are usally cheaper as well!
Re: Zelda: Ocarina Of Time Launches On Switch 2 On 5th November 2026
@WaveBoy It seems to be far lower than 1440p. Pixel peeping is a job I leave to Oliver McKenzie from Digital Foundry, but with its shimmery look in a 4k trailer, it takes only a few minutes to find out.
But the visuals here are so nice. Great art direction which is tailored to a target platform will always look great!
Re: Zelda: Ocarina Of Time Launches On Switch 2 On 5th November 2026
Visual quality:
Switch 2 has a technical performance comparable to PS4 Pro. But I haven’t seen anything remotely impressive on that system.