While the world continues to wait in vain for Konami to release another 2D Castlevania, plenty of indie game developers have stepped up to try filling the gap with their own take on the famed formula. Some of these games have almost copied the gameplay beat for beat, such as in Timespinner or Chasm, while others have taken things in a more unique direction, such as Blasphemous’ 2D Soulslike take set in a Spanish-inspired world. The Last Faith falls more into this latter camp, and while it does stumble a bit in its execution and performance on Switch, this is an overall compelling game that’s certainly worth your consideration.
The Last Faith follows the story of Eryk, a grim man with amnesia who’s been afflicted with a mysterious curse that’s slowly consuming him. Eryk awakens on the edge of a massive gothic city called Mythringal, and it doesn’t take long for him to recognize that something has gone horribly wrong, as its many inhabitants have become mutated beasts that attack on sight. As he searches for someone who can cure him, Eryk slowly pieces together the details of the civil war that led to the fall of Mythringal and the role that he played in it.
Quite like the Souls games it clearly draws from, much of The Last Faith’s narrative is inferred by the player, drawn from filling in the gaps you see between the various item description blurbs and enigmatic rumblings of the few solemn people you come across. Though the narrative doesn’t seem to be the focus here, we appreciated the experience of slowly unraveling more about this unsettling world as we dove deeper into its depths.
As mentioned, gameplay in The Last Faith could be best described as a 2D Soulslike with some Metroidvania elements, very similar to Blasphemous. You’ll traipse through a grim and harrowing non-linear world, unlock shortcuts, kill a whole lot of baddies, and get bodied repeatedly by the occasional boss until you finally prevail. Should you lose a fight and die, you’ll drop all your unspent experience on the spot and have to trek back from the last checkpoint to reclaim it, and if you die again before making it back, that experience will disappear forever. Success is thus a mixture of fully exploring environments to uncover all the pickups you can, learning enemy tells to understand the best times to either strike or dodge, and mastering the timing of the main weapon you’ve chosen to use.
As far as Soulslikes go, there’s nothing here that you haven’t seen done in the genre before, which can feel like both a good and bad thing. On one hand, it would’ve been nice to have some sort of innovative feature or gimmick to help The Last Faith stand out a bit from the pack, but on the other hand, it executes well on the tropes. Combat encounters feel punishing, but fair, and persistence is routinely awarded, while the world feels satisfying to navigate due to it frequently looping back on itself and revealing shortcuts to ease backtracking.
Our only real gripe here is that the Metroidvania-style unlocks feel a little underwhelming. Uncovering the ability to push a box or climb specifically marked walls isn’t exactly riveting stuff, though we do concede that it clearly isn’t the main focus of progression here. Even so, it would’ve been nice to have seen some more creative movement options explored here, especially considering the many possibilities of this release’s brand of cosmic horror.
Growing Eryk’s stats is as simple as successfully making it back to the creepy level-up maiden and choosing which one you want to invest your points in. The soft caps are pretty high here and the hard caps are even higher yet, which gives you a lot of leeway to go all in on a specific kind of playstyle if you have a good idea in mind for a build. We went with a basic strength-based build and were satisfied at the progression; stat gains don’t feel like they completely break oncoming encounters, but they certainly help take the edge off if the foes in a given biome are giving you trouble. Plus, it's always satisfying to revisit an earlier area that you once struggled with and cruise through enemies that gave you a lot of grief.
Visually, The Last Faith sticks to a rather monochromatic and bleak color palette, and while it can feel a bit drab in some places, it overall does a great job of building that consistently heavy atmosphere. Meanwhile, the spritework is impressively detailed, especially in the character and boss designs, while there’s some visual flair sprinkled in for the animations, such as the brutal finishers you can execute once an enemy has only a sliver of health left. The Last Faith may not be particularly boundary-breaking with its looks, but it's clear that the development team put a lot of effort into this side of things and it shows.
These visuals are then matched by a moody and sparse soundtrack mixing together a lot of strings and winds, adding plenty of atmosphere to the creepy locales you fight through. Things pick up a bit more in the boss fights, but this is overall a very quiet and reserved collection of tunes—we even encountered many instances where Eryk was accompanied by nothing but weighty silence. This soundtrack generally amplifies the experience, giving it more texture without breaking the tension.
Unfortunately, that tension is broken rather often due to performance issues, which The Last Faith struggles with quite a bit. Though load times aren’t too bad, there are frame hiccups to be found all over the place, particularly in areas that are crawling with enemies—which is the last place you need to have these issues. We encountered several instances where frame drops led to late inputs, missed jumps, and broken combos, making an already difficult game much harder and more frustrating to play. A recent patch smoothed over the worst of these issues, and we’d recommend you make sure you're playing with the latest update if you intend on playing this one Switch, though enough problems remain to drag down the overall experience.
Conclusion
Though it has its issues, The Last Faith feels like an overall welcome addition to the Switch’s overstuffed Metroidvania and Soulslike libraries. Its tough combat, gothic aesthetic, and labyrinthine world all feel engaging, even if some of the upgrades feel underwhelming and performance can be rough. We’d recommend this to anyone who enjoyed either of the Blasphemous games or fans who can’t get enough of the Soulsike formula—The Last Faith isn’t the best example of this kind of gameplay, but it’s an overall solid effort. However, we’d recommend investigating other platforms that can deliver better performance than Switch, if that’s an option for you. Performance drops can really hurt the experience, so we've got our fingers crossed for further updates.
Comments 22
I am waiting for a physical edition and I will definitely get it
Totally burned out by souls-likes...
Bought it before reading any reviews, had it on my list. Its ok. Would agree with the review here. Honestly just made me want to replay blasphemous 2 which is better in every way.
I'll wait until they patch it and maybe for a small sale. Looks pretty cool otherwise though.
I'll be getting this on PS5 eventually. Games like this absolutely should not have frame rate issues on Switch. Indie developers won't get the message until fans stop buying retro-style games on Switch with poor performance. I love me some old school pixel art in my games, but no modern platform should have trouble running them at a rock solid 60fps, including the Switch. This is just poor optimization.
Not liking how in 2023 even 2D metroidvanias are experiencing performance troubles on Switch. Afterimage is another metroidvania with 2D graphics released earlier this year that’s on sale currently and looked interesting to me, but then I read that it too has performance issues (mentioned in the NL review and elsewhere). Seems like no game is safe from stutters and framerate dips on Switch these days, not even the most basic 2D ones. Come on developers, do better.
Oh, wow... A pity, it looked pretty good. Fortunately, we recently got the awesome Blasphemous 2. What a fantastic game!
There is a huge portfolio of Souls-Roid-Vania games on Switch, and I'd steer people more towards Blasphemous 2 if they haven't already played this yet.
Salt and Sanctuary remains one of the best 2D souls games around (albeit the sequel, Sacrifice, is not great).
Ender Lillies, Hollow Knight, newly released Astral Ascent are all much better
Even Dark Souls remastered is a class act on switch!
Played this on ps4 but gave up about halfway where the game stuttered to about 2 frames a second no joke could not progress. Weird. It will be good if it gets sorted but these things shouldn’t be in 2023 xx
@SwitchVogel
Hogwarts Legacy review when?
@TheRealMr_Carpainter asking the real questions
@ObamaCare
Lol I hope you're not being sarcastic. I'm waiting to maybe buy the game for my little sister and would like more reviews than what is currently available.
@TheRealMr_Carpainter no sarcasm. a big AAA $60 title finally on switch and NO nintendolife review??? I call suspect
I'll get the physical once it is patched.
I finished Moonscars recently and while it does have some serious frame drops in places I still absolutely loved it.
@nimnio
I had no idea that they said as much. Unfortunately I don't understand why they can't publish a review, even from one of their freelancers, and if they're worried about "politics", couldn't they just leave the comment section closed? Seems like a lot of trouble to avoid a perceived headache.
@Cakefish
Poor optimization and lazy devs... Nuff said, if Ori can run the way it does, and hollow knight. Doom Eternal...etc you get the idea it sucks because i prefer these types of games on the switch but i refuse to pay premium money for broken s@#$
Was excited about this one so it's a huge bummer it hear about performance issues.
Wow, I had high hopes for this one. I'll wait for a hard sale then. That'll also give me time to build back up my Metroidvania stamina and the devs a chance to fix more performance issues.
Yeah, no. Maybe I'll look at gameplay videos for a second opinion... when I deal with my backlog.
@cakefish (and others) Simply not acceptable but seems to be becoming more of a standard as "switch being underpowered" is becoming a regular excuse. Games like this should be buttery smooth as Switch (IMO obvs) is the obvious platform for them.
I was really looking forward to this so picked it up on release. Really disappointed., especially given the time/backing. You've seen the best of it already in the pre-release videos etc. Clearly had some great art ideas, decided to do Bloodborne in 2D and instead produced an unoptimised & what feels like a rushed out by the numbers metroidvania. The slowdown in some places borders on unplayable.Game balance is all over the place from near impossible to ridiculously easy. Worth playing if you like the art .... but yeh. Huge let down!
There's some super lazy level/enemy design - time gated "challenges" which, like exploding blobs seem just put it to try to stretch out the levels somewhat Despite the odd nice enemy/backdrop design I'm finding myself at 56% and having to make myself continue. I'm experiencing some severe "I payed for this goddamit so I'm going to keep going." Mind, I have had a similar issue with Afterimage and that is HUGE.
@zeromission80 yeah there’s no good excuse for it. Switch hardware may be old but Ori, Hollow Knight, and plenty of others prove that it really shouldn’t be an issue for these 2D graphics games.
Played this a bit on PC and really Iiked it. Will be picking it up on Switch when / if a deep sale hits.
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