Bringing cult classics to a more modern, updated platform can be a risky proposition. What, if anything, do you change, and what do you keep the same? When the game you happen to be porting originated on the DS, a certain degree of change is inevitable given the shift from a two-screen to a single-screen format, so naturally, a careful balance has to be struck in order to rope in new players while keeping original fans happy. With Dementium: The Ward, developer Atooi has opted for the safest route possible, porting its 2015 3DS remaster of the 2007 original over to the Switch with as few unnecessary changes as possible. While this makes for an authentic recreation that helps preserve the game in light of the 3DS eShop closure, it also highlights some of its unfortunate drawbacks.
Taking place within a creepy medical ward, your protagonist awakens with no memory, and it’s up to you to escape from the complex alive, fighting off gruesome enemies and solving puzzles along the way. It’s your typical survival horror but with first-person mechanics; in a way, it feels like a precursor to what Resident Evil would eventually morph into with its seventh mainline entry.
Moving over to the Switch, the controls have been updated accordingly and feel very much in line with modern first-person shooters: movement is mapped to the left analogue stick while look/aim is on the right. You can choose between three different control options that swap stick and trigger functions, and you can also invert the Y-axis if you wish. All fairly standard.
There are no touchscreen controls, which is definitely a blessing given how awkward the original's stylus aiming would be on a single screen where it's not needed, but disappointingly, there is also no option for gyro aiming. For many, including this writer, it seems an obvious choice to include this wherever possible, and first-person games like Metroid Prime Remastered have more than proven its worth. Hopefully, this will get patched in at a later date, but for now, it’s a glaring omission for an FPS on Switch.
Regardless, Dementium: The Ward controls pretty well for the most part. You can adjust the aiming sensitive to your liking and the rock-solid 60fps performance delivers a smooth, stable gameplay experience. Loading is also practically non-existent: you can load up your saved game and be back in the action in less than a second. The same goes for navigating through rooms, too. While this isn’t completely seamless, the short transition from one area to the next is quick and painless.
When it comes to the game’s combat, however, this is where its age (and limitations of the DS/3DS) begins to become apparent. The enemies, while certainly well-designed from a visual standpoint, do little more than rush to the protagonist, flailing their arms about in reckless abandon. The boss characters don’t fare too well, either, with an early encounter with ‘The Cleaver’ proving to be a pretty monotonous affair in which you simply walk backward while firing off a few shotgun rounds. You can crank up the difficulty if you want a bit more of a challenge, but fundamentally, the way the enemy AI behaves feels quite basic for the most part, and they become mere annoyances rather than something resembling a genuine threat.
What we do admire about the game, however, is how it strikes a fine balance between lighting up your environment with your torch and utilising your weapons. You can’t do both at the same time which, logically, may seem a bit odd, but it does make for some seriously tense moments. You never know quite what’s behind each corner, and knowing you’ll likely have to sacrifice your visual aid for a defensive item in the event a gruesome monster launches toward you can be nerve-wracking.
In terms of its overall lo-fi presentation, Dementium: The Ward looks to effectively replicate the 2015 remaster as much as possible, and it most certainly succeeds. While this makes for a pleasing callback for fans of the original, there is also undoubtedly room for some improvement to appease newcomers. The environments, for the most part, look pretty identical throughout, which led to a feeling of repetition during the latter portions of the game while making the in-game map near enough mandatory if you’re to avoid getting lost (thankfully, however, the map has been updated for this release to highlight save rooms, which is honestly a godsend). There were hints of variety at points, such as a particularly creepy children’s ward, but more of this was sorely needed.
That said, the atmosphere is wonderful from start to finish, with solid lighting effects, effective use of blood and gore, and a consistent piano tune that somehow manages to sound both unnerving and weirdly comforting at the same time. It’s also a pretty brisk game, clocking in at just three or four hours; less if you're a Dementium veteran and really know what you’re doing. While this might well sound a bit too short for some, it felt like the right length for us given the environmental limitations. And that ending, all these years later, still gives us the willies.
Conclusion
Dementium: The Ward is a safe Switch port that successfully replicates as much of the 2015 3DS remaster as possible while updating the controls for a more modern experience. It's a short game that does suffer from repetitive environments and dull enemy encounters, but the overarching atmosphere makes up for this in spades. If you're a fan of survival horror, there's definitely enough here to scratch an itch, and the solid performance and tight controls make this a port worth checking out.
Comments 35
Man, I loved this game on my DS. But $20 for a DS game now?! If this came with the sequel I could see paying this but not for this price. The game is extremely short but on the DS it was amazing to have a good FPS! I remember at one point in the game you are on like the top floor of the hospital and the hallway is broken and you're looking out to the hospital amd it's raining and lightning with thunder. On my DS in my room with the lights off it was insane! But it's a 3 hour game for $20?! If the sequel was there I'd be in easily but not for this price.
A 7 is about what I was expecting. Wish It had gyro controls though. Looking forward to playing
I have the original and the 3DS remaster, no need for me to buy it again on Switch. The 3D visuals of those hallways on the 3DS make that version the definitive one for me.
I can’t support this. We needed a new game not a rehashed one. It wasn’t even that good back then I remember I have it and bought it on release.
@5th313ment I prefer good 3 hours for 20 $ over 150 mediocre grindfest hours for 60 $ any day of the week!
@Scollurio Wait, this game only takes 3 hours to clear?
I will never understand the marketing mind of Atooi/RK, I used to be obsessed with them when I was younger due to them having some of the most cutting-edge graphics on the DS and cool prototypes like the Crash Bandicoot one. They hit the ground running on the 3DS with Mutant Mudds and had amazing hype with Treasurenauts in the pipeline and some teasers on the new 3D game Cult County. Then suddenly they were seemingly allergic to good business decisions from an outsider's perspective.
Delaying Treasurenauts indefinitely to the point where all hyped is dead. Putting out games like Xeodrifter, which was a good game but $10 USD for 3 hours of gameplay and so many reused assets was steep considering there was a whole catalogue of platformers on that console when $5 would have made it much more of an impulse buy. And once they got the rights to their DS catalogue they killed Cult County and spent so much time porting/remastering Dementium and Moon to 3DS when they just weren't as technically impressive or enticing on the same console as Resident Evil Revelations. I still wanted to support them... but I couldn't because they never released it outside of America until the hype was dead, and for some reason, Moon was episodic now. Then they stuck stubbornly to the 3DS despite the Switch being right there and selling like hotcakes. Then there's the whole deal with HatchTales and now they're selling an upscaled 3DS game with very few additions nor the second game in the series. I'm not saying I'm a marketing genius, nor would I say I could run a successful company, but it just doesn't look good. I wouldn't be surprised if there was some fundraiser that failed to get fulfilled at some point.
I might get this game on sale but there is too much competition to get this at full price personally.
@smithyo yes. It's a DS game and it was extremely short. They should have included the sequel as well.
@Supaguy wow, couldn't have said this better if I tried!
May get this on a sale.
I wonder – this game looks pixelated on PC too?
@5th313ment I'm always surprised they never added the arena mode from Dementium 2 into the first game. Having a survival mode would have been a great addition to the short runtime.
@5th313ment Have you seen the price of DS games recently?
The ongoing Hatch Tales incident really killed any goodwill Atooi had with me personally. Honestly makes Might No.9's Kickstarter seem like it was run like a well oiled machine. It's that bad. And management that bad does not happen by accident.
$20 is a little steep, I feel $15 would be the sweet spot. Debating if I'm getting it now or later.
@Supaguy I like RK/Atooi (Mutant Mudds 1, Xeodrifter, Bomb Monkey, Chicken Wiggle, Dementium, Moon, ATV Wild Ride), except the box games and Pictooi, which is all they did the last few years. Seeing Dementium and Hatch Tales on the Switch finally give me hope they may rebound and hopefully release Treasurenauts.
I guess it works for others, but I've always hated gyro aiming when using a controller.
Sticks work just fine for me.
@Supaguy From an outsider's perspective, what you said is more or less correct. I'm an outsider too, but on their Discord. They've said a number of times that big projects need to be funded by small projects, even if that meant delaying things. So, believing that, it makes sense why their games aren't top of the line with every bell and whistle.
I do want to point out that their "stubbornness" to stay with 3DS was probably part budget related (or maybe they didn't have a Switch dev kit yet), part expectations (3DS vs Switch). Chicken Wiggle released five months after the Switch launched, but Switch took EVERYONE by surprise. I recall tons of devs being shocked at the lack of 3DS sales even in the Fall and even Nintendo seemed to be hurt by it with Metroid based on people not wanting to play 3DS anymore. So, I don't blame Atooi there. After CW came the Atooi Collection, but all those games were already done on 3DS as opposed to needing to allocate a budget to get them onto Switch.
@Kiwi_Unlimited Agree in this day and age. It feels weird for me to say this, but back when Metroid Prime Trilogy launched, I loved the Wii/Nunchuk motion controls and felt like I had zero issues playing through all three games, but fifteen or however long years later, I try gyro controls on MPR and feel like an adult who's never held a controller before, lol. Even worse when I tried Prime 2 a few months ago, maybe I'm old now.
@Supaguy They are relying too much on their past hits/successes. I notice a lot of devs have been doing that lately, including major studios like Naughty Dog.
I get that it's easier and safer for the devs/pubs but that's not really what the people ultimately want.
@smithyo it's what the first comment dude said! I personally don't know the game!
@Vyacheslav333 I think it's Nintendo world report who has a YouTube review complaining about how they can gets a nice high resolution with this game in emulation (they show video of it at 60fps), yet this is at like 240p. I like Atooi and might get this even though I have it on 3DS, but horror is my least favorite genre.
@Kilroy Well yes that is why I said it in that way. I know game development is difficult but every time I read articles on their team it was consistently not-so-good news. Also yes I know there is a need to fund bigger projects with smaller ones but it seems like they let the scope of those bigger titles balloon into constant delays. Never helps that they also always seem to price their games like $5 more than what would be an easy buy. I only bought Xeodrifter during a sale and for what it was the sale price was definitely fairer than the proper one. Mutant Mudds was much better in that regard, hence why it got so many versions.
@Bizzyb There is definitely a factor to that. Of course, it's not a one-to-one conversion of time vs results. This remake probably was not the most intensive thing to make and due to the small nature of the team it makes sense. BUT the issue is that Dementium was a fantastic FPS game... on the DS, which really did not have much competition. But now they have a LOT of competition in that space and I can't help but feel they're being a bit foolish pricing this at $20 when you can get games like Quake, one of the best FPSes ever made by one of the most well-known developers in history in their prime, for less than half of that. I think you could find Alien Isolation for a similar price and that game is amazing. So yeah the bland hallways of Dementium stick out a lot more.
I think if they could go for Dementium 3, they could try the low-poly look that's been getting popular in recent years. But what it would need is more engaging gameplay.
@120frames-please Interesting... Thanks. I checked some information, and understood... 3DS and PC versions looks better than the DS and Switch versions, lol...
$20 for an old crusty DS game. I'll pass. Plenty of good indie horror games for much cheaper. Heck, even the resident evil games go on sale for much cheaper than that lol.
Gotta echo whats said by many of the comments.
$20 seems very steep for whats on offer and more so when you consider what its coming up against on the same console, I mean Resi 4 is the same price for a much longer and better game.
I loved the remaster on the 3ds but I doubt I’ll double dip unless the price drops to 5$-10$ or so.
But I would love for them to put out that remaster they did of part 2 (I think pc only)
@AG_Awesome Almost surely will happen considering most games eventually get discounted nowadays, in fact by checking Deku Deals I've just seen that three Switch games by Atooi are currently on sale!
Why not remaster the first game or make a third game?
definitely expensive for what it is... I would still love to play the second one since that remaster for the 3DS was canned. honestly this guy or company or whatever... haven't cared much for them since they didn't care for their European fans back then, if I'm not mistaken it was Moon Chronicles that I sat waiting for months and it never came.
@Scollurio agreed 💯
When it goes on sale for around €7 I'll buy.
It's on the wishlist until then.
It's almost outrageously overpriced for what it is. You can grab any of the Resident Evil games for the same price for better production values and a considerably lengthier game (hell, you can buy nearly TWO Resident Evil games for the same price when they're on sale!).
I paid AU$50 for a physical copy on DS back in the day. Meanwhile, this digital-only release has virtually zero overhead costs and costs nearly AU$30. And all for a barebones port of the 3DS release (without the addition of stereoscopic 3D).
I'll wait for another physical release (ideally bundled with the second game, whose Australian physical release was quietly cancelled back in the day). I don't think I can bring myself to buy a digital copy for Switch when I own a physical copy on another platform. Maybe if it's really cheap... and by cheap, I mean no more than a few bucks.
Bring Moon over to switch too!
Also, we need Xeodrifter 2-!!
(And mutilplayer co-op with the guy from Mutant Mudds!)
I love the 3ds remake. Ppl talk about how the environment is "samey" but to me it feels like liminal spaces horror before backrooms was even a thing. There's a part on the walkway bridge where it's broken away and you can see almost endless floors of hospital windows it's so creepy. Def give this game a chance. If it does well they might do the sequel which never got done on 3ds but is a much bigger and better game. I think a remaster exists on steam but I want a REAL remaster. I have the original Dementium 2 cartridge and it's so expensive and rare that it's not practical for ppl to buy anymore. I got lucky and found it years ago before the price shot up. I hope they do a remaster for it next
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