About five years ago, a no-name studio called Sabotage wowed audiences when it put out The Messenger, a creative and innovative action platformer that quickly set itself apart from the deluge of similar retro-flavored titles releasing in the indie space. Empowered by that game’s deserved success, the team then began work on its dream project, a retro JRPG called Sea of Stars inspired by the likes of Chrono Trigger and Secret of Mana. Some doubted the small studio’s ability to deliver such a different experience from its debut release, but we’re happy to report that any such doubts can be resolutely put to rest. Sea of Stars ticks all the boxes and executes its vision near-flawlessly, presenting players with a fun, engaging, and thoroughly excellent new entry in the JRPG genre.
Sea of Stars opens in an ancient library, where a mysterious archivist tells you a story that takes place in the same world as The Messenger, thousands of years before the events of that game. An evil god called The Fleshmancer created a few monstrous Dwellers before disappearing, and each of these creatures could turn into a World Eater and cause the apocalypse if allowed to grow to maturity. To oppose this, a powerful order of warrior mages called Solstice Warriors was formed to exterminate the Dwellers, which are vulnerable to magic during an eclipse.
Our dual primary protagonists, Zale and Valere, enter the story when there is only one Dweller left to destroy, though the Solstice Warriors themselves have dwindled to only three remaining members. Zale and Valere are thus recruited at a very young age to hone their respective affinities for sun and moon magic, culminating in a journey to track down and kill the final monster and put an end to The Fleshmancer’s wicked plans.
Much like in The Messenger, the plot of Sea of Stars encompasses much more than what it seems at first, and it’s a genuine delight to see how it unfurls and gradually widens its scope. Aside from a somewhat slow start, Sea of Stars features a thrillingly well-written narrative that manages to walk a very fine line between seriousness and levity. It overall feels darker and more intense than the general goofiness of Sabotage’s debut, yet there are plenty of welcome moments woven in where that wry writing style shows itself. Perhaps most importantly, Sea of Stars does a stellar job of building the relationship between the main party members, especially Zale and Valere. You’ll feel quite attached to this crew’s struggles across the 30 or so hours that it takes to see their story through and the emotional beats hit hard when they need to.
Sea of Stars follows the traditional JRPG template, wherein you explore an expansive world packed with secrets and dungeons, battle foes in turn-based combat, and build up a gradually expanding party where everyone fills a unique role in both combat and narrative. The influences of classic SNES JRPGs are obvious everywhere you look, yet Sea of Stars learns from these games and builds upon their ideas. For example, the world itself is impressively interactable for a retro RPG. If a ledge or roof looks like it could be climbed, it probably can; you’re not restricted to a strict grid-like movement area that boxes in your options.
Exploration feels almost exactly like what you might expect out of a modern entry in the Golden Sun series, with all dungeons and locales rife with new environmental puzzles and thoughtful design that takes things way beyond feeling like differently decorated corridors funneling you to the next plot point. Dungeons, in fact, feel quite traditionally Zelda-like in their layouts, with you usually obtaining some new gadget or magic power partway through that bestows a new traversal option and ‘unlocks’ the rest of the dungeon while giving you something new to use in the overworld to find more goodies and unlocks as you backtrack.
When you encounter enemies, battles take place right where you bump into them and follow standard turn-based rules. Every enemy will have a counter above their head that tells you how long you have before they attack again, and every now and then that counter will be accompanied by a small box with icons. These ‘Locks’ correspond to different kinds of elements and weapon types your characters fight with, and if you manage to hit an enemy with the right attacks before their counter hits zero, you’ll cancel their attack completely. Even if you don't hit all the locks in time, each one that you do manage will decrease the enemy’s power by a fixed percentage.
Borrowing from Super Mario RPG, both your offensive and defensive options can also be bolstered by timed inputs that either boost your damage or reduce how much you take from the enemy, and this does a lot to make battles more engaging. Needing to learn the new timings for fresh foes or attacks keeps you from getting too complacent, and adds a little more of a skill component to battles than simply building characters with the right stats and letting the numbers play out—you actually have to get better at fighting a boss if you keep losing.
Additionally, there’s a boost system here vaguely reminiscent of Octopath Traveler. Hitting enemies with standard attacks will not only generate some MP for you to use to unleash more powerful combos, but it’ll also send a flurry of magic orbs across the field, waiting to be used. If you want to juice up the damage of an attack or party buff, you can then have a character absorb the orbs up to three times per action to power up.
Battles are thus far more involved than simply selecting actions from a menu, and this dynamism makes every encounter feel meaningful. In a rare change from typical RPG design, even the low-level trash mobs you encounter while exploring hit hard and can comfortably knock out characters in two or three hits, even when you’re properly geared and leveled. This means that all the supplementary systems like attack boosting and input timing actually matter beyond just boss fights, which ensures that combat encounters never feel like mindless padding.
In a rather forward-thinking move, characters are not leveled independently of each other. Instead, the whole party gains experience and levels up as one unit, with each character (even the ones that aren’t in active use) getting a commensurate stat bump when you level up. You still have some control over individual growth, as you can pick a stat for each character that you want extra points to go to when they level up, but we appreciated how this decision eliminates the ‘bench’ that most RPGs have. Every character in your party, even the ones that newly join, is battle-ready and equal to the others. And while you can only have three characters in play during a battle, any of them can tag out and be replaced by a party member on the sidelines without costing a turn. This encourages you to use the whole party all the time, rather than a select few that you build while ignoring the others.
Many great JRPGs have some game-length minigame that you can engage in, and Sea of Stars features this in the fun 'Wheels' game played with patrons in taverns you visit. Wheels is basically a dice-roller where the goal is to erase the opponent’s HP before they get you first. You begin each match by picking two characters, such as a mage and a knight, which will cast their action once they’re given enough energy, which is generated from your rolls. You get three rolls per turn, with each of the five wheels generating a symbol that corresponds to one of your characters or to a wall you can build to block damage.
The strategy of Wheels comes into play in how you can individually lock in wheels that you want to keep. If, say, you want your knight to attack this turn, it would be favorable to lock in any symbols you get that correspond to it. But, if your first roll generates several symbols for your mage instead, you have to consider if you’d rather lock in that unexpectedly favorable outcome, keep only some of the wheels, or toss it all and try again in the hopes that you get a similar roll for your knight. Winning a game of Wheels is thus equal parts skill and luck, as you’re ultimately hedging your bets and trying to preempt your opponent’s decisions.
Though it’s entirely optional, Wheels isn’t just some throwaway side mode—there’s an entirely separate progression system centered around it where you challenge gradually stronger opponents as you explore and receive new character types from your victories that expand your potential tactical options for future games. We loved the inclusion of Wheels in Sea of Stars, as it's separate from the rest of the gameplay loop without feeling needlessly distracting or obligatory, while offering a nice break from the action.
Sea of Stars is the kind of game that continuously finds ways to one-up itself, always pulling new tricks out of the bag just when you feel you might finally have seen all its ideas. Much like in The Messenger, there’s a moment about halfway through the game that recontextualizes everything that came before it and totally revitalizes the adventure by adding another layer to things. This is the furthest thing from a release that settles into complacent repetition, and it’s a genuine delight to see how tugging on some loose strings causes the whole game to open up in unexpected ways.
For its visuals, Sea of Stars employs a style that we would say exceeds Square Enix’s famed HD-2D system in keeping the spirit of classic pixel art alive while bolstering it with modern touches. The spritework is impressively detailed and features an insane amount of variety for the animation, giving all movement a staggering smoothness for a pixel art title. Environments are similarly rich with detail and each is visually distinct from the last, with the dungeons often proving to be the highlights of the whole experience. This is all tied together by a modern dynamic lighting system that gives Sea of Stars a surprisingly ‘real’ look in many places, substantially elevating the atmosphere of most environments.
As for the audio, Eric Brown—known by his stage name of Rainbowdragoneyes—returns after his stellar work on The Messenger’s soundtrack and we’re pleased to report that he hasn’t lost his edge. There's a different tone here and Sea of Stars' music is decidedly less catchy to match, but what it loses in energy it makes up for in setting effective atmosphere. Not only that, but the team at Sabotage managed to get Yasunori Mitsuda—the composer for Chrono Trigger—to write several tracks; his influence is abundantly evident in Brown’s work and their styles flow together flawlessly.
The only criticism that we can reasonably make about Sea of Stars is that it feels a bit awkwardly paced at times. It’s a thrilling ride from start to finish and is entirely worth seeing through, but there were a few times when you're forced to run errands that distract too much from the central story. There’s one moment where you arrive at a major plot point, only to be sent away by a character to do something to prove yourself to them. You go on that tangent and come back, and you're sent away again on another tangent to fetch an item for them from a dungeon. The combat and level design is excellent, so these tangents hardly feel like a bore, but we sometimes found ourselves wishing that there was a little more focus when it comes to story execution.
Conclusion
Sea of Stars is a sensational achievement for Sabotage. The studio is two for two in providing impressively designed and genuinely innovative takes on classic genres. Some pacing issues aside, the complex narrative, deep and strategic combat, thoughtful level design, and fantastic visuals and music all combine to make this one of the easiest recommendations we can make. If you consider yourself a fan of old-school RPGs, you must play Sea of Stars. And if not? The execution and polish here are so good that we’d suggest you give it a try anyway. There are few games that would be a better introduction and representation of what makes JRPGs great. Sea of Stars is an instant classic and a new high-water mark for modern retro-styled indies. You really shouldn’t miss out.
Comments 97
Incorporating Chrono Trigger and Super Mario RPG influences in its combat mechanics really sells this. Looking forward to starting this.
Already wishlisted this one. I think I'll get it physical at some point. I'm currently deep into Vampire Survivors and have just started my wrestling journey in Wrestle Quest, oooh yeah!
It doesn’t feel like a must anything to me. Thank you. Pixel graphics are a bit overwhelming right now. Star ocean is quite enough.
This looks well worth playing to me! I'll order a physical copy when iam8bit releases it.
I have high hopes, but we’ll see whether it actually clicks with me. This one has too much hype behind it for me to take the glowing reviews seriously so close to release, kind of like Totk before it, though that’s decidedly a different can of worms. I’ll try it on game pass and if it works for me, might give it a go on switch (or just keep going on game pass if it feels right there, some games just really feel better on switch.) Hoping that it sticks the landing for me personally, but very glad at least that it seems plenty of people will give it their time and love. It definitely looks like it deserves it.
Cool cool although I'm more interested in the OG Sea of Stars, aka Star Ocean II.
a shame no physical version until next year so i will have to wait before i can play this game..
@Friscobay if you like retro style rpg games it is a must have.
Extremely happy. Two bangers from this dev.
wow nintendo world report gave this game a 10 that is very unusual for them to give a game a higher score than nintendo life that shows you how great this game is..
This looks absolutely wonderful. I can't wait to play it. It's somehow "free" on PS Plus, but I'm getting it on Switch regardless. A perfect match!
sounds like the three year wait was worth it, can't wait
I might give it a try since it is included with PlayStation Plus, but I bounced off of the demo back when that first hit Switch so I won't be forcing myself to stick with it if I'm still not feeling it
Ran to the score and read nothing else, hell yeah!!!!!
Sounds like my kind of game!
Really looking forward to playing this based on all I've seen and heard about it when I have the time for it, luckily it's not even excessively long for an RPG according to this review!
The demo was a bit meh. Combat very slow and cliched
@johnedwin We all know NintendoLife would have given this a 10 if it was a Nintendo game.
If anything deserves to be GOTY it’s this one. I’d much rather see it go to a smaller studio.
looks good ill wait for the physical version to come out.
Heck yeah, looking forward to jumping in tomorrow!!
Also hoping The Messenger gets discounted soon so I can pick it up as well.
absolutely second one buy for me, let's goooooooooooooo
@johnedwin switch library is already huge even for retro rpg enthusiasts. And I lost a bit of trust in NL reviews after Mario strikers 59€ flop.
As long as it's better than Chained Echoes, I'll be happy. That game was such a disappointment for me.
Can’t wait to try on gamepass. If it works for me I will purchase on switch.
Options to play this on PS5 or Series X thru PS Plus Premium and Game Pass. If I enjoy it, then I'll pick up a physical copy for Switch when it releases.
@MARl0 If you don't mind me asking, what didn't you like about Chained Echoes? I'm waiting for a sale before I pick that one up.
i am both waiting for a physical release of chained echoes and sea of stars..
Hell yeah. I'll be playing on gamepass but will be buying the physical when it releases to support sabotage
As of right now, this game has a 95 on OpenCritic. That's incredibly impressive. I'll have to check out the demo.
Very much looking forward to playing this! I'm glad the reviews seem positive all around.
Kinda repeating a lot of what others in the comments are saying, why must we wait til 2024 for the physical? 😥
I was concerned at first because the demo felt really slow paced for me, even for a JRPG, but this review makes me want to give it a proper play. Sounds like it ticks a lot of boxes I've been missing in my recent gaming.
Well, looks like I'll be trying this one out at some point. It looks good!
@TheExile285 Its systems were just not for me. I put 20 hours into it, and came to the conclusion that I was just not having fun playing it. I felt like I was forcing myself through it rather than playing and finishing it out of a sense of fun.
The level up system is horrible and the game gives little reason to fight enemies, and when you do fight enemies the battles are needlessly drawn out and tedious, which makes the lack of rewards for battle feel even worse.
Managing your equipment is also aggressively tedious. Every time I saw new equipment available at shops or when I received new equipment from chests, I dreaded it, because the process of constantly upgrading, removing gems from your old equipment, placing them onto your new equipment is a convoluted and horrible mess. And this process is all but necessary, because not only will battles be even more annoying without updating your equipment, but the new equipment is always weaker than your old upgraded equipment, and the only way to make the new equipment viable is to go through the whole process every damn time.
I'm genuinely dumbfounded as to how the developer (admittedly one person) thought this stuff made for a fun and compelling RPG. There is no way it was play tested.
What makes it so tragic is that the game gave an amazing first impression. In the opening hours it felt like it was going to be an incredible retro style RPG that would be right up my alley.
Apologies for the long winded answer, but Chained Echoes was one of my most anticipated games last year. I love retro style JRPGs like FF6 and Chrono Trigger, and it just did not live up to my expectations.
I'm going to pick this one up, I'm a sucker for JRPG type games and as a Canadian myself I like to support Canadian content as Sabotage is a Studio from Quebec for those who don't know.
Not to mention it looks great which is the biggest selling point for me.
@MARl0 Gotcha, those sound like valid criticisms. Thanks for the insight!
The fact that this game took place in the same world as The Messenger is enough for me to get this.
I'm waiting for the physical copy, but glad to hear it is a great game! The demo was fire!
Still waiting for midnight so it will be downloaded! I feel like a kid waiting for Christmas day!! Let's goooo!!!
The group party level is a problem and symptom of my larger issue with this game, beautiful as it may be. It should be shared exp for inactive party members like with Chrono Trigger. It robs the sense of individual party member progression, and is indicative of them caring more about the aesthetics and story than a tightly developed battle system. The classics this game draws from balanced these elements much better.
This was a no brainer since over a year ago. Good to know the review only adds to this certainty
I do wonder if the fleshmancer will be defeated in a later game. And if they establish the shopkeeper as the first messenger.
ill just have to wait on this once, since i just started persona 5. gonna be busy for awhile!
@MARl0 Same. I bounced off of Chained Echoes hard. Hated the battle system and the inventory management. It was one of those games that had I been a child I would have struggled through because I didn’t have another game to play but as an adult with less free time and more options it doesn’t work.
Can't wait to play this ... for exactly 6 days
Turning 40 this year so I’m an old guy, but even with a new Zelda, Baldur’s Gate, and everything else, this is probably going to be my GOTY.
This has been my most anticipated game of the whole year, so I’m happy to see these very strong reviews.
@Seraphmoon I’m only a few years younger, and I’m feeling the exact same way.
I get it in my playstation subscription.so may check it out
@Seraphmoon Just a few years younger than you, and I completely agree! I am a huge Zelda fan and I loved the new game.
But this game just feels different.. This feels nostalgic and comfortable in a way I can't explain.. Like I'm a kid again sort of
Damn this is scoring like crazy and one of the highest rated games this year.
Luckily I have playstation plus so I get the game for free, can't wait for tomorrow to come.
Will be waiting for the physical Switch release to play this. I already have my 2023 packed with games to beat so I can wait
From the demo I was happy with the combat, satisfied enough with the exploration and music, and very impressed by the art and animation, but underwhelmed by the slice of narrative they showed. At least one other review basically applied my demo impressions to the whole of the game, considering the story and characters a weak spot, which for my personal experience would be a very important piece of the pie. This review certainly doesn't seem to agree, but also has a light touch on those aspects. Maybe I'll wait for more reviews, though I'm pretty busy with other games for the moment myself.
For what it's worth I hope the other review was overly harsh, and it makes me happy to see that this game is giving folks that warm sense of nostalgia and joy, I can certainly see why!
Yay! As good as I expected. Blasphemous 2 and Sea of Stars didn't dissapoint, two of my most anticipated games, I'm so happy!
Pre-Installed on my XBOX and PC (GamePass). Strangely purexbox gives the game a perfect 10/10 and PushSquare an 8/10.
Waiting for my Switch Kickstarter code, can't wait! I'll download it on PS++ as well, that probably helps the devs a little bit.
Review sounds like a 10/10. If it were made by Nintendo, it probably would be.
The game looks and sounds great. Will grab the physical copy in 2024 🙏
it was a mistake not to have a physical copy ready at launch ..
Wow, I was expecting a 10. I don't even like rpgs and I will probably pick this up after playing the demo.
It looks like it does a few things, gameplay- and storywise, that I absolutely hate, but at the same time it looks like those things are offset by some things I will love. So, not entirely sure yet, but irking on the side of yes.
Also, I love passion projects so that's another reason to support.
@johnedwin Pushsquare with an 8 and Pure Xbox with a 10 provide the bookends!
It's on my wish list just waiting for a sale.
@PinderSchloss you've enjoyed your time with it then?
Looks like a win for Sabotage. The Messenger is a very special game to me. I'd do stupid things for a copy of it on a cart.
It was clear from the moment this game was revealed that it was going to be a quality RPG. Looking forward to playing it later in the year - but buying it day one to support the dev!
@abbyhitter That's very true. It's almost impossible to see a 10/10 game in this site that isn't coming from Nintendo, and many 10/10 from Nintendo aren't logical at all... Oh well.
I'm not saying this is a bad score though! Or unfair (I haven't tried this game yet). I mean this site as a whole.
Can’t say for sure I wouldn’t like this game but it’s not grabbing me from everything I’ve seen and read. I’d like to find a retro rpg that brought back my snes rpg days or even the PS1 days, but nothing I’ve seen has hit me in that way
i been looking at the reviewers of this game on youtube and i do detect a love of old fashioned 16 bit retro rpg games i lived through that era myself and while i enjoyed that style back then today it is a different story i like the modern style of games better but i still will buy the game..
@lechugajr push square tends to give many third party games a lower score even armored core 6 got a 7..push square lately has been knocking sony itself..
It's weird, I was pretty excited for this game when it was announced but not as much anymore. Actually, the demo was a bit of a turn-off, I never completed it but mostly because I'm not a fan of starting a new experience from a midpoint for fear of spoilers. Honestly, I'm still engrossed into TOTK that I've hardly even thought of other games. Zelda's pretty much taken over this year alone (with the exception of XC3 Future Redeemed which was massive in its own right). I really don't mind waiting until a physical release for Sea of Stars in 2024 or other games for that matter (same goes for Silksong too).
I was really excited for this one because I love The Messenger, I love RPGs and I love Chrono Trigger, but I did not like the demo. Combat felt too long and slow, enemies did way too much damage, it took way too many battles to level up, and the boss fight at the end of the dungeon was gruelling and went on forever. Plus, the writing was not my cup of tea, and I didn't find the puzzles or exploration that rewarding. It has a beautiful sprite style, I'll give it that. But yeah, a 9/10 review isn't convincing me that it will be much different than the tedious experience I had. Seems like this is one RPG that just isn't for me (maybe it's too much like SNES RPGs, which I'm not a fan of, other than Chrono Trigger. That tells me that most people will probably like it).
@Axecon just out of curiosity, do you play a big game like Tears and then a few small ones on the side? I usually will play a big game and several smaller ones. So like TotK with Gravity Circuit and Bombrush for when I'm not playing TotK.
I loved the demo and glad the full game still looks great. I have quite a backlog, so I may wait for a sale, but I'll definitely grab this at some point.
Also: Chrono Trigger port or remake on Switch when??
I can’t believe it’s finally here. Tomorrow can’t come soon enough. Having followed (and backed) this from the original announcement, this is easily among my most anticipated releases this year, if not the most anticipated one. This review just seals the deal that much the better.
I'm looking forward to delving into this at some point in the coming weeks or months once I clear the backlog a bit. Chrono Trigger and SMRPG are favourites of mine so anything taking a cue from those will likely be right up my street. I did play the demo and was getting into it but forgot to save after getting quite far and couldn't be bothered redoing everything. I was convinced enough by that point though!
I look forward to seeing if my opinion matches NintendoLife and the devs for this game. It'll be a while before I play it, but there is no doubt I will be playing it. I loved The Messenger. And I love my 16-bit styled RPGs.
One of few games I'm not waiting for a sale for. I am the target audience and a sucker for everything they're selling. And I'm very happy with that.
I'm glad Sea of Stars turned out great. I'm looking forward to playing it.
@HeadPirate Going to space are we?
I was going to get it already but you had me convinced comparing it to Golden Sun; now it’s a must buy for me.
Tried the demo last night; it wasn't love at first sight, and I'm basing that predominantly on the exploration and music. Just a few too many times when the route is not clearly distinct from a dead end, and too many times where the party leader disappears from view beneath an element of the environment and you're having to navigate and feel for passageways blind. Music seemed okay but didn't hook me.
I'd be waiting for physical anyway, so the delay in the release of that will give me time to assess whether the hype is justified or, as I suspect, perhaps a little overblown.
@LikelySatan I only really play one game at a time big or small. Occasionally I'll do a few rounds of Tetris 99 or Smash to break things up but even that's been pretty rare since starting TOTK. Before TOTK I did a speed run campaign of XC3 Future Redeemed and I was working on Hollow Knight prior (did not finish but got pretty far). Unfortunately working full time and having responsibilities, I find I have less time to game. I never used to have a backlog but over the past 3 years it's grown exponentially for me. There's a lot to play now that could last me through the entire next console generation if Nintendo's next console flops.
Everything I've read about it makes me glad I backed the kickstarter campaign.
I'm really pumped seeing all the positive reviews. I've been awaiting this one eagerly for a while, and it's a relief to hear that it doesn't disappoint. Sadly, I've been at work all day so haven't had an opportunity to get down and dirty with it, other than a very brief bathroom session this morning.
Lot of people in this thread seem really convinced that the game isn't anything good without having played it.
Been playing for an hour and a half. It's lovely.
@theModestMouse ...wouldn't it be Star Ocean SFC?
@cdubbed it's incredible. Hope you got to it.
This review is on-point. Exactly the only struggle I've had in the first 10-ish hours I've played, the start does feel slow, however it just lasts around 20-30 minutes.
The combat, even though it doesn't have any over-complex mechanics like those found in games like Xenoblade or a Brave/Default system, keeps you engaged and is very entertaining.
One thing the review doesn't mention are Relics, these can make your experience easier if you just want to focus on the story or if you're just starting on RPGs, there's one that heals you up after every battle without using items or MP, and you receive it and another one basically at the beginning. I believe there are more but I haven't got another one yet.
It's an awesome game, really, if you loved Chrono Trigger, Secret of Mana, Super Mario RPG...this is a tribute to those games, and it was made with passion and care, taking some inspiration without actually just copying things.
This year is just insane. Sea of Stars, Mario RPG, Starfield, Baldur's Gate 3...it's RPG galore!
I'm about to Steam Deck the sh*t out of this. That console was born for games like this.
I am currently playing this game on PlayStation 5, and this game is as good as the review says it is. It harkens back to games of my childhood, and even though I didn't play a whole lot of games in this particular style, I feel the nostalgia for it. And the fact that the game has its own unique ideas, characters and storyline really surprises me. So far, this game could easily stand up against some of the classics.
As far as indie throwback RPGs, it sounds like it goes something like this:
Cosmic Star Heroine < CrossCode < Eastward < Chained Echoes < Sea of Stars < Undertale.
@Thomystic Only change I would make is that Eastward should be at the bottom of that list!
I've never really played a jrpg before but I absolutely love this game. It is phenomenal in every respect. Am so glad it was on game pass or I never would've tried it.
Excited for the game, this seems better than Octopath Traveler which kind of tried a revival of this style.
This game is a solid 9 for me. I love everything about it and the soundtrack is phenomenal. The pacing feels off at times, which is the only thing keeping me from giving a 10.
When will the physical version be released?
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