These days, Monolith Soft is well known for being one of Nintendo’s finest internal teams, with the Xenoblade Chronicles games delivering some of the finest open-world JRPG goodness available. Long before the company was acquired by Nintendo, however, some of the first projects it produced were the two Baten Kaitos games, both of which were originally created to address the lack of RPGs on the GameCube. Unfortunately, neither title sold very well, but they’ve now been given a second lease on life on modern hardware with Baten Kaitos I & II HD Remaster. Though neither of these games prove to be exceptional, they’re still enjoyable refreshes of an interesting phase in Monolith’s past and stand as welcome additions to the Switch's enormous RPG library.

The narratives of both games here — Eternal Wings and the Lost Ocean (2003) and Origins (2006) — are related, though just isolated enough that you can play either release first without feeling like you’re missing out too much on important context. Baten Kaitos follows a somewhat unlikeable protagonist named Kalas, a self-interested sellsword who is hellbent on getting revenge for the deaths of his brother and grandpa. Early on in this quest, however, he inadvertently releases an old seal placed on the God of Destruction, Malpercio, kicking off a race to get to the other seals before the evil Alfard Empire can use them to fully unleash chaos across the world.
Baten Kaitos Origins is set 20 years before these events, placing you in control of Sagi, a member of an Alfard Empire black ops team called the Dark Service. Sagi and his unit are initially given a mission to assassinate the Alfardian emperor, but when they infiltrate his chambers, they find that another assassin has already finished the job, framing Sagi and his unit for the death and branding them all as traitors. After narrowly escaping, Sagi and his gang set out on a journey to clear their names and unravel the greater political conspiracy they find themselves caught up in.
Though both games can be a bit plodding in how their narratives unfold, we nonetheless enjoyed the tales that are spun here, especially given how neatly the two games eventually tie into each other. And though there are plenty of tired JRPG tropes that are played completely straight, the underlying themes undeniably have that distinctive philosophical edge that Monolith Soft has become known for over the years. Only time will tell if the success of this remaster leads to any further projects (Baten Kaitos DS revival when?), but we’d certainly like to see more stories set in this unique floating world.

The main gimmick that sets the Baten Kaitos games apart from their genre peers is the heavy focus on cards, referred to in-game as 'Magnus'. In this world, any item’s ‘essence’ can be extracted and imprinted on blank cards, which gives you a convenient in-universe reason for having a seemingly bottomless loot bag filled with all the junk that you hoard over the course of the adventure. When exploring the world, you’ll often come across things you can capture—such as a rainbow or sitting water—and you can then use these captured essences as a quasi-item to solve a simple puzzle, like using the water to put out a fire. In a cool (though occasionally annoying) twist, some of these cards even have a shelf life that decays in real time, such as yogurt in your bag eventually turning into cheese or lava cooling off and turning to stone.
Carrying the card aesthetic onward, combat in Baten Kaitos is somewhat similar to the battle systems present in the Mega Man Battle Network series and Kingdom Hearts: Chain Of Memories, fusing intense active combat with deckbuilding mechanics. Each action you can take in the heat of combat, from swinging your weapon to chugging a health potion, is represented by a card you need to have placed in your deck in advance, and a few of these cards are pulled into your hand each time your turn comes around. To get the most out of your turn, you want to pull off the longest combos you can, and these are governed by the ‘Spirit Numbers’ attached to each card. So, if you can activate a straight (cards in ascending or descending numerical order) or pairs of cards with the same number, you’ll get to use multiple cards in a row and dish out a lot more damage.

It can feel like a lot to juggle, yet the main challenge of battles comes not just from strategizing over which cards to play and in what order, but in making these decisions fast. Battles follow an ATB-style turn order, so taking too long to stress over what cards you want to play will all but guarantee that your enemy will get in some extra turns. And even when you’re in the middle of your turn, you’re only given about two seconds after playing the first card to add on any others you want to use for the combo. Sometimes it can feel like this focus on fast action can get in the way of the strategy that comes with deckbuilding, but it mostly does a great job of keeping things moving and constantly putting the player just a little off balance.
While this combat system remains largely the same between the two games, there are some important tweaks that Origins made to streamline and simplify things. For example, Origins no longer has you playing cards to block attacks individually every time the enemy takes a turn, instead you can play a defensive item at the beginning of your turn that’ll cause your character to automatically block a certain number of blows when they’re attacked.
And where the first game had myriad unique weapons you could equip that all had different elemental effects and damage numbers, Origins has a simple ‘weak, medium, and strong’ system that makes it way easier to pull off combos. Combat overall just feels better to play in Origins due to this simpler (though still in-depth) setup, but some may still prefer the more chaotic and unrefined approach of the first game.

Despite being enjoyable, there’s still some antiquated game design here that highlights this duo's age. An early section in Origins sees you visiting a village in which progress is completely halted until you talk to every NPC that lives there, and if NPCs are engaged in conversations with each other, you have to repeatedly listen in on that same conversation for each NPC participating in it. You’re not actually told to do this at any point, however, and your companions imply an entirely different objective is needed to progress here, which led to us confusedly wandering around town for 10 minutes searching for a villager who turned out to not exist. Hokey moments like these don’t necessarily ruin these games, but they are persistent enough to noticeably drag down the overall experience.
To help sand off some of these rougher edges, this remaster adds a new pause menu that lets you do things like increase the game speed up to 300%, disable enemy encounters, and activate auto-battle or infinite damage. If you want, you can activate all the buffs and simply breeze straight through the game, though we most appreciated how it lets you optionally cut down on the tedium of fights, like saving you the pain of refighting the same four enemies that respawned in a room that you exited and re-entered.
The quality-of-life features aren’t the only change here, as the graphics have also gotten a nice bump to make this pair shine as brightly as they can on modern hardware. Though both games heavily feature the flat, pre-rendered backgrounds that were common in many PlayStation-era RPGs, their implementation here feels a lot less jarring than in, say, the remaster of Final Fantasy VII due to the backgrounds being a much higher resolution. The 3D models have also been redone, and while they still look just a little stiff when in motion, they have lots of that retro charm.

Unfortunately, not everything in this remaster is necessarily an improvement. A notable change here is the removal of the English audio in both games, and though the first game is legendary for having one of the worst RPG dubs ever, the second game was a massive improvement in this area. The Japanese audio is fine, but considering that both English dubs have already been completed and could’ve been implemented here, it feels a little weird they weren't included as an option.
Performance is also a bit of a sticking point here, with an uncapped frame rate that oscillates quite a bit between 30 and 60 FPS. Overall, the first game feels like it performs worse than Origins, but the fact that either of these sixth-gen RPGs struggles with inconsistent performance is quite disappointing.
Conclusion
Baten Kaitos I & II HD Remaster is a worthwhile release, though it feels like a bit of a mixed bag. Despite some cool ideas here, both games epitomize the ‘flawed masterpiece’ while the changes and updates made for this remaster are minimal at best (though obviously welcome). This package is easy to recommend to any fans who want to venture further into Monolith’s back catalog and are looking for something a little unconventional to scratch that RPG itch. Just recognize that this isn’t something that you need to rush and play immediately and that both games are very much products of their time, with design elements that feel outdated in a modern context.
Comments 85
Also a point of note: Origins was never released in Europe so this is the first time we can play it without import/pirating.
Still annoying there's no dubs though.
I never played these back on the Gamecube and couldn't remember what put me off but reading the review it was probably the ATB system, never been a fan of those.
Also, the plot to Origins sounds mental. They try to assassinate their own emperor, get beaten to the punch (stab?) and then have to work to clear their names?
I don't think they can clear their names. They were fully intent on committing treason. The only difference between them and the actual assassin is that the assassin got the job done.
I enjoyed Origins on Gamecube but didn't love it. Story was OK, battle system was fun but not as deep as it had the potential to be. Still a good game.
When Japanese game has Japanese voice-overs, but don't have an dual audio option support (in the worldwide release, at least):
«It's fine.».
When there's no English dub in the Japanese game:
«No dub = no buy.», «That sucks», «Cons: No English VA.».
Double standards strikes again.
Already bought this but haven't got around to it yet.
Stuff like this needs to be supported, fingers crossed we can get Xenosaga at some point.
@Vyacheslav333 In this case it's more about the fact that they removed the existing dub than not creating one. A lot of us grew up with the English audio and have nostalgia for it, I don't see the issue with being sad that something we enjoyed was removed. And this is an English review site, so yeah naturally it's going to care more about the English option being removed.
I've always wanted to play this so I will pick it up eventually, but holy smokes this year has been so crammed with releases for me that I don't know where to even fit anything I want to play anymore.
I have both GC games (one still in shrink!), but both were victims of a multi-generational (platform) backlog that I still haven't managed to get under control.
I do love seeing these re-releases / re-masters / re-mixes / re-whatevers.
@Cynas Okay.
«And this is an English review site, so yeah naturally it's going to care more about the English option being removed.»
Well, not all of the English-speaking people are Americans and British. And, I don't think that all of the English-speaking people likes English dubs in Japanese video games.
Purchased physical on release for the Winter months as I had heard it was limited release. When I get there, I'm looking forward to these.
@Duncanballs the Japanese one is a regular release. It skipped the US and the European one is a limited release indeed.
Glad I pre ordered it because it sold out everywhere.
@Vyacheslav333 I'm just saying, it makes more sense for a review written in English to care more about the English option being removed, and to inform the readers as such. Just like I don't expect any reviews written in Japaense to complain about the removal of English audio. I don't see either as a "double standard".
I remember playing the first one on the GameCube and having trouble getting invested in it. Maybe I will give the collection another shot, once it goes on sale. For now Mon-Yu and Legend of Nayuta are keeping me plenty entertained.
Just ordered the physical version. I think this is a game I should not miss. Really looking forward to the atmosphere of the games.
Something a little unconventional, can be a big strengh and I think, this is exactly what I like about Baten Kaitos.
@Vyacheslav333 Stop telling/assuming you speak for everyone and what individuals like, jeez. More language options = good, and that's especially true in the modern age where more devs are actually paying attention to accessibility. Namco should have included the existing dub at the very least. One doesn't like the dub? Turn it off. Done. Easy.
I grew up with the English voice actors and I will miss reliving the game the way I remember it… kinda makes me want to just skip it and keep the memories instead. I hope they update with the English voices but I’m not holding my breath.
I’m just glad to finally see Origins released in PAL territories. Already own the first one on Gamecube (which I’ve admittedly never played), but I couldn’t miss this collection.
No English VA is a "Joy" for me, not a "Con".
@EVIL-C «More language options = good, and that's especially true in the modern age where more devs are actually paying attention to accessibility.»
Yes. That's why dual audio/multi audio option support matters, lol.
«One doesn't like the dub? Turn it off. Done. Easy.»
It can be reversed, lol. Doesn't like the original voice-overs? Turn it off. Easy.
Baten Kaitos was a shining highlight of the GameCube era. The environments are absolutely stunning, dripping with color and exquisite detail. The soundtrack is at or near the very top of Motoi Sakuraba's offerings, matching the quality of his scores for Star Ocean 2nd Story and Valkyrie Profile. The time based deck building combat was novel and kept gameplay fresh, if challenging, throughout the adventure. The entire experience felt like it was crafted with love to be something special. Don't miss this rare chance to pick up an overlooked jewel of a Nintendo exclusive JRPG. Already ordered my physical copy and can't wait to experience this series in HD!
I was always intrigued by these games back then but never got to buy them, so I'm definitely interested. Glad to know the remaster is solid. Will probably wait for a sale though.
@Stamina_Wheel
Now I want to play Chrono Cross even more. I do have the Switch version, but I want to play Chrono Trigger first. The game is too expensive nowadays. Thankfully, with all the remasters and such, I am sure it is only a matter of time, until I can get it for a reasonable price.
I'm surprised no one here seems to know about this, unless I misread. But Bamco openly stated that the English dub is not present because they went back and censored the translation (again) and so the script and voice lines don't necessarily all match up anymore. Of course any kind of censorship is stupid and bad, but the examples in BK here are especially dumb and seem tonedeaf on part of the localisers or whoever was in charge of the translation. Thumbs down from me.
@Tirza This, exactly this 100%
@steely_pete Do you have a source for this and/or can you give a (spoiler-free) example of this censorship you're mentioning?
@steely_pete Wait, what? This remaster features new localization with some censorship? Interesting...
@BlubBloob @Tirza Well... I don't care about the English dubs in Japanese video games, 'cause I always play Japanese video games with Japanese voice-overs, anyway. And if some Japanese video games (Hello, Nintendo) don't features dual audio option support – that's a deal breaker for me. But... The more options, the better.
The censorship I've come across so far is alcohol related. Any "wine" items have been changed to "juice" or "blend"
@Sarkos
Here's their statement on it https://nintendoeverything.com/lack-of-english-voice-acting-baten-kaitos-i-ii-hd-remaster/
Now as for examples, it's stuff like removing "wine" in certain places, all mentions of someones age being removed and not wanting a female character to have a jewelry box and instead making it an "offering box"(how is jewelry problematic???). I'll try and see if someone compiled all the changes.
You might see an example online where a localiser added a "Yikes" in an on the nose place, but there's plenty of other changes besides that one too.
These games are some of my favourite in the GameCube library.
You'd also notice if you play both these and all the Xenoblade games just how hugely influential they are on the concepts explored in the later titles. Not gameplay of course, but the worldbuilding concepts!
@Cynas I hate dubs 90% of the time, both on principle and in practice, but this is a pretty good take
Damn I can't wait to play those, I heard so much good things...
Some people complain about Nintendo's policy of releasing a lot of remasters... personally I love it and don't want them to stop, a good game is a good game, in the end it's new for me.
I remember seeing the games all the time at Gamestop and Blockbuster, but never actually buy it. I think I read somewhere (the back of the box maybe) that you fight using cards??? I was never a fan of a card battle system so that kept me away from it. Even KH Re-Chain of Memory on the PS2 had a card battle system and it was boring AF to me. I'll probably skip it again
Eternal Wings and the Lost Ocean is notoriously bad for 100% speedruns; the current record took roughly 338 hours to finish! The reason is "due to an item called Splendid Hair. Acquiring it requires the player to first find the Shampoo item. After having the item in-game for about two weeks of real time, the shampoo transforms into Splendid Hair" (quote from Kotaku). So you're basically waiting two weeks because Kalas becoming a L'Oreal model is required for 100%!
I'm guessing the speedrunning community for this game will be happy to have the option to speed up the gameplay threefold.
@EVIL-C Ideally yeah, but sometimes you gotta realize that certain works aren't very good when you change or weaken the entire charisma of a character or entire work in the VO localization process.
Hence why a lot of people are against most dubs. At least in works not targeting kids.
Overall fair and thorough review if slightly more negative than most ones so thanks for it!
That said, what's more worrying than the lack of English VA per se (even though I can see where the people disappointed about it are coming from) is that it's apparently caused by censorship, making it even worse than censorship inherently is!
@mudkipfan217 Do you know if the censorship affects the Japanese version as well or is it limited to the English version and potentially translations based on that? Because luckily I know Japanese so I'd get to appreciate the uncensored script thanks to the Japanese audio!
Same question to you @steely_pete and if you ever happen to find a list of all the changes please tell me as I'd be interested in checking it out, too!
"Though neither of these games prove to be exceptional..."
Stopped reading there.
The lack of english voice acting is the deal breaker for me on this one. You just don't take away features in a remaster like this. I still have my GCN copies, so I'll just stick with those.
@JohnnyMind
As far as I understood it the script in the other languages is untouched. Unfortunately they did not add new languages for the second game, also if you want to play in Japanese you will have to get a Japanese version as one can't select Asian languages in the European or NA release.
Games was more like a 8/10 for me mainly because I didn’t care there wasn’t meme tier bad English dub if they were not gonna re-record it.
@HeeHo problem is xenosaga ip is owned by namco so i doubt will ever see that come to a nintendo system.
Glad we finally had these at last and other than the no English dubbed, at least Bandai Namco didn't screw up much of the game. Now the only RPG left that I need from the GameCube is a Skies of Arcadia Legend HD Remastered. C'mon Sega make it happen.
@steely_pete Good to know, for now when I start playing it I'll try going for the Italian text Japanese voices combo, but I might eventually buy also the Japanese version if I feel like replaying it with both the text and voices in Japanese!
@KayFiOS in the game's glossary section it says that changing the game speed doesn't affect the rate at which items transform, so it's likely that the speedrunners will have to continue to suffer for the final item
@RiasGremory This is owned by Bandai Namco too and it didn't stop this.
@Samalik Vocal minorities online, and the wider gaming population are two different things.
Again, options. Don't like the dub? Turn it off. Or have it off by default. The keyword here is options.
I hope we get a third game after this release. (Maybe they could work on that canceled DS game and bring it to the Switch or the next console.)
@HeeHo xenosaga is a different story compared to baten.
"cards"
OK now i remember why I ignored these games the first time. too bad.
@RiasGremory
" problem is xenosaga ip is owned by namco so i doubt will ever see that come to a nintendo system."
what are you talking about? namco developed smash bros. lots of support and collaboration coming from namco on switch.
what i want to know is, where is TEKKEN? we can have POKKEN but not TEKKEN?!
I am seriously stalking the Fedex person now. “Where’s mah game?!”
Love, former FedEx employee
@-wc- if that was the case xenosaga would of been on the switch or any past systems a long time ago but so far namco been quite stubborn on letting go of that ip along with them not bringing out more tales games for switch besides vesperia and symphonia even though that one needs more fixs/patches.
Picked this up pre reviews because the combat seemed cool and this review just confirmed that. Looking forward to getting around to it ^-^
@RiasGremory
i see what youre saying: not that namco wouldnt do it on principal, but in practice ✌️
I have these games on GC but still haven’t played them. I remember thinking the environments looked stunning (and still do), but the whole card nonsense put me off. I still plan to play them though, maybe one day.
I'm really torn on this remaster. I would love to support Baten Kaitos, but the absence of English voice acting bums me out, especially Origins. It's a vast improvement over Eternal Wings and the Lost Ocean, so this release feels incomplete without it.
@Vyacheslav333 hey, that's how I feel about the Persona games! If I can't mute the music, I'm out. Aren't options grand???
@Matl Ohhh... well at least the remaster is faithful to the original... for better or worse...
I'm not even mad over the English VA thing? The audio in the GC original was VERY hollow-y.
I'm shocked you give the ***** Pokemon games such as Sword /Shield a higher score than these gems, really...
Baten Kaitos was and will always be a fantastic series. Monolith Soft never dissapoints, and these games are better than many Xenoblade games, imo.
@EVIL-C Considering these games are aimed at that so called "online minority" because of how small they are, I don't think it's as small as you think it is.
Hell, I've even talked to those who listened to american shows dubbed in they own language here in europe, and they usually roll their eyes. So even outside of the akiba influenced subcultures here in the west, the sentiment remains the same.
You can say it can be optional, but I can still say the option wasn't well considered.
I only ever played Eternal Wings and it felt like a fantastic throwback to PS1 era RPGs. The voices weren't great, they had a weird echo, but it seems asinine to remove them completely. Like just...why? Probably won't get this but glad they rereleased them.
The battle music is some of the best I've ever heard.
@LikelySatan Well, I hate when Japanese developers/publishers forces gamers to play games with the same one language voice-overs and subtitles. I mean, absence of dual audio option support in the games. The more options, the better. Why I can't play games with English subtitles and Japanese voice-overs? Yeah, there can be some problems (with licenses, seiyû agencies) with the implementation of dual audio option, but it's completely possible to realize it. Why Nintendo can't afford dual audio option support in all of their games? Why Konami still haven't added dual audio option support in Metal Gear Solid games? They are big companies. Smaller companies like Arc System Works can afford dual audio option in their games. Guilty Gear Strive even received Korean voice-overs, so, I think that it's possible to play the game with English subtitles and Korean voice-overs. The more options, the better. Oh, wait, I said before... Sigh Also, by playing Japanese games with Japanese voice-overs you can notice inconsistencies between original Japanese script and English localization, lol. I heard quite a lot of inconsistencies between original and localized scripts in Japanese video games.
I'm a bit confused about the premise for Origins. You're framed for a crime you were planning to commit anyway? Why would that be a big deal? Why would they care about clearing their name if they were going to kill the guy themselves, anyway?
Also, minor correction: MonolithSoft isn't really known for open-world JRPGs. They only ever made exactly one of those, and statistically very few people are likely to have ever played it.
@Vyacheslav333 I don't usually get lifted away by stories or VA in most games. Personally, the world and atmosphere usually do it for me. But yeah I get if that gets on your nerves.
...but for real though I'm the only person that loooooooathes the music in P3-5. Wish I loved it...I guess.
Actually quite surprised this only got a 7/10 considering it's a double helping of two sprawling RPGs of immaculate visual and audio polish (regardless of where you stand on 'the dreaded dub') with a unique combat system that sets them apart from the crowd. Obviously tastes may vary but for my money there's very little these games do wrong.
I was looking forward to this. But then the devs revealed in an interview that the reason the English dub was cut was because they were changing parts of the script. That usually means "updated for MoDeRn AuDiEnCeS" which pretty much guarantees I'll never touch it.
I didn't bother checking if it wasn't going to have English voice acting 😅.. and bought it... why the f*** would you keep the intro English speaking but the rest Japanese?.... welp I just wasted money on what I hope was going to be a fun nostalgic look at my childhood
@Samalik We can do this all day. Anecdotal evidence is about as useful as a wet paper bag. I have friends who like jrpgs but also prefer dubs in their own language.
Have the option, it hurts no one. It doesn't hurt the screaming online Internet nerd to turn it off, and it doesn't hurt the more mainstream interests who decide to check it out but are annoyed there's no localization option. That's the main point here; OPTION.
I still remember the internet meltdown when Nintendo introduced the super guide feature in some Wii games. Did Nintendo's games suddenly get destroyed, and become terrible and awful that everyone stopped playing? Of course not. Didn't want the super guide assistance? Turn. It. Off.
@Kestrel Confusion is the intended reaction. It's one of the mysteries that the characters want to solve because it's unclear what the intentions of the orders were especially since someone else ended up doing the job.
I have just one complaint about the taking out of the English dub in the first game: they left the intro in English! Why would they do the intro in English (although changed a bit from the original release, which I prefer the original wording), but then take out the English dub from the rest of the game? That doesn't make a lot of sense. Other than that...on with this classic RPG! I've always loved these games, and having them always with me on the go is so good!
I love the game. The first one. Give me back my English Voices. I played it back then and want the same experience. Is that so hard? Maybe right-issues. But if not, I do not understand that cut.
It looks nice and it's 2 Gamecube games ported. But I hate RPGs with card battles...
Does the Japanese physical edition have English text? The utter lack of a physical NA release is infuriating. Between that and the removal of the English dub, it seems like they want this to fail. Having missed out on Origins, I will probably still buy it, but really want a physical copy.
Also not related, but would love a remake of The Last Story. I think that's the only other noteworthy Nintendo exclusive RPG I missed at its original release.
@Woderwick I had this EXACT thought when reading that. What a pointless plot device lol
@Vyacheslav333 i like to have options.
If I'm stuck with one dub because the developers are too lazy and cheap to pay for dubbing, then I'm too lazy and cheap to buy their products.
People are constantly whining about performance issues, I am 16 hours in, no issues so far. The fact that there are no English VOs is not catastrophic. A 7 is way too low, this game deserves at least an 8.5. The HD graphics are by far superior than the Gamecube version. All in all a GREAT game.
@Reztobi «i like to have options.»
Me too.
«If I'm stuck with one dub because the developers are too lazy and cheap to pay for dubbing, then I'm too lazy and cheap to buy their products.»
Yeah. I can say that about Nintendo and Konami. SSB. Special and Metal Gear Solid games doesn't feature dual audio option. That's why I haven't bought and played these games yet.
Also the menus are way better, the GC had a rough layout. Only blind wanna be people can't notice the improvements and constantly whining about performance and missing English dubs. Let go and enjoy the game.
This all takes me back to the 1990s when, if you wanted to play the latest games from Japan, you had to import them and play them in Japanese. You usually didn't get English subtitles either.
As a veteran from that era, I can say that the language barrier is a lot less than you think it'll be. If the lack of a dub is the only thing holding you back, take a chance on it. I honestly don't think you'll regret it.
@Stamina_Wheel thanks for the positive review! Definitely interested in it, and I honestly don’t min the JPN VA. If anything, the Japanese voices will be pretty cool.
To anybody who hasn’t played a Monlithsoft game before and is also OCD about 100% runs, keep a guide handy because there are a ton of permanent missables.
One of my favorite games finally gets a lot easier to play!
I helped a buddy move from VT back to MD back in ~2009 and he gave me his old Gamecube since he had a Wii.
I ended up buying a bunch of games from independent sellers on Amazon before the prices got out of hand.
I picked this one up because I was a huge fan of "Tales of Symphonia" and I was not disappointed.
I don't really care about the remastered aspect as much as I do the convenience of having these older games available for myself, and everyone else, on modern consoles.
For me, this game was very unique and a true classic... So I had to order a psychical copy from PlayAsia.
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