While Pokémon has long been the undisputed king of the monster-catching RPG niche, there have always been other releases that have offered up their own distinct take on that unique brand of recruitment gameplay. Megami Tensei, for example, pioneered the concept with ‘Demon Negotiation’ in 1987 and Dragon Quest took a crack at it with monster recruitment in Dragon Quest V in 1992, before expanding it into a sub-series with Dragon Quest Monsters in 1998.
Though it always had its fans, Dragon Quest Monsters never quite found its feet in the West, and its popularity started to peter out even across its small handful of Japan-only releases in the last decade. After several years of letting the franchise cool, Square has now decided to bring the series back with Dragon Quest Monsters: The Dark Prince. While it may not quite be the roaring revival that longtime fans hoped it would be, this new release is nonetheless a fun and engaging new entry that we’d suggest you consider picking up.
Dragon Quest Monsters: The Dark Prince is set before the events of Dragon Quest IV: Chapters of the Chosen, and follows the origin of a young Psaro before he became the menacing Manslayer that terrorized the party in the mainline entry. In a rather drawn-out opening sequence, we’re introduced to the monster-human hybrid when he was just a child and witness several traumatizing and tragic events across his young life that lay the groundwork for his hatred of humans.
His human mother, however, implores that he use his power for good, and his love for her drives him to attempt to exact revenge on his wicked father, the king of the underworld, Nadiria. Psaro fights his way to his father’s throne room but is defeated and cursed with a hex that prevents him from being able to harm other monsters. Not one to have his resolve broken, Psaro takes up monster training upon returning to the world of humans, commanding his cronies to do his dirty work for him as he builds his reputation and powers up his team for a final confrontation with his father.
Though narrative doesn’t take center stage in Dragon Quest Monsters: The Dark Prince, we appreciated the effort that went into making a surprisingly dark and layered plot, particularly for a Dragon Quest game. Beneath all the goofy character designs and cheesy wordplay, this is ultimately a bitter story about a man out for revenge after being a victim of circumstance one too many times. It’s still a Dragon Quest game, so it’s not like things get too angsty, but having an anti-hero as the lead gives the game a distinct tone within the broader series. Fans of Dragon Quest IV will appreciate the context this adds to that story, as plenty of familiar faces and locales make an appearance, though newcomers can rest assured that the story is still completely enjoyable even without knowledge of the NES game.
Dragon Quest Monsters: The Dark Prince sticks to the sub-series' traditional gameplay, which feels like a more evolved take on the monster-catching formula Pokémon made famous. The basic gameplay loop consists of exploring an open area where you recruit and train a team of monsters, taking on a gauntlet of foes in a tournament or conquering the boss at the end of a tough dungeon, and then moving on to the next area to do it all over again with new monsters and stronger opponents. There are over 500 monsters to add to your Monsterpedia, and it’s a lot of fun to discover new types and experiment with how they could slot into your team.
Every monster has a rank which determines its species’ relative strength, while distinct stats and skills give each monster a unique edge. New monsters are ‘caught’ by scouting them in battle, but success is far from guaranteed. When you scout, each of your active monsters will attack simultaneously in a ‘show of force’ that raises the chances of the chosen monster joining you, with weaker monsters generally having higher percentages. There are some items you can use to give yourself an advantage, but waiting for the monster to make up its mind is always tense, particularly given that you only get two or three tries before it becomes angered and uncatchable.
In addition to scouting, new monsters can also be added to your team by fusing any two monsters who have reached level 10. Not only is this the quickest path to getting some of the most powerful monsters onto your team, but several monsters can only be gained through this method. The resulting monster of fusion will always inherit a few skill trees you select from the two parents which can lead to some truly broken effects if you plan ahead and get certain skill trees on monsters that otherwise wouldn’t have them. We wish it were easier to reacquire monsters you delete through fusion—there’s no SMT-style demon compendium you can use to buy them back—but the system nonetheless adds a lot of fun to team-building through the constant renewal of your lineup.
Combat unfolds in a standard turn-based style wherein your four active monsters battle either autonomously or according to your orders. Each monster can be set to prioritize certain actions, such as attacking or healing, and we found that the auto-battling AI does a great job in most trash mob encounters. When you’re coming up against tougher enemies and teams it's usually best to order your units around individually, much akin to standard Dragon Quest combat. Sure, the system here is about as simplistic as turn-based combat gets, but the fundamentals are well-executed, and it’s made much more interesting through the usage of skills.
After a monster levels up a couple of times, it’ll gain a handful of skill points you can distribute among its skill trees. These will either offer flat stat boosts or unlock new actions that the monster can use, with new unlocks coming at set thresholds for each tree. This means that even two monsters that belong to the same species can have radically different roles in the party based on which trees you’ve chosen to build up, giving you lots of approaches for building your team. Plus, there’s something carnally satisfying about the sense of progress this skill system offers the player; nearly every completed battle will result in at least one of your monsters leveling up and gaining more stat boosts or skill points, so it always feels like you’re progressing at a good pace.
There’s nothing particularly innovative about the gameplay loop in Dragon Quest Monsters: The Dark Prince, but there’s something about how all its elements come together that proves to be thrillingly addictive. Exploring new areas for new monsters, building out your skill trees, agonizing over who to throw away for fusion fodder, it all feeds into a very gameplay-first experience that feels like it just keeps getting better as the scope slowly widens. Add in the option to play online to test your teams against other players, and there’s an awful lot of content to discover and just plain fun to be had.
That said, the gameplay loop sometimes feels a little too safe. It’s been seven years since the last Monsters game (which didn’t even release outside Japan), yet the formula feels completely unchanged despite this new entry being on substantially more advanced hardware. Granted, it would be unreasonable to expect the series to stray too far from its roots, but even Pokémon—the poster child series of safe, unimaginative sequels—eventually gave us an interesting evolution with Pokémon Legends: Arceus. Make no mistake, Dragon Quest Monsters: The Dark Prince is still a thoroughly enjoyable monster-catching RPG, we just wish that it dared a little more—the potential that it had feels a bit squandered.
Unfortunately, this release also struggles noticeably in the performance department, which is especially discouraging considering that it was built from the ground up for the Switch. Huge intermittent FPS drops happen all the time when you’re out exploring the field, there's a ton of pop-in for assets that aren’t that far in the distance, the handheld resolution is quite blurry, and we even had a few instances where the game crashed when a battle was triggered with an enemy on the field. It feels an awful lot like Dragon Quest Monsters: The Dark Prince is a poor port of a game released for much stronger hardware. Eventually, you kind of adjust to the quirks and it’s a testament to the strong game design that it’s still so much fun to play, but this is a release that we feel deserves just as much criticism as Pokémon Scarlet & Violet did for their subpar performance problems.
From a visual perspective, Dragon Quest Monsters: The Dark Prince adheres strictly to the series’ signature look from Akira Toriyama. Though environments are a little ho-hum, the monster designs are truly the star of the show here with all kinds of quirky and silly features, with new monsters such as the Vegandragora fitting in nicely alongside classics such as the iconic Slime. We would’ve liked to have seen a little more effort put into visual spectacle, as this release can look a bit too plain, but overall it feels like it meets the bar set by the most recent Dragon Quest releases.
Conclusion
Dragon Quest Monsters: The Dark Prince is an enjoyable monster-catching RPG that combines charming visuals with addictive gameplay to make for a genuinely gripping experience, making it feel like the long wait since the last entry to leave Japan has been worth it. Even so, its general lack of ambition and struggles with performance issues hold it back from greatness—it’s very good, but it’s also definitely got its issues. If you’re at all a fan of Dragon Quest or monster-catching RPGs, we’d suggest you pick this one up, though perhaps wait a few months to see if Square can sort out the worst of its performance issues.
Comments 61
Fair score. I wouldn't blink at anything between 7 and 9 after playing it: the core gameplay (monster collecting, synthesis, and battling) is way too good and substantial to go lower, but whether the visuals and performance (muddy and rough but not outright broken like a Scarlet and Violet) and the story (good, but told in a pretty formulaic progression) are sticking points will vary.
Funny how much people expect performance wise from Pokémon S/V, then along comes another game of the same ilk from a big developer and lo and behold, they can't do much better. Makes you wonder whether people's expectations be whack 😜
I have no significant issues with Pomemon S/V performance and I'll be getting this game. The question is, what's the physical situation? I hear Square might be being ****s in Japan about physical supply, or is their "Buy digital" messaging just temporary?
@gcunit The Pokemon franchise has more money and resources. This game also doesn't randomly crash all the time (I can't speak to the reviewer but I've not had a single crash and I've had 9 in Scarlet) or have you clipping through enviroments or anything. It just looks old and has some frame-stuttering (fine for a turn-based game if mildly disappointing).
Been playing DQ Monsters series since the DS. I love this new game, feels like a proper elevation of the series (despite one DQM game on the 3DS was a Japan exclusive). Though the graphics and performance could be better, I vastly prefer Toriyama's art to be colorful and anime-ish compared to being toned down and more realistic like in DQ XI.
My worst criticism is the Mole Hole DLC. Gathering the same monster again and again can be a hassle and can be overwhelming when your aiming for monsters that you want. The DLC almost acts like a demon compendium from SMT, making gathering the right monsters easier. It does feel like something that was removed from the game and sold as an add-on, despite being so essential in function.
@gcunit My physical preorder (US) was delayed by 5 days, so I think S-E didn't make as many cartridges as they needed. Whether this was because they underestimated demand or were trying to drive people to digital is anybody's guess, but I'm sure there will be more copies available soon enough.
One question tho, how many different monsters, does this game have?
With this (and treasures), as well as the Pokemon Games, this is just further proof we need a Switch 2 / Pro already.
One that can do 1080p 60 fps games that look good (switch does have some that do that but i'm talking even more higher detailed games), and have PS5/Xbox Series style patches for older games that can bring up the res/fps.
@TechaNinja "It feels an awful lot like Dragon Quest Monsters: The Dark Prince is a poor port of a game released for much stronger hardware."
😉
@tsdenizen Potential budget is irrelevant. Until someone actually releases something that stands out as better in most areas then I think it's a case of supping that stfujuice.
I do have a question for those that have played the game: are battles entirely done via AI control (you issue broad "attack", "heal", etc commands), or can you turn by turn select each action like you would in a normal DQ?
Memory is extremely fuzzy, but I recall one of the previous games being forcibly stuck on AI orders, which is why I never got into the Monsters subseries.
@gcunit I liked Scarlet despite its issues. But yeah: this is better in most areas imo. Like I said, the performance isn't good, but it's better than Scarlet. The battle system is more complex, monster customization is more in-depth, seasonal changes make exploration more varied, the story is has fomulaic progression but the actual narrative is good. It's a little weird to compare them I guess (there's the Pokemon/Nexomon/Temtem style of monster collector and there's the MegaTen/Cyber Sleuth/DQ Monster style) but yeah. No it doesn't "dethrone" Pokemon but some will prefer this. I do.
Looks good, and I loved the original DQM for GBC. I'll add it to my wish list. 2023...what a great year for video games!
@Browny You can select individual orders, except when in the colosseum battles. For those, you can select broad tactics and you can alter frequency of move usage from your main menu, so it's pretty customizable. But 95% of the game, you can pick your moves directly turn by turn.
@The-Chosen-one +1
@tsdenizen
Oh... so for the actual big battles you can't directly command the team?
That's a level of RNG I can't abide personally. I remember the utter frustration of that in DQ8, and that was simply a side quest.
Thanks for the info! I'll continue to steer clear of Monsters.
@Erigen That's one of the main reasons why I'm not buying the full game. Paywalling quality of life features is sh*ty and not a practice I support.
@Browny No, the colosseum battles are minor. Only a couple are mandatory and they're piss easy. The game largely has traditional DQ bosses and you have control in those. Although if the DQVIII stuff frustrated you, this is about the same level, though you do have more control over the AI.
@tsdenizen
I was under the impression the colosseum was an integral part of the narrative, and you'd have to go through most if not all the tiers.
And yes, it's the fact that I have to rely on the AI that personally aggravates me. All it takes is one instance of the monster doing something different than what I would've done and already I'm peeved. If I make a decision and lose, it was my decision and I can live with that. If the AI does a stupid move that costs me the fight, then I feel cheated by the game.
I'll look into the game down the line when a sale happens, half off or more. I've always wanted to like Monsters, but giving up that direct control in an RPG is just rather frustrating, personally.
@Browny You have to do a couple of the earlier stages but the later stages are optional. It's almost always a traditional DQ story boss that gates progression. The lion's share of the game is 18 large-ish areas each with a story quest and boss. The first "boss" is a low-rank colosseum battle: the enemies hit like wet noodles and it's basically impossible to lose. You have to revisit a couple times but not many but it's basically the same deal. These don't get tough until they're optional. You do get some good items from them but they aren't essential. If not having absolute control at all times is a dealbreaker, yeah steer clear. But, the AI is pretty good if you take the time to customize it (you can increase/decrease move usage move by move or even shut off moves you don't like). If you're good at building teams, you'll probably only have to repeat A and S rank: everything lower is a breeze.
I think Nintendo fans need a dose of reality. There's no way that the Switch should be stuck with having to choose between good performance but sub-par visuals or good visuals but bad performance. People need to stop blaming the developers for this (with a few exceptions like Pokémon, as that's first-party), because it's clear that the Switch is not a powerful enough console for this day and age.
And don't give a "well Breath of the Wild ran well and looks good" excuse, becuase it doesn't look good compared to PS5 and Xbox Series X games (and imagine how much better they would look if they had a more powerdul console) and honestly, the loading screens in those games are really long because the console can barely even play games that look like they were from 2012...
TL;DR, stop blaming devs for EVERYTHING.
I’ve been enjoying Cassette Beasts way too much to jump ship and swim over to this one. Someday maybe but right now I can’t put CB down!
A 7/10?!?!? ARE YOU KIDDING ME? This game, with all of the fun and laughs I've constantly having, is easily a 9/10 in my book. Possibly even more. The gameplay loop of scouting and synthesizing monsters is extremely addictive and the Dragon Quest puns return in full fashion. Also, I am not seeing the technical mishaps Nintendo Life is having (pop-in backgrounds, crashing during battles, etc.) The game exceeded my expectations and it's all the better for it.
I'm very interested in this but I think I will wait for the price to go down/see if it gets patched. Love Dragon Quest and always wanted to give this spin off a go.
@twowingedangel what about Dragon Quest 11? That game looked a lot better and the port ran much smoother as well, at least compared to what I experienced in the demo. This should not be a particularly taxing game, even for the switch, I think we can very much blame the devs in this case.
Only put in a couple of hours, but I can already tell it’s going to be a good one. The party building and presentation is my jam. I like how it still feels like a classic DQ game.
Performance shouldn’t be compared to the Pokémon SV games. It’s no where close to that kind of bad.
Can't believe people are defending the graphics and performance of this game and Pokemon Scarlet/Violet.
There's tons of games on the Switch with bigger worlds and better visuals. Besides the Zelda games there's also the Xenoblade games. The performance and draw range for XC3 is excellent.
Yes, the Switch's hardware means that some games like SMTV can't keep up with loading it's own textures. I think that's an example of something actually being the Switch's fault.
But you're likely to see performance issues when a game has been rushed and not polished enough, like Pokemon Scarlet/Violet, or when a dev team simply isn't used to making a game for the Switch yet, like this game and even Fire Emblem Three Houses. If you look at some of the environmental textures for Three Houses or around the monastery, you'll find quite a few glaring flaws or low quality. This is because the previous FE game was Fates on the 3DS and I'm sure you can all imagine that creating a world for these two consoles is very different, but that doesn't mean that the Switch's power itself was the biggest problem, because they improved a lot with Engage.
Likewise, if this is the same team that made the previous 3DS DQM game then they probably weren't used to the Switch and most likely had a deadline to meet on top of that. That still makes it more of the dev's problem than the Switch's. We can't always expect perfection and for other devs to do as well as Nintendo's best on their own console, but that doesn't mean we shouldn't expect more from them when they falter like this.
Does it allow for Japanese voice over? Actually can you switch to Japanese language overall (including text?)
Edit: Nevermind, Japanese is listed in the languages description.
@DDFawfulGuy I think the biggest problem is devs are even trying to build games for the Swtich that really can't run well even with all of the oPtImIzAtIoNs in the world.
I'm not defending games like the Switch Pokémon games or other first party games; I'm defending the indie devs or devs in general who legitimately try to port their games to the Switch properly only to find (often late in development) that there isn't enough power on tap to make the game work, so they either are forced to release it in a not great state or in some cases (like Marvel's Midnight Suns) the game has its Switch port simply canceled because they can't make it run any better because the console is worse than even a Xbox Series S.
When Valve releases a device that can play PC games like Hogwarts Legacy at decent settings with the proper open-world format unlike the lesser format the Switch port was forced to use because the console can barely run modern games at good settings levels, then Nintendo either needs to step it up and release a Switch 2 in 2024 or watch themselves head into another Wii U era.
Maybe that's why many third-party developers that historically were Nintendo developers now release onto Steam as well.
@shining_nexus Thank you for being fair to the game. Pretty much every modern Pokémon game on the Switch performed worse than this game does.
Now if only Square Enix would release the game on Steam...
@twowingedangel
Ports? But wasn't DQM3 made for the Switch specifically?
I'm really confused by what you're saying because I've already said that sometimes there are issues caused by the Switch's hardware and some by dev teams not having enough time or knowhow. And what indie dev is making a game that's more taxing than Nintendo's own AAA titles? I feel like you didn't really take in what I said and you're trying to argue for something else entirely.
I'll admit that if Nintendo had a more powerful console then more games would come to it. I think that's just common sense since games like the latest Street Fighter and Tekken are skipping the Switch. But if you think that anything could make the Switch suffer as much as the Wii U then you're honestly delusional. The Switch is already a major success; far, far outselling the Wii U. Nintendo will be fine even they did wait until 2025 for the Switch 2.
This is a wait till it’s £20 for me
My excitement is immeasurable and my day has been made.
(No but seriously I’m really excited for this.)
@gcunit This might be the most disingenuous take I've ever seen here. The issues with S/V are in a whole other league compared to this game. And it isn't even close.
@MARl0 I agree with you. It's incredible how the devs of DQM: The Dark Prince managed to make this game look worse and run worse than Pokemon S/V.
Still sounds worth playing more than Scarlet/Violet.
Also people here are really upset that there are people that is willing to play a game despite a performance issue.
If people here didn’t learn already is that people can look past that if the rest of the game is appealing enough. Otherwise none of us would have played Bethesdia games back in the day.
I cleared SMT V and didn’t let performance issue get in the way for how good the game was.
People trying to use Scarlet/Violet as an example of a “gotcha” has zero clue. For that game performance is just one of the many issues that game has
DQ Monsters is one of my favorite series of all time. I'm so happy to finally get a new entry since the DS.
@Arawn93
"If people here didn’t learn already is that people can look past that if the rest of the game is appealing enough."
Exactly. That's the reason Pokemon SV has sold more than 23 million copies so far. Because it's a fun open world Pokemon game.
@Zeroo I couldn’t get into Scarlet/Violet and even if the performance issues were non existent it just has too many gripes for me to enjoy :/. Good for others that like the game though.
@The-Chosen-one 500+ if I'm not mistaken
For me it's about catching and making the best party....
Cheers for the review. Sounds like something I would like a lot. My youngest would as well. The cons are consistent with what othe reviewers are saying.
@MegaMari0
Wow thats a lot. Thanks!
@TechaNinja No, it's not. There's no technical reason why this can't run well. It's either rushed or badly programmed.
@twowingedangel No, you need a dose of reality. The Switch is more capable than it's made out to be. But it's more susceptible to bad programming as it's weaker than other consoles. Because, yes, it is bad programming. The graphics on display won't win any awards, even on the Switch. It's probably just a case of bad optimisation. Which, mind you, you always need to do, because a bad graphics implementation can easily bring any powerful machine to its knees.
tl;dr: Stop defending corporations for doing a poor job for maximum profits.
All these flame wars over performance, and I’m just here wondering when my preorder will come in
The game runs great, I have been playing for a week. Love my team and have already dominated some randoms in online battle. Between this and Scarlet/Violet, mo-game fans have been a lucky bunch.
Technical issues aside - which don't bother me in most games as long as the frame rate doesn't often chug into the single digits - this game seems right up my alley. It'll be awhile before I seriously think about grabbing it though. I'm about to start another DQ spinoff (Dragon Quest Builders 2) and have plenty of other monster catchers backlogged.
Still, it's nice to see the DQ Monsters series return in the West.
The game looks like an upscaled 3DS game at points - not a problem, the aesthetics are charming, the colours are vibrant, and it has this sort of PS2 / PS3 retro charm to it, which is all fine and dandy.
Textures are flat and blurry & there's noticeable pop in - again, not super bothered, as one can ignore these when the gameplay is good, which thankfully it is!
Load times - patience, not at all bothered.
The FPS chugs along like your running through treacle.... ah, this one I can't ignore as it hinders enjoying the open segments / environments. This is inexcusable considering we can see it done properly in pretty much all first party games and many others to boot. Something tells me this is poorly optimised and rushed out the door for a quick sale. Luckily, I highly doubt the devoted DQ fans would not let their voices be heard, so hopefully a few patches will tidy things up. For now, I'm going to shelve it.
Hopefully Tose can sort this out as they are an accompished developer with a rich history of gems.
Review is fair. Hard to ignore the performance issues. Story isn't anything too special but still nice to have. Overall, I'm enjoying the game. It's nice to play a monster collecting game that isn't pokemon.
Performance can always be optimized better via a patch or two. Not a deal breaker.
This game is a conundrum for me, but to be fair it has to do with the company, not the game itself. Do I get it on the switch and deal with the performance issues, or do I wait for the inevitable Steam port and see how long Square-Enix taints it with Denuvo before they remove it?
The game itself looks fantastic, where and when to play it are the big questions. Hmmm.
Since Dragon Warrior IV is one of my favorite games ever, really I’ve been waiting for this prequel for 30 years. So far it’s great, other than the eye-stabbing framerate. I’ve synthesized every G and F monster, and have about 1/4 of the Es so far.
@TechaNinja wouldnt solve issue of gamereak terribly underutilizing it
Unless we're talking about a crazy impossible port, there is no excuse for shoddy performance. Games have been running perfectly smoothly on consoles ever since consoles have existed - you are supposed to build the game so that it runs properly on the hardware it's built for.
The Switch is much more powerful than a PS2 which runs DQ8 just fine. It has become no less powerful than it was when it launched... Games later in a console's life are supposed to perform better as developers get better and more knowledgeable about the hardware. Instead for some reason the opposite is true with the Switch - everyone seems to be starting their projects with PS5-level expectations and then just lazily pruning things back until they can say that technically "it runs". The only exceptions seem to be Nintendo themselves (obviously) and their close second-patties such as Retro Studios and Monolith Soft.
Got plenty of other DQM that I need to get back to as well...
@N64-ROX 100% agree.
@DDFawfulGuy
DQM3 was for 3DS, released only in Japan.
@HXLXIII
I've seen The Dark Prince being called Dragon Quest Monsters 3 online, including in Japan. I think the reason is because the Dragon Quest Monsters Joker games are considered their own games with their own numbers, so you're probably thinking of that game. I said DQM3 because it's the shortest way I can think of.
@DDFawfulGuy I guess I didn't realize that Joker kinda was it's own thing, I suppose. Hmm. Either way it's Dragon quest Monsters, and that's all that truly matters XD been waiting so long for a new entry.
@BenoitRen "No, you need a dose of reality. The Switch is more capable than it's made out to be. But it's more susceptible to bad programming as it's weaker than other consoles. Because, yes, it is bad programming. The graphics on display won't win any awards, even on the Switch. It's probably just a case of bad optimisation. Which, mind you, you always need to do, because a bad graphics implementation can easily bring any powerful machine to its knees."
Yes and no. You can only optimize games so much before you hit a brick wall. After that, you do need more performance. Maybe not this game, but there are countless other games that either couldn't be released on Switch, were planned for the Switch but we're canceled because they would give the Switch a stroke trying to run them, no matter how long they tried, or launched in less than ideal states solely because there's nothing more that can be done.
"tl;dr: Stop defending corporations for doing a poor job for maximum profits."
I've got one better for you: Stop defending big corporations for not updating an elderly console for almost 8 years when it clearly needs it. Sure, there are SOME AAA companies that do do this, but when some games literally hit a brick wall like this, it's only going to hurt trust in Nintendo, especially when I can play the same game on Steam (for other third-party games) on the Steam Deck OLED and it becomes a night and day experience.
@DDFawfulGuy I agree with most of what you're saying. But it's not 2017 anymore. There are so many handheld competitors to the Switch now. Heck, my sister is looking st playing Baldur's Gate 3, on her computer of course, but may switch over to a different handheld if the Switch 2 isn't a home run. And judging from those leaks, it very well may not be.
@twowingedangel
> "You can only optimize games so much before you hit a brick wall. After that, you do need more performance."
Yes and no. If the performance is subpar because the CPU isn't strong enough, this is true. But when it comes to graphics, it's not. There's lots of leeway with graphic effects and polygon count.
> "I've got one better for you: Stop defending big corporations for not updating an elderly console for almost 8 years when it clearly needs it."
1) In what world do you live that advocating for a new console, which means investing a huge sum into new hardware, peripherals, and games is not anti-consumer?
2) Clearly needs it? According to who? People have been clamoring for a Switch Pro ever since 2017, when the console was released, so I'd take such a statement with a mountain of salt.
@twowingedangel
I'm not sure what's more surprising, that you're replying to me after four months or the subject matter.
I didn't start a topic about the Switch's success so I'm not really too interested in discussing it. But it still seems to be the more popular console judging from sales. Games like Mario Kart 8 Deluxe continue to be in the top 5 each week.
Anyways, your argument is incoherent. What other handhelds actually compete with the Switch besides the steam deck?
And then you talk about your sister and her PC when the PC isn't a handheld and your sister is not representative of the gaming market as a whole.
And then you proceed to judge the Switch 2 solely on rumours.
None of what you're saying makes sense, let alone saying it to me.
Personally, I think the Switch has done just fine. And I think the Switch 2 will do fine too, but it may depend heavily on how Nintendo markets it, like with the Wii U. I'm good either way though because I'd love to see a fire lit under Nintendo's butts, that's how we got actual sales and the Switch.
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