Comments 807

Re: Talking Point: What Are You Playing This Weekend? (15th November)

Kraven

This weekend my time is spent obsessing on Hades 2. I played this quite a bit when it released on the Switch, but I got burned out during the 20-hour mark and took a lengthy break. I’m now 50+ hours deep and won’t be pausing any time soon.

It may sound embarrassing, but I have yet to complete a single run, but I’m okay with that due to its rich story strong narrative and characters. It’s truly astonishing that this game can have so much content. I’ve yet to encounter a single repeated line of dialogue between character interactions, and each person is fully developed, with excellent voice acting to provide an extra layer of immersion.

To simply put, Hades 2 is easily going into my pantheon of exceptional games, possibly in the top five. I’m not sure how Supergiant exceeded expectations, but they are a master of their craft. Every game they make is top tier, and better than the last. I can’t wait to see their next project. Until then, welcome to the GoTY discussion my indie darling.

And I’m now patiently waiting for one of my most anticipated games in years: Demonschool. Only a few more days to go.

Re: Preview: Metroid Prime 4: Beyond Is Great, But I Want To Kill One Of Its Characters

Kraven

These comments remind me why I should avoid social sites sometimes. It is beyond rare to find a community that is happy or positive about anything. Any kind of inconvenience gets blown out of proportion, and a game is the worst thing to ever be made until the next big game releases and doesn’t meet unreal expectations created by ourselves and/or wishful thinking. All you read on Twitter is how Ghost of Yōtei is a massive failure because it’s only sold 3.3 million copies so far, despite that actually being a successful number and a high review score across the board. But gamers will have you believe otherwise because that is what people do nowadays, and I guess always have, but it’s been amplified over the last couple of years. Honestly, the gaming community can be exhausting—and yes, I understand the irony of my comment.

Re: Metroid Prime 4: Beyond Finally Gets The Trailer We've Been Waiting For

Kraven

I think this trailer was perfect, and gives players the most in-depth analysis on what we can expect. I, for one, am beyond hyped. I’m looking forward to having classic Metroid along with some additions that might expand to future titles. I don’t expect it to be all bells and whistles—there will most definitely be sections that aren’t as great as others, but I appreciate the risk. I have no doubt this will be great.

Re: Talking Point: What Are You Playing This Weekend? (6th November)

Kraven

Last week I talked about totaling my car. Since then I hadn’t missed a day of work despite being in pain. I finally went to the doctor yesterday because of the persistent headaches and back issues. It turns out that I have two compression fractures on my vertebrae, so that’s why my mobility has been difficult. Now onto the games!

I beat Dragon Quest 1 from the remake double package. It was excellent, albeit too long. That may sound peculiar considering the game can be beaten in approximately ten to twelve hours, but it drags on extensively near the end.

As of right now I’m starting to prefer games that don’t require a lot of brainpower. To be specific, rouge-likes such as Ball x Pitt, Absolum, and Hades 2. I don’t have the mental fortitude to play The Outer Worlds 2, Metal Gear Solid Delta, Silent Hill F, and more in my ever growing backlog.

Along with my mindless rogue-likes, I earnestly started Shinobi: Art of Vengeance on my Switch 2. Holy moly; this is everything I’ve wanted in my 2D action platformers. Here I thought Ninja Gaiden Ragebound — a game I got the platinum for — was top tier, and whilst it is great, Joe Musashi blows it out of the water.

For starters, it’s arguably the most gorgeous 2D side scroller I’ve ever played. The artwork is stunning in every facet with no weak detail at all, whether that’s the backdrops, character animations, cutscene transitions with dialogue boxes, and enemy designs. It all blends together to create an aesthetically pleasing experience.

Furthermore, it is a contained package that has all the goods: secret areas, combat challenges, collectibles, upgrades, and replayability. What impresses me the most is that it’s not a mere left-to-right platformer. There are several nonlinear locations littered throughout each map and you can choose which stages to tackle first. In addition, the levels themselves aren’t short. There is a Metroidvania element as you obtain new abilities that allow you to replay maps with different routes.

The game really shines in its action. There are many ways to approach combat, with a wide arsenal of abilities to expand how you tackle enemies. Combat has a real weight to it as well—you can feel every hit on the baddies. But the game isn’t easy and can pose a real challenge if you aren’t careful as you’ll face numerous enemies at once with their own unique move-sets.

When you get into a rhythm, however, it feels like you’re dancing in a ballet. Mix that in with tight platforming, fun levels with various means of traversal, a bolstering soundtrack that keeps you engaged from the start, and you have a recipe of pure adrenaline fueled bliss. Shinobi is back, and better than ever.

Re: Metroid Prime 4's Sweet New Trailer Builds The Hype For Next Month's Launch

Kraven

@Bolt_Strike Okay, fair enough - I can’t guarantee with 100% certainty. With that said, we have seen several gameplay sections (bike not included) that looks like classic Metroid, especially with its environments, scanning enemies, and gunplay. I would be shocked if this new Metroid would take a drastic departure to what made this franchise so seminal. I could be wrong, but I doubt it. I guess we can only wait and see.

Re: Metroid Prime 4's Sweet New Trailer Builds The Hype For Next Month's Launch

Kraven

@Rees Exactly this. I understand the trepidation behind the motorcycle and the possible open world, but I can guarantee that MP4 is going to be more of the same as always — a good thing, mind you — and have a lot of secrets up its sleeve. I think this is why we aren’t seeing a ton of footage; to maximize discovery. Now, will it live up to the hype? I don’t know. People have incredibly high expectations. For me, I can’t wait to play.

Re: Talking Point: What Are You Playing This Weekend? (1st November)

Kraven

This weekend I will not be attending a wedding—thankfully, I might add. However, I had an unfortunate accident two nights ago. I totaled my car by hitting a deer on my way home from work, so that is coming with its own set of stressors and awful back pain. With that said, this thread is about games that are being played, and thus I shall begin;

First and foremost, I’m playing Dragon Quest 1 & 2 HD-2D Remake (say that five times fast). Prior to its release I was thinking to myself, ”this HD-2D aesthetic is beginning to lose its charm”, and then lo and behold, this game releases and it’s visually breathtaking. It’s also been a huge pleasure to be in this world once again.

Dragon Quest has always been the ultimate comfort JRPG. Each time I defeat an enemy, or level up, and even save my progress, the jingle that plays always gives me a burst of dopamine. I’m not being factious - it warms my heart in an unexplainable way. And considering my circumstances, it’s needed.

In addition to DQ, no, not Dairy Queen, although that sounds delightful, I’m playing Absolum. Wow; what an incredible surprise. I typically enjoy rougelike(s), but they only hold my attention for few hours until I find a more structured narrative experience.

As much as I thoroughly enjoy my time with the likes of Hades 1 & 2, my issue stems with how the story is presented. The writing and characters are unbelievably well realized and developed, but the story unfolds by dying. While that may be the core essence of the genre, it becomes repetitive despite how good the gameplay is. Once the feeling of excitement for how new things seem, you eventually reach a point where you understand what you’ll stumble upon in the next room. Simply put, it loses its magic, at least for me.

With Absolum, while it features your common attributes in every rougelike, it plays more to its desired roots — a proper beat-‘em-up — but with a side scrolling adventure that feels like a condensed open world. There are secret paths to uncover, hidden chests, varying routes that can lead to intriguing side quests, and several characters to unlock. Dying may be part of its design, but runs last longer, giving me the sense of real progression.

All of this should be no surprise considering the studio that developed this game also made Streets of Rage 4, but this feels like a culmination of everything that Guard Crush Games is masterful at and dialed up to a 1000+ combo hit. What a year for the French; baiser du chef!.

Re: Talking Point: What Are You Playing This Weekend? (25th October)

Kraven

This weekend I’ll be attending a wedding several hours away from where I live. I won’t be gaming much. However, an update from last week: I finally wrapped up the platinum trophy for Ghost of Yotei. It was an excellent experience. With the little sliver of time I do have, Ball x Pitt will be taking up my time. It’s the perfect travel companion, and I was not expecting it to be as addicting as it is.