Comments 677

Re: Talking Point: What Are You Playing This Weekend? (16th August)

Kraven

I finished up the platinum trophy for Mafia: The Old Country this week. I found it to be the epitome of a 7/10 game which is a compliment. I honestly would rate it higher if not for a couple of nagging issues that prevent it from excelling.

The story and characters are very well written and acted. I managed to get invested in their arc(s) and care about the main protagonist and his fate. It may have been a predictable tale, but that didn’t stop it from being effective. My complaint, however, lies with its ending. It wasn’t bad—it was rushed. There should have been a few more chapters sprinkled in to flesh out the narrative. There are character perspectives that go from adoring someone in the Mafioso family to complete defilement in the span of one chapter. It didn’t make sense. Thematically, I understand, but how we got to that destination felt diluted.

On the other side of things, I found the gameplay solid and enjoyable. The driving felt more intuitive than Mafia 1, and the combat and stealth mechanics were great, albeit uninspired. It felt like an Uncharted game from the early PS3-era, with its cover based shooting, stealth elements, and set pieces.

The only real annoyance I have with the game - and this dates back to Mafia 1 - is the collectibles. My goodness, talk about atrocious. The developers really needs to come up with a better system for how you acquire these items, particularly when it’s an limited open world that encourages you to stay on the main course by having a countdown of 15 seconds to return to the main objective if you stray off the beaten path. Guess where at least a partial amount of those collectibles are; yep, you guessed it.

Thankfully, once you beat the game there is an option for chapter replay and “explore” mode, meaning you have access to the entire world map. This sounds great in theory, but it still makes hunting for collectibles tiresome. They won’t appear on the map unless you are physically next to it. This wouldn’t be much of an issue if there was an incentive to get out of your vehicle or dismount from your horse, but there isn’t. Speaking of the map, you can’t set any markers, so you are constantly opening and closing your map to see how close you are to your destination.

What doesn’t appear on the map regardless if you are near is the infamous foxes that you can obtain. There are 50 of them total, and unlike other collectibles such as Newspapers, Saint cards, and Photographs, they don’t have a specific name registered to them. Moreover, some of these collectibles are exclusively tied to main missions, and since there is no tracker for what you have or haven’t collected in the story, good luck with the hunt.

Overall, I think the game is good to borderline great. If you’re a fan of a tight narrative with compelling characters and serviceable gameplay you should definitely try this game out. There are a few stumbles along the way with its pacing, but if you’re looking for something to beat over a weekend then you can’t go wrong with this game.

Re: Talking Point: What Are You Playing This Weekend? (9th August)

Kraven

This week I managed to obtain the platinum trophy for Ninja Gaiden: Ragebound. It was a sublime experience, and only gets better once you unlock hard mode. It’s here where the game truly begins as you endure the classic difficulty of the original NES trilogy.

The last trophy was the hardest, and I’m not sure how I managed to accomplish it. In order to get the platinum you need to complete the game in hard mode. This difficulty setting introduces more difficult enemies in the earlier stages as well as more traps sprinkled throughout the levels. It’s a brilliant way to make the second playthrough feel fresh. Subsequently, you are required to do a boss rush without dying. What makes this even more challenging is that there are no health items or power upgrades. I have no idea how I did this, but it’s one of my proudest platinum trophies.

I’ve said it last week - The Game Kitchen deserves to make a 2D Castlevania game. The Blasphemous games were fantastic, and now NG has surpassed all expectations. This developer simply understands how to make 2D action platformers along with Metroidvania games, from precise platforming, challenging combat and levels that steadily progress in difficulty, rewarding abilities that are paced out expertly, and atmosphere that sucks you into their world.

I have also started Mafia: The Old Country. I am a couple of hours in but I consider it pretty good. in fact, it’s exactly what I expected from a Mafia game; a gripping narrative with solid gunplay.

I understand some people’s hesitation on the game due to its archaic design (PS2 energy) with its gunplay and stealth mechanics. From time to time it’s a cover based shooter, an on-rails set piece, and stealth sections that are mandatory but simplistic in nature. However, my question to some is: Why is this a bad thing? I’m not sure why there were expectations that The Old Country was going to reinvent the wheel in its gameplay. The Mafia games have always emphasized narrative over gameplay. That isn’t to say it couldn’t be better — it absolutely could — but I knew what I signed up for and it’s exactly what I wanted.

With all of that said, I do have one minor complaint and that is its limited open world that generally keeps you on the straight and narrow. While I absolutely adore a linear experience, The Old Country does an exceptional job of recreating 1900s Sicily that it’s a shame you can’t fully explore it because it’s a beautiful landscape that is rich with history and deserves your undivided attention. Nonetheless, it still immerses you deeply and I’m excited to see how things ultimately unfold.

Re: Mina The Hollower On Switch 2 Supports 120fps

Kraven

That’s awesome news! It may have taken a decade, but Yacht Club seems like they are back and better than ever. I’m really looking forward to getting my hands on this, and it’s crazy that it’s releasing the same day as Terminator 2D. November is looking to be an incredible month for gaming.

Re: Talking Point: What Are You Playing This Weekend? (2nd August)

Kraven

I’m also playing, finally, Ninja Gaiden: Ragebound. It’s brilliant, challenging, features precise platforming and engaging combat, but it doesn’t rush you to the next transition screen. You can take your time if you want, but you also feel like a badass if you rush in and mow down enemies without being hit. There is a deep level of satisfaction due to the degree of difficulty Ninja Gaiden is as a whole. With Blasphemous and now this, I can’t wait to see what TGK cooks up next. Castlevania, perhaps? Please.

Re: Talking Point: What Are You Playing This Weekend? (2nd August)

Kraven

I want to start by saying I’m very easy to please when it comes to video games and thank goodness for that. Throughout my 35-years I have seen many game reviews that are either mediocre, average, or my favorite, 7/10, and oftentimes I end up adoring them. I reflect on the pre-internet days in the 90s when my parents would take me to the movie/game rental store and I’d pick out NES games based on the box art; sometimes they were great games, sometimes they weren’t, but I discovered a lot of games that I love that I later found out weren’t reviewed well once the internet became prominent.

That brings me to Blades of Fire. It has a respectable user score of 8.2 on Metacritic, while (some) critics weren’t that high on the game. Nonetheless, it clearly made a positive impression on the players, and I am one of them. I’m glad I took a chance on it despite its generic box-art because it’s the definition of “don’t judge a book by its cover”, and I’m enthralled by it.

First and foremost, it’s a 3D action adventure whilst simultaneously being a Metroidvania. This should come to no surprise considering their most recent game was a new 2D Metroid (Dread). Some people have touted it as a Souls-like, which I think is an inaccurate comparison. It may feel that way in terms of its difficulty, and believe me, it’s not even close to being that hard in terms of defining it as an entire genre built on that punishment.

The game shines in its combat, offering a wide array of weapons and combat techniques. Each weapon has its unique move-set and the way to attack enemies is based on directional hits. It’s a distinctive combat system that really requires you to experiment. And the way to acquire new weapon types is by defeating enemies a certain number of times, making you feel like you’re always progressing. However, you have to forge these weapons in order to obtain them. It’s an addictive mini-game that plays a drastic role in your success or failure in future combat encounters.

The game world itself is charming—it really does feel like that old school PS3/Xbox 360-era of action adventure games where the characters are over the top, the story is bombastic but fun, and it doesn’t take itself too seriously. It evokes feelings of when I played the original original God of War for the first time, and that’s probably the most accurate description for the entire game because it plays like it in terms of progression, exploration, and combat.

I have only one real complaint, and if it was handled a little bit more eloquently this game would be top tier for me; that is the level design and map. While exploration is rewarding, it’s very easy to get lost despite the game being touted as linear. There are so many interweaving paths in dense sections and it can become confusing, and the overworld map does little to help with navigation. I think it would benefit greatly with a mini map. With that said, it has Metroidvania DNA so it’s meant to be obtuse. Additionally, I’m playing on the hardest difficulty where it doesn’t show you where your next objective is, so exploring your surroundings and paying attention to dialogue is key to advancing the story.

Re: Square Enix Is Bringing A Brand New HD-2D RPG To Switch 2 Next Year

Kraven

The game looks great, but I think SE is wearing out the welcome for its HD 2D artistic style. Don’t me wrong, it’s absolutely stunning, but they are starting to become over saturated, to the point where if I didn’t have any knowledge I would say all of the games are just a singular unit instead of multiple titles. Nevertheless, I’ll probably pick this up.

Re: Talking Point: What Are You Playing This Weekend? (5th July)

Kraven

This weekend I am trekking the plains, hills, and desert landscapes in Death Stranding 2, delivering precious cargo. My MP3 player has tailor made playlists for my traveling needs, and I have a varied arsenal of weapons to combat any hostile situation while on my journey.

I have to say - DS2 is a masterclass in every facet. That’s not hyperbole; it really succeeds on every level. The story is compelling and paced brilliantly. It’s also much easier to understand and follow along than the first game, but it still has the heart of Kojima within, with mysteries and bizarre things unfolding. Characters are interesting and fleshed out, all having their own unique identity’s and backstory. The cinematography is gorgeous, with an incredible art design, while the animation is punching above its weight. One word: Dollman.

Last but not least, there is gameplay. Traversal and combat itself has been upgraded since its predecessor. It all controls very well and is balanced between the two, especially when having to partake in both at the same time. You have a wide array of options to tackle these scenarios that will suit your play style whilst providing meaningful upgrades consistently to change your strategy if you deem it necessary. Don’t let the naysayers fool you - this is way more than a “walking simulator”. It might just be one of the best open-world sandbox games ever made, because it doesn’t forget what a game is ultimately meant to be: fun.

It’s genuinely hard to discuss this game properly without providing spoilers because there is so much depth within each episode (chapters). To say anything about the mechanics is only ruining the surprise - and believe me, I’m only 30 hours in, but I’ve been blown away by the amount of tools the game offers you. Simply saying that feels like a disservice to the player(s) that haven’t had a chance to play the game yet.

Death Stranding 2 is a remarkable achievement in game design, and one of the best sequels to a game I’ve ever played. It’s a game I didn’t know needed and has become one I’ll never forget. I’m utterly blown away. This is the PS5 experience we have truly been waiting for.

Re: Poll: What's Your Switch (2) Game Of The Year So Far?

Kraven

Xenoblade Chronicles X Definitive Edition for me. It was an absolute incredible experience. I love the trilogy, but never played this one before. I would also like to choose The Hundred Line but I did not like the characters whatsoever. I put 10 hours into it, and liked the concept of it all. I would like to give it another chance.

Re: Talking Point: What Are You Playing This Weekend? (14th June)

Kraven

I haven’t had much time to play games this week, let alone this weekend. Whatever free time I do have I will be spending it in the world of Cyrodiil in The Elder Scrolls IV: Oblivion.

I always find Bethesda RPGs interesting because I tend to forget how they are meant to be played, and it’s incredibly easy to become overwhelmed. I never know if I should immediately set out and explore, or start the main quest. And yet, the result is always the same - I wander aimlessly and complete dungeons I’m not a high enough level for, pick locks and break into homes, read random notes and journals that lead me down an interesting quest line, and stealth my way through enemies with my bow and arrow.

Somehow, after discovering towns and stumbling my way through tons of side quests, I always manage to organically start the main narrative, unsure of how I did so. I think this is the brilliance that modern Bethesda games are missing — Fallout 4 (I really enjoyed that game; got the platinum for it) and Starfield particularly. There is a certain magic to the art of discovery that will eventually lead you to where you’re meant to go even if it doesn’t appear that way initially.

With that said, there is one issue I have with the game design, albeit it’s a product of 2006. Exploring caves and dungeons are great, but it can be disheartening when at the end of the area there isn’t an exit — you have to backtrack to leave. This isn’t with every area, mind you, but it’s incredibly noticeable. Thankfully, Skyrim fixed this problem.

Other than that minor quibble, Oblivion is sublime. When it first released in 2006, I did not like the game whatsoever. My best friend was obsessed with it, and watching him play it I thought, ”Man, this looks so cool”, but it was never fun to play for me. I had the same reaction to Fallout 3. It wasn’t until Skyrim that these types of games clicked with me. Fast forward 19-years, and it has become my favorite genre. And when Bethesda does make a good game, you know it, and there is no other feeling like it.

Re: Talking Point: What Are You Playing This Weekend? - Nintendo Switch 2 Edition (7th June)

Kraven

This week I managed to finish Pipistrello and the Cursed Yoyo. It is a game that never outstayed its welcome, and its Metroidvania and Zelda-like qualities were incredibly well done. It took me about 17 hours, with completion rate of 78%. I feel quite satiated with my experience.

Subsequently, I was perusing my back catalog of games and saw Sea of Stars. I then realized Sabotage Studios released their hefty free expansion/DLC, Throes of the Watchmaker a week or so ago, and I decided to redownload the game.

I have beaten it before, but I noticed I missed a ton of optional content. Once I booted the game back up, I was immediately drawn back into this gorgeous world, almost without missing a beat. Within a couple of hours I mopped up all side bosses and collectibles, and even got the platinum trophy for it.

It is truly an outstanding retro-inspired JRPG. And, having not played it since release, all of the patches and updates have made it an even more enjoyable experience; it is more streamlined, in a positive way. As of right now, I’m a couple of hours in the DLC and it’s been sublime. I’m really looking forward to the new classes, abilities, and story.

I’m not sure what I want to play next. I have my eye on two games: MindsEye (I honestly think it looks solid despite the hooblah) and Blades of Fire. I’m not looking for anything special - just a simple spray and pray or hack and slash. Really, I’m just biding my time until Death Stranding 2 releases.

Re: Feature: Nintendo Life eShop Selects (May 2025)

Kraven

Pipistrello and the Cursed Yoyo would have to be my pick though it isn’t on this list in terms of reviews, but I’m glad it got mentioned. It’s such a great, challenging game that brings back that GBA nostalgia. I might have to check out Duck Detective — it sounds like an interesting, but quick game to beat in a single sitting.

Re: Talking Point: What Are You Playing This Weekend? (31st May)

Kraven

This week(end) I got the platinum trophy for Doom: The Dark Ages. It’s truly an extraordinary FPS. My initial impression was lukewarm. I felt the essence of DOOM was absent, but the more I played the more I became enamored with what it was trying to do mechanically.

Once you get past its lengthy tutorial stages the game ramps up the significantly. You are provided a plethora of weapons and upgrades that all feel unique and fun to use. Meanwhile, exploration is rewarding and feels more confident than its predecessors.

Overall, The Dark Ages is probably my favorite out of the trilogy. With that said, I could go back and forth any day of the week because each game does something unique that makes it stand out in ways that suit my play-style. Either way, these are a fantastic set of games that are worth adding to your catalogue.

In the last two weeks, I have obtained the platinum for Doom and Clair Obscur: Expedition 33, which is my personal GOTY. Both games are emotionally draining in their own way, so I needed to change up the pace.

That brings me to Pipistrello and the Cursed Yoyo (Nintendo Switch). This game rules. If you are a fan of top down Zelda-like with a dab of Metroidvania elements, this game is a must play.

As the title suggests, your main weapon is a yoyo. It’s such a great weapon that intertwines real life tricks such as Walk the Dog as learned abilities that really expand how you interact with exploration and combat. There are many variants, with a large amount of abilities I’ve yet to find, so I’m curious how the game evolves.

There are also upgrades, but they are handled in a way that is a challenge in and of itself. You’re essentially renting them until you can pay off the loan. While you are doing that, certain upgrades may take a life point away from you until you pay back the money whilst learning the skill. It’s a keen balance.

You can see the developers were inspired by classic Zelda games. There are numerous secrets to uncover, one of which is heart petals. Once you find enough of them, you gain an extra life. There are also main dungeons to progress through. They all have a unique locale, and are really fun and clever, making you utilize what an actual yoyo can do. The way these dungeons are set up, and how you’re able to interact with the environment via the yoyo, it’s fun manipulating how to dispatch your enemies.

Speaking of enemies, this game is genuinely challenging. It plays like your typical 2D action platformers, but in a top down view. Moreover, it’s not just the enemies you have to worry about, it’s the levels themselves. The game is constantly moving, making the environment just as much as a threat as the bad guys. I’ve died numerous times, but it always feels like my fault. Thankfully, the game is generous and saves your progress every new room you enter, which is often.

I’m about eight hours in total, and I’ve completed two main dungeons out of four (I believe), along with a ton of optional content. I feel like I haven’t even scratched the surface of this game because looking at my upgrades and abilities that I’ve yet to find, I see nothing but endless possibilities. This game is going to be special, and I hope it gets the attention it deserves.

Re: Nintendo Download: 29th May (North America)

Kraven

@awp69 I read that interview, and it was a great read. I wonder if the staff here are going to review the game soon. I’m kind of surprised there isn’t one yet, and not even Fantasy Life I: The Girl Who Steals Time. I wonder if they are too busy with the Switch 2, and getting their reviews ready for the hardware and games.

Re: Nintendo Download: 29th May (North America)

Kraven

It wasn’t mentioned in the article because of dating, but Pipistrello and the Cursed YoYo released yesterday. It is absolutely fantastic, and I recommend people pick it up if they are a fan of top down Zelda games, and even Shovel Knight. It’s sublime.

Re: Talking Point: What Are You Playing This Weekend? (24th May)

Kraven

This weekend I can happily say I beat Clair Obscur: Expedition 33 and got the platinum trophy. For me personally, this game will go down as an all-time favorite. It’s peak RPG in every facet, but does it in a condensed manner that never outstays its welcome. It also features one of the best soundtracks I’ve ever heard in a video game. I’ve had the song Visages - Aria pour un Masque de Colere on repeat for days.

I’m now on to DOOM: The Dark Ages. The gameplay is top notch, but the tone and atmosphere feel different from its predecessors. There were shades of demonic horror in the first two games, from its enemies and environments, which told a story on its own. With this entry, everything seems more cartoonish and colorful. For a game that has Dark Ages in the title, it seems too bright in its aesthetics, and strips away the darkness of the first two games — something that would be more fitting for not only a DOOM game, but for a medieval title.

With all of that said, from a combat perspective it feels great. It plays fast and kinetic, but also feels slowed down to feel properly in control. The shield is an excellent addition to a series bolstering legendary weapons, and it never gets old throwing your saw shield at enemies and carving them to pieces. All of the weapons are fun to use, each with their own unique abilities, and the plethora of upgrades available really enhance experience.

Still, though, my only complaint is changing for the positive thus far. I’m on the 9th chapter and have a 100% completion rate for each mission. The game really hits its stride with confidence on the sixth chapter, after its tutorials. And really, these games are all about gameplay, and there aren’t many franchises that do it better than id Software. I’ll be looking forward to obtaining the platinum trophy for this one.

My wife is also having some friends staying over this weekend, so I think my father-in-law and I will bust out my Blackstone grill and cook hibachi for everyone. We haven’t done that in a while and the weather should be perfect to spend outdoors enjoying good food and even better company.

Re: Talking Point: What Are You Playing This Weekend? (17th May)

Kraven

This weekend I am finally wrapping up the platinum trophy for Clair Obscur: Expedition 33. I’ve completed every optional boss, all thirty-three levels of the Endless Tower, and all additional side content, so all I have left to do is reach level 99. I’m six levels away, so I’m just grinding.

Even now, after essentially 100%’ing the game, I’m even more enamored with it than I was originally. I’m having a total blast using pictos and creating new unique builds, and seeing how far I can push my damage output. I’ve beaten some end-game bosses with one hit, and it’s very satisfying.

This game is without a doubt my GOTY. It has been expertly paced from start to finish. The story is deep and impactful, every character is fully developed and interesting, exploration is rewarding, and it’s a masterclass in roleplaying. Typically, the longer you play a game the more you begin to see its flaws, but not here - I might just consider it the perfect JRPG.

Once I wrap that up, I’ll officially start DOOM: The Dark Ages. I’ve been attempting to go into it as blind as possible, but I’ve read a few reviews that say it plays similarly to the 2016 reboot. I hope this is true because as much as I love Eternal and its relentless nature, I liked the slower pace - well, slower for DOOM standards - and the weapons better.

Re: Talking Point: What Are You Playing This Weekend? (10th May)

Kraven

I’ve been feeling burnout with gaming over the last two weeks. I also won’t be playing much of anything this weekend — I’ll be out of town, so it might be a good refresher. And I haven’t got to play much of anything throughout the week, so progress has been minimum in the games I have been playing.

To start, I finished Act 3 in Clair Obscur: Expedition 33. I’m officially at the end game, and now that the entire map is opened up, I’ll be doing all of the optional content before completing the game. My opinion hasn’t changed — it’s an absolute masterpiece. I would like to go for the platinum trophy, but I’m not sure yet due to the excessive amount of games I want to play that are out right now.

Secondly, I’m playing The Legend of Heroes: Trails Through Daybreak on my Switch. I played the game originally on the PS5 at launch but put the game aside during the third chapter because I got busy with life. I figured I’d be able to complete it if I play it portably since I’ve been traveling a lot more than usual as of late. I’m currently halfway through chapter 2 and it’s just as brilliant as I remember.

Lastly, I preordered Doom: The Dark Ages. The reviews have been great, and the prior two games are some of my favorite FPS’s to date. This new entry looks absolutely wild, with an interesting departure from its predecessors. This should be a nice palate cleanser from the depressing narrative of Clair Obscur, and the meaty RPG that is the Trails series. It’s time to turn off my brain and rip and tear.

Re: Gorgeous 'Trails In The Sky' Remake Gets September Release Date

Kraven

I’m not usually that guy, but I hope this gets a Switch 2 release. I don’t know why it wouldn’t, but I do think it’s a niche franchise that would sell units if that was the case. Regardless, I’ll be playing it day one — maybe on the OG Switch, or the PS5. Trails fans are eating good right now.

Re: Talking Point: What Are You Playing This Weekend? (3rd May)

Kraven

My primary focus this weekend will be Clair Obscur: Expedition 33. Not too long ago, I was raving about Kingdom Come Deliverance —rightfully so; 200 hours later I finally got the platinum — and said I can’t see anything topping this as my frontrunner for GOTY. Well, that sentiment has changed.

I’ve put roughly 20 hours into this game. I recently completed Act 1 and am near the tail-end of Act 2, and I am blown away. The story is heartfelt, with twists and turns that have left me in utter disbelief. And the shocking moments that do occur don’t happen for the sake of trying to pull a fast one on your emotions. No; it happens organically, with beautiful allegories behind its decisions. You don’t see this often with modern RPGs.

Many developers neglect the story for gameplay and exploration. Clair hasn’t substituted anything. Everything is purposeful. It has taken all that makes an RPG what it is — story, party members, bantering, evil villain(s), a classic leveling up system, beautiful OST, exploring a vast open world — and elevated it above all of its contemporaries in a masterclass execution.

The combat has left me just as speechless as the narrative. It keeps you engaged from start to finish, and always evolving with new mechanics. Even more impressive is how many builds you can create — quite literally at least a hundred, and they aren’t minor. Just when you think turn-based mechanics couldn’t evolve in a redefining way, here comes a studio with their first game knocking on the door saying, ”Surprise”!.

In a similar fashion as how Dark Souls paved the way for a lot of the games we see today, I truly believe Clair will be the example with turn-based RPGs moving forward. What is even more impressive is how many various builds you can create — quite literally at least 100 different variations. Speaking of DS, you can see how that historic franchise was an inspiration for this game. There are thrilling boss fights where you need to learn patterns, know when to dodge and counter, and understand weaknesses and affinities. There are even multiple phases. It’s quite astonishing how they have used the FromSoftware formula and implemented it seamlessly in a turn-based system. There is a layer of strategy to each combat encounter.

Other than lip syncing issues and invisible walls, I haven’t found a false note anywhere. I’ve been waiting for the game to plateau, but it still hasn’t come. I wish I could write a full length feature on this game because I’ve barely scratched the surface, from voice acting, the metaphors, the unique character designs, and the world building. Alas, that can’t be the case, so I’ll sum up the game like this: Clair Obscur is genre defining, and a generational game. Let’s not take it for granted.

Re: Random: Clair Obscur Director Celebrates Amazing Switch RPG Which Launched On Same Day

Kraven

@Lizuka Yeah, I might continue with it to see if the characters get better. There are 3 characters that annoy me significantly;

1. Darumi - Her personality is exhausting. She’s like Harley Quinn, but taken to another level.

2. Gaku - He freaks out way too much, and is constantly in a state of panic that makes me personally feel overwhelmed.

3. Shouma - The self loathing pity party was funny at first, but it wears thin pretty quickly.

All other characters I can tolerate, at the very least. In fact, Eito just developed significantly and I’ve unlocked his battle transformation. I find him to be pretty cool. I also enjoy Hiruko and her storyline. It’s just getting to that point where I know the characters will develop — that’s where I’m struggling.

Re: Random: Clair Obscur Director Celebrates Amazing Switch RPG Which Launched On Same Day

Kraven

I’ve been playing it, but I think I’m going to put it down. I’m on day 10, and while the story is compelling, I’m already starting to feel the game becoming repetitive. I’m also not vibing with any of the characters. I’m sure they will get better as you learn more about them and build your relationship up, but after 10 hours of play I’m more irritated by them than intrigued. Maybe I just need to get past that first hurdle, but we will see.

With all of that said, if it weren’t for the characters, I’d recommend this game. It has unique mechanics, a great story, and fun turn/grid base combat. There is a lot of depth to it, and genuine strategy; you can easily get wiped out if you’re not careful. I have gotten an S Rank on every battle I’ve done, though, and I’m not sure how.

Re: Talking Point: What Are You Playing This Weekend? (26th April)

Kraven

This weekend I’m finally playing something different than what I have for the last month and a half. That said, I’ll provide a quick update.

The First Berserker: Khazan - I’m on the final boss, Ozma. I’m taking a hiatus momentarily because I’m feeling the burn out. I only have a handful of collectibles left to find. Once I do, and defeat him, I should get the platinum!

Xenoblade Chronicles X Definitive Edition - I finally beat the base game at the 86 hour mark. All characters were level 54-55, with max affinity with them all. It was an absolute sublime experience. The ending was fantastic, and the post credits scene was mind blowing. I’m going to put the game aside for a few days before I jump in to finish the epilogue, but right now I feel satiated. Overall, this has become my favorite RPG franchise. Can we get a sequel, please?

As for what I’m playing now, my time is being consumed by Clair Obscur: Expedition 33. What a debut from Sandfall Interactive. I haven’t been this enamored with a turn-based RPG in quite some time — sorry, Metaphor — and this game hits all of the correct notes.

Funnily enough, Clair is your quintessential RPG. You will find wall of your typical tropes — “chests” at the end of offbeat paths, acquiring party members, traversing a world map, having campouts in the wild, skill trees, and boss fights at the end of the dungeon; however, all of these puzzle pieces that define this genre are presented in a unique fashion, making it feel fresh. It’s hard to do that with a game — redefining a genre that other developers will take inspiration from.

You immediately get an ominous feeling as soon as the game begins. The world is vibrant, but the tone and inhabitants are somber. Life is getting shorter for its residents, and people are trying to end this cycle of death. While doing so, the world building comes into play. Philosophical questions are raised by the looming presence of death, quite literally, and how people live their lives are always in debate. Why bring children into this world when they may not live but only a few years? How can you be content seeing your fate in the distance? The game may be fantastical in set dressing, but the characters and human nature are entirely relatable. I won’t provide any story spoilers, but let’s just say it’s as depressing, yet compelling as the premise sounds.

Where the game truly shines is in its combat. This game might just feature the best turn-based combat in any (J)RPG ever made. Every party member has a unique set of skills that are very useful. Moreover, it keeps you engaged because it’s not as simple as “press x and attack” every time when discovering the enemies weakness. You’re involved the entire time because you can dodge enemy attacks, and there is even a parry mechanic that lets you counter attack if successful, similar to Sekiro. Some attacks require you to jump over an attack. Meanwhile, there are QTE’s that enhance your attacks if performed at the correct time. There is so much depth, and I’ve barely scratched the surface of it.

I can’t stop thinking about this game. It’s truly a masterclass in nearly every facet. GOTY material? Expedition: Yes.

Re: Opinion: It's Time To Get Rid Of Fall Damage

Kraven

I think it depends on the game and the intent from the developer. It may be convenient to not have fall damage — and it feels super satisfying in Xenoblade Chronicles Z — but it could also break immersion. It’s a design choice, and also depends on the game. As you stated, it would be weird if Red Dead Redemption 2 didn’t have fall damage. The same would be true with other games.

Re: Talking Point: What Are You Playing This Weekend? (19th April)

Kraven

This weekend I’m continuing my journey in The First Berserker: Khazan. I’m on the second to last boss fight, and damn has it been rough getting to this point. There have been times where I’ve spent hours upon hours with a single boss, but it is so rewarding once you achieve victory.

Funnily enough, my wife — not a gamer whatsoever — makes fun of me (in good spirit) because every time she comes out of the office (she works from home), she always seems to appear when I die and the screen says “Khazan Has Fallen”. She has asked me numerous of times if I’ve even left that screen 😬

Meanwhile, I’m on the final chapter of Xenoblade Chronicles X. My goal is to mop up the final remaining side quests and affinity missions. I’m genuinely in love with this game, and am always continuing to be impressed by its scope and depth, particularly in exploration and combat. This entry has become tied with XC1 as my favorite in the franchise.

As for what’s next on the docket — Indiana Jones and the Great Circle is my main focus. I originally played it on Game Pass and was immediately enthralled. I decided to double dip and pick up the deluxe version on PS5. I’m hoping to get the platinum sense the Xbox version had buggy achievements. We will see if the PS5 version has the kinks all ironed out.