Comments 677

Re: Review: Metroid Prime 4: Beyond - Nintendo Switch 2 Edition (Switch 2) - Samus Returns In Prime Form

Kraven

@johnedwin On OpenCritic it’s at 82% which is good. Sure, you can have higher expectations, but what expectations did you have? Did you really expect Metroid to reinvent the wheel for the genre, or were you expecting more of the same? It’s a double edged sword. If anyone is familiar with the Prime games, it’s essentially a FPS-Halo-like. That type of gameplay may feel outdated now—not bad, but generic, all things considered—but it’s classic Metroid. And all of the typical trappings for Metroid are present here. I don’t really see how people are bent out of shape for having high expectations that nobody ever seems to elaborate on.

Re: Talking Point: What Are You Playing This Weekend? (29th November)

Kraven

Hello, Night City!

That’s right, chooms, I’m back in the city. My name is V, and I’m a katana wielding, net-running street-kid specialist, and brain-dancing my way to solving issues my way.

Seriously, though, Cyberpunk 2077 is peak gaming. I spent over 100 hours in the PS5 version, and got the platinum. I don’t know what compelled me to return to this world, but I’ve heard nothing but positives about the Nintendo Switch 2 version so I decided to buy it and see for myself.

This isn’t hyperbole—it’s an absolute jaw dropping experience. I’ve been playing exclusively on handheld and feel more immersed than previously before. I’m truly blown away by how well it runs, the graphics, and silky smooth gameplay. From here on out this should be the gold standard for future ports to this system, and it’s a testament to how good the S2 can be if given proper treatment.

Re: Talking Point: What Are You Playing This Weekend? (22nd November)

Kraven

This past month has been quite the rollercoaster of emotions. I mentioned several weeks ago I totaled my car and broke my back. I’m slowly recovering, but yesterday my mother-in-law passed away. As me and my wife’s pastor said, we are going through a season.

In terms of what I’ve been playing, I’m still captivated by Hades 2. So far, I’ve completed approximately 75 nights — or runs, rather — and have defeated the “final boss” a handful of times. I use quotations because there is a ton of game here that I don’t want to spoil the surprise(s) in the culmination of events.

In addition, one of my most anticipated games of the last few years finally released: Demonschool. Unfortunately, I’m massively disappointed with my experience. I didn’t have unrealistic expectations, or presumed it would be on par with Persona, albeit pixelated, but the writing is astonishingly bland and generic. And the characters are one dimensional, with the life-sim aspects spent between characters never really evolving into something worth caring for.

On another note, Tomb Raider Definitive Edition shadow dropped for the Switch and I immediately picked it up. There is something whimsical about playing a sprawling adventure exploring a mysterious island, uncovering lost tombs, discovering diaries and treasures, while in portable mode. And honestly, as much as I thoroughly enjoyed it back in 2014, it’s even better than I remember.

Lastly, Stalker 2, one of my favorite games of last year released on the PS5 a couple of days ago. I figured since I’m mentally in a state of depression why not go full throttle and immerse myself into a post apocalyptic Chernobyl exclusion zone where it’s a struggle to survive.

Happy soon to be Thanksgiving, everybody!

Re: Video: We've Played Tomb Raider: Definitive Edition On Switch 2 - Here's 18 Minutes Of Gameplay

Kraven

I’ve played the first two hours so far and it’s been great. I’m playing handheld only (Switch 2) and it runs flawlessly. There are a few texture pop-ins, but nothing to really stand out. I’m very pleased with the experience so far. There is something about playing an adventure, finding treasure, reading lost diaries/notes, that feels perfect for portable play.

Re: Talking Point: What Are You Playing This Weekend? (15th November)

Kraven

This weekend my time is spent obsessing on Hades 2. I played this quite a bit when it released on the Switch, but I got burned out during the 20-hour mark and took a lengthy break. I’m now 50+ hours deep and won’t be pausing any time soon.

It may sound embarrassing, but I have yet to complete a single run, but I’m okay with that due to its rich story strong narrative and characters. It’s truly astonishing that this game can have so much content. I’ve yet to encounter a single repeated line of dialogue between character interactions, and each person is fully developed, with excellent voice acting to provide an extra layer of immersion.

To simply put, Hades 2 is easily going into my pantheon of exceptional games, possibly in the top five. I’m not sure how Supergiant exceeded expectations, but they are a master of their craft. Every game they make is top tier, and better than the last. I can’t wait to see their next project. Until then, welcome to the GoTY discussion my indie darling.

And I’m now patiently waiting for one of my most anticipated games in years: Demonschool. Only a few more days to go.

Re: Preview: Metroid Prime 4: Beyond Is Great, But I Want To Kill One Of Its Characters

Kraven

These comments remind me why I should avoid social sites sometimes. It is beyond rare to find a community that is happy or positive about anything. Any kind of inconvenience gets blown out of proportion, and a game is the worst thing to ever be made until the next big game releases and doesn’t meet unreal expectations created by ourselves and/or wishful thinking. All you read on Twitter is how Ghost of Yōtei is a massive failure because it’s only sold 3.3 million copies so far, despite that actually being a successful number and a high review score across the board. But gamers will have you believe otherwise because that is what people do nowadays, and I guess always have, but it’s been amplified over the last couple of years. Honestly, the gaming community can be exhausting—and yes, I understand the irony of my comment.

Re: Metroid Prime 4: Beyond Finally Gets The Trailer We've Been Waiting For

Kraven

I think this trailer was perfect, and gives players the most in-depth analysis on what we can expect. I, for one, am beyond hyped. I’m looking forward to having classic Metroid along with some additions that might expand to future titles. I don’t expect it to be all bells and whistles—there will most definitely be sections that aren’t as great as others, but I appreciate the risk. I have no doubt this will be great.

Re: Talking Point: What Are You Playing This Weekend? (6th November)

Kraven

Last week I talked about totaling my car. Since then I hadn’t missed a day of work despite being in pain. I finally went to the doctor yesterday because of the persistent headaches and back issues. It turns out that I have two compression fractures on my vertebrae, so that’s why my mobility has been difficult. Now onto the games!

I beat Dragon Quest 1 from the remake double package. It was excellent, albeit too long. That may sound peculiar considering the game can be beaten in approximately ten to twelve hours, but it drags on extensively near the end.

As of right now I’m starting to prefer games that don’t require a lot of brainpower. To be specific, rouge-likes such as Ball x Pitt, Absolum, and Hades 2. I don’t have the mental fortitude to play The Outer Worlds 2, Metal Gear Solid Delta, Silent Hill F, and more in my ever growing backlog.

Along with my mindless rogue-likes, I earnestly started Shinobi: Art of Vengeance on my Switch 2. Holy moly; this is everything I’ve wanted in my 2D action platformers. Here I thought Ninja Gaiden Ragebound — a game I got the platinum for — was top tier, and whilst it is great, Joe Musashi blows it out of the water.

For starters, it’s arguably the most gorgeous 2D side scroller I’ve ever played. The artwork is stunning in every facet with no weak detail at all, whether that’s the backdrops, character animations, cutscene transitions with dialogue boxes, and enemy designs. It all blends together to create an aesthetically pleasing experience.

Furthermore, it is a contained package that has all the goods: secret areas, combat challenges, collectibles, upgrades, and replayability. What impresses me the most is that it’s not a mere left-to-right platformer. There are several nonlinear locations littered throughout each map and you can choose which stages to tackle first. In addition, the levels themselves aren’t short. There is a Metroidvania element as you obtain new abilities that allow you to replay maps with different routes.

The game really shines in its action. There are many ways to approach combat, with a wide arsenal of abilities to expand how you tackle enemies. Combat has a real weight to it as well—you can feel every hit on the baddies. But the game isn’t easy and can pose a real challenge if you aren’t careful as you’ll face numerous enemies at once with their own unique move-sets.

When you get into a rhythm, however, it feels like you’re dancing in a ballet. Mix that in with tight platforming, fun levels with various means of traversal, a bolstering soundtrack that keeps you engaged from the start, and you have a recipe of pure adrenaline fueled bliss. Shinobi is back, and better than ever.

Re: Metroid Prime 4's Sweet New Trailer Builds The Hype For Next Month's Launch

Kraven

@Bolt_Strike Okay, fair enough - I can’t guarantee with 100% certainty. With that said, we have seen several gameplay sections (bike not included) that looks like classic Metroid, especially with its environments, scanning enemies, and gunplay. I would be shocked if this new Metroid would take a drastic departure to what made this franchise so seminal. I could be wrong, but I doubt it. I guess we can only wait and see.