Comments 807

Re: Talking Point: What Are You Playing This Weekend? (18th October)

Kraven

This weekend will be a busy one for me, so gaming might not be in the cards. My best friend is getting married today, and I’m the best man! It’s going to be a fun evening, albeit a long one on Sunday, if you know what I mean. And the following weekend I will be attending another wedding.

To provide a quick update: I’m probably 75% through Ghost of Yotei. I’m hoping to get the platinum in the next couple of (free) days I have. In addition, I’m approximately halfway through Trails in the Sky 1st Chapter and it’s one of the best remakes I’ve ever played. I’m so happy this franchise is getting more prominent in the West.

That’s about all I’m playing. I was hoping to have both games completed by the time Persona 3 Reload releases on the Nintendo Switch 2, but that is implausible. Anyway, that’s all I’ve got.

Re: Talking Point: What Are You Playing This Weekend? (11th October)

Kraven

I think I’m a little burned out on gaming at the moment. I’ve been bouncing around with several games—something I rarely do because I typically focus on one game at a time. It’s not as if the game(s) I’m playing aren’t holding my attention; they most certainly are, but I feel overwhelmed with the amount of games currently out that I want to play.

With that said, as mentioned earlier, I am playing multiple games. This is because my wife surprised me with a Nintendo Switch 2 while I was at work. When I got home, not only did she have it set up, she even purchased and installed Donkey Kong Bananza and Cronos: The New Dawn. To say I was ecstatic is an understatement.

The games I’ve been playing are as followed:

Ghost of Yotei - I’m still enamored with Ezo. I haven’t made a ton of progress in advancing the main narrative — I’ve yet to kill the second member of the Yotei Six other than the first person that is unavoidable. The side content, however, is so engaging, and always flows back to its overarching narrative, so everything you do feels meaningful rather than checking boxes off, though there are a few trappings of modern game design. More importantly, GoY knows how and when to be a “game”. Everything in this game feels deliberate, and I think it’s a masterclass in open world game design.

Trails in the Sky 1st Chapter; Nintendo Switch 2 Edition - The Trails’ series has always been one of my all time favorites, and this remake is no different. To newcomers, I’ll say that the harshest negative most games in this franchise has is its opening hours are a slog to get through. If you can muster five to ten hours of slow pace world-building you will be rewarded with an incredible journey.

Cronos The New Dawn; Nintendo Switch 2 - I’ve been playing handheld and it’s been great so far. Blooper Team has clearly found their footing in the survival horror genre. I’m impressed by the pacing and excellent world-building and environment storytelling. It may not be entirely unique—it wears its inspirations on their sleeves, but it doesn’t detract its own ambitions.

That is about it so far. I’m really hoping I can finish at least a couple of the games on my docket before The Outer Worlds 2 and Ninja Gaiden 4 releases, but I don’t think it’s likely. In the next two weekends I’ll be out of town because of weddings. Oh, well; the games will still be here when I get back, and so will my anxiety.

Re: Talking Point: What Are You Playing This Weekend? (4th October)

Kraven

I’m playing Ghost of Yōtei. For the hours I’ve put in so far, what impresses me the most is how each thing you do feels personal, but purposeful. Similar to the first game, you’ll discover bamboo strikes, hot springs to reflect, endearing NPCs, side quests, and bounties—it all feels connected because everything in Japanese culture is intertwined with the human spirit. How Sucker Punch managed to capture that essence in video game form is nothing short of incredible.

In addition to how the game feels personal, Yotei also provides a great lesson in how we take for granted the little things in life that make this world churn. And despite its inherently violent nature narratively, it is a deeply calming game that teaches patience, humility, and compassion to people, animals, and the environment. It is a reminder to be content with the basic essentials to survive as a human being.

On the gameplay side of things, it’s more Tsushima, but with a larger variety of weapons and tools at your disposal. Every weapon feels unique in its structure and satisfying to master. There is a level of strategy involved when encountering foes with different weapons. You may be able to hack-n-slash enemies by brute force, mashing the same button relentlessly, but it’s not an optimal experience. You’re encouraged to spice things up in the fly. It’s a system that offers a lot of depth, although stealth almost seems like a tacked on mechanic similar to its predecessor.

As for exploration, I think this may be Sucker Punch’s finest work to date. It flawlessly manages to be an open world that feels alive, and full of organic encounters. It reminds me a lot of Red Dead Redemption 2; one moment you’re cooking food by the campfire, the next there may be a wanderer stopping to rest, sharing their story that could lead to new clues for something to explore. This culminates into an open world where side activities feel as interval as its main narrative because you are rewarding with beneficial upgrades. It’s a very fun gameplay loop that is consistently compelling.

All of this would be meaningless if the story wasn’t engaging; thankfully, that’s not the case. While it may feature your typical (revenge) tropes, they are handled with precision and care. I love how the narrative is drip fed through flashbacks and current time simultaneously, and you piece the past together bit by bit as you traverse the world. What may feel like riding to point A-to-B may turn into an introspection on why and how you are where you are. Again, it harkens back to that organic nature of discovery.

I’ve yet to touch on other points that make Yotei standout, particularly with its cinematic fight scenes, the music that encapsulates your every moment, customization to fit your play-style, and graphics that are some of the very best I’ve seen. There is such a wide array of positives that wash out the negatives. I really can’t get enough of this game, and funnily enough it has given me an unexpected sense of purpose, like a ghost in the dark.

Re: Atlus Rules Out Persona 3 Reload Switch Port

Kraven

I’ll be picking this up digitally whenever it releases. I don’t care about GCKs, and I’m sure the game will run relatively fine on the Switch 2. It’s not as if it’s an overly demanding game. And, if not, oh well, I’m sure I can handle 30 frames per second.

Re: Opinion: Silksong Might Just Be The Funniest Game Of The Year

Kraven

Lost Lace made me chuckle a lot. Every time she killed me she would put her hand to her head and look up and laugh, taunting me. When I finally beat her, I can’t even tell you how manically I mocked her. My wife was like, “What the hell are you doing”?, and I said she wouldn’t understand, but it is a necessary reaction.

Re: Talking Point: What Are You Playing This Weekend? (27th September)

Kraven

I need help. I’ve become unhealthily addicted to Hollow Knight: Silksong. I’ve beaten the game twice, but I can’t get enough. As I play the game I am constantly asking myself, “Is this my new favorite video game of all time?”, and the more I dwell on it the more I can confidently say it just may be. I couldn’t tell you exactly when that moment occurred—I just know it happened frequently.

I’m surprised by this because I am not someone who typically enjoys Metroidvania games, but I simply can’t stop playing. I do want to clarify: I wouldn’t say I’m great at the game. I’m not skilled as others; I can’t do any “no damage” runs, and boss fights can still take me up to double digit attempts. However; I’m good enough to complete the game 100% without a guide. That is the best compliment I can give the game and myself, and I’m proud of it.

I promise; next week I will (hopefully) be singing the praises of another game—probably Hades 2.

Re: Opinion: Why Focus On Silksong's Difficulty When We Need To Talk About How Cute It is?

Kraven

@theberrage I have to strongly disagree. I think it’s an easy GOTY contender. Just because you are finding it difficult to progress doesn’t mean it’s any less good. As for the Last Judge, there are ways to make it easier—the Magma Bell for example. It makes a tremendous difference.

I’m not sure how you consider the game unrewarding with its exploration. I actually think it’s one of its strongest suits. If you are struggling with an area or boss you can explore and find other ways to circumvent that area altogether and still progress the story. You are never locked out of progress. Moreover, exploration can lead to discovering new tools, mask shards, NPCs that may help you in various situations later in the game, unexpected mini games, new crests, and more. If you don’t feel satisfied with rewards from exploring then I’m unsure what you are actually wanting.

Re: Talking Point: What Are You Playing This Weekend? (20th September)

Kraven

Well, I beat Hollow Knight Silksong finally. It took me approximately 50 hours. It is without doubt a modern masterpiece that will continue to surprise you up until the very end, and then go even farther once you think you are done.

Throughout my personal journey in Pharloom, I’ve heard the discourse online about how difficult the game is. Honestly, I don’t understand this sentiment. This is coming from someone who typically dislikes the Metroidvania genre and am mildly decent, if not bad at Souls-likes. As long as you put in the work it will be a fair experience, albeit challenging, but manageable nonetheless.

To contradict myself, there was a moment in the High Halls where I thought I was going to give up the game entirely. It was an absolute grueling experience that changed my outlook on the game itself. I stopped having fun.

It was that moment when I had an epiphany: this entire time I stupidly hadn’t upgraded my weapon (needle). After retracing my steps and upgrading it to level 3, I beat the section where I struggled for hours on my second attempt. I had another revelation—I’ve been fighting every boss up until that point without upgrades. I could have made the majority of my play-through easier, but in a way I’m glad I didn’t because I felt as if I got more of a raw pure experience. From then onward, I felt like Silksong was literally perfect.

For the first time in a long time I genuinely considered this medium an art-form, particularly with the boss fights. In fact, some confrontations felt like peak cinema, from the cinematography, music, and combat that pushed you to your limits. It’s exhilarating—you feel like a gymnast on a stage meant for ballerinas, and in some instances you are.

I’m now revisiting the game and cleaning up optional side quests and areas that I didn’t fully explore. I don’t often do this. Once I see the credits roll I am typically satiated with my experience; however, Silksong is just fun to play, and I’m still uncovering secrets in the most unique of ways.

Now onto Trails in the Sky 1st Chapter.

Re: Team Cherry Explains Hollow Knight: Silksong's "Steep Difficulty"

Kraven

@SpaceboyScreams I agree with a lot of your points, but I do think you are missing something from your argument, and that is criticism. The review on this site is a 10/10, but that doesn’t mean the game isn’t without its blemishes. Just because it’s the developer’s creation and artistic vision on how they handle the difficulty doesn’t mean it is perfect; otherwise, why have reviews to begin with? There are moments in the game that is unbalanced, and should be criticized for it. A good example is the High Halls gauntlet. Feel free to explain to me how that is a good design choice, and not just because it is the vision of the developer. By the way, that section of the game is my only real complaint; everything else has been challenging, but overall, fair. But ultimately, no game is perfect.

Re: Team Cherry Explains Hollow Knight: Silksong's "Steep Difficulty"

Kraven

It truly is a sublime game, and it’s true - you can go somewhere else to reach the same destination you have been trying to get to. However; there does come a point where you can’t go somewhere else to progress, and when those moments do occur they are incredibly unbalanced. You either have to persevere or give up.

Re: Opinion: Metroid Prime 4 Reminds Me Of Gears 5, And It's Making Me Nervous

Kraven

I understand the nervousness, but we barely saw a snippet of what the open world is going to be like. It may very well be like Gears 5, or any other empty open world game. Or, it could be entirely fresh and fits into the world of Metroid. If there is anything to be nervous about it would be the lack of importance Nintendo seems to have for this franchise. This should be a game that had its own direct; instead, it had a brief trailer in the weirdest spot in the direct and barely got any attention. That is what is worrisome to me.

Re: Another Silksong Patch Is On The Way, But Don't Expect More Difficulty Tweaks

Kraven

The difficulty doesn’t need to be adjusted much more in my opinion. I think it is completely manageable as is, and was before the previous patch. That said, I will say the developers over-did it with some of their gauntlets. The gauntlet in the High Halls is arguably one of the most unbalanced designs I’ve ever experienced. It drags on way too long, and the room is too small, and some of the enemies, particularly the fifth, sixth, and eight wave does not allow you to move due to how much they take up the screen and damage you for a minor mistake. I’m absolutely loving the game. In fact, I was in agreement with the 10/10 review from yesterday; however, at where I’m currently at and reading the discourse online about this particular challenge, I’d have to lower my score by a point.

Re: Newcomers Can Break Final Fantasy VII Remake With New Difficulty Settings

Kraven

@krogp Ideally, the comments should be about the topic in the article, and not an entirely different subject matter. If you want to discuss GKC then you can start a personal thread and share your sentiments there, or find a relevant article on this site — there are plenty. Your original comment has nothing to do with FF7, and unfortunately, your comment baits others into discussing something unrelated to the topic at hand. There is a time and a place for everything, and I personally believe your comment wasn’t the time nor the place for it.

Re: Newcomers Can Break Final Fantasy VII Remake With New Difficulty Settings

Kraven

I don’t mind these new difficulty settings. They are, as mentioned, entirely optional. If you as an individual don’t want to use that approach then this future update shouldn’t even bother you or diminish what you are wanting from your experience. Personally, I’ve beaten the game a couple of tomes — on my PS4 and then PS5 — but never attempted hard mode because I found the final boss very difficult even on normal settings. That’s just me, though.

Re: Talking Point: What Are You Playing This Weekend? (13th September)

Kraven

This weekend I am playing Hollow Knight Silksong. There are so many wondrous things I can say about the game, but I want to use one word to describe my experience: exhilarating.

I could also discuss how incredible the world design is, from its atmosphere, intertwining levels that connect together, the music by Christopher Larkin, but I won’t. What I will talk about is how the game makes me feel, and how this culminates.

I’ve reached Act 2 and I’ve realized how brilliantly paced it is, particularly with its difficulty. It’s been challenging, yet fair. There were a few boss fights that had me stuck for an hour or two, but I eventually overcame my adversity.

Silksong gradually introduces you to new mechanics (obviously, it’s a Metroidvania), but also enemies and bosses. It will start you off with enemies that will take three hits to finish; a boss encounter with one phase; or a region that has more traps than the previous area. This happens just when you, the player, begin to feel like you’re getting comfortable with its design, and subsequently makes you uncomfortable momentarily. The crescendo is the boss fights that make you remember everything you have learned up until that point. And then you discover a second phase, and then a third.

It is at this moment your skills and reflexes take over. When they do, my goodness - you feel like a God. It reminds me of the movie Dodgeball, with the quote, Dodge, duck, dip, dive, and dodge! You begin to realize you are memorizing enemy patterns. Muscle memory starts to take over, and suddenly you are jumping, dashing, dodging, and parrying attacks all at once and in between multiple enemies. It is utterly satisfying.

I haven’t felt this type of emotion since Bloodborne. I have fond memories of fighting bosses, dying repeatedly, but inching my way closer to victory each time. And when I knew I had the enemy on the cusp of defeat my adrenaline would start pumping, my hands got sweaty, my arms got shaky, and I entered the zone. It’s been 11 years since I’ve experienced those same dopamine spikes, and I didn’t think I’d ever have that again from a video game. Thank goodness, I was wrong. As I said in the beginning: it is exhilarating.

P.S. Screw Sinner’s Road and its bench!

Re: Opinion: Silksong's Tight Construction Is Exactly What I Need After Too Much Open-World Loafing

Kraven

@fluggy Chapel of the Beast had me stuck for a few hours too before finally conquering him. It was tough, but I personally found it to be a fun boss fight. Funnily enough, some are saying that boss is akin to some late game bosses in the original Hollow Knight, and is more suited for mid-game content rather than early stuff. I never beat Hollow Knight - I didn’t like it for some reason - but I love Silksong, and perhaps I’ll find new appreciation for the first game.