Comments 1,010

Re: Round Up: The First Impressions Of The Super Mario Bros. Movie Are In

Jayenkai

@DwaynesGames oh, absolutely it can be done well. I love a multi-layered movie where you don't realise those things until the 3rd or 4th sitting because the movie's storyline is so engrossing that you fail to notice such background things.

And I firmly believe that a movie that's been worked on for years should have a little more depth than an episode of a tv show full of Easter eggs (thinking particularly of recent Treks)
If you have the time, money and energy to create a feature film, make it so that I walk out of the cinema talking to my mates about the story that we just experienced.

Re: Random: Metroid Prime's OG Engineer Isn't Happy About The Remastered Doors

Jayenkai

I wonder if the alpha channel for that object is something in the code, or something in the art?
If it's code, then it means the remaster team have overlooked a tiny bit of code somewhere, which makes you wonder what other bits they've overlooked, and how broken the rest of the game is.
It only takes one little variable somewhere, and the whole thing comes crashing down.
Speedrunners are bound to find issues.

If the alpha was in the art, though, then that's an even bigger issue. Hopefully they didn't mess up any more alpha textures, because if this one's as obvious as it is, then.. .. Eeek!

Re: Sega Confirms "More" Sonic Prime Is Coming Later This Year

Jayenkai

I couldn't get beyond about episode 5.
The fight scenes..
Maaan, so many fight scenes.
I don't mind a good fight scene, but these.. weren't good fight scenes.
Seeing a ball bounce at things repeatedly, over and over, again and again, for ludicrously lengthy scenes. It put me right off it.
If I was playing that, fine, but just hearing "Nngh, urgh.. gah!" and seeing a blue circle bobbing about on the screen..
Nah, I gave up.

It's made me go back and watch Boom again, though, so that's ok.

Re: Poll: Box Art Brawl: Duel - Timesplitters 2

Jayenkai

It scares me to think of a modern reimagining of this franchise, full of horrific loot boxes and IAPs.
The original was "play = reward" and that was perfect, and there was SO MUCH to unlock
Beautiful..

Modern games. Grrr...

Re: Feature: How Do Game Developers And Artists Feel About The Rise Of AI Art?

Jayenkai

I have greatly enjoyed making use of AI Art for many things, from silly obscure artwork for my (too many to list) games, to frequently generating HD counterparts to my Daily Platdude Pixelart.
It has its downsides, sure, and it's still not at a point where I can say "make me a spritesheet of 32x32 pixel sprites for a platform game set in a western town.".. yet...
.... but I don't expect that to be a million miles away, either.

For me, at least, it's not about replacing someone who I'd never have had to make art in the first place.. it's about enhancing what I can accomplish myself.. 'ish!!

Re: Talking Point: What Are You Playing This Weekend? (October 15th)

Jayenkai

21 hours into No Man's Sky Switch. Enjoyable, and much better than I expected.
Had a few crashes at first, but the update seems to have solved a lot of the issues.
I'm not addicted.
... but I have already racked up another 350 hours on the PS4, and 130 on Xbox Cloud Game Ultimate Pass thing.

Looking forward to that Mac edition!

I'm not addicted.