Update [Mon 10th Oct, 2022 13:30 BST]: Releasing on other consoles late last week, No Man's Sky's Waypoint update is now available on Switch.
This means that all of the new features mentioned below are now fully playable on the Nintendo console - including the Switch-specific rewards.
We have been having a great time with No Man's Sky so far and we have given our pre-Waypoint thoughts in our review in progress. We will be diving right in to the Waypoint update today and delivering our full verdict, including the all-important final score, as soon as we can.
Original [Fri 7th Oct, 2022 17:00 BST]: After what feels like a long wait of cautious optimism and nerves, No Man's Sky is finally out on Switch and Hello Games is introducing a new update to go alongside it. While the update is set to go live on all previous consoles immediately, the team has pointed out that it may take a little longer in landing on Switch:
The Waypoint update is currently through certification with Nintendo and is awaiting release, which should be very soon and within the launch window.
Update 4.0, referred to as 'Waypoint', is set to bring a whole host of new features to the game from new mechanics and custom game modes to crafting trees and new asteroid variants. All this is to say that the game is set to get a whole lot bigger.
One of the newly introduced features that immediately caught our eye is Waypoint's 'Relaxed Mode', which, as you may have guessed, works to make the game that little bit more relaxing. This means that you will still be able to get the full No Man's Sky experience, just without quite as much danger.
Although we will have to wait for the update to be approved by Nintendo before we can get our hands on all of the new features, Waypoint also brings some Switch-specific rewards to the intergalactic table - so we guess we can forgive the delay. Just by connecting to the No Man's Sky servers before November 7th, Switch users can redeem the Horizon Vector NX starship and Infinite Neon Mark XXII Multi-Tool as something of a post-launch gift.
There is a lot to unpack in the Waypoint update and the full list of patch notes can be found on the No Man's Sky official site. The fact that it's not on Switch just means that we have the chance to get to grips with the launch game first, which will surely make the update all the sweeter.
What do you make of the Waypoint additions? We're working on our review of the game as we speak, but in the meantime, blast into the comments to let us know your thoughts!
[source nomanssky.com]
Comments 78
Thank GOODNESS the inventory and UI are being improved. It was probably my number one issue with the game. Unsure if this will get me back into the game, but I'm glad they're continuing to improve.
This game released at a pretty bad time for me because the release schedule has been packed lately. Totally forgot it was even coming out at all till today. I'll see how it reviews and if it's a good port, I'll consider picking up a physical copy down the line if I see it for a good price.
@BenAV yeah this month is bonkers for releases if you're a fan of JRPGs and JRPG adjacent genres 😅
@Otoemetry Tell me about it. And my backlog is already big enough as it is, haha.
So this new content releases same day as Switch but is not on the cartridge?
@Zach777 I think the base game was surprisingly small, like 3.2Gb or something.
I wonder how large the update is.
@Zach777 They would have been working on the update long after the carts were printed so it was going to be on the cart.
Bummer, I was hoping to read the NL review of No Man's Sky during my lunch break today. No biggie though — I was sold on the premise alone and plan to pick up my preorder tonight.
I'm really really hoping it is stocked on time as it has been 50/50 at Gamestop lately.
Honestly I shouldn't be in such a rush, as I just started playing Nier Automata last night, but I've just been itching to try this game. Probably because the last big space exploration game I played was Star Control 2, many years ago, and I loved it dearly!
Update:
GameStop let me down. Apparently it may be a week before my preorder comes in.
I feel like Sally who wasted Halloween waiting in the pumpkin patch in vain for the Great Pumpkin.
I WANT RESTITUTION!!! 😩
I'm eager to experience Relaxed mode. One of the problems with the launch version of the base game years ago was the possibility of spawning on a planet with environmental hazards that doomed your existence from the start.
Got it day 1 and loving it, never played before but always wanted to. Still finding my way around so I'm happy this is getting delayed, need to get the hang of things
@WallyWest
You mean not going to be on the cart, I’d imagine.
@Magician - When I tested the game out on Xbox to see if it was mine kind of game, that’s exactly what happened to me. It wasn’t completely bad, just jarring… but I did die once before I realized I couldn’t just blindly run around without resources. Lesson learned. At least I know that, and that I liked the game enough to consider the switch version for on the go play sessions. 🙂
Do I get this or Nier??? I can only get one or the other 🤔🤔
No review, NL? Where it at?
@Zach777 Yep screwed up there haha
I'm gonna say it!
Why would I play this on switch when I have a steamdeck 😁😝💪
@Zach777 no, this is an update. I just got my physical version right now.
@5th313ment
How big was the file size for the update?
@Zach777 they didn't release the big update they are talking about in the article but there was an update to version 1.2.0. I have the physical but it downloaded 1.6GB on first run. So I'm guessing my 3.2GB gamecart plus the 1.6GB on my microSD for a total of 4.8GB which IMO is still really small.
@Schizor88 id say why if your steam deck is so awsome are you wasting time on a nintendo site
If anyone has any questions please feel free to ask and I'll check anything you want. 😊
@5th313ment Oooh, what's relaxed mode? I'll have to research that.
@Anguspuss Why does a Nintendo site do weekly articles about the Steam Deck?
@BloodNinja from what I've researched it's like an "easy" mode or how some games have a walk through type of mode. But I don't have it yet to test.
Edit: I think they only do Steamdeck articles when it relates to emulators and Switch emulation. I could be wrong as I'm not in the "know".
@5th313ment Thanks! I'll have to check it out on GOG after the update goes live.
It has a very strict learning curve in the just couple hours I've spent with it. But it surely looks like it will be worth it in the end. The graphics are decent but pop in is severe. I'm amazed they got a game this size on the Switch. I wish there was an option for text size as it's small. I'm nearsighted so it's easy for me but I'm sure others might have an issue. And why don't developers put in more video graphics sliders like they did in the Witcher 3 on switch? Let us tune our own game to our liking. I mean even n64 games has expansion pack tuning. Oh well
I just want multiplayer so that if I buy this and start playing it I'll still be able to share my gains and builds with my family.
@5th313ment Going from the PS5 version earlier to the Switch version just now was quite the jump in visuals but i'm amazed they got this running as well as they have, it took a lot of downgrades to get there but No Man's Sky on the go on my Switch dream has finally happened.
I got no mans sky on nintendo switch. Looks a bit blurry but its no mans sky on switch and on the go. One thing I noticed though which was a bit annoying is there is very little asteroids, like whenever I found some there was only like 1-2 at a time. On pc/consoles there are 100's in the one area. I don't really care for multiplayer on no mans sky for switch. At times the game looks really good but then at times it looks horrid. Im trying to work out if the game looks worse if playing on OLED in vivid mode or standard. The game is naturally vivid already and I feel having the switch on vivid could be too much.
Definitely checking this game out now that it's on Switch. Judging by some reviews, performance is good and overall, a good port.
no review hmm that is interesting
@Matthew90 where can you change to or from vivid on the OLED? You must mean on your home TV right?
@5th313ment Nah not on tv on the OLED switch itself. Its in the settings>system settings change from vivid to standards and vice versa
I honestly wish they'd stop w the updates. I want to get this but am not big on buying games that get updated over and over. Is that weird? I think it's because I'd want it on a cart, and this stuff won't always be available for download.
The name of the bonus ship deffo sounds like a subtle nod to the switch’s project name, NX
@5th313ment There’s a scaling option in the options menu that goes up in 10% increments. That should help your text size issues.
A slight disappointment as I was planning on getting this physical if it reviewed well. Not enough to dampen my intent to get it, but still a bummer.
@LikelySatan i would rather have the free updates that fixes bugs, improves QoL, and adds content then have no updates, game is objectively worse as a result, and I can only just say “well i got everything on cart at least”. It’s kind of ironic too because No Man Sky was a disaster on original launch and the updates was why the game got redeemed today
@Schizor88 Because the steam deck weighs a tonne and battery life is an epic fail
Really keen to try it one day but I just bought Nier and that's going to keep me occupied for the near future.
Why no review NL?
I'll l👀k for this in my local GAME...
@LikelySatan You're in the minority there. Its going to be years before they stop.
It's just amazing. I've played for like 5 hours now and it's unlike anything on the switch. Its so amazing to be able to take off and go anywhere and do anything. Pop in is an issue but THIS IS THE SWITCH and I'm blown away that it's even running. Dynamic resolution will scale up and down depending on how much is onscreen at any given time. But I've experienced no frame lags or anything.
So far I've put in about 5 hours or so into NMS on my Switch. The game runs very well overall! Frame rate seems pretty steady, for the most part. Everything runs smooth. Just exploring the worlds is fun, and pretty relaxing in its way. I need to keep referring to the tutorials because I forget what is supposed to do what, but that's on me. Graphically it can range all over the map, but to be honest, I'm not so much bothered by that because I am enjoying the gameplay so much. I am also quite surprised at just how many "bells and whistles" graphically made the transition over to switch. Fog billows, lights glow, shadows follow you across the ground...all of which I thought would be paired way back or gone, but its all there. This is, for the most part, the full on No Man's Sky package...in the palm of your hand. As advertised, its a full on universe on the go. An amazing accomplishment on Switch, even if there is still room for improvement. I'm looking forward to many more hours exploring my way across the cosmos!
FYI: I'm also surprised that there are practically NO reviews up anywhere. There are a couple of YouTube, but Metacritic is still empty of reviews. I find this really strange, and wonder what is the the hold up on getting the word out on what others think of this game.
@Highlar I think a lot of reviewers were waiting on the 4.0 cozy update to move forward with the reviews. I know for a fact the developers gave early copies to many youtube and internet sites. I love that as that lets me know the developers aren't afraid of anything. I agree with you, the graphics are all over on the switch but the gameplay is crazy good! When Nintendo Life asked about multiplayer the devs were coy and said maybe in the future. I think they are waiting to see how the game sells. If everyone buys this game they'll make multiplayer available. But of course they don't want to commit if it doesn't sell well. I'll buy ANY game in which the developers try to port a huge game natively to the switch. It's the only way to ensure devs are willing to take the chance in the future.
@5th313ment The only problem I see with this, is waiting for the 4.0 update to hit the Switch, as we don't know exactly when that is going to be, how long or how short from now. In my opinion, the game should be reviewed as is NOW, as THIS is what people are buying into at release. If they want to update reviews after the 4.0 release hits Switch too, that's great. I'd appreciate it. But people buying the game NOW are interested in what reviewers think of the game as it is NOW. Especially as with, as you said, how the gameplay is fantastic on Switch (I think really only gyro aiming would make it better), and the few YouTube reviews I've seen about it think the game is great on Switch.
@Highlar I agree 100% but I think the issue was that reviewers were preparing for the 4.0 update and only found out, release day today, that the update would be delayed. As they [developers] had posted earlier this month and week that said the switch version will drop day-and-date with the 4.0 cozy update. Now it seems they are blaming Nintendo (probably true knowing Nintendo) on that and the reviewers are left waiting? I know SwitchUP on YouTube had a section for the 4.0 update in their YouTube review and removed those parts till the update comes out. But they were taken off guard as well. What does the release window mean? A week, a month, six months, lol?
I think it’s a Nintendo issue. Hello games is always on time with updates. They even already released 4.02 to fix issues on PC and other consoles. I hope we will get the update before Monday 😬
@5th313ment I'd say that makes a lot of sense, put that way. Hopefully the update comes soon, too, as it sounds like the 4.0 update has quite a few QoL issues that are pretty good improvements to the game. The difficulty settings seems like a REALLY sweet idea to me; being able to create your perfect setup for a game is a VERY nice idea!
I do have one question though: how exactly do we get those "rewards" on Switch? I can't figure out how is done. Or do we have to wait until after the 4.0 update launches on Switch to receive them?
@Arawn93 releasing the game they should have released at release is a good thing, yes. Fixing bugs too. Just at some point I like to feel like I have a finished game, and NMS has been out for six years.
@WallyWest sure, I'm fine with being in the minority. I'm not much for Hitting Trees with Rocks kinda' games anyway, and I think that's also a minority opinion.
@Highlar @Highlar I went to like ten sites checking this and then to the official website.
"Early adopters on Nintendo Switch can claim a set of exclusive rewards from the Space Anomaly. Connect to the No Man’s Sky servers on Switch before 7th November 2022 to be eligible to collect the Horizon Vector NX starship and Infinite Neon Mark XXII Multi-Tool."
It says connect to the servers but I haven't gotten anything as of yet. So maybe its delayed?
@5th313ment That's because it's connected to the 4.0 update, which isn't available yet as the article states.
It’s about time! Nintendo is making their gamers wait again!!
Nice but why these features aren't included in the full game is just disappointing.
Removed - unconstructive
I wonder what the resulting size is - eShop page still lists 4.7 Gb.
@Otoemetry Agree with the JRPGs - what an insane month. I need a couple of parallel universes to play in.
@nhSnork The initial first patch was 1.5GB, it's now 3.2GB overall.
EDIT: First patch was 1.7GB and it's now 1.5GB overall.
@alasdair91 wow that's odd as they said the game was 3.2GB on the original eshop page. Then I downloaded 1.6GB on day 1 and now I'm on version 4.0.2. I downloaded another 1.7GB for this new update but it deleted the old data and now it's only 1.7GB in my data settings. So I'm guessing plus the original al 3.2GB on the gamecart that the eshop says the game is. So wouldn't we be at 4.9GB (lol 5GB gamecart plus download patch).
@5th313ment not all updates cleanly add up on top of the game - some files in the package can just replace the older ones. But I'm confident the US eShop page showed me 4.7 even several days before release (I've even mentioned as much in a past comment) which already felt surreal for such a game. But... 3.2 as we speak? What black magic is this?😮😄
I’ll give this a go after Journey to the Savage Planet (which I’m enjoying!), although I’m not sure I’ll enjoy the lack of goals? Maybe I’m wrong in how it’s structured though.
@5th313ment My bad, it doubled up as it was downloading, but now it's gone back to 1.5GB with version 4.01.
Happy about my own Nintendo Switch themed S class starship and Multi Tool 👍🏻😎
Only if GameStop gets my preorder before Nov 7.
I bought NMS at launch on PS4 and have watched it improve steadily ever since. While I don’t play it a lot, it is a game that I will occasionally lose hours of my time in as I discover new worlds.
I mostly play the creative mode so that I can explore without needing to worry about survival, fuel, or resources, but the new relaxed mode might be the way to go.
The game is great on the native PS5 version, and the Switch version looks surprisingly good.
I recommend this game to anyone who loves exploring in their video games.
So could someone tell me what just happened? I purchased the launch version and updated to 4.02 yesterday, and now hell broke loose.
Most of my exosuit upgrades are removed to only 14 of them. Are we supposed to update our exosuit every time there is a change in weather or environmental change?
That’s not exactly what I want to be doing when I play creative…
@graviton You don't need protection upgrades in Creative as you have infinite health. Exosuit wise the only tech you really need in Creative is Movement upgrades.
As for adding more slots to your suit well there's 2 ways. Everytime you visit a new Station you can buy a tech slot or storage slot, you buy them at the side what sells the tech upgrades. The 2nd way is you can buy a map what will lead you to a exosuit upgrade on the planets, you buy them on Stations at the stand next to the Portal.
@Serpenterror Because HG were working on the update till the very last minute. Get used to this as the HG constantly update the game every few months with new features.
6 hours I spent playing this, today. Six!! How'm I supposed to write all these games when I spend 6 hours flying around aimlessly, looking at lovely grassy hills and selling Dirt for profit...!?
@alasdair91 how did you get 4.0.1? I have 4.0.2. My numbers in my post above were exactly what is stored on my device but I can't be sure of the cart size as I have no way to check that as I have an OLED switch.Switch.
Also the newer inventory is way better. Not many menus inside the already big menu system which makes everything much easier. I've noticed the loading screen is different. I've noticed some other changes in the GUI as well. This game is just amazing. I wish they could strap the star trek property to this and it would be amazing.
I must say, playing the game on my Switch today was a real treat. A few hours in and got to fly off to my first planet. What's better than relaxed mode is the custom difficulty mode which means you can tweak entirely individual aspects of the game's difficulty. I kept everything on default except the environmental suit damage exposure stuff I wasn't personally much of a fan of as it added a grind to the grind All gone so I can enjoy things at my own pace.
Another port victory for the Switch and an endeavor Hello Games should be truly proud of.
@WallyWest Thanks for the reminder. That’s true of the exosuit. I don’t suppose my squadron and ships are immune too? Though I may not die, I wouldn’t want to be too slow and weak during fights.
I haven’t seen those stands with the maps you mentioned by the Portals. Are there conditions I have to meet? Thanks!
I wish this update would have added cross save…would be super cool to travel and have your account follow you…then pick up at home.
@graviton You know the space stations? The side what has the portal, there's a whole line of stands you can go to, the one closest to the portal sells maps that to lead to various things like Exosuit upgrades.
As for your ship and stuff yeah in Creative they have infinite health. Creative Mode is basically God Mode so there's zero risk of any danger.
@graviton if you follow the story you'll run into most of the stuff you need to do and it's a pretty good tutorial slash story, lol.
@WallyWest I have been to many stations, just couldn’t talk to those people for some strange reasons in the stands. Haha
@5th313ment haha I guess I have been trying to find a paradise planet for my first base that I haven’t really followed the story yet 😉 but I guess I will do that now.
Am I the only one who is missing the Guides now the Waypoint update is installed?
It used to be in the log….
@Edit: Found it, it’s in the main page under “catalog & guide” and then press on “Guide”.A bit hard to find imo….
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