Comments 1,043

Re: Nintendo Expands Switch Online's Virtual Boy And GBA Library With Three More Titles

Jayenkai

I did enjoy the basic concept of Mario vs DK, taking the puzzle/platformer of GameBoy DK and amplifying it with an almost Lemmings-like mechanic.

BUT..
They didn't do anything different than that in future instalments.
It's like they got stuck with the Minis and never quite got out of it.
Could've been a whole series of different puzzle mechanics for each game, but instead, future games in the series were stunted.
Bah, humbug, etc.

Re: Resident Evil Requiem Leakers Deserve "A Thousand Deaths", Says Hideki Kamiya

Jayenkai

It still ticks me off when, during a particularly mysterious event in Stargate Atlantis's original run, the Gateworld news site had pretty dang spoilery "Next time..." thing, right on their front page, minutes after the episode aired.
It put me right off ever visiting fan-sites for TV shows.

I don't mind "tidbits" that keep you interested, but spoilers that ruin (or .. literally spoil!) a reveal are a whole other level of spoil.
Boooo...
Death to them all!

Re: Talking Point: Age Of Imprisonment Could Inspire Next Zelda Game, Say Devs, But What Does That Mean?

Jayenkai

I've always loved the "idea" of a Zelda game, but every time I've tried to play one I kinda trailed off after about an hour or so. I just don't have it in me to bother with storylines in games. Gimme gameplay, focus on that. But I did love BOTW/TOTK, so much that I ended up with hundreds of hours of each.

Having said that, I know that my opinion is NOT the norm, and as much as I'd love another "roam-em-up", I don't think that's the right idea for a Zelda game. None of the other games have really been like that, and as much fun as it was to have this excursion, I think we should probably go back to what we had before.
It won't be for me. But it will be truer to the series.

(Though... .. I wouldn't complain if there was a "Free Roam" option on the titlescreen..)

Re: Feature: Here's All The Best Switch 2 & Nintendo Stuff I've 3D Printed So Far

Jayenkai

After my horrific brain-surgery, I thought that something calming like a 3D printer and miniature paints would be an awesome way to pass the time. It ended up not being, as shaky hands and miniature painting REALLY don't go well together. Bah, humbug, etc.
My time with 3D printing was minimal, and I ultimately gave up, mostly out of how depressed it made me when I realised I'd lost a skill I once loved.

But I did at least take the time to create https://pixelcubes.art/ which can take a low-resolution 2D sprite, extrude it into cubes, let you change the levels that colours extrude to, then export that as a .stl file (or multicolour .stl files, or .obj files) which you can load into your slicer and ultimately print out 3D models with.

So, there's that, I suppose.
Just be sure you've a steady hand for painting them afterwards, or it looks awful.

Re: Google's 'Project Genie' Is Basically A Huge Plagiarism Tool, So When Will Nintendo's Legal Ninjas Strike?

Jayenkai

"This won't replace artists or take jobs away, don't be silly."
^^ This..
Although, if we're honest, it's the Higher-ups thinking it CAN, that's the problem.
I do like the idea of "as a tool", in places. Like instead of Proc-Gen'ing a Rogue-like, you might use AI to more intelligently generate worlds, But, to me, half the fun of coding a Rogue-like is.. .. actually coding that bit!
A.I. background NPCs would be nice. Instead of all the NPCs being mindless repetition-boxes that spout the same 2 lines of dialogue repeatedly. I honestly wouldn't argue with that. I know it's really hard to make that many NPCs, and trying to script it all can be a nightmare.
Focus on the game, get that done, then maybe use this sort of tech where it's legitimately outside of the standard scope of things.

Imagine how crazy it would be if you COULD walk into the 98% of closed buildings in your favourite game!

Re: Tomodachi Life: Living The Dream Nintendo Direct Announced For Today, 29th January

Jayenkai

@Anti-Matter .. I know THAT..!! Previously had TL on 3ds, and it was fun building the town, adding all the characters, etc.

What I meant was, both games are "daily" games. You're going to have to set aside "ten minutes" (which we all know ends up being at least an hour!) each day, and I haven't got enough hours in the day to be doing that with BOTH games. At the same time.

Re: Nintendo's 'My Mario' Toy Line Adds Three Fisher-Price Playsets

Jayenkai

Yeah, moderation.
And "It's not just games on a computer", too. That's important.
There are writing tools, art tools, music tools and more.
Let the kids "play" with those a bit more.

I grew up in the 80s, on British Home Computers and £2.99 budget games, when the sprites were not 100% all that!
Certainly didn't stunt my imagination any, nor did the complete lack of storyline in the games I played.
If anything, my imagination still hasn't stopped whizzing away, 40 years later!

Social skills, though. Eeek.
But I think I crawled into my computer-wonderland mostly because I already didn't have any Social Skills in the first place.
And that's a whole other argument.
DO let the kids play. Play is part of your imagination.
Just make sure the games are age-appropriate.

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

Jayenkai

I love that they've come out and said this. It's not very often big companies will admit something like this, and it's incredibly rare for that to be Nintendo.
"It took us too long, we know it took us too long, and this is what happens when things take too long."
Bravo for saying that, Ninty.
The next big hurdle is figuring out how to reduce that time, without pressure, without stress, and presumably without AI.
I trust Ninty to learn from this.

Re: Nintendo On Why The Mario Kart World Album Isn't Available For Nintendo Music

Jayenkai

Spurred on by this app's "Loop" capabilities, I thought to myself "Hey, maybe I should add that to my own music creations!"
I started adding loop-points to tracks. It's about 2 months later and I've done about 3 albums out of 50-odd..
.. So that's going well.

Yeah, it takes time to do this stuff, and ensure it sounds right. Having said that, they should already HAVE the loop point data.

Re: Nintendo Updates Its Music App With Another DS Soundtrack

Jayenkai

The more Mario games the better, IMHO. But that "Bah-bah" sound? Really? Am I the only one who thought that was a really obnoxious, incredibly repetitive sample?
It's like if a normal jump sound went "Boing!!!" all the time. There's a reason that standard jump sounds became more of a "floooff" than a boing.

Re: Donkey Kong Bananza Has Been Updated To Version 2.0.2, Here Are The Full Patch Notes

Jayenkai

My only complaint with this game was the "It's the same in Mario Odyssey, Zelda BOTW and TOTK" issue of .. Circular Boss Fights.
Why must Nintendo insist on Boss Fights being in circular arenas, with the camera constantly swirling around and around and around. My goodness, the nausea that that creates.

All four of those games, I haven't gotten much further than about the 3rd or 4th boss fight because I simply can't stomach it.
BOTW is my most played Switch game with hundreds of hours of game time, but I ain't going anywhere near that castle, because I am NOT in the mood for a vomit-o-matic..

Re: Review: Star Trek: Resurgence (Switch) - '90s Trek Fan? This'll Transport You

Jayenkai

QTEs are ok .. when you're expecting them and are ready.
They become frustrating when they randomly spring out at you, and you have ZERO time to rapidly read what's onscreen, never mind fumble with the controls.
It's like seeing a QR code on a TV advert. Sure, makes perfect sense to the creator, but I am NOT ready with my phone, nor will I have it switched on and camera ready before your advert's over.

Warn us this is coming up, we'll be ready, we'll enjoy it more.

Re: Talking Point: What Are You Playing This Weekend? (23rd August)

Jayenkai

My new framework for SmileBASIC seems to be coming along well enough, without breaking, so far! I'm hopeful that I can make use of it to write a myriad of Typically AGameAWeek games within a single download, instead of ending up with 150+ games that all end up having their own download code. .. That's a bit of a trek to expect people to trawl through!!
The first game will just be a standard Snake clone, but that's only because I'm having to build the framework at the same time, and realising just how much more stuff I need to add to the framework before it's ready to go live.

P.S. This is what I'm "Playing" ... I already got bored with MKWorld, and Bananza ended up having too many "spin spin spin spin spin" boss battles that it made me nauseous.