
To return to Ninja Gaiden’s 2D roots in 2025 is a wonderful thing. Dotemu, upon acquiring the license for a series reboot, approached Spanish indie developer The Game Kitchen to get the job done. Known for their remarkable Blasphemous titles, the project was overseen by Team Ninja, who have held the series mantle from 2004 to present. And, while Ninja Gaiden: Ragebound is not strictly the Ninja Gaiden one recalls from its NES days, the task here has been carried off with all the panache modern technology can afford, resulting in a blisteringly gorgeous action-platformer.
For those old enough, Ninja Gaiden was once a formidable 8-Bit challenge that either destroyed a child’s willpower or forged them eternal gaming mastery. It was, and still is, brutally hard. While Ragebound echoes this, in that it gets seriously challenging after its first third, its format is far less aggressive. You don’t have lives, you have checkpoints, and respawns come in an infinite flavour. You don’t have entirely linear progression, but a world map where you can return to any substage to earn higher ranks, complete mini challenges, or recover Golden Scarabs. If you're not well equipped and your reflexes suck, however, the Pirate Stage boss will have you spitting teeth.

Ragebound’s plotting is heavy compared to the games of old, with regular cutscenes and dialogue exchanges between an incredibly broad cast of characters. It takes place in parallel to 1988's Ninja Gaiden, with an opening prologue where you play Jō Hayabusa - Ryu Hayabusa’s father - who is defeated in battle by its end. Ryu, forced to cut the training of a young Kenji Mozu short, heads to America to avenge his father’s death, concurrent with the events of the original NES game. Kenji, the new protagonist, is left behind to defend the village from a demonic invasion, and a new adventure is on.
Visually, Ragebound is stunning. The locations are varied; not content with idling in the mountains of Japan, it moves with its plot, expanding into cities, subways and multi-tiered construction sites. The colour casting is exceptional, the detail incredible, and the animations fluid and sharp. Your demon adversaries, punched through in bursts of blood and an occasional decapitation, lie dispatched on the ground while severed limbs of the opposing clan spin through the air. While most sprites are relatively small, they come imbued with bags of visual personality and an undying coolness.
The aesthetic is cartoonier than Sega’s forthcoming Shinobi: Art of Vengeance, but well suits the series canon. Fire rages, waterfalls cascade, rain patters, and sunsets set. The entire thing, from end to end, is a feast for the eyes, roaming across glades, through pitfall-filled caverns, ominous bio-factories, and decorated corporate headquarters. Complimenting the visuals is a terrific score, its rock-cinematic soundtrack oft recalling historical Ninja Gaiden motifs.
Thankfully, it plays fantastically, too, thanks to limber mechanics and finely crafted stage designs. The combat doesn’t feel overburdened, even when your options extend during the game. Combining simplicity with depth, you have a straightforward slash and a “Guillotine Slash”, which is performed in the air by tapping the jump button a second time, encircling Kenji. The Guillotine Slash not only kills or damages an enemy, but allows you to spring off of them, effectively a double jump. You can ping off of almost anything that can hurt you, chaining hops across Shuriken, fireballs, and thick enemy skulls; and the added height will boost you toward overhead platform apparatus. Depending on your prowess, you can make Ragebound look incredibly good, snapping about the scenery and dispatching enemies with a variety of imaginative mixups.

Kenji can power-up at will by using a moderate portion of health, affording him a hyper strike that cuts through armoured enemies. Alternatively, this same single-use power-up is carried by certain demons, denoted by a glowing aura, who are almost always paired on-screen with larger, shielded foes. This creates a nice cadence where you bounce and strike for the aura, power-up, and then violently cut through the bigger foe like butter. Additionally, Kenji can slide-strike from a dash by using the shoulder button in tandem, and, crucially, roll safely through incoming dangers.
Checkpoints litter the fairly large stages, which are split down into substages, and act as respawn points for dishonourable defeat. During your travels you collect Golden Scarabs that can be traded at the shop for Talismans, granting you new abilities. Only two can be equipped at a time, adding a strategic but flexible dimension to the gameplay; and with useful properties like replenishing your health whenever you pass a checkpoint, or increasing your attack power when close to death, they’re indispensable.
Bosses are brilliantly done; often giant, monstrous things that not only look superb, but deploy proper, sequenced attack patterns. Here, your skills - rolling, guillotine slashing, and powering up - are exercised in clever ways, and it feels rewarding to flex Kenji's skill catalogue. Slaying twin serpents over a river of blood is a wonderfully intense skirmish, and requires absolute pattern memorisation and all of your attributes to best.

Ninja Gaiden: Ragebound is anywhere between three to six hours in length depending on your ability, but it’s not until around the hour mark that things fundamentally shift, switching characters from Kenji to Kumori, a Black Spider Clan Kunoichi. A ranged character, she throws blades in four directions and is incredibly fun to play. Neater still, she ends up not just siding with Kenji, making for interestingly hostile banter, but combines with his body. For the remainder of the game you are graced with both character’s properties, long and short range powers combined. This adds several new quirks, requiring you to use each character's abilities to tag specific colour-coded, aura-wielding enemies, and a new Rage Meter that can destroy every on-screen adversary or bat chunks from a boss’s health bar.
From this point, things get really inventive. There are junctures where Kenji must give over control to Kumori, who in spirit form has a brief window to execute a series of movements, skipping and teleporting, to reach a hidden item, switch, or trigger to allow you to continue through the stage. Her energy meter ticks down rapidly, meaning she can make scant few errors in completing the task. Failure doesn’t result in death, but a return to Kenji’s body to start over. It’s not an entirely novel device, but does add new definition to an already well-thought-out game; and, along with arcade-like motorbike chases down subway tunnels, infiltrating Pirate Caves, and hitching rides on helicopters, it’s impressive how much variety The Game Kitchen have crammed into the adventure.

So where's the rub? Sadly, the frame rate just isn’t holding 30fps on the Switch 1, even when docked, with judders when there are as few as three on-screen enemies. It’s a shame, since the Switch can ably handle this. It's no dealbreaker, but it's irritating, and hopefully it will be rectified in a future update.
Conclusion
Ninja Gaiden: Ragebound is the kind of game that makes you want to improve. Chaining death with balletic grace feels so liberating that you don’t want to be interrupted in your flow. The way it implements all of its mechanics, along with increasingly interesting, beautiful, and ever-taut stage design, is a treat, and a truly linear arcade-style DLC would be a blessing should one ever transpire. While some Talismans can be purchased to actually make the game harder, the base challenge will certainly test you. It's a real shame about that frame-rate judder, but in terms of seductive 2D Ninja action, it lands squarely on catlike feet. SHINOBI: Art of Vengeance, you have been challenged to a duel.





Comments 115
It's good? Damn, I might have to cave and get the physical after all
For some reason it hadn't registered to me until now that there's a new 2D Ninja Gaiden and a new 2D Shinobi at the same time. haha
Waiting for a S2 patch.
I'll either wait on a Switch 2 patch (currently locked at 30fps, apparently) or leave it. I'm not buying this at full price when it should be able to at least hold 30fps at the bare minimum on Switch 1.
"For those old enough, Ninja Gaiden was once a formidable 8-Bit challenge that either destroyed a child’s willpower or forged them eternal gaming mastery."
As a boy, I was firmly in the former camp. Ninja Gaiden destroyed me to the point that I hated even the mention of it for years.
Played the Shinobi demo and I think that it will be the better one. Having said that, I do plan getting both at some point.
I really recommend trying the Shinobi demo.
A 2D game that can't even hold a steady 30fps should not be getting an 8.
Thanks for the review, love to hear that the game is overall great even on Switch (so according to comments here it's locked at 30fps, hope they'll give us an option to unlock it or at least straight up do so themselves with a patch on Switch 2) - looking forward to playing it myself when my copy arrives and I have the time for it even more than I already was!
Every time people make excuses about brain-dead difficulty in Nintendo games by saying "It's for kids!" I always remember NES in general and Ninja Gaiden in particular.
To be honest, I hadn't expected anything less than an 8 for this game. I love The Game Kitchen and between this and Shinobi, I think I'll get both, because it's been too long since I've had some good Ninja action!
The added gameplay element about an hour in sounds like it really spices things up, too! I'm glad I'll be getting this on Switch 2. Hopefully the framerate issues are non-existent there?
Even Switch 1 has 10x more power to run 2d sprite game like this one at 60 fps.
I can't understand how it's possible to write such badly optimized code.
@roy130390 I… am not sure which one will be better. I sort of feel like Shinobi will have better combat and Ninja Gaiden will have better platforming. I have a feeling they’re both going to end up 8/10s for me personally. I’m about halfway through Ninja Gaiden right now and I am really liking it and really liked the Shinobi demo too. I think they’ll be on pretty level footing. Not a bad thing to have two ninjas return in solid games a piece.
The framerate is surely disappointing in a game like this. That being said, this is a new 2D Ninja Gaiden game and I just know that I'll enjoy it to bits.
I swear to God... if I would be a pirate, I would already play it so, so hard on my modded Switch. I HATE the fact that I have to wait until 15th of September. That's when Amazon will deliver me the physical.
I'm loving this game so far, but I really hope they'll release a Switch 2 update to make it 60fps. It's playable at 30fps, but it's not as smooth as it's supposed to be.
@tom-massey No mention of how it performs on Switch 2?
I’ll be waiting for a unlock framerate patch to play. Hopefully they can get it on the physical cart. Disappointing, Game Kitchen…
A Switch 2 patch/upgrade down the line would be nice.
Came here to find out about the performance and I see that it's 30fps on Switch 2. Anyone who has played it on S2, even though it's got the 30fps cap, is it at least smooth compared to playing it on S1?
I would hope they unlock it for S2 in addition to tweaking the performance on both, and ideally before the physical cartridge is produced.
Nice to see that the game is overall good! A bit disappointing about it being 30 fps, a Switch 2 update that boosts it to 60 would be wonderful. Hopefully anyone who plays this has fun with it!
@Ellie-Moo I've not had any issues playing on my Switch 2 but honestly I never really notice half the stuff people freak out about.
@FishyS Do you mean Shinobi? There is no demo available for Ninja Gaiden Ragebound
I'm gonna wait for an update that let's it run at 60 FPS on Switch 2, not touching it otherwise
@roy130390 Does that one at least run at 60 fps?
Honesty this game should be able to run at 60 fps on a Switch 1. Idk why they did not do it.
If shinobi runs at 60 on Switch 1, maybe I’ll get that .
Does this run better on Switch 2?
@anoyonmus Shinobi runs at 60fps and in more complex areas it can drop down to 45fps on Switch 1.
I cannot wait to play this. I'm a lifelong NG fan, and this looks spectacular.
This looks very badly optimised for switch being a 2D sprite based game. I mean if MP4 can run at 120fps there seems little excuses here.
If it gets a S2 update I may be interested as the game does otherwise look really good.
Come on Nintendo…
I’ll buy this on steam deck or ps5 for 60fps.
When has NS1 not been able to hold 60 let alone 30fps for 2d pixel based platformers? What happened?
I'll be waiting for an NS2 patch. But honestly even for NS1 it's a pity really.
Thanks for the review.😊 This, Ninja Gaiden 4 and Shinobi: Art of Vengeance are three awesome ninja games I can't miss out this year.
I love that Ninja gaiden is back in a retro style. Been dreaming about this for years but there's just one problem. You're not playing as Ryu. I wonder if that may be something that's unlockable or possibly a future DLC?
Oh well there's always Ninja Gaiden 4 coming soon! Pretty sure they said Ryu is playable at some point but yeah still he's not the main character. I'm struggling to understand this.
If you play this game on an overclock Switch, the 60fps is basically there already.
Shinobi vs Ninja gaiden. Hmm which reboot will fair better? I'm gonna be on a Ninja kick so might have to play Cyber shadow and the messenger again. Go Ninja, Go Ninja go!
@roy130390
I played it repeatedly all weekend. The combat and movement are so fluid. I am a fan of both series, but will wait for a S2 patch on this and roll SHINOBI in a few weeks.
@Serpenterror True, I already read that FPSLocker works perfectly fine (1580MHz CPU and 2400MHz RAM) and you'll get stable 60fps. BTW: They used Unity engine, just like for Blasphemous.
No 60 fps on Switch 2 no buy. Hell this should be able to run at or near 60 fps on Switch 1. They clearly didn't care or spend enough for the Switch version. If this game ever gets a 60 fps upgrade then I'll add it to my wish list and wait for a deep discount.
It's a brilliant game, but I find the action is interrupted at times by the Kunoichi Sections. I wish you could play the game in it's entirety as her. She is far more fun then the Ninja, or at least in my opinion. What I would truly truly love is a modern game like this, but done in the original 8-bit style. A Mega Man 9/10 situation.
That there's new games coming out that could perform better and should perform better on Switch 2/be getting a Switch 2 version but aren't just kind of pisses me off. You can only blame the devs/publishers so much before this starts becoming a failing squarely on Nintendo's part. The delay on getting dev kits out there was really dumb and just increases the odds of some devs never going back to patch games the longer things take.
@roy130390 yeah the Shinobi demo was awsome.
@KociolekDoSyta so still playable. Thats fine.
It's a fantastic game... except on Switch. Not even hitting 30fps on a title like this is not acceptable.
I'll probably grab it on P.C for now then double dip if it's get a patch
@Dalamar also worth mentioning that literal children play call of duty and fortnite
I wasn't feeling the demo, I felt like it had too much of a souls like influence compared to the simplicity of the originals. I'd also rather play as Ryu instead of some poser with bad 80s hair.
It’s a really great game and I have been enjoying it. Now the big question is, will Ninja Gaiden 4 deliver?
Hey folks - I've added a second opinion to the piece covering my experience on Switch 2 so far. It's a great game, but it desperately needs a performance patch.
@ear_wig
Ain't got one mate! But Ollie weighed in there to mention he's played it on PS5 and Switch 2, and it's still locked to 30fps on the latter. He's loaded that Ollie, he's got all the consoles.
@YANDMAN But their powers do combine, so effectively you play both simultaneously. It's actually structured incredibly well around this, too.
@Olliemar28 Shouldn't it reflect on the final score?
It could be the 30fps that is killing the experience for me, but I don't like how it feels. I feel like Cyber Shadow does a better experience of recreating the feeling of classic Ninja Gaiden. The music is better, the combat is fun, and personally I like the sprite work better in Cyber Shadow. I did try the Shinobi Demo and damn that game is fun and the artwork is amazing.
I really hope they get the performance issues sorted out, I have a skeptical eye for that, but I love good game design and Ninja Gaiden has a special place in my heart. I do want to see if this replaces The Messenger as the best Ninja Gaiden game in recent memory*.
A 2D game made by the Blasphemous team (that runs on 60 FPS) cannot even reach 30 FPS. Nah, miss me with that. I'll buy it on PC.
@Deniz No, it's a Switch 1 game and has been reviewed as such. Tom's verdict is final.
@Dalamar
"Every time people make excuses about brain-dead difficulty in Nintendo games by saying "It's for kids!" I always remember NES in general and Ninja Gaiden in particular."
Totally agree! It's sadly ironic, that the games company that delivered such satisfying challenges for me as a 5-10 year old now almost exclusively produces games that I would've cake walked through at that same age, 35 years later.
PS - why does Nintendo have this disregard verging on contempt for the idea that some kids are actually good at videogames?
Do they realize that they are missing out on an entire audience that over the years have eluded them as kids in favor of the counterstrike/ call of duty Mtn Dew set? Sad.
"Frame rate doesn't hold 30fps on Switch 1, disappointing in a game about fluidity"
In other words, it struggles to maintain 30 fps. 😳
It's worse than disappointing, and I'm surprised a game of this nature, in this state got an 8/10 on here.
This game needed a smooth framerate, if not also a fast one, and it got neither.👍
I'm not going to support any more "poorly optimized" games. No excuses. I'm tired of it. If they patch it up to snuff, maybe I'll get it on sale, but they blew it and I hope they know that.
I wish they had a demo for this one, as well. I quite enjoyed the new Shinobi demo.
I purchased the game to support the developer as I have highly anticipated this game since it was announced. I will not play the game until a patch is released unlocking 60fps for Switch 2 owners like myself.
I don’t mind waiting, I have a mountain of a backlog of games to get through so I’m good for the moment. I can give them a few months to release the patch 👍
I couldn't find demos for Shinobi or Ninja gaiden on switch 2. Do they exist?
Not that I'll need them anyway. I already know I'm getting both.
@Dimjimmer C’mon, give them a break, the patch will be in the works. Buy it for your switch to support the devs.
@Truegamer79 There is no demo for Ninja Gaiden but there is one for Shinobi 🥷 I know this because I have the demo and it’s cool 😎 Go to the Eshop and search the game name, click on the game and download demo should be underneath the pre order button. Enjoy 👍
@RemyMartin
Cool thanks! I'll check it out.
@RemyMartin
I'll still be supporting the devs if I buy it on PC.
Honestly I'm one of those people who doesn't mind 30fps most of the time, but for this - it's non-negotiable.
The parallax scrolling of the backgrounds, If slowed down and jittery - absolutely will hurt my eyes and some of others. And of course, the performance specs are a no-go, it's a tad unthinkable.
Really want to support this game and have had the pleasure to play on PC - will happily double dip, but only with that patch, preferably for both consoles, actually.
Ya this is a no buy for me until they update the Switch 2 version to be on par with other platforms. For a game like this not to run at 60fps on Switch 2 is non excusable.
Sweet! Reads like it’s gonna be a nice addition to the shelf, along with the new Shinobi.
What will be the Switch Ninja game to rule them all??
Ninja Gaiden Ragebound
Shinobi: Art of Vengeance
Cyber Shadow
Ninja Jajamaru Legendary Ninja Collection
Ninja Saviors: Return of the Warriors
Shadow of the Ninja: Reborn
The Messenger
(Did I forget any??) 😅
People keep asking for a 60 fps patch for Switch 2,as if Switch 1 couldnt handle it,Its a retro style 2D game.It could have ran at 60 fps even on gamecube.Just look at muramasa the demon blade or Wario Land shake it on Wii,those games had better spritework than this,cause it wasn't retro style.So there's no excuse to this new Ninja Gaiden not having 60fps even on the og Switch.
Why is this 30fps?! Switch should be able to handle this at 60fps unless they've done something I'm missing?!
But even if I'm missing something... why on earth have they not got a 60fps version lined up for Switch 2?
Fools. They lost my sale!
Thanks for the detailed review. Im glad to hear it handles well. Can't wait to try it myself.
I brought this on Series X because the mechanical D pad is actually responsive and unless Nintendo release a pro joy con with a proper D pad (Surely there has got to be a market for one) for portable mode I’ll be buying my 2-D games, like Gradius Origins elsewhere.
@Teksette Mark of the Ninja Remastered
@Dalamar My people!
@Tom-Massey @olliemar28 Thanks, gents! Appreciate you guys responding and adding the second opinion. I hope Game Kitchen can improve performance, game sounds amazing!
Played about 6 levels and I think an 8 is about right. It is a good well made game but it isnt drawing me in like I wanted, I'll still play and beat it but may not do much after that.
Also playing on switch2
@EarthboundBenjy I've been keeping up with these. Back in the day, us kids would argue over which ninja series was better, Shinobi or Ninja Gaiden. Most us us liked them both, though. So it's funny and fitting that they're coming out a month apart. Also fun how they released a demo for Shinobi on the same day as Ninja Gaiden. Along with Earthion, it made it a great release day for people like me.
@Truegamer79 I'm also on a ninja kick because of these two revivals, and a friend of mine is doing the same. I had actually missed the Messenger, so I decided now was the right time and picked it up on sale. I actually was just playing it about ten minutes ago before commenting. And I also decided I should play through Cyber Shadow another time, so we're on the same wavelength there.
Thursday was exciting with the relese of Ninja Gaiden Ragebound, and a surprise release of the demo for Shinobi Art of Vengeance, as well as Earthion. I had previously played the PC demo for Ninja Gaiden and liked it a lot, so I knew I was on board for this. On the first day, I ended up only playing Shinobi. I got Ninja Gaiden(and Earthion) over the weekend. I haven't been able to play much of Ninja Gaiden yet, but it feels good and the sprite work is really nice. But that's something The Game Kitchen seems to be quite good at. That's what got me to take notice of Blasphemous, which I also purchased and haven't played extensively. Anyway, glad to hear the game is well received, leaving aside the issues specific to the Switch. I'm PC all the way on this.
I was quite surprised to see this got a day-one GOG release. With no DRM at all, that means I actually own the game. I'm very happy about that.
@sdelfin
Yeah i always figured any videogame featuring Ninjas has to be good if not great! Especially Ninja games from when Ninjas were at the height of their popularly like the 90s.
Love the messenger and cyber Shadow! The remake of Shadow of the Ninja is also quite good!
@Teksette you could add Tanuki Justice, Kemono Heroes, and the Ninja Gaiden trilogy to the list.
I am very glad it is so great. Ninjas got it good this gen.
Colour casting?
Why they didn't include a performance mode, when they knew about the Switch 2, is just insane.
Cancelled my physical Switch edition, and bought it on Steam instead. IF, it get's a Switch 2 patch, I might buy the physical.
This is NOT a game, you wanna play with the added input lag that 30fps brings, as it's VERY dependent on quick reflexes.
Even the new Shinobi demo, with more intense action, runs better on Switch 1.
@RemyMartin
You support the devs, buying the game on ANY system.
It's a banger, I can confidently say after putting some hours into this weekend.
Regarding how even a 2D title can perform rough on the Switch, it is using the Unity engine, which I think unless you really optimize it well can be heavier than the visuals would suggest. I could be wrong though.
To anyone who doesn't understand that performance can absolutely tank on a game like this: you need to first understand that developing software is not straightforward.
It is often possible to achieve the same end result in many, -many- different ways, and sometimes (or rather, often) it is about tradeoffs and compromises, either from an algorithmic point of view or even from a business decision.
For example, if you have a 2D game with fancy lighting or particle effects, depending on those calculations you can absolutely grind performance to a halt, it doesn't matter you're dealing with a 2D game.
I didn't finish the Shinobi demo but what I played was pretty dull and certainly didn't make me feel like a ninja. Ragebound, even at 30fps, feels quicker and snappier.
@SabreLevant sure but the same developer had Blasphemous running at 60fps on Switch 1 nearly 6 years ago and it's not exactly dissimilar in art so it's not as if that team are inexperienced on 2d on Switch....
@Asterix615 @Deniz
It did, I docked a point. Game is top notch and you can still play it fine as is, but you need to get past the "irk" of the frame rate, if you can. Should you do you'll be having a real blast.
@Asterix615
It's predominantly the parallax scroll of the backgrounds that stands out. Full disclaimer, as I'm a madman I started playing this on a CRT monitor, and for some reason the refresh rate on CRT screens makes the judder ten times worse. I couldn't fathom what was happening, and figured some kind of incompatibility. Switching to LCD improved it a lot, but I was dismayed to find it's actually a frame rate issue and not just the display.
@Glasso The point I was making is that it has nothing to do with it being 2D
@EarthboundBenjy It seems video gaming sometimes participates in the "twin films" phenomena (such as The Prestige and The Illusionist releasing close together and being very similar).
Skip until they patch in 60 FPS, at the very least for Switch 2.
@TYRANACLES @jfp
Thanks for the additions!
Mark of the Ninja was one I was trying to think of! (I don’t own it)
The Ninja Gaiden Trilogy certainly qualifies, though I was thinking mainly of 2D run&slash games.
Those others I’ll have to look up! Furry tanuki ninjas, maybe?
How does this.game run at 30 when the other the Game kitchen and dotemu games all runned at 60 and seem to be doing much more on screen?
@SabreLevant
get off your high horse mate, they developed a very very similar game 6 years ago ffs!
they made a balls of the optimisation of this on switch. just by increasing the cpu clock speed alone and not even touching the gpu (and not even all that dramatically) this can be made run at 60 fps on switch 1
https://www.youtube.com/watch?v=YeIdZI-HX1Q
This game is spectacular! I'm having trouble making progress because I keep replaying the levels as they dangle those optional challenges in front of me. Just absolutely loving it.
I'm playing it on Switch 2 and haven't noticed framerate problems. But it's possible my eyes are less attuned to this than others' are?
@Glasso That just corroborates the point I'm making though, I don't think we disagree about anything 🤔
If increasing the clock speed on the CPU is sufficient, that means they're doing something computationally expensive, either for a good reason or some poorly thought-out code (either through ignorance or like I mentioned a business decision in the interest of time, it's sometimes incredibly difficult to change the way something works without introducing bugs elsewhere, in development we refer to it as the blast radius when making changes)
@SabreLevant it's not even remotely anywhere near the limits of far the device can be OC'd on CPU - very mild by Switch OC stds- and as said CPU only. it's a pretty poor look for them on Switch 1 and absolutely ridiculous in terms of Switch 2. the cpu speed is even well below what Nintendo runs it at at times in its own software.
@Glasso I wouldn't get hung up on adjusting only the CPU clock making a difference - software isn't that straightforward, some parts do not benefit at all from GPU acceleration and are heavily CPU-bound. (e.g. calculating prime numbers is an example where a GPU would just sit there doing nothing)
@SabreLevant but that's literally all THAT IS required to make a difference. the simple Switch 1 mod that does nothing beyond removing the 30 fps lock and applying a mild cpu boost (below even what Nintendo applies at times) proves that the Switch 2 being locked to 30 fps is absolutely nonsensical in the extreme. and indeed that the Switch 1 version as released is also is a disgrace. The same developer released Blasphemous at 60 fps on the Nintendo Switch 1, 6 years ago, also developed on the Unity platform (which is the biggest driver in the development results by far) !
@Glasso Also, to your earlier comment about them making a similar game 6 years ago - that is a -long- time in this industry, it's likely there's different (possibly newer) developers working on it, also technology has moved on since then, so they could be (for better or for worse) using new stuff that the system can't handle as well
@Glasso I have literally worked with several engines including Unity and I can promise you, you can tank performance in two games that look exactly the same, regardless of 2D or 3D, because of a difference in code
mate - I've made the glaringly obvious points. it's a piss poor job. This is a long-standing development shop with long experience in the engine that was used in both and the games are very similar in nature. these are absolute facts. and a mild cpu boost brings it up to 60 on the ancient Switch 1.
you're speculating about team composition and how they coded it etc - complete absence of any facts.
Also Blasphemous 2 was released by the same developer in August 2023 - 60 fps on Switch 1. Also developed in Unity...
@Glasso I think this discussion is over, I am of course speculating because I don't have insight into their development process but you don't have the humility to do the same and present your speculation as absolute facts.
The only facts that are important is that it matters very little whether a game is 2D/3D, or whether it's developed in Unity - you can absolutely tank a 2D game's performance, or create a super performant 3D game in Unity, graphics aren't all that matter in determining the FPS of a game.
@SabreLevant I've presented the facts as they are, without speculation.
it's not as if Blasphemous 1 or the much more recent 2 can be described as a different game from a technical point of view in any material way to Ragebound from development team to development platform to style of game or gameplay.
@Glasso I can't find any official statement to support that they use Unity to begin with, which could be me being blind, but I reckon that is speculation on your part?
Not disputing it would make sense for the same developers to stick to the same engine, but unless it's officially stated you've inferred it which makes it speculation
it's not "speculation on my part"
Blas 1 2019
https://steamdb.info/app/1129120/info/
Blas 2 2023
https://steamdb.info/app/2114740/
Ragebound 2025
https://steamdb.info/app/3714190/info/
I have this on PS5. Is there controller feedback on Switch?
@Glasso Lol, linking something that is speculation on someone else's part is still speculation, from the question mark you can click next to the engine:
"We detect various technologies such as engines and SDKs used by games on Steam from depot file lists. This process is entirely automatic and does have mismatches, the rule set we use is available on GitHub. You can report issues and suggest new rules there."
Anyway we should stop going around in circles! I think we agree it sucks the game runs at a base 30FPS, I think we also agree increasing the CPU clock helps but we disagree about -why- that helps, but we can only speculate as we have no actual insight to their processes
@SabreLevant What are you actually trying to say that it's not Unity.
ffs
you must be working on the "Unreal" engine
it's literally Unity on all 3 games and it must be a Steam Glitch
@SabreLevant and here's an AMA with the actual developers describing how they use Unity as the game engine for Blas
https://www.reddit.com/r/NintendoSwitch/comments/d2af0j/hey_were_the_game_kitchen_the_team_behind/
unity still being used in Blas 2 as Unity crash reports found by people in game files
https://www.reddit.com/r/Blasphemous/comments/16h9nm0/has_the_game_kitchen_revealed_what_game_engine/
they are using it for their latest game Stone of Madness in 2025
https://unity.com/blog/the-game-kitchen-stone-of-madness-3-technical-challenges
and they tweeted about same
https://x.com/TheGameKitchen/status/1897684266865012985
@Glasso No I'm not lol, I agree it makes sense they stuck with Unity, I just couldn't find official statements myself!
But I also don't think it matters a lot, it's possible to make poorly performing games and super performant games irrespective of the game engine, that was mostly the point I was trying to make.
As well as the fact it sometimes makes sense a CPU overclock helps and the GPU doesn't matter at all, as not all code benefits from hardware acceleration (my example was about prime numbers - not super relevant here but that is an example of algorithms that could keep a CPU really busy and would starve a GPU of CPU time)
@TheBoilerman It's okay. They took the coward's way out, the infamous death music is NOT in the game like it should be. So it won't taught your failure like it should.
@SabreLevant if that was not the point - why were you labouring that very point even when I had provided the Steamdb references... seemed obtuse tbh
@Glasso Man at this point you just seem to be looking to have an argument. I tried to explain to you in various ways why it is perfectly possible for a new game to perform worse than an older game developed by the same team, irrespective of graphical dimensions or game engine used, the latter of which -I- could not find official statements on but you pointed out (after I pointed out that SteamDB is not an official, non-speculative source) some credible sources afterwards.
But as I said regardless of it being a '2D' game or being developed in Unity, it is possible for it to be bottlenecked on specific calculations that are CPU-bound, it doesn't matter what happens in other games they developed - either you don't understand what I'm saying here which is fine, or you're being deliberately obtuse
Removed - flaming/arguing
Hey guys and gals, I spologize for interrupting your flamewar but I have some questions.
I have a Switch, but I am keeping the firmware at 19.0.1 and have no plans to update to version 20. If you're wondering why: well, uh, I just want to, all right? Let's not make this about me.
Anyway, the base version of this game runs on version 18.0.0 of the firmware, but the update needs 20.2.0. And like I said, I'm keepin' it oldschool and rocking the 19.0.1 version, so I can't play it with the update.
So can anyone please tell me what the differences are between the base version and the updated version? Is the base version at least playable? Is there anything in the update that would make it far better than the base?
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