Comments 1,920

Re: Review: Star Wars: Battlefront Classic Collection (Switch) - Riddled With Issues, This Is

BulkSlash

Where did it all go wrong for Aspyr? They used to be pretty decent and made good ports of KOTOR for mobile devices back in the day. I can only assume that after they were removed from doing the KOTOR Remake that they’ve been desperate for cash and have been cutting corners to try and steady the ship.

Sadly after they didn’t bother with the KOTOR II DLC they’d promised I can’t buy anything from them on principal. This is yet another game from them that requires you to buy it on the faith that they’ll actually finish it, there’s no way I’d take that gamble with the reputation they have now.

Re: Poll: Do You Want To See 'Super Mario Bros. Wonder 2'?

BulkSlash

Yes to the originality, craziness and imaginativeness of the levels, but only as long as it doesn't end up just rehashing the things we've already seen.

I'd particularly like to see the badges return (new badges though, not the same ones again!), I thought they were a great addition and really made things interesting.

Re: Poll: So, Have You Finished Pokémon Legends: Arceus Yet?

BulkSlash

I got bored after a while and haven’t gone back to it. The tasks needed to complete the Pokédex were just tedious busy work (like having to catch the same thing over and over in different ways).

The main story and gameplay were pretty decent, it’s one of those games I intended to go back to and try to do the minimum to finish it, but I’m not sure I’ll ever get around to it.

Re: Sega's Upcoming Crazy Taxi Revival Will Apparently Be A "Triple-A" Game

BulkSlash

This is the mistake all these companies make when bringing back old arcade games. Namco killed Ridge Racer by trying to make it AAA. Sega made a similar mistake with Sega Rally Revo. These sorts of games need to be short and focused, the design needs to prioritise immediacy and replayability over waffle and padding.

Certainly it's appreciated if the graphics are amazing, but don't spend millions making some massive photo-realistic world when it's unlikely to make that money back.

Maybe they'll prove me wrong, but I suspect this will be another example of a game being stretched longer than necessary and end up being repetitive and tedious because of it.

Re: Poll: What Did You Think Of The Demo For Mario Vs. Donkey Kong?

BulkSlash

I quite enjoyed the demo, Mario definitely feels stiffer and less fluid to move compared to the original DK '94 and I found the 3D graphics made it a bit harder to judge jumps- a couple of times Mario's toe would graze an enemy and he'd die. I don't think he jumps as high in this game as he did in DK '94.

It's been years since I played the GBA game and I remember something about it disappointed me compared to the original, but I had fun with this demo so I'll be buying the full game.

Re: Analysts Doubt 'Switch 2' Will Be Able To Top Switch's Mighty Sales Numbers

BulkSlash

This is a plausible outcome, I think the Switch got a bit of an unexpected shot in the arm during lockdown with Animal Crossing and the chances of lightning striking twice are somewhat slim… that said, the original GameBoy struck gold with Pokemon reinvigorating sales, so Nintendo has form for defying the odds.

It will be interesting to see if the Switch 2 really is iterative or does do something unexpectedly new. If it has some unique gimmick then all bets could be off.

Re: Nintendo Highlights New Stages In Mario Vs. Donkey Kong Switch

BulkSlash

I remember being really disappointed by this, it just wasn't as good as DK '94. Before it released on the GBA the early footage showed something much closer to DK '94 and there was even going to be a level editor, but it all changed at some point.

That said, it's been so long since I last played it I can't actually remember what I didn't like about it. The Minis games were terrible too. Maybe I'll give this a try if there's a demo.

Re: 'Switch 2' Launching This Year With 8-Inch LCD Screen, According To New Analyst Rumour

BulkSlash

While a bigger screen is nice, it possibly also implies Nvidia and Nintendo have struggled to make something more powerful without needing a bigger case to house a bigger battery. That would probably explain why the rumours say it's something in the region of the PS4's power.

Transistor density just isn't increasing fast enough or getting cheap enough to allow for huge leaps in power. This is why the Steam Deck is quite large and why its more powerful competitors have hardly any battery life when running a recent AAA game at full speed.

Re: Talking Point: What Will The 'Switch 2' Actually Be Called?

BulkSlash

I don't know anyone in the UK that says S-ness, most say either snez or super nez.

Whatever name Nintendo picks, they need to really make it clear to consumers it's a new system with games that (probably!) won't run on the old console. Otherwise it will just be another Wii U situation where people think it's just a new variant or peripheral that they don't need to buy.

Re: Random: Mario Wonder Prototyped Yoshi's Egg-Throwing Mechanic

BulkSlash

It's weird to think egg throwing is somehow too complicated when there are quite a few badges in the game that make the game play quite differently. It's probably more likely that throwing eggs broke the way most levels worked and they didn't want a single character to play differently from the rest so they dropped it.

Saying it was too complicated is probably just an excuse for not including it.

Re: Fan-Made 'Link's Awakening DX HD' Port Taken Down By Nintendo

BulkSlash

Too late Nintendo, I’m just about to start the Face Shrine on my Steam Deck. I like this better than the remake, not least because it hasn’t been drawn out with bloat and has a steady framerate.

Why not work with creators to make things like this available on the Switch? I know you can’t condone or turn a blind eye to copyright infringement as it can weaken your claims over the IP in future legal actions. But when things as good as this and AM2R come along you’re leaving money on the table by not working with the creator. Yes, you have your own (inferior) remakes to sell, but there’s nothing wrong with having both versions (and the originals!) available.

Re: Video: Digital Foundry's Technical Analysis of Batman: Arkham Trilogy

BulkSlash

City is my favourite of the set too, the Wii U version was pretty good and the GamePad extras were great. I must have replayed that one 10 times when the Wii U was my main system.

It’s weird how Asylum has worse performance yet isn’t as big as City!

Arkham Knight struggled even on the PS4, they’d have been much better off trying to port Origins I think.

Re: Contra: Operation Galuga Trailer Showcases Guns, Aliens, And Probotector

BulkSlash

Aha, it's WayForward, I wondered why it looked good. I love that they've kept the hookshot from Contra 4, I just hope they include auto-fire this time, hammering the fire button in Contra 4 was exhausting! 😂

It looks like they've kept the weapon upgrade system from Contra 4 as well, which is excellent. This looks like it will be a return to form after the disappointing Rogue Corps.

Re: Talking Point: Along With Joy-Con Drift, What Does Nintendo Have To 'Fix' With 'Switch 2'?

BulkSlash

Bigger Joy-Cons would be nice. The buttons are too small and they’re too close to the analogue stick on the right Joy-Con which means I often move it when I’m trying to press the buttons.

It still amazes me we never got any special Joy-Cons for specific games, like a fishing rod reel or a Guitar Hero controller.

In terms of other stuff, I’d like to see being able to remap controls on a per game basis, rather than having to go into the settings app to load a different preset all the time. Being able to enable gyro in any game when developers forget to include support would be nice too (the Steam Deck allows you to do this).

Re: Round Table: Let's Talk Mario Wonder - Surprises, Badges, Difficulty, New Characters

BulkSlash

I think the difficulty is just right. Mario games don't need to have me pulling out my hair to be fun (in fact I don't think any game should be like that). That said, the "Final-Final Test Badge Marathon" level was very hard and almost did have me pulling my hair out, mainly due to having to re-do earlier sections just to get back to the bit I was trying to practice. A checkpoint every two sections would have been ideal I think.

I did love the addition of badges. At first I thought the game was a bit lacking on power-ups, but I kind of think of the badges as power-ups and they add a lot of variety to the game. I particularly like the Piranha Plant one.

Overall it was a lot of fun and probably just edges Luigi U as the best 2D Mario since World for me. I need to replay it a few times to decide if it really is better or not, but I'm definitely going to start a new game soon I think!

Re: Jujutsu Kaisen Cursed Clash "Coming Soon" To Nintendo Switch

BulkSlash

Looks very low budget sadly. The characters are very well realised but we only really see two fighting areas (a courtyard and a forest clearing) and it's just the characters fighting each other.

I'd much rather something where you're fighting actual curses like the anime instead of this.

Re: Talking Point: Would You Buy A Digital-Only 'Switch 2'?

BulkSlash

I never properly appreciated the fact that by making a system digital-only it helps to kill the second hand market. That’s really quite devious. That might be a genuine reason for Nintendo to actually sell a digital-only console.

I had initially thought a digital-only Switch 2 to be extremely unlikely purely because the cartridge module on the Switch is a very simple component and it wouldn’t save Nintendo much money by removing it. It’s not like a Blu-Ray drive with lots of moving parts and security chips to prevent piracy. The cost of manufacturing different casings, maintaining separate production lines and having separate packaging would eat into any savings too.

So I don’t think Nintendo would do it to make a cheaper console, but maybe they would to trap people into buying more expensive digital releases.