Comments 1,952

Re: ICYMI: Yes, Dungeons Return In The Legend Of Zelda: Echoes Of Wisdom

BulkSlash

Personally I didn’t think there was much wrong with the old Zelda format outside of the constant reuse of the same items over and over again. “You got the hookshot, “You got the bombs”, “You got the boomerang”, etc, etc.

Unique, new weapons would have made the games feel fresh and original. ALBW was great because of the wall merge puzzles (and because it basically gave you all the other weapons right away instead of slowly doling them out).

Give me a classic Zelda with new items and new puzzles and I’d be very happy.

Re: Poll: Box Art Brawl: Contra: Hard Corps / Probotector

BulkSlash

Japan by a mile for its lovely anime-style art and because it highlights all the key characters rather than randomly picking the level 2B boss like the US one does. The Probotector one is pretty cool as well considering it had to deal with all the characters being changed to robots.

Re: Soapbox: Metroid’s Mother Brain And The Rewind Dilemma

BulkSlash

I always play Zero Mission on easy, I enjoy the Metroid games for the exploration and trying to find hidden items and routes, I don’t really play them for hard boss fights.

I think it’s because the first ones I played were Super and then Metroid II and neither of those had particularly hard bosses, so tricky combat isn’t what is go to these games for.

Also, when it comes to getting good at a game, I think people learn in different ways. I do not get on well with doing the same thing over and over endlessly. I tend to prefer beating something on easy until I’m really good at it and then bumping the difficulty up. That way I have a good idea of what to expect and don’t need to keep dying over and over as each new phase of the fight starts.

Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed

BulkSlash

@PikminMarioKirby Very true, plus Paper Mario tends to have "jerky" animation anyway as the characters are meant to be a series of paper cut outs. I'd be interested to know how many frames are in Mario's walking cycle. If it's say 4 frames then there wouldn't be any visible difference from 60fps to 30 as the number of frames where he changes is less than the frame rate anyway.

Admittedly, scrolling/movement could be slightly jerkier, but even there, if the scroll speed isn't high then there wouldn't be much difference between 30 and 60.

The only place where frame rate could really hurt I think will be the timings in the battles. Hopefully Nintendo have mitigated that with some looser timings in which case it should all be good!

Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed

BulkSlash

@PikminMarioKirby In fairness though movies and TV shows are different from games. Games draw each frame like it's a stop motion animation, the more frames there are, the smoother the animation seems.

Films and TV shows capture motion blur from the exposure level which smooths the motion between frames. Plus of course, you're not playing a TV show so there's no downside to on-screen events taking longer to get to you.

Even with films though, higher frame rates can be desirable. The action scenes in Avatar 2 are 60fps and unlike something like Transformers or the Bourne films where the action scenes are smeary and hard to comprehend, all of the action in Avatar was very easy to follow.

Re: Review: Star Wars: Battlefront Classic Collection (Switch) - Riddled With Issues, This Is

BulkSlash

Where did it all go wrong for Aspyr? They used to be pretty decent and made good ports of KOTOR for mobile devices back in the day. I can only assume that after they were removed from doing the KOTOR Remake that they’ve been desperate for cash and have been cutting corners to try and steady the ship.

Sadly after they didn’t bother with the KOTOR II DLC they’d promised I can’t buy anything from them on principal. This is yet another game from them that requires you to buy it on the faith that they’ll actually finish it, there’s no way I’d take that gamble with the reputation they have now.

Re: Poll: Do You Want To See 'Super Mario Bros. Wonder 2'?

BulkSlash

Yes to the originality, craziness and imaginativeness of the levels, but only as long as it doesn't end up just rehashing the things we've already seen.

I'd particularly like to see the badges return (new badges though, not the same ones again!), I thought they were a great addition and really made things interesting.

Re: Poll: So, Have You Finished Pokémon Legends: Arceus Yet?

BulkSlash

I got bored after a while and haven’t gone back to it. The tasks needed to complete the Pokédex were just tedious busy work (like having to catch the same thing over and over in different ways).

The main story and gameplay were pretty decent, it’s one of those games I intended to go back to and try to do the minimum to finish it, but I’m not sure I’ll ever get around to it.

Re: Sega's Upcoming Crazy Taxi Revival Will Apparently Be A "Triple-A" Game

BulkSlash

This is the mistake all these companies make when bringing back old arcade games. Namco killed Ridge Racer by trying to make it AAA. Sega made a similar mistake with Sega Rally Revo. These sorts of games need to be short and focused, the design needs to prioritise immediacy and replayability over waffle and padding.

Certainly it's appreciated if the graphics are amazing, but don't spend millions making some massive photo-realistic world when it's unlikely to make that money back.

Maybe they'll prove me wrong, but I suspect this will be another example of a game being stretched longer than necessary and end up being repetitive and tedious because of it.

Re: Poll: What Did You Think Of The Demo For Mario Vs. Donkey Kong?

BulkSlash

I quite enjoyed the demo, Mario definitely feels stiffer and less fluid to move compared to the original DK '94 and I found the 3D graphics made it a bit harder to judge jumps- a couple of times Mario's toe would graze an enemy and he'd die. I don't think he jumps as high in this game as he did in DK '94.

It's been years since I played the GBA game and I remember something about it disappointed me compared to the original, but I had fun with this demo so I'll be buying the full game.

Re: Analysts Doubt 'Switch 2' Will Be Able To Top Switch's Mighty Sales Numbers

BulkSlash

This is a plausible outcome, I think the Switch got a bit of an unexpected shot in the arm during lockdown with Animal Crossing and the chances of lightning striking twice are somewhat slim… that said, the original GameBoy struck gold with Pokemon reinvigorating sales, so Nintendo has form for defying the odds.

It will be interesting to see if the Switch 2 really is iterative or does do something unexpectedly new. If it has some unique gimmick then all bets could be off.