Comments 1,920

Re: Opinion: Nintendo Needs To Let Us Block The Crap On Switch 2's eShop

BulkSlash

I actually don’t think the solution to all the dross is to add in better filters but to try and drive it off the platform entirely.

I’ve long felt that the solution to all the shovelware is to mandate a minimum price of something like £15. My thinking is this would discourage developers from listing stuff they know no-one sane would pay that much for. A solid refund mechanism for any poor souls who get suckered in would help too.

Re: Review: Divine Dynamo Flamefrit (Switch) - Inti's Creation Burns Bright, But Only For A Night

BulkSlash

I bought it on Steam last week, the stiffness of the combat is quite frustrating and it's not very good at giving you health or magic refills to offset any mistakes. It's OK in the earlier areas but the later sections can be quite annoying when you're punted miles back to the checkpoint again. I didn't find the giant mech battle controls much better either.

It's a shame, it's a great premise but it's let down by being a bit simplistic and annoying to control.

Re: Feature: It's 20 Years Since The Launch Of Nintendo's Most Important Console

BulkSlash

20 years? No way! 😭

I remember importing launch DSes and PSPs for myself and my brother from Lik-Sang. You only had to look at the versions of Ridge Racer on the PSP and DS to see the DS was doomed... and then the DS games started coming out. Endless innovative and inventive titles that constantly found new ways to use the two screens, the microphone, the stylus, etc. The ideas just didn't stop coming.

The PSP might have had all the power and style, but the DS just didn't stop with the amazing games. I enjoyed both systems, but there's a reason the DS printed money.

Re: Random: Mario's New Voice Actor Says It's "Surreal" To Hear His Voice In Mario Party

BulkSlash

@AstroTheGamosian Yep, I remember when Mario 64 first came out and I was appalled at the castrato voice they’d gone for after Mario always having a deep, gruff voice. It didn’t take long for me to get used to the new voice of course and these days it’s just how I naturally expect Mario to sound… and then of course they went back to a deeper voice in the CGI film! 😅

Re: Tomb Raider IV-VI Remastered Shoots Onto Switch Next Year

BulkSlash

Bought the first one on sale yesterday and it was a huge mistake. The tank controls do not properly match the originals as there’s no way to side-step like the original. It doesn’t even let you remap the lower to L/R buttons to that. I’m glad I still own the originals.

Re: ICYMI: Yes, Dungeons Return In The Legend Of Zelda: Echoes Of Wisdom

BulkSlash

Personally I didn’t think there was much wrong with the old Zelda format outside of the constant reuse of the same items over and over again. “You got the hookshot, “You got the bombs”, “You got the boomerang”, etc, etc.

Unique, new weapons would have made the games feel fresh and original. ALBW was great because of the wall merge puzzles (and because it basically gave you all the other weapons right away instead of slowly doling them out).

Give me a classic Zelda with new items and new puzzles and I’d be very happy.

Re: Poll: Box Art Brawl: Contra: Hard Corps / Probotector

BulkSlash

Japan by a mile for its lovely anime-style art and because it highlights all the key characters rather than randomly picking the level 2B boss like the US one does. The Probotector one is pretty cool as well considering it had to deal with all the characters being changed to robots.

Re: Soapbox: Metroid’s Mother Brain And The Rewind Dilemma

BulkSlash

I always play Zero Mission on easy, I enjoy the Metroid games for the exploration and trying to find hidden items and routes, I don’t really play them for hard boss fights.

I think it’s because the first ones I played were Super and then Metroid II and neither of those had particularly hard bosses, so tricky combat isn’t what is go to these games for.

Also, when it comes to getting good at a game, I think people learn in different ways. I do not get on well with doing the same thing over and over endlessly. I tend to prefer beating something on easy until I’m really good at it and then bumping the difficulty up. That way I have a good idea of what to expect and don’t need to keep dying over and over as each new phase of the fight starts.

Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed

BulkSlash

@PikminMarioKirby Very true, plus Paper Mario tends to have "jerky" animation anyway as the characters are meant to be a series of paper cut outs. I'd be interested to know how many frames are in Mario's walking cycle. If it's say 4 frames then there wouldn't be any visible difference from 60fps to 30 as the number of frames where he changes is less than the frame rate anyway.

Admittedly, scrolling/movement could be slightly jerkier, but even there, if the scroll speed isn't high then there wouldn't be much difference between 30 and 60.

The only place where frame rate could really hurt I think will be the timings in the battles. Hopefully Nintendo have mitigated that with some looser timings in which case it should all be good!

Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed

BulkSlash

@PikminMarioKirby In fairness though movies and TV shows are different from games. Games draw each frame like it's a stop motion animation, the more frames there are, the smoother the animation seems.

Films and TV shows capture motion blur from the exposure level which smooths the motion between frames. Plus of course, you're not playing a TV show so there's no downside to on-screen events taking longer to get to you.

Even with films though, higher frame rates can be desirable. The action scenes in Avatar 2 are 60fps and unlike something like Transformers or the Bourne films where the action scenes are smeary and hard to comprehend, all of the action in Avatar was very easy to follow.