Comments 1,771

Re: Switch 2 GameChat Choppy Frame Rate Explained By Nintendo

Anachronism

Probably for the best. One of the biggest reasons for slowdown in computers is the OS and other software running in the background taking up more processing power than they need to. Meanwhile, a dedicated game console with a bare bones interface like the Switch doesn't have any of that miscellaneous nonsense hogging processing power that should be going to the games. Thanks to that, even if the hardware is fairly weak, you can get a bit more out of it than you usually would from a comparable computer or phone.

Re: Don't Worry, Hollow: Knight Silksong Is Still Coming To The Original Switch

Anachronism

I'm curious how games on both will work in terms of the actual software. Will you be able to transfer digital games directly from one to the other, or will you just have to redownload them from the eshop? Will they all try to take advantage of the Switch emulation, or will some have builds more specifically suited for the Switch 2? Should be interesting to see how developers handle it.

Re: Nintendo Of America President Says Tariffs "Not Factored" Into Switch 2 Price

Anachronism

That sounds like either nothing could change or things could get worse. Things getting better would be nice, but I guess that's not an option. On the bright side, Vietnam at least seems willing to come to the table, so hopefully they'll be back in a more favorable situation soon. And I'm all for making any kind of outsourcing to China unprofitable, even if it means higher prices while companies are shifting their manufacturing elsewhere.

Re: Nintendo Comments On Mario Kart World's Controversial Price

Anachronism

I already said this on another article, but I really just don't want games big enough to justify an $80 price tag. No matter how much content gets put into a game, there will always be something you end up seeing or doing more often than you'd like, and what might end up as a minor nitpick in a 20 hour game can become a constant, infuriating frustration in a 200 hour one. That was certainly my biggest gripe with Breath of the Wild. Within the the first tenth of the game, I had all the major abilities, I'd seen all the environments and most if not all of the enemies, I'd probably used most of the base weapons, and then I had to keep walking around those same environments hitting reskinned versions of those enemies with more health using reskinned versions of those weapons with more damage for over a hundred more hours to reach an acceptable level of completion. Tears of the Kingdom did a lot to improve on the level of variety, but since it was reusing so much from its predecessor, the content still wore thin long before I reached the finish line.

That's the biggest weakness of big games in my opinion. The developer will build up a massive amount of whatever they want to make more of, but will end up reusing a massive amount of whatever fills in the cracks between the sections they're focused on. It's theoretically possible to make a 100+ hour game where the gameplay, visuals, story, and everything else keep evolving enough to never get old, but no one has actually managed to achieve that as far as I'm concerned. I'd much rather get a $60 game that ends before it wears out its welcome, maybe with a $20 DLC that has to justify itself with interesting new content, than buy into an $80 pile of gameplay that might get old long before the credits roll.

There's also just the fact that bringing in $80 as an option leads to the possibility of it becoming the new standard, and plenty of companies will happily jump up to that price tag without doing anything to earn it if they can just brush it off as the new normal. I feel like these prices could hit especially hard for the main audience Nintendo's always tried to cater to - kids. A kid generally doesn't have a ton of disposable income. If they get an allowance or earn money through chores and odd jobs, they can maybe pick up a few full price games a year. When I was a kid, I mainly relied on getting games as gifts. $40-50 for a game is a low enough price that a financially stable adult can buy one or two for their adorable child/grandchild/etc's birthday without batting an eye. $60 starts to push the upper limits of what feels comfortable for a gift, and any higher means you start pricing people out. So instead of a kid getting five or six $40-60 games per gift-giving occasion, they might only end up with one or two $70-80 games instead. If my math is right, that's a situation where everybody loses.

Re: Opinion: A Few Too Many Questions & Unwelcome Surprises Are Taking The Shine Off The Switch 2 Reveal

Anachronism

I can honestly let everything slide besides the $80 price tag on Mario Kart. $450 for a new console is reasonable. $70 for new games is tolerable since the rest of the industry was already heading that way. And $80 for enhanced editions makes more sense to me since I don't see a reason for old games to go down in value, and these now have added content for an added cost. Treating the upgrades like DLC is a better solution than making me pay a full $70 for games I already own. But $80 for a brand new game sets a precedent that I don't want anyone else to follow. I won't care if a game has been in active development for a decade or is getting five years of free post-launch expansions. I want to play a lot of different games, so I'd rather developers just make whatever game they can for $60/70 and then move on and start the next one.

I have a tiny sliver of hope that the prices Nintendo already announced were set high in anticipation of the new tariffs, but if they really bet big on setting a new standard for premium portable gaming and now have to either further alienate their user base with higher prices or swallow a bunch of extra cost they didn't plan for, they're about to have a very bad time.

Re: Nvidia: Switch 2 Has "10x The Graphics Performance Of The Nintendo Switch"

Anachronism

@Jemae I'm not saying any of the games look bad; quite the opposite, I'm shocked they can all look as good as they do on a portable system if they're not using DLSS. As for dev kits, Nintendo's apparently pretty strict about Direct gameplay clips having to be from their actual hardware, so I think at least all the studios in there have had access to them for a while. But yeah, the point about youtube compression is fair. Hopefully there are some higher quality versions of the trailers out there for people to pick apart.

Re: Nintendo Says Switch 2 Will Have "Improved" Wireless Connectivity

Anachronism

Back on Wii U, my internet would just cut out whenever someone opened my front door. I still don't understand exactly how that worked, but I do know the Switch has resolved the issue completely. I wouldn't mind having better download speeds, but beyond that, I really don't have any connectivity-related complaints.

Re: Nvidia: Switch 2 Has "10x The Graphics Performance Of The Nintendo Switch"

Anachronism

I'll be interested to see how those more advanced techniques are used. Even though the Switch 2 is hitting way higher numbers than I was expecting, I'm still not sure how much we'll be seeing ray tracing in multiplatform games. Digital Foundry also seemed to think several of the games from the Direct might not be using DLSS, so I'm curious if there are difficulties with implementing it or some other reason why those devs are going with native resolutions over upscaling.

Re: Video: Metroid Prime 4 Looks Great, But Here's Why The Latest Trailer Isn't Switch 2 Footage

Anachronism

@Dee123 Eh, if they do make a big deal out of Switch to Switch 2 upgrades, Prime 4 would be an easy pick just for being a pretty game that's still actively being worked on. We definitely haven't seen a Switch 2 version, but given we know almost nothing about the Switch 2's library, I think we'd all be better off just waiting until tomorrow rather than declaring our random predictions as absolute truth.

Re: Rumour: Zelda Live-Action Movie Will Reportedly Be Part Of A "Trilogy"

Anachronism

I still think live action is a bad choice, but if they're doing it anyway and making a series out of it, I think they'd be better off going for more of a Harry Potter story arc than a Lord of the Rings one. Start with a young Link to help onboard people into the world's wackier aspects, then get more serious as the story goes on and the characters grow up.

Re: Digital Foundry Analyses The Tech In Xenoblade Chronicles X For Switch

Anachronism

Xenoblade X is a beautiful game, but in a lot of ways, I'm not sure I'd call these visuals an improvement. I definitely prefer the more irregular features of the old character models to the plastic figurine look they've stuck with through the whole Switch generation. A couple of them might be a little wonky, but they just feel more detailed and emotive, less rigid, and overall more interesting to look at. And this is something I haven't noticed before, but a lot of the scenery in this video has way too much black compared to the original. A lot of things almost look like they have some kind of netting thrown over them.

Re: Japanese Charts: Xenoblade Chronicles X Arrives In Style And Sends Monster Hunter Packing

Anachronism

Huh, I'm surprised Japan is that severely uninterested in AC Shadows. Anyway, glad Xenoblade X continues to be received fairly well. It's not matching 3's launch numbers or even the second week sales of Monster Hunter Wilds, but with it being squeezed between that behemoth of a game and the Switch 2 Direct along with being a remaster and sharing its launch week with another popular jrpg, I guess it's performing pretty admirably.

Re: Talking Point: Which Switch Game Needs A 'Nintendo Switch 2 Edition' The Most?

Anachronism

There are a few games I'm waiting to play on the off chance they run better on Switch 2. Most of them are third party, but Bayonetta 3, Xenoblade X, and Scarlet's DLC are all on that list.

Nintendo's pretty good at working within the limits of their hardware, so I can't think of any Switch exclusives that really need enough changes to require an entirely separate edition. The problem is I'm also not confident Nintendo will want to let any plain old Switch 1 games take advantage of the Switch 2's hardware. Based on the way they've done things before, it's possible they'll intentionally constrain the Switch 2 so that things run exactly the same as they did on its predecessor just for the sake of consistency.

Re: Legend Of Zelda Movie Release Date Revealed, Coming March 2027

Anachronism

I really don't know why this isn't animated. I'll try to reserve judgement until we've actually seen something from it, but the series just seems too wacky and cartoonish to be portrayed well in live action. I don't want to see any version of Zelda where Link doesn't have a green tunic and windsock hat, but also can't think of any way for an actual human to pull that look off.

Re: PSA: You Can Now Download Nintendo's New Mobile App

Anachronism

Man, themes, what a great idea. It's a shame it's impossible to do those on a console besides white and black. Anyway, I do like this app's overall design, but the main reason I'm keeping it right now is because they had a neat piece of Xenoblade art in there and I want to see more stuff like that.

Re: Poll: So, How Would You Rate The Nintendo Direct For March 2025?

Anachronism

This Direct felt like a parade of cult classics to me. I know a lot of the things in there have their avid fans, but in most cases I am not one of them. I also thought the Prime 4 segment was pretty poorly done. Scanning and puzzle mechanics are not the best showcase materials, and generic things like "psychic abilities" and "chosen one" plotlines don't give a good impression either.

But hey, at least we'll have trainers chasing us down again in Pokemon. I wasn't a fan of the fully opt-in trainer battles in Scarlet/Violet.

Re: Deals: Waiting For A Good Deal On 1TB+ Micro SD Cards? This Might Be It

Anachronism

Think I'm currently using that 1TB one after upgrading from a 500 GB a few years ago. I wouldn't mind another 500 to give my Switch library some breathing room, but this close to the Switch 2's release, I think I'll hold on to what I have, use the old 500 GB for the first couple years of the next generation, then look into what's available when that runs out of space again.