Comments 1,844

Re: A New 3D Metroidvania Has Been Confirmed For Switch 2

Anachronism

The color palette is cool, though the character animation could use some work. Maybe they should take some hints from the best (and only) stylized, archery-focused 3D platformer I've played, The Pathless. That game's fluid movement is probably its number one selling point.

Re: New Videos Show How Fantasy Life i Has Been Beefed Up On Switch 2

Anachronism

I thought maybe I was just crazy, but I might actually prefer lower resolutions sometimes. In this case, it lets the various environmental elements blend together more smoothly and makes it a bit less obvious how rigid a lot of the 3D models are. I'd rather devs put graphical power towards making their models and textures more detailed rather than letting me see their rough edges more clearly.

Re: Poll: With One Week To Go, What Are Your Switch 2 Launch-Day Plans?

Anachronism

Right now I plan to keep myself busy with Mario Kart and all the Switch 1 games I've been holding back on in hopes of getting more consistent performance. I'd like to grab several other launch games, but since I don't plan to buy a microSD for a while, I'll be keeping myself to proper physical games or digital ones with small file sizes for the time being.

Re: Nintendo Updates Switch 2 Backwards Compatibility List

Anachronism

@jesse_dylan At least from the chart on their website, it looks like the majority of Switch games have now met whatever their highest standard is for compatibility, with most of the remainder still sitting in the "it starts, but more testing is needed" category and maybe 1% in the "incompatible/not fully compatible" categories. There will almost definitely be some glitches that slip past their testing, but it's hard to guess how widespread that will be until the general public gets their hands on it.

Re: Hellblade Looks To Be Getting A Limited Run Physical Switch Release

Anachronism

Huh, I just finished Hellblade a couple days ago. Wanted to see what the ugliest version of one of the last generation's prettiest games looked like before we move up to the next one. The gameplay and story didn't do much for me, but even with some cutbacks, the overall atmosphere with the visual design and binaural audio was still pretty impressive. I don't think I'll be buying it twice, but I'd consider buying a port of the sequel on Switch 2.

Re: Video: First Look At 'Wild Hearts S' Four-Player Gameplay On Switch 2

Anachronism

Man, the Switch 2 isn't even out yet and people here are already turning into graphics snobs. Admittedly, my expectations for Koei Tecmo aren't that high to begin with, but this looks way better than most of their Switch games. Plus, a lot of the finer geometric detail and all those small mechanical animations are things you just didn't see much in general on Switch. Since we might not get a new Monster Hunter for a bit, this looks to me like a decent substitute.

Re: Opinion: I Hope Trails In The Sky 1st Chapter Doesn't Make A 'Big' Remake Mistake

Anachronism

I think it's normal to worry about remakes/remasters losing some of the originals' charm, especially for your favorites. I'm still annoyed at Xenoblade 1/X DE for giving the characters the weird plastic figurine look from the newer games, and at that slapped together remaster Twilight Princess got back on Wii U. I also didn't like the way Let's Go Pikachu/Eevee made the whole Kanto region into a cutesy diorama rather than the grand adventure it felt like as a kid. Meanwhile I love the diorama look in Link's Awakening, but maybe I'd feel the same way about that one if I'd grown up with it. This is actually the first game from the Trails series that's really caught my eye, so in my opinion it looks great, but the expectations of a new player vs a returning one, or even vs a new player when it originally released, are all going to be dramatically different.

Re: Talking Point: With Prices Rising, Are Your Gaming Habits Changing?

Anachronism

I'd say I was being pretty price-conscious this generation, with most of my Switch library being bought at a heavy discount and only a handful of games actually purchased at launch. What I'm really worried about now is storage space. I just barely managed to squeeze my entire Switch library into a 1 TB microsd, but the only microsd express in that size is prohibitively expensive and sold out besides. With the size of modern games and the apparent slow death of physical media, it seems possible we'll soon see digital-only games taking up more than 100 GB. Aside from the inconvenience of needing multiple 1 TB microsds to store a library of those games, each game at that size would have an effective $20 bonus cost in storage space. I was already trying to buy my "premium" games physically and mostly sticking to indie/retro games for my digital library, but it seems likely I'll skew even more towards the latter with the Switch 2.

Re: Shuhei Yoshida On Higher Switch 2 Game Prices: "It Was Going To Happen Eventually"

Anachronism

Every time this topic comes up, it seems like someone has to say "bigger, more ambitious games cost more money". My response has always been that I'd rather they rein in their ambitions and focus on creativity and polish instead. There are games from decades ago that are still more visually and mechanically appealing than most games from this year. Meanwhile, modern retro/indie games have proven capable of popularity on par with their cutting edge counterparts. In other creative mediums, many of the most respected works are centuries old. That's not to say there's no place for these massive and massively ambitious games, but they should be the exception rather than the standard.

Re: Opinion: Switch 2 Finally Gives Star Wars Outlaws A Second Chance

Anachronism

This is one of the ones I'm a bit hesitant about. It's one of the most graphically demanding games announced for Switch 2 and, as far as I can tell, there's no sign of a proper physical release. Until microsd express prices get a bit closer to standard microsd, I'm mostly sticking to physical games and sub-10GB downloads.

Re: Editorial: Gamers, Support The People And Sites You Love, Before It's Too Late

Anachronism

There's a reason why selling out has become synonymous with prioritizing profits over principles. Even if the people on top of these conglomerates were decent human beings instead of ruthless execs and money-grubbing shareholders, they still wouldn't have the same vision for the businesses they absorb as the people who created them, nor would they be able to fully devote themselves to each one like the head of an independent company can. What's best for a group will almost never be what's best for each individual, and past a certain size, it's impossible to keep making decisions without some parts suffering disastrous consequences for the benefit of the whole. This kind of thing even happens on the scale of families, so you just can't expect some random suits to give proper consideration to the employees and fans of a business they barely even remember they own.

Re: PSA: Redownloading Switch eShop Games Has Now Changed With Latest Update

Anachronism

I think it's also worth noting that you can redownload games in the virtual game cards settings even without borrowing the virtual game cards, after which you can still borrow them in the way people have been up to now after flipping on the online license toggle in the user settings. I'm not actually sure why they even added that toggle, unless having it on somehow interferes with the virtual game cards.

Re: Talking Point: Which Nintendo Series Are You Most Excited To See Return On Switch 2?

Anachronism

We probably have a few years before even getting a glimpse of it, but I'm more curious about the next 3D Zelda than anything else. I'm really not a fan of most of the changes Breath of the Wild brought to the series, and while Tears of the Kingdom improved on that formula a good bit, I'm hoping to see either a return to form or another reinvention of the formula from the next entry.

Re: Poll: Which Switch 2 Accessories Are You Picking Up At Launch?

Anachronism

I'm not sure when I'll get around to it, but I'd like to have a case and the GameCube controller, though I plan on mostly sticking to my Switch 1 pro controllers if I can. As for the microsd, I'd ideally like to wait until I can get a 1TB one for less than $100, but we'll have to see how long I can last on the Switch 2's built-in storage, especially with how few third parties are aiming for proper physical releases.

Re: Viral Horror Co-op Game Is The Latest Victim Of Shameless eShop Scam

Anachronism

Saw that yesterday and took a minute to be sure it was a fake. There's also clones of A Game About Digging A Hole, Exit 8, Chained Together, and who knows how many grocery store, card shop, and tavern keeper sims along with one or two for nearly every other simulation game too. It's getting a bit ridiculous at this point, honestly.

Re: Marvelous USA Confirms Its Switch 2 Physical Releases Will Contain The "Full Game"

Anachronism

It'll be interesting to see how this shakes out between the different studios/publishers. The ones who put the full game on the cart are definitely earning bonus points with me, but for games that I'm okay buying digital, the key card allowing them to start off both that and the fully digital version at a lower price could be nice. I'd still rather the key cards not exist at all, but I'll take the silver linings where I can find them.

Re: More Switch 2 Estimated File Sizes Seemingly Revealed

Anachronism

Geez. The combination of third parties refusing to properly compress their games and refusing to put out proper physical releases is going to make maintaining your library a nightmare. Soon we'll have to start bulk ordering 100 GB microsds and keeping one game on each.

Re: Elder Scrolls IV: Oblivion Remastered Is Set To Be Officially Announced Tomorrow

Anachronism

I've put a lot of time into Skyrim, but I'm still not actually sure if I like it. It earns some respect just for the variety of gameplay mechanics built into it, but the controls were always unpleasantly clunky, while I found the characters and world both visually and narratively unappealling. I know very little about Oblivion, but if this remake takes a similar formula and smooths out all those rough edges, then I could see myself having a lot of fun with it.

Re: Catch-Up Crew: Pikmin - "A Moment Of Sheer Panic That I Can’t Quite Describe"

Anachronism

Pikmin was the first home console game I owned, and it taught me at a very young age that I never want to be responsible for a bunch of other people's lives. I really like a lot about the games and I've owned three of them, but I've barely played them at all because I just give up as soon as my little guys start dying. I rarely mind getting a game over and losing a few minutes of progress, but if a game makes me permanently sacrifice other characters in order to progress, I just stop wanting to play.

Re: "Stay Tuned" For Next Mainline Mario, Says Nintendo's Bowser

Anachronism

@StewdaMegaManNerd But why? I understand that brand recognition is important to grab the attention of casual fans and kids, but I can't count the number of great games I've played with completely forgettable main characters. It just seems a waste to focus on the characters over the gameplay, especially when it comes to the perpetually blank slates of the Mario cast.

Re: "Stay Tuned" For Next Mainline Mario, Says Nintendo's Bowser

Anachronism

I've been surprised to see some people disappointed that they're leading with a 3D Donkey Kong instead of a 3D Mario. Either way it's a major first party platforming collectathon, and it's likely even made by the same team as Odyssey. If we were talking about a story-focused series that'd be one thing, but since it's not, who cares if you're playing as a plumber or an ape as long as the genre and quality are the same?

Re: Opinion: It's Time To Get Rid Of Fall Damage

Anachronism

This kind of reads like one of those "Dark Souls should have an easy mode" pieces. All other types of entertainment are more or less pure escapism, but games are supposed to have some degree of challenge, and the form that challenge takes is just as much a creative choice as the art style or story. Fall damage isn't just there to add realism. It's a punishment for failure or a way to keep players from skipping large chunks of the game. To be fair, I've complained vigorously and repeatedly on this site about things like level-scaling, excessive openness, and overuse of assets ruining the sense of progression and novelty in open world games, but seeing a personal preference like that declared as a sweeping statement in the header of an article just leaves a bad taste in my mouth.