Comments 1,880

Re: Random: This Upcoming PS5 'Cozy Life Sim' Certainly Rings A Bell

Anachronism

It used to be really cool when we'd get a spritual successor or copycat that felt like a love letter to or fun spin on a classic game. Now we've gone from games that try to offer a unique take on a similar core idea after a couple years to multiple shameless copies of an original game's style with none of its substance within a couple months. The only way we're getting out of this is if the companies running these online stores take a more active role in curating and gatekeeping them.

Re: Poll: How Many New Games Do You Buy In A Year?

Anachronism

I've read through the article a couple times, and I'm still not sure whether "new games" in this context means brand new, or just new to me. So far I'm sitting at three brand new games for this year, with the most expensive being the bundled Mario Kart World at technically $50. There have been recent years where I didn't buy a single game at launch, though I still probably manage at least a dozen total games each year.

I would say I land in the hyper enthusiast group, but definitely not in the price insensitive one. I track new releases and major sales very closely, and every couple months I'll burn $20-60 on around 3-12 games, usually for $2-10 each. If it's something that had a great critical reception, or fell just short of convincing me to buy at launch, then I might go up to $20.

But in terms of full price retail games, especially with the state of pricing and physical media on Switch 2, I'd guess I'll only buy one or two annually, and maybe receive a couple more as gifts within their launch year. I always have a few games I haven't started yet, and a much larger pile of ones I either fell off or just didn't reach 100% completion in, not to mention a couple dozen more wishlisted games on perpetual discount that I already consider honorary members of my backlog. So aside from the increasingly rare case where I absolutely can't wait to play a particular game, I'm fully content to keep myself occupied with other things until a publisher decides to offer me a good bargain.

Re: Nintendo Goes Full Pixar In Strange New Animated Short Film, 'Close To You'

Anachronism

Adorable. I just spent some time with the newest member of my family and already miss him, so this hit right on that soft spot for me.

Nintendo's games get stretched between trying to be family friendly and cool, usually ending up either as a bit vanilla or as oddball fever dreams, so it's neat to see them go all in on wholesomeness for once. Still no clue why they made this aside from giving their animation talent a good workout, but I'd be happy to see more.

Re: Mario Kart World And Donkey Kong Bananza Shortlisted For 'Console Game Of The Year'

Anachronism

I've been repeatedly surprised by what the Switch 2 is capable of, so on its own I think it's worthy of best hardware. Though taking the expensive and too slow regular game carts and the conceptually terrible key cards into account drops its score a good bit. I still haven't played Bananza, so hopefully it deserves all the praise its received and gets showered with an appropriate number of awards. Mario Kart on the other hand has had a more mixed reception, and while they've gotten it to a decent state now, there's still plenty of room for improvement. Outside of the soundtrack, I'll be mostly attributing any awards it wins to its sheer popularity.

Re: Rumour: A Bunch Of LEGO Games Might Get The 'Switch 2 Edition' Treatment Soon

Anachronism

I'm a little ways into Lego City, halfway through Harry Potter, and have been eyeing that Star Wars Galactic Edition for a while with how cheap it is on sale. Lego City's load times aside, I think they still hold up pretty well, but a cheap or substantial enough upgrade would still be worth a look.

@Jack_Goetz The load times did actually get a nice speed boost on Switch 2 just by virtue of the faster hardware. They're still the worst I've seen in recent memory, but I'd say the average time has gone from intolerable to just mildly annoying.

Re: Nintendo Of America President Doug Bowser Announces Retirement

Anachronism

Hard to say what a change in NoA's leadership really means for us. Bowser's reign definitely hasn't been my favorite era of Nintendo, but I can't deny it was a massively successful time for them as a company. Plus, most of the decisions I wasn't happy with likely came from the folks over in Japan.

I also know approximately nothing about this new president, but being a company veteran from back around my favorite part of their history certainly doesn't hurt. I don't envy her new position given both the global and Nintendo-specific issues she'll have to deal with, but I hope she proves worthy of it.

Re: Final Fantasy VII Remake Intergrade Director Highlights The Speed Problem With Switch 2 Game Cards

Anachronism

So if we want all these companies on board with physical AAA games, all we need are carts with higher loading speeds, higher capacities, and lower costs. Great.

The only other decent option I've seen suggested is being able to load some data from the cart into the SSD or microSD, which still has the annoyance of taking up extra storage space, but at least gives you a fully self-contained product.

Re: Mario Kart World Has Been Updated To Version 1.3.0, Here Are The Full Patch Notes

Anachronism

Alright, I think the matchmaking has finally reached the level of kinda ok. In a room where most players were trying to stick to regular tracks, I'd say we managed to get one about a third of the time.

Still waiting for them to patch those bugs where you hit someone directly ahead of you and they inexplicably stay ahead of you while taking a hit in 3rd place somehow sends you back to 17th.

Re: Opinion: Resident Evil Requiem Represents A Turning Point For Switch 2

Anachronism

I'm not sure I'd call it a turning point, but RE9 and the other current gen ports are a positive sign at least. The Switch helped Nintendo build up relationships with third parties by functioning as a portable library of all their old games, and the Switch 2 can manage a little bit more thanks to modern features like DLSS, along with increased scaleability of game engines motivated by other low-end platforms like Series S, older PCs, and mobile. There are still games that I doubt we'll ever see on Switch 2, and there will be more of them whenever Sony/Microsoft figure out how to make a next gen console for less than $800, but assuming that's still a ways off and Switch 2 keeps selling, I think it can carve out a comfortable niche for itself at the lowest rung of the current gen ladder.

Re: Nintendo Of America Reportedly Cuts Loose Customer Service Contractors As It Looks To Outsource

Anachronism

I'm not too worried about a drop in quality. The last time I dealt with their customer support, they didn't do any repairs on my joy-cons because they didn't have separate repair tickets despite my specifically asking if they needed those when setting up the repair and being told no, and rather than repairing my Switch, they just sent me back a different one with a dead pixel on the screen.

Re: Team Cherry Explains Hollow Knight: Silksong's "Steep Difficulty"

Anachronism

I got past a boss yesterday because I just happened to be trying out a tool it was vulnerable to. It still took several attempts, but I don't know if I could have managed it without that, or how many similar weaknesses I've missed. Meanwhile the next boss was pretty easy, but just getting through its area might have taken me forever if I didn't half-remember something from a wiki about another piece of equipment being slightly useful there. The game definitely gives you all the tools you need to succeed, but it rarely tells you how to use them. You either need to explore and experiment or follow a guide if you don't want to keep bashing your head against every wall until you break through.

Re: Nintendo Showcases Every Switch And Switch 2 Direct Game In New Infographic

Anachronism

Going through the whole list, that's ten things I'd like to give a go, five of which we already knew about and another two or three of which I doubt I'll ever get to. That just leaves Pokopia and Yoshi as my "big" announcements from the Direct. I'm not desperate for the next AAA action adventure game (I still need to catch up on the ones we already have) but I would have liked to get a bit more out of an hour long presentation.

Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer

Anachronism

They're protecting them from my money, that's for sure. I'm never going to buy a key card, and although I'm not morally opposed to $70 games, they are all moved to the bottom of my to do list. With Nintendo themselves rarely dropping their prices and having to splurge on an expensive microSD before even considering most of those digital-only AAA games, not to mention the trend Bananza and Z-A are setting with at/near launch DLC, it seems like I'm going to have less and less to do with the "premium" gaming market. Which is okay, if a bit sad. There are plenty of old games and indie games I can enjoy just as much for a fraction of the cost, but I want to support the companies who have given me so many great games in the past. I just can't justify it.

Re: Opinion: Silksong's Tight Construction Is Exactly What I Need After Too Much Open-World Loafing

Anachronism

To me, Metroidvania/Zelda map design has the perfect level of openness. You can get lost wandering for hours, but you know that every path you take will lead somewhere worth going. Maybe my favorite part is how each area transitions from a cycle of hesitant crawling forward and frantic fight or flight on first entry to a comfortably familiar stroll around the neighborhood by the time it's been fully explored. Out of all the games I've played, that level of personal progress augmented by the in-game progression and power-ups offers the most satisfying sense of growth and achievement.

Re: "Everyone Is A Director" At Nintendo, Says Former Dev, But Don't Make Excuses

Anachronism

That sounds like an insane way to run a project. I can't even imagine the amount of bloat and feature creep you'd get from letting people implement anything they think is cool, or the amount of cutting back and polishing you'd have to do to get a functional game out of it. I'm sure there's a bit more structure to their strategy than just letting people do whatever they want, but however they manage it, the results speak for themselves.

Re: Talking Point: Nintendo Direct September Predictions - What Do You Hope To See?

Anachronism

Can't wait to see Hollow Knight's pre-prequel, Hollow Knight: The Hollow Knight. If we just keep going back, all these decaying ruins will have to be in good condition at some point.

That aside, I'm up for pretty much anything. We've got a generation's worth of flagship first party games ahead of us and proof that all but the most demanding third party games can run surprisingly well on Switch 2, so there are really too many possibilities to bother expecting anything specific.

Re: Hollow Knight: Silksong's Upcoming Patch Will Nerf The Difficulty In Certain Areas

Anachronism

Silksong is hard. It very much feels like its origin as DLC has boosted its expectations for player skill. I thought I might have missed a damage upgrade somewhere with how many hits most enemies take. All that said, I'm still having a great time with it. Those complaining about difficulty need to accept that games have no obligation to let them win. They are challenges first and foremost, and if you find the difficulty more frustrating than fun, that just means it's not your kind of game.

If I do have one complaint, it's that you can't fully remap the special attacks. Trying to press up or down on a stick while dodging attacks is more likely to damage me than the enemies and I tend to find moving with d-pads too uncomfortable and finicky, so I'd rather change those to a bumper/trigger+A/X/Y or just relegate some non-combat buttons to the d-pad/clicking sticks to free up dedicated buttons for each tool.

Re: 007 First Light Is More That Just Spies And Style, Launches March 2026 On Switch 2

Anachronism

Well I'm glad they didn't actually have the audacity to release an $80 key card, not that a $70 one is much better. It's cool that these big AAA releases are making it to Switch 2 at all (I'm really curious how it's going to handle that airport scene) but that just means my concerns are shifting from whether it's possible to whether it's sustainable. I'm not buying any of these key cards, and if I ever want to justify a good Switch 2 microsd, I can't afford to buy the digital versions for anywhere near full price either. Unless there's a much bigger demographic of rich <50-year-olds than I've been led to believe, I don't know who's going to pay for all these games.

Re: Video: We've Played Star Wars Outlaws On Switch 2 - Here's 16 Minutes Of Gameplay

Anachronism

I was trying to count frames in what looked like the more demanding sections, and though I can't say I'm particularly good at it, I didn't notice any major fps drops even picking through it at 1/4 speed. If there are any larger cities, jungles, or other good stress tests, I'd like to see how it manages in those areas, but overall I'm impressed with how well the game is holding up so far.