I was expecting this once that list was put out there, but I'm glad to see they're already starting to patch up the holes in the backwards compatibility. I'd guess the first thing some studios will do with their Switch 2 dev kit is figure out why their Switch 1 game isn't working so they can keep selling it on the new platform.
I'd also like to see what the Switch 2 eshop looks like. I imagine having trouble getting a dev kit is frustrating, but hopefully that will at least leave the new storefront blissfully free of shovelware for a little while.
@Toastmaster I would. I've never cared about frame rates as long as they're stable. The only time I even notice the difference between 30 and 60 is when I go out of my way to directly compare them. PvP was the weakest part of Destiny anyway. I only really want to play through all the solo/co-op content.
@Toastmaster The game did launch on the base last gen consoles, right? Unless later updates tanked the performance, I don't see a reason they couldn't get it running on Switch 2. Not that I think it's likely to happen regardless. They've obviously never felt the need to support Nintendo's systems before, so there's not much reason to start now.
Can we get some Destiny complete editions instead? I played the first game at launch and liked it well enough, but spent way too much time on it and burned out before they could release more content.
I'm not as high on Mario Kart World, but I'm pretty much in the same boat with my favorites. It's hard to argue that 8 isn't the best so far with all the polish and sheer quantity of content packed into it, but Double Dash will always hold a special place in my heart. The same goes for Smash Ultimate vs Melee and Brawl.
Yep, no open world has made me feel nearly as insignificant as Mira. Since its original release, its been the bar I've judged all other open world maps against, and so far they've all been found wanting. The sheer scale of it, both in terms of map size as well as the geography and wildlife, puts it in a league of its own. And while I'm sure there are plenty of reused assets in there, it really doesn't feel like it the way other games do. It seems to be designed very cleverly so that you're always discovering new things while almost never feeling properly lost, somehow managing to have plenty of clear horizons with obvious landmarks despite the landscapes' staggering verticality. I know Monolith Soft has since helped out with the Switch's 3D Zeldas, but I'd gladly trade both those games to see them build another world like this one.
I never understand why these comparisons are done using inflation, which might as well be a made up number to the average person, rather than something like the ratio of the median incomes for those years. That would be a way more useful metric for how much the money actually means to people.
The Nintendo Online icon still doesn't match the others, but at least it stands out a little less than on the Switch. That red circle next to all the gray ones on the dark theme has bugged me ever since they added it.
@TimelessJubilee @GrailUK I can assure you there were plenty of people arguing about game visuals long before Digital Foundry gained their reputation as the arbiters of truth on all things graphical. That and exclusives were always the biggest points of comparison in the "console wars" arguments that if anything have settled down considerably in the last decade.
@kmtrain83 Oh, I don't actually expect them to make the things I want. It's just awful when something you like that used to be the norm has become such a tiny fringe interest that it's not even worth catering to anymore. I've enjoyed video games a lot less since around when the Switch came out, and I'm worried I'll eventually lose interest entirely just because nothing feels close to the older games and systems I loved.
I don't think the Switch 2 is terribly overpriced for what it is. It's just still not the console I want. I'd much rather go back to the days of separate portable and home consoles built entirely around weird gimmicks. I never use my Switch's screen or battery or joy-cons because the thing's just a bit too bulky to comfortably carry around and if the games are built to look good on a big screen, I'd rather see them there. All the money that goes into trying to squeeze a home console experience into a portable is wasted on me because I want a home console experience at home and a portable experience on the go, and these hybrids don't deliver on either of those as well as two separate systems could. Plus, the few interesting features they still stick in them largely go to waste because they're treated more like peripherals than a central part of the hardware's identity.
I'm okay not having the Wii U Zelda ports. Wind Waker HD had some nice quality of life improvements, but the game looks good either way and I have no interest in replaying it regardless. I'd like to give Twilght Princess another playthrough, but I really wouldn't call that remaster an upgrade.
What I really want to know is how long all the old Pokemon games will stay locked in the vault. If they ever do start rolling those out, I'll likely just keep looping through them on the side indefinitely.
I'll be interested to see a launch year comparison. Launch day is never going to have more than a handful of heavy hitting exclusives just so they can avoid cannibalizing each other's sales, but with the games announced so far, Switch 2's already looking to be one of the best on both fronts.
The hoverboard movement in the demo was pretty fun and the BotW-esque powers work surprisingly well, though the on-foot movement and combat could use some more polish. The upgrades you get do help a bit, so maybe it starts working more smoothly once you get further in. I still would have at least boosted the base walk speed a little, though. I also find it pretty funny how they chose not to animate the main character's face and then seemingly hid it by making him always try to face away from the camera.
@nightspades But you can do that with digiatal copies. That's exactly what the whole "virtual game card" thing they announced in the Switch 1 Direct is for. Even before that, your kids could have just played it through your account and still had their own save data as long as they turned off the cloud save settings, though I'll admit that can be a bit clunky. An actual physical copy gives you the benefits of not having to clear storage space or download it to each console to trade it around, and a digital copy is impossible to break or lose as long as the eshop is still running, but these give you the worst of both.
As a side note, announcing virtual game cards and game key cards a week apart is probably going to confuse a lot of people.
If they announce payed DLC now, people will be out with pitchforks and torches. If they somehow manage to justify the price tag and then give it another year or two, there'll probably be some people begging for more content.
@AussieMcBucket Companies are the ones responsible for properly setting those expectations. Obviously they can't account for the nuts who get caught up in their own wild speculation, but considering Nintendo only dipped their toe into the $70 pool with one game after a decade at $60 (and even faced a decent amount of backlash for that) they should have been fully aware how badly their audience would take a sudden $20 jump over their established standard. Aside from that, I agree that none of the other complaints are outrageous on their own, but all those little disappointments pile up, and if someone finds any one of them particularly offensive, that spark is all it takes to whip up the rest into a full-blown outrage.
For some people, the biggest insult won't even be the price tags, but the clear favorship of digital media over physical, or even just how they tried to sweep all the bad news under the rug. Good will is an extremely valuable asset for a company, and in some cases an even more useful one than money. Nintendo's earned a lot of it just by consistently making great games at accessible prices, but you can't just burn through it and earn it back as easily as you do with cash. A company should always aim to earn more good will than they spend, and whipping their fans into a euphoric frenzy with a Direct that only focused on the positives before immediately dropping a bunch of harsh realities on them achieved exactly the opposite.
@AussieMcBucket Honestly, I don't know if it's even possible to make a budget game system that's worth buying anymore. I was expecting the Switch 2 to be around $400. $450 isn't a devastating price hike over that, and I still plan on buying one when I can, assuming the price doesn't rise any higher. I think most people could have gotten over that without too much fuss if it was the only surprise. But the various price hikes for new games and ports, the game key cards, charging money for a tech demo, the physical/digital price split, the expensive peripherals, and the fact that the information about all of these things was intentionally obfuscated very much makes it look like the company that's been drowning in money for the better part of a decade has decided that that's still not good enough.
I'm not one of Nintendo's accountants, so I can't tell you what the profit margins on all these things actually look like, but whether on not Nintendo's actually getting a better deal doesn't matter to their customers, because they already have more than enough evidence that they're getting a worse one. With how much financial turmoil the world's already been in for the last few years and the Switch 2's reveal coinciding almost exactly with the US governments decision to pour an olympic swimming pool's worth of gasoline on that fire, Nintendo picked just about the worst possible time to tell people everything is going to be more expensive than they expected.
@AussieMcBucket Customers like to think there's an unspoken agreement between them and companies where they give the companies money for their products, and then the companies use that money to make more of the same or similar products. Companies obviously have no real obligation to follow those terms, but doing so is one of the safest ways to build a loyal customer base. All Nintendo's most successful systems this century have stood out as reliable budget gaming platforms, and that's a big reason why a lot of people bought them. All those people are understandably unhappy that the company they supported has decided to abandon what's perceived as one of their most admirable qualities.
Aside from the obvious ones about pricing and pre-orders, I want to know more about backwards compatibility and cross-gen games, I want to know more about Kirby Air Riders, I'm interested in what other big third party games are coming, and I want to see what a really well-optimized game that still pushes the Switch 2 down to 720p 30fps docked looks like.
Man, I'm glad I forgot what time the Direct wa - I mean cleverly waited an extra hour for a more seamless viewing experience. Gungeon is the only roguelike I've invested a decent number of hours into, and even though I was already sick of it by the point where I started making it to the final floor, I wouldn't mind putting some more time into a sequel, even if I know I'm just going to burn out on it again.
Probably for the best. One of the biggest reasons for slowdown in computers is the OS and other software running in the background taking up more processing power than they need to. Meanwhile, a dedicated game console with a bare bones interface like the Switch doesn't have any of that miscellaneous nonsense hogging processing power that should be going to the games. Thanks to that, even if the hardware is fairly weak, you can get a bit more out of it than you usually would from a comparable computer or phone.
It seems like a product exclusively for people who don't plan to keep their games. For anyone else, the key card is just another thing to carry around and another point of failure over a digital purchase.
I'm curious how games on both will work in terms of the actual software. Will you be able to transfer digital games directly from one to the other, or will you just have to redownload them from the eshop? Will they all try to take advantage of the Switch emulation, or will some have builds more specifically suited for the Switch 2? Should be interesting to see how developers handle it.
I was pretty sure it was from the Odyssey team before I even knew it was a Donkey Kong game. That particular glossy look to everything is very similar between both of them.
I prefer not to have achievements, but the continued sterilization of their UI is a shame. Their new app has unique animations for every theme and seemingly every day of the month. I hope we get something similar on the Switch 2.
Are you allowed to have these instead of a bunch of posters and figurines in a man cave? Because that's definitely the look I'm going for if I ever have the option.
That sounds like either nothing could change or things could get worse. Things getting better would be nice, but I guess that's not an option. On the bright side, Vietnam at least seems willing to come to the table, so hopefully they'll be back in a more favorable situation soon. And I'm all for making any kind of outsourcing to China unprofitable, even if it means higher prices while companies are shifting their manufacturing elsewhere.
That is a really nice feature. There were a few games where I used the Switch's system-level button mapping to move things around, but going back and forth between those games and anything else was always a pain.
I already said this on another article, but I really just don't want games big enough to justify an $80 price tag. No matter how much content gets put into a game, there will always be something you end up seeing or doing more often than you'd like, and what might end up as a minor nitpick in a 20 hour game can become a constant, infuriating frustration in a 200 hour one. That was certainly my biggest gripe with Breath of the Wild. Within the the first tenth of the game, I had all the major abilities, I'd seen all the environments and most if not all of the enemies, I'd probably used most of the base weapons, and then I had to keep walking around those same environments hitting reskinned versions of those enemies with more health using reskinned versions of those weapons with more damage for over a hundred more hours to reach an acceptable level of completion. Tears of the Kingdom did a lot to improve on the level of variety, but since it was reusing so much from its predecessor, the content still wore thin long before I reached the finish line.
That's the biggest weakness of big games in my opinion. The developer will build up a massive amount of whatever they want to make more of, but will end up reusing a massive amount of whatever fills in the cracks between the sections they're focused on. It's theoretically possible to make a 100+ hour game where the gameplay, visuals, story, and everything else keep evolving enough to never get old, but no one has actually managed to achieve that as far as I'm concerned. I'd much rather get a $60 game that ends before it wears out its welcome, maybe with a $20 DLC that has to justify itself with interesting new content, than buy into an $80 pile of gameplay that might get old long before the credits roll.
There's also just the fact that bringing in $80 as an option leads to the possibility of it becoming the new standard, and plenty of companies will happily jump up to that price tag without doing anything to earn it if they can just brush it off as the new normal. I feel like these prices could hit especially hard for the main audience Nintendo's always tried to cater to - kids. A kid generally doesn't have a ton of disposable income. If they get an allowance or earn money through chores and odd jobs, they can maybe pick up a few full price games a year. When I was a kid, I mainly relied on getting games as gifts. $40-50 for a game is a low enough price that a financially stable adult can buy one or two for their adorable child/grandchild/etc's birthday without batting an eye. $60 starts to push the upper limits of what feels comfortable for a gift, and any higher means you start pricing people out. So instead of a kid getting five or six $40-60 games per gift-giving occasion, they might only end up with one or two $70-80 games instead. If my math is right, that's a situation where everybody loses.
I can honestly let everything slide besides the $80 price tag on Mario Kart. $450 for a new console is reasonable. $70 for new games is tolerable since the rest of the industry was already heading that way. And $80 for enhanced editions makes more sense to me since I don't see a reason for old games to go down in value, and these now have added content for an added cost. Treating the upgrades like DLC is a better solution than making me pay a full $70 for games I already own. But $80 for a brand new game sets a precedent that I don't want anyone else to follow. I won't care if a game has been in active development for a decade or is getting five years of free post-launch expansions. I want to play a lot of different games, so I'd rather developers just make whatever game they can for $60/70 and then move on and start the next one.
I have a tiny sliver of hope that the prices Nintendo already announced were set high in anticipation of the new tariffs, but if they really bet big on setting a new standard for premium portable gaming and now have to either further alienate their user base with higher prices or swallow a bunch of extra cost they didn't plan for, they're about to have a very bad time.
I wouldn't really trust information from a random customer support rep, but I also wouldn't be surprised at all if this was true. As soon as I saw how these enhancements were going to work and how the enhanced editions were priced, I basically just started thinking of them as Switch 2 exclusive DLC.
Welp, I can barely see any difference. This performing so well and Cyberpunk/Elden Ring running at all is really impressive. Now I just want to see if something that pushes the other current gen consoles like Senua's Saga or Black Myth Wukong can get a worthwhile port working with the right cutbacks.
This comparison brings two thoughts to mind. The first is that it really is hard to improve much on Mario Kart 8's visuals. The second is that I don't actually know if Mario with or without the super mushroom is the normal one. He usually seems closer to the former in 3D games, but World's version is definitely leaning more towards the little gremlin look.
I've already made my peace with tariffs taking a bite out of my biggest hobby, though I'm not really sure how Nintendo's going to handle it if they need to bump prices even higher with everyone already screaming at them. The base Switch 2 going for $500 and more games jumping to $80/90 could genuinely kill the console's momentum.
I'm really not big on competitive games. If I can still have fun while actively avoiding other players or if they just let me jump into the arena by myself and beat up the npcs, then I might consider it. Some of those things still look like really fun fights.
"Surprisingly Small", huh? The title had me expecting a 10-50% increase over Switch games, not Mario Kart World and DK Bananza being around double the size of 8 Deluxe + Booster Course and Odyssey. Guess those high quality assets really eat up space.
@Jemae I'm not saying any of the games look bad; quite the opposite, I'm shocked they can all look as good as they do on a portable system if they're not using DLSS. As for dev kits, Nintendo's apparently pretty strict about Direct gameplay clips having to be from their actual hardware, so I think at least all the studios in there have had access to them for a while. But yeah, the point about youtube compression is fair. Hopefully there are some higher quality versions of the trailers out there for people to pick apart.
Back on Wii U, my internet would just cut out whenever someone opened my front door. I still don't understand exactly how that worked, but I do know the Switch has resolved the issue completely. I wouldn't mind having better download speeds, but beyond that, I really don't have any connectivity-related complaints.
I'll be interested to see how those more advanced techniques are used. Even though the Switch 2 is hitting way higher numbers than I was expecting, I'm still not sure how much we'll be seeing ray tracing in multiplatform games. Digital Foundry also seemed to think several of the games from the Direct might not be using DLSS, so I'm curious if there are difficulties with implementing it or some other reason why those devs are going with native resolutions over upscaling.
I'm still expecting them to announce you get it free with NSO or the expansion pack. I just can't imagine enough people buying this to justify selling it.
My original left joy-con, two pro controllers, Wii U gamepad, and a couple GameCube controllers all have stick problems. I'm not going to believe anything's changed unless the new ones last through the end of the next generation.
A digital game that doesn't require any materials or factories to produce, and that you have to download and store on your hardware rather than being self-contained, should be cheaper. Even as a retailer rather than a buyer, I'd be a lot more concerned about the price difference between Switch and Switch 2 physical games than the one between physical and digital ones.
Comments 1,844
Re: Switch 2's Backwards Compatibility List Provides Updates On Two Titles
I was expecting this once that list was put out there, but I'm glad to see they're already starting to patch up the holes in the backwards compatibility. I'd guess the first thing some studios will do with their Switch 2 dev kit is figure out why their Switch 1 game isn't working so they can keep selling it on the new platform.
Re: Feature: "It's Huge For Us" - Devs Talk Switch 2 Reactions, Dev-Kit Disparity, Future Plans
I'd also like to see what the Switch 2 eshop looks like. I imagine having trouble getting a dev kit is frustrating, but hopefully that will at least leave the new storefront blissfully free of shovelware for a little while.
Re: Marathon Isn't Currently Planned For Switch 2, Unsurprisingly
@Toastmaster I would. I've never cared about frame rates as long as they're stable. The only time I even notice the difference between 30 and 60 is when I go out of my way to directly compare them. PvP was the weakest part of Destiny anyway. I only really want to play through all the solo/co-op content.
Re: Marathon Isn't Currently Planned For Switch 2, Unsurprisingly
@Toastmaster The game did launch on the base last gen consoles, right? Unless later updates tanked the performance, I don't see a reason they couldn't get it running on Switch 2. Not that I think it's likely to happen regardless. They've obviously never felt the need to support Nintendo's systems before, so there's not much reason to start now.
Re: Marathon Isn't Currently Planned For Switch 2, Unsurprisingly
Can we get some Destiny complete editions instead? I played the first game at launch and liked it well enough, but spent way too much time on it and burned out before they could release more content.
Re: Opinion: It's Been 20 Years Since I Was This Excited For A Mario Kart
I'm not as high on Mario Kart World, but I'm pretty much in the same boat with my favorites. It's hard to argue that 8 isn't the best so far with all the polish and sheer quantity of content packed into it, but Double Dash will always hold a special place in my heart. The same goes for Smash Ultimate vs Melee and Brawl.
Re: Opinion: In A Post BOTW And Elden Ring World, Xenoblade Chronicles X Is Still Daunting
Yep, no open world has made me feel nearly as insignificant as Mira. Since its original release, its been the bar I've judged all other open world maps against, and so far they've all been found wanting. The sheer scale of it, both in terms of map size as well as the geography and wildlife, puts it in a league of its own. And while I'm sure there are plenty of reused assets in there, it really doesn't feel like it the way other games do. It seems to be designed very cleverly so that you're always discovering new things while almost never feeling properly lost, somehow managing to have plenty of clear horizons with obvious landmarks despite the landscapes' staggering verticality. I know Monolith Soft has since helped out with the Switch's 3D Zeldas, but I'd gladly trade both those games to see them build another world like this one.
Re: Talking Point: How Does Switch 2's Launch Price Compare To Past Nintendo Systems?
I never understand why these comparisons are done using inflation, which might as well be a made up number to the average person, rather than something like the ratio of the median incomes for those years. That would be a way more useful metric for how much the money actually means to people.
Re: Gallery: Here's A Sneak Peek Of The Nintendo Switch Online App For Switch 2
The Nintendo Online icon still doesn't match the others, but at least it stands out a little less than on the Switch. That red circle next to all the gray ones on the dark theme has bugged me ever since they added it.
Re: Digital Foundry Digs Deep Into Mario Kart World's Tech And Specs
@TimelessJubilee @GrailUK I can assure you there were plenty of people arguing about game visuals long before Digital Foundry gained their reputation as the arbiters of truth on all things graphical. That and exclusives were always the biggest points of comparison in the "console wars" arguments that if anything have settled down considerably in the last decade.
Re: Opinion: The Switch 2 Is A Powerhouse For The Price
@kmtrain83 Oh, I don't actually expect them to make the things I want. It's just awful when something you like that used to be the norm has become such a tiny fringe interest that it's not even worth catering to anymore. I've enjoyed video games a lot less since around when the Switch came out, and I'm worried I'll eventually lose interest entirely just because nothing feels close to the older games and systems I loved.
Re: Opinion: The Switch 2 Is A Powerhouse For The Price
I don't think the Switch 2 is terribly overpriced for what it is. It's just still not the console I want. I'd much rather go back to the days of separate portable and home consoles built entirely around weird gimmicks. I never use my Switch's screen or battery or joy-cons because the thing's just a bit too bulky to comfortably carry around and if the games are built to look good on a big screen, I'd rather see them there. All the money that goes into trying to squeeze a home console experience into a portable is wasted on me because I want a home console experience at home and a portable experience on the go, and these hybrids don't deliver on either of those as well as two separate systems could. Plus, the few interesting features they still stick in them largely go to waste because they're treated more like peripherals than a central part of the hardware's identity.
Re: Zelda Wind Waker Switch 2 GameCube Release Doesn't Rule Out HD Port
I'm okay not having the Wii U Zelda ports. Wind Waker HD had some nice quality of life improvements, but the game looks good either way and I have no interest in replaying it regardless. I'd like to give Twilght Princess another playthrough, but I really wouldn't call that remaster an upgrade.
What I really want to know is how long all the old Pokemon games will stay locked in the vault. If they ever do start rolling those out, I'll likely just keep looping through them on the side indefinitely.
Re: Talking Point: Does Switch 2 Have Nintendo's Best Launch Line-Up Ever?
I'll be interested to see a launch year comparison. Launch day is never going to have more than a handful of heavy hitting exclusives just so they can avoid cannibalizing each other's sales, but with the games announced so far, Switch 2's already looking to be one of the best on both fronts.
Re: Poll: Did You Get A Switch 2 Purchase Invite From Nintendo Yet? (Europe)
Don't mind me and any other Americans. Just here to stare longingly like a little orphan child looking at a happy family through their window.
Re: Review: Star Overdrive (Switch) - Uneven But Ambitious Open-World Hoverboarding
The hoverboard movement in the demo was pretty fun and the BotW-esque powers work surprisingly well, though the on-foot movement and combat could use some more polish. The upgrades you get do help a bit, so maybe it starts working more smoothly once you get further in. I still would have at least boosted the base walk speed a little, though. I also find it pretty funny how they chose not to animate the main character's face and then seemingly hid it by making him always try to face away from the camera.
Re: Switch 2 Game-Key Cards Aren't Tied To Nintendo Accounts
@nightspades But you can do that with digiatal copies. That's exactly what the whole "virtual game card" thing they announced in the Switch 1 Direct is for. Even before that, your kids could have just played it through your account and still had their own save data as long as they turned off the cloud save settings, though I'll admit that can be a bit clunky. An actual physical copy gives you the benefits of not having to clear storage space or download it to each console to trade it around, and a digital copy is impossible to break or lose as long as the eshop is still running, but these give you the worst of both.
As a side note, announcing virtual game cards and game key cards a week apart is probably going to confuse a lot of people.
Re: Mario Kart World "Paid DLC" Would Be A Big No-No, According To Ex-Nintendo Duo
If they announce payed DLC now, people will be out with pitchforks and torches. If they somehow manage to justify the price tag and then give it another year or two, there'll probably be some people begging for more content.
Re: Some Fans Are Drawing Unfavourable Comparisons Between Switch 2 And Xbox One
@AussieMcBucket Companies are the ones responsible for properly setting those expectations. Obviously they can't account for the nuts who get caught up in their own wild speculation, but considering Nintendo only dipped their toe into the $70 pool with one game after a decade at $60 (and even faced a decent amount of backlash for that) they should have been fully aware how badly their audience would take a sudden $20 jump over their established standard. Aside from that, I agree that none of the other complaints are outrageous on their own, but all those little disappointments pile up, and if someone finds any one of them particularly offensive, that spark is all it takes to whip up the rest into a full-blown outrage.
For some people, the biggest insult won't even be the price tags, but the clear favorship of digital media over physical, or even just how they tried to sweep all the bad news under the rug. Good will is an extremely valuable asset for a company, and in some cases an even more useful one than money. Nintendo's earned a lot of it just by consistently making great games at accessible prices, but you can't just burn through it and earn it back as easily as you do with cash. A company should always aim to earn more good will than they spend, and whipping their fans into a euphoric frenzy with a Direct that only focused on the positives before immediately dropping a bunch of harsh realities on them achieved exactly the opposite.
Re: Some Fans Are Drawing Unfavourable Comparisons Between Switch 2 And Xbox One
@AussieMcBucket Honestly, I don't know if it's even possible to make a budget game system that's worth buying anymore. I was expecting the Switch 2 to be around $400. $450 isn't a devastating price hike over that, and I still plan on buying one when I can, assuming the price doesn't rise any higher. I think most people could have gotten over that without too much fuss if it was the only surprise. But the various price hikes for new games and ports, the game key cards, charging money for a tech demo, the physical/digital price split, the expensive peripherals, and the fact that the information about all of these things was intentionally obfuscated very much makes it look like the company that's been drowning in money for the better part of a decade has decided that that's still not good enough.
I'm not one of Nintendo's accountants, so I can't tell you what the profit margins on all these things actually look like, but whether on not Nintendo's actually getting a better deal doesn't matter to their customers, because they already have more than enough evidence that they're getting a worse one. With how much financial turmoil the world's already been in for the last few years and the Switch 2's reveal coinciding almost exactly with the US governments decision to pour an olympic swimming pool's worth of gasoline on that fire, Nintendo picked just about the worst possible time to tell people everything is going to be more expensive than they expected.
Re: Some Fans Are Drawing Unfavourable Comparisons Between Switch 2 And Xbox One
@AussieMcBucket Customers like to think there's an unspoken agreement between them and companies where they give the companies money for their products, and then the companies use that money to make more of the same or similar products. Companies obviously have no real obligation to follow those terms, but doing so is one of the safest ways to build a loyal customer base. All Nintendo's most successful systems this century have stood out as reliable budget gaming platforms, and that's a big reason why a lot of people bought them. All those people are understandably unhappy that the company they supported has decided to abandon what's perceived as one of their most admirable qualities.
Re: Community: What Questions About Switch 2 Do You Still Have For Nintendo?
Aside from the obvious ones about pricing and pre-orders, I want to know more about backwards compatibility and cross-gen games, I want to know more about Kirby Air Riders, I'm interested in what other big third party games are coming, and I want to see what a really well-optimized game that still pushes the Switch 2 down to 720p 30fps docked looks like.
Re: Devolver's Awesome New Games Got Lost During The Dodgy Switch 2 Livestream
Man, I'm glad I forgot what time the Direct wa - I mean cleverly waited an extra hour for a more seamless viewing experience. Gungeon is the only roguelike I've invested a decent number of hours into, and even though I was already sick of it by the point where I started making it to the final floor, I wouldn't mind putting some more time into a sequel, even if I know I'm just going to burn out on it again.
Re: Switch 2 GameChat Choppy Frame Rate Explained By Nintendo
Probably for the best. One of the biggest reasons for slowdown in computers is the OS and other software running in the background taking up more processing power than they need to. Meanwhile, a dedicated game console with a bare bones interface like the Switch doesn't have any of that miscellaneous nonsense hogging processing power that should be going to the games. Thanks to that, even if the hardware is fairly weak, you can get a bit more out of it than you usually would from a comparable computer or phone.
Re: Switch 2 Game-Key Cards Aren't Tied To Nintendo Accounts
It seems like a product exclusively for people who don't plan to keep their games. For anyone else, the key card is just another thing to carry around and another point of failure over a digital purchase.
Re: Don't Worry, Hollow: Knight Silksong Is Still Coming To The Original Switch
I'm curious how games on both will work in terms of the actual software. Will you be able to transfer digital games directly from one to the other, or will you just have to redownload them from the eshop? Will they all try to take advantage of the Switch emulation, or will some have builds more specifically suited for the Switch 2? Should be interesting to see how developers handle it.
Re: Nintendo Won't Reveal Donkey Kong's Switch 2 Dev, But We Might Already Know
I was pretty sure it was from the Odyssey team before I even knew it was a Donkey Kong game. That particular glossy look to everything is very similar between both of them.
Re: Random: Yep, Nintendo Switch 2 Game Cartridges Still Taste Disgusting
I don't think Switch cartridges taste nearly bad enough. I've eaten plenty of food that tasted much worse.
Re: The Switch 2 Won't Have Achievements Or eShop Music
I prefer not to have achievements, but the continued sterilization of their UI is a shame. Their new app has unique animations for every theme and seemingly every day of the month. I hope we get something similar on the Switch 2.
Re: Random: Feast Your Eyes On Universal Orlando's Stunning Zelda Stained-Glass Windows
Are you allowed to have these instead of a bunch of posters and figurines in a man cave? Because that's definitely the look I'm going for if I ever have the option.
Re: Nintendo Of America President Says Tariffs "Not Factored" Into Switch 2 Price
That sounds like either nothing could change or things could get worse. Things getting better would be nice, but I guess that's not an option. On the bright side, Vietnam at least seems willing to come to the table, so hopefully they'll be back in a more favorable situation soon. And I'm all for making any kind of outsourcing to China unprofitable, even if it means higher prices while companies are shifting their manufacturing elsewhere.
Re: Switch 2 Allows Players To Create Per-Game Controller Profiles
That is a really nice feature. There were a few games where I used the Switch's system-level button mapping to move things around, but going back and forth between those games and anything else was always a pain.
Re: Nintendo Comments On Mario Kart World's Controversial Price
I already said this on another article, but I really just don't want games big enough to justify an $80 price tag. No matter how much content gets put into a game, there will always be something you end up seeing or doing more often than you'd like, and what might end up as a minor nitpick in a 20 hour game can become a constant, infuriating frustration in a 200 hour one. That was certainly my biggest gripe with Breath of the Wild. Within the the first tenth of the game, I had all the major abilities, I'd seen all the environments and most if not all of the enemies, I'd probably used most of the base weapons, and then I had to keep walking around those same environments hitting reskinned versions of those enemies with more health using reskinned versions of those weapons with more damage for over a hundred more hours to reach an acceptable level of completion. Tears of the Kingdom did a lot to improve on the level of variety, but since it was reusing so much from its predecessor, the content still wore thin long before I reached the finish line.
That's the biggest weakness of big games in my opinion. The developer will build up a massive amount of whatever they want to make more of, but will end up reusing a massive amount of whatever fills in the cracks between the sections they're focused on. It's theoretically possible to make a 100+ hour game where the gameplay, visuals, story, and everything else keep evolving enough to never get old, but no one has actually managed to achieve that as far as I'm concerned. I'd much rather get a $60 game that ends before it wears out its welcome, maybe with a $20 DLC that has to justify itself with interesting new content, than buy into an $80 pile of gameplay that might get old long before the credits roll.
There's also just the fact that bringing in $80 as an option leads to the possibility of it becoming the new standard, and plenty of companies will happily jump up to that price tag without doing anything to earn it if they can just brush it off as the new normal. I feel like these prices could hit especially hard for the main audience Nintendo's always tried to cater to - kids. A kid generally doesn't have a ton of disposable income. If they get an allowance or earn money through chores and odd jobs, they can maybe pick up a few full price games a year. When I was a kid, I mainly relied on getting games as gifts. $40-50 for a game is a low enough price that a financially stable adult can buy one or two for their adorable child/grandchild/etc's birthday without batting an eye. $60 starts to push the upper limits of what feels comfortable for a gift, and any higher means you start pricing people out. So instead of a kid getting five or six $40-60 games per gift-giving occasion, they might only end up with one or two $70-80 games instead. If my math is right, that's a situation where everybody loses.
Re: Opinion: A Few Too Many Questions & Unwelcome Surprises Are Taking The Shine Off The Switch 2 Reveal
I can honestly let everything slide besides the $80 price tag on Mario Kart. $450 for a new console is reasonable. $70 for new games is tolerable since the rest of the industry was already heading that way. And $80 for enhanced editions makes more sense to me since I don't see a reason for old games to go down in value, and these now have added content for an added cost. Treating the upgrades like DLC is a better solution than making me pay a full $70 for games I already own. But $80 for a brand new game sets a precedent that I don't want anyone else to follow. I won't care if a game has been in active development for a decade or is getting five years of free post-launch expansions. I want to play a lot of different games, so I'd rather developers just make whatever game they can for $60/70 and then move on and start the next one.
I have a tiny sliver of hope that the prices Nintendo already announced were set high in anticipation of the new tariffs, but if they really bet big on setting a new standard for premium portable gaming and now have to either further alienate their user base with higher prices or swallow a bunch of extra cost they didn't plan for, they're about to have a very bad time.
Re: ICYMI: Mario Kart's Iconic Track Looks Set For A Return In World
I don't know why, but reading the title, I thought of Baby Park first. Guess I just crave the chaos of 24 racers on that tiny loop.
Re: 'Switch 2 Editions' Are Supposedly A Switch Game Card And Download Code For The Upgrade Pack
I wouldn't really trust information from a random customer support rep, but I also wouldn't be surprised at all if this was true. As soon as I saw how these enhancements were going to work and how the enhanced editions were priced, I basically just started thinking of them as Switch 2 exclusive DLC.
Re: Video: Street Fighter 6 Side-By-Side Comparison (Switch 2 & PlayStation 5)
Welp, I can barely see any difference. This performing so well and Cyberpunk/Elden Ring running at all is really impressive. Now I just want to see if something that pushes the other current gen consoles like Senua's Saga or Black Myth Wukong can get a worthwhile port working with the right cutbacks.
Re: Community: Which Switch 2 Games Are You Wishlisting?
Ideally, I'd like to give most of the games on this list a go. Realistically, I'll probably end up owning less than half of them.
Re: Video: Mario Kart World And Mario Kart 8 Deluxe Side-By-Side Graphics Comparison
This comparison brings two thoughts to mind. The first is that it really is hard to improve much on Mario Kart 8's visuals. The second is that I don't actually know if Mario with or without the super mushroom is the normal one. He usually seems closer to the former in 3D games, but World's version is definitely leaning more towards the little gremlin look.
Re: Nintendo Delays Switch 2 Pre-Orders In The US Amidst New Trump Tariffs
I've already made my peace with tariffs taking a bite out of my biggest hobby, though I'm not really sure how Nintendo's going to handle it if they need to bump prices even higher with everyone already screaming at them. The base Switch 2 going for $500 and more games jumping to $80/90 could genuinely kill the console's momentum.
Re: Don't Worry, Duskbloods Will Be "Satisfying" For People Who Dislike PvP, Says Hidetaka Miyazaki
I'm really not big on competitive games. If I can still have fun while actively avoiding other players or if they just let me jump into the arena by myself and beat up the npcs, then I might consider it. Some of those things still look like really fun fights.
Re: Nintendo Switch 2 First-Party File Sizes Are Surprisingly Small
"Surprisingly Small", huh? The title had me expecting a 10-50% increase over Switch games, not Mario Kart World and DK Bananza being around double the size of 8 Deluxe + Booster Course and Odyssey. Guess those high quality assets really eat up space.
Re: Mario Kart World's Character Select Screen Teases Absolutely Huge Roster
They can add whoever else they want, but I'll probably be playing 50% with Sunshine characters/outfits and 50% as the cow.
Re: Nvidia: Switch 2 Has "10x The Graphics Performance Of The Nintendo Switch"
@Jemae I'm not saying any of the games look bad; quite the opposite, I'm shocked they can all look as good as they do on a portable system if they're not using DLSS. As for dev kits, Nintendo's apparently pretty strict about Direct gameplay clips having to be from their actual hardware, so I think at least all the studios in there have had access to them for a while. But yeah, the point about youtube compression is fair. Hopefully there are some higher quality versions of the trailers out there for people to pick apart.
Re: Nintendo Says Switch 2 Will Have "Improved" Wireless Connectivity
Back on Wii U, my internet would just cut out whenever someone opened my front door. I still don't understand exactly how that worked, but I do know the Switch has resolved the issue completely. I wouldn't mind having better download speeds, but beyond that, I really don't have any connectivity-related complaints.
Re: Nvidia: Switch 2 Has "10x The Graphics Performance Of The Nintendo Switch"
I'll be interested to see how those more advanced techniques are used. Even though the Switch 2 is hitting way higher numbers than I was expecting, I'm still not sure how much we'll be seeing ray tracing in multiplatform games. Digital Foundry also seemed to think several of the games from the Direct might not be using DLSS, so I'm curious if there are difficulties with implementing it or some other reason why those devs are going with native resolutions over upscaling.
Re: Hands On: Should 'Nintendo Switch 2 Welcome Tour' Be A Pack-In Game?
I'm still expecting them to announce you get it free with NSO or the expansion pack. I just can't imagine enough people buying this to justify selling it.
Re: Fast Fusion Brings Everyone's Favourite WipEout Rival To Switch 2
Shinen's games are beautiful, but I'm somehow equally impressed by how good F-Zero GX looks after 20 years.
Re: The End Of Joy-Con Stick Drift? The Switch 2's Controllers Have Been Redesigned From The Ground Up
My original left joy-con, two pro controllers, Wii U gamepad, and a couple GameCube controllers all have stick problems. I'm not going to believe anything's changed unless the new ones last through the end of the next generation.
Re: Digital Switch 2 Games Being Cheaper Than Physical Is A "Challenge", Says Retailer GAME
A digital game that doesn't require any materials or factories to produce, and that you have to download and store on your hardware rather than being self-contained, should be cheaper. Even as a retailer rather than a buyer, I'd be a lot more concerned about the price difference between Switch and Switch 2 physical games than the one between physical and digital ones.