I don't worry too much about console prices because I can just pass them off as an extra couple bucks on each of the dozens of games I'll eventually buy for them. Though now the boosted game prices might end up doing a lot more damage to my wallet than the console itself.
Bravely Default is a great game, but I am never buying one of those game keys. It feels like something that was invented purely as a worse option to make digital games more palatable.
I do like that the virtual game card system they just announced should let me load up the games that will benefit from the Switch 2 on there and leave the rest of my 1TB library on the old Switch without any internet requirements or other headaches. The requirement to meet in person to share with anyone else still rubs me the wrong way, though.
$70 was already rough, but 80 is really too much for me. At that price, I'll have to wait on sales even for my favorite games. Though with the Switch 2 Editions like Mario Party and Kirby, I actually think the $80 price tag makes more sense than the new Switch 2 games. At least there you're getting a pile of bonus content on top of an already solid base game.
@Dee123 Eh, if they do make a big deal out of Switch to Switch 2 upgrades, Prime 4 would be an easy pick just for being a pretty game that's still actively being worked on. We definitely haven't seen a Switch 2 version, but given we know almost nothing about the Switch 2's library, I think we'd all be better off just waiting until tomorrow rather than declaring our random predictions as absolute truth.
@MrGawain Look, if it's between this and the internet's usual sense of humor, I'll take the dumb gags any day. Plus, it's worth it just for the couple companies that go the extra mile and actually release their ridiculous products/features.
I still think live action is a bad choice, but if they're doing it anyway and making a series out of it, I think they'd be better off going for more of a Harry Potter story arc than a Lord of the Rings one. Start with a young Link to help onboard people into the world's wackier aspects, then get more serious as the story goes on and the characters grow up.
Xenoblade X is a beautiful game, but in a lot of ways, I'm not sure I'd call these visuals an improvement. I definitely prefer the more irregular features of the old character models to the plastic figurine look they've stuck with through the whole Switch generation. A couple of them might be a little wonky, but they just feel more detailed and emotive, less rigid, and overall more interesting to look at. And this is something I haven't noticed before, but a lot of the scenery in this video has way too much black compared to the original. A lot of things almost look like they have some kind of netting thrown over them.
@Koda1000 Last I checked, Nintendo was at about a 50/50 split for physical/digital sales and other platforms were mostly digital. Still, looking at the launch week for Wilds gives you an idea of the ceiling for these sales numbers, at least in Japan. I think Scarlet/Violet beat even that several times over, though.
@johnedwin It's a jrpg. Aside from Pokemon and a couple Square Enix games, they're all niche. If anything, that makes topping the charts even more impressive.
Huh, I'm surprised Japan is that severely uninterested in AC Shadows. Anyway, glad Xenoblade X continues to be received fairly well. It's not matching 3's launch numbers or even the second week sales of Monster Hunter Wilds, but with it being squeezed between that behemoth of a game and the Switch 2 Direct along with being a remaster and sharing its launch week with another popular jrpg, I guess it's performing pretty admirably.
There are a few games I'm waiting to play on the off chance they run better on Switch 2. Most of them are third party, but Bayonetta 3, Xenoblade X, and Scarlet's DLC are all on that list.
Nintendo's pretty good at working within the limits of their hardware, so I can't think of any Switch exclusives that really need enough changes to require an entirely separate edition. The problem is I'm also not confident Nintendo will want to let any plain old Switch 1 games take advantage of the Switch 2's hardware. Based on the way they've done things before, it's possible they'll intentionally constrain the Switch 2 so that things run exactly the same as they did on its predecessor just for the sake of consistency.
I really don't know why this isn't animated. I'll try to reserve judgement until we've actually seen something from it, but the series just seems too wacky and cartoonish to be portrayed well in live action. I don't want to see any version of Zelda where Link doesn't have a green tunic and windsock hat, but also can't think of any way for an actual human to pull that look off.
Man, themes, what a great idea. It's a shame it's impossible to do those on a console besides white and black. Anyway, I do like this app's overall design, but the main reason I'm keeping it right now is because they had a neat piece of Xenoblade art in there and I want to see more stuff like that.
Still really hoping there's some kind of free/cheap upgrade for anything that has a better Switch 2 version. If not, then it would be great if games that struggle on Switch could at least take advantage of the new hardware to hit their frame rate targets and cut back on dynamic resolution drops.
So is the platform holder strategy going forward just keeping exclusivity/timed exclusivity on their flagship games and tossing everything else wherever it can make money? I can't see Nintendo wanting to join the party, but with everyone else pushing in that direction, there must be a good reason for it.
This Direct felt like a parade of cult classics to me. I know a lot of the things in there have their avid fans, but in most cases I am not one of them. I also thought the Prime 4 segment was pretty poorly done. Scanning and puzzle mechanics are not the best showcase materials, and generic things like "psychic abilities" and "chosen one" plotlines don't give a good impression either.
But hey, at least we'll have trainers chasing us down again in Pokemon. I wasn't a fan of the fully opt-in trainer battles in Scarlet/Violet.
I'll be very surprised if this Direct is much more than Nintendo clearing out their last few delayed games and promotional obligations to third parties before moving on to the Switch 2. Then again, I'm still surprised they're even doing another Switch Direct, so what do I know?
I'll admit I didn't think it would happen. Though the timing feels almost like they couldn't make up their minds between doing one or two Directs. Hope we see a couple cross-gen games at both events so we can get an early start on the inevitable wave of comparison videos.
I definitely like having the option. I never allow subscriptions to auto renew, so I do tend to let Nintendo Online run out and sometimes go a few months before I have a reason to pay for it again. Being able to organize/bookmark/etc. any new soundtracks I can't currently listen to will help me avoid forgetting about them completely.
@HammerGalladeBro Not an expert but at a guess, I'd say it's because they can store what was pretty recently a mindblowing amount of data in something the size of your fingernail. SSDs with equivalent storage are in a similar price range, so you're pretty much just trading out faster loading times for a smaller form factor.
Think I'm currently using that 1TB one after upgrading from a 500 GB a few years ago. I wouldn't mind another 500 to give my Switch library some breathing room, but this close to the Switch 2's release, I think I'll hold on to what I have, use the old 500 GB for the first couple years of the next generation, then look into what's available when that runs out of space again.
Rather than HD-2D, I'd really like it if we could get more games that convincingly mimic hand drawn animation using 3D assets. A few have done it pretty well, and a lot of animated shows have been trying to sneak in 3D animation for years as a cost cutting measure, to varying degrees of success. Obviously it would be even cooler if Nintendo just put in the investment to create games with real hand drawn visuals, but that would require such a different skillset from what their current dev teams have that they'd probably either have to build a new studio from scratch or team up with one of the few existing ones that specialize in hand drawn animation.
Regardless of how they get it done, I just really want to see a Mario game that evokes old Mickey Mouse cartoons or a Zelda that looks like Peter Pan, though if they want to go for something closer to Toon Link's visual style or that beautiful anime style from the new Link's Awakening cutscenes, that'd be great too.
@Ralizah I just meant they're angling to become more of a digital platform than a physical one. Though they're also looking to get into the handheld PC space currently occupied by things like the Steam Deck and ROG Ally.
Xbox has been around for about as long as I've been playing games, so it's a bit weird to see them pulling out of the race against Nintendo and Sony and seemingly picking a fight with Valve instead. I certainly won't mind taking their games though, especially considering all the other studios they've absorbed over the last few years.
Now all that's left is to see if the Switch 2 and PS6 can keep the console wars going for another decade, though whether they're even competing more directly with each other than they are with the various PC storefronts is up for debate at this point.
@Sonicka @abbyhitter My conspiracy theory is that they put it there just to drive engagement from people asking why they put it there. Hopefully the writers are above that sort of thing, but if not then I'd say it's working pretty well.
I'm actually surprised I own most of this list. Of course, there's a couple of those I haven't even started yet. I'm also surprised Xenoblade 3 is on here since that world is literally a giant ring you have to walk around in one direction and that's heavily gated by story progression. Looking at the comments though, I'm not sure anyone on this site can agree what an open world is.
If I'm being honest, I don't really like what the advances in material properties have done to a lot of game visuals in the last couple generations. They went from a level where they were still clearly distinguishable from the real world to an odd uncanny valley where everything looks like it's made from plastic or rubber. It's neat to have this kind of option, but especially for something with intentionally stylized visuals like Minecraft, I'd usually rather just use the original textures and lighting.
@ozwally Just as a word of warning, I don't think most people have any problems with X's opening. It's more that the story falls apart bit by bit the further you go. Then again, I know nothing about the new content in this version, so maybe it manages to end on a high note rather than a decade-long cliffhanger this time.
Main story aside, I do think X has some of the coolest side quests in the series, and beyond that, the progression and exploration alone are enough to make it one of my favorite open world games.
@Princess_Lilly I'd argue a capital-G omnipotent God and lowercase "powerful but not all-powerful" gods are two very different things. Arceus has pretty much always been treated like the former in lore. Not that they've never contradicted themselves before, but I still think it's reasonable to expect a franchise to not just throw out its existing worldbuilding on a whim. As for how it functions in gameplay, that doesn't really matter. A lot of legendaries would just ruin the game if they actually had the powers they're supposed to.
@Princess_Lilly Arceus is the canonical God of the Pokemon universe. They already arguably jumped the shark just by inventing it back in gen 4. Making anything more powerful than it would be kind of insulting. Even in Legends: Arceus, it's more like you earn its respect than actually defeat it.
@Princess_Lilly I hate spoilers more than the average person, but in this case I think the title of the game spoils the ending of the game. It'd practically be false advertising if it ended any other way.
It's a pretty simple thing in retrospect, but I still don't think any final boss in Pokemon has had the same impact on me as finding Red on Mt. Silver. Arceus is up there though. That final set of challenges and Volo not being blatantly evil before then made it more memorable than your average villain/legendary fight. The one thing that spoiled it a bit is the same clunky character and enemy movement that plagues the rest of the game.
I like to imagine the entire gaming community as the seagulls from Finding Nemo screeching "Silksong!" at the slightest provocation. Not that I don't understand the hype, but I'd think people would get tired of revving themselves up after so many false starts.
I've been debating whether or not to squeeze in one more discount shopping spree before next week. Pitting the small amount of money I'd be spending to get a bunch of cool things against my complete lack of need for more games makes for a surprisingly tough decision.
Glad to see X is getting the love it deserves. It may be the black sheep of the Xenoblade series, but it's still Nintendo's best open world game as far as I'm concerned, and it deserves to reach a larger audience than it could back on the Wii U.
I'd tend to agree. The greatest benefit of the world's disparate cultures is variety. Obviously there's more cross contamination and homogenization in the modern world than there ever was in the past, but that's all the more reason for different nations and peoples to hold on to their cultural identities. Western countries already have more than enough studios making western-style games. If some japanese developers with a passion for those games want to join in, that's fine, but if all of Japan's studios start chasing western sensibilities in hopes of finding a bigger audience, the games industry at large will end up losing a lot more than it gains.
@Tetsuro Yes, I already said a higher resolution texture can still look better up to a certain point, especially with traditional rendering at a higher native resolution. But with a sub-HD native resolution filtered through an upscaler, that difference should be significantly reduced. It's like asking an artist to recreate a painting while looking at it from a distance through a telescope. No matter how much detail the original painting has up close, the artist can only accurately copy the amount of detail the telescope allows him to see, and has to fill in the rest with guesswork.
@Tetsuro What do you mean? Textures are just 2D images wrapped around a model. Every image file has a set number of pixels. If the detail from a higher quality texture is going to be lost due to a lower native image output and then overwitten with fake detail from the upscaler, then there's no point in using it over a lower quality texture. The same goes for polygon counts. If the rough edges from a lower poly model are already hidden by the lower native resolution, then there's no point in using a higher one.
@Tetsuro Sure, but normally you'd ideally want 1080p assets for a 1080p output. If you can get away with 720p assets for a 540p native image upscaled to 1080p with minimal losses in image quality, that's still a lot less data to store and a lot less work for the artists.
I have no clue if it will, but I'd like it to. What we've seen of it looks very similar to Metroid Prime Remastered. That style looked great for that game, but it's a bit more plasticky than what I'd like to see from a new entry in the series. Nintendo's never been big on using cross-gen games to showcase the capabilities of their new hardware, but as far as I remember, Retro's never had a cross-gen game before. If the power boost would give them them the opportunity to throw a few more graphical upgrades and rendering tricks into the Switch 2 version, then I hope they take it.
@Tetsuro From my understanding, using textures that are higher quality than your output resolution can look better than using lower resolution ones, but you'll still be missing out on some detail. Then an AI upscaler works by more or less dreaming up what it thinks a more detailed version of a lower resolution image would look like, but it does that by working off what would normally be the final output image rather than taking any missing detail from the assets into account. So is it still worth using higher quality assets when their finer details are going to be degraded by the low native image resolution and then covered up with fake detail by the upscaler?
Now I'm curious exactly how many corners they can cut while relying on AI to fill in the gaps. Does starting with a lower native resolution also mean they can get away with lower resolution textures? What about lower polygon counts? Exactly how much and what kind of detail can they take away before the upscaler has no clue what it's supposed to be doing anymore? I don't want or expect Nintendo to leave all their games' finer details to some program, but it should still be interesting to see how they make use of it.
I was actually surprised by how little I could find from that playtest. There was one social media account with a few clips, but other than that, all I saw was the same handful of screenshots reposted everywhere. Still, from what I did see of the gameplay and art style, I'm not at all surprised that it has some crossover with Splatoon.
3 is a great game, so I guess I can't complain too much about it edging out 1. Well, besides wondering how it "won" when it's marked at third on the list and DE is marked at second. Does it get a bonus for Future Redeemed? Regardless, 1 is and will likely always be the best as far as I'm concerned. It's still the only game in the series where the villains' motivations actually make any sense, and the only one that manages subtle foreshadowing.
And despite 2 being my least favorite entry in the series, I would actually put Torna above Future Redeemed. That partly comes down to Torna beating 2 by every metric besides quantity, but a big part of it comes back to 1 again. As far as I'm concerned, 1's story had a perfect ending, and it should have been left that way. It's not a happily ever after; the world is a mess and everyone in it has suffered and lost a great deal, but it's a world that finally has hope for the future. Everything that's tried to build on that ending, from 2, to Future Connected, to 3 and Future Redeemed, has not only contradicted it, but failed to match it in quality, and so only succeeded in cheapening it. I would legitimately like all of them more if they'd just been self-contained stories, rather than forcing me to compare them to a standard they can't reach.
@Wisestfool I tend to do the opposite, going back to lower ranks to farm weapon materials after I'm well into the higher ones. Being able to shrug off attacks and tear through monsters that used to be major threats really satisfies the part of my brain that craves progress and efficiency. More power to you, though. If you're gonna pick a game to sink all your time into, Monster Hunter's one of the best options out there.
Monster Hunter might have actually helped me break that habit. To collect every weapon, you'd have to farm one of those 3% drops for every one or two upgrade tiers for every available weapon type, which every monster has several of. I've spent the last week grinding in Rise, partly to expand my collection of charge blades, but mostly just so I can confidently take on the final ultra hard version of the Sunbreak cover boss. I'm now at the point I always hit with this series, where I can spend another hundred hours trying to unlock and collect everything I'd like to and maybe get a tiny boost to my stats and skills in the process, or I can just bash my head against the game's last big challenge until I break through and call it a day. In a game with a less absurd amount of content, where I had at least half a good reason to collect every item or complete every quest, I might feel tempted to spend that hundred hours. But Monster Hunter is so pointlessly overloaded that I know I'm never going to reach 100% completion, and so I feel free to stop playing whenever I want to.
Comments 1,844
Re: Sale Predictions Remain Unchanged Despite Switch 2 Price Concerns
I don't worry too much about console prices because I can just pass them off as an extra couple bucks on each of the dozens of games I'll eventually buy for them. Though now the boosted game prices might end up doing a lot more damage to my wallet than the console itself.
Re: Bravely Default Is Finally Freed From Its 3DS Prison, Coming To Switch 2 At Launch
Bravely Default is a great game, but I am never buying one of those game keys. It feels like something that was invented purely as a worse option to make digital games more palatable.
Re: The Switch 2 Will Emulate Switch Games, Because It Shares No Internal Hardware With Its Predecessor
I do like that the virtual game card system they just announced should let me load up the games that will benefit from the Switch 2 on there and leave the rest of my 1TB library on the old Switch without any internet requirements or other headaches. The requirement to meet in person to share with anyone else still rubs me the wrong way, though.
Re: "Don't Let Nintendo Ruin The Entire Industry" - Is $80 For Mario Kart World A Bridge Too Far?
$70 was already rough, but 80 is really too much for me. At that price, I'll have to wait on sales even for my favorite games. Though with the Switch 2 Editions like Mario Party and Kirby, I actually think the $80 price tag makes more sense than the new Switch 2 games. At least there you're getting a pile of bonus content on top of an already solid base game.
Re: Video: Metroid Prime 4 Looks Great, But Here's Why The Latest Trailer Isn't Switch 2 Footage
@Dee123 Eh, if they do make a big deal out of Switch to Switch 2 upgrades, Prime 4 would be an easy pick just for being a pretty game that's still actively being worked on. We definitely haven't seen a Switch 2 version, but given we know almost nothing about the Switch 2's library, I think we'd all be better off just waiting until tomorrow rather than declaring our random predictions as absolute truth.
Re: Nintendo Drops Teaser Video For The Switch 2's 'C' Button
Oh, of course! It's the clown horn button! Perfect background noise for any future Nintendo predictions.
Re: Round Up: It's April Fools' Day, Here Are The Best Gaming Gags We've Seen (2025)
@MrGawain Look, if it's between this and the internet's usual sense of humor, I'll take the dumb gags any day. Plus, it's worth it just for the couple companies that go the extra mile and actually release their ridiculous products/features.
Re: Rumour: Zelda Live-Action Movie Will Reportedly Be Part Of A "Trilogy"
I still think live action is a bad choice, but if they're doing it anyway and making a series out of it, I think they'd be better off going for more of a Harry Potter story arc than a Lord of the Rings one. Start with a young Link to help onboard people into the world's wackier aspects, then get more serious as the story goes on and the characters grow up.
Re: Digital Foundry Analyses The Tech In Xenoblade Chronicles X For Switch
Xenoblade X is a beautiful game, but in a lot of ways, I'm not sure I'd call these visuals an improvement. I definitely prefer the more irregular features of the old character models to the plastic figurine look they've stuck with through the whole Switch generation. A couple of them might be a little wonky, but they just feel more detailed and emotive, less rigid, and overall more interesting to look at. And this is something I haven't noticed before, but a lot of the scenery in this video has way too much black compared to the original. A lot of things almost look like they have some kind of netting thrown over them.
Re: Japanese Charts: Xenoblade Chronicles X Arrives In Style And Sends Monster Hunter Packing
@Koda1000 Last I checked, Nintendo was at about a 50/50 split for physical/digital sales and other platforms were mostly digital. Still, looking at the launch week for Wilds gives you an idea of the ceiling for these sales numbers, at least in Japan. I think Scarlet/Violet beat even that several times over, though.
Re: Japanese Charts: Xenoblade Chronicles X Arrives In Style And Sends Monster Hunter Packing
@johnedwin It's a jrpg. Aside from Pokemon and a couple Square Enix games, they're all niche. If anything, that makes topping the charts even more impressive.
Re: Japanese Charts: Xenoblade Chronicles X Arrives In Style And Sends Monster Hunter Packing
Huh, I'm surprised Japan is that severely uninterested in AC Shadows. Anyway, glad Xenoblade X continues to be received fairly well. It's not matching 3's launch numbers or even the second week sales of Monster Hunter Wilds, but with it being squeezed between that behemoth of a game and the Switch 2 Direct along with being a remaster and sharing its launch week with another popular jrpg, I guess it's performing pretty admirably.
Re: Talking Point: Which Switch Game Needs A 'Nintendo Switch 2 Edition' The Most?
There are a few games I'm waiting to play on the off chance they run better on Switch 2. Most of them are third party, but Bayonetta 3, Xenoblade X, and Scarlet's DLC are all on that list.
Nintendo's pretty good at working within the limits of their hardware, so I can't think of any Switch exclusives that really need enough changes to require an entirely separate edition. The problem is I'm also not confident Nintendo will want to let any plain old Switch 1 games take advantage of the Switch 2's hardware. Based on the way they've done things before, it's possible they'll intentionally constrain the Switch 2 so that things run exactly the same as they did on its predecessor just for the sake of consistency.
Re: Legend Of Zelda Movie Release Date Revealed, Coming March 2027
I really don't know why this isn't animated. I'll try to reserve judgement until we've actually seen something from it, but the series just seems too wacky and cartoonish to be portrayed well in live action. I don't want to see any version of Zelda where Link doesn't have a green tunic and windsock hat, but also can't think of any way for an actual human to pull that look off.
Re: PSA: You Can Now Download Nintendo's New Mobile App
Man, themes, what a great idea. It's a shame it's impossible to do those on a console besides white and black. Anyway, I do like this app's overall design, but the main reason I'm keeping it right now is because they had a neat piece of Xenoblade art in there and I want to see more stuff like that.
Re: "Nintendo Switch 2 Edition Games" Are A Thing, According To Official Website
Still really hoping there's some kind of free/cheap upgrade for anything that has a better Switch 2 version. If not, then it would be great if games that struggle on Switch could at least take advantage of the new hardware to hit their frame rate targets and cut back on dynamic resolution drops.
Re: Iconic Sony Sports Series 'Everybody's Golf' Tees-Off On Switch This Year
So is the platform holder strategy going forward just keeping exclusivity/timed exclusivity on their flagship games and tossing everything else wherever it can make money? I can't see Nintendo wanting to join the party, but with everyone else pushing in that direction, there must be a good reason for it.
Re: Poll: So, How Would You Rate The Nintendo Direct For March 2025?
This Direct felt like a parade of cult classics to me. I know a lot of the things in there have their avid fans, but in most cases I am not one of them. I also thought the Prime 4 segment was pretty poorly done. Scanning and puzzle mechanics are not the best showcase materials, and generic things like "psychic abilities" and "chosen one" plotlines don't give a good impression either.
But hey, at least we'll have trainers chasing us down again in Pokemon. I wasn't a fan of the fully opt-in trainer battles in Scarlet/Violet.
Re: Talking Point: Nintendo Direct Predictions - What Do You Want To See?
I'll be very surprised if this Direct is much more than Nintendo clearing out their last few delayed games and promotional obligations to third parties before moving on to the Switch 2. Then again, I'm still surprised they're even doing another Switch Direct, so what do I know?
Re: Nintendo Direct Confirmed For Tomorrow, 27th March 2025
I'll admit I didn't think it would happen. Though the timing feels almost like they couldn't make up their minds between doing one or two Directs. Hope we see a couple cross-gen games at both events so we can get an early start on the inevitable wave of comparison videos.
Re: Nintendo's Music App Is Getting A Small Update Later This Year "Around October"
I definitely like having the option. I never allow subscriptions to auto renew, so I do tend to let Nintendo Online run out and sometimes go a few months before I have a reason to pay for it again. Being able to organize/bookmark/etc. any new soundtracks I can't currently listen to will help me avoid forgetting about them completely.
Re: Deals: Waiting For A Good Deal On 1TB+ Micro SD Cards? This Might Be It
@HammerGalladeBro Not an expert but at a guess, I'd say it's because they can store what was pretty recently a mindblowing amount of data in something the size of your fingernail. SSDs with equivalent storage are in a similar price range, so you're pretty much just trading out faster loading times for a smaller form factor.
Re: Deals: Waiting For A Good Deal On 1TB+ Micro SD Cards? This Might Be It
Think I'm currently using that 1TB one after upgrading from a 500 GB a few years ago. I wouldn't mind another 500 to give my Switch library some breathing room, but this close to the Switch 2's release, I think I'll hold on to what I have, use the old 500 GB for the first couple years of the next generation, then look into what's available when that runs out of space again.
Re: Random: Not Even Horror Maestro Stephen King Can Crack A Good Pokémon Joke
I knew it was going to be a Pikachu pun. It's always a Pikachu pun.
Re: New Nintendo Patent Is All About 2D Visuals, But Don't Jump To Any Remake Conclusions
Rather than HD-2D, I'd really like it if we could get more games that convincingly mimic hand drawn animation using 3D assets. A few have done it pretty well, and a lot of animated shows have been trying to sneak in 3D animation for years as a cost cutting measure, to varying degrees of success. Obviously it would be even cooler if Nintendo just put in the investment to create games with real hand drawn visuals, but that would require such a different skillset from what their current dev teams have that they'd probably either have to build a new studio from scratch or team up with one of the few existing ones that specialize in hand drawn animation.
Regardless of how they get it done, I just really want to see a Mario game that evokes old Mickey Mouse cartoons or a Zelda that looks like Peter Pan, though if they want to go for something closer to Toon Link's visual style or that beautiful anime style from the new Link's Awakening cutscenes, that'd be great too.
Re: Switch 2 And Other Platforms Can Expect "A Lot More" Xbox Games In 2025
@Ralizah I just meant they're angling to become more of a digital platform than a physical one. Though they're also looking to get into the handheld PC space currently occupied by things like the Steam Deck and ROG Ally.
Re: Switch 2 And Other Platforms Can Expect "A Lot More" Xbox Games In 2025
Xbox has been around for about as long as I've been playing games, so it's a bit weird to see them pulling out of the race against Nintendo and Sony and seemingly picking a fight with Valve instead. I certainly won't mind taking their games though, especially considering all the other studios they've absorbed over the last few years.
Now all that's left is to see if the Switch 2 and PS6 can keep the console wars going for another decade, though whether they're even competing more directly with each other than they are with the various PC storefronts is up for debate at this point.
Re: Best Nintendo Switch Open World Games
@Sonicka @abbyhitter My conspiracy theory is that they put it there just to drive engagement from people asking why they put it there. Hopefully the writers are above that sort of thing, but if not then I'd say it's working pretty well.
Re: Best Nintendo Switch Open World Games
I'm actually surprised I own most of this list. Of course, there's a couple of those I haven't even started yet. I'm also surprised Xenoblade 3 is on here since that world is literally a giant ring you have to walk around in one direction and that's heavily gated by story progression. Looking at the comments though, I'm not sure anyone on this site can agree what an open world is.
Re: Minecraft Is Getting A Graphics Upgrade
If I'm being honest, I don't really like what the advances in material properties have done to a lot of game visuals in the last couple generations. They went from a level where they were still clearly distinguishable from the real world to an odd uncanny valley where everything looks like it's made from plastic or rubber. It's neat to have this kind of option, but especially for something with intentionally stylized visuals like Minecraft, I'd usually rather just use the original textures and lighting.
Re: Nintendo's Monolith Soft Updates Its Switch Portfolio With Latest Release
@ozwally Just as a word of warning, I don't think most people have any problems with X's opening. It's more that the story falls apart bit by bit the further you go. Then again, I know nothing about the new content in this version, so maybe it manages to end on a high note rather than a decade-long cliffhanger this time.
Main story aside, I do think X has some of the coolest side quests in the series, and beyond that, the progression and exploration alone are enough to make it one of my favorite open world games.
Re: Opinion: We'll Never Get A Final Boss As Good As Pokémon Legends: Arceus Again
@Princess_Lilly I'd argue a capital-G omnipotent God and lowercase "powerful but not all-powerful" gods are two very different things. Arceus has pretty much always been treated like the former in lore. Not that they've never contradicted themselves before, but I still think it's reasonable to expect a franchise to not just throw out its existing worldbuilding on a whim. As for how it functions in gameplay, that doesn't really matter. A lot of legendaries would just ruin the game if they actually had the powers they're supposed to.
Re: Opinion: We'll Never Get A Final Boss As Good As Pokémon Legends: Arceus Again
@Princess_Lilly Arceus is the canonical God of the Pokemon universe. They already arguably jumped the shark just by inventing it back in gen 4. Making anything more powerful than it would be kind of insulting. Even in Legends: Arceus, it's more like you earn its respect than actually defeat it.
Re: Opinion: We'll Never Get A Final Boss As Good As Pokémon Legends: Arceus Again
@Princess_Lilly I hate spoilers more than the average person, but in this case I think the title of the game spoils the ending of the game. It'd practically be false advertising if it ended any other way.
Re: Opinion: We'll Never Get A Final Boss As Good As Pokémon Legends: Arceus Again
It's a pretty simple thing in retrospect, but I still don't think any final boss in Pokemon has had the same impact on me as finding Red on Mt. Silver. Arceus is up there though. That final set of challenges and Volo not being blatantly evil before then made it more memorable than your average villain/legendary fight. The one thing that spoiled it a bit is the same clunky character and enemy movement that plagues the rest of the game.
Re: Hollow Knight: Silksong Gets Surprise Mention By Xbox, Will It Finally Release This Year?
I like to imagine the entire gaming community as the seagulls from Finding Nemo screeching "Silksong!" at the slightest provocation. Not that I don't understand the hype, but I'd think people would get tired of revving themselves up after so many false starts.
Re: PSA: Nintendo Reminds Us It's Winding Down Gold Points Next Week
I've been debating whether or not to squeeze in one more discount shopping spree before next week. Pitting the small amount of money I'd be spending to get a bunch of cool things against my complete lack of need for more games makes for a surprisingly tough decision.
Re: Round Up: The Reviews Are In For Xenoblade Chronicles X: Definitive Edition
Glad to see X is getting the love it deserves. It may be the black sheep of the Xenoblade series, but it's still Nintendo's best open world game as far as I'm concerned, and it deserves to reach a larger audience than it could back on the Wii U.
Re: Sakurai Says Japanese Developers Should Avoid Trying To Appeal To Western Tastes
I'd tend to agree. The greatest benefit of the world's disparate cultures is variety. Obviously there's more cross contamination and homogenization in the modern world than there ever was in the past, but that's all the more reason for different nations and peoples to hold on to their cultural identities. Western countries already have more than enough studios making western-style games. If some japanese developers with a passion for those games want to join in, that's fine, but if all of Japan's studios start chasing western sensibilities in hopes of finding a bigger audience, the games industry at large will end up losing a lot more than it gains.
Re: AI Upscaling On Nintendo Switch 2 Is Basically Real Thanks To Updated Patent
@Tetsuro Yes, I already said a higher resolution texture can still look better up to a certain point, especially with traditional rendering at a higher native resolution. But with a sub-HD native resolution filtered through an upscaler, that difference should be significantly reduced. It's like asking an artist to recreate a painting while looking at it from a distance through a telescope. No matter how much detail the original painting has up close, the artist can only accurately copy the amount of detail the telescope allows him to see, and has to fill in the rest with guesswork.
Re: AI Upscaling On Nintendo Switch 2 Is Basically Real Thanks To Updated Patent
@Tetsuro What do you mean? Textures are just 2D images wrapped around a model. Every image file has a set number of pixels. If the detail from a higher quality texture is going to be lost due to a lower native image output and then overwitten with fake detail from the upscaler, then there's no point in using it over a lower quality texture. The same goes for polygon counts. If the rough edges from a lower poly model are already hidden by the lower native resolution, then there's no point in using a higher one.
Re: AI Upscaling On Nintendo Switch 2 Is Basically Real Thanks To Updated Patent
@Tetsuro Sure, but normally you'd ideally want 1080p assets for a 1080p output. If you can get away with 720p assets for a 540p native image upscaled to 1080p with minimal losses in image quality, that's still a lot less data to store and a lot less work for the artists.
Re: Talking Point: Will Metroid Prime 4 Get A Switch 2 Release?
I have no clue if it will, but I'd like it to. What we've seen of it looks very similar to Metroid Prime Remastered. That style looked great for that game, but it's a bit more plasticky than what I'd like to see from a new entry in the series. Nintendo's never been big on using cross-gen games to showcase the capabilities of their new hardware, but as far as I remember, Retro's never had a cross-gen game before. If the power boost would give them them the opportunity to throw a few more graphical upgrades and rendering tricks into the Switch 2 version, then I hope they take it.
Re: AI Upscaling On Nintendo Switch 2 Is Basically Real Thanks To Updated Patent
@Tetsuro From my understanding, using textures that are higher quality than your output resolution can look better than using lower resolution ones, but you'll still be missing out on some detail. Then an AI upscaler works by more or less dreaming up what it thinks a more detailed version of a lower resolution image would look like, but it does that by working off what would normally be the final output image rather than taking any missing detail from the assets into account. So is it still worth using higher quality assets when their finer details are going to be degraded by the low native image resolution and then covered up with fake detail by the upscaler?
Re: AI Upscaling On Nintendo Switch 2 Is Basically Real Thanks To Updated Patent
Now I'm curious exactly how many corners they can cut while relying on AI to fill in the gaps. Does starting with a lower native resolution also mean they can get away with lower resolution textures? What about lower polygon counts? Exactly how much and what kind of detail can they take away before the upscaler has no clue what it's supposed to be doing anymore? I don't want or expect Nintendo to leave all their games' finer details to some program, but it should still be interesting to see how they make use of it.
Re: The Inventors Of Nintendo's Switch Online Playtest Appear To Have Been Revealed
I was actually surprised by how little I could find from that playtest. There was one social media account with a few clips, but other than that, all I saw was the same handful of screenshots reposted everywhere. Still, from what I did see of the gameplay and art style, I'm not at all surprised that it has some crossover with Splatoon.
Re: Best Xenoblade Chronicles Games Of All Time
@LeGrosMartin Huh, wonder if they're really that neck and neck or if someone's just review bombing 3.
Re: Best Xenoblade Chronicles Games Of All Time
3 is a great game, so I guess I can't complain too much about it edging out 1. Well, besides wondering how it "won" when it's marked at third on the list and DE is marked at second. Does it get a bonus for Future Redeemed? Regardless, 1 is and will likely always be the best as far as I'm concerned. It's still the only game in the series where the villains' motivations actually make any sense, and the only one that manages subtle foreshadowing.
And despite 2 being my least favorite entry in the series, I would actually put Torna above Future Redeemed. That partly comes down to Torna beating 2 by every metric besides quantity, but a big part of it comes back to 1 again. As far as I'm concerned, 1's story had a perfect ending, and it should have been left that way. It's not a happily ever after; the world is a mess and everyone in it has suffered and lost a great deal, but it's a world that finally has hope for the future. Everything that's tried to build on that ending, from 2, to Future Connected, to 3 and Future Redeemed, has not only contradicted it, but failed to match it in quality, and so only succeeded in cheapening it. I would legitimately like all of them more if they'd just been self-contained stories, rather than forcing me to compare them to a standard they can't reach.
Re: Opinion: Against All Odds - Why Does RPG RNG Hate Me?
@Wisestfool I tend to do the opposite, going back to lower ranks to farm weapon materials after I'm well into the higher ones. Being able to shrug off attacks and tear through monsters that used to be major threats really satisfies the part of my brain that craves progress and efficiency. More power to you, though. If you're gonna pick a game to sink all your time into, Monster Hunter's one of the best options out there.
Re: Opinion: Against All Odds - Why Does RPG RNG Hate Me?
Monster Hunter might have actually helped me break that habit. To collect every weapon, you'd have to farm one of those 3% drops for every one or two upgrade tiers for every available weapon type, which every monster has several of. I've spent the last week grinding in Rise, partly to expand my collection of charge blades, but mostly just so I can confidently take on the final ultra hard version of the Sunbreak cover boss. I'm now at the point I always hit with this series, where I can spend another hundred hours trying to unlock and collect everything I'd like to and maybe get a tiny boost to my stats and skills in the process, or I can just bash my head against the game's last big challenge until I break through and call it a day. In a game with a less absurd amount of content, where I had at least half a good reason to collect every item or complete every quest, I might feel tempted to spend that hundred hours. But Monster Hunter is so pointlessly overloaded that I know I'm never going to reach 100% completion, and so I feel free to stop playing whenever I want to.