(3DS eShop)

Game Review

Dillon's Rolling Western Review

Europe PAL Version

Posted by Thomas Whitehead

On a roll

After an initial launch period when the 3DS eShop was struggling for exclusive software, it’s now gaining genuine momentum. As well as some excellent third-party efforts, Nintendo itself has jumped into the fray with its latest title, Dillon’s Rolling Western, arriving to some fanfare.

This title continues the trend set by Pullblox, also known as Pushmo, and Freakyforms: Your Creations, Alive! in that it's bright, colourful and cartoon-like in appearance. Like many Nintendo titles, it wastes no time in bombarding your eyes with vivid, albeit simplistic, visuals designed to grab attention. When catchy, themed music is added to the mix it’s a typically entertaining audio-visual experience.

You’re immediately introduced to the hero, Dillon the armadillo wannabe-ranger, and his sidekick Russ, who appears to be a squirrel that is repeatedly mistaken as a mouse by other characters. It transpires that walking rock-creatures called ‘Grocks’ are invading villages in the Wild West to eat their hog-like livestock, curiously named ‘Scrogs’, and it’s up to Dillon to save the day. It’s typically charming Nintendo fluff, and works well as a background to the action.

The gameplay blends a few different styles to provide an experience that, initially at least, feels fresh and creative. In each village the action is broken up into daytime, evening and night sections, with each overall stage consisting of three days in total. The time-limited daytime section is all about exploration and resource management, gathering a number of items from a fairly large area. Metals and ores for building fortified gates in the village are found in mines, ‘scruffles’ can be given to the village to increase its Scrog population, while ancient ruins contain treasures and heart pieces to boost your health capacity. In addition there are Watch and Gun towers, which can be strengthened and armed in exchange for hard-earned cash.

This resource strategy segment is particularly important, with the map showing Dens from which the Grocks will emerge. During the first attempt at each stage the money available, regardless of your overall balance, is limited, meaning that tactical decisions need to be made in terms of which towers get equipped with weapons, which walls should be set up and so on. These decisions come into sharp focus when dusk arrives, at which point the monsters emerge and begin their march toward the village. While gun towers and blocking walls play their part, Dillon does much of the work himself. Rolling into a Grock on the map will open a separate battle screen in which you roll, claw and grind a group of smaller enemies into dust, grabbing pick-ups in the process. Disposing of each group of enemies quickly and moving onto the next is vital to succeed, making for an interesting action tower defence experience. With performance impacting how much money you earn for the day, there’s plenty of incentive to give it your best.

Assuming that you save the village, the final part of the day is spent in the Saloon, where new items can be purchased to upgrade abilities, additional quests taken on, and health topped-up with a meal. There’s also a practice room, where you are given the opportunity to perfect Dillon’s various moves, varying from simply rolling into enemies to well-timed combo attacks to boost damage. Once ready it’s a case of moving onto the next day and doing it all again, with a tougher enemy onslaught, until the third day and progress to a new village. Later stages introduce more dangerous enemies and get rather challenging, so most gamers will need to work hard to succeed.

While tower defence, resource management and strategy are important in this title, the greatest focus is on the exploration and action elements, which is where the controls become an issue. Movement, or steering when rolling, is done with the Circle Pad, while almost all button actions are assigned to the left shoulder button. Most of the work, such as rolling, boosting and attacking, is performed through gestures and taps on the touch screen. Due to the relative complexity of the inputs — for example, dragging down and releasing to set off on a roll — it’s not effective to play without the stylus.

This practice of using the Circle Pad and shoulder button with the stylus is far from ideal, as shown by Nintendo’s attempts to resolve similar issues in Kid Icarus: Uprising by introducing a stand and Circle Pad Pro support. Neither option is available in this title, which is problematic in two ways. For right-handed gamers, finding a comfortable way to hold the 3DS in one hand is challenging, made more difficult as the left hand is not only holding the console but working the Circle Pad: after a certain period the handheld starts to feel uncomfortable and heavy. For left-handed gamers, there’s no choice but to get used to using the stylus in the right hand, which some will find difficult and perhaps irritating. This is far from ideal, and the fact that no alternatives are provided, despite the movements and actions in the game being perfectly appropriate for conventional button inputs, is baffling.

While controls are a drawback, another issue to address is the pricing. Dillon’s Rolling Western has seized the title of the most expensive 3DS game in the eShop, priced at $9.99 in the U.S. and £9.00 in the UK. In terms of replay value, Nintendo has commented that around 20 hours of gameplay are required to beat the game fully. You’ll have to be a completionist, seeking a five-star rating in every stage, for this to be accurate. There's plenty of game time in an initial playthrough, with each of the ten villages likely to take at least an hour to conquer. Due to a questionable control scheme and some repetition as the adventure progresses, value-for-money is dependent on how compulsive and entertaining the experience is for each individual. In our view, this title should have been slightly less expensive.

Conclusion

Dillon’s Rolling Western is another solid 3DS download title, with a reasonable amount of depth and content to keep you busy for a while. The action tower defence experience is relatively compulsive, with the daily structure implementing a combination of strategic thinking, frantic item gathering and action-filled combat. On the downside, the control scheme feels awkward, especially for left-handed gamers, and the lack of alternative options is a surprising oversight. It’s also expensive by eShop standards, with the replay value primarily suiting completionists and those who can work around the stylus controls. It’s a solid title, but narrowly misses its shot at being a must-have.

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User Comments (94)

bonesy91

#3

bonesy91 said:

personally I'd go with an 8. This game really reminds me of being goron link in Zelda Majoras mask. And the open world + tower defense scheme is awesome.

I hope we see Dillon in SSBB 3DS and Wii-U :)

Geonjaha

#4

Geonjaha said:

Wow. Read the review - agreed throughout, and was expecting a 9/10, which is what I would also have given it. 7/10? REALLY cant agree with that score. Even 8/10 I'd have trouble agreeing with. The problems really aren't that bad, and its by far the best eShop game so far. Maybe this is just me, but I think the score is very harsh.

Controls? Yes having more options would be great - but like all control schemes it takes practice. I'm left handed and had trouble at first; got annoyed at it. After playing for not too long I perfected it though, and now it feels fine.

Pricing? It is very expensive, but it is worth its price. Shantae for DSiWare was expensive, and is much less impressive than this for its system.

Replay? This is a title where replaying a level can still be enjoyable, and I find it hard to believe anyone is not finding enough content for their $10.

Pixel-Perfect

#5

Pixel-Perfect said:

Seven sounds about right, I wasn't expecting much from this. Anyways I hope Nintendo will (can?) update this with some different control options, that does sound pretty awkward.

Stargazer

#6

Stargazer said:

I'd give it a solid 8. The content of the review is pretty much right on the money.

player310

#7

player310 said:

Didn't Reggie say at least 20 hours of content?... Still gonna pick this one up.

BluTyGer

#9

BluTyGer said:

I'm glad it turned out good.
Been looking forward to this game since E3,
and I was worried about the reviews it was getting.
I still have to pick up some other e-Shop titles, so I don't know if I'll get it right away.

@gingerbeardman some developer named Vanpool.

bezerker99

#10

bezerker99 said:

Thanks for bringing to light the control scheme as it relates to lefties (like me). I was really looking forward to playing this but, already having experienced the stylus in my right hand (Bit.Trip Fate from Saga), I know that is something not comfortable/enjoyable for me. It's a shame there isn't an alternative control scheme, esp since the horrid lookin' CPP is out there just beggin' to be used.

Rect_Pola

#11

Rect_Pola said:

Are you going to amend your review when Kid Icarus comes out and you can use the stand? While I don't think they should be forgiven for a limited control scheme or need for hardware you can't get, it's inclusion may make control less of an issue (for righties).

Well, we can always hope updates (which is becoming a 3DS thing) will add control options or Circle pad support.

19Robb92

#12

19Robb92 said:

I haven't finished it yet, feels like I have a long way to go still. But 7/10 seems harsh. I'm loving it so far. Absolutely love the Zelda references they have, like opening chests and finding heart pieces.

I can agree that the controls are awkward at times. But for me that had to do with the 3DS stylus. It always started to close while I was touching the screen, got extremely annoying. Now I'm playing with a DS stylus instead., works great

I hope Nintendo skips the extend-able stylus if they make a 3DS Lite and just includes a normal stylus.

Stargazer

#13

Stargazer said:

@player310- 20 hours seems about right. There are 10 villages and I can see spending 2 hours at each one. It would take less than 20 hrs to just blow through the game and beat it if one were so inclined.

C-Olimar

#14

C-Olimar said:

I agree with Geonjaha. I never personally had an issue with the controls, and if you do you can use the 3DS stand with Kid Icarus if you had it. As for pricing, I think the content justifies the price (same price as 1000 point WiiWare games), and besides, not that long ago i read that Nintendo Life do not review games based on pricing, so I don't think it's fair to change that policy in this review. 9/10 for me.
EDIT: Another thing, this has taken me longer to complete than Shantae, which is more expensive, and I feel this game gives me much more incentive to replay levels.

C-Olimar

#15

C-Olimar said:

To be fair though, this is nowhere near as harsh as other sites, and I respect your opinion on the game. I just hope people read a few reviews before buying.

Cipher

#16

Cipher said:

Despite being left-handed and the controls being a worry, I do want to give this game a go. It'd be nice if a demo were available (I don't know if we'll ever get demos for Nintendo 3DS Download Software but I'd like to think so), but even so, it's only £9, it's worth a try.

Rococoman

#17

Rococoman said:

I've been looking forward to this for a while, but I'm a bit worried that it's just 'going through the motions.' Is high-score chasing any fun in this?

Skitrules

#19

Skitrules said:

wow i didnt think it would get a 7 i'm probally still gonna get it with my next point card even though im a lefty also

Mok

#20

Mok said:

I mostly agree with the review. I don't regret getting this as an impulse buy, however, I think I'll be more mindful of my thoughts in the future.

Dashtag

#21

Dashtag said:

9/10. It might be a bit annoying, but it has GREAT 3d and once you get use too the controls, its easy(ish). i actually use my left hand to do everything.

JustAnotherUser

#22

JustAnotherUser said:

I haven't bought it yet but the only thing I don't like is no left-handed player support... I hope they bring an update to support the circle pad pro or face buttons.

grumblegrumble

#23

grumblegrumble said:

I think I'll wait on this one. Just too pricey, and I just plonked down $7 for Samurai the other day and I am currently loving that one with all my free gaming time... Good review, though!

Philip_J_ReedStaff

#25

Philip_J_Reed said:

Are you going to amend your review when Kid Icarus comes out and you can use the stand?

Of course! We amend all of our past reviews whenever irrelevant peripherals are released. You just haven't noticed!

Kyloctopus

#27

Kyloctopus said:

Eh, I'll pass, well I was going to already because it's a $10 ($11.50 in Ontario) tower defense game. Don't like tower defence. I'd rather wait for Wario Land, Jet Rocket, or Punch Out. @Nintendo Make your games cheaper

MachineLaw

#28

MachineLaw said:

I don't know what I would've given this game, considering I'm not a game reviewer, but I will say that I'm having a lot of fun with it and I think a 7 isn't enough for this game.

TeeJay

#29

TeeJay said:

Would have been able to get this if it were $2.00 cheaper. Too bad. (And don't tell me I can just add the money I need because I'd need a card for that)

Marioman64

#30

Marioman64 said:

the controls are actually WAY more fluid and refined than what is described here. If anyone had played Phantom Hourglass or Spirit Tracks it has that kind of feel. And about the hand strain thing, every game that requires pure stylus control or partial requires you to hold the console with one hand with more force than the other (okamiden, kirby canvas curse, picross and picross 3d, etc.) as for the game, its an odd blend of tower defense and action adventure that brings a love-child of okami combat and tower defense type of gameplay. definitely worth a look for those who enjoy action with some strategy

RR529

#31

RR529 said:

I'll pass, from the reviews I've been reading this is the weakest of Nintendo's eShop efforts, AND it's the most expensive 3DSware game to date. No thanks.

WolfRamHeart

#32

WolfRamHeart said:

Thanks for the review Thomas. It sounds like a good game judging from the reviews and the impressions that I have been seeing but I'm going to pass on it for now. I got my hands full with other games at the moment. I'll probably pick it up later on.

Ras

#33

Ras said:

Stylus? Haha, am I the only one who has almost never used the 3DS stylus? I've had it out twice for about ten seconds each time.

IGN gave this a pretty good review. The only other one I saw was the negative at Nintendo World Report, and Neal is an extra tough reviewer! He gave Sakura Samurai a bad review, and had the most negative (but still mostly positive) take on Mario Kart 7.

C-Olimar

#34

C-Olimar said:

@Ras Destructoid also gave this a positive review (8/10) whilst Modojo were negative (2/5). I think this game is really splitting people.

ThomasBW84Admin

#35

ThomasBW84 said:

In terms of the 7/10, bear in mind that this is still a recommendation, though the scoring policy says it best :)

'A seven is not average in our eyes. This game will sport a few areas where the game is blatantly let down to the detriment of its overall quality and enjoyment, but it is NOT average. A seven is still a recommendation, but you might want to consider what we thought let the game down and decide for yourself if it would bother you before buying.'

As for the few areas that let it down: controls, repetition, controls (I know I've written it twice), and also a high price. We don't judge titles solely on their price, of course, but it's a valid consideration. When the value of a game seems right it barely gets a mention, if at all, but when it comes in at a higher price than other titles on the service, we naturally think about the reasons for this. I would question why this comes in at £3.60 more than Pullblox, for example, a different genre but also packed with hours and hours of content.

Marioman64 - I can't speak for Picross etc, but the controls are in no way comparable to Okamiden, as movement and even basic attacks are executed with buttons and the D-Pad in that game. The stylus comes into play with brush-strokes, which was logical and well done, but that was hardly the control scheme for the majority of the game. In terms of Spirit Tracks, which someone else mentioned, that felt more relaxed, while this game has swipes and tapping for practically every move, rather than just holding the stylus on a spot for basic movement like in Zelda: it seemed frantic and awkward as a result. Perhaps it's because of the almost constant swiping and gestures, or that the 3DS is a little heavier than the likes of the DSi, but I found it fairly uncomfortable. On top of that there's the issue for lefties. Ultimately, there's absolutely no reason why this game couldn't have had an alternative control scheme with buttons, as the actions aren't so unique that touchscreen controls are a necessity.

All of that said seven is still a good score, and this is worth considering for those who like the sound of it.

Funem

#36

Funem said:

Looks like a good game, nice review. I have an issue justifying £9 for the download, the £ to $ exchange rate makes it look like the UK are getting a rough deal. $9.99 is about £6.50, at that price I think its about right.

Retro_on_theGo

#37

Retro_on_theGo said:

Sounds solid over all. Guess I'll just get Sakura Samurai first though. Then, maybe, this later. Oh well.

C-Olimar

#38

C-Olimar said:

@Thomas That seems fair enough - I do agree people need no weigh up the issues in this game before deciding whether to buy it. I still have no issue whatsoever with the controls, but that's probable because I usually play my 3DS in bed before I go to sleep, so I rest my arm on a pillow - I can see the issue if you hold it. As I said before, the 3DS stand will likely come in handy. The review seems fair, and it is well written and informative. Much better than the Nintendo World Report review.

Wildvine53

#39

Wildvine53 said:

Nice review. I've put about 2 hours in the game so far, and I'm really enjoying it! It took some practice to get used to the controls, but now I find that they work pretty good. I agree that the value will depend on the player, but I know I'll get my money's worth.

Wesker

#40

Wesker said:

I doubt I'll ever play this game. £9.00 seems very unreasonable and Nintendo never have sales.

Torchwood

#41

Torchwood said:

I gave it a B- on my video review. I pretty much had the same opinions as you guys at NintendoLife.
Check out my review if you'd like.
www.youtube.com/JuLeDoS

XCWarrior

#42

XCWarrior said:

Tower Defense games should never cost more than say a $1. there are too many free options on the web. Sure, it's 3D, but that's not enough. I'll be passing. And this is one of the nicer reviews.

Tate24

#43

Tate24 said:

personal i think review is far to harsh!!! Id say this is best 3DSware game ive played and totally worth 9.00 pound. Wasn't there expensive game on DSIware service £10.80 for shantae at that didnt last as long as i would of liked. Anyway as for controls i had no problem with them i found them easy to use and i didnt have an issue with holding on to 3DS lol=p Sum people just enjoy complaining about things. Sure game could of had more control options but hasn't so get over it. I think anyone who turns up there nose at this game are MISSING OUT on the first big proper adventure game on 3DSware.

Id give it 9/10 because i believe it deserves it =D

enough said =p

Henmii

#45

Henmii said:

Only a 7?! But I can see why: controls could have been better and it is to expensive.

Anyway, I still might download it! After all, it looks sooo cool!

Stargazer

#46

Stargazer said:

I agree with XC above, but this game is much more than tower defense. It still feels a bit repetitive at times but it's not your garden variety TD iPhone game.

komicturtle

#47

komicturtle said:

What I played so far, I love the game. Controls aren't awkward for me, personally though..

Takosuke

#48

Takosuke said:

7/10 is considered a harsh review score? Really?

I remember when 5/10 was considered average.

alvieao

#49

alvieao said:

So Dillon’s Rolling Western is finally here! Quite unexpected that it was released on Wednesday, but I must say it’s a pretty good eShop game. It’s no wonder this game has a Legend of Zelda vibe since it’s developed by Vanpool, the same studio behind the Japan-only Tingle DS games. The gameplay is a nice blend of action and Tower Defense strategy, so there’s much to do at daytime while preparing for Grock raids at night. The controls take some getting used to, but they are fluid for the most part. For an eShop title, it’s very expensive but you can’t deny the content offered in this game. That being said, Nintendo did a great job with Dillon’s Rolling Western as it's an eShop game worth checking out.

BenAV

#50

BenAV said:

I feel this is a bit harsh.
I'd definitely give it at least an eight.
I was surprised by the lack of other control schemes, but once I got used to it, playing with the stylus felt intuitive and easy.
I'm also yet to experience any problems where my hand starts to hurt or it feels uncomfortable.
Maybe because I tend to opt for playing in 2D, that it means its easier to find a comfortable way to hold it.
I do feel that it could be a bit cheaper, but it's definitely a solid title and I feel that my money is well spent.

xXDaKidXx

#52

xXDaKidXx said:

Soo... how did you guys review this game in less than 24 hours? Or did you guys just play for a few and go "Welp I have a general Idea of how this game is going" and written a review?

k8sMum

#53

k8sMum said:

as i am a complete twonk when using the stylus in my right hand, i will have to pass on this one.

BenAV

#54

BenAV said:

After playing for a bit more, I still fail to see why it'd be so uncomfortable (besides for some left handers maybe).
If you just held it in your left hand and used the stylus for support then that would be a bit straining on your left hand over time.
But when I play, it's by far the most comfortable to rest the palm of my right hand on the bottom right hand corner of the system and just move my fingers to move the stylus.
It's pretty much like holding it with two hands, so I fail to see the problem unless everyone else has very different hands than me and aren't able to do that for some reason.
Anyway, I hope the expensive price tag isn't enough to deter too many people away from trying this fun game.
I've paid full retail price for games that haven't lasted anywhere near as long as this one will, so $15 is pretty good value for money when compared to that.

Skitrules

#57

Skitrules said:

this is a great game i think i would give it at least an 8 and there has to be some replay value with the stars

Kage_88

#58

Kage_88 said:

I'm gonna download this game first opportunity I get!

Dillon's Rolling Western, Pullbox, Steel Diver & Freakyforms - all great original games by Nintendo...look out for the haters to completely ignore this and to continue attacking the company for recycling the same franchises...

47drift

#59

47drift said:

No joke, this is one of the best and most satisfying control schemes I've played in a game in years. It's also one of the longest and deepest downloadable games I've ever played. Haven't been able to put it down since I bought it. Definite 9 from me.

Tate24

#61

Tate24 said:

@47drift I agree with you 100% this possibly best downloadable game ive bought and reviews on eshop show that many people agree:)

Joco84

#62

Joco84 said:

I'm a bit hesitant due to being left-handed and not enjoying my time with Kid Icarus demo last year.
Might have to unfortunately give this one a miss, unless I play a demo of it first.

Doobah

#63

Doobah said:

I'm loving this game so far. After learning how to control Dillon properly in the practice area the game became a blast to play. Zipping around and using Dillon's special moves to pull off combos is really fun. I would love to see Dillon in the new Smash Bros.

Geonjaha

#65

Geonjaha said:

Basically responses are people who have the game saying it's amazing, the reviewer who seems to not like the controls, and everyone claiming 7 is still a good score. Yes, 7 is a good score for a game - but for this game it is just underrating it; the small control issue (that you get used to easily if you actually play for a while) is being over emphasised and this games deserves A LOT more praise.

@64 Well yes you'll see a lot of similarities with the DS Zelda's in the game by the graphic style, font, secret chests, secret found music, and heart pieces.

WaveBoy

#66

WaveBoy said:

Doesn't seem that appealing to me at all. The Maskot himself looks extremely generic and forgettable. But i guess it's the type of game you must play to fully understand what it's about. I may try it out down the line if i have absolutely nothing else to play. :p

Popyman

#67

Popyman said:

Score is too low, IMO. So far, the only thing I don't like about this game is there isn't a way to save in the middle of a mission. They last a decent amount of time, not being able to save when I need to quit in a portable game is tremendously stupid.

PinkSpider

#68

PinkSpider said:

Has anyone else noticed the Zelda style chest opening, thought that was quite cool.
And also does anyone see a resemblance to no more heroes when you engage an enemy in battle, literally just the bit when it goes black and white and you get that sound.

Stargazer

#69

Stargazer said:

@PinkSpider Indeed I have noticed these cool little nods to other games. I wouldn't be surprised if part of this dev team worked on No More Heroes.

AVahne

#70

AVahne said:

Love this game, only problem i have with it is the framerate when you're in the field. I'm sure it could've been smoother, but other than that, this game is really fun.

kyuubikid213

#71

kyuubikid213 said:

I seriously think this review is a little harsh, but that is just my opinion.

The controls didn't bother me because I have relatively big hands so I was able to use my left thumb to control instead of the stylus (I didn't ever use the stylus...)

The price was something I thought I would be bugged by, but it isn't like I am saving up for anything right now... Not to mention Shantae is $12 and it is DSiWare.

I also quite love it. It feels like a retail game. The only things that remind me I am playing 3DSWare are the ablility to not freely roam towns and the fact that I don't have to input a Game Card.

AT LEAST an 8/10 in my book.

grumblebuzzz

#72

grumblebuzzz said:

7's low for this game. There's a huge amount of content. Mutant Mudds deserved a 7, due to repetitiveness and sparse content imo but somehow ended up with a 9. I take Nintendolife's reviews with a grain of salt lately because they're always either over or underrating.

Kitsune_Rei

#73

Kitsune_Rei said:

I've been kind of on the fence about this one (since I've regretted a couple impulse buys in the eShop) and while most game sites have been rating it around ok to decent, but not stellar, it seems like it has a lot of fans that really love it. I think I will be picking this one up eventually, just not yet. I want to get some more play out of other games in case I end up addicted to this one :)
I like tower defense a lot, but actually the action parts of the game were making me hesitant. I don't generally like to have to do defense strategy on the fly and on a clock.

McRokert

#75

McRokert said:

NL crew thinks hmmm , maybe we where wrong but yeah we cant change a review score haha !

MakeMyBiscuit

#76

MakeMyBiscuit said:

I applaud the fact that Nintendo is not afraid to think outside of the box and give us so much variety. I know I am going to get this game once my paycheck comes around. Thanks again Nintendo!

ThomasBW84Admin

#78

ThomasBW84 said:

@McRokert Nope, I don't think I'm 'wrong' with the review, nor do I think that of others who rate this higher. This is one of those titles that seems to split reviewers and readers. My previous comment (#35) shared more of my thoughts, but this isn't a game that's got me hooked and going back for more to achieve top ranks in the levels. The control scheme and repetition are let downs in my view (constantly swiping on the stylus doesn't push my, um, buttons), but it's a good title.

If I had one wish it'd be that people accept that maybe, just maybe, not everyone loves the same thing. To those who've expressed an opinion, thanks and it's great to read other's opinions: those stating as some kind of fact that anyone who doesn't adore the game is wrong, maybe think about a new approach.

mrkuribo

#79

mrkuribo said:

I downloaded this game today and really like it so far - very fun and reminds me of Zelda a bit. The controls aren't perfect but otherwise I have no big problems with this. I would give Dillon an 8 or 9/10.

Gioku

#80

Gioku said:

Somehow I find it weird that a Japanese company has made a game about the wild west.... We [Americans] don't make games about Japan, do we? Just an observation...

thatoneguy4419

#82

thatoneguy4419 said:

Kid Icarus: Uprising has came out a while ago. Are you guys at Nintendo Life going to amend the review yet? The controls should be A LOT more comfortable with the stand.

Dashtag

#83

Dashtag said:

Ahhhhhh yes. The 1 thing, and only one thing I didn't like ith this game. You can't save i the middle of a mission.
However, graphics, gameplay, story, all really good. 8.5/10

Tsuchinoko

#84

Tsuchinoko said:

@Gioku Maybe not, but Hollywood makes TONS of movies about Japan, or Japanese people, or Japanese culture, Japanese cars, Japanese anime remakes, Japanese swords, Japanese monsters...just basically anything Japanese-y, waaay more than Japan could ever do for America.

I think that's more odd than a Japanese company making 1 one game with a wild west theme, that doesn't even feature human characters in it.

theblackdragonAdmin

#85

theblackdragon said:

@3DSFanatic4419: Phil was joking when he said the review would be amended. We do not amend reviews when optional accessories become available later on down the line. That's why everyone is more than welcome to recommend whatever solution(s) or advice you'd like to give to others in the comment threads. :3

TheDreamingHawk

#86

TheDreamingHawk said:

I want to like this game so bad, but the fact that you can't skip to the raids the first time in a town made me put it away for a while. It's a great game, but I sadly have no time for it now.

C-Olimar

#87

C-Olimar said:

@Wesker Greetings from the future! Nintendo had a sale, I hope you bought this game!

Still an 8 imo, Thomas, but I'm glad you enjoyed this game!

rayword45

#90

rayword45 said:

"value-for-money is dependent on how compulsive and entertaining the experience is for each individual. In our view, this title should have been slightly less expensive."

What the hell? I can see subjectivity and all, but this is a damn lie about value. The campaign length is about as long as say, Kid Icarus: Uprising, and maybe twice as long as NSMB2 for a fourth of the price (if you buy all your stuff full price). Truthfully, I'm ignoring replay value, but to say there isn't enough value for your money is wrong. Yes, if you don't enjoy it it's money down the drain, but that's true for practically anything. Casuals probably won't like the vast exploration and backtracking of Metroid Prime 2, but that shouldn't be taken into account with price.

Also, repetition makes sense for most genres, but this is Tower Defense. Had they just fancified and gave new color schemes to a few worlds, would this complaint still be valid?

thatoneguy4419

#91

thatoneguy4419 said:

Although it's 2013 and nobody is probably going to see this, I'd still like to point out that what Thomas said was right. We all don't like the same game, so why arguing about what score this game should've gotten is kinda pointless. Sure, I thought the game should've gotten an 8/10 (and still think so), and was kinda angry about it, but now that I've opened my eyes a bit more, I really agree with Thomas now, and I kinda feel like a jerk for used to thinking so ignorantly.

OnionOverlord

#93

OnionOverlord said:

7 is a reasonable score. It's a good game with intense gameplay and a surprisingly amount of strategy involved. My only complaint has little to do with the controls though and more to do with the fact that money is needlessly restricted during many first runs through a town. With such limited funds it's difficult to construct any real defenses and it's pretty much impossible to get 5 stars until you clear a stage the first time through.

ducktrapper

#94

ducktrapper said:

Bought this game about a week ago and since then I and my son have been hooked. I think you underrate it - it's wonderfully atmospheric, even if everything has to be done in a rush, and combines tower defence/resource management/fighting to a delightful degree. No problems with the controls at all . 10/10 from me.

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