User Profile

gingerbeardman

gingerbeardman

United Kingdom

Joined:
Sat 14th Jun 2008
Website:
http://www.gingerbeardman.com

Recent Comments

gingerbeardman

#5

gingerbeardman commented on Review: Polarium Advance (Wii U eShop / GBA):

@BarryDunne you're correct about the order they were released in, but in my first reply above I was referring to the order the two games were created in...

The correct timeline is: GBA version created, DS version created, DS version released, GBA version released. You can read a little about this odd timeline in the following interviews with Mitchell Corp head Roy Ozaki from 2006:

"Basically, I'm lazy. I never went to Nintendo. A Nintendo director came to us through Capcom. We were showing him another game and, he spotted Chokkan Hitofude (Polarium). It was fate - it controls us all. We weren't making it for the DS until we were asked." https://web.archive.org/web/20060224092551/http://www.insertcredit.com/features/hitofude/

"When Nintendo people came to our office, they happened to see the test sample of Polarium. Nintendo people liked Polarium; we started talks from there. DS was still not announced then, and I was not sure why Nintendo liked it." http://www.cubed3.com/news/5180/1/c3-exclusive-interview-mitchell-corp-on-magnetica-nintendo-wii-and-the-future.html

Another thing about Polarium Advance was that you could load the GBA cart into your DSlite at the same time as Actionloop DS game card to unlock extra levels - the DS game modifies the GBA cart save game. Both games are made by Mitchell Corp. So cool!

gingerbeardman

#6

gingerbeardman commented on Review: Polarium Advance (Wii U eShop / GBA):

@Raien exactly.

@Sabrewing The GBA version was created first, and then Nintendo saw it and requested a DS version to be made ready for launch of the then new handheld. So the GBA version was put on hold. But it's very much the better game, and this is a great Christmas present.

Two more interesting facts about the game. 1) the d-pad + trigger control scheme was designed so that the game can be played one-handed whilst standing on a bus or train commute. Typical for many Japanese workers. The TV commercial showed this specific feature. 2) I played through the 365 puzzle mode between August and December 2013 setting myself a goal of finishing by the end of the year. I managed to finish the last puzzle on New Years Eve! One of my greatest gaming achievements.

gingerbeardman

#19

gingerbeardman commented on Review: Pang: Magical Michael (DS):

Can you believe I am still playing this? I am! I hope to finish it (all modes) this summer. It's a great version of the game (I own arcade boards for the original game and the glorious Mighty Pang)

gingerbeardman

#22

gingerbeardman commented on Project CARS Studio Boss Admits to Problems Wi...:

Shinen have stated that before their optimisation of Fast Racing Neo they thought it would be impossible to get their frame rate to 60. Yet they have done so.

So with Slightly Mad Studios, either they don't have the skills to do that sort of optimisation or they simply don't give two shakes about Wii U owners.

gingerbeardman

#29

gingerbeardman commented on Review: Yoshi Touch & Go (Wii U eShop / DS):

@Dave you've missed an important point about the game: the gameplay is dynamic! The better you play the more challenging the game becomes.

Try it by playing and not collecting any coins in the initial falling from the sky section - play badly. Then try again and play well, looping enemies and collecting coins. The difference is obvious - Yoshi even changes colour! Enemy layout is different and number of eggs you can carry also changes. The are at least 10 different Yoshi colours and related difficulty/enemy layouts.

I'm not sure how you missed this, but you seem to have if you're talking about lack of variety.

Please let us know your thoughts after trying this out.

gingerbeardman

#32

gingerbeardman commented on Review: BOXBOY! (3DS eShop):

Is this an April Fool review score?

I played a dozen or so levels of the JP release and it's great. Understated, but polished with a perfected difficulty curve.

Looking forward to playing it to completion in English.

gingerbeardman

#44

gingerbeardman commented on Review: Kuru Kuru Kururin (Wii U eShop / Game ...:

Love this game. Bought it with a GBA in release day.

Years later I took the two GBA games on holiday one year to Corfu, just to give me something to do whilst sunbathing. Possibly one of the greatest gaming decisions I’ve ever made. I sat for a few hours every day on the beach for the whole week we were away and managed to 100% both games . Even so, completing all levels perfectly - without teasing damage - and breaking all records remains one of my greatest gaming achievements to date. Though I think I drew the line at the secret, super-difficult levels that were unlocked for doing so.

For me this is a 9/10 game.

The two sequels are 10/10 games, simply because they added the ability to also adjust the speed of rotation.

PS: I'm currently trying to 100% the GameCube game Kururin Squash! Using Nintendont in Wii mode on my Wii U.