User Profile

gingerbeardman

gingerbeardman

United Kingdom

Joined:
Sat 14th June, 2008
Website:
http://www.gingerbeardman.com

Recent Comments

gingerbeardman

#2

gingerbeardman commented on Review: Yoshi Touch & Go (Wii U eShop / DS):

@Dave you've missed an important point about the game: the gameplay is dynamic! The better you play the more challenging the game becomes.

Try it by playing and not collecting any coins in the initial falling from the sky section - play badly. Then try again and play well, looping enemies and collecting coins. The difference is obvious - Yoshi even changes colour! Enemy layout is different and number of eggs you can carry also changes. The are at least 10 different Yoshi colours and related difficulty/enemy layouts.

I'm not sure how you missed this, but you seem to have if you're talking about lack of variety.

Please let us know your thoughts after trying this out.

gingerbeardman

#5

gingerbeardman commented on Review: BOXBOY! (3DS eShop):

Is this an April Fool review score?

I played a dozen or so levels of the JP release and it's great. Understated, but polished with a perfected difficulty curve.

Looking forward to playing it to completion in English.

gingerbeardman

#17

gingerbeardman commented on Review: Kuru Kuru Kururin (Wii U eShop / Game ...:

Love this game. Bought it with a GBA in release day.

Years later I took the two GBA games on holiday one year to Corfu, just to give me something to do whilst sunbathing. Possibly one of the greatest gaming decisions I’ve ever made. I sat for a few hours every day on the beach for the whole week we were away and managed to 100% both games . Even so, completing all levels perfectly - without teasing damage - and breaking all records remains one of my greatest gaming achievements to date. Though I think I drew the line at the secret, super-difficult levels that were unlocked for doing so.

For me this is a 9/10 game.

The two sequels are 10/10 games, simply because they added the ability to also adjust the speed of rotation.

PS: I'm currently trying to 100% the GameCube game Kururin Squash! Using Nintendont in Wii mode on my Wii U.

gingerbeardman

#31

gingerbeardman commented on Mario Kart 8 Update & DLC Scheduled for 27th A...:

Seems like a great update! So happy they have been listening.

Remaining gripes for me:

  • no manual switch between cameras or players in MKTV replay mode
  • should be easier to play with friends than waiting for spaces in a room. ie. start room with friends and then wait for random people to fill it
  • an option to say you are happy to wait to join a friend ASAP, rather than it just saying "you are unable to join" and you have to keep trying manually when you think their race has finished
  • no way to see which time trials you have beaten without going into each one
  • no expert ghosts

game/rebalancing:

  • address item distribution
  • remove fire hopping
  • allow jump/tricks whilst drifting (this was in MKWii)
  • green shells should make more noise
  • limited character/vehicle combos compared to MK7 (hopefully the Mercedes cars are not just reskins of existing cars)
gingerbeardman

#40

gingerbeardman commented on Book Review: Console Wars - Sega, Nintendo, an...:

I recently read The Ultimate History of Video Games (2001) and can't figure out if this is a simple rewriting/paraphrasing of that book, or whether there are only a certain number of ways to write about the historical events. Reading the recently published excerpts left me feeling a bit cheated.

gingerbeardman

#42

gingerbeardman commented on Nintendo Confirms Kirby: Triple Deluxe eShop D...:

I hope Nintendo sort out their policy. I was bought a download code for Mario Golf World Tour and found that thus method if eShop purchase doesn't include the free DL of the Game Boy Color version—despite being told repeatedly throughout the checkout process that I'd get it.

Just a word of warning.

gingerbeardman

#47

gingerbeardman commented on Super Mario Kart Action Replay Code Discovered...:

@Mk_II if you read the page on romhacking it says that it only took a few hours, but probably more hours of thinking before hacking away at the debugger.

Apparently the guy is now working on a patch to allow these items to be obtain through the normal means (driving over a question mark block and stopping the spinner)