News Article

New Kirby Game Will Be Blowing Up The 3DS in 2014

Posted by Damien McFerran

Full of hot air, but in a good way

Today's Nintendo Direct may have had a few surprises — the delay of Donkey Kong Country: Tropical Freeze and the confirmation of Sonic in Smash Bros. being two examples — but there was only one new game announced: a fresh Kirby instalment on the 3DS.

Some gameplay footage was shown and it all looks very attractive, but the release date is rather vague — it's coming in 2014, but we've no idea exactly when. More details will be revealed in the future.

Are you a Kirby fan who is "tickled pink" by this news? Or would you have preferred to see Nintendo announce a different title for its handheld? Leave a comment to tell us what you think.

From the web

User Comments (101)



SamsonCat said:

I've been waiting for a new Kirby game on the 3DS (not counting that 3D version of Kirby's Adventure).



Bali said:

Cool! And i really like the 2.5D gameplay, the 3D effect will look awesome! (but i'm the only one who actually uses 3D all the time).



mystman12 said:

I'm sure this will be a good game, but I still really want a Kirby Air Ride sequel. (One that focuses on City Trial) During the direct I saw Kirby on a warp star and I was like "OH MY GOODNESS COULD IT FINALY BE?!?!" and then it turned out to be an ordinary Kirby game.



Lionhart said:

@Bali, Yeah, I love Kirby too! This is definitely great news for me also. I think more video games need to make use of 2.5D gameplay. I also use my 3D effect all the time on my 3DS.



StephenYap3 said:

Glad to see Kirby is still on stage after his 20th B-day!

And BTW, I loved all three of his games on Wii and holy cow! This one looks promising!



rjejr said:

Good thing the 3DS got a new game announcement, the 3DS hardly as anything worth buying on it. (if my eyes rolled up into my head any further they'ld come out the top)

Good to see Kirby get a new game, haven't had 1 of those in months.



NintyMan said:

I didn't expect any new games, but it was mainly in the case that I wouldn't be disappointed if none were announced. Now that there is one, and a Kirby one at that, I'm happy.

I had a feeling it would be a 2D platformer for 3DS heavily inspired by Return to Dream Land, and that's exactly what this is. Good to see that the 3DS will still have solid games coming early next year.



LexKitteh said:

So excited! Hoping they find a way to implement Co-Op gameplay, but even if they can't, it'll be a day-one purchase for me!



thesilverbrick said:

This looks to be really 3D-heavy. Makes me confident that Nintendo won't ditch 3D-focused games now that the 2DS is coming.



SirQuincealot said:

hopefully they take note of kirby and the cyrstal shards, that was the first great 2d/3d kirby game, and it had alot of good stuff that never got used agian in any of the lirby games



Blue_Yoshi said:

Looks pretty good can expect the 3D effects to be used uniquely especially with Rainbow Kirby.



MegaManEP3 said:

I'm very excited for this! To me, Kirby is at home on portables and this one definitly shows why.



Peach64 said:

Do we have any idea of who's doing this? There's been too many times Nintendo has outsourced an IP for a handheld platformer and it's sucked. I've grown pretty fond of Kirby in the last few years. Power Paintbrush and Epic Yarn were both wonderful games, so I hope this doesn't let him down.



DarkKirby said:

From my name and avatar is can be assumed I will be buying this game but the extreme lack of difficulty and creativity from Kirby games since Super Star has me a bit depressed that this game looks the same.

I would at the very least like them to have a hard mode from the beginning. Don't artificially create replayability with it.



SubZer023 said:

haha i just knew a kirby game had to come to the 3DS ive been saying it for the longest CX



Franklin said:

I love Kirby, but the 3DS is capable of so much more than 2D platformers.

Is there no ambition from Nintendo anymore?



onlyaman said:

I also use the 3D effect ALL the time. I guess a lot of people out there must have screwy eyes, because I really don't understand why everyone doesn't love it. Aside from the drain on battery life, I... just... don't.... understand the opposition.

And Kirby is Nintendo's best mascot... the little pink puff that was never supposed to be. He started as a placeholder avatar, but the development team fell in love with that ball and decided to keep him. How can you not root for that?



Captain_Balko said:

Extremely excited for this, no doubt a day one buy for me.

A few days ago, I remember posting on the forum about how the 3DS seriously needs a Kirby game. Sure enough, today a new Kirby game is announced! YEAH!



KnightRider666 said:

As long as it's a legit classic style Kirby game(not something w/ touch screen controls), I'll be happy.



Ralizah said:

Looks like a new entry in the Dreamland series. This looks absolutely gorgeous and charming. I can't wait!



Salnax said:

Probably a holiday title, if the last few Kirby games are any indicator, but its good to see that the 3DS is going to have some steam left next year.



ricklongo said:

I often wonder, how can anyone dislike Kirby? I mean, look at him.

Definitely looking forward for more news on this one!



Bali said:

@Lionhart Yeah, Mutant Mudds was another example of a 2.5D game, and it was really cool, and the 3D effect looked great!



Ernest_The_Crab said:

@DarkKirby You may not have been watching carefully then. Instant death attacks and traps appear to return in this one. Especially, when Kirby got smacked into the screen by that hand.



DarkKirby said:

Like Epic Yarn, those were not Kirby games, they were games that had Kirby. Does that make them bad games? No, just not Kirby games.

Many games have instant death, and they are not new to the Kirby series. Kirby games have never been difficult because of them, and if you were to just make the instant death traps unfair, that would be fake difficulty.

What I'm looking for is enemies that are a lot more aggressive and make a real serious attempt to kill Kirby, and give Kirby more advanced movement and attacks to deal with them. They want to have an easy and hard mode so it's not too difficult for less experienced players? That's fine. This way, they can cater to both casuals and experienced players. Allowing different difficulty settings was one of the things that made Fire Emblem: Awakening a lot more popular than its predecessors.


I know, and while the 1/2 health did nothing to solve the extreme ease of the game (nor did it in Wind Waker HD, other then in the Pit of 100 Trials) because of the very poor enemy AI, at least some of the bosses were a lot more fun. I just don't want to have to play through the game 2x for just that, which as I said, is artificially creating replayability. I want it unlocked from the beginning.



thesilverbrick said:

@DarkKirby So let me get this straight: you say Canvas Curse and Mass Attack innovated too much, yet you complain that there's a lack of creativity in Kirby games? Which is it? Because it seems like when Nintendo puts out a Kirby game with a really innovative twist, you dismiss it as "not a Kirby game" but when they revert to the traditional formula you say it's not innovative enough...



Goginho said:

Oh man. 2 Yoshis coming out, brand new Donkey Kong, Zeldas, 3D Mario, Mario party, Mario Kart, Smash Bros....and now Kirby confirmed :.)

..SHUT UP WALLET!! Quit crying!



astros75 said:

Best news of the day! The gameplay in the video looks absolutely beautiful. Didn't get to play Return to Dreamland so it's been a while since I've had some classic Kirby fun, can't wait!



theblackdragon said:

Pokemon, Zelda, Adventure Time, Bravely Default, oh my poor, poor wallet. i know you're crying, but it'll all be okay, i promise

@thesilverbrick: i know you're talking to that other person, but i for one would be thrilled to see Kirby going more back to his roots in this one. Mass Attack and Canvas Curse were both stretched a bit too far for me to be honest, and Epic Yarn didn't really interest me at all :3



AVahne said:

Sigh, this was the ONLY good announcement from the entire Direct. Gods, everything else was just plain terrible. Guess we'll have to wait til December or 2014 for a decent Direct.



thesilverbrick said:

@theblackdragon Oh, I'm definitely with you on that one. While I love Kirby's creative outings, I do love traditional Kirby games, too (Return to Dreamland was tons of fun). I just don't get people who complain that Kirby doesn't innovate and then dismiss the games that are wildly creative as "non-Kirby". They want traditional, cookie-cutter Kirby games and then complain that they're too traditional and cookie cutter.



MathRaph said:

Super happy about this, as Kirby is, dare I say, my favorite nintendo character. The game looks great, and very well suited for the platform.
But am I the only seeing strong similarities with mutant mudds?



ACK said:

Return to Dreamland is almost like a cult classic to the younger set. I work retail and I've seen scores of kids flailing on the electronics aisle floor because it's the one game they need. It's an enchantingly accessible multiplayer masterpiece for kids 2-10. This was a no-brainer.



feelthesarcasm said:

@Koto what was wrong with it? They had already mentioned there wouldn't be new game announcements so no one was really expecting anything too exciting.



DarkKirby said:


You have a misunderstanding of the issue I am talking about.

Making a game that has completely different and taking out everything that the game was loved and recognized by doesn't mean you are being creative with a series. You are just making a different game. More likely than not, in Nintendo's case, they are increasing sales with name branding, as was the case was with Epic Yarn (and also Star Fox Adventures). You know what wouldn't sell as well as Kirby's Epic Yarn? This character you've never heard of before King Fluff saves his yarn kingdom.

Look at Banjo-Kazooie: Nuts & Bolts. People have been demanding a new Banjo Kazooie since Banjo Tooie. Is the game good? That's debatable. But most people who have played Banjo Kazooie and Tooie agree that the game was not a Banjo Kazooie game, despite having the characters from the series in it. They took out the platforming, and the game is about vehicle building and completing challenges with them. That's not what people played Banjo Kazooie for, or loved it for.

I don't know if you have actually played every Kirby game, but I can tell you from someone who has, for many years since Super Star, or maybe Crystal Shards, Kirby games feel like I'm playing the same game with different graphics, or in some worse cases, the series reverted to a more primitive version of itself with every power only having 1 attack. I liked Crystal Shards, but I do have the criticism that most of the powers and combinations were terrible and useless.

You can look at a series like Megaman Zero. There were 4 of them. None of them felt like I was playing the same game over and over. While the base of each game is arguably the same, in each new game there are different enemies, unique bosses, different weapons, different powers, and really, more creative level design than many recent Kirby games, which as I said earlier, feel a lot like I'm playing the same game with different graphics.

You think of the past, when they very much attempted to add to the mechanics of Kirby games while keeping it a Kirby game. 1st came the copy abilities, then animal riding, multiple ways to attack with the same power, then ability merging. When is the last time they added to the formula?

I'm not sure temporary power ups with the cell phone or super abilities really count, and here is why. You never, ever needed the cell phone in Amazing Mirror. You basically activate it and hope for free extra damage you couldn't even control. Super Abilities were basically scripted Super Stars (amazing visual set pieces admittingly, it does not add to overall game play).



thesilverbrick said:

@DarkKirby I get what you're saying to an extent, and I also have played and own every Kirby game there is (nice to meet another fan). I definitely agree that Superstar is far and away the best Kirby there is (Crystal Shards was clever and fun, but I agree that most of the attack combinations were either too cheap or useless).
If anything, I thought that Return to Dreamland was a step back in the right direction. After the simple one-trick copy abilities of Crystal Shards, Amazing Mirror and Squeak Squad, RTDL brought back the combo-based moves that I loved in Superstar and added some awesome new ones, plus it reintroduced that awesomely accessible co-op I loved in Superstar.
And while I used to think that the newer games were way too easy in comparison, I recently went back and played Superstar again on the Wii U Virtual Console and found it to be just as easy as Return to Dream Land. I only thought it was more challenging because I was eleven when it first came out on the SNES and it was comparatively a challenge back then.
The unfortunate reality is that all Kirby games have a very low difficulty level. They're a lot of fun to play with friends (my nephew and I play both Superstar and Return to Dream Land together frequently), but they've always been about accessibility. Granted, there are challenging parts to these games (the final bosses are generally a bit of a challenge, as are the arenas and the aforementioned hard mode on RTDL), but by and large, they're easy games geared at let's face it: a wide audience that includes kids.
If Nintendo were suddenly to release a challenging Kirby game they'd alienate the bulk of their target audience and sales would suffer. This is where the niche Kirby games (as I like to call them) come in. Mass Attack, Canvas Curse, and to a lesser extent Epic Yarn (if you're trying to do all the challenges and collect all the beads) can be played on a steeper difficulty.
I get what you're saying about these games not feeling like Kirby, but I guess I don't understand what you're asking for. Return to Dreamland is spiritually more like Superstar than any other Kirby and this new one seems to be heading that way, as well. Just don't expect a huge challenge, because the main Kirby series has never been about that, in the first place...



Kaabiitorori said:

Wow... I did not expect any new announcements from today's Nintendo Direct, let alone a new entry on the Kirby series. This absolutely made my day. o___o

This Kirby 3DS game is very reminiscent to Return To Dream Land, being the latter the best traditional Kirby game of all time IMO: loads of abilities and combo moves, nice level design, tight controls, great content included (Challenges, Extra Mode, The Arena, etc.) and a fun 4 player co-op multiplayer. All these ingredients alone made them a very complete Kirby game. If Kirby 3DS is as good as Return to Dream Land or even better, count me in! =) The 3D gimmick at first glance seems a good fit indeed too. Can't wait to hear more about this game: being the portable consoles his main home, it was about time Kirby needed to have a new entry on the 3DS.

@DarkKirby Difficulty in Kirby games, while it's mainly conceived for unexperienced players, there always have been some treats for the experienced ones. The most obvious one is the Extra Mode, which while I see your point on wanting it unlocked from the beginning, I prefer to have it as an unlockable and therefore get some replayability value.

Completion in itself granted some sense of difficulty in several games of the series, with The Amazing Mirror being a very notable one IMO; Air Ride's checklist was an interesting approach as well. Mass Attack, IMO, had a very well structured sense of difficulty. First you had clearing the main game (Easy), then collecting all the Medals (Medium), and then finally unlocking all tasks/achievements (Hard). Very unusual for a typical Kirby game to have such a distribution, yet a very interesting way to set a good sense of difficulty in the series.

As for whether some Kirby games don't seem as actual Kirby games, while Epic Yarn was not originally conceived as a Kirby game, it delivered a charming feeling akin to the series, and therefore seemed to fit well with Kirby (aside from the probably less risky approach to use a well-known IP rather than creating a new one). I always believed Kirby had a very good versatibility, with such ease to adapt any kind of concept or gameplay style: Tilt 'n Tumble, Power Paintbrush, Mass Attack, Epic Yarn... just to name a few, had such interesting gameplay concepts that could perfectly work as brand new IPs, yet fits like a glove for Kirby. =)



Senate_Guard said:

I hate to be that guy, but do we really need another Kirby game so soon?

Unless you count Dream Collection from last year, there were two games (Return to Dreamland and Mass Attack) released in the same year before!

Some other franchises could use some attention right now, Big N. (coughMetroidcough)



Toodles said:

Glad to see this! I loved Return to Dreamland, but I prefer to play sidescrollers on the handheld. I was hoping the 3DS would get a similar Kirby game, and it looks like that's just what's being made!



3DSAllDay said:

The 3DS seems to be getting just about every type of game imaginable!!! I really do hope the WiiU gets an epic selection like this soon...



KiwiPanda said:

Yes! I've been waiting for this. A classic Kirby game on the 3DS has definitely been in need.
Day one buy for sure!



FriedSquid said:

Uh, no link to the teaser? Anyways, from what I saw it looks good. I've been waiting for a Kirby 3DS game and it looks just as I thought it would. Hopefully more news about it soon!



DBMONK said:

KIRBY.... hell yes, finally
day one buy for me and i have not even seen the footage lol



SparkOfSpirit said:

The only hard Kirby games were the extra mode in Kirby's Dream Land 1 and the hard mode in Return To Dreamland. So, the first one and the most recent one. I wouldn't worry about the difficulty.

We're about due for a 3DS Kirby game anyway, and one with Super Star/Return To Dream Land powers? Even better. Here's hoping it has helpers, too.



Henmii said:

Judging from that screenshot it looks like some sort of Kirby 64 sequel. Graphically it doesn't look very strong, the 3DS can do much better!!



DarkKirby said:


I liked Return to Dreamland, I just feel like it, as many of its predecessors, did not really add anything to the series that wasn't already there. It was fun for what it was, but it was also pretty much better graphics Super Star.

I understand Nintendo has Kirby geared toward the ability for a younger audience to play it, which is why I suggested different difficulty levels, a hard being available from the start, like Fire Emblem: Awakening, and maybe a Very Hard being unlocked upon completing the game. Although I am disappointed at Nintendo's current lazy, and ineffective approach, at "increasing difficulty" by only decreasing health of the player character. That is fake difficulty.

I have also played Super Star again (the DS version) and realized it was a lot easier then I remember now that I'm older, although I still credit it for all the innovations it made for the Kirby series. The DS version had more advanced versions of Marx and Dedede, which I appreciated (also, Masked Dedede music was awesome).

In both Super Star and Return to Dreamland I handicap myself by using a weaker power I think is cool/fun like Ninja, Yo Yo, Sword, Ice, Fighter, even though for some reason, they insist on keeping Plamsa (and sometimes, Tornado) completely broken (powers which I refuse to use unless it's for a scripted area that needs them).

As for what I'm looking for in making Kirby games better, I would return to my example I gave before with older Kirby games and Megaman Zero. I want them to keep it a Kirby game, with platforming and copy abilities, although what can be taken and kept and is considered essential is understandingly subjective, but keep trying to innovate and add to the formula.

I don't know how others would feel about it, but I would be totally open to a 3D environment Kirby game like how Mario 64 innovated the Mario series. Although it seems Nintendo has little interest in creating 3D environment games lately, every game is a fixed camera 3D game or a 2D platformer.



RR529 said:

Looking great! Kirby games are always good fun, & this looks to be no different.



rdp223 said:

finally been waiting for a portable Kirby game...its been so long haha.



Henmii said:

I just saw the trailer: I take back what I said! It looks pretty nice!



unrandomsam said:

@DarkKirby I don't really mind Kirby being easy because at least for the Wii one I only played one level at a time and never got bored through the whole game. (Even just getting the ultra sword for the first time would be worth it). What is bad is all companies only properly put effort into the default difficulty. Wii DKCR is about the only recent game of this type I can think of that is a sensible level of difficulty.

(Even SNES / Megadrive / Master System / NES games were loads easier than the BBC Micro games I played before that when I was even younger like Elite / Donkey Kong Jr / Citadel).

When there was Nintendo and Sega (Who actually made anything none Sonic) I was less bothered about it as Sega usually had something good and challenging or interesting. (PS3 / 360 games play like PC games below the recommended spec).

So I end up playing indie games and some Nintendo (That I finish far too quickly for me to not feel ripped off at the end of the process). Wonder if that is part of the plan to make people buy more games it is a sad state of affairs if it is.



Ernest_The_Crab said:

@DarkKirby Wouldn't really work that well. The Kirby enemies are meant to be 1 shotted so you can take their abilities (except for minibosses and bosses). As such, the only real thing they'd be able to do is set up all of the enemy position in ways to kill the player (which they already attempt to do). Not to mention, you're temporarily invincible upon getting hit so mob attacks wouldn't work too well either.

So that would leave, what, removal of extra lives? It would be the sensible thing to do as we already have healing items and a life bar.

In regards to innovation, Kirby is in a very tricky spot. This is mostly due to the fact that HE IS Kirby. He has certain "traits" that make him who he is like the inhalation, copy powers and the ability to fly. He generally requires reaching the end of a level and that's it. Breaking any of those traits (the physical ones) gets you complaints that the games are not "Kirby games."

Look at Nintendo's other main heroes. Other than Mario being able to jump and run (and his appearance) he can pretty much be molded in anyway in terms of gameplay. The same applies to Link whom only needs to use "tools" and explore dungeons/solve puzzles. Samus really only needs to be able to use multiple power ups, shoot and be able to explore.

However, if Kirby goes towards any of those routes we'll start getting complaints about how Nintendo's IPs are to similar to each other. This becomes a problem of how you balance multiple well known IPs together well making sure that the games don't play similarly to each other and remain true to the actual characters themselves.

Unfortunately, making Kirby 2D (or 2.5D) is probably what's holding him back the most since it keeps him in a rather restrictive genre (side scrolling platformer). He's probably the only main Nintendo character to not have a true 3D game.



HandheldGuru97 said:

Glad to see this on the 3DS . 2014 is not gonna murder my wallet like this year did, but it is already shaping up to be fantastic!



unrandomsam said:

@Ernest_The_Crab People will always complain no matter what they do (And it is not something that usually concerns them). I think they are getting worse though in terms of trying no new IP's at all. Up to the Gamecube / GBA / Early DS they at least tried the odd thing. (For me I would prefer them to change the characters if they change the type of the game. I know I enjoyed Mario Galaxy less than I would if it was just not a Mario game - funnily enough though I do love Wario World). I suppose Wii Fit and Wii Play etc etc are new IP's. Anyway I think I would like a Wario World style Kirby.



Kiokothepirate said:

Yeah! A new Kirby game! I haven't played a Kirby game in awhile! I'll have a reason to touch my 3DS again!



DarkKirby said:


Many games have had temporary invincibility upon being damaged since a long time ago, the reason being so you don't get stuck in a loop of damage and die or lose a bunch of health instantly. Many Megaman games for example, many which are considered difficult (frequent instant death sections aside), still have the feature, and most enemies in the game are easily dispatched, but they are much more threatening, and interesting, then Kirby enemies.

Kirby games, even the ones where enemies did have more then 1 HP, always allowed and instant kill from eating them, but it was never the best form of combat, because the powers were usually just better. So I don't think Kirby's inhalation would by default make a game easy even if enemies had high HP.

That said, I never said the solution was the increase enemy health or increase enemy number. That may or may not help, depends on how it's done.

The most important part of increasing difficulty, in my opinion, is enemy AI and variety. I'm not asking for super advanced AI, or for enemies to be swarming you (as you seem to think I might be), but they have to good enough where they aggressively try to kill you within their own limitations once you are in line of sight, and there needs be the various enemies that have various methods of attack and various ways of being defeated, so not all enemies attack you the same way and not all enemies can be killed exactly the same way. There is always of course, the issue of attack speed, which should be telegraphed to an extent, but enemies shouldn't have a 3 second wind up before attacking on some ineffective way. I mean, Kirby, with all the abilities in the games, with all the different methods of attack it provides, I all too often feel like I'm killing things just standing around than killing "enemies" that would be too dangerous to let live.



JaxonH said:

What?!! Super Mario 3D World had THE most epic trailer of the entire Direct! And Bravely Default was right behind it- that game's hype is at warp-speed right now! Not to mention those Mario & Luigi Wiimotes look boss, and the international online competition of Mario & Sonic at 2014 Olympics sounds daring! I'd love to compete against the Japanese and earn medals for my country! And Pikmin 3 DLC? Hell to the yes! Pikmin 3 is easily the best game on the U right now (save perhaps Wonderful 101), so available DLC is a dream! This Kirby looked great too, don't get me wrong, but by no means was it the only exciting feature... I mean, Idk how ANYONE could say Super Mario 3D World doesn't look epic.



AVahne said:

Those games were already known about. The new trailer for Mario was nice, but come on. Any new features are great to find out about when you play the game, but nothing to be excited about before you get your hands on it (unless it's Mario Galaxy).



JaxonH said:

What about Fire Emblem Awakening (contender for game of the year cross-platform), Shin Megami Tensei 4 (dungeon crawling perfection), DKC Returns 3D (finest platformer of the 7th gen, now in 3D), Luigi's Mansion Dark Moon, Etrian Odyssey 4, Etrian Odyssey Untold: Millennium Girl, Mario & Luigi Dream Team (amazing, amazing game), Super Mario 3D Land, Mario Kart 7, Animal Crossing, Kid Icarus Uprising, Zelda Ocarina of Time, Starfox64 3D, Kingdom Hearts 3D, Resident Evil Revelations, Street Fighter 4 3D, Cave Story 3D, Sonic Generations, Castlevania Mirror of Fate, Tales of the Abyss, Metal Gear Solid 3, Monster Hunter 3 Ultimate or Project X Zone?

And what about incoming Pokémon X/Y, Ace Attorney Dual Destinies, Rune Factory 4, Hometown Story, Zelda Link Between Worlds, Mario Party Island Tour, Sonic Lost World, Smash Bros 4, Yoshi's New Island, Bravely Default or Mario Golf World Tour?

I almost choked on my drink when I read your comment!



JaxonH said:

@Koto Well, I particularly liked the Pikmin 3 DLC. That was just golden for me personally- I downloaded immediately. And the Mario & Luigi Wiimotes was really exciting. And the Wii U fall update going live. And Kirby 3DS, of course. All in all, not a bad Direct considering they said it was "just for already-announced games coming this holiday season", right?



Franklin said:

I'd like to see a diagram demonstrating how Kirby has gradually become a hotter pink colour over the years.



Aerona said:

This looks a lot like Returns to Dream Land, my favorite in the series. Very excited.



rjejr said:

@JaxonH - Sorry you almost choked on your drink, it must have kept you from reading the rest of the post, namely this part - "(if my eyes rolled up into my head any further they'ld come out the top)"

Guess my NY sarcasm was lost on you Midwest sensibilities. Sorry you had to type that whole list out, I know it's very extensive. I'm considering asking Santa for an XL but my wife just bought me the Wii U for my birthday so the she might b every offended. And she'ld probably say no. $8000 to remodel a bathroom, madness.



Genesaur said:

I'm a sucker for new Kirby. And on 3DS? Yes, please. Kirby belongs on a handheld. I truly hope this one will have plenty of elements to set it apart from Return to Dream Land, because right now, it looks like classic Kirby (not that that's a bad thing), but with not much else going for it. We'll see.

@Kiokothepirate Dude, I don't even know how you've found any time to put the thing down. Most of my current backlog is all on 3DS.

@Bali Even in Monster Hunter? I like to use 3D where applicable, though at first, I never used it at all. Outside of the pre-rendered cutscenes, it mostly gets in the way in Monster Hunter. Too much general movement occurring during the hunt, really.



JaxonH said:

@rjejr I was actually wondering what you meant by that! I could have sworn I remembered talking to you about 3DS games before, which is why it was such a shock when I read it lol... Yes, well, thank you for setting me straight on that.

On a side note, I just got the all black XL yesterday and did the system transfer. It's a little heavier and feels much more expensive, but the one downside (for me anyways) is the sweet spot is extremely marginal. On the other side of that coin, however, is the fact that if you're not in the sweet spot, you can actually still see what's going on- it just "blinks" so to speak.



rjejr said:

@JaxonH - " black XL "

So you think it's worse than the regular-sized 3DS? I just want the bigger screen. We have 3 3DS in our house but I play on the XL in the Target kiosk and it feels like it's twice as big (hence the 90% bigger ads I suppose).



JaxonH said:

@rjejr No I like it more, but to me the sweet spot is as tad more rigid. But again, the plus side is on the XL if I do move it out of the sweet spot, I can still see the image good enough for it not to mess me up



Bali said:

@Genesaur Yes, used it in monster hunter too. It helps to judge the distance between you and the monster, and i think it looks cool. BTW, how did you know that i played MH?



Nick555533 said:

@Kitsune_Rei Hey, same here! I LOVE Kirby's Return to Dreamland, and for 2 years I wanted a sequel. Too bad the game will be released in 2014... =( Why not now?

Leave A Comment

Hold on there, you need to login to post a comment...