News Article

Feature: Three Reasons Why Mario's Next Adventure Should Visit Subcon

Posted by Jeff Lowe

It's from Super Mario Bros. 2, if you didn’t know

By the mid 1980s the world had fallen in love with a stocky Italian plumber named Mario. With the release of Super Mario Bros. on NES, the gaming icon left an indelible boot-shaped impression on the minds of gamers around the world and forever changed the landscape of the video game industry. After finding such universal acclaim with the original release, Nintendo shocked gamers by completely altering the tried-and-true formula in Mario’s next adventure, Super Mario Bros. 2 (“SMB2”).

Most of us remember playing SMB2 for the first time and silently asking unfamiliar questions. “Vertically-scrolling platforms – what is this Kid Icarus?” “Why won’t this guy die when I jump on his head?” “Where have all the Goombas gone?” “Did I just pluck a vegetable from the ground?” And, of course, “Oh wow! I can play as the Princess … and float?”

Of course, our questions were quickly answered, our concerns quieted, the unfamiliar became familiar and SMB2 turned out to be an excellent game in its own right. At the time, not everyone knew that the original Mario Bros. sequel in Japan was replaced by a re-skinned version of Yume Kōjō: Doki Doki Panic for Western release, with some undoubtedly believing that Nintendo had just changed direction in its second Mario outing. Although we’ve never heard anyone complain about Nintendo’s decision to return to the original game mechanics in Super Mario Bros. 3 and subsequent adventures, perhaps the question that should be asked is why, after nearly 25 years, Nintendo hasn't revisited this underappreciated escapade into Mario’s subconscious?

There was some speculation recently that Nintendo plans to release “Super Mario Bros. 4” after picking up the related web address, though the announcement of New Super Mario Bros. 2 has perhaps dampened the rumour. Still, with the idea of a direct sequel to the trilogy of original eight-bit titles for the NES, we can’t help but wonder if it isn’t high time for a return trip to Subcon and the play style of SMB2.

Perhaps the question that should be asked is why, after nearly 25 years, Nintendo hasn't revisited this underappreciated escapade into Mario’s subconscious?

We recently wrote about the tendency of fans to look back to their most cherished Mario memories at the expense of looking forward to new and original releases, as renaissance-man Mario continually reinvents himself on new platforms. The prospect, however, of a fourth instalment to the beloved original series of games has us experiencing equal parts of nostalgia and anticipation. So, whether the game appears in HD or stereoscopic 3D, here are three reasons why Super Mario 4 should return to its SMB2 vegetable roots.

Variety is the spice of life

Over the years, Mario has visited his fair share of varied locales. From the pristine beaches of Delfino to the outermost reaches of space, Mario’s reach knows no bounds. Even with his impressive travel résumé, however, nearly every one of his platforming adventures includes a certain amount of similarity and, dare we say, predictability.

We recently wondered whether Nintendo had become a bit over-reliant on Mario, and we think it’s safe to say that part of this over-reliance stems from stagnation to the Mario formula. We love our Mario games, and it’s not always easy to find Nintendo fans that would ever say otherwise, but by tweaking the Mario formula – say, by creating a game in the vein of SMB2 – Nintendo could simultaneously reap the rewards of brand familiarity while allowing gamers to enjoy an all-new, or at least rarely-visited, experience.

Besides, with the advances in technology and game development over the past 20-plus years, wouldn’t it be fun to play a four-player-multiplayer Mario game with the unique abilities of the original SMB2 cast? Wouldn't it be a blast to fling vegetable projectiles at unsuspecting Shy Guys or to explore the spaces hidden behind potion-produced doors? Not to mention squaring off, once again, with some of the most inventive bosses Mario has ever encountered (Fryguy, Mouser, Tryclyde and Wart himself) in an epic battle for power and dominion over Mario’s mind. There are lots of possibilities for a modern-day SMB2.

Give the multiplayer Mario fans what they want – diversity

We've already mentioned that we’d love to see a Mario game with multiplayer functionality that takes advantage of the unique control mechanics of the original SMB2 cast, but the point bears repeating. With the release of New Super Mario Bros. Wii, Nintendo showed that Mario can be four times the fun when he’s playing alongside his best friends. Though the game was a huge critical and commercial success, a common complaint was the fact that all four playable characters were essentially the same. In the minds of many, Nintendo missed an opportunity to include a high-jumping Luigi or a far-floating Princess Peach to shake things up a bit.

Even though the original SMB2 was not a cooperative multiplayer game, the varied cast of characters gave it a unique and complex feel. For example, some distant platforms could only be reached by floating the Princess across a bottomless pit. Likewise, Luigi had the ability to create shortcuts in levels by jumping to platforms that other characters simply could not reach. Even Toad had an advantage in areas where his strength gave players the split-second ability to quickly pick up an environmental item while evading a key-chasing Phanto. With a new SMB2-style game, Nintendo could finally give the multiplayer-focused Mario fans what they want – a diversified character experience.

One of the best parts of a cooperative multiplayer game is the ability to work with friends to solve environmental puzzles or to combine forces to defeat a common foe: we can only imagine the possibilities in a SMB2 sequel. For example, you could take control of Princess Peach to float across a lava-filled Tryclyde lair (Tryclyde was a red three-headed dragon from SMB2) to obtain pieces of a disassembled blockade barrier while your friend, playing as Toad, quickly gathers vegetable ammo while evading oncoming blasts of fire from the dragon’s heads.The multiplayer and cooperative possibilities are exciting.

Even if a player wanted to go alone – though it’s dangerous to go alone — a SMB2 sequel could take a page out of Mario’s later RPG-style games and switch between characters to find the most useful plumber, princess or toad for the job.

It’s time for Nintendo to embrace SMB2 as part of its legacy

SMB2 has never really enjoyed the approval or acceptance that it deserves. We do see the occasional SMB2 character pop up in a Mario sports title, and the game has been re-released on several different platforms, but SMB2 has been washed down the proverbial pipe for so long that even Mr. Game and Watch is starting to feel badly for it.

Even Wario and Waluigi – the latter of which has no confirmed background in any of the canon of core Mario Bros.’ titles – have received more Nintendo love than Wart and his band of SMB2 followers. Fans of SMB2 have been deprived of a true sequel for long enough; if Super Mario Bros 4 does happen in the future, there’s arguably no better time for the company to embrace the 8-bit sequel as part of its legacy.

No-one is suggesting that Nintendo give up on the Mushroom Kingdom or the routine of princess saving that we’ve all come to know and love. But for at least one game, just one sequel, let’s make a return trip to Subcon.

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User Comments (87)



cheetahman91 said:

I'd love to see another SMB2 style game. The NSMB series is alright, but it's time for something different.



Whopper744 said:

I do want to see some changes.
I wish they would have made 3D Land more like the other unique Land games. They are kind of stuck in the same world on every new game now it seems like.
A Super Mario Bros 2 world again would be great!! I'd go for brand new one as well, or a Super Mario World kind of game again too.



Tasuki said:

@Cheetahman91: Agree. I also would love to see the return of some of the villains like Mouser, Fryguy and Triclyde just to name a few. The only ones that you see are Birdo, shyguy, Bob Bomb and Ninja or whatever the black jumping star things are called.



komicturtle said:

At least in Smash Bros there's SMB2 references in regards to Peach's moveset... But I wouldn't mind a sequel to this game. I really liked how different it was.



chewytapeworm said:

Pass this article to Nintendo, as I agree with it 100%. SMB2 is a real platforming gem. I've no idea how a modern updated version will look or play like, but the mass amounts of possibilities for excellent playability and instant nostalgia are astounding ... Shyguys are the real success story from that game. And maybe Pokeys. They're in almost every Mario release nowadays! Ninjis, Beezos, Phantos, Snifits, Cobrats and Pansers just off the top of my head, all could do with a belated comeback!



tertium_quid said:

I've been saying this for so long. I agree with this 100% and like some of the ideas for new play mechanics.
@Joshers744 I would also love to see a return to Dinosaur Land. A new 3D platformer on Wii U set in the world of Super Mario World would be incredible.



SkywardLink98 said:

"New Super Mario Bros. 4" (If Nintendo makes it) should be an 8-Bit eShop release that borrows elements from New Super Mario Bros. 2.



NintyMan said:

I would love a true New Super Mario Bros. 2, but there's one game that's making such a dream game an iffy wish: Doki Doki Panic. Japan already had their real sequel to Super Mario Bros. in The Lost Levels, while Doki Doki Panic was the same game as the western Super Mario Bros. 2 only with completely original characters. If there was to be some kind of new installment to the Mario name that was inspired by the western SMB2, then Japan would have to either have a new Doki Doki Panic or they would finally get to play our SMB2. It gets really complex.

However, Nintendo embraced Birdo, Shy Guys, Pokeys, Ninjis, and other enemies into their games, most notably the Yoshi series and spin-offs. They even had Wart appear as a NPC in The Legend of Zelda: Link's Awakening. Nintendo must apparently like our Super Mario Bros. 2 somewhat. If Nintendo could work out the complexities of Doki Doki Panic and make a SMB2 sequel, it would be pure nostalgia candy.



TKOWL said:

Actually, I found that the emphasis on picking up things in NSMBWii was a pretty big throwback to SMB2.

But the reason the game doesn't get the sequel attention it deserves: it's somehow the most "hated" Mario game by the vocal minority, and now everyone hates this game for some reason.

Personally, I would love to see a game like this, considering Super Mario Advance was the first Mario game I ever played.



tweet75 said:

id like to see kind of an open world subcon like mario 64 with the levels
"hidden" around the world with multiple guys goals in each.



Swiket said:

"Variety is the spice of life so Mario should go back to a setting we've seen before"



Bass_X0 said:

@NintyFan Doki Doki Panic is a licensed game from some Japanese TV series or something. Our Super Mario Bros. 2 was later released in Japan as Super Mario Bros. USA - as you should know, it appeared on Super Mario All*Stars and as the first Super Mario Advance game. The Japanese know the game well so there's no problem there.

I do think it would be cool if Mouser and Wart appeared in more games though, like Mario Kart or the Mario sports series.



ThomasBW84 said:

@Swiket A setting last used in the late 1980s - I think it'll be relatively fresh compared to the Mushroom Kingdom or outer space, for example



bro2dragons said:

Super Mario 3D Land embraced the 3 in its name and ran with the Tanooki theme. New Super Mario Bros. 2 should do the same and embrace the 2. No stomp-kills, unless (maybe) they maintain Mario's mid-air butt stomp.



mamp said:

Yes they need to go back to smb2 that game was one of my all time favorites. also smb4 would work since 2 and 4 are even numbers.



warioswoods said:

Quite a lot of innovations from SMB2 have made their way into later games, as have character attributes (Luigi, Toad, and Peach's general variations in movement as compared to Mario) and many enemies (bob-ombs, ninjis, etc). So it's not forgotten... but it's certainly true that we've yet to see a real revival of the subcon world, so I'm all in favor of the idea.



MeloMan said:

Fully agree with the article. They can't just forget about this like the CD Nintendo games... those aren't canon, no way no how, but SMB2 DID happen, Mario slapped across Doki Doki Panic or not. BTW, Wart did get SOME love in Zelda:LA though!



Grackler said:

Nice reasoning. Loved: "..Even if a player wanted to go alone – though it’s dangerous to go alone ..." in-particular!



supocarta said:

Hi to everyone ,I agree there is plenty of scope for smb2 to be made into very different type of 3d poly game ,But i think it will first arrive in a Rpg form and then extend from there.



Expa0 said:

Well... I do prefer SMB 2 to every other 2d mario platformer, so I woudn't mind a sequel. But in the end I wouldn't prolly get it because I've become sick & tired of mario platformers.



supocarta said:

I still play them on my cabinet i built, it has a nes ,snes ,master and a megadrive in it and have 100s of original games for them but prefer the platformers.



DavisGuy64 said:

I have never been a big fan of SMB2. I think they should try something like SML 2 It is very different but is still similar to the traditional Mario games.



RevolverLink said:

Ha, I'd just been thinking about how I'd like to see a new Mario game in the style of Super Mario Bros. 2.



Emaan said:

I would love for a re-imagining of Super Mario Bros. 2. Its probably the most unique Mario game, and it would definitely add variety to all the new Mario games coming out lately.



KingMike said:

Nintendo released Super Mario Bros. 4 in Japan already. The rest of the world calls it Super Mario World.



mastersworddude said:

FYI Doki Doki Panic DID start as Super Mario Bros 2 but it was scrapped because it was difficult to program, so Nintendo just released a level pack of sorts, The Lost Levels as SMB2 in Japan.
The original SMB2 was changed into Doki Doki Panic when Nintendo made a deal with Fuji Television and edited the game and characters.
When NOA said The Lost Levels was too difficult, Nintendo changed the game back into a Mario one and released in NA.



Henmii said:

Yeah since there are 2 "new" super mario bros games coming, it wouldn't be bad to place one into Subcon. You know, to spice things up!

But I don't think it will happen.



Capt_N said:

@Bass_X0 Doki Doki Panic was a cooperation between Nintendo, & Fuji Tv, according to a few different sources, including:

@warioswoods Actually, I believe that the real SMB2 was released sooner, than our SMB2, & as a result, Luigi's superior jumping, is something that was already established. I could be wrong, if my sources are incorrect.

@Grackler Agree wholeheartedly. Fav line of the article.

@KingMike That is true, to a degree.

Just played SMB2 yesterday. I didn't know Wart was a cameo npc in TLoZ:LA, though I guess it makes some sense, since Mario references are scattered throughout LA , & esp. b/c the setting of LA.

Finally, b/c of the similarities between DDP, & SMB2, I have to say: "That's Mama Luigi to you, Mario!"



Gold_Ranger said:

The WiiU version should be 3 players
One on the TV, One on WiiTablet 1, One on WiiTablet 2.
All three playing in either the same level or across multiple leves at the same time with things happening in one affecting the other two...



tripunktoj said:

I would prefer the NES trilogy direct sequel to be based on SMB3, maybe a mix of all three past games, but it would be a step backwards relying entirely on SMB2 for this sequel IMO. Considering the reasons of this text (mainly multiplayer), a possible NSMBW2 would fit much better for a SMB2 sequel.



MarkyVigoroth said:

I would rather have Bowser (or a totally different character) replace Toad this time around, since Toad having super-strength does not make sense here.



WaxxyOne said:


A new version of SMB2 with new levels featuring the original cast with each of their quirks in a simultaneous-multiplayer mode would be awesome. They could even make certain levels where multiple characters have to work together to progress, and could either have AI-controlled allies or character-swapping options for single player, ala Lost Vikings.




sinalefa said:

The different players in multiplayer sounds great, since Nintendo already tried the "normal" formula with NSMBW, so they can go a bit more daring and creative with a sequel.

Besides the enemies themselves, Subcon is actually a rather conventional world when compared with SMB3 onward: deserts, ice plains, sky worlds, caves, etc. Although a veggie that turns into a rocket is something really unique!



FyreeTSG said:

I would KILL for a direct sequel to SMB2--one of the best and most misunderstood Mario games ever!

I'd also love to see Doki Doki Panic on 3DS or Wii VC



kkslider5552000 said:

Now if only there was a NEW upcoming game that they could use stuff from SUPER MARIO BROS. 2 in. Perhaps on a DS that is 3D. Crazy thoughts, I know.



gamecubefan said:

Super Mario Bros. 4 is going to be a WiiU release BOOKIT. Just imagine how many WiiU's the true successor to SMB3 would sell.

They are going to reserve the "new super mario bros." series for 3ds/their handhelds. That is why they are calling the new 3ds one "2." Because technically it's the 3rd if you think of the wii release

I think this makes the most sense and



grumblegrumble said:

In a word: YES! But if they DO re-visit the dream land of SMB2, please make the new game have a score and/or points you can earn. That's the one big glaring thing I hated about SMB2. Otherwise, it was an exciting and great game! Loved the music too And the ending is awesome



Capt_N said:

@MarkyVigoroth Characters that have faster item pick-up speed, than others work out, as long as there is some form of pacing to a lot of enemies' movement patterns, making, or rather adding, another layer of strategy for surviving: Either avoid the enemies, or fight them. Of course, for this to work, esp. successfully, there needs to be stages designed to allow multiple ways to pass them, by utilizing each character's individual abilities. In short, the different characters' abilities are what needs to be in mind, when the stages are designed. Otherwise, each character passes the stages the same way, thus removing replay value from a game. One last thing: this also means making the characters' abilities different enough from each other.



Deviant_Mugen said:

I did enjoy Super Mario Bros. 2 and I wouldn't mind a sequel, but I'd rather see Mario return to Isle Delfino or to Peach's castle first...



ChildishHero said:

I never finished SMB2, Hell, I never got far. Maybe it's because I didn't give it enough of a chance, but I didn't really like the feeling of it. Maybe it was just because I was os used to Mario games when I started playing it. Now, after this, I'll pick up Super Mario All Stars and play it. Who knows, now with a more creative mind set on games, I may appreciate the style of gameplay.



Popyman said:

I'm loving all the critical looks at Mario around here lately. Thought most of you were mindless Mario buying sheep. =P



WaveSpooky said:

Since SMB2 takes place in the dreamworld, the possibiliies are practically endless. it's about time Nintendo revisits thee greatest(at least for me) SMB sequal in the franchise instead of riding on the coat tails of previous funkalicious entries by stripping ideas from the more universally accepted big hits sequals. SMB2 is an amazing game, and i'd kill to see a sequal in the works.

King Koopa('Bowser' is for next gen babies) needs to take a break for once and stop kidnapping the princess. Lets' ENTER Mario's mind and take on Mouser, Fry Guy, Birdo, Wart and the dozens of crazy quirky enemies that reak havoic in Mario's super surreal and triptastic' mind.



Chrono_Cross said:

What WaveBoy said. Nintendo could go crazy with ideas in the dream world. The possibilities are endless.



MarkyVigoroth said:

You are missing my point. I am saying that Toad's abilities in SMB2USA do not fit Toad's character, so, if there was going to be another SMB2USA-based game, Toad should be replaced with another character whose super strength would actually make sense (for example, Bowser or Wario).



MrArcade said:

I remember, the one thing i hated about SMB2 were the sand sections. Where you would have to constantly pull up peices of sand whilst also making sure no shy guys dropped on your head. I hope i explained that well enough, can anyone relate to this?



WaveSpooky said:

Also...Ninji's > Goomba's.


And you can't forget the Phantom Mask's, those scared the hell out of me as a child



Mr-X9000 said:

its a awsome idea, they should mix this in with regular mario, arcade marios, mix well, and bake at 350 degrees for 1 hour.
(varity may be the spice of life, but its the bane of urban champion)



Kirk said:

There's certainly quite a few things from SMB2 that I wouldn't mind them bringing back for a new Mario platform game.

Multiple different characters, that all feel a little different, picking up and throwing enemies and other things, including pulling things out of the ground, the potions that reveal secret areas, Birdo, Fryguy, Mouser, Tryclyde and Wart...

Actually, when you think about even just the variety of "Boss" type characters that have appeared in the various Mario platform games over the years, such as Wart and Birdo from SMB2, I think they could really make the bosses quite interesting and varied if they included all of the ones from previous Mario games in a new Mario platformer.

That potential for the bosses alone in SMB4 would be huge if done properly.

There's all the Koopa Kids, Bowser Jr, Birdo, Fryguy, Mouser, Tryclyde, Wart, Kamek, Reznor (I've probably forgot a few)...and remember all the awesome bosses from Yoshi's Island:

This video series that I watched ages ago showed me the potential of what you can do with Mario games:



Emaan said:

It would be nice for a new Mario game to draw inspiration from something other than Super Mario Bros. 3, its been done over and over again now.



retro_player_22 said:

The Super Mario Bros. 2D series goes as following:

Super Mario Bros. = SMB1
Super Mario Bros. 2 (The Lost Levels in NA) = SMB2
Super Mario Bros. 2 (Super Mario USA in Japan) = SMB2
Super Mario Bros. 3 (SMB3)
Super Mario World (SMB4)
New Super Mario Bros. (SMB5)
New Super Mario Bros. Wii (SMB6)

The upcoming Nintendo 3DS version of New Super Mario Bros. 2 is SMB7 and New Super Mario Bros. Mii for Wii U would be SMB8. If only Nintendo count the 2 Super Mario Land games as SMB games, then this would had been SMB10.



Kirk said:

Yoshi's Island was officially called Super Mario World 2: Yoshi's Island and despite the facts now being all twisted around I still consider it a proper Mario game and part of the 2D Super Mario series. It should be on that list imo.



KingMike said:


So, I guess like the fan game Super Mario Bros. X, I think it was called?
It mixed SMB2, SMB3 and SMW elements (and I think I remember even cameos by Metroid, Mario 64 and StarFox )

But about Yoshi's Island, they called it SMW2 only for the western versions. The Japanese was actually "Super Mario: Yoshi Island" (well, misspelled Yossi Island )



Capt_N said:

@MarkyVigoroth I understand you now. & your point makes sense. At the time, Toad being a strong character, was probably a carry-over, when the DDP gameplay concept was being re-tweaked to be a Mario title.

@MrArcade Those were difficult parts for me, as a kid. Just move out of the way to the other side of the sand area, when a shy-guy is about to drop into a hole you dug. The key is constantly going back, & forth, digging holes on opposite sides of the sand pit, & a matter of timing your movements.

@Kirk I always consider SMW2:YI a hybrid title: It was in the Mario series, & the story itself was partially about Mario. Simultaneously, in/on the other hand of the game, part of the game story is about (the) Yoshi (original green one?), you control multiple yoshis, & the game spun-off Yoshi into having his own series, with it's own spin-offs(Tetris Attack for one, despite it being a tweak of another game, Panel de Pon).

Finally, yes NintendoLife, as everyone here is saying, more of these Features, are nice.



Luffymcduck said:

I liked SMB2 as a kid since it was so different from the other Mario games. It´s time they did it again. SMB2 was Doki Doki Panic with Mario characters. What game do they have to "make Mario" this time?



DrDaisy said:

Oh you! LOL!
Even though I'd prefer Daisy as a playable character in this sort of game, I'd settle for Peach being playable. Saving the princess was fun the first 4,000* times, but now it just seems backward and old-fashioned.
Actually, I think a Mario game that uses mechanics from Doki Doki Panic and the more conventional Mario side-scrollers would be cool. Picking up an enemy or item from the ground could be done with a separate button or with a combination of the main fire/run button and pressing up or down.
*I may have exaggerated a little.



hYdeks said:

agree I would love to see something in the SMB2 universe again. It was a very remember able game that stands out from other Mario games, cause it had totally different locals and enemies and bosses and at the end, you find it's just him sleeping Pretty cool game, especially for back than.



StarDust4Ever said:

Okay, it's like this, Mario ate some magic mushrooms and then fell asleep had some strange visions about his friends, in a land full of strange monsters and vegetables. I'll bet the developers were on opium when they thought up the game. Either way, it's a great piece of nostalgia. Hmmm, maybe Nintendo should look to it's roots for inspiration? Some of the greatest rock songs of all time were written/performed while high.

LOL, just kidding, seriously kids, don't do drugs...



Undead_terror said:

o ya i forgot that it was a dream world,maybe bowser tried mixing realality with fiction to gain unstopable power,but things happen



Henmii said:

"I'm loving all the critical looks at Mario around here lately. Thought most of you were mindless Mario buying sheep. =P"

It seems that people finally have woken up, wich is a good thing! Nintendo should take note!



WaxxyOne said:

Buying a great game in a series of great games does not make one a sheep, even if that game is more of the same. Not every game has to shake a good series to its foundation, and sometimes it's fun to revisit concepts that have worked in the past, and see what entertainment is left to be wrung from them.

Don't get me wrong, I would love a new Mario game based on SMB 2, but even if the next game is a direct sequel with just a bunch of new levels and maybe a new item or two, I'll still play and enjoy it.



luminalace said:

While I would love to see a return to Subcon, it's easy to forget that Super Mario Bros 2 was a different game in Japan. The Japanese gamer would not have the fondness for Subcon that we have! Maybe if Nintendo release "New Doki Doki Panic" in Japan we will see it here as a Mario game.

The Japanese release of Super Mario Allstars did include the Western Version of SMB2 but was called Super Mario Bros USA over there!



alLabouTandroiD said:

Congrats, i never thought i'd think 'bout the merits of today's tech and game design on SMB2. But you've done it.
Retro should handle it after the great they did to Donkey Kong Country.
And while your ideas about the multiplayers sound fantastic i don't want to have switch mechanics in single player in something as straight as a main Mario game. Leave that to Lost Vikings and Co. please.



berenlazarus said:

<i>I would love a true New Super Mario Bros. 2, but there's one game that's making such a dream game an iffy wish: Doki Doki Panic. Japan already had their real sequel to Super Mario Bros. in The Lost Levels, while Doki Doki Panic was the same game as the western Super Mario Bros. 2 only with completely original characters. If there was to be some kind of new installment to the Mario name that was inspired by the western SMB2, then Japan would have to either have a new Doki Doki Panic or they would finally get to play our SMB2. It gets really complex.</i>

As other posters have mentioned, one of the more recent disclosures about SMB2 from official Nintendo sources is that SMB2, aka Yume Kōjō: Doki Doki Panic, began development as a REAL MARIO TITLE and the original sequel to the original Super Mario Bros, but due to programming difficulties Nintendo abandoned this idea and instead put out "Lost Levels" in 1986 in Japan. Obviously they worked out whatever problems they were having, because then in 1987, after making a deal with Fuje TV, they took the Mario title that was in limbo, slapped in Fuje's four characters, and released it as an tie-in to the 1987 Fuje TV event. However, even though it was first released as a non-Mario title, it was a Mario game all-along and began life thus. I've read Miyamoto actually had more to do with SMB2 than he did Lost Levels.

As far as Japan goes, like other posts said, it's not like they don't know anything about it. That's just ridiculous. Actually, Japan got a LOT better deal than we did, because they got all four 8-bit Mario titles, in addition to the Yume Kojo version, which has NEVER been released outside of Japan.

SMB came out in 1985, SMB2 Lost Levels came out in 1986, SMB3 came out in 1988, and then in 1992 they released the western SMB2 as "Super Mario Bros. USA". The only difference between SMB USA and SMB2 is the title screen. As usual, Japan gets the better end of the deal. We didn't get the original 8-bit version of LOST LEVELS until 2007 as a virtual console title. How awesome would that have been have all four Mario games growing up? I always wished they had released a cart version of Lost Levels, and even marketed it as such, like they did with the western SMB2 in Japan.

As far as doing an update to SMB2, personally I would be thrilled. Although 1 and 3 are fantastic games, I've always had a soft spot for SMB2, and I've always wished it was longer than 20 levels long. I probably played SMB2 more than 1 or 3 growing up, and remember pouring over the two part SMB2 guide that came out in the late 1980s as part of Nintendo Power.

Wart, Mouser, Tryclyde, Clawgrip (aka Clawglip if you believe the credits ), and Fryguy have all been MIA since this title, not even appearing in spin-off titles. They were all awesome, and so deserve new life breathed into them, especially Mouser.

Wart's most notable appearance since then has been a one-off cameo in Legend of Zelda: Link's Awakening under his Japanese name Mamu, but even that was 1993. Incidentally, the Autobombs that the Shyguys ride in 4-1 are marked with M, which stands for Mamu.

Of course, the real forgotten game is the Hudson "Super Mario Bros. Special", that came out in 1986 before "Lost Levels" for the PC-188. I don't think ANYONE wants to go back to that gamestyle, though I have played an "unofficial NES port" and the levels themselves are pretty good.



Jeff_Lowe said:

Thanks for all of your comments. This was my first article for Nintendo Life and I really appreciate the support. Let's hope that Nintendo gets wind of the fan support and enthusiasm for a SMB2 sequel, if it hasn't already.



FonistofCruxis said:

Fantastic article and I agree with it. It would certainly be refreshing with how similar the aesthetics are of NSMB, NSMNW and the upcoming NSMB2 and I love the idea of an SMB2 style co-op game where each of the characters have their own differences. It would certainly be better than having Miis in a main series Mario game and it would be better than the way NSMBW handled the co-op too which was still loads of fun. It would also be interesting to what Nintendo could do if they made a 3D Mario platformer that took place in Subcon. I wonder if that would work well.

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