Comments 541

Re: Virtua Fighter 5 R.E.V.O. Lands March Release Date On Switch 2

topsekret

Man, screw Game-Key Cards. The VF5 Ultimate Shodown got a real physical release for PS4 through LRG. Unfortunately, the GKC release significantly lowers the chance of LRG doing a real physical release for Switch 2.

And here I thought maybe Sega was gonna start doing more real physical releases after their pivot with Sonic Racing Crossworlds. Guess that was just a one-off and we can expect future Sega releases to continue to be GKCs.

Re: Review: The Legend Of Heroes: Trails Beyond The Horizon (Switch 2) - A Step Up From Daybreak II

topsekret

@Maple "You can still download all the Wii games you bought even tho the shop was closed years ago, same for 3DS.

Not sure what got you all thinking that Nintendo will shut down your console or prevent you from downloading games you already purchased from sheer pleasure."

I hate to be the bearer of bad news, but Nintendo itself has already confirmed they will eventually terminate the ability to redownload Wii games. From their official FAQ:

"In the future we will close all services related to the Wii Shop Channel, including the ability to redownload WiiWare and Virtual Console games"

This doesn't do much to inspire confidence that the same thing won't eventually happen for 3DS, Wii U, Switch, and Switch 2.

Re: Review: The Legend Of Heroes: Trails Beyond The Horizon (Switch 2) - A Step Up From Daybreak II

topsekret

@Maple Okay, now delete Octopath Traveler 0 from your Switch 2 and try to to play it from the GKC while you're in airplane mode. It won't launch, cause there's literally no data on the cartridge.

With PS4/PS5, the discs actually do contain a playable build the majority of the time. (Again, go check out doesitplay.org to see the stats for yourself.) Sure, many games still have patches, but they are still fully playable from start to finish on Playstation without the internet, just like what we used to have on Switch 1.

And because Switch 2 storage is tiny and Switch 2 games are massive, good luck trying to cram all your games on there in the future to prepare for the inevitable server shut down 20+ years from now.

If you don't care, that's fine. Maybe you're okay with paying full price for long term rentals (or in Daybreak 2's case, full price + an extra $10 Switch 2 tax compared to all other platforms). But stop trying to pretend that PS4/PS5 have this problem on the same scale as Switch 2: they don't.

Re: Guilty Gear Strive Team Provides Update About "Future" Of Nintendo Switch Edition

topsekret

Dang, that sucks. I had a feeling future support was gonna be iffy after they randomly didn't add the 2 new stages to the Switch version in the last update. Such a shame, cause at a technical level, the port is really solid.

Interesting word choice, though. He mentions how updates "beyond" Version 2.0 are under question, so that makes it sound like Switch will still at least get the initial Version 2.0 update.

If they do a Switch 2 version, hopefully Switch 1 owners will be able to get that for free, or at the very least, with a cheap upgrade pack.

Re: "This Just Didn't Fit Into My Gaming Lifestyle" - Hideki Kamiya Isn't Happy About Switch 2's Lack Of A D-Pad

topsekret

Yeah, I really wish the Joy-Cons had a proper D-pad. If Nintendo won't do it, hopefully an accessory manufacturer like Hori does it. And hopefully it includes all the standard Joy-Con features so it can be an outright replacement. One of the crappy things about the Hori left Joy-Con was it didn't support wireless, so it couldn't be used to play shmups with a Flip Grip.

Re: Censored Dispatch Artwork Spotted On Nintendo's Digital Storefront

topsekret

@RiasGremory Unfortunately, they have started censoring and banning games in the US and EU over the last year.

Here's a recent article about how the game Brave x Junction had to be censored only on Switch to release outside of Japan. Playstation and Steam versions were not censored (Nintendo Everything).

Xseed also recently announced that they had to cancel the release of the Corpse Party Tetralogy Pack outside of Japan due to "current platform guidelines" (Nintendo Life).

Last year, Idea Factory announced that they had to cancel the western release of the Neptunia trilogy and Death End re;Quest: Code Z due to the content of those games "not complying with Nintendo Guidelines" (Nintendo Life).

Last year, the developer of the bullet hell shmup Redneg Allstars announced that his game "has been restricted in Europe and the U.S. due to expression restrictions" (Nintendo Life).

Nintendo has done a total 180 from their laissez-faire approach in the early Switch years. They are now aggressively censoring and banning content that their Council of Karens find offensive.

Re: Nintendo Has A Game-Key Card Alternative In The Works With Smaller Switch 2 Carts

topsekret

@HalBailman Virtually every indie game that gets a physical release costs more at retail compared to on the eShop.

Here's some more Switch 1 examples:
*Touhou Luna Nights ($17.99 eShop, $39.99 retail)
*Chronicles of the Wolf ($19.99 eShop, $29.99 retail)
*Steamworld Heist II ($29.99 eShop, $34.99 retail)
*Class of Heroes I & II Complete Edition ($34.99 eShop, $39.99 retail)
*Gal Guardians: Servants of the Dark ($29.99 eShop, $34.99 retail)
*The House of the Dead 2: Remake ($24.99 eShop, $39.99 retail)
*Pepper Grinder ($14.99 eShop, $29.99 retail)
*Tevi ($34.99 eShop, $39.99 retail)
*Balatro ($14.99 eShop, $29.99 retail)
*Antonblast ($19.99 eShop, $34.99 retail)

I could keep going. And I haven't even touched games that get physical releases through limited print companies like Limited Run Games.

If Nintendo has a "rule" that retail prices have to be the same as eShop prices, it sure seems like a lot of unrelated devs found ways around that "rule."

Re: Nintendo Has A Game-Key Card Alternative In The Works With Smaller Switch 2 Carts

topsekret

@HalBailman The theory about retailers forcing digital games to be the same price as physical games needs to die. It is patently false as there are multiple counter examples:

*No Sleep for Kaname Date ($40 digital, $50 physical (both the real physical Switch 1 version and the fake physical Switch 2 GKC LMAO))
*Hades II ($30 digital, $50 physical)
*Yooka-Replaylee ($30 digital, $50 physical)

Many publishers do choose to make them the same price, but retailers are not forcing them too. Cause if that were the case, how did the above games get away with making digital cheaper? It is simply a publisher choice.

Also, some turbo-***** publishers like NISA are increasing their prices on Switch 2 compared to all other platforms by $10 while still using GKCs for physical! Look at Trails Beyond the Horizon: $60 on all other platforms (Switch 1, PS4, PS5, PC), but $70 on Switch 2 for no reason.

Re: Nintendo Has A Game-Key Card Alternative In The Works With Smaller Switch 2 Carts

topsekret

Kinda funny how Inin confirmed this and had to quickly alter their statement after they clearly received a firm email from Nintendo's lawyers regarding NDA.

Unfortunately, this doesn't really bode well for the widespread adoption of the smaller card sizes. When 64 GB was the only option, Inin said they'd have to increase the price by €15. Now, they're presumably using the smallest of the available new card sizes, and despite this, they still need to charge a €10 premium.

The original rumor was that the 64 GB cards cost about $16. And it was pretty common to see the few multi-plat Switch 2 real physical games cost $10 more compared to other platforms, which implies that those publishers were still eating about $6 of cost and passing $10 to consumers. So with the new smaller cards, it looks like for sufficiently small games, publishers won't have to eat any cost, but consumers will still need to pay a $10 premium.

This might be enough of an incentive for smaller publishers of more niche games that target the hardcore to do real physical releases since they won't have to decrease their margins, which is what we are seeing with Inin. But I think mainstream publishers with more mass-market games are probably gonna stick with GKCs, unfortunately.

Re: Video: Pragmata Hands-On Impressions Shared By Capcom

topsekret

What's the point of watching a "first impressions" video from the developer/publisher itself? You think they're actually gonna put anything critical of the game in there?

It's just gonna be "game is awesome." There, saved you the trouble of watching the video.

Re: Rumour: A Game-Key Card Alternative? Nintendo May Have Smaller Switch 2 Carts In The Works

topsekret

About time. Can't believe it took Nintendo this long to do this, but here we are.

Obviously, this does nothing to address games bigger than 32 GB, but there's a lot of Switch 2 games less than 32 GB that went the way of the GKC.

Wonder how much these will cost though, as that will dictate how often they're are used. Probably big greedy corporations like Crapcom will stick with GKCs no matter what. But hopefully at least AA devs and indies will take advantage of this.

Re: Guilty Gear Strive Switch Edition Update And DLC Finally Available

topsekret

Hmm... I guess $7 per character lines up with their pricing on other platforms. But I thought for sure they'd at least give us a bundle to get all three characters at a slightly reduced rate. Might just wait for a sale then.

Also the exclusion of the 2 new stages leaves a sour taste in my mouth. Why, Arc Sys?

Still, I'm glad to finally have frame data in training mode. And I'll definitely check out the new ranked mode. I wasn't too fond of the tower system cause I think I lucked into too high of a floor and the hard cap preventing you from ranking below 2 levels of your all time high makes it really difficult to learn characters you suck with online.

Re: The US Suffered Its Worst November Since 1995 In Terms Of Hardware Sales

topsekret

@PikminMarioKirby Yep, you hit the nail on the head. Nintendo spent so much time this year absolutely pissing away all the good will they built up during the Switch generation:

*$450 base console price
*Despite the premium price, several obvious technical flaws in the console (ex: slower screen response time than Switch 1, no VRR support when docked, poor battery life, still fairly underpowered and unable to run many 3rd party games well)
*$80 Mario Kart World
*$10 Welcome Tour
*Game-Key Cards (and they're gonna start using them on 1st party games like Pokopia now)
*Forcing you to buy $10-$20 DLC if you want technical upgrades for select Switch 1 games.
*Requiring you to buy a $100 or $25 shell to play Virtual Boy games on the most expensive tier of their subscription service.
*Ignoring player feedback about Mario Kart World and forcing people to play intermission tracks online
*Releasing another trash-tier low-effort Pokemon game
*"Cut content"-style DLC for DK Bananza and Pokemon released right after launch

There may be tough economic times, but PS5 outsold the Switch 2 by a wide margin in both the US (~2:1) and UK (~3:1) over Black Friday. Not a good look for an old console like that to be outselling a brand new one in its first holiday sales period when the Switch 2 isn't even supply-constrained. The problem is, demand for Switch 2 just isn't that high now that all the hardcore fans already got theirs. The only place where Switch 2 is doing really well is Japan, where it is actually priced competitively.

Hopefully this will be the wake up call Nintendo needs.

Re: Surprise! Final Fantasy VII Remake Intergrade's Free Switch 2 Demo Is Now Live

topsekret

@Skunkfish I don't mind downloading the occasional game from the eShop, but it has to be cheap (<$10) and small in file size (ideally less than 1 GB, but maybe up to 10 GB if I really want it). FFVIIR is too far above both my price and file size thresholds to consider a digital purchase.

@SBandy1 Yep, that's the plan. In a way, it's a good thing: Nintendo has cured my game purchasing addiction. Now I can focus on my backlog.

@jfp Lol, good one! Perhaps "on" was a poor choice of words since the reason we dislike GKCs is that there's nothing actually on them. 😂