Comments 511

Re: UK Charts: Mario Kart World Takes The Lead While Cronos Sees Weak Sales On Switch 2

topsekret

@DKG-85 Depends on who you ask.

There was a news story several weeks ago about how Capcom considers key cards as digital sales for their financial reports.

Collectors like me consider them as closer to digital games rather than physical games.

But for this UK sales chart, they are just tracking games sold at retail, and key cards are indeed sold at retail. The sales chart doesn't really care whether or not the game is physically on the cartridge.

I don't see a "physical" PC version on Amazon UK either, and I doubt it was carried in any shops, so it has the same visibility problems as the Switch 2 key card. So it's not impressive that the Switch 2 "physical" is only 1% behind PC "physical." And I'm sure the digital PC version is crushing the Switch 2 digital version in terms of sales.

@AmplifyMJ Yeah, I'm wondering if it's basically a code in a box in a collector's edition or something. I can't imagine any publisher selling a physical PC game on a disc in this day and age.

Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card

topsekret

@vitaminj "digital is the same price as physical because otherwise brick and mortar stores would go nuts and refuse to stock anything. And perhaps local authorities that look at monopoly situations would start raising eyebrows too."

I've seen this claim spouted a lot to defend high digital game prices, but I couldn't help but notice that physical versions of No Sleep for Kaname Date have an MSRP of $50, but digital versions have an MSRP of $40.

So I don't think this myth is actually true. Big companies just want you to think this so they can get away with much higher profit margins from digital sales.

Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card

topsekret

Sony and Microsoft solved this problem a long time ago by allowing you to install physical games to the digital storage of the console.

Too bad Nintendo wasn't smart enough to think of that. That would also allow them to use a cheaper storage medium (like Switch 1 cartridges) for games that require an install. Cause the whole reason Switch 2 cartridge cost so much is the need to support much faster read speeds than Switch 1 cartridges.

Obviously, I'd still prefer running the games directly from the cartridge where possible, but installing games from a slower cartridge would have been a much better compromise than Game-Key Cards.

Re: Splatoon 3 Version 10.1.0 Now Live For Switch And Switch 2, Here Are The Full Patch Notes

topsekret

I like the idea of specializing the shooters a bit more.

Brella rework sounds interesting. Definitely more support-focused with better inking and more reliable chip at max range. Excited to give it a try.

Also hyped for the Douser Dualies buff. One of my favorite weapons. Picked it up again recently, so the timing on the buff is perfect. I think faster shot velocity is exactly what it needs.

Re: Shadow Labyrinth Patch Version 1.0.4 Now Available, Here Are The Full Patch Notes

topsekret

@Supervideoman22 I haven't tested this myself cause I don't own the game, but I heard you can set your docked output to 1080p instead of 4k in the Switch 2 system settings to fix the performance issues, as the game renders at whatever resolution the Switch 2 is set to output.

And if you have a TV that supports 1440p, that would also be worth trying as it's possible the game may be able to hit that resolution at 60 FPS.

Re: More Switch Games Have Received Switch 2 Compatibility Fixes

topsekret

@flighty Yeah, those sorts of things require patches and those generally require dev kits. Though tbh, even without a Switch 2 dev kit, smart devs could do things like add simple resolution and framerate cap options to their games so that Switch 2 players could manually enable those settings.

Re: More Switch Games Have Received Switch 2 Compatibility Fixes

topsekret

@flighty 3rd party dev kits have nothing to do with these sorts of fixes. These fixes are from Nintendo fixing bugs with the Switch 1 to Switch 2 translation layer as part of the more recent system update.

That said, I do agree that fixes are coming at a much slower rate than I expected. It's like they just have 1 guy at Nintendo working on this now.

I'm still waiting on them to fix the issue in Raiden III causing the background music to cut out.

(Though I'm glad this update fixed issues with Melty Blood and Touhou Artificial Dream in Arcadia.)

Re: Strong Final Fantasy Tactics Sales May Lead To More Remasters And Sequels

topsekret

@breach187 There's no "physical" release for FFT on Switch 2 anywhere except for in Japan, where it will be a code-in-a-box.

On the bright side, it is getting a real physical release on Switch 1 and a free Nintendo Switch 2 Edition upgrade pack. So this is the most consumer-friendly Switch 2 release from Square Enix so far. I think this is worth supporting over the upcoming Dragon Quest I & II HD-2D and Octopath Traveler 0, which are on Game-Key Cards on Switch 2 and have no upgrade path.

Re: Dragon Quest I & II HD-2D Remake Has Officially Gone Gold, Out This October

topsekret

I would've purchased it at launch if the Switch 2 version got a true physical release. Or even if there was a free Switch 2 upgrade for the Switch 1 version (which is getting a true physical release).

But because of Square Enix's anti-consumer practices, I'm skipping the game for now. Might consider picking up the Switch 1 physical once it hits 50% off.

So bizarre, especially given that for the upcoming FFT remaster, they are offering a free Switch 2 upgrade. I've already pre-ordered the Switch 1 physical because of that.

Hopefully the bean counters at Square Enix get the message that they'll make more money by not actively trying to screw over their customers.

Re: Reminder: Sonic Racing: CrossWorlds 'Open Network Test' For Switch Is Now Live

topsekret

I'll echo what a lot of others are saying that the driving physics feel pretty stiff. Not nearly as good as Mario Kart.

Also, maybe this is just years of Mario Kart muscle memory, but not tapping the drift button to trick feels so wrong to me.

That said, I do really like the ring system. It's fun trying to collect 100 of them to hit max speed, and I feel like in this game getting that 100th ring to reach max speed feels way more impactful than getting that 20th coin in Mario Kart World. I think the visible speedometer also helps with that (Mario Kart should bring this feature back). I also like how you get punished for colliding with walls by losing rings.

Time Trials also have an interesting twist compared to the usual Mario Kart formula. Instead of starting with 3 boost items, you have to collect them on the track as you race. So you also need to incorporate picking those up into your route.

Gonna hold out for the Switch 2 physical. Hopefully they get it running at a solid 60 FPS!

Re: Another Switch Game Just Got A Free Switch 2 Upgrade - Includes Higher Frame Rate, Enhanced Resolution And More

topsekret

@Sylamp @Arawn93 Third parties are way more consistent about offering free upgrades from PS4 to PS5 than Switch 1 to Switch 2.

For example, Konami offered a free upgrade for Suikoden I & II HD on Playstation, but not on Switch.

Another example is Sega, who offered a free upgrade for Sonic x Shadow Generations on Playstation, but not Switch.

Both of these companies are expecting you to pay full price again for the Switch 2 versions, but are willing to give PS5 upgrades for the same games for free.

Re: Fitness Boxing 2 To Be Removed From The eShop This November

topsekret

@TKundNobody If you already own the game either physically or digitally, then yes, the delisting doesn't affect you one way or the other.

But the point is, what about people that don't already own the game, but might be interested in picking it up in the future? Maybe they don't have a Switch yet. Maybe they don't know this game exists yet. Maybe they have it on their wishlist, but they don't keep up with video game news, so they miss the delisting announcement.

I've seen this first-hand in the shmup community. Last year, 3 classic CAVE games were delisted from the eShop. I frequently see new players asking for shmup recommendations on the Switch, and fortunately, because those CAVE games got physical releases, I can still point those people to the physical versions. Had those games not received physical releases, then it would be impossible for new players to enjoy them on Switch after the delisting.

Re: Ys Memoire: Revelations In Celceta Is Coming West In 2026

topsekret

@imgrowinglegs I've kinda come to terms with the fact that we probably won't ever get the original Sky trilogy on Switch, but at least we'll have the remake of the 1st game. And you would think that remakes of the other 2 will follow.

Cold Steel I & II are the ones I'm most concerned about since they came out 4 years ago on Switch in Japan, so it seems pretty unlikely we'll get them at this point. Guess it's an issue of Xseed (the company that did the original English localization) not being able to work out a deal with CLE (the company that did the Switch port in Japan) to split profits for a western release.

Re: Ys Memoire: Revelations In Celceta Is Coming West In 2026

topsekret

Awesome! I had a feeling we'd get this eventually given that Xseed brought over Felghana earlier this year. And in classic Xseed fashion, there's a nice day one physical edition!

Hopefully we eventually get the rest of the Ys back catalogue on Switch, along with Cold Steel I & II.

Re: PSA: Sonic Racing: CrossWorlds Open Network Test For Switch Announced

topsekret

@AmanPikon Unfortunate that the native Switch 2 version won't be available. I'm guessing the Switch 1 version will run at 30 FPS, which isn't really ideal, especially when competing against players on other platforms running at 60 FPS. Might still give it a shot just to get an idea for how the game plays to see if I'd be interested in picking up the eventual Switch 2 version.

Re: Hitman: World Of Assassination Updated On Switch 2, Here Are The Patch Notes

topsekret

@AussieMcBucket Yep, you got it.

Though one thing I'd like to clarify is that because frame rate is inversely proportional to frame time, how much of a difference 10 FPS makes varies drastically depending on the baseline. This is why when discussing performance optimizations, engineers prefer to measure changes in terms of milliseconds instead of FPS.

This is just a repost of some data from my last post, but I'll go ahead and add 120 FPS to the table:
30 FPS -> 33.33 ms / frame
40 FPS -> 25.00 ms / frame
60 FPS -> 16.67 ms / frame
120 FPS -> 8.33 ms / frame

Even though there's only a 10 FPS difference between 30 and 40 FPS, it's about an 8.3 ms difference in frame time.

On the flip side, even though there's a massive 60 FPS difference between 60 and 120 FPS, there's only about an 8.3 ms difference in frame time.

Essentially, the difference in frame time from going from 30 FPS to 40 FPS is the same as the difference in frame time from going from 60 FPS to 120 FPS.

Re: Hitman: World Of Assassination Updated On Switch 2, Here Are The Patch Notes

topsekret

@AussieMcBucket 40 FPS is more smooth and responsive than 30 FPS without being as difficult to maintain as targeting 60 FPS. It's basically a good compromise.

30 FPS -> 33.33 ms / frame
40 FPS -> 25.00 ms / frame
60 FPS -> 16.67 ms / frame

Higher frame rates are better because they result in smoother motion and lower input latency. But it's harder for games to target higher frame rates cause that means they have to finish all the work for a frame in less time.

The reason you never heard about 40 FPS on Switch 1 but are starting to hear people talk about it on Switch 2 is because it wasn't possible on Switch 1, but it is on Switch 2. The reason it's possible on Switch 2 is because Switch 2 supports 120 Hz display output, while Switch 1 only supports 60 Hz display output.

Framerate caps are implemented by essentially declaring how often the game will have a have a new frame ready compared to the display's refresh rate. (If the game updates at a lower rate than the display refreshes, the display will simply continue to display the old frame till a new one is ready.)

For a 60 Hz display:
1 frame update for every display update -> 60 FPS
1 frame update for every 2 display updates -> 30 FPS
1 frame update for every 3 display updates -> 20 FPS
1 frame update for every 4 display updates -> 15 FPS

For a 120 Hz display:
1 frame update for every display update -> 120 FPS
1 frame update for every 2 display updates -> 60 FPS
1 frame update for every 3 display updates -> 40 FPS
1 frame update for every 4 display updates -> 30 FPS

Essentially, your frame rate cap has to evenly divide the display output frequency, so because the Switch 2 supports a higher display output, it also unlock a new frame rate target that is in between 30 and 60 FPS in quality.

Re: Yooka-Replaylee Appears To Be Getting A Proper Physical Release For Switch 2

topsekret

I wasn't super excited to pick this game up again (original still doesn't feel that old), but I'll go ahead and get it now to support real physical releases. Not like it has a whole lot of competition in that department on Switch 2.

The fact that small companies like Playtonic/PM Studios can afford to put the whole game on a real cartridge for $50 (same price as all the other versions) but Sega, Square Enix, Capcom, Bandai Namco, NISA, etc... can't is embarrassing. I will continue not supporting these greedy publishers on Switch 2.