Comments 222

Re: Palworld Developer Responds To Nintendo Lawsuit

stache13

@HeadPirate That is a very interesting and informative explanation. Thank you.

Many of those games I never thought of as indie, just single A games, but his leads me to question my mental picture of an indie studio (or developer). I always thought of an indie developer as a part time hobbyist, someone (or a small group) making a game in their free time.

Re: Palworld Developer Responds To Nintendo Lawsuit

stache13

Until we know what The Pokémon Company is accusing Pocketpair of stealing, then there isn't much to discuss. If TPC like the Nemesis system, or mini-games on loading screens; then TPC is being shady and should be in the wrong. Regardless of whether they're in the legal right or wrong. On the other hand, if Pocketpair has taken code for game assets from other pokémon games then they are (and should be) screwed.

That said reading Pocketpair's response feels disingenuous and shady.

"Pocketpair is a small indie game company based in Tokyo."

Any studio that has a project with a budget in millions does not deserve to call itself an indie game company. They are a single A or a double AA studio.

"However, we will do our utmost for our fans, and to ensure that indie game developers are not hindered or discouraged from pursuing their creative ideas."

Again if feels disgusting to see Pocketpair comparing themselves to an indie studio making a passion project. They have released multiple games into Early Access. They have abandoned one of them, and they have finished none of them.

Re: Soapbox: Fire Emblem’s Future May Not Be In Turn-Based Combat

stache13

I'm an older Fire Emblem, and I am not a big fan of all the social additions to the series. I felt like all the additions in Three Houses took away from the core turn-based combat gameplay.

Engage made it worse by making the social systems feel more like busy work, and little to do with the core gameplay or character building. It wasn't helped by the fanfiction-esc story. It ended up being the first Fire Emblem game that didn't finish.

Re: Video: One Year Later, Our Video Team Share Their Thoughts On Zelda: TOTK

stache13

My feelings about TotK can be summed up in one word: disappointed. It's still a good open world game, and an ok Zelda game. And this may be my fault, but it didn't live up to the hype.

Most of the new features were disappointing.

The Great Sky Island was an impressive tutorial area, but outside of the two dungeons there isn't much else in the sky except a few copy and pasted archipelagos.

The Depths is interesting and atmospheric at first, but repeated trips reveals how empty and barren the place is. The entire plane exists just to justify the grind for zoniate to fill the energy well.

The Ultrahand was not something I personally wanted, or would want, in a Zelda game. It was fun at first, but quickly became repetitive and tedious.

Not to forget how clunky the menu navigation is, how awkward the sage abilities are to use, how they wrote a linear story for a nonlinear game, what happened to the ancient Sheikah technology, who stole all of Link's wardrobe or why no one remembers what Link did a few years ago in BotW.

There were some improvements to the game. The new dungeons in ToTk are better than the ones in BotW. I like how the sage abilities had a short cooldown between single uses, instead of a long cooldown after the third usage. It was nice to see a little more enemy variety.

TotK was the first Zelda game that I have only beaten once. Most Zelda games I have beaten multiple times, sometimes restarting the game immediately after beating it. Within the first year of BotW's release, I beat the game three times: once normally, once on hard mode, and once as a three heart run. One year after TotK's release, I've beaten the game once, and I still have no desire to replay the game.

Re: Talking Point: Which Games Were Just The Perfect Length?

stache13

Portal and Portal 2 are a great example of one game being the perfect length and a the other game just dragging on.

I feel that too many games these days just drag on. Tears of the Kingdom, Horizon: Zero Dawn, and Witcher 3 all just dragged on for too long.

Besides Portal, It's mostly indie games that are the perfect length, such as Cavern of Dreams, Lil Gator Game,

Re: Players Need To Start "Feeling Comfortable" With Not Owning Games, Says Ubisoft Subs Boss

stache13

The problem I have with the subscription model is that when gamers start switching we will see the same problems in the TV streaming market. Every publisher will want their own subscription. And you will need a half dozen different subscriptions to play all the games you want. Or you will have to constantly cancel subscriptions and start other subscriptions. Or you just buy the individual games that you want to play.